[CJ] A cloud for a leaf... I guess... I'm running out of ideas for titles...

Nathan

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(Katon: Eien No Zōka-en No Hinotama) Fire Release: Fireball of Eternally Increase Flames
Type: Offensive
Rank: A-rank
Range: Long
Chakra: 30
Damage: 60
Description:
The user inhales a massive amount of air, then turns it into fire before quickly exhaling it in a thin stream with a tiny fireball at the end. As the fireball nears its target, flames jump violently from the stream, grabbing nearby oxygen molecules in the air to use as fuel before joining it again soon after, like a solar prominence. The flames jump out and gather more quickly and get much hotter as it travels, making this jutsu a long range one, as it grows in size and power with distance. If the fireball hits an object, its jumping flames will swirl around the object, engulfing it in flames. If the target is a person, the flames will engulf the person and feed off the oxygen surrounding them while the oxygen in their lungs will exit them due to the vacuum effect and lack of oxygen outside the body.
Notes:
- Can only be used twice per-battle.
- Can only be taught by Nathan.

Okay, this is a good technique. But anyway; how to perform it. This jutsu is best to be used at long range. I want you to inhale a huge amount of air while gather your fire chakra in your mouth, as you do that I want you to breath out a thin stream of fire with a tiny fireball on the end, as the fire ball nears your target, flames from the stream will jump out and grab all the nearby oxygen molecules in the air that will add to the fuel. If this jutsu hits an object it will swirl around it, engulfing it in flames; but if it hits a person it will swirl/engulf the person as well as feeding off their oxygen, and they lose breath fast cause of the vacuum effect.

(Katon: Eien No Moeru Inferuno Faiā Wa Supauto) Fire Release: Eternal Flaming Inferno Fire Spout
Type: Supplementary
Rank: S-rank
Range: Long
Chakra: 40
Damage: 80
Description:
After the user users Fire Release: Fireball of Eternally Increase Flames. The user performs the required hand seals. The user will make immense fire-stream turn upright and rotate clockwise, while making the flaming prominence rotate counter-clockwise, appearing as if the fire arms are continuously wrapping the fire-stream, while creating a jet-stream effect, further feeding the technique. The jumping flames leap out from bottom of the flaming prominence' and get sucked into the top of the fire funnel, creating a cloak of moving fire surrounding the vortex itself. After casting this jutsu, it will become self-sustaining, while growing hotter and faster.
Notes:
- Must have used Fire Release: Fireball of Eternally Increase Flames before using this.
- Can only be used once per match.
- Takes one turn to become self-sustaining.
- Self-sustaining only lasts one turn after this technique is used.
- Can only be taught by Nathan.

Just perform the (Katon: Eien No Zōka-en No Hinotama) Fire Release: Fireball of Eternally Increase Flames and then.

With this; I want you to perform some seals, then you will make the fire that your previously made around my clone to turn upright and rotate clockwise, while making the flaming prominence rotate counter-clockwise, appearing as if the fire arms are continuously wrapping the fire-stream. Doing this will create a jet like stream effect, while you're feeding the fire flames will jump out from the bottom of the flame tornado and creating a small extra layer around the fire tornado. Note it will be come self-sustaining but takes one turn.

Once the target is trapped inside this, it would be pretty impossible to escape as it grows hotter and faster, and you lose oxygen fast as hell.

Also, it takes one turn to become self-sustaining which is good.
 

Troi

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Leda inhales deeply while gathering chakra into her mouth. After this, she exhales towards the clone that was roughly long range from the shinobi. A thin stream of fire with a fireball at the tip of it, leading it, heads towards the the clone. The further it traveled and the closer it got to its target, the flames from the stream start to jump and crackle wildly, gathering the surrounding oxygen to empower itself. Once it reaches its target, it starts to swirl and sap the clone's oxygen away and gives it minor burn marks as Leda wanted to perform the second phase of the technique, not wanting to destroy the clone quite yet. She weaved a few handseals and the stream turned upright, a part of it turning clockwise while the other part, counter-clockwise. Another layer of flames form from the bottom of the already highly heated technique which was now an overlapping tornado of searing flames, making it impossible for the clone to breathe due to the complete sapping of oxygen and severe burning potential which the clone felt first hand, burning it to a crisp before poofing away. After this, the flames sustain for just a bit longer, but eventually go away.

Good? :)
 

Troi

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(Suiton: Taki Chō Shi no Wana) - Water Release: Waterfall Butterfly Death Trap
Type: Offensive/Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: By weaving six handseals, the user puts both hands forward and creates a construct composed of butterfly wings, a butterfly body and with the head of a Venus Flytrap plant a few feet away from the user's torso. This water beast is summoned with a slow chomping motion already developing as its head is formed, giving off a very intimidating appearance. As the user shoots it forward, the further it goes, the faster it chomps and the more pressure will be placed into its bite although the bite can be fatal at any range depending on how it is used. It is a streamed technique, so once the user sets this in motion, no technique can be used until after this technique is over with. This technique is very fast and very versatile, able to cut corners and take sharp turns very quickly and still meet its mark. Once it comes into contact with the target, the teeth of the Venus Flytrap bites down onto its prey, able to pierce flesh and bone and able to anchor an opponent in their current position by wrapping it's wings and body around the bitten target, making them vulnerable to another attack.

- Can only be used twice per battle
- Can only be taught by Moxxi


(Suiton: Poseidon no Karamitikurappu) - Water Release: Calamity Clap of Poseidon
Type: Offensive/Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: After weaving ten handseals, the user will channel their chakra into the air around their target, gathering existing moisture in the air and creating moisture out of their released chakra. Once the very visible but small water bubbles of moisture imprison their target, being exactly ten feet away from each side and angle of the opponent, the small bubbles of water turn into spikes, all facing towards the opponent. Once the user claps, controlling and commanding the spikes, they dart towards the opponent at an alarming rate, aiming to pierce all angles around the target, encasing them in a spiked water coffin. If the user has a water affinity, the technique is exceptionally fast.

- Can only be used once per battle
- Cannot use any water techniques in the next turn
- Can only be taught by Moxxi


Analyze or perform. Whichever you feel comfy with.
 
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