[HA] Aburame.

Alyx

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So let's get straight to it. Tell me about the aburame abilities, canon-wise.
The Aburame Clan are a set of ninjas from the Land of Fire. They utilize a special set of insects called Destruction Bugs to aid them in combat. The insects in question are semi sentient creatures that live with their host in a symbiotic relationship. By allowing the insects a home and food source being chakra, the user can control the insects to fight on their behalf. The Aburame then controls the swarm to take on various forms such as limbs, constructs etc. The bugs themselves are also able to absorb chakra and sense it.
 

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Correct. Similarly we have seen other ninja use other insects such as bees (Kamizuri iirc).
On top of this we have seen several different type of Aburame within the clan. The most notible was Toroi who had nanoscopic bugs which basically acted like a virus/bacteria once touching an opponent. One could reason that we disnt see them used as flying is that because theyre so small, simple small breezes wpuld blow them away.

Ok lets start with simple techs and build up. Give me a small description of the tech and either a pro or con to demonstrate you understand. Feel free to ask any questions.

( Mushi Supai no Jutsu ) Insect Spying Technique
Type: Supplementary
Rank: D
Range: Short - Long
Chakra cost: 10 (-5 per turn active)
Damage points: N/A
Description: By linking themselves to their insects, they are able to see and hear what they experience, providing a long-range and relatively safe and inconspicuous way to gather intel. The user is also able to tell when their bugs have been killed.
Note: Can only be used by Aburame Clan ninjas.

( Kikaichu Tsukamu no Jutsu ) Destruction Bug Grapple
Type: Offensive
Rank: D
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will grab the enemy with destruction bugs and will then flip the enemy and slam them into the ground.
Note: Must be a member of the Aburame Clan.

( Kikaichu Misairu no Jutsu ) Destruction Bug Projectile Technique
Type: Offensive
Rank: D
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will send a cloud like projectile of destruction bugs at the enemy.
Note: Must be a member of the Aburame Clan.
 

Alyx

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Correct. Similarly we have seen other ninja use other insects such as bees (Kamizuri iirc).
On top of this we have seen several different type of Aburame within the clan. The most notible was Toroi who had nanoscopic bugs which basically acted like a virus/bacteria once touching an opponent. One could reason that we disnt see them used as flying is that because theyre so small, simple small breezes wpuld blow them away.

Ok lets start with simple techs and build up. Give me a small description of the tech and either a pro or con to demonstrate you understand. Feel free to ask any questions.

( Mushi Supai no Jutsu ) Insect Spying Technique
Type: Supplementary
Rank: D
Range: Short - Long
Chakra cost: 10 (-5 per turn active)
Damage points: N/A
Description: By linking themselves to their insects, they are able to see and hear what they experience, providing a long-range and relatively safe and inconspicuous way to gather intel. The user is also able to tell when their bugs have been killed.
Note: Can only be used by Aburame Clan ninjas.

( Kikaichu Tsukamu no Jutsu ) Destruction Bug Grapple
Type: Offensive
Rank: D
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will grab the enemy with destruction bugs and will then flip the enemy and slam them into the ground.
Note: Must be a member of the Aburame Clan.

( Kikaichu Misairu no Jutsu ) Destruction Bug Projectile Technique
Type: Offensive
Rank: D
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will send a cloud like projectile of destruction bugs at the enemy.
Note: Must be a member of the Aburame Clan.
Alright so for the first technique the user basically creates a connection between themselves and their insects. This allows the user to hear and see what their insects does. Pros? Perfect for NW spying, so ig you want to send a bug to investigate somewhere without going there yourself you can use this. Con? Its not really useful in battle at all times but can provide some coverage.

Next one allows the user to control their bugs to grapple the opponent and flip them into the air and then slam em down. No pros that are not worthing due to this techniques' sheer simplicity. Main con is the range.

The user releases a cloud shaped swarm of bugs at the opponent. Again no real pro aside from the range and no real con. Its just a basic move xD
 

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Tbh with the first one, also can see if youre in a visual gen by looking through your bugs senses.

( Mushi Bashira no Jutsu ) Insect Pillar Technique
Type: Offensive
Rank: D
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will turn the bugs into a pillar that will erupt from the ground to strike the opponent before returning to their normal swarm form. The pillar grows near but not directly beneath the opponent.
Note: Must be a member of the Aburame clan.

( Aburame no Jutsu: Bara Bara ) Insect Tecnique: Splicing

Type: Supplementary
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: Splicing is a chakra signal that allows the user to command an active swarm to split apart, while maintaining an active structure. By splitting an active swarm in factors of two ( 2) , the user is granted a greater flexibility in evading a colision with an obstacle, by sacrificing the individual power of each part. The number of divisions increases the higher the rank of the structure, the bottom line is that no spliced structure can be lower than E rank. The overall strength and characteristics of the swarm is kept, it's just the power and mass that is divided in several parts.

Note: D can be spliced in 2 E ranks, C can be spliced in 2 D Ranks and 4 E Ranks, and so on...
Note: Courtesy of Panthalassa

( Kikaichu Masu Misairu no Jutsu ) Destruction Bug Mass Projectile Technique
Type: Offensive
Rank: C
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user sends a bigger version of Destruction Bug Projectile Technique dealing more damage to the target.
Note: Must be a member of the Aburame clan.
 

Alyx

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Ohh good obersation considering they are immune to it too. That however is only if I already have it applied. Anyways first technique is a simple one. Nothing unique about it xD. It has the insects form into a pillar to attack the opponent. It’s range is a con usually but gotta remember that once the swarm is near them it still can be controlled to perform the move.

The second move is an interesting one. It can be used for dodging moves for your insects but also can be used in ways to divide the swarm up into lower ranks and shit. It really has no glaring cons that would make it terrible. It’s an honest to god simple technique but has many applications it can possibly achieve.

The last technique is just an slightly stronger version of the previous technique xD
 

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Ok next techs:

(Mushi Masu Bashira no Jutsu) Bug Mass Pillar Technique
Type: Offensive, Defensive
Rank: C
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: The user summons many Kikaichu bugs to form several pillar that grow closer to multiple enemies and can strike them off balance. The bugs come from the ground but do not come from directly under the opponents.
Note: Must be a member of the Aburame Clan.

( Kikaichu Kaku no Kagai ) Destruction Bug Aerial Assault
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user creates a cloud of bugs underneath the opponent lifting them up into the air and then many spheres of bugs will strike the opponent sending them crashing into the ground.
Note: Must be a member of the Aburame Clan.

( Jinteki Mayu no Justu ) Human Cocoon Technique
Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15
Damge points: N/A
Description: The user will create a silk cocoon around themselves to either spy or hide themselves from the enemy. For optimum use, use in a Forest or wooded area.
Note: Must be a bug user

As before, analyze, describe, pros cons.
 

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Well the first one doesn't seem like much of a useful move outside of some situational uses. The most prominent one is making the opponent go off balance. Nothing unique or special worth mentioning as far as I can see. It also doesn't do damage which in itself is a con.

Make a cloud of bugs, they swarm and strike down a target. Pretty simple, no pros worth noting but cons are the opponent can still easily avoid this move.

Makes a silk cocoon made of chakra. It's pretty useless in a fight but in NW can be really neat for espionage purposes.
 

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Lets keep it going. Most if not all your reasonings have been accurate so far.
Remember most of these techniques would be great in taijutsu as your bugs are capable or moving around on their own.

( Mushi Bunshin ) Bug Clone
Type:Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: Creates a clone of the user out of bugs.
Note: These bugs can used bug techniques up to C rank.
Note: Must be a bug user to use this jutsu.

( Tetsuzankō ) Iron Mountain Leaning
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After creating an insect clone, the user and the clone run towards the opponent and simply tackle them. The force of this attack is strong enough to send the target flying away from them

( Mushi Yose ) Bug Summoning
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description:The user creates a web of chakra after placing their hand on an object or surface. Any bugs in the nearby area will come to this web. Bugs are obviously more prevalent in forested areas and grasslands than in deserts or lakes.
Note: Must be a bug user to use this jutsu.
 

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Simple bug clone jutsu. Weaker shadow clone variant xD but always good to have an extra hand in battle. It's pretty good for someone like me who loves to have multiple bodies in play.

A simple charging tackle to the opponent. No real pros or cons aside from the slow damage. It also costs chakra for w.e reason too lmao.

You use this technique to summon other bugs that might be nearby. Can be very useful depending on your contracts as for example I can call forth some ladybugs towards Shinobu etc.
 

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Alright onto B ranks.

Just let me know if there's anything you dojt understand or need to ask.


( Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique
Type: Offensive, Supplementary
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will control their insects, send them underneath their opponent and then cover the target, sucking their chakra dry. Despite the name, this is not a Genjutsu, but rather named after the confusion of the target, seeing the hazy dance the swarm will perform around them, and dizziness coming from the rapid chakra drainage. This drains chakra twice as much as the average technique.
Note: Must be a member of the Aburame clan
Note: Can only be used once every three turns, three times in all.

( Kikaichu Enkai no Jutsu ) Destruction Bug Ocean Technique
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates the destruction bugs to form a large airborne cloud that decends on the enemy and beats them on impact.
Note: Must be a member of the Aburame Clan.

( Kikaichu Haku no Jutsu ) Destruction Bug Fade Technique
Type: Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will call forth destruction bugs from all around him to then engulf the enemy in a small barrier that implodes on them.
Note: Must be a member of the Aburame Clan.
 

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Alright onto B ranks.

Just let me know if there's anything you dojt understand or need to ask.


( Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique
Type: Offensive, Supplementary
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will control their insects, send them underneath their opponent and then cover the target, sucking their chakra dry. Despite the name, this is not a Genjutsu, but rather named after the confusion of the target, seeing the hazy dance the swarm will perform around them, and dizziness coming from the rapid chakra drainage. This drains chakra twice as much as the average technique.
Note: Must be a member of the Aburame clan
Note: Can only be used once every three turns, three times in all.

( Kikaichu Enkai no Jutsu ) Destruction Bug Ocean Technique
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates the destruction bugs to form a large airborne cloud that decends on the enemy and beats them on impact.
Note: Must be a member of the Aburame Clan.

( Kikaichu Haku no Jutsu ) Destruction Bug Fade Technique
Type: Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will call forth destruction bugs from all around him to then engulf the enemy in a small barrier that implodes on them.
Note: Must be a member of the Aburame Clan.
No questions here!
 

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( Kikaichu Kurumu Nami no Jutsu ) Destruction Bug Engulfing Wave Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user manipulates the destruction bugs to form a giant pillar that then collapses into a wave that engulfs the enemy. The bugs then turn into a whirlpool dragging the enemy into the ground before turning into a pillar that emplodes. The bugs start off at short range.
Note: Must be a member of the Aburame clan.

( Kikaichu Tsumoji no Justu ) Destruction Bug Typhoon Technique
Type: Offensive, Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will use their destruction bugs to form a funnel that traps the victim, spining them around violently and then throws them away.
Note: Must be a member of the Aburame clan.

( Mushi Kame no Jutsu ) Insect Jar Technique
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will use destruction bugs living in the user's body as a shield by having them fly in a dome shape at high speed. It is similar to the Hyuga clan's Eight Trigrams Palms Heavenly Spin.
The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force.
Note: Must be a member of the Aburame clan.

keep going
 

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( Kikaichu Kurumu Nami no Jutsu ) Destruction Bug Engulfing Wave Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user manipulates the destruction bugs to form a giant pillar that then collapses into a wave that engulfs the enemy. The bugs then turn into a whirlpool dragging the enemy into the ground before turning into a pillar that emplodes. The bugs start off at short range.
Note: Must be a member of the Aburame clan.

( Kikaichu Tsumoji no Justu ) Destruction Bug Typhoon Technique
Type: Offensive, Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will use their destruction bugs to form a funnel that traps the victim, spining them around violently and then throws them away.
Note: Must be a member of the Aburame clan.

( Mushi Kame no Jutsu ) Insect Jar Technique
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will use destruction bugs living in the user's body as a shield by having them fly in a dome shape at high speed. It is similar to the Hyuga clan's Eight Trigrams Palms Heavenly Spin.
The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force.
Note: Must be a member of the Aburame clan.

keep going
Pretty basic shit honestly, I do like the last one being an attempt to the rotation but lowkey it's not as good still.
 

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Kikaichu Sanagi no Jutsu ) Destruction Bug Pupa Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will have their insects form a tornado that traps the opponent and then the user will move into the tornado and command some more bugs to crush into the opponent.
Note: Must be a member of the Aburame clan.


( Hijutsu: Mushi Miyu ) Secret Technique: Insect Cocoon
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage points: N/A
description: After performing the required hand seals ( Ox > Dog > Bird > Ram ) the user will increase the speed of his/her insects' development. As the user's body is already a hive of sorts for the insects, the user will encase himself in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of bugs. However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable. This allows bug techniques to temporarily acquire one of the three: Elemental strength against a particular element; Double the chakra stolen upon contact; or decrease the cost of Bug Techniques by half, with the same efficiency.
Note: Effects last for 5 turns.
Note: Can only be used 3 times per battle.
Note: Must be a member of the Aburame clan and wait 1 turn for development of Bugs.

( Hijutsu: Mushi Tsukene ) Secret Technique: Insect Root
Type: Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will send their insects that form roots and entangle the opponent. The insects will then explode causing damage to the target.
Note: Must be a member of the Aburame clan.
 

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Kikaichu Sanagi no Jutsu ) Destruction Bug Pupa Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will have their insects form a tornado that traps the opponent and then the user will move into the tornado and command some more bugs to crush into the opponent.
Note: Must be a member of the Aburame clan.


( Hijutsu: Mushi Miyu ) Secret Technique: Insect Cocoon
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage points: N/A
description: After performing the required hand seals ( Ox > Dog > Bird > Ram ) the user will increase the speed of his/her insects' development. As the user's body is already a hive of sorts for the insects, the user will encase himself in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of bugs. However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable. This allows bug techniques to temporarily acquire one of the three: Elemental strength against a particular element; Double the chakra stolen upon contact; or decrease the cost of Bug Techniques by half, with the same efficiency.
Note: Effects last for 5 turns.
Note: Can only be used 3 times per battle.
Note: Must be a member of the Aburame clan and wait 1 turn for development of Bugs.

( Hijutsu: Mushi Tsukene ) Secret Technique: Insect Root
Type: Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will send their insects that form roots and entangle the opponent. The insects will then explode causing damage to the target.
Note: Must be a member of the Aburame clan.
All looks good; no concerns.
 

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Tsumu Hensei no Jutsu ) Spindle Formation Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user has his bugs attack the target in a spiraling motion to confuse the target.
Note: Must be a member of the Aburame clan.

( Mushi Jamingu no Jutsu ) Wicked Insect Folk Tools Technique
Type: Supplementary
Rank: B
Range: Short – Long
Chakra cost: 20
Damage points: N/A
Description: The user utilizes a large amount of their destruction bugs and has them spread over a wide area around the user. The bugs then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type ninjas' chakra-sensing ability, as the insects' irregular distribution and large grouping of the bugs result in the creation of numerous 'false images', making it more difficult to distinguish the user's exact and actual location.
Note: Can only be used by a member of the Aburame clan.

( Aburame no Jutsu: Mayu ) Aburame Technique: Chrysalis

Type: Offensive/Defence/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Chrisallys is a variant of the Human Cocoon Technique, where the user produces silk to create a large hanging cocoon around oneself. This technique is considered a more hands on approach and malleable application of that concept, shooting tendrils of silk from one's hand or any other part of the body, which can be used to grapple or wrap around an opponent. With one one-handed handseal, the user is able to summon either a coating of small needles or papertags, while the tendrils are being shot from the other hand.

Note: Requires the user to wait 1 turn in between usages.
Note: Silk follows the same S&W as Aburame insects.
Note: Courtesy of Panthalassa
 

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Tsumu Hensei no Jutsu ) Spindle Formation Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user has his bugs attack the target in a spiraling motion to confuse the target.
Note: Must be a member of the Aburame clan.

( Mushi Jamingu no Jutsu ) Wicked Insect Folk Tools Technique
Type: Supplementary
Rank: B
Range: Short – Long
Chakra cost: 20
Damage points: N/A
Description: The user utilizes a large amount of their destruction bugs and has them spread over a wide area around the user. The bugs then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type ninjas' chakra-sensing ability, as the insects' irregular distribution and large grouping of the bugs result in the creation of numerous 'false images', making it more difficult to distinguish the user's exact and actual location.
Note: Can only be used by a member of the Aburame clan.

( Aburame no Jutsu: Mayu ) Aburame Technique: Chrysalis

Type: Offensive/Defence/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Chrisallys is a variant of the Human Cocoon Technique, where the user produces silk to create a large hanging cocoon around oneself. This technique is considered a more hands on approach and malleable application of that concept, shooting tendrils of silk from one's hand or any other part of the body, which can be used to grapple or wrap around an opponent. With one one-handed handseal, the user is able to summon either a coating of small needles or papertags, while the tendrils are being shot from the other hand.

Note: Requires the user to wait 1 turn in between usages.
Note: Silk follows the same S&W as Aburame insects.
Note: Courtesy of Panthalassa
Love em, no questions here. *Misses Lili*
 

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Lets continue

( Hijutsu: Mushimuma ) Secret Technique: Insect Bog
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user sends their insects to encase the opponent from underneath them, the insects then lift the opponent into the air and crushes them.
Note: Must be a member of the Aburame clan.

( Hijutsu: Mushidama ) Secret Technique: Insect Sphere
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: By using the destruction bugs, members of the Aburame clan release their bugs into the air. Once the bugs sense an enemy presence, they will all gather on the enemy and cover him completely, and begin draining his chakra. This technique is very hard to avoid at short range.
Note: Must be a member of the Aburame clan.

( Kikaichu Hisame no Jutsu ) Destruction Bug Hail Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will release thousands of destruction bugs from his body into the air. On their Command, the insects attack the opponent in 5 waves. The insects, in turn, coalesce into large clouds and rain down on the opponent causing tremendous damage.
Note: Must be a member of the Aburame clan.
 
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