You can choose which one do we start off with first, and who makes the first move. I will be using Grey Fullbuster as I dropped Kimimaro, which means the fights are unofficial.
1. Destroy the tower.
1. Destroy the tower.
Description: Every user starts off with a tower. The tower’s height is 20 meters, and each side is 5 meters of length. Each fighter’s life is connected to his tower, and the only way to kill the opponent is by destroying his/her tower. The towers can not be destroyed by any techniques. Every fighter begins with a seal on his right palm. The seal is the only thing that can destroy the opponent’s tower, so basically one has to get to his enemy’s tower and place his right hand on it, in order to destroy it. The opponents start at long range (20 meters away from each other) and the towers are exactly behind them. A type of battle orientated on speed, but not only. The terrain will be rocky plain.
2.
Dimensional fight.
Description: A battle where the terrain changes every two turns. This is meant to test the fighters’ ability to think ahead in the battle. Planning is crucial in this type of battle. In one turn, the fighters can be standing on solid ground and one could use an earth technique coming from bellow the enemy, but in the next turn, when the terrain changes and you are now standing on top of the ocean, this earth technique is no longer there since there is no solid ground for the earth technique to come from. Techniques that are shot at the opponent and does not require a specific terrain, will remain active and will keep going towards the enemy. Another interesting aspect of this type of battle is that one could run towards the opponent and in the next turn find himself running on lava. A perfect type of battle for those who like to stand in once place and throw techniques at their opponent, instead of running like the previous type of battle. The range will be middle.
The terrains will change every two turns in the following order:
-Grassy plain with trees, all over the place. Daytime
-Ocean without any earth surface whatsoever. Daytime
-A snowy field with ice glaciers everywhere around the fighters. Night.
-Inside of an active volcano. Lava is all around the opponents. The only place where there is no lava is the 1x1 meters piece of earth they are standing on. Night.
-A magical forest that emits poisonous gas that in the first turn affects the fighters’ lungs, making it hard to breath, preventing attacks like exhaling blasts of wind, fire etc. In the second turn 200 chakra points are drained from them. Daytime.
-An urban region where the local people have attached chains to the fighters legs and hands that can not be dropped. The chains does not restrict movement, but produce incredible pain, preventing the fighters from using techniques of S rank and above, as well as draining 200 chakra points each turn.
Notes: Every effect listed above can not be undone, not even the pain by any means. The chakra points can not be restored and damage inflicted by the terrains like burned by lava etc. can not be healed by any technique.
3. Protect the innocent.
Description: A more Role Playing type of battle. One of the fighters will role play as the villain and one will role play as the hero. The terrain shall be inside a village, like Konohagakure. There are citizens everywhere. The villain’s task is simple: Kill as many men, women and children as you possibly can. The hero’s task is to prevent others from being killed. There are a total of 1000 citizens spread in every direction. Once the villain kills 100 of them, he has won the battle.
Should the hero, let a villain’s D rank technique hit the citizens, 5 of them are killed.
C rank technique = kills 10 villagers
B rank technique = kills 15 villagers
A rank technique = kills 20 villagers
S rank technique = kills 25 villagers
Forbidden rank technique = kills 30 villagers.
The range of this fight would be short range. This gives the hero a bigger chance to stop an opponent’s attack that is not directed at him. (ex. The villain can send a technique behind him, killing citizens before the hero has the time to react)
The range between the villain and the citizens would be middle range, for the same reason: giving the hero more time to react to techniques not directed at him. Every time the villain moves towards the citizens, they will move back with the same speed he moves, meaning that he can not get closer to them, thus can not kill them with short ranged techniques.
The villain, who has gone through many battles to get inside the village, will start with his chakra points cut in half, meaning that if a villain usually has 1600 chakra points, he/she now has 800. This is done to even the strength between the hero and the villain.