Akisha's Custom Techniques [Final Thread]

Akisha

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Other Information
1. All the underlined techniques, are the ones which I have been taught after the new rule came into existence. Inside the Spoiler a link to the thread where I was taught will be found.
2. All the people I have taught my customs to, are listed inside the spoiler of the technique. If there is nobody listed, then I have not taught this custom to anyone.
3. I am always willing to trade. ^_^
 
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Akisha

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(Raiton: Raitoninguhōn)- Lightning: Lightning Horns
Type: Deff
Rank: B
Range: Short-Mid (from weapon used with)
Chakra Cost: 25
Damage Points: 40
Description: The user will focus lightning chakra into a weapon, then throw the weapon towards the opponent(s), The user makes a single handseal and the lightning springs out from the weapon with a burst like shape in every direction, begining thin and razor sharp.
- Usable 4 times per battle.
- The weapon used from has to be a bladed weapon. (kunai, sword, shuriken, etc..)
- Must be taught by -Tauburn-.

(Raiton: Nibaiboruto)- Lightning: Double Bolt
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will focus lightning chakra into both of his hands, then will throw his upper body forwards towards the opponent, releasing the lightning chakra in his hands, the lightning once released will form a beam from both hands that crashes into the opponent, knocking them back.
- Can be used 4 times per battle.
- Must be taught by -Tauburn-
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Raiton: Burikka no Jutsu| Lightning Release: Flicker Technique

Rank: B
Range: Short
Type: Supplementary
Chakra: 20( 10 per turn)
Damage: N/A
Description: A technique where the user does a small sequence of 2 hand seals and release raiton chakra to make himself flicker like a pulsating light rapidly turning on/off/on/off repeatedly. Others will literally see the user appear and disappear as he flickers and their eyes will find it very difficult to follow the user.If they focus their eyes to see the user,their eyes could suffer making it harder for them to concentrate their eyes on the user.A more pronounced eye damage from the bright flickering is temporary blindness which lasts for a few seconds,if not careful. The result is a confused opponent having difficulty tracking and following the user's movements, his position or his actions.This technique is very effective when used in conjunction with Taijutsu.This technique does not work against Doujutsu.
♦Lasts for 4 turns
♦Usable 2 times per battle
♦Can only use lightning techniques while active otherwise the technique ends.
♦Doesn't affect doujutsu.
♦Can only be used/taught by Igneel

-Taught here:

1.Lightning Release: Lightning Rope = Raiton: Rai Sakujou
Type: Supplementary
Rank: A
Range: Short-Long
Chackra cost: 30
Damage ponts: N/a
Description: The user will perform 2 hand seals and then release little steams of lightning from his hands. The lightnings are very strong and influenced with chakra which makes it hard to cut through them with ordinary kunais and ninja tools, however they are vulnerble to wind attakcs. By using these steams of lightning the user can shot them at some tree and pull himself to the tree, thus avoiding attack. The user can also use them to move kunais and other ninja tools by attaching the steams to the kunais.
Note: Can only be taught by PowerOfDarkness
Note: Can only be used 3 times per battle.
Note: No S rank Raiton techniques while the ropes are in play.
Note: The Ropes stay on the field for 2 turns.

-Taught to:

2.Lightning Release: Lightning Shoes (Raiton: Rai Hanka)
Rank: A
Type: Deffense/ Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/a
Description: The user channels his Raiton chakra into his feet and generates little steams of lightning under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it. However while using this the user is very vulnerableto water techniques.

*Can only be taught by PowerOfDarkness
*Jinbei is the co-creator of this jutsu
*Can only be used 2 times per battle
*No S or A rank Raiton techniques the following turn this jutsu is used.
*Lasts for 2 turns

Taught to
1. Enzup
2. McRazor

(Raiton- Raiko Koshinawa) Lightning release- Lightning Leash
Type: Attack
Rank: A-rank
Range: Short
Chakra cost: 30
Attack points: 60
Description: the user releases an arc of lightning out of his hand that wraps itself around the opponents neck. The user can then torture the opponent w/ the lightning leash shocking and chocking him.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.

3.Raiton: Akaaka Ranpu no Rai = Lightning Release: Bright Light of Lightning
Type: Supplementary
Rank: A-rank
Range:Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will start off by concentrating Raiton chakra through his body and through the air and then perform a short row of 4 hand seals. Doing this, will allow him to make all his lightning attacks glow in a blinding light, making the opponent hard to see through them. The lightning would be so bright that the opponent will barely be able to see through them. Yet, any Doujutsu can see through the light up easily. The lightning will blind anyone in short range from the lightning, but won't affect them past that distance.
Note: Lasts for 2 turns.
Note: Once per battle.
Note: Every wind jutsu that the user uses will be weakened with 1 rank (meaning if the user uses S rank wind – it will become A ranked)
Note: No S or above Lightning for 1 turns after this jutsu is over.
(Raiton: Rashirudo)- Lightning: Rashield
Type: Defence
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The use will make 3 handseals and will create 2 pillers of lightning then followed by creating a net like surface inbetween them, blocking B-rank and down elemental attacks, other than wind type C-rank and up moves.
-Can only be used 2 time in battle.

Lightning Release: Lightning Land Spikes (Raiton: Raikou Riki Kasui)
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user channels chakra through their feet. After the user had channeled the chakra into their feet, the user stomps their feet and sends the lightning chakra into a desired area. The lightning shoots up in that area without warning making between one and eight spikes. The spikes can go through flesh and numb the target body for one turn.
-Only used three times per battle
-Chakra Sensors and Chakra read Doujutsu Users can sense/see lightning

-Taught here: [ ]

4.Lightning Release Rai Whip (Raiton: Rai Kakuhan)
Rank: S
Type: Offense
Range: Short-Middle
Chackra Cost: 40
Damage Points: 80
Description The user will preform a single hand seal and concentrate a huge amount of compressed chakra in his palm. As a result a very long whip will aprear and by concentrating raiton chakra the user is able to extend it up to 10m. The whip is attached to the user's hand by little steams of lighting which allows the user to control the whip and send him wherever he wants. The jutsu will numb its target upon contact, however the user is very vulnerable to water attacks while using this jutsu...

* Can only be taught by PowerOfDarkness
* Can only be used 2 times per battle
* No S rank Raiton techniques for the same and following 1 turn.

5.(Raiton: Tenken no Kyuushou) – Lightning Release: Divine Punishment of the Ancient Laws
Rank: S
Type: Attack
Range: Short – Long
Chakra costs: 40
Damage points: 80
Description: the user will focus their lightning chakra and create surrounding them 6 rectangular blades of lightning which are then shot at the enemy target/s rotating in mid air and then with swift movements of the users hands they are then commanded to slice at will.
Note: Can only be used twice per battle

( Raiton: Yubi Shuriken ) - Lightning release: Finger darts
Rank: S
Type: Offensive
Range: Short - Mid ( 5 - 15 meters without dojutsu )
Chakra cost: 5 per dart
Damage points: 10 per dart ( - 3 to user per dart )
Description: User will focuse lightning chakra on index and middle finger. When the chakra is gathered user will shape electric dart out of the chakra and point the target of the dart, launching electric dart from the two fingers. This can be done in rapid session allowing user to shoot out multiple darts with 3 seconds interwal between every dart.
Note:
- No other Raiton for two turns this is in effect
- Only once per battle
- Lasts two turns
- No handsealed jutsus can be used at the turns this is in effect due the fact that user's fingers are numbed and shaking from the electrical charge
- Ninja without dojutsu can accurately aim these darts max 5 - 20 meters.

(Raiton: meimei souhou) - Lightning Release: Divine touch
Rank: S
Type: Offense
Range: Close
Chakra Cost: 40
Damage Points: 80
Description: This jutsu allows the user to concentrate huge amount of raiton energy in his/her palms. electricuting and paralysing anything their hands comes incontact with.
Note:-Must touch the target
Note:-Must be used only twice per battle
Note:-The target is paralysed for 1 turn
Note:- No A rank Lightning jutsu or above the following turn.

(Raiton: Sen Tomoshibi ) - Lightning Release: Beam of Light
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into his/her lungs or mouth.
Then they release their chakra from their mouth to create a large beam of lightning. When the chakra is released, everything in its way will be destroyed, but not humans.

(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.
 
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Akisha

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Suiton: Mizu Tsuchiro (water release: water dungeon)
Rank: B
Range: mid-long
Type: Supplementary/Attack
Chakra: 20
Damage: 40
Description: the user creates four pillars of water round an enemy and then becomes connected with walls of water and the enemy becomes trapped in a prison of water and then water spikes impale them. (Lasts for 2 turns)
note: only can be used by members of rain village

6. Water Release: Sea Wave (Suiton: Umi Nami)
Rank: A
Type: Offense/Deffense
Range: short-middle
Chakra cost: 40
Damage points: 40 (If used in conjuction with lighting - 60)
Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.
Note: Can only be taught by PowerOfDarkness.
Note Can only be used 2 times per battle.
Note: No water jutsu for the next turn.

Taught to
1. Professor Sarutobi.

(Ame Hijutsu: Hari Ame Hitoame) - Rain Secret Technique: Needle Rain Shower
Rank: A
Type:Attack
Range:Short
Chakra cost:30
Damage Points:60
Description: Whilst the field is being rained upon, the user releases chakra and molds with the droplets and they then take on a sharp characteristic and transform into a pin-like form.
Note: Can only be used by members of Rain Village

(Suiton: Uruoi Kondensa) Water Style: Moisture Condenser

Type: Supplementary
Rank: A
Chakra cost: 30
Damage: None
Description: The user condenses the moisture in the air around the opponent and makes the moisture around the opponent into water and makes it stick onto them, the water will have a thick syrup-like feeling to it, the water will cover the opponents entire body not allowing them to move. It requires alot of chakra to maintain the waters condensed thick-syrup like form so it only lasts one turn and the user will only be able to use one other jutsu on the same turn this jutsu is used in, after that turn is over the water will evaporate.
~Can only be used 2 times per battle.

(Suition: Oiru Numa) Water Style: Oil Swamp
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user summons a swamp of highly explosive and flammable oil beneath the target. The size of the swamp depends on how much chakra the user puts into the jutsu.
~Can only be used 4 times per battle.

Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi

Type: Defensive/Supplementary
Rank: A
Range: Self/Short
Chakra cost: 25
Damage points: 40
Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.
Notes:
• Can only be taught by ZeroGarra.
• Can only be used three times per battle.
• This jutsu lasts for 1 turn.

(Suiton; Kyousei Ookami) Water Release: Great Wolf

Rank: A
Type: Offense/Defence
Range: Short-Long
Chakra Cost: 30
Damage Point: 60
Description: The user summons one big amount of water at each hand. He then uses shape manipulation and heavy chakra’s to change the water’s shape into two wolfs. The user can then command the wolves to charge at the enemy, or to protect him from Fire Attacks. This attack is even more devastating in combination with a lightning based attack.
Note: Can only be taught by Wesobi.
Note: Can only be used 2 times per battle.
Note: The user can’t use any Water-based Jutsu the next turn or during the same turn.
Note: Requires a water source.

Naiagara no Mizu | The Waters of Niagara
Rank: A
Type: Defensive/Supplementary/Offensive
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: The user claps his hands together while releasing a large amount of water chakra into the immediate vicinity; this causes a great body of water to materialize out of nowhere. The water materializes in three large waves that appear in a very quick succession right after each other. The materialized water appears very close to the user, and all the waves are, even upon materialization, pushing outwards with great force. This can be compared to a pulse of water that is pushed outwards.
-Can only be used 3 times per battle.
-Once the water is sent toward a target, it's impossible to change its direction.
-This is an advanced version of: (Suiton: Suishouha) - Water Style: Water Shock wave.
-Can only be taught by Zero Kelvin.

(Suiton: Sansui sōchi)- Water Release:Sprinkler System
Rank: A
Type: Supplementary
Range: Short/Mid
Chakra cost: 30
Damage Points: N/A
Description: By channeling suiton chakra to their feet, the user will inject their chakra into the ground as far as mid-range. Then, by stomping/stepping on the ground, the user will force their chakra upwards, using nature transformation to change the chakra into water. This ejects a large amount of water from any three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to S-rank. This doesn't however changes their overall range.
Note: Can only be taught by Selendrile
Note: Can only be used on a battlefield that has no water present
Note: Water lasts for 3 turns; Usable twice per battle

Taught here: [ ]
(Suition: Oiru Taiga) Water Style: Oil River
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user summons a river of highly explosive and flammable oil on top of the opponent that comes crashing down upon them, crushing them in heavy oil.
~Can only be used 4 times per battle.

Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle

(Ame Hijutsu: Senkou Shinsui) - Rain Secret Technique: Flash Flood
Rank: S
Type: Attack
Range: long
Chakra cost: 40
Damage points: 80
Description: The user releases their chakra into the sky to create an immense downpour of Rain, the rainfall causes a catastrophic flash flood that washes mud and debris towards the opponent and sweeping them away.
Note: Can only be used 3 times
Note: Can only be used by members of Rain Village

(Ame Hijutsu: Nagareboshi Ame Katou) - Rain Secret technique: Meteor Rain Drops
Rank:S
Type: Attack/Supplementary
Range: Long
Chakra Cost: 40
Damage points: 80
Description: The user releases their chakra into the sky causing the heavens to Rain large condence chakra infused drops of water that rain down upon the enemy ast such verlocity that when they hit the ground they create craters. Due to the large source of water these rain drops can create a large source of water to be used as water sources for other attacks.
Note: Can only Be used twice
Note: Can only Be used by members of Rain village

(Suiton: Mizu Kasuihou) - Water Style: Water Spike Cannon
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80 (+10 for debree)
Description: the user creates a a large cannon of rotating water and shoots it at the enemy. the user then manipulates the chakra and creates spikes that protrude out of the sides and rips at the ground adding debree and rocks causing extra damage to the opponent.
Note: Must use water source to perform jutsu
Note: Can only be used 3 times per turn
Note: Only Members of Rain village can use the jutsu
(Suiton: Mizu Shinkuu)- Water Release: Water Vacuum
Rank: S
Type: Supplementary / Attack
Range: Long
Chakra cost: 40
Damage Points: 80
Description: the user releases chakra into the air creating tornado's of wind that then can be used to draw up water attacks that the opponents cast and draw the water into the sky. The user then manipulates the water with their chakra and sends the water back towards the opponent in the form of 3 spinning cannons.
Note: Can only be used two times
Note: Only works on A rank and down
Note: Can only be taught by Hazure and Uchiha Kaito
Creator: Uchiha Kaito
Co-Creator: Hazure

(Raiton/Suiton: Kihou no Borute-ji) - Lightning/Water Release: High Voltage
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user starts by focusing a large amount of suiton chakra infront of his/her hand which is pointed at the opponent by converting the highly focused suiton chakra into water, materializing a large amount of water before their hand and as the water appears the user starts channeling his raiton chakra into his hand till the point it's a pure mass of focused lightning chakra than the user will blast it right into the water infront of him/her, exploding inside the water and creating a lightning/water combination, with lightning coiled around the water blast and inside it in a form of a dormand bomb. The user will direct this at the opponent and being fired in an "V" pattern and as it makes impact it will explode leaving a large mass of steam an a crater behind.

Appearance;

♦ Note: Can only be taught by Lucifer.
♦ Note: This jutsu can only be used four times per battle.
♦ Note: The user can't perform any lightning or water jutsu the following turn.

-Taught here:

Suiton Bunshi: Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : (15 damage per turn )
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns
Note: can be used as a water source
 
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Akisha

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7. Earth Release: Explosing Rocks (Doton: Bakuhatsuteki Iwa)
Rank: B
Type: Offense
Range: middle - long
Chakra cost: 40
Damage points: 60
Description: The user molds his Earth Chakra in his hands. Then he slaps his hands on the ground releasing the chakra he has molded and puts 2 explosive tags on the ground. As a result 2 large rocks are formed, taking the 2 explosive tags inside them. Then the user can send the rocks against the enemy. After the rocks come closer to the enemy the explosing tag inside the rock explode and doing some damage to the enemy.
Note: Can only be taught by PowerOfDarkness*

Taught to:
-Akasha

(Doton: Doro Dekisui) - Earth Release: Mud Drowning
Rank: B
Type: Attack
Range: Short-Long
Chakra Points: 25
Damage Points: 40
Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly.
Note: Can only be taught by Scorps
Note2: The enemy needs to be standing on mud.

(Doton: Yurasu Bakura) Earth Element: Rock Explosion
Type: Offensive
Rank: B
Range: Short – long
Damage points: 25
Chakra cost: 40
Description: The user takes rock from the ground and increases the density, making the rock much harder than normal rock. They then launch it at the opponent and keep a string attached to the rock.
When the rock comes in close range of the opponent, the opponent releases chakra through the string by making the ram hand seal, making the rock explode and causing severe damage to the opponent. The injection of chakra goes fast.
Note: Can only be taught by Wesobi
Note: Can only be used twice per battle
Note: The string is clearly visible to doujutus users, due to the injection of chakra before the explosion. Non-doujutsu users can see the string, but not very clear.
Note: No Doton attacks in the same turn.

(Doton: Doton yuhhi) - Earth Style: Earth flying jump
Rank: A
Type: Defence
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: After the user does a single handseal,he/she manipulate the earth below their feet to raise up with great speed inform of a small platform that bumps the user into the air either backwards,sidways,upwards, forward.The bump is strong enough to send the user miles.However while the user is within the air they have trouble with reacting to enemy attacks unless they have some form of measure helping them to eliminate the risk
-Can only be used 3 times per battle
-Cannot use A rank or above Earth techniques the following turn

Doton: San-kai hashira kaden | Earth Release: Three Pillar Household
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.
Notes:
• Can only be used 4 times per battle.
• Can only be taught by Leeroy G. Zero

(Doton: Kanashimi no Maisō) – Earth Release: Burial of Sorrow
Type: Offensive/Supplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses earth chakra into his/her hands and forms a single handseal. This causes a small wave of rock, to rise up and race against the target. When the user wills it, the wave builds up like a wave coming close to shore and becomes a five (5) meter tall wave, which imitates a great Samurai in appearance. In the Samurai's hand is a sword made of extremely durable rock. If the user wills it, the Samurai can collapse onto the target, burying it beneath a heap of rock.
-Can only be used three times per battle.
-Can only be taught by Zero Kelvin.

(Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack
Type: Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack".
~Can only be used 3 times per battle.
~Can only be taught by Enzup.

-Taught here: [ ]

(Doton: Ishi Mie Sekkou) Earth Release: Multi Stone Scout's:
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (+15 Per-Turn)
Damage points: N/A
Description: This is an Advance form of "Doton: Ishi Sekkou" The user will picks up small rocks and throw them in the air. The rocks mold into a bird shape, the birds then fly's high in the sky and scout the battlefield. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by Serpent
-Maximum of 4 Stone Scouts.
-Can only be used once per Battle.

(Doton:Jenga Hō)-Earth Style:Jenga Cannon
Type: Offensive/Deffensive/Supplementary
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60 (10 each per storie)
Description: After performing 6 handseals while and channel earth chakra behind him, the user will make a huge building-like pillar of rock, rise from the ground with the height of a 6 storie tall building. Then by making hand gestures the user can launch 1 ''storie'' from the pillar at the selected target or use it to defend against an incoming attack.
Note: This jutsu lasts until the last storie has been used.
Note: Only 1 storie can be used per turn.
Note: The pillars consist of 6 stories.
Note: No Doton jutsus until each storie has been used.
Note: Usable once per battle

(Ko Kabe-Tama) Great Wall-Bullets:
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by Serpent

(Doton: Iwa Ebi) Earth Style: Rock Lobster
Type: Offensive/Defense
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user creates a huge lobster made from any source of already existing earth. The lobster skin is extremely dense like a shell but deep inside there is a hollow space. The lobster has brute strength, and can rip people in half with it's claws. The lobster can also merge with earth. The lobster can also swim in water due to it's hollow inside that allows it to float. One hit from any lightning jutsu higher rank will instantly destroy the lobster. When the lobster is destroyed it retuns back into the earth.
~Can only be used 2 times per battle. The old lobster must be destroyed before a new one can be created, the user must also wait one turn after the last one was destroyed to create a new one.
(Doton: Arizuka) Earth Style: Anthill
Type: Offense
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user infuses their chakra with the ground underneath the opponent and begins to loosen it. Then the user makes the loosened earth rise up from underneath their target. The opponent becomes trapped as the earth begins to rise around them and completely covers their body. The earth forms a large anthill, the size of the anthill depends on the amount of chakra the user puts into the jutsu. Then with one hand seal the user crushes the opponent as they are trapped within the anthill.
~Can only be used 3 times per battle.

(Doton: Bachi o Atlas) Earth Style: Curse of Atlas
Type: Attack
Rank: S
Range: All
Chakra cost: 40
Damage: 80(-5 to the user)
Description: The user will gather a large amount of chakra into their feet then stomp on the ground, the stomp will release a large amount of pressure and send a downward shockwave into the ground, the ground will be pushed downward crushing anything that is underground.
~Can only be used 2 time per battle.

Doton: kozumikku nagareboshi nami- Earth Style: Cosmic Meteor Wave
Rank: Forbbidden
Type: Attack
Range: Long
Chakra Cost: 50
Damage points: 90 (-15 to user)
Description: the user will release large amounts of chakra into the earth and then raise from the ground condenced large masses of solid earth by controlling their chakra and they are raised 15 meters above the user creating a circular ring above and then the user will command these Large comet sized rocks towards the enemy and burries them in a large crater in the earth.

Note: Can only Be used once
Note: User can't use earth jutsu for two turns
Note: Causes -15 damage to user

(Doton/Fuuton: Deburi Koudo) - Earth/Wind Style: Debris of Earth
Type: Offense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage points: 90 (-30 to user)
Description: The technique requires a huge amount of earth chakra, so user claps his hands and sends his earth chakra throughout the ground. So after the whole battlefield is filled with user's earth chakra, the earth start shaking and shoots out infinite number of spear shaped pillars from the whole battlefield, with cannon speed. The length of each pillar is about 5m, and thickness is about half a meter. The spears are shot with that great speed that they reaches 50m height and covers the whole sky. And after they've reached their maximum height, they start falling and then user clicks his teeth and pillars gets coated in a very thick and sharp layer of wind chakra. So they falls with very great speed and user can direct them towards his enemy by clenching his fist and directing his hand towards his target.
Note: -When spears are been shot, so between every two successive spears there will be a gap of half meter which is equal to the thickness of one spear i.e. this technique uses half of the whole ground.
-1 Spear will not shoot where the user is standing. Or its upto the user if he don't want to shoot more than 1 spear.
-In order to use this jutsu user must not use any Earth jutsu in same and in previous turn.
-After using this technique user can't use any Earth technique for his next 2 turns.
-And no S-rank Earth in 3rd turn after using this technique.
-No S-Rank and above wind in same and in next turn.
-Can't use any S-rank technique in next turn.
- (-30) to the user because of excessive amount of chakra used
-Can only be used once per battle.
-Can only be taught by Enzup.

-Taught here:
 
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(Fuuton:Reppuuhira)-Wind Style:Gale Palm

Type: Supplementary
Rank: B
Range: Short/Mid
Chakra Cost: 25
Damage Points: N/A
Description: By focusing wind chakra in both hands and thrusting them forward while releasing the wind chakra, the user can create a powerful burst of straight wind towards the opponent. This technique doesn't harm the opponent, but it's simply used to shove them back, giving space between the user and the opponent. The wind can also slow down oncoming weapons or increase the speed of those trown by the user.
Note: Can only be taught by Ryuji.

[Fūton: uyoku enzeru] - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
- 4 times per battle.
- as long as this technique is active the user cannot use any fire based techniques
- Can Only be used by ~Crow~
(Futon:Kunai Dzuki Ken)-Wind Style:Kunai to Blade
Type: Offensive/Deffensive
Rank: A
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description: When having a kunai(s) the user will infuse wind chakra to it and this one will expand into a sharp blade. This blade can be used in a normal fashion and can penetrate a human body with ease. It also gives the advantage that it retains both the light weight and versitility of the kunai while gaining the length of a sword. Depending on how much chakra is infused into the kunai, the lenght of the blade can vary, from the size of a Tanto to a size that can reach Mid-range.
To keep this technique in used, the user must pay 5 Chakra Points after the first and every other turn.
Note: Only up to B-rank wind techniques can be used when using the blade(s).
Note: Can only be used 3 times per battle.
Note: Can only be taught by Ryuji.

(Fuuton:Funjin Tengai)-Wind Style: Dust Dome
Type: Supplementary
Rank: A
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description: After performing 2 handseals the user will slam his hand in the ground and release wind chakra into the ground to create dust and dirt from the ground rise up in a giant dust cloud around the target completely blocking his/her vision of the user since, dust will clearly enter in the opponents eyes and will have a hard time get in it of.
Note: The dust will get off the opponent at the end of his/her turn where he/she got the dust.
Note: Can only be used twice per battle.
Note: Can only be taught by Ryuji.

(Fūton ♦ Kaminaritataku) – Wind Release ♦ Thunderstrike
Rank: A-Rank
Type: Defense
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: This technique allows the user to defend against Sound by bending the Wind itself. By infusing chakra into the air, the user can create transparent shapes of wind that will reject Soundwaves by acting as shock-absorbers and redirecting the pressure. The user, applying the same concept on a larger scale, can also use this technique to compress attacks composed of some form of pressure, such as Sound and Wind.
-Can only be used three (3) times per battle.
-Can only be used once every second (2) turn.
-Can only be taught by Zero Kelvin.

(Tatsumaki Kobushi)- Tornado Fist
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses wind chakra around their arm, creating a mini tornado around their arm of solid compressed wind chakra spining around their arm. This jutsu increases the speed and power of the users punchs so fast that only a 2nd tomoe sharingan can see it coming, and the power strong enough to knock an opponent back several yards.
Note: This jutsu lasts for 2 rounds with each use. (counts for the round used)
Note: This jutsu can used 3 times per battle.
Note: This jutsu can only be used after the first round in battle.
Note: Orange-Hokage can only teach this jutsu.

(Futon: Tsuki Ken)- Wind Release: Moon Blades
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 25
Damage Points: 40
Description: The user focuses their Wind Chakra into their hands a molds it into 2 circle shapes then will throw them at the opponent, once the circles leave the users hands they will then transform into 2 cresent moon shapes slishing the opponent.
Note: Can be used 3 times per battle.
Note: Can be use/taught by Orange-Hokage.
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(Fuuton: Hitofuki Kitsune)- Wind: Gusting Foxes
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will make 3 handseals they will focus their Wind chakra in their lungs, then slowly exhale once the handseals are complete, while exhaleing the wind chakra begins to look more white and cloudy shape that splits into two, both taking on the a form similar to a Kitsune. The kitsune then work with each other and both go flying at the opponet at full speed, they will then both form a double helix formation heading at the opponent, once they hit the opponent they both release their forms and explode in a huge gust of wind that will send the opponent flying back.
- Can only be used 3 times per battle.
- Once they leave the user charging at the opponent, they will be free to manuever in the air.
- Must be taught by -Tauburn-
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(Kaze Sai Katana)- Wind Cutting Blade
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This sword is made of chakra absorbing metals. The sword makes any wind jutsus A-Rank and down have no handseals. every time a wind jutsu is used 10% of the chakra is saved within the sword so that when the user preforms a wind jutsu the wind chakra absorded by the sword can amplify any fire jutsu B-Rank and down by releasing a wind gust, which once its released will keep going untill the fire is extinguished. The sword can be used to defend againist C-Rank wind jutsus and down and by doing so the sword absorbs 25% of the chakra from that jutsu.
Note: Absorbing tech can be used 4 times per battle
Note: Wind jutsus A-Rank and down do not handseals
Note: Fire jutsus B-Rank and down, damage is increased by 5
Note: sword has to wait untill the first wind jutsu is used (by user) to be activated
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(Kaze Katto)- Wind Slicing
Type: Defence
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: -
Description: the user focuses wind chakra into Kaze Sai Katana, as the user preforms one handseal the sword tranforms into a scythe made up of wind chakra, sending a blast of solid wind chakra at the opponents jutsu slicing it in half destroying the jutsu. Kaze Sai Katana stays transformed for one turn then shifts back to its original form.
Note: Only B-Rank Wind, Lightning, and Water can be sliced with this jutsu.
Note: Other elements of A-rank used againist this jutsu cancel the jutsu out.
Note: Tranformation lasts 1 turn then must wait 2 turns to activate again.
Note: Can only be used 3 times per battle.
Note: Must have Kaze Sai Katana atcivated.
Note: Can only be used againist Wind/Water jutsus.
Note: Doesn't count for Kaze Sai Katana's absorbing ablity. (wont absorb opponents jutsu's chakra)

(Fuuton: Kaze Kazan) Wind Style: Wind Volcano
Type: Attack
Rank: S
Chakra: 40
Damage: 80
Description: The user stomp the ground sends a massive amount of wind chakra into the ground through their leg. On the surface it will seem like nothing happened and the opponent will be unaware, but underground the wind will travel through the pores of the earth with great force but silently, the winds will rip anything that is underground by deflaut, and will gather under the opponent then with a burst the wind will erupt and destroy the opponent on top of the eruption site cutting them to shreds.

(Fuuton: Kaze o Yofun) Wind Style: Winds of Rage

Type: Attack
Rank: S
Range: All
Chakra cost: 40
Damage: 80
Description: The user will cause the wind around the opponent to spiral creating a tornado with the opponent in the middle, the wind is clear and is able to be seen thru, but has increadible pressure and will rip anything that comes in contact with it, user will then cause it to shrink and crush the opponent in the middle.
~Can only be used 2 times per battle.

(Fuuton: Nijuu Te o Moui) Wind Style: Double Hands of Fury
Type: Attack
Rank: S
Chakra cost: 40
Damage: 80
Description: The user collects wind chakra in the air to make two walls of cutting intense wind on both sides of the opponent, then the user will clap and both wind walls will come crashing into the opponent from both sides crushing them in the middle, the wind walls are invisible unless the opponent has a eye technique.
~Can only be used 2 times per battle.

(Fuuton: Kire Gokusha) Wind Style: Slicing Prison
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: A large amount of wind will begin to spin around their target then will quickly form around the opponent in the shape of a 360 degree dome. This dome consists of high pressure cutting winds that rotate at high speeds and cut anything it comes in contact with, the dome of wind can then be decreased in size, but it become more condensed with wind, and crush and rip the opponent to shreads inside it.
~Can only be used 2 times per battle.

(Fuuton: Hamingu Kinchou Moui) Wind Style: Humming Birds Fury
Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user gathers wind chakra and releases a large compressed blast of wind from their mouth. The wind blast then shatters into hundreds of glass-like shards from which hundreds of humming birds are formed. The humming birds travel at great speeds and have bullet-like impacts. They attack the opponent from all directions.
~Can only be used 3 times per battle.

(Fuuton: Kamikaze Washi) Wind Style: Kamikaze Condors
Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user focuses wind chakra to the tip of each finger in one hand and releases five medium-sized balls of wind. The balls of wind take the from of condors that can be controlled by the user. Each condor can use it's claws or beak to easily tear through flesh. The condor can only be destroyed with fire techniques of equal strength, lower ranks are effective but don't fully destroy them. Like the name the eagles can crash into other objects and explode.
~Can only be used 3 times per battle.

(Fuuton: Kaze Yari) Wind Style: Wind Spears
Type: Offense
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user begins to combine his own wind chakra with the actual wind near the opponent and swiftly moves the wind into the underground through the tiny pores in the earth. The sound of the wind moving is relative to a suction of a vacuum. The wind can clearly be seen moving with the aid of an eye technique, without an eye technique it is invisible but can still be felt. As the wind goes underground the user shapes the wind into razor-sharp wind spears, then with a hand seal the user make the spears to erupt from the ground and skewer the opponent from below.
~Can only be used twice per battle

Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero
 
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(Katon:Hitoshirenu Hisaki):Fire release:Hidden Flames

Type:Supplementary
Rank:C
Range:Short
Chakra cost:20
Damage: (15 whenever it's steped on)
Description:The user spits out tiny bearly visible sparks to the ground. They will continue to burn as tiny flame sparks almost invisible. If anybody steps on a spark it would engulf the persons feet/legs/lower body in a sudden burst of flames.

Taught here: [ ]

(Katon:Fudou Faia Bakudan)- Fire release:Floating Fire Mines

Type:Attack
Rank:B
Range:Short-Mid
Chakra:20
Damage:40
Description:The user will perform the Tiger hand seal and exhale a medium sized fireball a little more than half the size of the Great fireball technique into the air a little above him and his opponent but closer to the opponent.The fireball when it is close to the opponent will split into around 12 fire orbs the size of a coconut wich would float around the opponent in mid air.If the fireball comes in contact with an solid object it will explode and also detonate the other mines around.The fire orbs are like the Exploding Flame Shots so they can't engulf someone in flames but cause damage to him by exploding.
~Note:Can be used twice per battle.
~Note:The user must wait 2 turns before using it again
~Note:If the orbs don't explode thay can remain on the battlefield for one moreturn.
~Note:No S rank fire techniques the same turn this is used.

Taught here: [ ]

(Katon: Houka Kei)- Fire: Flame Whip

Type: Defence
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: The user focuses their fire chakra in their lungs, then moves the chakra to their mouth where they compress the chakra so that it will be more solid than regular fire, and able to hold an opponents arms and legs. This jutsu is made of compressed fire chakra which when released forms a flame whip from the users mouth. Which can wrap the opponent in three layers of spiraled fire chakra around their body from shoulders to knees. The user can then release it from their mouth and hold it in there hands. Leaving the opponent trapped unable to move or preform jutsus.
Note: This jutsu can only be used 3 times per battle.
Note: The jutsu only traps the opponent for 2 moves. (then the opponent is free to move)
Note: The user must have finished Fire training up to B-Rank
Note: Orange-Hokage can only teach this jutsu
(Katon: Kobushi Jin Enkou)-Fire: Fist of the Mortal Flame
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will Mold their fire chakra around their hand(s), Increasing their Hand to hand combat by 5 and decreasing their Water techs by 5 while the fire still remains around their hands, when used with a hand wind jutsu this jutsu increases by 5, When used on one hand the fire is more controlled than when using it with both hands, when used with both hands the fire will cause the user burns on their hands causeing the user 10 damage per use.however whem using this technique an incoming wind attack can cause the fire to backfire and deal damage to the user but the principle does not work for directing away with wind chakra
Note: The jutsu lasts for 1 round and can only be used 4 times in one battle.
Note: If used on both hands its less controlled/ causing the user burns on the hands.
Note: Only Orange-Hokage can teach this jutsu.
(Katon:Kyojin Yougu)-Fire Style:Giant Tools
Type: Offensive
Rank: B
Range: Short/Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will infuse fire chakra to shurikens and/or kunais, once their trown the user will make the tiger hand seal and the projectiles will burst into flames. The flames will grow and will take the form of the trown weapons as they travel. This technique can be sinchronized with Weapon Ninjutsu techniques, but it only works with C-ranks.
Note: Can only be used twice per battle.
Note: No fire or weapon techniques in the next turn.
Note: Can only be taught by Ryuji.

(Katon:Aka-outo)-Fire Style:Red-Out
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The user will channel fire chakra in his dominate hand, then by making a diagonal slash motion that releases from the user's hand flames that spin around the user and blocks the opponent's vision of the him and take that chance to hide or retreat. If the opponent is too close to the flames this ones can set the opponent of fire.
Note: Can only be taught by Ryuji

Katon:kasai sukin|fire style:fire skin|
Type: Defence
Rank:A
Range:short
Chakra:30
Damage:60
Description:After the user performs a single handseal he channels his entire body with katon chakra and,the user coats himself with the katon chakra making him impervious to all katon jutsu's of A-rank and below
Note:
can only be taught by igneel
can only be used 2 times in battle

Katon: Hijoui) Fire Element: Firecoat
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: (-5 on the user)
Description: The user focuses Katon chakra in his body. He highly compresses it, and then sends it out of his body. The output of it goes so fast and the amount of chakra is so big that it can’t be sucked in by any kind of chakra-leeching ability. This technique is used for the sole purpose of killing any kind of parasitic creature that is on the person. Zetsu spores for example can’t suck this in because of the rapidness and amount of chakra of this attack.
Note: Can only be taught by Wesobi
Note: This attack can’t be used to defend from wind attacks. The flames would go out of control and severely burn the user.
Note: Can only be used to defend against any kind of chakra-leeching power
Note: Can only be used twice.
Note: The sudden outburst of chakra damages the user a little, though not enough for it to affect him for the rest of the battle

(Katon: Enkou Hebi)-Fire: Flame Serpent

Type: Attack
Rank: A
Range: Short- Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns.
Note: Can only be used 3 time in battle
Note: Only Orange-Hokage can teach this jutsu
(Katon:Mātarashī Baku-ten Kikku)-Fire Style:Flaming Backflip Kick
Type: Offensive
Rank: A
Range: Short/Mid
Chakra Cost: 30
Damage Points 60
Description: The user will focus fire chakra on his feet, then by performing a backflip kick that will be followed by a trail of fire by releasing the fire chakra from his feet. This backflip can be used to kick the opponent and burn him/her at the same time or if wanted insted of just creating a trail of fire the user can shoot from his feet two vertical crescent-shape slashes of fire at the opponent.
Note: Can only be used 3 times per battle.
Note: No Taijutsu moves in the same turn this jutsu is used.
Note: Can only be taught by Ryuji.

[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.

(Katon:kasai hitoya) Fire Release: Fire Prison

Rank:A
Type:Supplementary
Range: Short
Chakra:30
Damage:N/A( +10 if they touch the fire)
Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die.
-Jutsu can only last for three turns
-Can only be used or taught by Taiketsu Namikaze
-Can be escaped by jutsu like "Hide like a mole" or with a powerful water jutsu

(Katon: Kaisu No Kusa)-Fire Release: Fire Grass
Type: Attack, Supplementary
Rank: A Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.
Note: The fire will burn for two turns.
Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.
Note: Can only be used once every four turns.
Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.

(Katon: Kuroi Kashou)Fire Style: Black Burn

Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it

Kanashimi no honoo=Flame of Sorrow
Type: offensive.
Rank: S
Range: Mid/Long
Chakra cost: 25
Damage points: 40
Description: The user gathers fire and wind chakra in his/her sword, Sorrow of Maturity, and swings the sword against the target. This will make a big hand, made of fire, appear out of the sword, shooting towards the target. The fire is so bright, that it will blind anyone who looks at it, unless they’re wearing a pair of sunglasses, or something else protecting them against light. If blinded, the target will be unable to see clearly, because of the light. (Excluding the turn they were blinded.) The user is able to make the fire hand explode, at any time after it’s been fired, simply by clicking his teeth.

Notes:
• Can only be used with the sword, Sorrow of Maturity.
• Can only be taught by ZeroGarra.
• Can only be used three times per battle.

(Katon:Hi Nettto)-Fire Style:Fire Net
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage points: 80
Description: The user will chanell fire chakra in his dominant hand or both hands, and then release it in the form of a net of chakra that bursts into flames as soon it comes out; the net is attached to the users finger tips by little streams of normal chakra. The net if used with one hand has the appropriate size to trap and burn a few opponents (2-4) but if this jutsu is used with both hand the net can trap a giant summoning, however the chakra cost will be doubled.
Note: Can only be used twice per battle.
Note: No other fire or any other technique that needs hand seals can be used in the same turn this technique was used.
Note: If used with both hands the user can't use S-rank techniques for the following 2 turns.
Note: Can only be taught by Ryuji.

(Katon:Roze Ga-den)-Fire Style:Rose Garden
Type: Offensive/Supplementary
Rank: S
Range: Short/Long
Chakra Cost: 40
Damage Points: 80
Description: By performing the neccesary handseals (6) then slaming the hands in the ground the user will chanell fire chakra through the ground once done the user can create a circle of fire roses around him that are connected to the ground by a ''root'' of fire chakra that keeps extending through the ground while the circle of roses extends until it resembles a garden of fire with 20 meters in diameter with the user in the middle of it. This fire garden can be used to attacked the opponent when he's in mid air, by shooting all the roses from the garden to the air with hand gestures wich will make an almost implossible to avoid barrage of fire roses, this technique could also be used to stop underground travel since the roses are connected to the ground by the ''root'' the ground will heat up and damage the opponent's skin however since the user is still standing in the ground, he will get burn too if he keeps standing there.
Note: Can only be used once per battle.
Note: Can only be taught by Ryuji
(Katon:Kobura)-Fire Style:Cobra
Type: Offensive
Rank: S
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: After performing 4 handseals the user will shoot from his hands a long and wide line of fire that incircles the opponent leaving him/her in the middle, later the fire takes the form of a gaint cobra that raises it's head and strikes down at the opponent drawing all the fire around it. This jutsu can also be used used to attack a giant summoning and burn it greatly.
Note: Can only be used once per battle.
Note: No other fire jutsus in the same turn this jutsu is used.
Note: Can only be taught by Ryuji.

(Katon: Honoo Hando) Fire Style: Flaming Hand
Type: Attack
Rank: S
Range: All
Chakra cost: 40
Damage: 80
Description: The user will gather fire chakra in their hand, and then shoot out a beam of fire, the beam will grow in size and take the shape of a large hand. The user will then use the fire hand to grasp the opponent and burn then to a crisp as they are getting crushed.
~Can only be used 3 times per battle.

(Ushiro Honoo) Back Flame
Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points : N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: can only be taught by Axle
Note: it only has 3 shots
Note: except Forbidden

[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix Technique ♦
Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
~Usable once per battle.
~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
~No fire element for the next turn.
~No Taijutsu for next turn
~Faust can only teach this.

(Kaen Tatsumaki) - Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range

(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~
 
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(Hyōton: Chakra Sensing Yuki) � Ice Release: Chakra Sensing Snow
Rank: C
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: -
Description: The user will make snow to fall from the sky and will use it to sense the opponent�s location. After 3 turns the terrain will be covered by a layer of snow.

Hyouton jounin on rui (ice style standing on thin ice)

Rank: c
Type: supplementary
Range: mid-long
Chakra cost: 25
Damage points:
Description: The user will make five hand seals and place his hands on the ice below him. He will then focus his water and wind chakra into the ice and with his chakra he will make the ice as weak and brittle as possible making it easily broken. If either the user or the enemies step on the ice in front of the user it will break and they will fall into the water below the ice.
Note: must be standing on a frozen lake bed to use jutsu
Note: only useable once per battle
Note: only Haku Yuki can use
note: also weakens all ice jutsu used with the ice soruce by 10 but not ice made from the user only ice used from the ice that was just weakend

(Hyouton: hitoshirenu heki) ice release: useen tears
Rank: B
Type: Attack
Range: short-mid
Chakra Cost: 25
Damage Points: 40
Description: the user gathers suiton chakra into there hand making water droplets on there fingertips then flicks his/her wrist flinging the droplets at his/her opponent just before the water leaves his/her hand s/he turns the water into ice that is strong enough to pierce skin(when the water leaves the finger tips it takes the shape of a tear drop)
-can only be used by ice bios
-can only be taught by heavens blade

(Hyouton: yobigoe)ice release: hail
Type: Supplementry
Rank: B
Range: Short-long
Chakra cost: 25
Damage Points: N/A
Description: the user turns the rain into ice making it hail this can be used to set up for other jutsu
-must be raining unless your from the yuki clan
-can only be used by ice bio
-can only be taught be Heavens Blade

(Hyouton: Himari)- Ice: Ice Ball
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: User creates a Ball of ice, in their hands by focusing water chakra in their dominate hand while using wind chakra to chill and freeze the ball and will the launch it at the opponent using their wind chakra.
- Can only be used 5 times per battle.

(Hyōton: Shattering Aisu) � Ice Release: Shattering Ice
Rank: B
Type: Attack
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: With a single hand seal, the user shatters all ice within short range of him. The ice shatters and send a circular hyouton chakra wave around it. Everything the shockwave touches freezes. The user can also do the same but instead of making a freezing shockwave, the portions of ice affected will simply make a large explosion.

(Hyōton: Bunshi Gyoushuu) � Ice Release: Molecule Condensation

Rank: A
Type: Attack/Defense
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: With a handseal, the user will expand his Hyōton chakra on the area around him and will turn any turn any water or wind jutsu up to A-rank turn into ice. The user can make the opponent�s jutsu to turn into ice and fall useless on the ground or can opt to change one of his water jutsus into ice, to make them stronger.

(Hyōton: Kyojin Nadare)� Ice Release: Giant Avalanche

Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user does a row of hand seals and then slams both of his hands on the ground, while releasing his a considerable amount of Hyōton chakra. A giant wave of snow will appear in front of the user and will leave the field covered by a thick layer of snow.

(Hyouton: chinou furi-zu) Ice Release: Brain Freeze
Rank-A
Range-Short/Long
Type-Offensive
Chakra-30
Damage-N/A
Description-
The Ice User focuses his chakra into the area surrounding the opponent, causing the air surrounding them to drop in temperature severely and instantly, causing the air they breathe to freeze the saliva(can also be breathed in through the nose with a faster effect because the nasal passages are closer to the brain) inside of the opponents mouth to the roof of their mouth, causing a painful brain freeze that prevents the opponent from thinking for a few seconds(about five) as they are in pain(prevents build up of chakra also due to the focus being disrupted)
*Can only be used twice*
*No ice can be used the next turn*
*Can only be taught Be Icemyster*

hyouton: koori yoroi ( ice release ice armor)
Type:supplemary
Rank:A
RangeShort
Chakra Cost:30
Damage Points: n/a ( plus to taijutsu due to the ice)
Description: the user will make the hand seals tiger dog boar and focus his wind and water chakra to every cell in his body he will then make the tiger hand seal once more and relase the chakra and the chakra will take a form around the users entire body in the form of armor ( like the armor in the the land of iron only made of ice) The special part about this armor is that where the joints are, the armor is made of movable snow so that his movement is not hindered. The armor is able to withestand fire up to A rank with out melting. ( s rank or higer fire can melt this) The user will not feel any big side effects from the ice jutsu due to his control over the ice.
note: only lasts four turns
note: no S rank ice /wind/water jutsu the turn after the ice armor wears off.
note: User is un able to perform fire style nin jutsu while armor is on
Note: can only use water wind and ice jutsu while armor is on
note: can only block fire jutsus up to A-rank 2 times after blocking it 2 times the ice will melt off
note: there are small openings in the armor made of snow ( the joints in which they arms leg etc turn) They are the weak spots of this technique but it would take precision to hit it.
note: A strong enough fire jutsu can melt the ice and slightly burn the user ( a fire wind combo/forbidden fire jutsu or one a rank fire jutsu and then one s rank fire jutsu ) armor can only withstand one s rank then will melt off right after blocking it

(Hyouton: Hikiba)- Ice: Ice Fang

Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their water chakra outside of their body, then chill it with their wind chakra, creating a fang shaped ice cicle. Sending it flying at the opponent with their wind chakra.
- Can only be used 3 times per battle.

(Hyouton: Katana)- Ice Release: Sword
Type: Supp
Rank: A-rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will create a sword of Ice, which incases around his forearm then goes down from the forearm to the tip of the blade, which extends from the users figer tips another 20", the sword's strength is enough to fight normal swords.
- Can only use if taught by -Tauburn-.
- Can only be used 4 times per battle.
- Will only last for one round at a time or if the user releases it.

(Hyouton: Kiregire Fuyu)- Ice: Shards of Winter
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will Focus their wind chakra into their lungs and release water chakra from the palm of their hand, then blow out the focuesed wind chakra causeing the water chakra to freeze then is shot outward towards the opponent in a < formation (or buckshot formation if that makes better since).
Note: Can only be used 4 times per battle.
Note: Only -Tauburn can teach this jutsu.

Hyouton: buriza-do (Ice style: blizzard)

Type:supplemary
Rank:A
Range:Short-long
Chakra Cost:30
Damage Points: n/a
Description: the user will form 5 hand seals and focas his water and wind chakra into the already snowing area the snow will begin to fly sideways at very fast speeds untill it becomes a blizzard the sound of the blizzard will block all sound and the vision will be brought to zero basicly leaveing the user and the enemy with nothing but smell as vision is blocked sound is nothing but rageing wind and feel they will become numb after 2 turns in the strom ( still able to move though )
note: niether the user nor the enemy can see hear or fell where they are in the strom
note: dojutsu can see threw the jutsu easy
note: can only be used once.
note: lasts 4 turns
note: after 2 turns both the user and the enemey will become numb ( but will not affect anything other then feeling )
note: can only be used bgy haku yuki

Hyouton: yuki bo-ru) Ice relase snow ball
Type:attack
Rank: A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description: the user will place his hands on the already snow covered ground and focas his chakra ino the snow the snow will start to roll forward froming a gaint ball of snow in moments the ball is big enough to crush the enemy under it ( but not enough to kill the enemy)
note: must be of the yuki clan
note: must be in a snow covered terrin
note: no a rank or higher ice jutsu next turn.
note: can only be used 3 times per match.

Hyouton tsunami of yuki (Ice style gaint wave of snow)

Type:Attack
Rank:A
Range:Short-mid
Chakra Cost:30
Damage Points:60
Description:the user will place his hands on the already snow covered ground and make a the snow form a gaint wave that will crash into the enemy and bury them in snow possabley killing them.
note: must already be in an area that is snow covered
note: can only be used once perbattle
note: must be of the yuki clan
note: only the 6th hokage may use/teach

Genjutsu: Sairento kōri | Illusionary Arts: Silent Ice

Type: Attack
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
Note: Can only be performed 1 time
Note: Its effects span for up to 3 turns if unreleased
Note: Requires the user to have an Ice biography and use an ice technique right after the genjutsu
Note: Using another genjutsu on the enemy while its active will dispel the genjutsu
Note: Can only be taught by McRazor

-Taught here: [ ]

(Hyouton: yobigoe bouei)ice release: Hail Protection
Type: Attack/Defence
Rank: S
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: after a single handseal the user creates a vortex around themselves which gathers all the nearby hail to protect the user as the vortex continues to gather more pieces of hail the hail begins to combine creating larger pieces of hail that can protect from larger attacks after two turns the hail is the size of a basketball (29cm) and is then shot out in every direction
-must be hailing
-only used by ice bios
-hail can be shot early and if done the attack will have the damage of a A rank jutsu
-if hail isnt launched by second turn the vortex stops
-first turn it can defend against up to A rank jutsu (strengths and weaknesses apply)
-second turn can handle S rank jutsu (strengths and weaknesses apply)
-user choses when during their turn to launch the hail
-can only be used twice
-user cant use any ice jutsu while this is in affect or for the the following turn
-can only be taught by heavens blade

(Yuki Meimu)- Snow illusion
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage points: 80
The user makes it snow at the start of the fight. The opponent thinks this is just normal snow, but the snow never stops. After 5 rounds of snow, if the opponent hasn't gotten rid of all the snow on the field, the user will make the snow spin around the opponent. When the snow spins around the opponent the opponent will belive that the snow are all shurikens and that if they move, they'll get sliced. This keeps the opponent trapped, and gives the user the oppertunity to strike a blow at the opponent.
~Note: Must have either a bio or a puppet that can use Hyuton and must have started training in Genjutsu
~Note 2: Must be Sannin or higher
~Note 3: Can only be used once per battle
~Note 4: Can only by used by ~The Norwegian~

(Hyouton shimo hitonomi gekido ) Ice Release: Frost Bite Rage
Type:Supplementary
Rank:S
Range:Self
Chakra Points:50
Damage Points:N/A (+15 damage points to Ice techs and +10 damage points to taijutsu)
Description: The user will release a large amount of water and wind chakra around him gathering all the moisture in the air of a 10 meter radios and cover himself in it. This will look like the user skin tone is becoming lighter til it becomes pure Bluish-white, which in turn raises his/her defense due to be covered in ice(Basically able to block shurikens and kunais without special properties). In this form all Ice techs released from the user are 10 damage points stronger and when he touch something, it causes a minor case of frost bite, making taijutsu more effective. the user is also able to make ice jutsu with one hand seal.the user can not nbe harmed by fire of c rank or below as the ice around him would keep him cold and not inurjied.
Notes:
-Can only be used once
-Last 3 turns
-No more ice abilities for the rest of the battle.
-can only use ice jutsu and taijutsu while in this mode.
-must be of the yuki clan

(Hyouton: mizu freezeing no jutsu) Ice relase water freezeing jutsu

Type: Supplementary
Rank: S
Range: short to long.
Chakra Cost: 40
Damage Points: -
Description: The user does a row of ten hand seals and then focas's his wind chakra into an already made water soruce cooling it untill it becomes ice.
note: only works on water the user used ( in other words i can't use this jutsu to freeze and enmey's water jutsuonly my own )
note: no more A rank ice jutsu for the next two moves.
note: can only be used 3 times

(Hyouton: Shittsui Bou)- Ice Release: Soring Fishnet
Type: Defense
Rank: S-Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: n/a
Description: The user will make the Bird handseal then serperate his hands while focus his water chakra into his hands, and his wind chakra into his throut. Then blow out all the wind chakra instantly chilling the water chakra, creating a fishnet made of ice. The fishnet will shot from the users hands and fall apon the opponent traping them.
-Can only be used 3 times per battle.
-Can only be taught by -Tauburn-

(Hyouton: Akaruisaru)- Ice: Gliming Ape
Type: Deff
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The user will make 5 handseals, while releasing his water and wind chakra behind his back. As soon as the handseals are complete a large ape made of crystal looking Ice, will stand behind the user and block them from harm up to A-rank jutsus, with its arms rapped around the user.
- Can only be used 2 times per battle, but the user must wait 3 turns to use it again.
- Can block any A-rank jutsu, elemental or not.

(Hyoton: Mō Fubuki No Ikari)-Ice Release: Wrath of the Blizzard
Type: Offensive, Supplementary
Rank: S Rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After first using Hyouton no Jutsu, the user performs two hand seals and releases an Icy gust of wind which pushes the falling flakes at extreme speeds and while covering them with ice to make them about an inch tall and razor sharp. These enlarged, icey snowflakes are capable of piercing one's skin and drawing blood, however, if they hit the ground, they will break apart harmlessly. If the snow is not caught in the gust of icy wind, it will fall normally.
Note: Only one gust of wind can be created, although, this gust can be curved infinitely according to the user's will.
Note: The user is equally prone to the flakes, should he get caught in the gusts.
Note: Lasts two turns.
Note: Can only be used once,but the user can control the wind gust during the second turn of use.
Note: Due to the amount of chakra and attention this jutsu requires, the user can only use one other jutsu the turn this jutsu is activated, and on the turns that this jutsu remains active.
Note: Only usable by Inchato.

(Hyouton:reiki fi-rudo) Ice Release: Chill Field
Rank-S
Range-Short/Mid
Type-Supplementary/Attack
Chakra-40
Damaga-N/A
Description-
The user manipulates the moisture on the field, creating a six inch thick sheet of ice on the area around him. The ice makes movement along the ground difficult, causing the opponent to slide with his own momentum. The user can manipulate the ice To create spikes in this area. This ice created from this jutsu melts after four turns
*can only be used three times*
*Can only Be used by Ice Users*

(Hyouton: touketsu souhou) Ice Release: Frozen Touch
Rank-S
Range-Short/Mid
Type-Supplementary
Chakra-40
Damage-N/A
Description-
After making one sign the user focuses his chakra into the air around a water source, causing it to almost instantly freeze by dropping the temperature inside of the molecules of the surrounding air causing the heat in the water to be pulled out of the water and into the air by conduction(much like the formation of demonic ice mirrors)
*Can Only Be used By Ice Users*
*Can Only Be Used Three Times*

Hyouton: Kōri no meikyū o oritatamu | Ice Release: Collapsing Ice Labyrinth

Type: Attack
Rank: S rank
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user, after re-emerging from the labyrinth created using the Ice Release: Demonic Ice Labyrinth technique, can make the ice particles in the Demonic Ice Labyrinth to shatter and create a huge explosion similar to how Haku destroys his Demonic Ice Mirrors. The explosion is caused by the shattering of the ice which causes friction in between the ice particles. This is where the users chakra comes into place. He simply uses it as a trigger.
Note: Usable only after the user leaves the labyrinth walls
Note: This jutsu can be performed only once per battle
Note: Only McRazor can teach this

-Taught here: [ ]

Hyouton: Akuma no yōna kōri no meikyū | Ice Release: Demonic Ice Labyrinth
Type: Supplementary
Rank: Forbidden
Range: Short/Long
Chakra: 50
Damage: N/A
Description: The user takes out a pre-made scroll and channels chakra into it. After that he slams it on the ground and a labyrinth rises all around the battlefield. It's shaped as a circle and its walls are 3m tall and 0.5m thick with a ceiling of the same thickness and properties. It appears to be transparent but the walls can be distinguished after carefully looking at them. The labyrinth forms around the opponent, with him being in the epicenter (look at image for reference). This technique is similar to the Demonic Ice Mirrors. Barney, being a passionate ice user decided to take it to a new level and to give it a bit of his touch. When the labyrinth forms, its radius is equal to the distance between the user and the opponent. As the labyrinth forms in front of him he leaps into the walls and once in there, he can only move through them. On the other hand, the opponent can move only where there is no walls. The labyrinth, having the same properties as the ice mirrors allow him to move very quickly through the labyrinth, around the opponent from where he can freely attack. A huge drawback from this technique is that the user can only use ice jutsus while inside the walls of the labyrinth and while in there, only one per turn. The walls also serve as a resource for other ice techniques. Once formed on the battlefield, it stays, until completely demolished or until the user decides to collapse it with the Ice Release: Collapsing Ice Labyrinth technique.
Note: Only one jutsu can be used per turn while the user is merged with the labyrinth, due to the huge amount of chakra being used for creating the labyrinth
Note: The user can't use ice jutsus 2 complete turns after emerging/destroying the labyrinth
Note: This jutsu can be performed only once per battle
Note: Only McRazor can teach this
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-Taught here: [ ]

8. Ice Release: Ten Thousand Blades Dance = (Hyouton: Juuman Ha Odori)
Rank: Forbidden
Type: Offensive
Range: Mid-Long
Chakra cost: 50
Damage points: 90
Description: The user will begin by performing a single hand seal and then creates an opening within the sky that seems like 2 large circles. The first one is 15meters wide and is representing the wind chakra, while the second one is 10m wide and represents the water chakra. Combining the 2 chakra natures the user makes the air around the opening extremely cold, making ice form into the atmosphere. Then by using shape manipulation the user forms thousands upon thousands of countless small thin but incredibly sharp blades of ice that almost look like light blue sakura petals. In a matter of seconds the blades will rain down through the 2nd oppening (the smaller one, which is 10m wide) piercing through everyone that is in the 10m radius and ripping them to shreds.
Note: If the user is in the 10m radius he will also be killed.
Note: Can only be used once per battle
Note: The user will take 20 damage after use due to the large amount of chakra used for the technique.
Note: The user needs to concentrate his chakra for 1 turn in order for the spikes to be fully formed.
Note: No Ice for 2 turns after this technique is used.
Note: No S rank or above water or wind for the following turn.
Note: Can only be taught by Akisha.
Note: After the jutsu is over, the user's speed is dramaticly increased for 2 turns. The user can not run, though he can walk, it would be very slow and painful.
Note: The user's reactions are also decreased for the following turn because of the large amount of chakra used.
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-Taught to: McRazor.

Hyouton: Koori Bakudan (Ice Relase: Ice Bomb)
Type: Attack
Rank: forbidden
Range:Short-Mid
Chakra Cost: 50
Damage Points: 90 (-20 to the user from the blast)
Description:
The user makes 5 hand seals while building up a large amount of ice chakra. He then condenses it into a white sphere between his palms made of compressed pure ice chakra the size of a small egg. He then releases his control on the sphere, releasing that huge amount of chakra in a form of an ice shockwave that freezes all non-organic matter up to mid range, leaving only a frozen small crater with the user in the middle.
Note: can't use any more ice jutsu for 2 turns and water or wind above A-Rank for 2 turns.
note: user can't perform taijutsu during the next turn
note: usable once per match
note: user collapses after use and can't stand for 15 seconds ( does not mean user can't move at all )
note: can only be taught by -Haku Yuki-




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Hyourinmaru – Ice Ring
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage points: N/A
Description: A sword that has been passed down through Yuki clan for ages. It was broken before, in the war where the Yuki Clan almost became extinct. The sword is said to be made out of the heart of a special meteor that fell in the village. The meteor was as cold as ice, and had all the properties of ice. The Yuki Clan took the meteor, and forged a sword out of the core of this heavenly rock. As the sword was formed, it gleamed heavily and continued to send out a soft blue light. The user of this sword gets a +5 damage point boost on every Ice Release jutsu used, as well as slowly freezing anything it comes in contact with. Of course not the wielder, considering it must be one of the Yuki Clan to wield this. The sword also comes with a most secret technique. Once per battle, the user can channel Hyouton chakra through the sword and let a spear extend from it, up till mid range (much like Chidori Eiso). The second way to channel Hyouton chakra through it gives the user the ability to send out a wave of ice from the tip of the sword. (The same as Hitsugaya when he swings his sword in Bleach) This wave can be used as a shield from incoming jutsus.

Note: The spear is formed as rapidly as Chidori Eiso, but can only be used once per battle.
Note: The "Wave of Ice" can only be used twice and defend up to A-rank attacks.
Note: The "Wave of Ice" counts as on of the 3 jutsus used per turn.
Note: Only one of the Yuki clan can wear this sword (especially Wesobi).

9.(Hyouton: Daiguren Hyōrinmaru)Ice Release: Grand Crimson Lotus Ice Ring
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40 (-5 for every turn active)
Damage Points: +5 to Ice, Water, Wind and -5 to all other elements(-5 DP per turn for the user)
Description: The user does a chain of 5 hand seals (Snake – Rabbit – Rooster – Dragon – Ox) and releases a large amount of Hyouton chakra. The outburst of Chakra manifests as an orb of thick ice around the user for a one second, and then breaks. The outburst causes ice splinters to fly everywhere, but this is not the main function. The user goes into an enhanced state after leaving the encased ice, having grown wings of ice as well as a tail of ice, and if the user is wielding Hyourinmaru it is also encased in ice. This gives him the ability to fly in the air, as well as greatly increasing his speed (as fast as rock lee without gates). Next to this ability, the user gains incredible strength (as strong as Tsunade in her prime). While in this form, his ice techniques require considerable less amount of time to use, and the damage points of his attacks are increased by 5.
Note: This form lasts for 4 turns.
Note: Due to the strain of this on the body, the user will not be able to use any S-rank and above attacks after this mode wears off for 2 turns while being extremely exhausted, having difficulty to move.
Note: The user will not be able to use Ice, Water or Wind for the next 2 turns after this mode wears off.
Note: The user must have Hyourinmaru in possession if he wishes to use this attack.
Note: The user can only use Ice, Water and Wind techniques in this form.

*The above two techniques have been given me by Wesobi a long time ago I just never updated my previous thread. I have confirmed this through PM so there are no misunderstandings.



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(Hyouga: Sodatenami)- Glacier Style: Raiseing Wave
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will focus Water chakra through their sword, and then focus Wind chakra into the sword. The the user swings his sword in an upward arc with both hands, from under the users hips. Releaseing a surge of ice in the shape of an arced glacier towards the opponent, that can reach out to mid range.
- Can be used 5 time per battle.
- Must have Yuki Bio.
- Must have permission from -Tauburn- to use.

(Hyougo: Doragontsume)- Glacier Style: Dragon Claw
Type: Attack
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his water and wind chakra into a sword then slashs at the opponent three times, once from the right the left then again from the right, releasing layers of ice towards the opponent, two from the right and one from the left.
- Can be used 4 times per battle.
- Must have Yuki Bio
- Must have permission from -Tauburn- to use.

(Hyougo: Maruneji)- Glacier Style: Circling Screw
Type: Deff
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: n/a
Description: User will focus wind and water chakra into their sword, then place the sword in there dominate hand between his thumb and index finger, then spin the sword four times vertically createing a screw type ice glacier that has flat sipral shape, extends 1 yd from the user towards the opponent. Its able to withstand the strongest of fire techs, with little melting.
- Can be used 4 rimes per battle.
- Must have Yuki Bio
- Must have permission from -Tauburn- to use.
 
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(Ninjutsu: Kunai Boudai) - Ninja Style: Kunai Expansion

Type: Supplementary
Rank: B
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: After throwing kunai, user makes "Ram" handseal, expanding the size of the kunai to 2m in length.
Note: -Can only be used on maximum of 2 kunais at a time

-Taught here: [ ]

(Chibi Bunshin No Jutsu)-Little Clone Technique
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The Chibi Bunshin No Jutsu is a technique that allows the user to create clones of his self but in a doll-like version (chibi) but because of their size this clones loose a great amount of strenght but their speed incresess to a level that surpasses the user's normal speed. This clones like many others can perform any jutsu the user nows, however every jutsu performed by this clone will be reduced to a suitable size for the clone and will loose 10 Damage Points but the speed of the jutsu will increase but this doesn't mean the use of handseals will be reduced or will be done in a faster rate.
Note: Can only create a maximum 4 clones per usage.
Note: Can only be used 3 time per battle.
Note: Can only be taught by Ryuji.

Name: Totemic Art – Great Tag Totem = Tōtemuāto – Gurētotagutōtemu
Rank: A
Type: Offensive/Supplementary
Range: Short/Long
Chakra cost: 30 (If not pre-prepared)
Damage points: 60
Description: The user throws a special totem with an open scroll wrapped around it, the scroll is already marked with the users blood, and when the user activates it, the totem will infuse the scroll with chakra, thereby making the scroll summon a great amount of explosive tags, the tags will activate as soon as they are summoned, and cause an enormous explosion.
Note: can only be used two times per battle

(Seki Tama)-Repulse Ball
Type: Supplementary/Deffensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will create a ball of compressed chakra near any part of his body to defend against the opponents punch or kick based Taijutsu moves from B-rank and below but moves from A-rank and up will go through the ball with ease and with no harm. Once the opponent hits the ball this one will explode and release a small shockwave with not enough power to harm the user or the opponent but with enough to repel and blow away any kind of strike. The user can also use the shockwave cause by the explosion (by will) to propel himself into the air with the ball in his feet or change directions in mid air.
Note: Can only be use 3 time per battle.
Note: No Ninjutsu (not elemental) for 2 turns after the use.
Note: Can only be taught by Ryuji

10. Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
Rank: A
Type: Supplementary
Range: short-long
Chakra cost: 30
Damage points: 60
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *

*Last for 3 turns
*Can only be taught by PowerOfDarkness
*No taijutsu and genjutsu while the spirit is on the field
*Ryuji is the co-creator of this and all spirit arts.


Taught to
1. Enzup
2. Lysander

11. Ninja Arts: Spirit arts - Great Fire spirit. = Ninpou: Supiritto Gijutsu - Kyousei Ho Supiritto
Rank: S
Type: Offense
Range: short - long
Chakra cost: 40
Damage points: 80
Description: The user first performs a row of 2 handseals and then he will create a huge fire spirit with the size of Gamabunta. This is one of the 5 great spirits and he is able to use fire jutsus up to S rank that doesnt require hand seals, however he can only use 3 jutsus by the time he is on the battle ground. This spirit is extremly volnerable to watter attacks and he would immediatly die once being hit by B rank water or above. Every jutsu the spirit does counts as a single move.*

*Can only be taught by PowerOfDarkness
*Ryuji is the co-creator of this jutsu
*While any of the great spirits is on the field, the user can only have up to 2 clones in use.
*No taijutsu and genjutsu attacks while the spirit is on the field
Name: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 60 (10 every turn to keep it activated)
Damage points: N/A
Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated.
Notes:
• Can lasts for 5 turns.
• When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state.
• Can only be taught by ZeroG.
• Can only be used twice per match.

Name: The Adrenaline Rush (Kōfun jōtai)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.

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Merodīāto: Kyoku | Melody Art: Music
Rank: Forbidden
Type: Defensive/Supplementary/Offensive
Range: The whole field.
Chakra cost: 60 (10 every round)
Damage points: N/A
Description: Kyoku is a technique that allows the user to drastically increase the natural effects music has on all living beings by using his chakra and very life-force as a catalyst. To utilize this technique the user will need an instrument, almost everything can be used for this task, including the users own voice and the ability to whistle. By playing different genres of music, and music with different paces and beats, the user is able to invoke several effects. In general, responses to music are able to be observed. It has been proven that music influences humans both in good and bad ways. These effects are instant and some long lasting. Music can be used to change a person’s mood, and has been found to cause physical responses in many people simultaneously. Music also has the ability to strengthen or weaken emotions. To remove the factor of perception, which would otherwise often causes the listener(s) and the performer to perceive the music in completely different ways, the user will infuse every tune with chakra. This is not sound-related, since it doesn’t involve any manipulation of sound; it is merely a chakra infusion of the sound-waves produced by the instrument, which strengthens the effects they have on the listener(s). Generally, the chakra-enhanced effects produced by the user are rooted in the ability to feel different moods and emotions; the overall technique is therefore called Mood. There is a limit to how many beings the user can affect with the chakra-enhanced sound waves, for the rest of the listeners it will be like listening to perfectly normal music.
機嫌 (Kibun) | Mood
Music can be used to change a person’s mood, with or without his cooperation and willingness to listen. Music can be used to induce several moods, it can rob the most bloodthirsty warrior of his will to fight, and give even the lowest human the courage to fight a God. There are an infinite amount of moods and emotions, but the general overview of Kibuns mood-inducing abilities during battle looks as such:
娯楽 (Goraku) | Entertainment – At the most fundamental level, music provides stimulation. This branch of Kibun gives the affected a strong will to fight that cannot be quelled. This branch of Kibun also slightly increases the effectiveness of the affected, giving them a slight boost of strength and speed due to their induced will to fight and survive.
再生 (Saisei) | Revival – When used correctly, music can decrease the negative backlash of injuries. This branch of Kibun serves as a strong painkiller; it can calm the affected down and release the tension in their bodies. Without being so tense, the affected will become more flexibility, and the music will assist them in getting a calm overview of their surroundings.
強い感じ (Tsuyoi Kanji) | Strong Sensation – If the right music is played, it is possible for music to provoke strong sensations in the affected. This branch of Kibun can send the affected into a state similar to that of a mad adrenaline rush, simply by awakening their bloodlust with music. It is also possible to cause a painful sensation to hit the affected; the pain can affect almost any point on the affected bodies and can easily be mistaken for an attack. The strong sensation can also be one of pure ecstasy and glee; such a strong sensation can overwhelm all but the most strong willed, and will often cause the affected to act rashly and interrupt their current action.
転換 (Tenkan) | Diversion – Music naturally distracts the mind from unpleasant thoughts, this can be finely tuned to serve a number of purposes. This branch of Kibun can momentarily distract and interrupt the affected. Diversion can also be used to slightly manipulate the affected beings thoughts to use another tactic. The distraction music creates can also be used to avoid negative emotions and feelings temporarily. With mastery of music, it is also possible to slightly project the music towards another area to mask the user’s precise location.
排出 (Haishutsu) | Discharge – When used correctly, it is possible to release emotions with music and free the mind. This branch of Kibun allows the user to rid the affected persons of any undesirable emotions and replace them with another. Discharge can also be used to free the affected from illusions by rearranging the emotions they feel, thereby shattering the illusion, or by simply playing a very loud sound that will induce pain in the affected beings eardrums.
精神作品 (Seishin Sakuhin) | Mental Work – Music can affect the memory and brain in a number of ways. This branch of Kibun allows the user to manipulate the memory slightly. Some genres of music, and especially classical music, are able to activate both the left and right half of the brain. The simultaneous left and right brain action maximizes learning and retention of information. The information being studied activates the left brain while the music activates the right brain. The simultaneous usage of both half’s of the brain allows the affected beings brain to process information much easier, and therefore react faster. This branch of Kibun can also be used to place affected in states similar to illusion, this can be achieved by making the affected explore their minds and become lost in old memories, or simply by inducing daydreams.
慰安 (Ian) | Solace – Music can be a great source of solace for the lost. This branch of Kibun allows the user to greatly increase a group’s efficiency. Solace forges a bond between the affected that binds them together and strengthens them as a whole. The strengthening isn’t as much physical as it is psychological. It involves making the affected share some of their immediate and more obvious emotions through the music and by forcibly making their bodies release more adrenaline into their system, making it feel natural due to their sudden urge to protect their comrades. Solace also allows the affected to feel a greater degree of acceptance towards the possible outcome of the battle they are participating in, removing the chance of hesitation and other lingering doubts.
Restrictions:
-The user must be playing some kind of music at all times as long as this technique is active.
-This technique can only be used once.
-This technique lasts until deactivated.
-This technique can maximally affect 5 beings. When the technique is activated the user chooses maximally 5 targets and thereafter he can only change 1 target once per turn.
-All illusion and illusion-like states this technique employs can be broken free of through pain, though not through a chakra infusion/foreign source of chakra or by the usage of Kai.
-The usage of one of the branches of Kibun counts as 1 of the 3 moves that can be used per turn, the same counts for the abilities of each branch.
-Elemental Ninjutsu, Genjutsu, Fuuinjutsu, clones and summoning technique cannot be utilized while Kyoku is active, and all existing clones will disappear during activation, as will all summonings.
-Elemental Taijutsu can be used, but there is a 15+ added chakra cost to every technique utilized.
-As it is the very life-force of the user that is used for this technique, the users body will shut down and he go into a coma 2 turns after the technique ends, only fully trained medical personnel will be able to stabilize him. If stabilized, the user will awaken exactly 1 week after the technique ends.
-Ather the technique ends, the user will be unable to use S-ranked and above techniques.
-No more than 1 branch of Kibun can be activated simultaneously.
-Can only be taught by Zero Kelvin.

Merodīāto Genjutsu: Kiku no Tanoshi | Melody Art Illusionary Technique: The Joy of Listening

Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: Kiku no Tanoshi is one of the most advanced non-Dojutsu illusionary techniques. The user plays a single tune that causes the affected to become hopelessly caught in an illusion. There will be no evidence that the affected has been placed under a Genjutsu, even methods and techniques that usually release a being from an illusion without fail will be useless against this technique. The only way to escape this technique is to inflict pain in the affected beings ears. This illusionary technique is the perfect counter-measure against affected beings who would try to block their hearing to escape the effects of Melody Art techniques. The illusion makes the affected firmly believe that they cannot hear anything, it is possible to use this Genjutsu to block out specific sounds. But even though the affected feels as if they cannot hear and even if they actually can't hear, they’re still affected by Melody Art and other sound-based techniques because of this illusion.
-Can only be used while Merodīāto: Kyoku | Melody Art: Music is active.
-Can only be used once per battle.
-Lasts for 5 turns.
-This technique can maximally affect 3 beings. When the technique is activated the user chooses maximally 3 targets and thereafter he can only change 1 target once per turn.
-Can only be taught by Zero Kelvin.
 
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(Kentou Sensu) - Boxing Style
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu rules)
Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range.
Note: Can only be taught/used by Axle
Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
1- training session let's the user maintain for 2 turns
2:3 - training sessions lets the user maintain for 5 turns
5-training sessions lets the user maintain for 10 turns
Note: takes 3 turns to use this style again in the same match.

Atsui-Appu: Warm-up
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu +10)(Ninjutsu +5)
Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
Note: Can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: must be done at beginning of battle

12. Strike of the Devil Monkey = Dageki no Mashin Okane
Rank: B
Type: Offense
Range: Short
Chakra cost: 20
Damage Points: 40
A taijutsu attack that requires a leg sweep to knock the target off balance and then by slipping over onto their hands to deal two kicks downwards onto their chest and slaming them into the ground and they push themselves off the ground flipping in the air where they insert Doton chakra into ther knees to deal a double knee strike to the opponent whilst they hit the ground. Due to the Doton chakra charged within the knees, the hit deals extra brute strengh.
(Fuketsu Giri)-Dirty Slash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user will rush at the opponent and perform a slide in front of him/her to make dirt rise and enter into his/her eyes, then the user gets up inmediatly and slash the opponent resulting in a passing high-speed horizontal slash in the chest or in one of the sides. This technique can aslo be used with snow to make the a small white cloud surround the target, sand to get in his/her eyes like dirt does, or water to just splash him/her leaving them vulnerable to lightning techniques after the attack.

13 .Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo
Type: Offense

Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user will concentrate Raiton chakra into his index and middle fingers. He will then thrust them into the opponent’s eyes, blinding him instantly. Due to the Raiton chakra the opponent's eyes would be blind and his whole face numbed for the following turn.
Note: No A rank or S rank Taijutsu and Lightning attacks for the next turn.
Note: Can only be used twice per battle.
Note: Can only be taught by PowerOfDarkness

Freestyle art Power legs = Furīāto Pawā ashi
Type: Supplementary
Rank: A
Range: Self
Chakra Cost: 30
Damage Points: N/A
Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.
Notes:
• Can only be used twice per match.
• Lasts for three turns.
• After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.
• No A-ranked or higher techniques in the next turn.
• Can only use two moves in the next turn
• Can only be taught by ZeroGarra.

(Soshi Taijutsu) Elemental Taijutsu
Type: Attack
Rank: A
Range: Short-Medium
Chakara Cost: 40
Damgae: +15 to all Taijutsu(-5 per turn active)
Description: By focusing on the different elemental chakara's the user is able to manipulate them to fight in hand to hand combat while using their power. This jutsu is considered to be taijutsu and not ninjutsu.
Fire: The user hands and feet become fiery and burn with intense heat, giving the user flaming strikes. And can fire blast of fire opponent.
Wind: The users hands and feet become covered in wind chakara and gain immense cutting power. And can fire wind blasts at the opponent.
Water: The user hands and feet become covered with water and now have cutting power and have the user's hands have the abilty to handle immense heat. And can fire blast of water at the opponent.
Lightning: The user's hands and feet become covered with lightning and can use this to cut stronger, shock the opponent, and can send blast of lightning.
Earth: The user's hands and feet become much harder and give a stronger impact when meeting contact and allow the user to fire needles or rocks of earth at the opponent.
~This jutsu does not have a time limit itself for its not just a jutsu but a method of fighting. It can be activated at any period of time and released at any period of time. As long as its active the user is damaged in small amounts. The user can switch between elements, but the user cannot use jutsus of that element they are controlling~

Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.

14.Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki
Type: Offense
Rank: S
Range: Short
Chackra cost: 40
Damage Points: 80
Description: This is a technique from the forbidden fight style Kraf Maga. The user will first concentrate large amount of chakra into his palm and compress it. Once it’s enough he will perform a palm strike at the opponent’s nose. Once the nose is hit with this kind of power, the nose would be immediately broken and the opponent will lose consciousness. Due to the large amount of chakra and power if the user punches his opponent, he will break his twist. However performing the hit with palm will prevent the braking from happening.
Note: No B or above rank taijutsu attacks due to the users hands will be shocked because of the hit.
Note: Can only be used 1 times per battle.
Note: Can only be taught by PowerOfDarkness

15.Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome
Type: Defense - Offense
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose.
Note: the user can’t use any A or above rank taijutsu attacks for the next turn.
Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run.
Note: Can only be used 2 times per battle.
Note: Can only be taught by PowerOfDarkness
 

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16. (Genjutsu: Nemui)-Illusionary Technique: Feeling Sleepy
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Descrption: A very simple and extremely quick genjutsu. By sending chakra to the opponent's brain, the user can depress the central nervous system of the human body, placing the opponent into several states such as, tranquility, relaxation, sleepiness, slowed breathing etc. In other words the opponent will feel sleepy and start yawing. The purpose of this jutsu is to steal a very small time from the opponent to prepare an attack (a yawn last for 2 to 4 seconds), and since this jutsu doesn't exatcly hurt the opponent or put him/her to sleep, theres no need to use Kai or inflict pain to him/her self as he won’t be able to realize this is an illiusion (after all a yawn is something very common and simple)
~Can only be used 3 times per battle and the user must wait a turn before reusing.

-Taught to: Gitanshu /he owes me a custom for it/

17. (Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target.
~ Only twice per battle

Taught to
1. Solf J. Kimblee
2. Hayate Gekko

(Genjutsu: okashi sen) Illusionary Technique: Candy Beam
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle.

-Taught here: [ ]

Illusion Technique: Deadly tears of sorrow = Genjutsu: Kanashimi no deddorī no namida
Type: Offensive
Rank: S
Range: Short/Long
Chakra Cost: 50
Damage Points: N/A
Description: This genjutsu requires eye contact with the target, but only when activating it, after activating this genjutsu, eye contact is not necessary. The user cast an illusion, where the target will see about twenty rotten arms, appearing from the ground, these arms will wrap around the targets arms, legs, chest, and neck. (This happens extremely quick) Then, a giant skeleton face, will appear floating in mid air above the target, and begin to cry down on him, the target will feel like he’s being drowned, because of the water. Because of the energy the jutsu costs, the user won’t be able to use advanced jutsus, in the next turn.
Notes:
• Can only be used two times per battle.
• Lasts for one turn.
• Can only be taught by ZeroGarra.
• No A-rank or higher jutsus in the next turn.

[Genjutsu: Kagami Shittsui] ♦ Illusion Technique: Mirror Fall ♦
Rank: S
Type: Supplementary
Range: Short/Medium
Chakra: 40
Damage: N/A
Description: After the user forms the required hand seals, the user will suddenly disappear in a cloud of smoke. The smoke quickly disperses and in the user's place is now a mirror. In the reflection it shows the target, completely mimicked like a real mirror, however only after a second the reflection stops mimicking the target and instead has an evil grin. The reflection reaches out of the mirror and pushes the target backwards. The target will see just an endless pit of black going on and on forever, except for a tiny white light at the very bottom. This light is just to add to the realism of the genjutsu. The target will feel as if they are keep falling and falling, the light still there, though there back should be towards the light. If they look up they should see the reflection getting farther and farther away, waving with the same evil grin. In actuality the target will have only fallen backwards onto the ground, laying there.
The length of this jutsu is indefinite until canceled or another way ended.
Also this can be used on up to three people at once.
The user cannot use chakra based attacks while it's active.
~Usable once per battle.
~Faust can only teach this.

( Genjutsu: Mahou ) - Illusion technique: Witchcraft
Rank: Forbidden
Type: Supplementary - Offensive
Range: Short - Mid
Chakra cost: 50
Damage points: N/A ( - 40 to user )
Description: User remains stationary while focusing chakra all over own body and having eye contact with opponent. Once this is done the user will pull out sword and hold it horizontally in air with one hand. Once this is done the user will let go of the sword with the hand that's holding it - finger by finger. Once that is done the opponent is already caught inside of the illusion and the opponent sees as if the blade would start bending into triangle that hovers in air. At this point user can activate special move of this jutsu
Amor:
Once activated the Witchcraft user gains the ability to cast illusion at opponent where the user stares at opponent's limb or body part, causing opponent to see if a tattoo would appear on it if not dodged. Once the opponent sees the tattoo user can force him to do things that user bids with the body part the user has gazed at. The gaze can also be avoided with burst of speed that avoids the ''tattoo''. Doujutsu isn't affected and Ninjas ranked higher than user can easily overcome the genjutsu. Ninjas at the same rank as user are able to prevent themselves from being controlled but the opponent must pay much concentration on doing so.
Note:
- Can be used only once
- No genjutsu for seven turns
- Must remain stationary while using this jutsu
- User cannot use any other jutsu while this is in play
- Can capture opponent max one turn in it and once its over it causes pain to user's eyes
- Can only be negated with chakra flow distruption. No pain is enough to negate this
- User will be blinded for one turn after using.

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Hakke Magenken: Primera no Kata | Eight Trigrams Demonic Illusion Fist: First Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user forms a circle with one of his hands, which will place the target in a Genjutsu where time will seem to slow down as the hand moves, to finally stop completely when the circle is complete. As time seems to become slower and slower, the target will gradually become unable to move his body, to finally become totally paralyzed as the circle becomes complete. It's important to notice that the opponent as the time to react accordingly as he notice the effect taking place. As the target gets captured in the Genjutsu, the user will appear in front of the target and place his hand in front of the targets eyes, which will place him in another Genjutsu where the target feels the users presence behind him. As the target gets captured in the second Genjutsu, the user gathers chakra in two fingers and thrusts them into the targets eyes with great force.
-Both illusions are C-ranked in strength.
-Can only be used 2 times per battle.
-Can only be taught by Zero Kelvin

Hakke Magenken: Segunda no Kata | Eight Trigrams Demonic Illusion Fist: Second Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses wind chakra into his hands or weapon and gestures towards the target. The gesture places the target in a Genjutsu, where the target sees the user dashing towards him while performing several slashing motions with his hands or weapon, which causes several small blades of wind to seemingly shoot out from his hands or weapons and race towards the target. In reality, the user simply focuses chakra into their feet and vanishes in a blur of speed, after which he appears right in front of the target and stabs his weapon or hand into the targets abdomen. The stab is usually aimed at vital organs.
-The illusion is C-ranked in strength.
-Can only be used 2 times per battle.
-Can only be taught by Zero Kelvin

1:12 – 1:22

Hakke Magenken: Tercera no Kata | Eight Trigrams Demonic Illusion Fist: Third Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user performs a simple hand gesture, which immediately places the target in a Genjutsu, where he will feel nothing but absolute terror, fear and dread. First, the target will see the users hand begin to glow ominously, after which, the users body will disappear into a complete darkness and only his two hands will remain visible. The users two hands will immediately seem to form a box with the thumb, index and middle finger of each hand and as soon as the box is complete a glowing red eye will appear in the middle of the box and quickly begin to multiply. The target will feel as if thousands of glowing red eyes are racing past him with high speed. The only feelings the target will be able to feel is fear, paranoia, sadness and hopelessness. In reality, the user simply focuses chakra into his feet and earth chakra into his hands. The user will then disappears in a blur of speed; he quickly reappears behind the enemy and delivers a devastating dual palm thrust to his spine.
-The illusion is B-ranked.
-Can only be used 3 times per match.
-No S-ranked or above illusionary techniques during the next turn.
-Can only be taught by Zero Kelvin.

2:21 – 2:34

Hakke Magenken: Cuatro no Kata | Eight Trigrams Demonic Illusion Fist: Fourth Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses wind chakra into his hands or into a weapon, this will causes the wind chakra to extend itself from the chosen object and thereby increase its range. The extended wind chakra is invisible to the naked eye. As the user focuses wind chakra, he performs a simple gesture with his hand or holds eye contact with the target, either one of these will cause the opponent to be trapped in a Genjutsu. Inside the Genjutsu, the target will see the user disappear in a blur of speed and feel his presence behind him a moment later, the feeling of having the user behind him will be extremely realistic and include both the smell, the sense of danger, etc. The second the target becomes captured in the Genjutsu, the user will dash towards him with incredible speed and perform two incredibly fast slashes with his weapon or hands. This technique is based on Asuma Sarutobi’s Hien (Flying Swallow)
-The illusion is C-ranked.
-Can only be used 3 times per battle.
-Can only be taught by Zero Kelvin

5:40 – 5:47

Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form
Rank: S
Type: Offensive
Range: Short/Mid
Chakra cost: 40
Damage points: 80
Description: The user gathers a large amount of earth chakra in his hands and forms a pair of thick gloves made of very compressed and extremely durable minerals. The user gains eye contact with the target or performs a gesture; either method works and places the target in a Genjutsu. Inside the Genjutsu, the target will see the user jump into the air, where he lifts his arms above his head and uses the momentum he gains from his fall to deliver a devastating punch. The illusion will feel completely real, so if the punch makes contact, the target will feel the massive power of the punch as he will feel his bones break, but he will receive no actual damage from the illusion. In reality, the user simply disappears in a blur of speed and reappears close to the target, where the user will deliver an uncountable number of incredibly fast punches. The user will increase the speed of his punches, by using his long experience with Taijutsu and knowledge of his own body, to release the ATP stored in the users’ muscles and to release a dose of adrenaline from the glands just above the kidneys.
-The illusion is B-ranked.
-Can only be used 2 times per battle.
-No A-rank or above illusionary techniques during the next two turns.
-No S-rank Taijutsu during the next turn.
-Can only be taught by Zero Kelvin

0:47 – 1:03
 
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(Shigure Souen Ryu)
Rank: B
Type: supplementary
Range: short
Chakra: none
Damage: N/A
Description: an ancient Japenese sword style in which some say is the most unbeatable style in the world the user picks up thier sword and holds it close to their eyes with one hand as this technique the user needs to be able to use only 1 hand to control the swords movements, the users feet are spread shoulder length apart, this sword style has 7 totally different forms
Note: while in this form the user can use no Gen or Ninjutsu unless used before the technique
Note: can only be taught by Axle
Note: only lasts 3 turns
(Shajiku no Ame) - Axle of Rain
Rank: B
Type: Offense
Range: short
Chakra: 25
Damage: 40
Description: the user focuses their chakra in their feet,then releases in an instant causing the user to charge towards the opponent like the user was shot out of a cannon,and while charging the user is holding the blade with 2 hands in a thrusting motion, this attacks power is equivalent to one of Tsunade's punches.
Note: the user can only use this technique while in Shigure Souen Ryu
Note: can only be taught by Axle
Note: can only be used 3 times per battle

(Di squalo dageki) The Shark Blow

Rank: A
Type: Offensive
Range: short
Chakra: 30
Damage: N/A
Description: The user concentrates chakra into their blade, and when it comes in contact with another object, the chakra flows out of the sword like a current, and goes into the opponent thus stunning the opponent for 1 turn
Note: can only be used once per battle
Note: can only be taught by Axle

(Ya ra zy no ame) - Last Minute Rain
Rank: A
Type : Offense
Range: short-mid
Chakra: 30
Damage: 60
Description: The user drops their sword with the blade facing toward the enemy, then the user focuses their chakra in their foot, and kicks the sword with incredible power in speed, and as soon as the sword hits the mark, the user is there holding the sword again (the sword causes a distraction giving the user time to rush in toward the opponent)
Note: the user can only use this technique while in Shigure Souen Ryu
Note: can only be taught by Axle
Note: can only be used once per battle

(Same do re) - Early Summer Rain
Rank: A
Type: Offense
Range: short
Chakra: 30
Damage: 60
Description: The user rushes in toward the opponent holding the blade with one hand, in the middle a sideways swipe towards the opponents face, the user drops the blade with excellent timing, causing the blade to fall in the user's other hand, for a clean sweep at the opponents mid-section
Note: can only be used while in Shigure Souen Ryu
Note: can only be taught by Axle

(Shi bu ki ame) - Spraying Rain
Rank: A
Type: Defense
Range: short
Chakra: 30
Damage: N/A
Description: The user puts all their chakra in their sword, then strikes the water, causing a giant water splash, this splash causes the opponent not to see the user
Note: can only be used while in Shigure Sousen Ryu
Note: can only be taught by Axle
Note: Needs a Water source

(Shino tsu ku ame) - Pelting Rain
Rank: A
Type: Offense
Range: short
Chakra: 30
Damage: 60
Description: The user rushes in as if to clash with the opponent, but almost instantly slides down as if playing baseball, and slices the opponents, and leaving the opponent vulnerable to another attack
Note: can only be used while in Shigure Sousen Ryu
Note: can only be taught by Axle

(Kei Rasshu)- Whiplash
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will take out a whip or chain weapon, and begin to swiftly slash the whip/chain weapon in multiple directions creating a defencive barrier or attacking barrier. It is capable of defending against elemental techniques B rank and below except lightning because it can be conducted.
- User must have whip or chain weapon noted in their bio
- Only -Tauburn- can teach this jutsu

(Chakra Chacha Ken Funka) Chakra Disruption Blades Eruption
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user throws one of their chakra disruption/reciever blades into the ground then sends chakra into it (the user doesn't need to be in contact with it or near it so the blades can be thrown into the ground prior) and then makes the blade go into the ground and travel beneath the opponent where it can erupt as a group of several spikes made out of the same material to skewer the opponent. The rods can also rise up and wrap the opponent's body to prevent them from escaping.
~Can only be used four times per battle, and must wait a turn before reuse.

(Yottsu Iregyura Chakra Heika) Four Irregular Chakra Swords
Rank: S
Type: Offensive
Range: short/Mid
Chakra cost: 40
Damage points: 40
Description: The user then focuses pure wind chakra into 4 swords, an extra long sword (about the length of 2 arms) in one hand and 3 short handles of swords in one hand, the user can throw the short swords at very high speeds, they only work with the users chakra. When the chakra is focused in the long blade, a blue aurora is produced around the blade, so that if the opponent tries to block short range, then he will still be cut,unless the opponent focuses wind or lightning chakra in his blade, when focused in the short handles, nothing but a blue aurora is produced from where the blade is supposed to be.
Note: lasts 3 turns
Note: can only be used twice per battle
Note: can only be used by Axle

(Pa-fekuto-shi-rudo) Perfect Shield
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:While the user is in possesion of his sword he holds it with one of his hand and tranfers pure chakra in it and rotates it in a circular motion and a shield of pure chakra is formed which is capable enough of blocking all the elemental jutsu upto A rank(shield is broken completely)
and below (Shiel suffers a little damage but can take on one more attack)
~need to be taught by gitanshu~
~can only be used 2 times~

(Mugen Ittōryū) Infinite One-Sword Style
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*Only users of this technique may wield the swords.
This technique is demonstrated in the first 15 seconds of this video.
(Mugen Ittōryū: Tōga) Infinite One-Sword Style: Sword Fang
Rank: S
Type: Offensive
Range: Short
Chakra: 45
Damage: 90 total (30 for each sword)
Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and the edge of the blades facing the target. The user then quickly rushes in front of the opponent and uses a surprising maneuver by striking all three swords at their base so that they fling upwards and slash the opponent vertically, like a rising fang. While the opponent is stunned and injured by the three upwards slashes, the user will strike each sword individually at the opponent, firing them off for multiple strikes. This can either pin down the opponent with the blade, or the blades can be aimed at vital areas. This attack is best suited for when the user and his opponent are in close range of each other.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used three times per battle.
*This technique can only be done once the Infinite One-Sword Style has been set up.
This technique can be seen between 2:34 and 2:44 in this video.
(Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style - Addition
Type: Attack
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent.
Note: Only musasibou can teach this.
Note: Can only use twice per battle.
Note: The user cannot use this technique again for 3 turns.
Note: The user can only perform two attacks this turn, this is included to that tally.
Note: User can only use 2 moves next turn.
Note: User can not use genjutsu or taijutsu for 1 turn.
Note: This can be blocked to minimize damage. (-10)
The technique is from 3:20 to 3:40.

(Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication
Type: Attack
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 100 (50 to the user)
Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.
Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.
Note: The damage from this can not be blocked.
The technique is from 3:40 to 3:58.

(Mugen Ittōryū: Wake) Infinite One-Sword Style: Division
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage: 80
Description: The user will grab two katana and then rush at the opponent at high speeds. Using their chakra, as the user slashes at the opponent, they will cast a Genjutsu which makes it appear as if the user’s sword split into two blades as it approaches, confusing the opponent, and leaving them open for the real attack, which is the other blade. Using the other sword, the user very quickly strikes them across the chest with a horizontal strike, and then proceeds to stab them in the chest with their sword in a finishing blow. Done with Genjutsu, this technique allows the user to trick the opponent at critical times in order to gain the upper hand. This technique requires both high level Genjutsu and Kenjutsu skills to perform, and can be preformed from either the left-hand or right-hand side.
*Only Musashibou, Akiza, and KeotsuEclipse can teach this.
*Does not require the Infinite One-Sword Style set-up to have been used.
*Requires two swords to use.
*Can be used three times per battle.
*The user cannot use Genjutsu in the next turn.

(Mugen Ittōryū: Kyōfū Kōgu) Infinite One-Sword Style: Gale Slash
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage: 90 (-50 to user)
Description: The user will use only one katana from this technique, and thus it does not require the Infinite One-Sword Style set-up to have been used. The user will tightly grip their sword and focus chakra into the soles of their feet, gathering up a tremendous force for a burst of speed, using their Fuuton chakra. Taking the necessary stance, the user will release the wind chakra as they bolt forward, gaining a tremendous bolt of speed, as well as creating a sort of “over shield” of wind around them that can protect them from B-rank and above attacks. As they are moving, the user will swing their sword forward as the Fuuton chakra coats their body, creating a large movement of slicing wind due to the sheer speed that the air is being displaced by the user’s body and sword. While moving towards the opponent, this trail of wind created is the second part of the attack – the user will slice the opponent and the gale following will blow the opponent away from short to mid range. The strike from the sword does the majority of the damage, with the gale doing relatively little, being mainly for protection. The gale is a sort of countermeasure for anomalies, due to the abrupt nature of this attack. Due to the heavy force of the attack, from the tremendous output from the user’s muscles and the tailwind boosting their speed, the user suffers a sort of backlash and their body is damaged from the use of this technique. After using this technique, the user’s Fuuton jutsu will be weakened in power by an equivalent of one rank, for three turns.
*Only Musashibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*All the effects from the Fuuton chakra vanish after this technique is completed - the boost of speed is not kept, and neither can this attack be used to launch yourself vertically into the air, as it requires the user to form the stance on the ground to launch themselves forward.
*No Infinite One-Sword Style techniques can be used in the next turn.
*This technique cannot be used to out-right avoid an attack.
*After using this technique, the user’s muscles will be so heavily damaged that they will not be able to move any faster than a regular walk.
This technique can be seen from 1:58 to 2:16 of this video

Note that this attack doesn’t make everything turn red and black.

-Infinite One-Sword Style Taught here: [ ]
 
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18. (Fuinjutsu: Kaminari Den) = Sealing Techniques: Thunder Palace
Rank: A
Type: Offensive/Defensive/Supplementary
Range: All
Chakra cost: 30
Damage Points: 60
Description: The user summons multiple orbs with a special tag on them, filled with enormous amounts of Lightning chakra and suspends them high up in the air in a circular formation around the target. If anyone decides to pass by the orbs, the seal will activate and the one who passed will be immediately zapped by lightning and will be unable to move for 1 turn (pretty much like zapped with chidori nagashi) If the orbs are destroyed by an outside force, lightning bolts will be shot from the orbs and will zap him extremely fast (in a matter of second or so) and he/she will have trouble moving for 1 turn while being disoriented and dizzy.
Note: The orbs can not be placed in short range radius from the opponent (meaning the user can't summone them next to the opponent, hence electrocuting him on the spot)
Note: Can only be used once per battle.
Note: The orbs last for 4 turns.
Note: The orbs can be placed around a whole village.
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This is how the technique looks.

Taught to
1. Selendrile
2. Igneel
 
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(Kuzuri Kuchyose no Jutsu:Natsu)-Wolverine Summoning Technique:Natsu
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Natsu is the Boss of the Wolverine Contract, he is very carefree and reckless much like his owner. Natsu wears a black vest with the fire kanji in white on it's back, he has very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has thick red fur wich protects him from very cold climates and lets him withstand being trapped by an Ice jutsu wich is special feature is to freeze a target. Natsu has a fire affinity that lets him use fire Jutsus from A-rank and below but he takes 2 to 5 seconds to perform Jutsus that need hand seals. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner. He has a very powerfull roar that can blow away the opponent or stop a B-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master but this ability can only be used once per battle.
Note: Natsu can stay in the field for 4 turns.
Note: The roar counts as one of the 3 moves the user can perform.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.

(Kuzuri Kuchyose no Jutsu:Aki)-Wolverine Summoning Technique:Aki

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Aki is a female wolverine about the same size as Katsuyu, she is very kind-hearted and very eager to help those close to her whenever possible. She has thick scarlet fur, sharp fangs and very powerfull claws. Aki has a wind affinity wich lets her use wind techniques up to A-rank and for techniques that need hand seal she ''charges'' up the techniques in her mouth the same amount of time it will take to perform the hand seals. If Aki happens to use Atsugai (Pressure Damage) in battle, insted of letting the blast explode right in front of her she can blow it out more, missile-like but once in contact with the target it will take the same effects as a normal Atsugai keeping herself safe from her own attack. Also Aki has a very sharp sense of hearing, she's able to hear the slightest sound and know inmediatly where did it came from.
Note: Aki can stay in the field for 4 turns.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.

(Kuzuri Kuchyose no Jutsu:Haru)-Wolverine Summoning Technique:Haru

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Haru is a young but very big wolverine, a little more small then Katsuyu though. He has a thick brown fur that lets him fight very well in cold climates, he's very respectful to other wolverines but very bad-manered to his summoner(s) believing that wolverines don't have to work for humans.
Haru has a earth affinity that lets him perform earth Jutsus from A-rank and below but when he perform Jutsus that need hand seals he takes from 2-4 seconds to perform them correctly. However from all the earth Jutsus the ''Earth Style Technique'' is changed, meaning that when he uses it, he makes more big, long and strong pillars, aswell, very strong shields.
Note: Haru stays on the field for 4 turns.
Note: His version of the Earth Style Technique is treated as a B-rank technique.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.

(Kuzuri Kuchyose no Jutsu:Rai)-Wolverine Summoning Technique:Rayji

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Rayji is a male wolverine fairly about the size of Pain's Multi-Headed Dog. He has a thick dark blue fur that let's him fight freely in really cold climates; he's very lazy and bad manered sometimes but he cares deeply form his friend and comrades.
Rai has a lightning affinity that let's him use lightning techniques from A-rank and below, he can't perform Raikiri, Chidori nor their variatons though, but he can still perform jutsu that need hand seals but and he takes the same amount of time to perform them as if he actually performed the hand seals. Rayji has a special technique that let's him use his body as a lighting rod, absorb the lightning through his fur and send it back at the opponent in the form of a blast of electricity from his mouth, however the force of the blast would be the equal to the absorbed technique (from E to A-rank). He created that technique to avoid using his own chakra and not do much work on it.
Note: Rayji can stay on the field for 4 turns.
Note: His technique counts as a move and can only be used once per battle.
Note: Can only be summon once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.

(Kuzuri Kuchyose no Jutsu:Fuyu)-Wolverine Summoning Technique:Fuyu

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Fuyu is a female wolverine about the size of Pain's dog (single dog). She has a blue navy color fur with a tint of white, she has very sharp claws and fangs with powerfull jaws to tear up a a chunk of meat of another summoning or a Jinchuriki in his full transformation and escpae just in time before an attack. She is very hostile and cold towards anybody.
Fuyu has a water affinity that let her use A-rank water techniques and below, however she takes a little more time to perform techniques that need hand seals. Fuyu can get up in two legs and slam her front legs in the ground, first creating a tremor followed by a huge wave capable of crushing the opponent or push back a host in their complete form or another summoning. This can only be use once per battle and is treated as an A-rank technique.
Note: Fuyu can stay in the field for 4 turns.
Note: The wave counts as one of the user's move.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.


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19. Wolverine Arts: Illusionary Techniques: The Teeth that Shine in the Dark = Kuzuri Biijutsu: Genjutsu: Ha are giragira oite no kuro.
Type: Offensive
Rank: A
Range: Short/Middle
Chakra cost: 30
Damage Points: N/A
Description: This is genjutsu that can only be used by ones who have signed the wolverine contract. In order to cast this technique the user must have summoned a wolverine OR be in Wolverine mode or Wolverine mode stage 2. The user will cast a very quick genjutsu that will activate Odontophobia – the fear of teeth. In a matter of seconds, the opponent will become so afraid of teeth that when he see the wolverine’s teeth or the user’s teeth (when in one of the modes), the opponent will start shaking and will lose the ability to think straight. He will panic and soon will start to tremble with fear and if the genjutsu isn’t broken within 3turns, the enemy will die of a heart attack.
Note: Only twice per battle
Note: Must have signed the Wolverine contract.
Note: In order to cast this technique the user must have summoned a wolverine OR be in Wolverine mode or Wolverine mode stage 2.
Note: No genjutsu for the next turn.

(Kuzuri Bijutsu:Kuzuri No Houkou)-Wolverine Arts:Wolverine's Roar
Type: Offensive/Defensive
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A (10 to the user)
Description: While in Wolverine Mode the user will focus the chakra given to him by a wolverine, inside his vocal cords and with it increase the vibration created by them, this will cause the flow of air to be more modulated so by trying to imitate a roar the user will actually do one, but of course the roar being used with chakra it's not a simple roar anymore, it has enough power and pressure to cancel out an attack directed to the user but this only works with any jutsu with an intangible for or a semi-intangible form (lightning, fire, water wind) and of the B-rank or below. This jutsu has also a secondary effect, the roar can protect the user of an attack in short range, but the sound the roar creates can reach the opponent even in long range and hurt his/her ears.
Note: This technique cuts the length of Wolverine Mode by one.
Note: No techniques that use the mouth can be used in the same turn this technique is used and after it as well.
Note: Can only be used once per battle.
Note: Can only be taught by Ryuji.

20. Wolverine Arts: Wolverine’s Fur = Kuzuri Gijutsu: Kuzuri no Ke
Type: Deffense/Offense
Rank: A
Range: Short/Middle/Long
Chakra cost: 30
Damage Points: 60
Description: The user will perform 2 hand seals and cover his body in wolverine chakra and will create dense fur that will quickly appear all over his body. The fur is very hard and can defend against some strong taijutsu and kenjutsu attacks (up to A rank but only those that doesn’t include lightning chakra). While the Wolverine’s Fur is activated the user will can use it to defend against 1 elemental technique up to A rank. The other effect of the technique is that the user can extend his fur and attack from multiple directions, pretty much like Jiraya’s hair style techniques. The fur can be very flexible and in the same time as hard as a rock and as light as a feather. It can also extend through the underground and attack from multiple directions.
• Lasts for 3 turns
• Only 2 times per battle.
• No other wolverine techniques for the next turn (after the use of this)
• Only Akisha can teach/use this
• No S rank techniques or above at the first turn after this jutsu is over.

21. Wolverine Arts: Sacrifice for the Greater Good = Kuzuri Biijutsu: Gisei no Taibu Tame
Type: Supplementary
Rank: A
Range: Short/Middle/Long
Chakra cost: 30
Damage points: N/a
Description: By performing a single hand seal, the user is able to sacrifice an already summoned Wolverine to increase the duration of the Wolverine mode or Wolverine mode stage two. After the user performs the hand seal, the wolverine will poof away and won’t be able to be summoned for the rest of the battle. As a result the user’s mode will be increased by 1 turn.
Note: Must have signed the wolverine contract.
Note: Must be in Wolverine mode or Wolverine Mode stage 2
Note: Only 3 times per battle
Note: No Wolverine techniques or any summoning for the following turn.

(Kuzuri Modo)-Wolverine Mode
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage Points: N/A (+ 10 to Taijutsu)
Description: To enter Wolverine Mode the user must stand on top of the head of any wolverine and enter in a meditating state. The wolverine will then start transferring his chakra to the user, while he gathers the chakra and slowly attains characteristic and special abilities that Wolverines have.
The user's sense of smell and hearing are enhanced, so now he can track the opponent and can hear the slightest sounds made by him.
The strength of the user also is increase to a level that can be compared to A's and so does his speed increase (1lvl). The user's canine teeth grow, the nails take a claw-like appearance and the body can fight freely in cold weather. Also, since every Wolverine has an elemental affinity the user can perform jutsus with at least 3 hand seals for the respective affinity of the Wolverine use to enter Wolverine Mode. But of course all this ''boosts'' have a drawback, the user's eye sight is completely useless if fighting at night and Lightning jutsus that emit light apply 10, default Damage Points, no matter if they make contact with the user. After Wolverine Mode is worn of, the user will be completely exhausted because of the drastic changes in his body had to bared.
Note: A turn has to pass before completely enter Wolverine Mode.
Note: The user can't perform any jutsus while trying to obtain Wolverine Mode, only clones.
Note. Clones can't use Wolverine Mode, but they will appear in Wolverine Mode if used while the user is in it.
Note: The Wolverine used to attain Wolverine Mode will automatically disappear.
Note: Wolverine Mode lasts for 4 turns.
Note: After Wolverine Mode has worn of, the user can't perform A and S-rank jutsus of any kind and can't perform Taijutsu moves for 4 turns.

22. Wolverine Mode: Stage 2 = (Kuzuri Modo: dankai 2)
Type: Offense/Defense/Supplementary
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage Points: 80
Description: This second stage of the wolverine mode is way faster than the first one. It requires the user to be very calm and most important not in panic. The user performs a row of 4 hand seals and by covering his whole body in Wolverine chakra he can enter this 2nd stage. The senses of smell and hearing are increased dramatically – the user can locate his opponent’s location very easily and can know the kind of chakra nature is using against him (like lightning or fire for example for example). The speed also increases and it can reach up to the speed or Rock Lee without his weights. Strength is increased up to Raikage’s level without the ration armor. While in this form no genjutsu up to A rank (including A) won’t work on the user because of the wolverine chakra that blocks the disruption of the chakra flow.
• Lasts for 4 turns.
• Can only be used/taught by Akisha
• Once per battle.
• After the use of this mode, the user’s chakra will be limited for only 3 more turns and after they are over he wont be able to use chakra due to the hard pressure of the user’s mucles.
• Tis reactions of the user (after the use of the mode) will be much slower and he won’t be able to have that much time to react.
• The speed after use is also limited – the user won’t be able to run, and if he tries to walk it would be very slow.
• No S rank techniques or above at the first turn after the mode is over.

23. Wolverine Summoning Technique: Wolverine’s Stomach = Kuzuri Kuchiyose no Jutsu: Kuzuri no ibukuro
Type: Offensive/Defensive/Supplementary
Rank: S
Chakra Cost: 40
Damage Points: 80
Description: The user will perform a row of 3 hand seals and will summon the stomach of a wolverine pretty much like Jiraya’s Toad Mouth Bind. Once inside, the opponent can not escape unless using a forbidden ranked technique or 2 S ranked that should hit the stomach itself directly. Once inside, the user can manipulate the flesh of the stomach as a defense. With a single hand seal he can make a shield out of the flesh that can stop any technique up to A rank (including). The user can also with the same hand seal, release the stomach flesh at the opponent, forming whips with the strength of an A rank technique that move extremely fast. Also the flesh is sticky which makes the movement for both the user and the opponent harder, making it almost impossible to run but they can still walk.
Note: Only once per battle
Note: While inside the stomach the user can’t use Forbidden ranked techniques.
Note: The use of the stomach flesh counts as a single move.
Note: Last for 4 turns.
Note: No genjutsu at the same turn.
Note: While in the stomach, nor the user, nor the opponent can run fast due to the sticky flesh that the stomach is made of.
Note: No S rank and above next turn.

24. Wolverine Arts: Wolverine’s Claw = Kuzuri Biijutsu: Kuzuri no Tsume
Type: Offensive/Defense
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage Points: 80
Description: The user already in Wolverine Mode or Wolverine Mode Stage 2, will concentrate chakra into his claws that are formed due to 1 of the modes, and by performing a vertical slash motion with his hand, he will release horizontal slash is released from the user’s claws that will travel at the opponent with huge speed. The slash can’t go to right or left, just in straight line. The slash, is so long and powerful that will even go through the ground. The Slash can once per battle be used to go through a technique of the same rank, canceling it out (meaning that if the opponent releases a jutsu, the user can send the slash at the technique, canceling both the techniques out), but if the opponent’s jutsu is of a lower rank (A or lower) the slash will continue at the opponent. Yet, this jutsu can only cancel technique of equal size and form (techniques on a larger scale like amaterasu or Kirin will still continue towards the opponent)
Note: The user has to wait 3 rounds before using this technique again.
Note: The user has to concentrate chakra for 1 turn in order to release the claw.
Note: Only twice per battle
Note: Must be in Wolverine Mode or Wolverine Mode Stage 2.
Note: Can only be used by Akisha or if taught.
Note: No genjutsu at the same turn.
Note: Must have signed the Wolverine contract.

(Kuzuri Bijutsu:Baribari Tsume)-Wolverine Arts:Tearing Claws
Type: Offensive
Rank: Forbidden
Range: Long
Chakra Cost: 50
Damage Points: 100 (50 to the user)
Description: While in Wolverine Mode, the user will focus chakra in his claws until they get bright glow then he makes a slashing motion that creates giant "claws" of solidified chakra from the end of each finger. This ''claws'' act as a ranged claw attack, which the user controls like if they were the actual claws. When making another slashing motion the ''claws'' will be shot from his fingers and head out for the target. The power and force behind are enough to harm a summoning or a Jinchuriki in his complete form, if however the target it's just human the ''claws'' will drag him and shattered his/her bones along the way. After usage the user will feel drained out of his chakra and his fingers will hurt really bad.
Note: This technique finishes Wolverine Mode.
Note: No techniques that need hand seals can be used after usage.
Note: Can only be used once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.
Note: Can only be taught by Ryuji.
 
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(Kiastsu: Tsume) Atmospheric Pressure Release: Claw
Type: Offense
Rank: A
Range: Short/Middle/Long
Chakra cost: 30
Damage Points: 60
Description: The user will concentrate large amounts of atmospheric pressure chakra in his hands, then by performing a slashing motion with his hands, he will release a huge claw of atmospheric pressure that consists of three individual slashes. The user may send multiple claws during the course of this jutsu.

(Kiastsu: Kadou Genkotsu) Atmospheric Pressure Release: Vortex Fist
Type: Offense
Rank: A
Range: Short/Middle/Long
Chakra cost: 30
Damage Points: 60
Description: The user will concentrate large amounts of atmospheric pressure chakra in his hand, then he will punch toward his target and release a vortex that instantly grows into a massive tornado.

(Kiastsu: Yofun Hitofuki) Atmospheric Pressure Release: Raging Gust
Type: Offense
Rank: A
Range: Short/Middle/Long
Chakra Cost: 40
Damage Points: 80
Description: With the use of one hand seal, the user will create a massive gust of atmospheric pressure in front of them that heads toward the opponent at incredible speeds turning all in its path to dust.

(Kiastsu: Touza) Atmospheric Pressure Release: Current
Type: Offense/Defense/Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage Points: 80
Description: The user focuses large amounts of atmospheric pressure throughout their body without the need of hand seals, and can instantly release a ferocious current from every chakra node in their chakra system that cuts anything close to the user into pieces. The current can also be released from specific point.
~Can only be used four times per battle.

(Kiastsu: Kaibutsu) Atmospheric Pressure Release: Leviathan

Type: Offense
Rank: S
Range: Short/Middle/Long
Chakra Cost: 60
Damage Points: 110 (-10 damage to the user)
Description: The user will concentrate large amounts of atmospheric pressure chakra and shoot it into the sky. The chakra will take the shape of a great leviathan of wind that descends from the sky at incredible speeds, and smashes onto the target. It leaves a massive crater where it strikes.
~Can only be used twice per battle and no atmospheric pressure the next two turns.

(Kiastsu: Kamisori Sa-kasu) Atmospheric Pressure Release: Razor Circus
Type: Attack
Rank: S
Range: All ranges
Chakra cost: 40
Damage: 80
Description: The user will perform 2 hand seals and focus a tremendous amount of atmospheric pressure in their foot, then the user will stomp their foot onto the ground and release all the stored atmospheric pressure into the ground in a tremendous burst. The atmospheric pressure will rip into the ground and quickly disperse around and beneath the opponent's feet within approximately 5 seconds. Then with the help of another hand seal the atmospheric pressure will abruptly explode out of the ground in the shape of many massive razor sharp blades that look almost like blades of grass as tall as the greater golem technique. The blades of atmospheric pressure erupt all around the opponent and beneath him as well and begin rotating like a blender with the opponent as the point of focus. The shape of the all the blades rotating together would be similar to a giant rotating circus tent composed of blades giving the technique its name. But the blades rotate with no pattern or coherence which would prevent the opponent from suriving should he stay inside them. The blades rotate ripping everything caught in their area. After the technique is over, the only thing that will be left in the area is a giant crater that is filled with fine sand because all of the earth has been completely eroded. The remains of the opponent's body will be untraceable as it is mixed in with the sand to a degree beyond recovery.
~Can only be used once per battle. The user cannot use Atmospheric Pressure on the same turn and Atmospheric Pressure techniques that are of and above A-rank for the following two turns after that, and the user cannot use any wind techniques that are above S-rank on the next turn. ~Furthermore, due to large amount of chakra used, the user will only be able to perform one more technique in this turn, meaning this one counts as 2. Once the chakra is being set where the user wants it to - it stays there untill the user decides to make it explode, he can not move the chakra out of the firstly desired location.

(Kiastsu: Juuman Ha Odori) Atmospheric Pressure Release: Ten Thousand Blades Dance

Rank: Forbidden
Type: Offense/Defense/Supplementary
Range: All Ranges
Chakra cost: 60
Damage points: 110 (-10 to the user)
Description: The user will release a massive amount of atmospheric pressure chakra out of their body and then with it form thousands upon thousands of countless small thin but incredibly sharp blades of atmospheric pressure that almost look like light green sakura petals. The blades will completely surround the opponent and can be controlled by the user at will. The blades will all converge onto the opponent and begin cutting the opponent an incredible number of time from all angles possible turning where they stand into nothing but a pile of dust. The large amount of atmospheric pressure contained within the countless blades will cause minor cuts to the user when used.
~Can only be used twice per battle, and no atmospheric pressure the next two turns.
 
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