- Basic vertical slash 1 handed and 2 handed
- Basic horizontal slash 1 handed and 2 handed
- Basic Stab 1handed and 2 handed
Basic Guard which is X or + theory
- Horizontal guard
- Vertical Gurad
The Last is dodging abilities
- 1. Simply moving out of the way (i.e. Sidestepping, stepping backwards, etc.)
- 2. Gymnastics (i.e. Flips, somersaults, combat rolls)
- 3. And Half-step, arguably the most difficult.
These include:
- Sidestepping- literally stepping to the side to dodge a blow. This is a great way to dodge any attack that's not a horizontal slash, as (even with a diagonal blow) you can move over and the blade will sail right past you. To sidestep effectively, though, you need to know not only what moves to sidestep, the possible counters your opponent might make to you dodging in that method, your own counter attack options, and a
- Ark-stepping- is the same thing as side stepping, but you add an arc to your path of movement. I.e. I sidestep so that I move to my opponents right and I'm now facing their side, when I was previously standing in front of them.
- For horizontal blows- though, the most effective dodge is a back-step. Horizontal blows cause a problem in that they can hit you in virtually anyplace you sidestep to, but they can be easily dodged if you step back diagonally on the same side the attack originates from - by doing this, you clear the blade at the most compressed part of the arc.
This can be dangerous, so often times you'll just want to jump backwards to dodge.
Noted: Horizontal blows, unlike vertical blows, can be ducked under, though, provided you time it right. Too early and your opponent has the chance to redirect their slash diagonally to attack you, and too late and you get hit.
i will answer this later i will find a good Block or parry and counter attack as possible..
LOl its really helps me even this not officially ( so far your good in training why you dont apply for a sensei xd)
my answer above.. and additional.... i really understand it...
Quite good. ^_^
when you slice at me with a vertical slash i Block it with Horizontal guard 2 handed and then i jump back to dodge your Horizontal slash while you stab me i directly make a sidestep and then somersaults backward to dodge your diagonal-down slash and to gain my balance an a good stance and ready to counter attack....
LOL i hope i make good
VERY good. ^_^ Especially since I haven't moved on to gymnastics yet (which you used), which we'll cover now.
Now, I'm guilty to a fault of not using gymnastics and acrobatics in my sword fighting style - when I do, its often just combat and dodge rolls. One of my undoings in one of my own challenges was a particulars Roses ingenuity with a cartwheel - it was one of the most difficult moves I've ever seen.
While I still prefer the, well, I won't say finesse, but style that stepping and half-stepping bring, gymnastics are undeniably a great way to fight.
Be prepared - the following is just my limited knowledge.
Gymnastics, such as somersaults and cartwheels can be very useful in battle, provided you use them right.
If you are agile enough to use gymnastics in your fighting, you can often gain the upper hand on your opponent sometimes by the sheer rarity of this particular dodging style.
Some things to do:
Somersaults - by rolling forward (or backwards), you can easily avoid any type of slash directed at you, provided you go into the right direction. If you go the wrong way, your opponent can easily strike you with a follow-up attack.
This is also refereed to as a "dodge roll", though a "somersault" is often used when you're already in a crouched position, while dodge rolls are generally used standing by throwing your body a certain direction and contorting yourself so that you deflect off of your shoulder and roll.
Again, while useful against any blow provided you roll the right way, from a basic stand point, somersaults and dodge rolls are useful against horizontal strikes because they put you underneath the blade quickly, and then behind the opponent, or beside them.
As you progress, you will find that you can often go straight from a dodge roll to a pivot strike (will explain pivoting later), though requires you to roll behind your enemy so that they won't have time to simply do the same and strike you.
Doing flips in the air, by arching your back and pulling your body a certain direction, though difficult, can help with tricky midair maneuvering. Regardless though, maneuvering in midair is dangerous and difficult, as even in the Naruto RP, we can't "double jump" or float in the air normally - we're still under the Laws of Physics, and so, while we can do more in the RP than we could in the real world, our options with this are limited.
Cartwheels...well, I'm sure you know what a cartwheel is. I, personally, have never done this, can't really tell you how to use it, or how to use it in your strategy. xd Like I said, I've only seen the Rose do it.
And that's about all there is for "gymnastics", at least coming from me. Just remember, a well timed somersault or combat roll could save your life and give you the perfect opening.
And when used with Sidesteps, guards, counters, and parries, it creates a great mix-up game that will keep your opponent guessing.
Now, let's put this into practice. Try and avoid this attack using gymnastics.
*Using a bokken, I step towards you and unleash a two handed horizontal slash.*