[Tai] Abcdefgh

Xylon

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o-o let's recap Taijutsu. What is Tai and how does it differ from Nin and Genjutsu?
Literally means body technique or body skill. If i had to summarize, i'd say its the set of techniques that involve using ones own body as means of combat instead of ninjutsu or genjutsu which employ chakra for a variety of purposes including dealing damage and neutralizing enemies by direct or indirect ways. Speaking of chakra taijutsu does not necessarily need chakra, it uses one's physical energies and stamina in its raw form. Though use of chakra does enhance taijutsu and so does ninjutsu but nintai is a completely different category. Oh and since taijutsu does not always involve, even if it does its mostly chakra flow. Taijutsu almost never needs hand seals unless using nintai. So its usually more direct and there are advantages to it. Hope that suffice o-o
 

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That's good enough lol. I wont ask you for a wallie on it since I know you understand Taijutsu fairly well, having EIG.

I'll be doing a combination of both group and regular method training. Starting with the C ranks, most are relatively easy to understand, only one or two having elemental chakra. I separated them into 3 classes based on that: Leg based, Arm based, and Elemental taijutsus.

Leg based:

(Toppyoushimonai Okane) - Crazy monkey
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps head height and double kicks the chest whilst charging their lower legs and feet with chakra to cause extra damage compared to normal kicks.

(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user jumps into the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows, two of which are to the shoulders and one to the head while chakra into their legs to cause more damage.

(Kyuuki Ashige) - Crane Kick
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user stands in the crane position with their arms parallel to the ground and their right leg towards their body. The user then jumps off the left leg and kicks with their right leg whilst charging chakra into the leg to cause extra damage as they kick towards the opponent's face.

(Marui Sumai Ashige) - Round House Kick
Rank: C
Type: Attack/Defense
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user pivots on one foot and jumps around in the air and swings their leg which is charged with chakra to cause extra damage. They then bring that leg into the enemy's face and sends them flying into the ground.

(Tora Tsume Hiza Sumasshu) - Tiger Claw Knee Smash
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps towards the enemy forming tiger claws and claps onto the enemy's head behind the ears. At the same time, they charge their right knee with chakra to increase damage caused and pulls the enemy's head down to smash it into their own knee.

(Hiji Ken Hiza Konbo) - Elbow and Knee Combo
Rank: C
Type: Attack
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps into mid-air towards the opponent, raising both arms up while baring their elbows down towards the enemy's head down towards them. At the same time, they bring up their knees towards the enemy's jaw, creating a pincer-like motion. The user charges their knees and elbows before contact with chakra to cause extra damage to the enemy.

Elemental taijutsu:
(Tetsu Kashira) - Iron Head
Rank: C
Type: Attack/Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head which enhances their strength and gives them a iron-like head. They then headbutt their opponent in the chest causing major damage. This technique is capable of breaking though D-rank earth techniques.

(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.

Arm based:
(Shouryuken) - Rising Uppercut
Rank: C
Type: Offensive/Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent to the ground with much damage. This move is an excellent anti-air move, where using the spinning motion helps to offset the target's attack (physical-based attacks).

Be sure to reply to each jutsu, you don't have to perform them but talking about each and asking questions is ideal.
 

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Alrighty
Warms up and makes an earth release shadow clone to practice on
(Doton Kage Bunshin) – Earth Release Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique creates a clone made of mud. Since its made of mud, it can continue to reform and mold itself back to its original shape even after taking physical damage (up to C-Rank). An unique use is that after reverting to mud, it can hold the opponent in place as a binding technique. They can also use up to C rank earth techniques.

Ill start with the classic, this one is in my veins
Runs towards the clones gaining momentum ducks and jumps with a spinning uppercut.
Feels good. correct me whenever im wrong.
Waits for the clone to regenerate, as it gets ready i jump infront of it charging my legs with chakra and double kicks its chest pushing it back. I charge towards it as it begins to regenerate and somersaults forwards hitting its shoulder's and simultaneously the head. Jumps back up and gets in a crane position, jumps and hits the clone with my other leg
Crane stance reminds me of the original karate kid o-o
Waits for the clone to regenerate, Charges my legs with chakra, and rotates a full of 360 degrees at an angle for a roundhouse kick. Jumps at the clone and claps its ears pushing the air inside the ears for a momentary stun and pulls the head in my knee. Regains posture and jumps back at the clone hitting it with my elbows and knees in a scissor move
Last batch.
Runs towards the clone and flows earth natured chakra through my forehead hardening much like Earth spear technique. Smashing the clone with my head
Takes a few steps back, and charges at the clone while ducking and channels chakra through my arm while and uses nature transformation. I punch the clone in the gut releasing a gust of wind pushing it up several feet above the ground.


Phew. i just got one question o-o i used my imagination for the triple drop kick but im wondering how i'll hit the opponent thrice
 

Lord of Kaos

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Yeah, like that xD

Leg based taijutsu: Most are easy to understand, though the ones that are more confusing I've posted under.

(Hiza Sumasshu)- Knee Smash
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them and then follow through with smashing both knees into the chest while charging chakra into knees for adding extra damage to drive them down into the ground.

(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.

(Sanmai Ashige): Absorption Kick
Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower

One of the more useful of NB Taijutsu, when used at the right time, it can reverse taijutsu to great effect. One of my favorite if used at the right time.

(Izuna Rakka) - Izuna Drop
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet.

You grab the opponent's arms and then jump up and kick your opponent in the chest as you fall backwards. The fall lets you pull them with you as you flips him over you as you flip over and stomp them in chest and flip backwards.

(Danshingu Senpu) Dancing hurricane
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 15
Damage points: 30
Description: The user will charge their legs with chakra and then execute a handstand motion that will be used as a projection to propel the user towards the opponent in mid-air, dealing a spinning bombardment of kicks to the chest to leave their enemy wide open.

Basically, a handstand where you spin on your hands and deliver a lot of kicks to the upper body.

Arm based jutsu:
(Kamakiri Kaedama Dageki) - Mantis Double Strike
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 30
Description: The user jumps towards the enemy and hold their arms into such a way so that they resemble swords. Charging chakra into their forearms, they then chop at the enemy's neck from both sides to cause the enemy to breathe heavily and suffer from double vision due to sheer shock. Only the highly skilled are able to reduce the damage to minor breathing difficulties.

(Testsu Sen Genkotsu) - Iron Wire Fist
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 30
Description: The user wraps wire wool around their hands and then begin to control their breathing which will enhance their power in their strikes. They then attack the enemy, hitting them four times in the face with extreme power due to controlled breathing in every punch. Furthermore, their fists are charged with chakra that are able to knock the enemy back several meters.

(Chouyaku Kage Dageki)- Jumping Shadow Strike
Rank: B
Type: Attack
Range: Short - Mid
chakra cost: 20
Damage points: 30
Description: The user appears below the enemy at a low stance towards the ground and then charge their hands with chakra. They will begin by a strike upwards at the inner thighs at the pressure points above the knee caps to cause the enemy to lower their upper body. The user will then strike multiple times on the body upwards until they finally make a stabbing motion towards the enemy's neck, winding them and causing them to be out of breath.

(Arashi Nageru) - Tornado Throw
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user grabs hold of the target by their clothing and spins around in a half-circle motion above their head akin to a lasso. They then slam the target into the ground to deal a large amount of damage.

(Mamushi Kiba) - Viper's Fang
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will open out their palms fully with their arms pointing to their sides and parallel to the ground. At an incoming physical attack, they bring their palms around and strike down the attack to leave the opponent open where they will follow through with a dual stab with their hands to the arms and disable their use for two turns by hitting specific pressure points in their opponent's arms.


Elemental Taijutsu:

(Nikui Kiwa) - Hard Edge
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will take the stance with their arms pulled in tight and elbows pointing outwards. Crouching down slightly and concentrating earth chakra into their elbows and knees, they will then burst at the opponent to deliver a series of attacks. The first attack will be an elbow blow to the chin and then a knee strike to the solarplex to cause the target to become winded. As they fall forwards in the motion of being crippled, the user follows up with another knee strike to lift the opponent's head up where finally a dual elbow strike is applied to their face.

(Assai Kuma Kobushi) - Crushing Bear Fist
Rank: B
Type: Attack
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user will concentrate earth chakra into their fists and then by jumping up into the air, the user will strike down at the opponent to deal a bombardment of 10 punches at the face and upper body.

(Ikazuchi Ono Handou) -Thunder Axe Kick
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user charges their right leg with lightning chakra and then jump up into the sky above the target to slam their right leg into their head. Upon doing, they will discharge lightning chakra to temporarily disrupt signals from the brain that control chakra to leave the enemy with double vision and a headache from the blow of the strike.
Note: Chakra disruption lasts one turn.

Questions?
 

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The rebound on absorption kick. Does it work by using opponents momentum against them? like spiral movements or does it involve using chakra to flow the energy back into the opponent
I remember Izuna drop using to be like Front lotus XD actually exactly like front lotus. This is different
Why is the wire tool necessary in iron wire fist?
And lastly, does thunder axe kick prevent use of chakra or just cause blurred vision and headaches?
 

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The rebound on absorption kick. Does it work by using opponents momentum against them? like spiral movements or does it involve using chakra to flow the energy back into the opponent
I remember Izuna drop using to be like Front lotus XD actually exactly like front lotus. This is different
Why is the wire tool necessary in iron wire fist?
And lastly, does thunder axe kick prevent use of chakra or just cause blurred vision and headaches?
1. Yeah, by basically flipping it back on them.

2. I have no idea lmao

3. Both, though the chakra disruption part is unclear atm so just assume it means no Forbidden ranked ninjutsu next turn.

(Taba Ryuu Roppou Ashige) - Coiling Dragon Up Kick
Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges their legs with chakra and then they quickly appear below the enemy and uses their hands to twist their body into a spinning motion to kick up at the enemy three times. This move then sets up for Dancing Crane Wheel Kick.

(Danshingu Kijuuki Kiruma Ashige) - Dancing Crane Wheel Kick
Rank: A
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user first charges their legs with chakra and then jumps up in the air above the enemy and attacks using multiple spinning kicks which are in the shape of a wheel. They then hit the enemy four times, smashing them into the ground with the last kick.

The first two were made to be used in a pair, the first jutsu being used to knock them into the air. You move under them and place your hands on the earth as you spin, kicking them with your legs to kick them higher. Confusing somewhat, all that is consistent is keeping your hands grounded to twist and rotate your body.

The second is when you jump above the opponent, and spin and deliver several kicks to the target, knocking him into the air. It kinda looks like the gif below, just aimed at an angle to knock someone down back to the earth.

You must be registered for see images


(Wakai Ryuucho Hazumi) - Young Flowing Spring
Rank: A
Type: Attack
Range: Mid - Long
Chakra cost: N/A
Damage points: 40
Description: The user charges their legs with chakra to increase damage and then begins by sending a flying kick straight towards the enemy's upper body, causing the enemy to guard the attack. After hitting the guard, the user then spins 360 degrees and brings their left foot up, breaking the guard and kicking the enemy with the right leg to the chin to send them into the air. Then the user lands on the ground and quickly uses a burst of chakra from their feet to launch themselves above the enemy and finish them off by hammer-kicking them into the ground.

The first kick being basically a feigning attack, you throw an easy telegraphable hit, one they will likely counter. After they block it, you deliver a full spin and kick them into the chin, lifting them high in the air. You then burst towards them and deliver a falling kick to the head.

(Itami Tsuijuu no Jutsu) - Pain Compliance Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will dive into a forward roll at the enemy, rolling behind them to grab both arms by the wrist and at the same time leaning their foot into the enemy's back and pulling them down whilst charging chakra into their leg to break the enemy's arms.

An interesting jutsu, you dive forward into a roll and roll behind them and then grab their arms, while channeling chakra to your legs as you pull his arms, to break them, actually pulling them from the sockets.
 

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Coiling dragon and dancing crana is easy enough to understand and perform.
Does the user spin vertically in young flowing spring or horizontally/at an angle ? I imagine it like backwards flips breaking the guard flowing by a jump and forward flip with a hammer kick.
And does pain compliance dislocate arms and shoulders or breaks bones as well?
 

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Coiling dragon and dancing crana is easy enough to understand and perform.
Does the user spin vertically in young flowing spring or horizontally/at an angle ? I imagine it like backwards flips breaking the guard flowing by a jump and forward flip with a hammer kick.
And does pain compliance dislocate arms and shoulders or breaks bones as well?
Yeah, it's really a back flip lol. And the latter, it pulls the arms out of the sockets. It should be reworded to say that.

Arm based jutsu:

(Tora Kijuuki Ryousha Katachi Genkotsu) - Tiger Crane Paired Form Fist
Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges both their fists with chakra to increase damage and then the user gets below the enemy and strikes the enemy twice. One blow towards the collarbone with a fist cracking the collar bone and the other a palm strike to the throat causing the enemy to be winded with one arm useless from the breaking of the collarbone.
Note: Can only be used twice

(Fenikkusu Boshi Genkotsu) - Phoenix Eye Fist
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.

The only two pure arm based taijutsu of A rank, they have similar effects while being different. The first is used to deliver two powerful strikes, one that cracks the collar bone and another to the throat, causing them to have difficulty breathing as well as being unable to move their arm from the broken bone restricting movement.

The second is confusing to me still, it mentions a triple knuckle shot to the throat, but we haven't been able to fully tell if that means a hit that deals 3 punches with your knuckles to the throat or a single blow using the middle three knuckles. It's hard to say, though I think it is the second.


(Ikazuchi Hirate Dageki) - Thunder Palm Strike
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at the enemy's right shoulder. The electrical current discharges on contact and can numb the right arm for a short period of time, thus preventing the enemy from making any seals.
Note: Numbing affect lasts for one turn
Note: Can only be used three times

Pretty straightforward.

(Heru Tenma Zetsumei Nigiri) - Hell Demon Death Grip
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their right leg and right hand with earth chakra and then the user will attack the enemy sending a dummy strike at them with their leg in order to cause the enemy to guard. The leg will stride past and then by bringing it down onto the enemy's ankle, it will make them fall backwards for the user to follow through with an earth-charged chakra hand directly into their face and smashing their head down into the ground, creating a crater from the impact.

You feign an attack at them but swing past them, and then essentially do a leg sweep with the leg and hit their right ankle, sending them to the earth, falling towards their right. You then slam their head into the earth.

(Monsu-n Kobushi) – Monsoon Fist
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.

Basically, you deliver several attacks to the enemy while using water chakra to cause it to weigh down on them and cause great damage. If combined with a lightning jutsu, it's pretty great.

(Gosai Ryuu Yajuu Sora Tsuppari) – Yellow Dragon Beast Sky Thrusts
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge his arms with lightning chakra and then appear below the enemy and strike up at the upper body of the target, hitting them a total of 12 times with the final strike in the chin. Each strike discharges the lightning chakra into the enemy's body and induces electrical burns and numbing of the areas of contact. The numbing makes the enemy unable to perform hand seals or concentrate chakra properly for a short period of time.
Note: Numbing lasts for one turn.

(Kasshoku Ryuu Yajuu Iwa Hakaisha) – Brown Dragon Beast Earth Destroyer
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: By concentrating the user's chakra into their legs the user will first run and punch the enemy two times, lifting the enemy into the air. They will then jump at the enemy, grabbing their shoulders and swinging the enemy around in mid air like a somersault, throwing them into the ground face first to finish them off by then delivering a pounding of 18 punches into the ground on the enemy's back and causing a crater to appear from the release of earth chakra when the user pounds the enemy into the ground.

(Aoi Ryuu Yajuu Suraisu Kichigai) – Green Dragon Beast Slicing Madness
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their fists and legs with wind chakra and begin attacking the enemy first with a kick to the chest, sending them backwards, and then continuously kicking and punching the enemy ten times, slicing their flesh and clothes from the charged wind chakra. Then the user finishes with a drop-kick in midair to the enemy's head and hitting them to the ground.

(Aoiro Ryuu Yajuu Shinseki Makai Rakka) – Blue Dragon Beast Drenching Hell Drop
Rank: A
Type: Offense
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will first charge their fists and legs with water chakra and then by gaining a low stance below the enemy, deal a driving upper cut with their left hand into the abdomen and following up with a right hook into the stomach, lowering the enemy's stance. Then the user will jump up doing a full spin connecting four strike to the upper body with the last being a kick to the chin, knocking the enemy into the air slightly and raising their stance. The user will finish with jumping up, doing a spin again, but this time hitting the enemy in the collar bone with a double heel strike to send them into the ground.
(All hits to enemy cause heavy breathing from deposits of dense water chakra on their clothes, creating a suffocating feeling.)

(Akai Ryuu Yajuu Hyaku Nenshou Renda) – Red Dragon Beast Hundred Burning Barrage
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will begin with charging their fists and legs with Fire chakra and then flip into the air doing a pike spin above the enemy to bring down their heels onto the enemy's shoulder. This drags their body down which then allows the user to jackhammer the enemy's head down and crash the enemy towards the ground where the user will then quickly appear below to begin striking into the enemy's stomach, lifting the enemy into the air. The user will then wrap his legs around the neck of the enemy and swing them down into the ground, landing a stomping strike into the back shoulder blades of the enemy.
(All attacks making contact with the enemy burns their skin when doing so.)

The above five are basically a set of Beast jutsu. They're pretty easy to understand and execute, though actually landing them in battle isn't as easy.


(Kamakiri Kata: Yaiba Kiwa ) - Mantis Style: Sword Edge
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user would attain the stance where they have their arms bent and their hands pointing down. They position their footing with their right foot slightly in front and their left foor in the same manner. This stance is to mimic the praying mantis. The user will concentrate their wind chakra into their entire forearms and then will strike at the opponent by extending their arms fully so that they mimic a sword's edge. The user will strike a total of six times and by using the wind-enhanced chakra, the springing action of the extension, and their body weight, they will then attack vital areas for maximum damage.

Also simple, it's ideal for quick attacks that aim to cut opponents and slice vital spots.
 

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So these are mostly elemental taijutsu. First one is simple. Can I combine thunder palm with monsoon fist in quick succession without causing any harm to myself?
Green dragon beast slicing madness is my kind of technique XD it's basically a strip jutsu.
What's the use of water nature in blue dragon drenching drop? Same for red dragon.
I understand the last one. Fairly simple to perform.
 

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I'd say you can, yeah. It'd be the same as using Chidori on someone wet.
Blue Drenching is confusing because I'm not sure how the water on the clothes causes heavy breathing directly. Red Dragon causes Burns on contact.


Elemental S ranked Taijutsu:

(Ikazuchi Raikou Hirameki Dageki) - Thunder Lightning Flash Strike
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: This is taken form a form of Chinese martial arts southern style. The user charges their body with chakra and discharges it through their feet to give them a speed boost towards the enemy. Then the user charges their fists with lightning chakra, hitting the enemy eight times around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemy's movements slow from the electrical currents retracting the muscles.
Note: Affect lasts for one turn
Note: Can only be used twice per battle.

You discharge lightning through your body feet to give you a slight speed boost (not defined) and then rush towards them and deliver 8 lightning enhanced attacks to the upper body. These blows cause temporary paralysis that sets in after the last blow (I believe). Basically a variant of the Yellow Dragon attack.

(Banrai Itoguruma) - Heavy Thunder Spinning Wheel
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user concentrates their lightning chakra into their limbs and strikes the opponent with a upper cut to send them into a roll within the air. Then by thrusting themselves up above the target, the user grabs hold the target's limbs face down, dropping them to the ground. Then right as they are about to strike the ground, the user surges their lightning chakra into their right ankle, releasing the energy on point of contact to smash the opponent downwards and causing a giant crater to appear from the release of the immense energy.
Note: Can only be performed twice per battle.

You basically deliver an uppercut that causes them to flip over as you jump up to meet them and grab them and launch them back towards the earth and deliver a strong kick to them, sending them to the earth as the chakra creates a massive crater around the point of impact.

(Go Animaru Go Soshi Genkotsu) - Five Animal Five Element Fist
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice

This one is pretty cool as you combine 5 blows with 5 different elemental affinities, striking in rapid succession and causing multiple injuries at once.

(Gekiha NagareBoshi Zenshin) - Crushing Meteor Drive
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will charge their leg and knee with Earth chakra and then kick the enemy in the crotch, causing them to be winded and fall down to their knees in agony. As they do so, the user will then grab them and hold them up into the air, dropping them back down on their neck on the user's knee charged with earth chakra.
Note: Can only be used three times

Basically, you channel Earth chakra into your leg as you kick a foe in the groins, and then lift them and slam them on your knee, breaking their neck or causing great damage anyway. Why is it mid ranged, I do not know....

(Za Saru Suingingu Tsuuijite Za Ueki) - The Monkey Swinging Through the Trees.
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user charges their legs with lightning chakra to enhance their speed in striking and to discharge the lightning chakra when making contact with the opponent to cause numbing. The user then jumps up at the enemy, dealing rotating kicks to knock them off balance and sweeping kicks and over house kicks to further knock the opponent everywhere into the air. The user finishes off with dealing a final hammer kick to the shoulder to send the enemy into the ground.
Note: Can only be used three times
Note: Numbing effects last one turn

Easier to explain and even easier to land, it's pretty much lightning enhanced Capoeira that causes numbing and slight paralysis on contact.

(Go Ryuu Assai Fungeki) - Five Dragon Crushing Fury
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will charge the elbow's knee's and leg with fire chakra and deal a total of five strikes to the enemy. The first two strikes have the user jump up at the opponent dealing two knee strikes to the stomach and chest in order to knock them up into the air slightly. They then deal the next two strikes to the face with their elbows and the final strike with a hi-kick to the throat of the enemy, causing it to collapse on them, making it hard to breathe. Each strike will leave burns from the charged fire chakra.
Note: Can only be used three times

Simple, you channel Katon chakra to your elbows, knees and leg and jump up to deliver two knees to the stomach and chest, aiming to hit them at an angle to send them a bit higher in the air. You then deliver 2 elbows to the face and finish with a hi kick.

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(Tsuin Ikazuchi Tajuu) – Twin Thunder Beast
Rank: S
Type: Offensive, Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will concentrate their chakra into their arms in a rotational sequence to act like a spring, increasing the power of the concentrated lightning chakra that envelops their arm in a spiral. Then the user will rotate their arms with their fists clenched to strike the enemy target in the stomach. The rotational effect of the punches helps to deliver the lightning with extra power and speed, dealing a strong amount of damage whilst paralyzing the target through the stomach, preventing them from properly moving and drastically restricting their speed.
Note: Numbing lasts one turn
Note: Technique can only be used two times.

As you punch, you rotate your fists as you punch them, releasing the chakra in a spiral that causes great damage and paralyses them for a turn.
 

Xylon

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Okay first question. What's the verdict on the use of elemental taijutsu while you have gates open? I reckon they dont require any degree of shape manipulations so it's half the work and can easily be performed. If it's possible to use them, how does the damage boosts work do we stack elemental and physical damage together? (For example an increase in damage for the physical part of the technique and an increase for the elemental. According to the damage chart in gates rules)
For thunder lightning flash strike. I know the speed boost isn't defined but what would be my assumption in battle about the speed?
I imagine 5 elemental fist would be pretty useful even in normal battle
Why is that technique called crushing meteor strike xd it's a loblow
Everything else is pretty simple and straight forward
 

Lord of Kaos

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Okay first question. What's the verdict on the use of elemental taijutsu while you have gates open? I reckon they dont require any degree of shape manipulations so it's half the work and can easily be performed. If it's possible to use them, how does the damage boosts work do we stack elemental and physical damage together? (For example an increase in damage for the physical part of the technique and an increase for the elemental. According to the damage chart in gates rules)
For thunder lightning flash strike. I know the speed boost isn't defined but what would be my assumption in battle about the speed?
I imagine 5 elemental fist would be pretty useful even in normal battle
Why is that technique called crushing meteor strike xd it's a loblow
Everything else is pretty simple and straight forward
I think they would be seen as Taijutsu and receive the Taijutsu boosts associated instead of the Ninjutsu boost; they'd be NinTaijutsu, and not TaiNinjutsu, if that makes sense.

Since no direct speed boost is given, assume it just allows you to move at your max speed when used.

Because Zen x.x


(Hitonare Za Tora) � Taming the tiger
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user begins at a low stance akin to a tiger and then jumps up towards the enemy, striking them eight times with triangular punches towards the diaphragm whilst the user carefully controls their breathing to increase the power of the punches. With this, they break the ribs and diaphragm, causing the enemy to suffer tremendously and have to deal with heavy and irregular breathing.
Note: Can only be used three times

(Za Danshingu Shiro Tora) - The Dancing white tiger
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user takes a low stance and makes their hands like claws. Then they carefully control their chakra in their hands and fingers to increase the power of the strike so that the claws can rip even cloths and flesh. They strike towards the enemy multiple times, ripping and causing blunt force. They hit them a total of eight times around the center of their bodies, leaving the clothes and skin ripped.

The first is easy to understand, you deliver 8 punches towards their ribs and chest while timing your breathing to exhale as you punch them. When done in quick succession, you can break the ribs and cause trouble breathing

Simple enough, you channel chakra to your hands to increase the power as you strike, making them akin to claws that shred through things.


You already had Sixth Sense and related jutsu before it became restricted so no need going over them again lol
 
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