[Nin] {AE} Iron Sand

Squidy

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I chose to learn iron sand due to its versatility in movement as well as object creation. Its an element that can be summoned fourth from the earth by those with a magnetic ability leading towards vast range usage on the field. The coolest thing I like about iron sand is its structural ability to compact close like a solid and yet turn loose like a liquid when changing form.
 

Detective L

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Cool, anyway, Iron Sand is pretty simple. I'll briefly explain, and I just want you to analyze it.

(Jiton: Satetsu No Jutsu) - Magnetism Release: Iron Sand Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Description: The user creates small weapons and defenses out of iron sand. The sand can be released from sand in the users possession or from the ground nearby.

A technique where you will create small weapons, or defenses, made of Iron Sand. These can be made from Iron Sand in your possession, or from the ground. Quite simple.

( Jiton: Satetsu Niwakaame ) - Magnetism Release: Iron Sand Scattered Showers
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user by manipulating their iron sand will create several large senbon about one meter and half long in the air that then rain down upon the opponent piercing them. The sand can be released from sand in the users possession or from the ground nearby.

A technique where you will focus your chakra into Iron Sand, and create several large senbon, which rain down upon the opponent.
 

Squidy

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The first one is a very useful technique that gives one the ability to create small weapons and defensives, its form up to the users will, from the user or the ground nearby leading me to think that its creation limit is within short range but can reach to mid. range.

Another technique with a similar description but deals with senbon creation within the air close range. The senbons are then aimed towards the opponent descending down upon them like a shower of rain.

Both techs leave the creation amount unnumbered but starting at D rank I dont know if it'll matter.
 

Detective L

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Yeah, its not a lot for D rank.

(Jiton: Satetsu No Tate) - Magnetism Release: Iron Sand Shield
Rank: C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: A shield made of iron sand that is perfect for defense from lesser attacks. The sand can be released from sand in the users possession or from the ground nearby.

A technique where you will a shield of Iron Sand. This can be made from the ground, or from any Iron Sand in your possession.

( Jiton: Satetsu Chēn ) - Magnetism Release: Iron Sand Chain
Rank: C
Type: Offensive, Defense
Range: Short
Chakra cost: 15
Damage points: 30
Description: By manipulating their iron sand, the user creates several spikes of iron sand to rise up from the ground that surround them and reaches up to several meters tall. These spikes can act as both an attack and defense against enemy or certain incoming attacks such as Taijutsu or ninja tools.

A technique where you will manipulate your chakra and focus it into Iron Sand, and create several spikes of Iron Sand. These rise from the ground, and can be used both for attack and defense.
 

Squidy

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Sorry for the delay? :(

The first jutsu is pretty simple. It gives the user the option of creating a rudimentary shield for defending. The fact that the shield can be created from the user gives them an advantage in terms of initiation of the defense that way, but being that it's a basic technique the shield can be only made so big.

The second technique is a ground based attack that can allows the user to possibly defend and attack in one go depending on their skills. I like it! Even though the technique's range is limited, stopping the jutsu from reaching full lethality imo, its defensive capabilities are superior as it covers the user.
 

Detective L

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It's alright. Welcome back.

( Jiton: Satetsu Sanmyaku ) - Magnetism Release: Iron Sand Mountain Range
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By manipulating their iron sand the user can then create a wall of iron sand in front of them and then cause several small variable spikes to protrude from the wall and striking the opponent.

A technique where you will manipulate your Iron Sand, and then create a wall of Iron Sand in front of you. You will then cause several spikes to protrude from said wall, into the opponent.

(Jiton: Satetsu Supaiku) Magnetism Release: Iron Sand Spike
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Nearby iron sand begins to gather and create a long spike that can easily pierce through an enemy at short range or hurled at a close target at mid-range.

A technique where you will gather your Iron Sand, and basically create a long spike from it, that can be used to pierce the opponent, or to be hurled towards the opponent.
 

Squidy

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The first technique is awesome sensei! A move which can let you mask your following movements while attacking the opponent within range. Restricted only to short range, a huge bummer, this jutsu can be used to keep your opponent at a distance, while attacking them, as well as allow the user to possibly escape in order to create some distance. A move I will keep in mind while fighting.

The description of the second tech was kinda tricky but I think I got it. So basically the creation of the iron spike happens within close range of the user, making this move very lethal for unaware opponents within said range, but can also be used as a projectile that fires off at opponent's within mid.range. I like this move bcz one can create said iron spike within mid.air or wherever in short range since one has to gather the sand into one.
 

Detective L

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Indeed, good job.

( Jiton: Satetsu Daigan ) - Magnetism Release: Iron Sand Great Sphere
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: By manipulating their iron sand the user releases iron sand around them and creates a large dome that protects them from incoming techniques.
Note: Can only be used by Sasori with the Sandiame Kazekage puppet or by Sandiame Kazekage.

A technique where you will manipulate your Iron Sand, and basically create a dome around you. This can be used to protect you, basically.

( Jiton: Satetsu Kesshū Raku ) Magnetism Release: Iron Sand Gathering Assault Drop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: Sasori uses the Third Kazekage to create the Giant Hammer and drop it on the opponent. The Third Kazekage can use this technique will normal manipulation.
Note: Can only be used by Sasori or The Third Kazekage Biography.

A technique where you will create a giant hammer made of Iron Sand, and basically drop it on the opponent. Crush them beneath its weight.
 

Squidy

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A simple defensive technique that creates a fixed structure as a means for protection. Being that the structure is fixed and the user stays within the dome after its creation I'm guessing that its a 1 turn defense and not one that lasts. A next downside that I picked up as well is the fact that the user of this tech will be left susceptible to ground based techniques.

A quite "smashing" technique Sensei. Another simple jutsu that allows one to create a massive attack within short range leaving not much space to react. I can see myself combining this jutsu with some close quarter combat in order to distract the opponent while making the hammer of doom. Maybe the shadow of this jutsu forming on the ground will be a give away to the opponent in peril, but heck, I have a Nara/Iron Sand bio regardless so the moe shadow the moe problems.

Also sensei, I didn't know I could use those techs bcz they were bio restricted, cool.
 

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From what I understand, you have ranked up!

(Jiton: Satetsu Dokusutoraiku) Magnetism Release: Iron Sand Venom Strike
Rank: A
Type: Attack
Range: Short-Mi
Chakra Cost: 20
Damage Points: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.

A technique where you will concentrate a large amount of Iron Sand in the air, and basically just form it into a massive spike. This aims to impale the opponent. Pretty simple.

(Jiton: Satetsu Supaikumori) Magnetism Release: Iron Sand Spike Forest
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.

A technique where you will cause a massive amount of spikes to emerge from beneath an area, like beneath the opponent, and impale them.
 

Squidy

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From what I understand, you have ranked up!

(Jiton: Satetsu Dokusutoraiku) Magnetism Release: Iron Sand Venom Strike
Rank: A
Type: Attack
Range: Short-Mi
Chakra Cost: 20
Damage Points: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.

A technique where you will concentrate a large amount of Iron Sand in the air, and basically just form it into a massive spike. This aims to impale the opponent. Pretty simple.

(Jiton: Satetsu Supaikumori) Magnetism Release: Iron Sand Spike Forest
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.

A technique where you will cause a massive amount of spikes to emerge from beneath an area, like beneath the opponent, and impale them.
Two good ranged techs, the first being an aerial based strike while the latter stems from the ground below the target. I see that spikes are the theme of iron sand, and both techniques display the AE's range in terms of creation. Two great techniques!!
 
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