[NW] Akhwera Haplore V2

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Name: Akhwera Haplore
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Nickname: The Whispered One, The Shadow, The Hope Devourer, Black Powder, The Champion, The Traveler
Age: 40
Gender: Male
Clan: Uzumaki
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In a cloak of midnight black, the sorcerer strides forward, his bearing commanding respect from all who witness his presence. His countenance is a study in contrast, with sharp, angular features that convey both intensity and calmness. His jawline is chiselled, and his cheekbones are high, giving him a regal air. He has a lean and agile physique, with sinewy muscles that ripple beneath his skin. The sorcerer’s hair is jet black, falling in a cascade of glossy waves that frame his face. It is as if strands of shadow were woven together, giving him an air of mystery and intrigue. His forehead is broad and high, adding to his already impressive stature. His eyebrows are sharply arched, giving him a perpetually quizzical expression. His nose is aquiline, with a proud and regal shape. His lips are thin, yet sensuous, and when he speaks, his words seem to have a power all their own. His chin is strong and well-defined, hinting at a tenacity that would be difficult to break. It is clear that this is a man who has faced many challenges and come out victorious. The sorcerer’s eyes are a marvel to behold. Deep, rich purple, they are a rare and captivating hue that seems to shimmer and change in the light. They are expressive and seem to reflect his every thought and emotion. When he is angry, they blaze with a fiery intensity, and when he is at peace, they are as tranquil as a calm lake at dawn. It is said that to gaze into them is to glimpse eternity. His skin is smooth and unblemished, the colour of cream. It is as if he has never seen a day of hardship or toil, yet his eyes hint at a depth of experience that belies his appearance. His bearing is confident and regal, as if he were born to command attention and respect. He moves with a fluid grace, his every step imbued with a sense of purpose and power. The sorcerer’s cloak is a thing of beauty and practicality. Woven from the finest black silk, it shimmers in the light, as if it were studded with tiny diamonds. The edges are trimmed with gold thread, intricately woven into intricate designs that a both ornate and functional. Underneath the cloak, the sorcerer wears a suit of midnight black leather armour, which seems to mould perfectly to his lite frame. The armour is light and supple, yet it is tough and resilient, offering him protection from the dangers of the world. It is adorned with small engravings that gleam with a subtle inner light, adding to the overall effect of otherworldly power. On his feet, the sorcerer wears a pair of simple black boots, but they are made of a supple leather that offers him the utmost flexibility and comfort, while still protecting his feet from the harshness of the terrain. Upon his brow, the sorcerer wears a circlet of silver, set with a single amethyst that gleams with an inner light. It is a symbol of his mastery of the arcane, a reminder to all who see him that he is a being of great power and wisdom.
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The sorcerer is a man of great wisdom and compassion, with a heart that is as large as the world itself. He wields his power with care and responsibility, always mindful of the impact his actions may have on those around him. He is a guide and mentor to many, a source of inspiration and hope to those who seek his counsel. The sorcerer has a keen intellect and a quick wit, able to discern the hidden truths of the world and to navigate its complexities with ease. He is a problem solver and strategist, able to see the big picture and to find solutions that others may overlook. Despite his power and his many talents, the sorcerer is also a man of great humility and compassion. He is always willing to lend a helping hand to those in need, and he takes no pleasure in the suffering of others. He is a defender of the weak and a champion of the downtrodden, always seeking to right wrongs and to bring justice to those who have been wronged. In his dealings with others, he is always honest and forthright, never hiding his true intentions or motives. He is a man of great integrity and honour, and he values these qualities in others as well. He treats everyone with respect and dignity, regardless of their station in life, and he expects the same in return.
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Having the Eye of Insight Nindo, Akhwera listens to his own senses and his gut feelings matter more than what he is told. He trusts his inner voice and know there is more to the world than just what he sees. Having this Nindo means he can discern other’s Nindo after interacting with them for two turns, preventing Nindos from working for 4 turns.
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Village of Birth: Unknown
WSE Clan: Unknown
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Chakra: 2.000 + 1.000
Rank: Sage of Myōboku
Health: 200 + 40
Summoning:
  • Wendigo Contract
  • Wendigo Arts
  • Toad Contract
  • Sage Mode
Abilities:
  • Taijutsu
  • NB Taijutsu / Kaito's Taijutsu [Non-Restricted]
  • Genjutsu
  • Ninjutsu
  • Kenjutsu
  • Fuuinjutsu [Advanced Fuuinjutsu]
  • Medical Ninjutsu
Fighting Styles:
  • Kung Fu
  • The Way of the Tomahawk
  • Whip Arts
  • Death Wind
Elements:
  • Water Release
  • Earth Release
  • Lightning Release
  • Wind Release
  • Fire Release
  • Gunpowder Release
  • Arctic Earth
  • Yang Release
Character Attributes:
  • Vitality Attribute: + 40 Health
  • Mind Attribute: + 15 to Ninjutsu & + 2 Base Speed
  • Dexterity Attribute: 14 Base Tracking
Attributes:
  • Mind: 8
  • Spirit: 4
  • Agility: 5
  • Dexterity: 6
  • Body: 4 (+ 1 Uzumaki)
  • Vitality: 0 (+ 1 Uzumaki)
Specialties:
  • Yang Specialist
  • Apex Tracker Specialist: x2.5 (Tracking: 35)
  • Mind's Keen Eye
  • Apex Handseal Specialist: Sealing Ninjutsu
  • Chakra Fortification: + 10 Chakra to Sealing Ninjutsu
  • Sage Mode Mastery: Sage Master & Apex Predator
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In the land of shinobi, there was a powerful sorcerer named Akhwera. He had spent his entire life in solitude, living as a hermit in a hidden cave deep in the mountains. For many years, he had been feared and respected by those who knew of him, but he had not emerged into the world for a long time.

However, one day, Akhwera felt a powerful disturbance in the world around him. He could sense the rise of a great evil, and he knew that it was his duty to help. So, he gathered his belongings and set out into the world, determined to do whatever he could to stop the darkness from spreading.

As he traveled across the land, Akhwera found that the world had changed greatly since he had last been out among the people. There were new technologies, new beliefs, and new ways of fighting that he had never seen before. But despite all of this, Akhwera remained focused on his mission.
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Scientific Ninja Tools:
( Kote ) - Gauntlet
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

(Zenyatta Kyutai) Zenyatta Orbs
Type: Tool
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent
Learned: https://animebase.me/threads/trading-some-nin-tech.771584/#post-21981356

  • Akhwera's arsenal has undergone a transformative evolution. His right arm, clad in the Gauntlet, grants him the ability to store and unleash techniques without the dependency on Chakra. On his left side, a mechanical limb has replaced his once-organic appendage, empowering him with the capability to absorb, retain, and discharge techniques. Complementing his augmentation, a cluster of small, orb-like drones hovers in close proximity, augmenting his combat prowess by delivering supplementary damage or mending his injuries. In addition, he bears a stockpile of smoke-flash bombs, ready to be deployed at a moment's notice.​

Body Seals:
(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

(Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time
Rank: S
Type: Seal breaking
Range: Short-mid
Chakra Cost: 20 (to break the seal)
Damage Points: 100
Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below)
Note: Useable once
Note: Must be placed on bio or stated at the begining of the battle.
Note: No fuuin jutsu for 2 turns
Note: Can only be used by those able to control natural energy.
Note: This takes up two of the users 3 jutsu for the turn.
Note: The natural energy acts purely as a blast of energy with no added characteristics.
Note: Can't use while in Sage Mode (or similar).

Custom Weapon:
Narushiru - Narsil
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [+20 to Kenjutsu techniques]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range [+1 range reach]. The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.

Void Artifacts:
(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Kigai) – Void: Harmed
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Whenever the user suffers 50 damage or more against themselves this Void Infused Artifact has a 60% chance of activating, granting the user a single Void Infusion and healing them for 20 Health Points instantly. If used in the months of November to February this Artifact’s reactive healing is increased from 20 Health Points to 40. This Artifact can activate once every two turns.

(Mukō: Noroi no Abuzu) – Void: Curse of Abzu
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes two stacks of Void Infusion; allows the user to steal all of their opponent’s stacks of Void Infusion within range. While this Void Infused Artifact is limited to long range, it can only be used within the same landmark.

(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.

(Mukō: Chikara Chūnyū) – Void: Energy Infusion
Type: Void Infused Artifact
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user successfully restores at least 10% of their maximum chakra pool in a single turn they have a 75% chance to gain a single Void Infusion.
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Biography Approved
Checked by Red-Robin
 
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