[CJ] Akasha and Baldy

Akasha

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(Doton/Katon: Gibil to Girra no adobento) - Earth/Fire Release: Advent of Gibil and Girra
Type: Offensive / Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: Advent of Gibil and Girra is a technique where user will firstly release doton chakra within their vicinity as to take a shape of two skulls with an opening at the lowest point of it. These two skulls would be approximetely the size of human heads and their properties would actually be the one of adhesive mud. As soon as the skulls have been formed, user will release katon chakra where they are placed, making it arise from the ground taking shape of two spirits, with two hands, levitating through the battlefield and filling in the previously made skulls. These spirits would be formed of solid fire chakra, being capable of withstanding the weight of mud that would act as a protector from other techniques, however at all times they will have intangible layer of fire flowing through them. Both Gibil and Girra are capable of going to mid range from the user before dispersing however they can only be made in vicinity to the user, aka short range. Each turn they are active, user will only be capable of performing techniques of fire release and his chakra would be drained by ten points. They can stay on the battlefield up to three turns and can be made only twice per battle, however never in consequent turns. Now both Gibil and Girra have their specific traits. Gibil, is mostly known for his solidity. He is capable of extending different parts of his body as to form different solid form of fire that will aid him in battle and that he is capable of relasing which will upon impact form explosion, albeit they can only reach short range. It could be swords, shields and similar. Their size can vary as well as the rank, going up to B rank. However in the case where the extension has been destroyed, the rank from which it was will also effect the rank of the spirit itself. The main attack of Gibil however is to actually condense itself into the mud skull which represents its base after which it will propel towards the target. Because of the highly condensed fire within the mud, upon impact with a solid object it will explode forming a maelstorm which would be of A rank. Gibil would actually prematurely detonate in case where wind based attack is coming his way which would actually just add onto fire because of oxygen feading the flames, making it envelop it before descending towards them (the person who used wind attack). Girra on the other hand, is different from Gibil. Its main property is the one of light. Because of the brightness of its fire, upon its forming, it will blind opponent for few moments as he needs to get used to to its illumination. It is less solid than Gibil, and its main use is to actually send projectiles of fire towards the target. Projectiles size at its peak can be 3 meters in diameter and their shape varies depending on Girra's feeling which are reflected upon them. Projectiles can be of either C or D rank, and it can only release up to 4 projectiles of C rank before dispersing completely. Both Gibil and Girra can in case of danger actually condense themselfs into skulls which represent the base of them as to defend from attacks coming their way. Their reforming however would drain user of the technique by ten chakra points.

Note: Can only be used twice per battle
Note: No technique of S rank or higher of fire release in the turn they are made.
Note: They can not be made in consequent turns.
Note: They can be on the battlefield up to three turns before dispersing.
Note: When it comes to elemental techniques, user can only use element of fire whilst they are active.
Note: User would be drained proportioned amount of chakra to the rank of the ability that the spirit uses. (e.g. if spirit uses a projectile of C rank, user would be drained by 15 chakra point and similar)
Note: Each ability they use will also count towards the three jutsus limit.
Note: The ability of condensing themself into the skull will cost 10 chakra points as well as reforming back to their original shape.
Note: The jutsu would take two slots of possible three upon its activation.
Note: Can only be Taught by Akasha

Ok so basically you would release chakra firstly in your vicinity and manipulating the earth with it whilst applying process of shape and nature manipulation you would cause two mud skulls to be materialised. As soon as you've done such, you would release katon chakra where they are placed forming two spirits as to fill in both skulls. They are both made of solid katon chakra although have an intengable layer of fire for extra effects LOL so they look prutty. >_> and not plain. The earth/fire combination was made so as to cancel out weaness of fire which is water and make destroying them harder. Each turn they are active you lose 10 chakra points and you can only mold katon chakra whilst they are on the battlefield.

They are named Gibil and Girra and both have different abilities. Gibil is solid and he can extend different parts of his body which he can use as to make offense. Also, keep in mind that this extentions upon impact create explosion. He can throw these extensions however depending on the rank of the said extension his rank would decrease as well. Gibil's main attac is to condense itself into the mud skull before descending towards the target. Now if you hit him with wind while he's in this form it'll consume the wind and then act to come down upon the one who used the wind technique. Making this incredibly dangerous for wind users.

Girra is quite different. It's main trait is the one of light and it would basically blind opponent for few moments as it is formed because they need to get used to its illumination. It can send forth projectiles which shape are reflected upon its feelings, reaching 3 meters in diameter (D-C rank, although usage of 4 C ranked projectiles would cause Girra to disperse due to consuming itself).

In danger, they can retreat into the skull which would cost you 10 chakra points.
 
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Baldy

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I do have a few questions.

For Gibil, and the wind technique thing, does the rank of the wind technique matter? Like, would it inhibit the construct's ability to do its exploding stuff?
Also, for the last sentence, I'm unsure as to how to interpret it. Do the techniques reform after taking damage in its 'retracted' form? Or are they weakened?

The restrictions on this technique really undermines and counteracts the many versatile uses I have for this technique. It is very unique in that it can be used however you like. The restrictions are a bit heavy though ,_,

Other than that, I think we can move on after you answer my questions.
 

Akasha

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Well rank of wind techniques doesn't matter that much, although bigger the wind jutsu used against the said construction bigger will be the maelstrom made. (this is a shitty situation for wind users due to how you can position Gibil)

Once reformed they are weakened, following elemental w&s. Of course when retracted into the skull, fire would be protected with a layer of earth which would be one to take damage.

Also I am thinking of updating this jutsu in near future as to make some changes z_z"
 

Akasha

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(Katon: Belenos no buresu)- Fire Release: Breath of Belenos
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A (+20 to Fire/Lightning techniques)
Description: This technique utilizes the ash variant(similar to that of the Fire Release: Ash Pile Burning technique) of the Fire element. With the performance of a single hand seal, the user is able to either expel a plume of superheated ash, or create it, and thereafter having it erupt from the ground in a desired location. On its own, this plume of ash can do little harm to the opponent. At best, it can cause minor burns that would do nothing more than to distract an opponent momentarily. However, this technique’s true value comes to light when it is used in conjunction with other techniques in a supplementary manner. Given the highly flammable and explosive nature of ash, this makes it ideal for it to be used in conjunction with Fire/Lightning based techniques. The flames/sparks would serve to ignite the ash, thereby creating additional flames to augment both Fire/Lightning techniques(+20 in damage). Fire techniques would increase in magnitude with the addition of more flames, whilst lightning techniques would mesh well with Fire due to both elements belonging to the Yang element. This technique can also be combined with other elements, such as Earth and Wind. Since these elements are not capable of igniting the ash, the ash would simply serve to cloak the techniques, whilst providing no boost in damage at all other than allowing the original techniques to cause minor burns. By cloaking the techniques in ash, this makes them extremely prone to ignition. Upon any contact with Fire/Lightning etc. techniques, the ash would immediately explode violently, causing damage to its surroundings. The scale of the explosion is proportional to the rank of the technique that triggered the ignition(eg. B-rank lightning would result in a B-rank explosion of fire). This makes it extremely dangerous for the opponent to counter these Earth/Wind techniques with Lightning/Fire as it may trigger an explosion that could prove to be hazardous to the opponent. This technique can also be used to cloak other elements, so long as it is logical. Water will not work as the liquid would simply douse the flames as they ignite. Due to this technique’s supplementary nature, it can be triggered extremely quickly; it can be performed almost in conjunction with the previous technique, with both techniques being performed in the same timeframe.

Notes:

-Can only be used 4x per battle

With a single hand seal you can increase capabilities of other elemental techniques used with ash. :) No questions.
 

Akasha

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Never in my life have I seen such a Godly like written cj. Honestly, you should receive an award for just how good the said cj is. The uses are limitless. Just good job. I am honored to be able to learn it from you.
 
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