[YY] Ad Astra(Yin)

Skorm

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You slam your hand to do MEC and you'd have to concentrate and hold your hands for you to see it through. You don't have the time for the additional handseal required for Hungry Ghost.


Hungry Ghost is def a debuff so you can only add one more boost. Also you can create up to five dragons but two can be retained and controlled for multiple turns. Once you send the other three towards an opponent, they act as mere projectile and can't be recalled.

The dragons act independently so they have some sort of sentience. You can have two drags with same element.

Any other question?
Oh.. MEC = Moving Earth Core, i gotcha.

Yeah i thought it'd be way to overpowered if the hungry ghost element in that technique didn't count as a debuff already. Makes sense. Oh okey, so they are becoming regular "techniques" then i see. Can these dragons be caught in a genjutsu if they have some sort of sentience?
 

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No hey can't be put in a genjutsu.

They last until destroyed.

(Inton Modo) - Yin State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin can enter this mode to elevate their prowess but only in their spiritual capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 4 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s techniques become strong enough to hypnotizes and almost completely control their opponent’s actions like Kotoamatsukami. The user also gains a nigh impenetrable spiritual defense through the shifting of balance, making him immune to any A rank and below Genjutsu none Doujutsu or Yin Genjutsu and a complete defense of up to S rank for other spiritual/mental based abilities ( not counting ones that deal physical damage ). The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

The pinnacle technique of Yin. Note that in this technique, applying the concept of ratios, you reduce your Yang to the absolute minimum you can without endangering your life. What are your thoughts on this technique?
 

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No hey can't be put in a genjutsu.

They last until destroyed.

(Inton Modo) - Yin State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin can enter this mode to elevate their prowess but only in their spiritual capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 4 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s techniques become strong enough to hypnotizes and almost completely control their opponent’s actions like Kotoamatsukami. The user also gains a nigh impenetrable spiritual defense through the shifting of balance, making him immune to any A rank and below Genjutsu none Doujutsu or Yin Genjutsu and a complete defense of up to S rank for other spiritual/mental based abilities ( not counting ones that deal physical damage ). The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

The pinnacle technique of Yin. Note that in this technique, applying the concept of ratios, you reduce your Yang to the absolute minimum you can without endangering your life. What are your thoughts on this technique?
So this is the technique that lets you counter the otherwise un-counterable genjutsu arsenal of the Mangekyou and other Yin enforced genjutsu without having Mangekyou yourself or is a hacker.

You get 4 TSB’s which is nice and a weapon with their properties(the Yin TSB’s that is). The main thing you access in this state is the Kuninotokotachi technique which i assume we’ll go over separately. You gain a passive immunity to non-ocular genjutsu up to A rank, which makes hungry ghost a good technique to use in unison to debuff all the opponents techniques by one rank. You also gain immunity towards other spiritual techniques such as Yamanaka up to S-rank.
 

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Pls look at the restrictions. Give it a read. Too much? What are the things you could put in place to avoid or manage this restrictions
The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
Honestly, i never use taijutsu in battle so for me personally its not that big of a restriction. You cannot use Yang(which i dont have anyway) during this mode but imagine itd be the same with Yang state but reversed. It lasts quite long so no biggie there other than it can only be used once per battle so timing is key.
I guess if you have both Yin and Yang you need to state on your bio what state you can use. The drawbacks when this mode ends are quite harsh though. 10 turns cooldown for other Yin/Yang techs is absurd. Using only A-ranks for 5 turns is doable if you used this with a clone huehue.
 

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Okay, I'm glad you didn't miss that.


( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.
 

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Okay, I'm glad you didn't miss that.


( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.
Okey so, this is a (passive?) technique that is only active during Yin state. It lets your genjutsu become extremely potent as well as letting you reverse even the strongest genjutsu such as tsukiyomi. This technique also renders an opponent(s) effect of perception of the users genjutsu by nulling weak points in one’s technique by cancelling out their thought process of sudden environmental shifts. Very strong indeed. It does cap at mid-range though, but what happens if the user had genjutsu range specialty?
 

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Yea but it does count as a move when you reverse a mangekyou genjutsu. Don't think the genjutsu range affects this.

(Inton: Gudodama) Yin Release: Truth Seeking Ball
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 70 (-140 to opponent on contact)
Damage: N/A
Description: This is a version of the Truth Seeker Ball capable only to users within the Yin State. These orbs possess the five nature elements plus the user’s Yin Release chakra. The ratio of Yin chakra that exists within these orbs is greater than that of the parent technique and thus has more spiritual qualities to compensate for the lack of Yang and natural energy. These orbs are around the size of a fist and are dim, translucent, and gray/black. These orbs are malleable like the parent jutsu due to the collection of nature chakra within them, however they interact less with matter because of their spiritual qualities. As a result these orbs have the ability to absorb chakra and energy (minus natural energy). These orbs can absorb chakra from ninjutsu be it energy or physical matter based. As well, if anybody beside the user comes into contact with the orbs, their chakra will be absorbed into the orbs. Only techniques exceeding forbidden rank in strength (100 damage and higher) can overwhelm the orbs enough to destroy them. Like the parent technique the user can still generate various shapes and objects as well as interact with them physically and command them up to mid-range. The user can also expand these orbs to create a mid-range level explosion that absorbs the chakra in the area. With a single hand seal, the user can take the chakra from one of the orbs and uses the chakra to boost theirselves or others which will increase the rank of their techniques by one on jutsu up to S rank while adding +20 damage to Forbiddens. This application can be used twice (only once on themselves), sacrificing up to two spheres which do not regenerate. The application can only be used once every three turns, however. Again, like the parent technique the user can only manipulate the jutsu for 2 turns at a time before they go on standby. After using one of the orbs to boost their chakra, they cannot use the orbs for 3 turns.
Note: The orbs are created when the user enters Yin State and last until destroyed or when Yin State ends.
Note: The user can command the orbs up to mid-range, beyond that they cannot actively manipulate them other than to call them back. If the orbs go beyond 20 meters, they will remain stationary until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in a fashion of their choosing upon creation.
 

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Yea but it does count as a move when you reverse a mangekyou genjutsu. Don't think the genjutsu range affects this.

(Inton: Gudodama) Yin Release: Truth Seeking Ball
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 70 (-140 to opponent on contact)
Damage: N/A
Description: This is a version of the Truth Seeker Ball capable only to users within the Yin State. These orbs possess the five nature elements plus the user’s Yin Release chakra. The ratio of Yin chakra that exists within these orbs is greater than that of the parent technique and thus has more spiritual qualities to compensate for the lack of Yang and natural energy. These orbs are around the size of a fist and are dim, translucent, and gray/black. These orbs are malleable like the parent jutsu due to the collection of nature chakra within them, however they interact less with matter because of their spiritual qualities. As a result these orbs have the ability to absorb chakra and energy (minus natural energy). These orbs can absorb chakra from ninjutsu be it energy or physical matter based. As well, if anybody beside the user comes into contact with the orbs, their chakra will be absorbed into the orbs. Only techniques exceeding forbidden rank in strength (100 damage and higher) can overwhelm the orbs enough to destroy them. Like the parent technique the user can still generate various shapes and objects as well as interact with them physically and command them up to mid-range. The user can also expand these orbs to create a mid-range level explosion that absorbs the chakra in the area. With a single hand seal, the user can take the chakra from one of the orbs and uses the chakra to boost theirselves or others which will increase the rank of their techniques by one on jutsu up to S rank while adding +20 damage to Forbiddens. This application can be used twice (only once on themselves), sacrificing up to two spheres which do not regenerate. The application can only be used once every three turns, however. Again, like the parent technique the user can only manipulate the jutsu for 2 turns at a time before they go on standby. After using one of the orbs to boost their chakra, they cannot use the orbs for 3 turns.
Note: The orbs are created when the user enters Yin State and last until destroyed or when Yin State ends.
Note: The user can command the orbs up to mid-range, beyond that they cannot actively manipulate them other than to call them back. If the orbs go beyond 20 meters, they will remain stationary until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in a fashion of their choosing upon creation.
Indeed.

On to these TSB's. They don't deal any damage whatsoever which is quite lame but instead focuses on pure defense and absorbs techniques which shields the user from ninjutsu while they go into Yin state, which basically shields them from spiritual techniques. This creates a very good defense in the Yin state and they reminds us of the dark release abilities even though these orbs cannot be "converted" and fired back at the origin. They can boost techniques damage quite decently but that sacrifices half of the orbs which makes it extremely important to time it correctly. But in all honesty, these orbs feel like are meant entirely for defensive purposes..
 

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(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
 

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Last technique and probably the most powerful one. The border jail technique is quite similar to this when it comes to not knowing that its even there which makes this technique quite frightening. Onto what it can do is to interact with physical entities while it itself must be in its physical form which debuffs the opponent for each tile the hands touches them. Well in the cases where the opponent cannot see this thing its extremely deadly and quite uncounterable. Of course the effects of being touched by this technique the first time damages ones spirit and results in the inability to use high-end genjutsu. Touched twice makes you unable to use more than one move per turn(yikes). A third time leads to uncounciousness. Not sure that has ever happened in battle but still. Again, no ocular power can spot this spirit but one needs yin/yang.
 
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