9 Tails Challenge - [Serpent vs Geezy ]

Geezus

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Legendary
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Sep 10, 2008
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Kumi
19,495💴
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70⚔️
This battle marks an official challenge for rights to the Nine Tails Jinchuuriki bio.

Holder: Geezy
Challenger: Serpent

Rules:
All Out Battle
HP Rules Active
Mid-Range Start
3 Day Time Limit

Terrain:
Standing atop the Hokage Mountain with the city in the background situated long range (30m) distance away.

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Menma Uzumaki
Please post your bio, and I will begin.


 
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Serpent

Active member
Legendary
Joined
Aug 25, 2010
Messages
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Kin
6,188💸
Kumi
39,603💴
Trait Points
0⚔️
This battle marks an official challenge for rights to the Nine Tails Jinchuuriki bio.

Holder: Geezy
Challenger: Serpent
Rules:
All Out Battle
HP Rules Active
Mid-Range Start
3 Day Time Limit
Terrain:
Standing atop the Hokage Mountain with the city in the background situated long range (30m) distance away.

You must be registered to see images



Menma Uzumaki
Please post your bio, and I will begin.


Hei Otsutsuki, good luck and lets have fun bro
 
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Reactions: Skorm

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
Hei Otsutsuki, good luck and lets have fun bro
GLHF.

(Fuinjutsu/Purasumoidoton: Ten no Shukufuku)- Plasmoid Release/Sealing Arts: Heavenly Blessing
Type: Supplementary/Defense
Rank: A
Range: Short
Chakra Cost: 30 (+10 per turn to maintain barrier)
Damage points: N/A
Description: A body seal that activates at the start of battle that will passively infuse the user's clothing/armor with Plasmoid chakra. The Plasmoid forms the kanji for heaven (天) on the user's clothing/armor appearing as a bright white symbol. As a result of this seal, arcs of energy will be seen flowing off of the user’s clothing up to a meter from the user. The purpose of this seal is to increase the power of techniques utilized by the user by constantly absorbing nearby thermal energy. To achieve this effect, the user will utilize the signature property of Plasmoid. This involves siphoning thermal energy off of energy based objects once in range or the opponent if they get within range (5m). As an energy based object weak to Plasmoid nears the user, the seal will passively draw in the thermal energy and convert it to chakra for the user. By doing this the user will be able to passively enhance one of their techniques by twenty damage points or one rank depending on the situation by using the chakra to empower the techniques even more. At the cost of a move when an opponent gets within range, the user can preform the seal of confrontation to activate the seal. This will cause a short range spherical barrier to expand with the user at the center. In this barrier, the user effectively becomes the core of the Plasmoid and the barrier will move along with the user. Opponents who are within this barrier will begin to feel sluggish and cold as their thermal energy drains, this results in their speed being reduced by 2 levels and taijutsu and weapon techniques to be weakened by 10 damage. This effect increases by 1 speed levels and 5 damage for each turn the opponent remains in range. Eventually on the 4th turn, the target will be rendered completely frozen due to losing all their thermal energy. To maintain the barrier will however drain the user of 10 additional chakra per turn during which no other chakra based techniques can be used.
Note:
  • Must be stated in the user’s biography or at the start of a battle.
  • After empowering an attack or activating the barrier, this technique goes into a three turn cool down.
Sukābarafea | Scarborough Fair
Rank: S
Type: Tool
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: The Scarborough Fair is a set of four large caliber handguns that act as the user conduits for chakra. These handguns are based upon the Derringer a gun capable of rapid fire, simple, and rugged. These four guns have been crowned with the names Parsley, Sage, Rosemary, and Thyme. Pushing the user's hand to hand ability to its limits, when combined with the user's chakra, the guns' rate of fire and stopping power are incredible. The user will makes use of these four weapons by holding two in their hands and two connected to the back of the user's feet which are fired through the use of chakra. To stay loaded at all times, the guns passively drain up to 40 chakra (10 each) per turn. Each weapon holds up to 40 chakra magazine at which points the weapon will stop draining/accepting additional chakra. During development, Ninja Scientists recognized that some situations may require more immediate offensive output, so chakra can be actively loaded by the user by sacrificing one of their moves to fuel one or more of the handguns with chakra. This chakra can be spread among the weapons to load multiple at a time, but can only distribute up to 40 chakra between the weapons and can be done within the time frame of another technique. This allows the user to quickly stockpile the bullets damage resulting in a more powerful bullets as the need arises. Naturally, as long as the weapons are loaded with chakra they can fire chakra bullets up to S-rank depending on the amount of chakra used. It should be noted, that the user may also not expend more than 40 chakra from Scarborough Fair per turn which may be spread among the handguns as needed. These chakra bullets may be elemental or raw chakra, but this must be stated prior to the release as only a single element may be used in a turn. In the turn the user fires bullets from one of the weapons, they expend one of their moves per turn but may fire multiple simultaneously. This means the user will not be able to fire more than three of the weapons per turn. The main focus however behind these weapons lies in the fact they are held and mounted in such a way, they can be used to aid the user's melee combat. Users can supplement some taijutsu by firing the weapons in a way they act as propulsion for their movements. The propulsion increases the speed of the technique, which in turn increases the damage by half the amount of normally ranked jutsu at the expense of chakra within the weapon and thus a move allowing for more powerful strikes. For example, if the using an A-rank taijutsu, the user can supplement it by firing 10 chakra from the chosen handgun. This translates to +10 extra damage to the technique alongside additional flurries of chakra bullets which may cause collateral damage for those in close-range of the propulsion blast. This happens within the same time frame of the taijutsu when used this way, and one or more weapons may be fired if the technique permits it, each weapon fired counting as a move. There is a maximum to this however, as the user may not exceed a +40 damage threshold (S-rank) added to the taijutsu.
Note:
Bullets respect the elemental strengths and weaknesses but as mentioned the user may not expend more than 40 chakra from this weapon per turn. This can be done in single fire or semi automatic fashion. When fired semi auto, the resulting damage will be spread among the number of bullets fired as mentioned by the user during their turn.
S-rank applications cause Scarborough Fair to go into a cool down sequence, preventing usage for two turns.

Fully Loaded

Parsley: 40/40
Rosemary: 40/40
Sage: 40/40
Thyme: 40/40


The winds of fate blew gracefully across the Village Hidden in the Leaves, gently caressing the trees which gave the village its namesake. The leaves swirled and danced around one another as many of them got carried off to reaches far beyond where they had grown. A lone shinobi stood atop the Hokage Mountain staring out at the skyscrapers that adorned the Hokage Mountain like a crown. The City, in all its glory symbolized that of change, it gave the world the hope it needed to forge on and maintain the false peace it so treasured. The shinobi's black robes fluttered behind him in the winds as if to chase after the leaves it longed to be with. Soon everything this city and its village stood for would come crashing to the ground, it was all just a matter of time. More power was needed, much more. The Kitsune Mask worn by the shinobi covered his features along with the hood of his robes, which worked to hide his identity from the many of those that resided in the village he had known all his life. His hatred for this place grew with every passing moment. He wanted nothing but it's destruction to watch it crumble to ash on the ground. The need to lay waste to everything he laid his eyes upon, made the demon inside of him more and more excited as it simply rested within the shinobi who had been tainted by it. It's power now fully the shinobi's own. A sudden sound behind him made the lone shinobi peek his head over his shoulder. Turning once he realized who it was, he knew he finally had an outlet for his anger. A bond to severe in order to strengthen his own convictions that this world was done for.

"I thought you had other business to attend to, but it looks like you came to play after all comrade. It's just to hard to fight against your nature isn't it Otsutsuki. I too know that feeling, embracing it however, is probably the best feeling you've felt in a while. Isn't it intoxicating?" The lone shinobi's outward appearance would normally have been unknown to any normal opponent, however, against this Otsutsuki, the shinobi had thought himself to be allied he knew nothing could remain unseen as long as he had those Byakugan. Instinctively, chakra flooded into the dazzling diamond gem that hung from the shinoibi's neck. The chakra illuminted the gem causing it to shine brightly with as a cascade of light divulged two spiritual entities. The sealed souls of of a husband and wife would fly forwards with the intent to close the distance of short range as the two glided forwards in tandem, the two spirits bond with one another urging them to fight in tandem. A single command had been issued to them upon their summoning, and that was to protect their master at all cost. With break neck pace, the two spirits would be upon the Otsutsuki and in doing so hope to corner him as they would position themselves to attack from different angles as they got within 5 meters of the Otsutsuki.

(Chōten Zeitaku) – Apex Opulence
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: 150 (-40 per turn)
Damage: N/A
Description: A magnificent diamond that was presented as a wedding gift at an unknown Daijo-daijin’s wedding over four centuries ago. The Apex Opulence is a priceless artifact that even the wealthiest of Daimyo and Warlords feel pressured in buying. At the time of the Daijo-daijin’s death, he sealed his and his wife’s soul within the diamond that would, in effect, allow them to be together for eternity in the grandeur that was the Freehold. The gemstone was passed down from administration to administration until it was finally lost when the Kyuubi razed Chungsu, leading the Apex Opulence into the hands of the Witchwood Company. The gem allows the user to summon the souls of the two unnamed rulers into battle to serve the user for six turns in exchange for an immense amount of chakra. While the Apex Opulence is active and their souls are summoned, the user cannot have other summonings on the battlefield. If there are summonings present when the Apex Opulence is used, they will be automatically dispersed. The two souls are bound as one; this means that while they operate as two entities, should one be dispersed then the other will be as well. As spiritual entities, the souls of Apex Opulence can only be interacted with by Yin-Yang or Senjutsu, much like the Hands of Sloth. However, they can be perceived as normal spectral beings. Neither speak or communicate with the user, but they share a mental bond that allows the user to issue their commands. The Apex Opulence is immune to Fuuinjutsu of all types, and can perform elemental Ninjutsu without hand seals, including all elements that the user knows. These techniques are enhanced by 30 additional damage, and do not draw upon the user’s chakra reserves. Unlike the spirit’s incorporeal form, the techniques they produce can be interacted with as normal. Both spirits move at quadruple the speed of a Jounin shinobi. The Apex Opulence can be used twice per arc.

"The saying goes, keep your friends close, and your enemies closer. Right Hei?!

Menma's voice called out to Hei as he filled his body with the massive amount of natural energy from the surroundings. As a Sage Master only rivaled by the late Hashirama Senju, the shinobi was effortless in his ability to not only absorb, but convert and stabilize this energy within himself just as naturally as he drew breath into his body, the benefits of entering the Perfect Toad Sage Mode empowering him instantly. He was not going to spend anytime in trying to toy around, this battle wouldn't require many words, the exchange of ideals conveyed through their fighting would show who was the better shinobi of the two.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

HP: 160
CP: 2600 - 150 = 2450
SM: 1040
 
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Serpent

Active member
Legendary
Joined
Aug 25, 2010
Messages
15,650
Kin
6,188💸
Kumi
39,603💴
Trait Points
0⚔️
GLHF.

(Fuinjutsu/Purasumoidoton: Ten no Shukufuku)- Plasmoid Release/Sealing Arts: Heavenly Blessing
Type: Supplementary/Defense
Rank: A
Range: Short
Chakra Cost: 30 (+10 per turn to maintain barrier)
Damage points: N/A
Description: A body seal that activates at the start of battle that will passively infuse the user's clothing/armor with Plasmoid chakra. The Plasmoid forms the kanji for heaven (天) on the user's clothing/armor appearing as a bright white symbol. As a result of this seal, arcs of energy will be seen flowing off of the user’s clothing up to a meter from the user. The purpose of this seal is to increase the power of techniques utilized by the user by constantly absorbing nearby thermal energy. To achieve this effect, the user will utilize the signature property of Plasmoid. This involves siphoning thermal energy off of energy based objects once in range or the opponent if they get within range (5m). As an energy based object weak to Plasmoid nears the user, the seal will passively draw in the thermal energy and convert it to chakra for the user. By doing this the user will be able to passively enhance one of their techniques by twenty damage points or one rank depending on the situation by using the chakra to empower the techniques even more. At the cost of a move when an opponent gets within range, the user can preform the seal of confrontation to activate the seal. This will cause a short range spherical barrier to expand with the user at the center. In this barrier, the user effectively becomes the core of the Plasmoid and the barrier will move along with the user. Opponents who are within this barrier will begin to feel sluggish and cold as their thermal energy drains, this results in their speed being reduced by 2 levels and taijutsu and weapon techniques to be weakened by 10 damage. This effect increases by 1 speed levels and 5 damage for each turn the opponent remains in range. Eventually on the 4th turn, the target will be rendered completely frozen due to losing all their thermal energy. To maintain the barrier will however drain the user of 10 additional chakra per turn during which no other chakra based techniques can be used.
Note:
  • Must be stated in the user’s biography or at the start of a battle.
  • After empowering an attack or activating the barrier, this technique goes into a three turn cool down.
Sukābarafea | Scarborough Fair
Rank: S
Type: Tool
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: The Scarborough Fair is a set of four large caliber handguns that act as the user conduits for chakra. These handguns are based upon the Derringer a gun capable of rapid fire, simple, and rugged. These four guns have been crowned with the names Parsley, Sage, Rosemary, and Thyme. Pushing the user's hand to hand ability to its limits, when combined with the user's chakra, the guns' rate of fire and stopping power are incredible. The user will makes use of these four weapons by holding two in their hands and two connected to the back of the user's feet which are fired through the use of chakra. To stay loaded at all times, the guns passively drain up to 40 chakra (10 each) per turn. Each weapon holds up to 40 chakra magazine at which points the weapon will stop draining/accepting additional chakra. During development, Ninja Scientists recognized that some situations may require more immediate offensive output, so chakra can be actively loaded by the user by sacrificing one of their moves to fuel one or more of the handguns with chakra. This chakra can be spread among the weapons to load multiple at a time, but can only distribute up to 40 chakra between the weapons and can be done within the time frame of another technique. This allows the user to quickly stockpile the bullets damage resulting in a more powerful bullets as the need arises. Naturally, as long as the weapons are loaded with chakra they can fire chakra bullets up to S-rank depending on the amount of chakra used. It should be noted, that the user may also not expend more than 40 chakra from Scarborough Fair per turn which may be spread among the handguns as needed. These chakra bullets may be elemental or raw chakra, but this must be stated prior to the release as only a single element may be used in a turn. In the turn the user fires bullets from one of the weapons, they expend one of their moves per turn but may fire multiple simultaneously. This means the user will not be able to fire more than three of the weapons per turn. The main focus however behind these weapons lies in the fact they are held and mounted in such a way, they can be used to aid the user's melee combat. Users can supplement some taijutsu by firing the weapons in a way they act as propulsion for their movements. The propulsion increases the speed of the technique, which in turn increases the damage by half the amount of normally ranked jutsu at the expense of chakra within the weapon and thus a move allowing for more powerful strikes. For example, if the using an A-rank taijutsu, the user can supplement it by firing 10 chakra from the chosen handgun. This translates to +10 extra damage to the technique alongside additional flurries of chakra bullets which may cause collateral damage for those in close-range of the propulsion blast. This happens within the same time frame of the taijutsu when used this way, and one or more weapons may be fired if the technique permits it, each weapon fired counting as a move. There is a maximum to this however, as the user may not exceed a +40 damage threshold (S-rank) added to the taijutsu.
Note:
Bullets respect the elemental strengths and weaknesses but as mentioned the user may not expend more than 40 chakra from this weapon per turn. This can be done in single fire or semi automatic fashion. When fired semi auto, the resulting damage will be spread among the number of bullets fired as mentioned by the user during their turn.
S-rank applications cause Scarborough Fair to go into a cool down sequence, preventing usage for two turns.

Fully Loaded

Parsley: 40/40
Rosemary: 40/40
Sage: 40/40
Thyme: 40/40


The winds of fate blew gracefully across the Village Hidden in the Leaves, gently caressing the trees which gave the village its namesake. The leaves swirled and danced around one another as many of them got carried off to reaches far beyond where they had grown. A lone shinobi stood atop the Hokage Mountain staring out at the skyscrapers that adorned the Hokage Mountain like a crown. The City, in all its glory symbolized that of change, it gave the world the hope it needed to forge on and maintain the false peace it so treasured. The shinobi's black robes fluttered behind him in the winds as if to chase after the leaves it longed to be with. Soon everything this city and its village stood for would come crashing to the ground, it was all just a matter of time. More power was needed, much more. The Kitsune Mask worn by the shinobi covered his features along with the hood of his robes, which worked to hide his identity from the many of those that resided in the village he had known all his life. His hatred for this place grew with every passing moment. He wanted nothing but it's destruction to watch it crumble to ash on the ground. The need to lay waste to everything he laid his eyes upon, made the demon inside of him more and more excited as it simply rested within the shinobi who had been tainted by it. It's power now fully the shinobi's own. A sudden sound behind him made the lone shinobi peek his head over his shoulder. Turning once he realized who it was, he knew he finally had an outlet for his anger. A bond to severe in order to strengthen his own convictions that this world was done for.
"I thought you had other business to attend to, but it looks like you came to play after all comrade. It's just to hard to fight against your nature isn't it Otsutsuki. I too know that feeling, embracing it however, is probably the best feeling you've felt in a while. Isn't it intoxicating?" The lone shinobi's outward appearance would normally have been unknown to any normal opponent, however, against this Otsutsuki, the shinobi had thought himself to be allied he knew nothing could remain unseen as long as he had those Byakugan. Instinctively, chakra flooded into the dazzling diamond gem that hung from the shinoibi's neck. The chakra illuminted the gem causing it to shine brightly with as a cascade of light divulged two spiritual entities. The sealed souls of of a husband and wife would fly forwards with the intent to close the distance of short range as the two glided forwards in tandem, the two spirits bond with one another urging them to fight in tandem. A single command had been issued to them upon their summoning, and that was to protect their master at all cost. With break neck pace, the two spirits would be upon the Otsutsuki and in doing so hope to corner him as they would position themselves to attack from different angles as they got within 5 meters of the Otsutsuki.
(Chōten Zeitaku) – Apex Opulence
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: 150 (-40 per turn)
Damage: N/A
Description: A magnificent diamond that was presented as a wedding gift at an unknown Daijo-daijin’s wedding over four centuries ago. The Apex Opulence is a priceless artifact that even the wealthiest of Daimyo and Warlords feel pressured in buying. At the time of the Daijo-daijin’s death, he sealed his and his wife’s soul within the diamond that would, in effect, allow them to be together for eternity in the grandeur that was the Freehold. The gemstone was passed down from administration to administration until it was finally lost when the Kyuubi razed Chungsu, leading the Apex Opulence into the hands of the Witchwood Company. The gem allows the user to summon the souls of the two unnamed rulers into battle to serve the user for six turns in exchange for an immense amount of chakra. While the Apex Opulence is active and their souls are summoned, the user cannot have other summonings on the battlefield. If there are summonings present when the Apex Opulence is used, they will be automatically dispersed. The two souls are bound as one; this means that while they operate as two entities, should one be dispersed then the other will be as well. As spiritual entities, the souls of Apex Opulence can only be interacted with by Yin-Yang or Senjutsu, much like the Hands of Sloth. However, they can be perceived as normal spectral beings. Neither speak or communicate with the user, but they share a mental bond that allows the user to issue their commands. The Apex Opulence is immune to Fuuinjutsu of all types, and can perform elemental Ninjutsu without hand seals, including all elements that the user knows. These techniques are enhanced by 30 additional damage, and do not draw upon the user’s chakra reserves. Unlike the spirit’s incorporeal form, the techniques they produce can be interacted with as normal. Both spirits move at quadruple the speed of a Jounin shinobi. The Apex Opulence can be used twice per arc.
"The saying goes, keep your friends close, and your enemies closer. Right Hei?!
Menma's voice called out to Hei as he filled his body with the massive amount of natural energy from the surroundings. As a Sage Master only rivaled by the late Hashirama Senju, the shinobi was effortless in his ability to not only absorb, but convert and stabilize this energy within himself just as naturally as he drew breath into his body, the benefits of entering the Perfect Toad Sage Mode empowering him instantly. He was not going to spend anytime in trying to toy around, this battle wouldn't require many words, the exchange of ideals conveyed through their fighting would show who was the better shinobi of the two.
( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
HP: 160
CP: 2600 - 150 = 2450
SM: 1040
Tools on bio active at start of battle

(Nen Resu) Sensory Dampener
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: The Nen Resu is a unique tool worn on the users belt that emits a dampening field around the user in order to better hide their movement and hinder an opponent from accurately tracking them. This dampening field only works on Sensory ability's (Chakra Sensing, Sage Mode, etc) but doesn't hinder a Doujutsu's ability to see or track chakra. The field emitted dampens sensory abilities both by range and tracking. This means that if a sensory ability is able to track an opponent from two landmarks away, It will only be able to track the user from one landmark away and if the sensory ability has x3 tracking, it will only be able to track x1.5 when tracking the user of the sensory dampener. This Nin-tech is a double edged sword, as it also hinders the users sensory abilities to an equal degree. Meaning their sensory ability will also be reduced by half in terms of range and tracking.
Notes:
-Must be placed in the users biography
-Cannot reduce sensory range less then a single landmark
-Can only be taught by Serpent

(Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent



Menma turned to face him, a sight Hei had hoped would never come. Looking upon his friend being consumed by the very beast within. With blood cursing through his protruding veins just beneath his eyes Hei via his Byakugan will piercing the very soul of his comrade as he listens to his words. "You mistake my intent Young Menma, and my reason for being." Chakra emanating from Menma's jewel will cause Hei to take his battle stance, a simple flex of his legs releasing the massive weight that concealed him. "I can sense you call upon the dead, and so thoughtlessly. To face a friend whom only wishes to aid you. Blinded once again by anger, allowing the corruption of that demon fox within to leak out. I can see the expression on your face beneath that mask you hide behind You long for chaos so again I must bring order."

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Kaihou Kasugai) Automated Clamps (Passive)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Katai Omori) Leg Weights (Reference)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+35 to Kicks, 4x Running Speed)
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
Hei burst forward, running along the side of the Hokage faces while keeping weary of the battlefield, Closing the distance between the two souls headed his direction. With a powerful palm trust forward Hei releases a shock wave enhanced with his Six Paths Senjutsu aimed to spread both wide and high to blast both souls away. Knowing they won't be dealt with easily Hei keeps close track of the souls and Menma enters his Sage Mode.

(Amenosubaruboshinomikoto: Gyokkō ) - Heavenly Thread Wave of Shooting Stars of Fate: Jade Box
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 20 = 100
Description: The user extends an open palm outward towards the target. Releasing a purple burst of energy, the user is capable of shaping this energy in a variety of ways, ranging from a shockwave of energy to an energy orb up to 5 meters wide. This energy, while being quite powerful, is not without limit. Though there is a 5 usage limit, these bursts can be done up to twice a turn.
Note: Can only be used by Urashiki Otsutsuki.
Note: Can be used up to 5 times a battle.
Chakra: 3350 - 90 = 3260
Health: 160
CS: 20/100
 

Geezus

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Tools on bio active at start of battle

(Nen Resu) Sensory Dampener
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: The Nen Resu is a unique tool worn on the users belt that emits a dampening field around the user in order to better hide their movement and hinder an opponent from accurately tracking them. This dampening field only works on Sensory ability's (Chakra Sensing, Sage Mode, etc) but doesn't hinder a Doujutsu's ability to see or track chakra. The field emitted dampens sensory abilities both by range and tracking. This means that if a sensory ability is able to track an opponent from two landmarks away, It will only be able to track the user from one landmark away and if the sensory ability has x3 tracking, it will only be able to track x1.5 when tracking the user of the sensory dampener. This Nin-tech is a double edged sword, as it also hinders the users sensory abilities to an equal degree. Meaning their sensory ability will also be reduced by half in terms of range and tracking.
Notes:
-Must be placed in the users biography
-Cannot reduce sensory range less then a single landmark
-Can only be taught by Serpent

(Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent



Menma turned to face him, a sight Hei had hoped would never come. Looking upon his friend being consumed by the very beast within. With blood cursing through his protruding veins just beneath his eyes Hei via his Byakugan will piercing the very soul of his comrade as he listens to his words. "You mistake my intent Young Menma, and my reason for being." Chakra emanating from Menma's jewel will cause Hei to take his battle stance, a simple flex of his legs releasing the massive weight that concealed him. "I can sense you call upon the dead, and so thoughtlessly. To face a friend whom only wishes to aid you. Blinded once again by anger, allowing the corruption of that demon fox within to leak out. I can see the expression on your face beneath that mask you hide behind You long for chaos so again I must bring order."

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Kaihou Kasugai) Automated Clamps (Passive)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Katai Omori) Leg Weights (Reference)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+35 to Kicks, 4x Running Speed)
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
Hei burst forward, running along the side of the Hokage faces while keeping weary of the battlefield, Closing the distance between the two souls headed his direction. With a powerful palm trust forward Hei releases a shock wave enhanced with his Six Paths Senjutsu aimed to spread both wide and high to blast both souls away. Knowing they won't be dealt with easily Hei keeps close track of the souls and Menma enters his Sage Mode.

(Amenosubaruboshinomikoto: Gyokkō ) - Heavenly Thread Wave of Shooting Stars of Fate: Jade Box
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 20 = 100
Description: The user extends an open palm outward towards the target. Releasing a purple burst of energy, the user is capable of shaping this energy in a variety of ways, ranging from a shockwave of energy to an energy orb up to 5 meters wide. This energy, while being quite powerful, is not without limit. Though there is a 5 usage limit, these bursts can be done up to twice a turn.
Note: Can only be used by Urashiki Otsutsuki.
Note: Can be used up to 5 times a battle.
Chakra: 3350 - 90 = 3260
Health: 160
CS: 20/100
"Order? ORDER?! The only Order that needs to be established right now is whose stronger!" Menma yelled back.

From the left hand of the husband, a ball of something that could only be regarded as a celestial energy formed. Arcs of this energy wafting from what had been dubbed by its creator as Plasmoid fashioned a thin barrier around the newly formed core into the shaped of a large orb that was similar in size to the Ultra Big Ball Rasengan. This orb would encounter the shockwave and over power it, and soon after a blast that encompassed everything 5 meters in front of the male spirit. Having positioned his attack angle to always maintain a position in front of Menma, the Plasmoid's blast would soon render the area completely devoid of thermal energy. This orb would be maintained as it was then shot towards Hei and be made to follow him by command of the male spirit.

(Purasumoidoton: Shishou no Jutsu) Plasmoid Release: Master Technique
Type: Supplementary/Offensive/Defensive
Rank: C - S
Range: Short-long
Chakra: 15 - 40 (+5 per turn to maintain C & B rank, +10 per turn to maintain A to S rank)
Damage: 30 - 80+30=110
Description: The user will perform a number of handseals (B-rank = 2, A-rank= 3, S-rank = 4) depending on the amount of chakra they wish to use in order to create various three dimensional objects out of their Plasmoid chakra. These forms are limited to the user's imagination and the Plasmoid appears to be transparent shape with small sphere located at its center that glows and radiates arcing streams of energy along the confines of the shape. Once a target encounters the Plasmoid, the center sphere grows bright and explodes outwards with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius and/or allows the blast to extend outward upon the targeted area up to 5 meters, the energy drains the object of its thermal energy if its weak to Plasmoid which can force organic objects to be flash frozen in place. The size and shape of these objects are also determined by the amount of chakra the user plans to use. C-rank usage can create simple objects such as basic 3-d shapes, swords, shields, platforms, etc. These may be no larger then the user's own size. B-rank usage allows the user to create objects no larger then double the user's own size. A-rank use allows the user to create objects that can cover a 5 meter area. S rank would allow the user to create objects up to a mid-ranged area. They can however be used like a projectiles that reach out to long range and can be maintained at the expense of chakra per turn during which no additional Plasmoid techniques can be used.

Note: Can only use S-ranked technique twice per battle, A-Rank can be used three times per battle.
Note: Requires a two turn cool down following the use of the S-Rank variant
Note: Constructs may be sustained with C and B ranks draining 5 additional chakra per turn while A and S ranks will drain 10 extra chakra per turn.

At the same time, the wife who had positioned her self in the air to Hei left had a created a bright disk of a matter that spun infront of her to shield her from the attack, but it soon it shot out several spikes of energy which would shower a 5 meter area surronding Hei, so that not only was he being pierced by several Plasma Spikes from above, but the Plasmoid energy would soon wash over him and flash freeze him in place.

Purton: Shishou no Jutsu - [Plasma Release: Master Technique]
Type: Supplementary/Offensive/Defensive
Rank: C - S
Range: Short-Long
Chakra: 35 - 60
Damage: 30 - 80+30= 110 (-10 to user)
Description: The most basic application of the Plasma Release, this technique will focus the user's chakra into plasma while using shape manipulation to form small to medium sized constructs of Plasma for a multitude of uses. These can range from waves, spikes, walls, domes, half-domes and other forms of attack or defense. The power of this technique varies depending on the amount of chakra fueled into it but requires more handseals in order to control with C-rank requiring at least one handseal, and the highest amount of four handseals for S-rank. These constructs are created within short-range of the user, but may reach up to long-range if applicable. Because of the nature of Plasma, this can burn bright and hot or be dull and "cold". Dependent on the user and the use for the technique, the hotter the Plasma, the more versatile in use it can be as it takes a more liquid-like form burning objects within short range from the intense heat levels. While the cooler the Plasma, the more inept it becomes, acting more like a solid while not completely like one. Due to the amount of chakra it takes to create and control Plasma, the user will be subjected to damage from the strain of this technique.
Note:
  • Can only use S-ranked three times per battle.
  • No S-Rank or above Plasma on the turn following the use of the S-Rank variant
  • Requires one turn cool down between uses.
Menma in the meantime, created a single handseal which was used to cast a genjutsu on his opponent. In the genjutsu, he would be left with ground and be made to be ensnared by several chains. The chains dragging him into the ground, and inflicting damage to the point the chains would be seemingly attempting to crush Hei in their grasp. This genjutsu would provide enough of a distraction that Hei would be left open in reality and become subjected to the combined attacks for catastrophic damage upon him physically and mentally. The genjutsu being enhanced by Menma's usage of Sage Mode would require the opponent to have to break the genjutsu with a release method one rank higher than normal.

[Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell
Type: Attack
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user transfers his chakra into the opponent's mind meanwhile performing a single handseal, the "Ram" handseal, casting an illusion into the opponent causing him to see the ground below him divided into two sections, a right section which moves at the right direction of the opponent and a left section that moves at the left direction of the opponent, leaving the opponent without any solid ground. Meanwhile the ground is moving countless chains shows up from the space that is left by the divide of the two earth sections. These chains are manipulated by the user, giving him the capability of binding the opponent with the chains, inflicting damage with the chains etc.. . Leaving the opponent open in reality and inflicting damage to him because of the amount of stress caused form the illusion.
Note: Can only be taught by Kamishiro
Note: Can only be used 3 times a battle
Note: Can't use any genjutsu technique higher than A-rank at the same turn

HP: 160
CP: 2420- 40 = 2380
SM: 1040 - 10 - 30 = 1000
 

Serpent

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As Hei closed the distance he would keep track of his and his opponents chakra via his Byakugan and Chakra Sensory ability. As the two entities move to counter attack, Hei's own chakra system will fluctuate via the induced Genjutsu. "Oh Menma, such tactics have no effect on me." Hei thinks to himself has his eyes passively ascend, displaying a red rippled pattern with six tomoe spread across the first two ripples. The Rinnegan easily being able to see though the illusion, and open a rift in space/time that opens directly in front of Hei at a slight upward angle. Being 5m wide this rift is just large enough to have both the 5m radius raining spikes of plasma, and the 5m orb of plasmoid pass though it. This opening is created allowing the spikes and orb to pass though one direction, as Hei passes through the rift in the other leaving him unharmed. The exit point of the rift will simultaneously open 1m behind Menma, with the attacks, both Plasma and Plasmoid, being angled slightly down directly at Menma leaving him with minimal chance of evasion. Hei on the other hand will exit opposite to the attacks moving away from Menma. The Rift acting as a short of shield from the aftermath explosion of the attacks, as it will divert any explosion in the direction of Hei back though the rift mid-ranged away through the other end before closing.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye (Passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
(Yomotsu Hirasaka) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.
Hei will then turn, now short ranged behind Menma and create three massive serpentine entities of Yang and Wind, enhanced by his passive infusion of Senjutsu, as well as his Devils Seal giving the creatures massive destructive power. With the ability to act on their own accord they will each aim to strike Menma from his left and right sides as well as above.

(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra + 40 = 160
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

Chakra: 3260 - 195 = 3065
Health: 160
CS: 40/100
 

Geezus

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70⚔️
As Hei closed the distance he would keep track of his and his opponents chakra via his Byakugan and Chakra Sensory ability. As the two entities move to counter attack, Hei's own chakra system will fluctuate via the induced Genjutsu. "Oh Menma, such tactics have no effect on me." Hei thinks to himself has his eyes passively ascend, displaying a red rippled pattern with six tomoe spread across the first two ripples. The Rinnegan easily being able to see though the illusion, and open a rift in space/time that opens directly in front of Hei at a slight upward angle. Being 5m wide this rift is just large enough to have both the 5m radius raining spikes of plasma, and the 5m orb of plasmoid pass though it. This opening is created allowing the spikes and orb to pass though one direction, as Hei passes through the rift in the other leaving him unharmed. The exit point of the rift will simultaneously open 1m behind Menma, with the attacks, both Plasma and Plasmoid, being angled slightly down directly at Menma leaving him with minimal chance of evasion. Hei on the other hand will exit opposite to the attacks moving away from Menma. The Rift acting as a short of shield from the aftermath explosion of the attacks, as it will divert any explosion in the direction of Hei back though the rift mid-ranged away through the other end before closing.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye (Passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
(Yomotsu Hirasaka) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.
Hei will then turn, now short ranged behind Menma and create three massive serpentine entities of Yang and Wind, enhanced by his passive infusion of Senjutsu, as well as his Devils Seal giving the creatures massive destructive power. With the ability to act on their own accord they will each aim to strike Menma from his left and right sides as well as above.

(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra + 40 = 160
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

Chakra: 3260 - 195 = 3065
Health: 160
CS: 40/100
Hei's use of the Rinnengan quickly resulted in several points of chakra appearing around Menma. Four separate portals being created with Hei disappearing into one yet simultaneously appeared behind him from the other end. Another portal that had been opened took both his spirits attacks which could be sensed not only in front but just above him. With a dangerous situation was occurring with the opening of the portals, and Menma's body seemed to flicker alive like a light bulb as he drew upon the powerful chakra that laid dormant within him. His physical appearance glowing brightly as he was engulfed by the chakra of the Kyuubi which served to bolster his physical abilities even further. Using the chakra, he quickly avoided the emergence of the techniques upon his position. The Nine Tails chakra greatly enhanced Menma's speed beyond even that of Sage Mode allowing the Jinchuuriki to quickly escape outside the range of the resulting explosion created from the Plasma and Plasmoid being made to clash together. A bright short range explosion was the result of the two techniques neutralizing one another. Menma's escape sent him back towards mid-range where Hei had once been, regrouping with both his spirit guardians and essentially switching places with Hei as the explosion destroyed a portion of the Third Hokage's edifice.

( Kyūbi Chakura Mōdo ) - Nine Tailed Fox Chakra Mode
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( +25 to Ninjutsu and Taijutsu Techniques )
Description: The user accesses the Kyubi chakra that is sealed away in his body after the separating Kyubi's chakra and its will, gaining the ability to access its chakra directly whenever he needs it without interacting with the beast at all. In doing so, he gains a chakra shroud that resembles the Sage of the Six Paths' silhouette. The colour of his eyes changes from blue to orange, instead of red. Also, while the demon fox shroud is red and releases chakra as burning, acidic bubbles, this form's shroud is yellow and releases chakra as flickers of flame, instead. Minato, when using this, is slightly darker. With the Nine-Tails' power under his control, the user's strength is significantly increased, adding +25 to his Ninjutsu and Taijutsu techniques. His speed is greatly increased to the point in which he surpasses A while in his last version of Lightning Release Armor. The user can create chakra arms from the shroud which can aide in the manipulation of various techniques. The chakra arms give the user greater range of attacks as well as greater dexterity and manoeuvrability with his fighting style without the use of shadow clones.
Note: Technique can only be used three times total and last 5 turns when activated.

As the explosion subsided, Menma sensed the negative emotion followed by a large amount of chakra coming from Hei as he ran double backing towards his rival, while his spirits followed closely behind, entering short range once again after the explosion. Three serpentine creatures would be released from Hei's arms, the Otsutsuki using powerful Yang energy to give life to his technique. A formidable ability in its own rights, Menma's only counter for it would be to overpower the technique. This was accomplished by using one of his signature moves in which he would create a Rasengan so large, and so quickly that would it would protect Menma from ever making contact with any of the three serpents as they attempted to converge upon him. The Rasengan was comprised of Sage Chakra and enhanced further by the Nine Tails chakra which was powerful enough to not only combat the Yang technique but equally dispel it while Menma continued with the Rasengan directly towards Hei. Thrusting it forwards, he would use to smash into him and send him flying several meters away into the city, crashing through skyscrapers if he was hit with the technique.

(Senpō: Chō Ōdama Rasengan) – Sage Art: Ultra-Big Ball Spiralling Sphere
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: 70
Damage points: 120 + 55 = 175
Description: Senpō: Chō Ōdama Rasengan is a bigger enhanced version of Ōdama Rasengan by adding sage chakra to enhance the size of the technique and the power causing a devastating force.
Note: Can only be used whilst user is in toad sage mode.

Meanwhile at the same time, to supplement Menma's efforts to successfully land an attack on his opponent, the female spirit would create a violent localized storm that would envelop Hei and serve to eat away at him. His technology would be destroyed and disabled as the power of the Moondust would render them useless and breaking them down into dust particles. The Moondust would be constantly maintained until the technique was in someway defeated.

( Mūndasuton: Ekuripusu ) | Moondust: Eclipse
Type: Defense | Supplementary
Rank: B - A
Range:
Short - Long
Chakra: 20 - 30 (-5 per turn)
Damage: N/A (20 per turn) + 30 = 50 per turn
Description:
This is a simple technique used usually to disarm the use of technology. With the use of 2 hand seals the user has a light amount of Mūndasuton begin to rise from the ground. This causes a light mist like cloud to cover the terrain, but it doesn't effect the visuals of anyone nor damage anyone. The dust would instantly cling to any technology on the field bar the users (due to having control of it not sticking to our things) and render it useless if it is of 1 rank higher than this technique or lower. If the user chooses, he could use this technique with a higher chakra cost, becoming A-rank but becoming more of a violent technique. This variant causes more of a localized dust storm that does the same as the weaker version, but also eats away the technology and anything else the user chooses. On technology and other things weak to Mūndasuton, it would take direct A-rank damage from this technique, but on human/living flesh, it would eat away at them by 20 damage per turn, sticking to their bodies if not delt with. The A-rank variant can only be used 3x and only lasts 3 turns. It would also need a 2 turn cool down once used. In either variant, should the cloud be removed, technology will resume function after one turn.
 

Serpent

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Hei's use of the Rinnengan quickly resulted in several points of chakra appearing around Menma. Four separate portals being created with Hei disappearing into one yet simultaneously appeared behind him from the other end. Another portal that had been opened took both his spirits attacks which could be sensed not only in front but just above him. With a dangerous situation was occurring with the opening of the portals, and Menma's body seemed to flicker alive like a light bulb as he drew upon the powerful chakra that laid dormant within him. His physical appearance glowing brightly as he was engulfed by the chakra of the Kyuubi which served to bolster his physical abilities even further. Using the chakra, he quickly avoided the emergence of the techniques upon his position. The Nine Tails chakra greatly enhanced Menma's speed beyond even that of Sage Mode allowing the Jinchuuriki to quickly escape outside the range of the resulting explosion created from the Plasma and Plasmoid being made to clash together. A bright short range explosion was the result of the two techniques neutralizing one another. Menma's escape sent him back towards mid-range where Hei had once been, regrouping with both his spirit guardians and essentially switching places with Hei as the explosion destroyed a portion of the Third Hokage's edifice.
( Kyūbi Chakura Mōdo ) - Nine Tailed Fox Chakra Mode
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( +25 to Ninjutsu and Taijutsu Techniques )
Description: The user accesses the Kyubi chakra that is sealed away in his body after the separating Kyubi's chakra and its will, gaining the ability to access its chakra directly whenever he needs it without interacting with the beast at all. In doing so, he gains a chakra shroud that resembles the Sage of the Six Paths' silhouette. The colour of his eyes changes from blue to orange, instead of red. Also, while the demon fox shroud is red and releases chakra as burning, acidic bubbles, this form's shroud is yellow and releases chakra as flickers of flame, instead. Minato, when using this, is slightly darker. With the Nine-Tails' power under his control, the user's strength is significantly increased, adding +25 to his Ninjutsu and Taijutsu techniques. His speed is greatly increased to the point in which he surpasses A while in his last version of Lightning Release Armor. The user can create chakra arms from the shroud which can aide in the manipulation of various techniques. The chakra arms give the user greater range of attacks as well as greater dexterity and manoeuvrability with his fighting style without the use of shadow clones.
Note: Technique can only be used three times total and last 5 turns when activated.
As the explosion subsided, Menma sensed the negative emotion followed by a large amount of chakra coming from Hei as he ran double backing towards his rival, while his spirits followed closely behind, entering short range once again after the explosion. Three serpentine creatures would be released from Hei's arms, the Otsutsuki using powerful Yang energy to give life to his technique. A formidable ability in its own rights, Menma's only counter for it would be to overpower the technique. This was accomplished by using one of his signature moves in which he would create a Rasengan so large, and so quickly that would it would protect Menma from ever making contact with any of the three serpents as they attempted to converge upon him. The Rasengan was comprised of Sage Chakra and enhanced further by the Nine Tails chakra which was powerful enough to not only combat the Yang technique but equally dispel it while Menma continued with the Rasengan directly towards Hei. Thrusting it forwards, he would use to smash into him and send him flying several meters away into the city, crashing through skyscrapers if he was hit with the technique.
(Senpō: Chō Ōdama Rasengan) – Sage Art: Ultra-Big Ball Spiralling Sphere
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: 70
Damage points: 120 + 55 = 175
Description: Senpō: Chō Ōdama Rasengan is a bigger enhanced version of Ōdama Rasengan by adding sage chakra to enhance the size of the technique and the power causing a devastating force.
Note: Can only be used whilst user is in toad sage mode.
Meanwhile at the same time, to supplement Menma's efforts to successfully land an attack on his opponent, the female spirit would create a violent localized storm that would envelop Hei and serve to eat away at him. His technology would be destroyed and disabled as the power of the Moondust would render them useless and breaking them down into dust particles. The Moondust would be constantly maintained until the technique was in someway defeated.
( Mūndasuton: Ekuripusu ) | Moondust: Eclipse
Type: Defense | Supplementary
Rank: B - A
Range:
Short - Long
Chakra: 20 - 30 (-5 per turn)
Damage: N/A (20 per turn) + 30 = 50 per turn
Description:
This is a simple technique used usually to disarm the use of technology. With the use of 2 hand seals the user has a light amount of Mūndasuton begin to rise from the ground. This causes a light mist like cloud to cover the terrain, but it doesn't effect the visuals of anyone nor damage anyone. The dust would instantly cling to any technology on the field bar the users (due to having control of it not sticking to our things) and render it useless if it is of 1 rank higher than this technique or lower. If the user chooses, he could use this technique with a higher chakra cost, becoming A-rank but becoming more of a violent technique. This variant causes more of a localized dust storm that does the same as the weaker version, but also eats away the technology and anything else the user chooses. On technology and other things weak to Mūndasuton, it would take direct A-rank damage from this technique, but on human/living flesh, it would eat away at them by 20 damage per turn, sticking to their bodies if not delt with. The A-rank variant can only be used 3x and only lasts 3 turns. It would also need a 2 turn cool down once used. In either variant, should the cloud be removed, technology will resume function after one turn.
PS, your current chakra is "1410" and your senjutsu is "800". When in sage mode everything subtracts from senjutsu until it is depleted, that includes the -40 per turn from apex.
With his dragons being overwhelmed by a massive spiral sphere and a dust storm forming around him, Hei reinforces his body with Yang energy to empower his physical ability. Using this, he is easily able to shave off any damage that would be caused by the moondust but further more move to the side in an running arc outside the localized forming dust storm not only evading it, but also evading the Massive Rasangan that is being trusted forward. Hei will then move back in on Menma's location in attempts to kick him upward off of the Hokage faces and over the village. Following suit Hei will then deliver another powerful kick to Menma's upper body sending crashing to the ground.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
(Seishun Furu Pawā) Youth Full Power
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60 + 40 + 35 = 135
Description: The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using the movement to position himself above. Once above, the user will finish with a powerful drop kick that will send the opponent back down to the ground, with such might that from a 3rd person perspective, only a flash of light is visible coming down, ending in a crater and a massive dust cloud.
Note: Can only be used by Taijutsu specialists or EIG users

Chakra: 3065 - 125 = 2940
Health: 160
CS: 60/100
 
Last edited:

Serpent

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Alright man i'm going to call TL on this, meaning my move goes though. Since you have a 30 damage reduction this means that you take 105 damage from my attack and it's my turn again.
Landing on the ground, now long range below the Hokage Stone Faces Hei looks upon Menma, whom had crashed into the ground from his previous attack. Like lightning striking the ground the impact would have done major damage to him. Hei, only landing a few meters away allows the Yang energy within himself to reside as he manipulates the ratio of his yin and yang energies allowing for Yang to completely overshadow his Yin. This creates a white and black chakra cloak in a similar fashion to Menma's Kyubi Cloak. Hei's hair will stand on it's end as the energy courses though him. Along with the cloak 4 Truth-Seeking Orbs, will simultaneously form behind Hei's back and a pair of white nunchaku consisting of the same energy and ability of the orbs in his right hand. Bursting fourth with his enhanced state, with even more speed then before, Hei will slam his nunchaku downward into Menma, in attempts to finish the fight.

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
( Toyokumono ) - Toyokumono (Reference)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.
(Yoton: Gudodama) Yang Release: Truth-Seeking Ball (Reference)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each + 20 = 120 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.
Chakra: 2940 - 370 = 2570
Health: 160
CS: 80/100
 
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