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Caliburn

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【♱〗Codex Abyssus〖♱】
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〖I〗Compendium Caliburnus ༄༄༄༄༄༄༄๛

⚜ K e n j u t s u
⚜ G e n j u t s u
⚜ N i n j u t s u
⚜ T a i j u t s u

〖II〗Evangeliarium Canonica .༄༄༄༄༄༄༄๛

⚜ G o s p e l .o f. F i r e
⚜ G o s p e l .o f. E a r t h
⚜ G o s p e l .o f. W i n d
⚜ G o s p e l .o f. L i g h t n i n g
⚜ G o s p e l .o f. W a t e r

〖III〗Evangeliarium Apocrypha ..༄༄༄༄༄༄๛

⚜ G o s p e l .o f. H e l l f i r e
⚜ G o s p e l .o f. A b y s s
⚜ G o s p e l .o f. Q u a k e
⚜ G o s p e l .o f. V a c u u m
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〖IV〗Acta Bestiarium ༄༄༄༄༄༄༄༄༄༄๛

⚜ D r a g o n..C o n t r a c t

〖V〗Fechtbuch .༄༄༄༄༄༄༄༄༄༄༄༄༄๛

⚜ P h o e n i x..F e u e r - F a u s t
⚜ C u s t o m..W e a p o n

〖VI〗Armorial ༄༄༄༄༄༄༄༄༄༄༄༄༄๛

⚜ K i y o s h i..C l a n
⚜ O r g a n i z a t i o n .o f. B a n d i t s
⚜ S h a r i n g a n m a s t e r s..H i d e o u t
⚜ V a r a n g i a n..G u a r d

〖VII〗Miscellany ༄༄༄༄༄༄༄༄༄༄༄༄๛

⚜ S p o i l s .o f. W a r

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C a r n a g e
 
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Caliburn

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Katon

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1#
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(Katon: Karyuu no Enchu) - Fire Style: Fire Dragon's Flame Elbow -

Rank: A
Type: Attack
Range: Short (can be medium/long in combination with another jutsu)
Chakra Cost: 30
Damage Points: 60
Description: The user focuses katon-based chakra into his elbow(s) and releases it in an instant like a booster jet from his elbow(s). As a result the speed and strength of the users punches are increased dramatically. The booster makes the punch so fast it's nearly impossible to block/dodge it without having a special technique to do it(IG for example). The result of the speed is that internal damage the punch does is increased (as more speed means more power is released upon contact through the opponents body). The booster can be used for multiple strikes with both arms, though it's mainly used as a one-hit attack.
This jutsu can also be used in combination with a katon-jutsu that is released from the users hand(s). As this jutsu's doesn't require any handseals(it just releases an amount of chakra), it can be used at the exact same time when performing the katon-jutsu, giving it a +20 damage boost (it still counts as one of the three jutsu's).

✘ Can only be used in combination with a katon-jutsu released from the hands (can still be used independently)
✘ Can only be used twice in a combo
✘ Can only be taught by Caliburn​
2#
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(Katon: Hychuuseki Kyuuten) - Fire Style: Raging Pillar of the Heavens -
Rank: S
Type: Attack
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses Katon chakra in his hands and places his palms on the ground. After that multiple pillars of spinning fire come out of the ground in a circular formation around the opponent trapping him on all sides. These pillars are incredibly high(and are said to reach up to the heavens), both under as above the ground. Then at the exact same time all these pillars go straight to the middle of the circle, where the opponent is, slamming into each other and forming one enormous pillar of raging fire. After that the pillar explodes, incinerating everything around it(including the earth), leaving a giant crater.

✘ Can only be used 2 times/battle
✘ No katon jutsu's can be used next turn
✘ Can only be taught by Caliburn​
3#
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(Katon: Kasairyuudou) - Fire Style: Pyroclastic Flow -
Rank: S
Type: Attack
Range: Short/medium/long
Chakra Cost: 40
Damage Points: 80 (-10 for the user and +20 for the oppenent if he would dodge it, the 80 doesn't count then)
Description: This is an advanced form of the Burning ash accumulation-jutsu. The user focuses chakra in his stomach and releases it as an extremely hot ash cloud(1000°C) with incredible speed from his mouth(up to 700 km/hr). This cloud can travel over ground, water and through air. When it travels over the ground it absorbes large chunks of earth and rock, making it even more dangerous. When traveling over water, the water evaporates and makes the cloud even faster, but a lot lighter.
Even if the opponent escapes, the ash burns his lungs and skin.

✘ Can only be used 2 times/battle
✘ The user has automatically -10 damage
✘ The user can't use any Katon jutsu's the next 3 turns
✘ Can only be taught by Caliburn

Based on a true natural phenomenon:​
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4#
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(Katon: Goen Kiretsu) - Fire Style: Flame Fissure -
Rank: S
Type: Attack
Range: Short/Medium/Long
Chakra cost: 40
Damage points: 80
Description: The user focuses katon-based chakra into his sword and then he slams the sword on the ground creating a fissure in the earth and releasing a large amount, condensed fire in it. The fire travels to the opponent at high speeds, splitting the earth apart, and then engolves the opponent completely + it partially feels like he's struck with a large sword.
It's incredibly hard to extinguish these flames. Not because they're hot, but because a large part of it is in the earth and the user can divide the fissure into multiple ones. For instance he can split them in two and make them redirect to the left and right and then again straight forward. This makes it hards to aim the water source as it can be a web of multiple fissures. A spreading wave of water, however, can extinguish the entire thing.​


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✘ Can only be used once per battle
✘ Can only be taught by Caliburn​
5#
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(Katon: Hotarubi ‡ Hidaruma) - Fire Style: Firefly Fire ‡ Fiery Doll -
Rank: S
Type: Attack
Range: Medium/Short
Chakra Cost: 40 (+10)
Damage Points: 80 (-10)
Description: The user creates many small, glowing greenish fireballs that float around an enemy by focusing katon-based chakra into his hands (or sword) which are then released. The idea behind this attack's name is that before he attacks with them, the small fireballs look like fireflies in the air, making the opponent dropping his guard as it doesn't look like an attack unless he is experienced [ Kage onwards ]. These 'fireflies' surround the target (or targets) on all sides and not only the target, but also the area around him (up to five meters on every direction).
The user then has two options. Or he makes them all explode at the same time, creating a deadly inferno that can even evaporate water sources within that five meters or he can send them all at once towards the opponent, making them explode all at once on the opponent.

✘ Can only be used once per battle
✘ The user can't use any katon jutsu's next turn
✘ The user takes -10 damage
✘ The user can keep the fireflies intact for one turn, but he needs to pay +10 chakra
✘ Can only be taught by Caliburn​
6#
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(Katon: Guren Houou Ken) - Fire Style: Dragon Slayers Hidden Art Sea Fire Style ‡ Red Lotus Phoenix Sword -
Rank: S
Style: Attack/Defence
Range: Short/Medium/Long
Chakra Cost: 40
Damage Points: 80 (-20)
Description: The user starts to focus katon-based chakra in his entire body and releases it, which engulfs the user completely. The fire is used as a booster-yet, especially around the joints and the feet. This gives the user an instant boost of increased speed and he's boosted in one straight line towards the opponent and attacks him with a straight fist. By focusing a large amount of katon-chakra into the fist at the same time, the user punches and burns straight through the opponent.
The boost is so strong it looks like an arrow of fire that pierces through opponent. As last a part of the chakra that was focused into the users fist is released as a spiral flame that spirals around the user and the entire fire arrow. The result of this is that it protects the users sides when he would miss and when he would hit, it would work like a drill through the opponents body making the damage higher. In case the opponent dodges the attack, he can still be hit by the spiraling flame as it becomes bigger and wider the further away from the point of the arrow (the fist).
Due to drilling motion of the spiraling flame, the user can also pierce through water jutsu's of the same rank.

✘ Can only be taught by Caliburn
✘ Can only be used two times per battle
✘ The user can't use katon-jutsu's next turn
✘ The user receives second degree burns on their hands, restricting Taijutsu abilities​

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7#
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(Katon: Karyuu no Guren Bakuenjin) - Fire Style: Fire Dragons Red Lotus Flame Exploding Blade -
Rank: Forbidden
Type: Attack/Defence
Range: Short/Medium/Long
Chakra Cost: 60
Damage Points: 120
Description: The user collects a huge amount of katon-based chakra in his arm(s) and releases it as a massive, large scale torrent of blade-shaped flames that strike the enemy in a spiral formation. Every time the enemy (or anything else for that matter) is hit with one of the blades it explodes with enormous force. As it are blades they make a slashing motion and blow up on contact, taking parts of the surface of the earth with it.
Because a large amount of blades is released, the part of the battlefield hit gets a number of large, smoldering craters. It also evaporates watersources.

✘ Can only be used by Caliburn
✘ Can only be used once per battle
✘ -20 damage to the user due to it uses an enormous amount of fire chakra
✘ The user can't use any fire juts's the next two turns​

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Caliburn

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Doton
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8#
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(Doton: Totekutonikusu Kasui) - Earth Style: Tectonic Spikes -
Rank: A
Type: Attack/Defence
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses doton-based chakra into his hand. After that he slams his fist into the ground, sending the chakra into the earth.
If you would draw a straight line between the point of impact and the opponent, all the earth on this line starts to rise starting from the point of impact and then moves rapidly towards the opponent in one straight line. Every time the earth rises spikes appear instantly out of it into all directions(left, right above, even underground) and have different sizes. However the end of these spikes are completely flat(just like a tree trunk). Just before the line reaches the opponent, it releases some larger spikes (over 10m) that go straight for the opponent (also some are released underground)
These spikes are pushed out of the earth with such force that a frontal hit instantly breaks the bones it hits.

✘ Can only be taught by Caliburn
✘ Can only be used 4 times/battle​

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9#
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(Doton: Do Ryu Sen) - Earth Style: Earth Dragon Flash -
Rank: A
Type: Attack/Defence
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 60
Description: The user grabs his sword with one hand and poins it to the air, while the user focuses doton-based chakra into the sword. The user then slams the sword on the ground, creating a shockwave that travels straight to the opponent. However this shockwave rips large chunks of earth from the ground and catapults them at the opponent, bombarding his entire body. So the opponent is hit both by a shockwave and large chunks of earth.

✘ Can only be taught by Caliburn​
10#
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(Doton: Hachihenkei Hashira Hayashi) - Earth Style: Octagon Pillar Forest -
Rank: S
Type: Supplementary/Defence
Range: Short/Medium/Long
Chakra Cost: 40 (+5 for each turn it is used)
Damage Points: N/A
Description: The user sends an enormous amount of doton-based chakra into the ground through his feet, spreading it throughout the battlefield. The user can now make octagon-shaped pillars of earth appear from out of the ground anywhere he wants. When he makes a pillar right under him, so that he rises, he can still make others appear by sending a chakra signal in that pillar into the ground. This happens at a rate that he can jump of the pillar and onto a next one without loosing any speed. The point of this jutsu is that it can make multiple pillars appear to form a wall or just to make the battlefield into an obstacle course, which is beneficial for taijutsu-users and swordsmen to get closer to their opponent.
The pillars can be made in various sizes, though it can only come straight from the ground and thus it is impossible to attack the opponent with it. When on a pillar the height can still be controlled. After the jutsu is acivated, the user doesn't need to make handseals anymore to make the pillars appear. As the pillars are infused with the users chakra, when the opponent touches the pillar he can locate him (pillars are also underground).

✘ Can only be taught by Caliburn
✘ Can only be used once per battle
✘ The effect can last for four turns
✘ Every turn it is used it uses +5 more chakra​
11#
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(Doton: Shishi Odoshi ‡ Chimaki) - Earth Style: Menacing Lion ‡ Ground Winding -
Rank: S
Type: Attack/Defence
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses an enormous amount of doton chakra into the ground in a large, circular area under the opponent. The ground starts to lower under the opponent and gets shaped into a medium-sized bowl with the opponent in the middle. The earth moves from the centre, making the bowl deeper, to the edge of the bowl where it is collected (making the edge rise high above the bowl). Also earth from outside of the bowl is drawn to the edge, so that a large amount of earth appears at the edge of the bowl. This earth gets shaped into large lionheads, which form a ring. This is a continuous proces: the earth goes from the centre to the edge + from outside to the edge and forms the heads, this happens while the heads move to the centre and this cycle repeats itself.
Eventually the heads will reach the centre, make a biting movement diagonally downwards on the opponent, crushing, burying and shredding him. But this is not the end. All the massive earth that got collected just clashed in one spot. After that happens the earth shoots upwards from the centre in a massive spiraling column of earth that rapidly condenses into a gigantic helix that is incredibly solid which crushes any substance in it. The landscape is now back to how it was, outside the tower.

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✘ Can only be used twice per battle
✘ No doton jutsu's can be used in the next turn
✘ No forbidden-rank jutsu's can be used in this turn
✘ Can only be taught by Caliburn
✘ Can destroy up to S-rank jutsu's​
12#
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(Doton: Sunadokei Shikyoku ‡ Shinshoku Kokugen) - Earth Style: Deathsentence of the Hourglass ‡ Erosion of time -
Rank: Forbidden
Type: Supplementary
Range: Short/Medium/Long
Chakra Cost: 60 +20 (+5 for every turn)
Damage Points: N/A -20 (-5 for every turn)
Description: The user focuses an enormous amount of doton-based chakra into the ground to make a fissure under the opponent. This fissure has a very sharp V-form with steep walls, however it isn't very deep. At the bottom of the fissure, in the point of the V, is a long, but narrow crack. It's just wide enough for a leg. When the the opponent falls, one of his legs(or two) fall in the crack and it tightens around the leg so that it's completely stuck (it's unavoidable that the leg gets trapped as the fissure isn't deep. Against the time the opponent even makes one handseal, he's already stuck).
But under the V-shaped fissure is another room which is a lot larger, is very deep and has the shape of a triangle. So actually the entire structure has the shape of an hourglass where all the walls are infused with the users chakra. For the walls itself the user took the strongest minerals nearby to make them very smooth and strong.
From the moment the opponent is trapped the fissure starts to crumble from above and all the sand and earth rolls towards the opponent. It will take 4 turns to completely burry the opponent and make him suffocate (but both the fissure as the space bellow aren't filled completely). It will keep on crumbling untill the entire structure disappears under the ground without a trace.

✘ Can only be used once per battle
✘ The user looses -5 chakra points every turn the fissure is still active
✘ The user can't use any S-rank jutsu's as long as the fissure is active
✘ The user takes -5 damage every turn the fissure is still active
✘ The user can not use any Forbidden Jutsu's for the rest of the fight​

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Caliburn

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Fuuton
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13#
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(Fuuton: Suraisu Kaze Taijutsu) - Wind Style: Slicing Winds Taijtusu -
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage Points: 80 and -20 for the user (-5 each turn)
Description: The user releases fuuton-based chakra from his arms and legs and uses it to control the air around it, making the air move around the users arms and legs at high speeds in multiple directions. As a result the kicks, punches etc. have increased accuracy and are a lot deadlier. A limb that makes direct contact with these 'slicing winds' is severed instantly. However the users fist/leg doesn't need to make direct contact to hurt the opponent. As the air rushes around the limbs of the user, the air can still slice the opponent if the user just misses the opponent, though then the damage is a lot smaller (cuts an slashes around the opponents limb that was attacked).
The entire proces of forcing chakra out of the body and making slicing winds around the limbs happens almost instantly.

✘ Lasts for 4 turns
✘ The slicing winds make minor cuts in the users arms and legs
✘ Can only be used once per battle
✘ Can only be taught by Caliburn​
14#
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(Fuuton: Kaze Bakudan Kyougaku Kai) - Wind Style: Wind Mines Surprise Party -
Rank: E-S
Type: Attack/Defence/Supplementary
Range: Short/Medium/Long
Chakra Cost: 5-40
Damage Points: 10-80
Description: The user starts focusing fuuton-based chakra on different places on the battlefield through his feet and makes very flat spinning wind currents at which are around the size of a football, though it's mainly in a circular formation, it can be made into different shapes (like a cross for example). These wind mines are very low to the ground and can even spin through grass without destroying it, which makes it difficult to detect (it also depends on the battleground) and the wind spins into the same direciton (clockwise-counterclockwise). When the opponent steps on such mine, it can sever a feet, but it makes the most damage when they are ignited by a fire source (fire jutsu's or even exploding tags). A small spark is enough and the result is that explosions occur of fire that go high up and down into a circular formation (due to the spinning direction) compared to the shape of an hourglass.
The strength of the mines depends. E-rank mines aren't that dangerous, while S-ranks are very devastating.

✘ Can only be taught by Caliburn
✘ S-rank mines can only be used twice per battle and the turn after no fuuton-jutsu's can be used
✘ A-Rank mines can only be used thrice per battle​

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Caliburn

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Raiton
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15#
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(Raiton: Rajikase de no Kaminari Jakku) - Lightning Style: Lightning Jack in the Boombox -
Rank: A-S
Type: Offensive/Defensive/Supplementary
Range: Short/Medium/Long
Chakra Cost: 30-40 (-5 each turn/each projectile)
Damage Points: 60-80
Description: The user creates a regular sized katana blade-shaped projectile made out of raiton chakra up to a max 4 of these projectiles, which can be used in a variety of ways and in conjunction with each other. First they can simply be used in the orthodox way of throwing them as an offensive projectile that, upon impact, expands to a chest-sized orb of lightning that destroys everything it touches. This can happen upon impact or, if the user wants, at a later time, when making a single handseal. This effect can be delayed by paying each turn 5 chakra for each projectile. For instance the user can impale the opponent with it, the lightning chakra will keep him shocking and numbing him as long as the projectile is still in him. This gives the user the possibility of catching him alive, but also to make hum suffer for a while and then kill him. Same thing with impaling a wall, structure or something else and let it be destroyed when the time is right.
These are the possibilities when the projectiles are used individually, however they can also be used in conjunction with each other. When two projectiles are used they can connect to each other with a lightning rope, however when three or four are used they can connect with each other in three dimensions in a common point or points. The area that is then surrounded by this structure gets destroyed by a rain of lightning. For example when using four projectiles that are stuck in the ground they connect with each other forming a square, but from each corner raiton is released to a common point: a pyramid completely made of raiton. Everything then within the pyramid gets bombarded by lightning strikes till nothing remains. This is ideal for an an ambush be hiding the projectiles and then, when someone walks into territory, make the handseal trapping them inside and killing them.

✘ Only when using four projectiles this jutsu count as an S-rank, using three or less counts as an A-rank.
✘ The S-rank version of this jusu can only be used 2 times per battle
✘ Whenever this jutsu is used, it can't be used again as long as projectiles remain from the previous jutsu
✘ Can only be taught by Caliburn
✘ The projectiles can also be created by focusing raiton chakra into a sword and swinging it
16#
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(Raiton: Raikou Hirameki) - Lightning Style: Lightning Blitz -
Rank: S
Type: Attack/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user focuses raiton-based chakra into his sword and releases it all in an instant. This results into a web of lightning that strikes into all possible directions away from the user in a short-range distance, making even chuncks of the earth rip apart. It can be used as a defence against incoming attacks, but when the opponent is in short range, he gets the full force of the attack and is blown away from the user with heavy damage.
The user doesn't need to hold Yubashiri in his hand, it just have to have some connection with the users body and the attack can go through the scabbard.

✘ Can only be used twice per battle
✘ Can only be taught by Caliburn​

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Caliburn

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Suiton
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17#
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(Suiton: Mizuken Furisubi) - Water Style: Waterblade Frisbee -
Rank: A
Type: Attack/Defence/Supplementary
Range: Short/Medium/Long
Chakra Cost: 30 (+5 every turn)
Damage Points: 60
Description: The user focuses suiton-based chakra in his sword. Water starts to emit from the blade and takes the shape of the picture below. It then starts spinning ferociously. By swinging the sword, the Frisbee is launched with extreme speed to the opponent. Upon contact it explodes leaving a small crater and heavy damage to the opponent.
The special skill of this frisbee is that it can be manoeuvred by the user. This doesn't mean like in go left and then right, but as in wide boomerang-frisbee like movements. It remains extremely fast and can even go around jutsu's of a higher rank. Due to the spinning motion it partially looses its weakness agains earth, it diggs itself in in the earth and then explodes destroying the earth. It can never overpower earth jutsu's of the same rank, but it can destroy them.
It can also hide itself in water and water jutsu's, making it harder to see.

✘ Can only be taught by Caliburn
✘ The frisbee can be in play as long as it isn't destroyed, though it costs +5 chakra every turn​

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Caliburn

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Kenjutsu
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18#
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(Ryuumeisen) - Dragon Howl Strike -
Rank: A
Type: Defence/Supplementary
Range: Short/Medium
Chakra Cost: 30
Damage Points: N/A
Description: This is a sword-technique opposite to battoujutsu/Iaido, the art of Shinsoku Noutoujutsu (lit. god-speed sheathing). In Iaido a sword is drawn, attacks, and re-sheathed. However now instead of drawing and attacking the sword is only drawn partially, around 1/3 of the length of the blade and then re sheathed. The user uses his strength to re sheath his sword with as much force and and as fast as possible. When the sword hilt connects with the sheath, this sheathing produces a sonic boom due to the force of the impact that temporarily stuns an opponent's auditory nerve, impairing their hearing and equilibrium and as a result causes loss of balance and even paralyzation.
Because the human hearing isn't that great it only lasts for a few seconds on the average opponent, though time enough to strike him. However it's especially usefull against people with sensitive ears and/or an upgraded nervous system like Inzuka clan members and their dogs, Thunder Assault Armour which increases the user's the nervous system and someone who has released the 8IG as that also makes the user's nervous system work in overdrive. So those people are longer down for the count, at least one turn.

✘ Can only be taught by Caliburn
✘ Can only be used three times per battle
✘ The user needs to know Ken Ki or otherwise he doesn't have the skill to draw a sword with that much force and speed​
19#
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(Kagutsuchi) - Fire-Producing Spirit God -
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user pulls out Yubashiri from its scabbard, but he slides the blade (from the guard to the tip) along the metal edge of the scabbard or any other metal object, so long it causes friction. Yubashiri is an ancient sword that killed thousands of men and creatures across the ages and absorbed their fat into the blade. Fat is very flammable, thus due to the friction with metal, Yubashiri is set on fire. Yubashiri gets surrounded by quick-spinning mini-cyclone of fire, this fire is extremely hot and can even melt boulders and other metal weapons when it collides with them.

✘ Can only be used by Caliburn
✘ Can only be used with Yubashiri
✘ Can only be used three times per battle
✘ This not a fire-jutsu, this is real natural fire​
20#
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(Kenkaku Mugoi Undoushinkei) - Swordsman Inhuman Reflex -
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: By very extensive training in swordsmanship the muscles of the swordsman have been developed so much that they even can react without interference of the brain as a reflex. The reflex kicks in when the user is attacked from a blind spot/ambushed/suddenly looses track of the opponent. When something/someone enters the reach of the sword, the arm(s) automatically pull out the sword(s) (unless the user already is wielding one) and slash at it/deflect it. It's mainly used for when things as kunai are thrown at the users blind spot or when the opponent is to fast for the user and attacks him head on, in that case it could sever limb(s). The reach is considerd as a globe(the user is the center of it and the edges are the reach of the sword). By dislocating the shoulder and elbowjoints the user can block them on all sides. Of course it won't be of much use when encountering jutsu's, unless the jutsu's are based on projectiles.

✘ Can only be used by Caliburn
✘ Can only be used twice per battle​
21#
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(Chiken Girochin) - Thousand-bladed Guillotine -
Rank: S
Type: Attack/Defence
Range: Short/Medium/Long
Chakra Cost: 40 (+15)
Damage Points: 80
Description: The user focuses an enormous amount of chakra into Yubashiri, which is then released from the blade and forms hundreds of flying chakra-katana's identical to Yubashiri. All the katana's are under the command of the user and he can move them at will. He can use the katana's to form a wall as protection (circular, rectangular or a dome), he can even just grab one and use it to fight.
Though its main point is to attack, the user can send all katana's at once to impale the opponent. After a katana has impaled the opponent, it explodes. They are strong enough to penetrate the surface of the earth to a shallow depth.
The user can also preform this attack by impaling Yubashiri into the ground and then releasing the chakra into the ground where it forms the katana's. The user can send the katana's through the earth to ambush the opponent from the ground.

✘ Can only be used by Caliburn with Yubashiri
✘ Can only be used twice per battle
✘ In the case the user uses the sword as a defensive shield he can use it up for 2 turns, though he has to pay +15 chakra points​
22#
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(Itto-Ryu: Yakkoudori) - One Sword Style: Disaster Harborbird -
Rank: S
Type: Attack/Defence
Range: Short/Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses a massive amount of chakra into their sword and makes a vertical (or horizontal/diagonal) slashing movement. Instantly a vertical slash (or horizontal/diagonal) is released from the sword that travels at the opponent with incredible speed. This slash is strong enough to cut through jutsu's of the same rank, but it can only go in one straight line. The slash doesn't only appear above ground, but also underground with the same length as above. The slash is so powerful that it creates slicing shockwaves on the left and right of the slash.
The user can send it also when he's in the air/shoots at the air. By focusing the chakra into the sword while its still in the scabbard, the user can catch the opponent off guard (unless the opponent has a Byakugan or is a sensor).

✘ Can only be used by Caliburn
✘ Can only be used three times per battle​

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23#
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(Kiki Kyutoryu: Asura ‡ Ichibugin) - Demon Spirit Nine Swords Style: Ashura ‡ One Mist Silver -
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40 (+10 each turn)
Damage Points: 80
Description: The user starts to awaken partially his swordsman spirit, which manifests itself in two extra heads and four extra arms, which all have a sword. In fact these extre limbs are actually nothing more than "partially clones". The difference is they aren't separate, they can't preform any elemental jutsu's outside Butai Kyuuen. They also share one brain, unlike normal clones, and give a 360° vision.
After that the user holds the swords so the blades are pointing towards the opponent. He then leaps towards him slashing him with all nine of his swords at once, shreading the opponent completely, afterwards ending in a position where all the swords are held in a way to make them look like they're fanning out.
All the swords cover, for a swordsman, a wide area around the user and are strong enough to break nearly any swordsman stance and to defend against it. By focusing chakra into the swords, the user increases also the defensive capacity of the attack so that it can even block A rank jutsu's.

✘ Can only be used two times per battle
✘ Can't be used the turn after it was used
✘ User needs to know both Santoryu and Ken Ki
✘ The extra limbs can't preform elemental jutsu's, though the user can keep them around for max of two turns, which cost +10 chakra each turn

Creating the extra limbs:
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Just after the attack:​
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24#
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(Kiki Kyutoryu: Asura ‡ Makyusen) - Demon Spirit Nine Swords Style: Ashura ‡ Demon Nine Flash -
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage Points: 80 (+10 each turn)
Description: The user starts to awaken partially his swordsman spirit, which manifests itself in two extra heads and four extra arms, which all have a sword. In fact these extre limbs are actually nothing more than "partially clones". The difference is they aren't separate, they can't preform any elemental jutsu's outside Butai Kyuuen. They also share one brain, unlike normal clones, and give a 360° vision. If the user already has done this before this technique, he doesn't have to do it again.
The user places all his swords in some kind of a quarter/half-wheel shaped horizontal position. When close to the opponent, the user rotates something between 90°-180° and during it he slashes with all his swords. Due to the wheel-shaped position, the slashes aren't all at the same time, but are a series of slashes one after another on different hights due to the rotation.
The user ends with his swords in a full wheel-shaped position.
It's both and attack and defence that protects the user on all sides and is strong enough to block most sword-attacks and to break any stance. By focusing chakra into the swords, the user increases also the defensive capacity of the attack so that it can even block A rank jutsu's.

✘ Can only be used two times per battle
✘ Can't be used the turn after it was used
✘ User needs to know both Santoryu and Ken Ki
✘ The extra limbs can't preform elemental jutsu's, though the user can keep them around for max of two turns, which cost +10 chakra each turn

The user after the attack:​
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25#
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(Santouryuu Ougi: Sanzen Sekai) - Three Swords Style Secret Technique: Three Thousand Worlds -
Rank: Forbidden
Type: Attack/Defence at the same time
Range: Short/Medium
Chakra Cost: 60
Damage Points: 120 (-20)
Description: This is the ultimate and strongest technique of the Santoryu-style. The user grabs his sword with his left hand in a reversed handgrip and points the tip of the blade diagonally down to the right. The user grabs with his right also a sword with a normal handgrip, points the tip of the blade diagonally up to the right and places the end of the handle at the guard of the other sword, making the hands of the user be close together.
After that the user quickly starts spinning both swords. The one the left counterclockwise, while the one the right clockwise which results in giving the swords extreme momentum.
After that the user goes at max speed (chakra in the feet) towards the opponent (or if the opponent attacks he just steps forwards). The spinning blades can nearly nulify/destroy any incoming sword-based attack and when the user is close at the opponent he makes two incredibly powerful horizontal slashes, using the momentum of the spins. As last, by holding a sword in his mouth, the user can do one more horizontal slash to finish just after the two other slashes and he ends behind the opponent.
It can be used as a defence against jutsu's due to the extreme spinning motion, however it depends on the type and nature of the jutsu (FE it will not defend against a jutsu that attacks the user from all sides).

✘ Can only be taught by Caliburn
✘ Can only be used when learned the Santouryuu-style
✘ Can only be used once per battle
✘ User takes -20 damage due to the strain on the body
✘ When combined with Butai Kyuuen the added strenght will be +40 instead of 20 as the spinning motion creates an enormous blaze of the used element. It will however backfire giving the user another -20 damage + Butai Kyuuen can't be used anymore for 4 turns​

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26#
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(Kanmon kakushu: Maai) - Barrier of Sorts: Interval -
Rank: Forbidden
Type: Attack/Defence
Range: Short/Medium
Chakra Cost: 50
Damage Points: 90
Description: This is the advanced form of Swordsman Inhuman Reflex and it's based on the same principle: reflexes. However this technique is based on both the reflexes of the legs and arms while the other one was only based on the arms. Just be setting one small step, the reach of a sword is increased dramatically by several meters. This means everything that enters this barrier can be struck by the swordsman (this is called the Barrier of Sorts). By dislocating the shoulder/elbow/wrist-joints, the user can strike everything within a 360° barrier.
Due to massive extensive training in Kenjutsu the mucsles of the swordsman do this automatically. Everything that enters the barrier will be instantly struck down by shear reflexes of both the arms and legs without actual interfering of the brain. The result is that the user can block large amounts of projectiles in an instant without any of them reaching him or strike everything down which enters the barrier without the user even seeing it, with extreme rapid slashes and thrusts. With every hit there's a bit of chakra released from the tip of the blade which results in minor explosions on the target when hit. If a target keeps penetrating the barrier, the user will keep on hitting him in a furious barrage of attacks.

✘ Can only be used once per battle
✘ Can only be used if learned Ken Ki
✘ Can only be taught by Caliburn
✘ The user takes -15 damage due to all the dislocations and strain on the muscles
✘ It can block projectile-based jutsu's, though it has no effect on normal jutsu's (unless projectile based jutsu's)​
27#
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(Kaigan Sandai Kitetsu: Kaisei Keijikouen Akumakingu) - Awakening of Sandai Kitetsu: The Resurrection of the Apocalyptic Flames of the Demon-King -
Rank: Forbidden
Type: Defence/Supplementary
Range: Short
Chakra Cost: 50 (+20 each turn)
Damage Points: N/A (-15 each turn)
Description: The demonic chakra that once was sealed in the sword, starts to flow out of it and starts to cover the entire sword and its wielder. The result is that it looks like the user is on fire that has the color of Solar Flares that occasionally spit out. The looks of the sword have changed too:The guard has been transformed into a circular cross-shape made out of Adamantium that has a bronze-like color. The middle and the end of the handle are made out of the same material. The handle is decorated with beautiful red leather that is wrapped around it in an X-shape manner. The blade itself is made out of lightblue Mithril and it is ornamented with a sharp flame-like pattern that has the color of a bit darker blue/light purple. The scabbard has transformed too and is made out of the same material as the handle and its wrapped in red leather On top of its normal effects, the sword gains these additional effects:
+15 damage to every sword technique
+15 damage to every fire technique
The fire around the user and sword creates a barrier against all physical attacks on the user as it burns the opponents body severely when touching it (though this backfires on the user). Also the reflexes, strength and speed -especially movements linked to kenjutsu (sword draw, thrusts etc.) - are increased due to the heat that intensifies the users natural breakdown of substances that results into energy (thus the user gets more energy)

✘ Can only be used once per battle
✘ Can only be used by Caliburn with Yubashiri
✘ Lasts for two turns max
✘ After the jutsu is finished, the user can't use any forbidden rank jutsu's for four turns
✘ After the jutsu is finished, the user can't use any fire jutsu's for two turns
✘ The user takes -15 damage each turn due to being burned
✘ The user pays +20 chakra each turn to keep it going​

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28#
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(Kokyuu Katana) - Breath of the Sword -
Rank: Forbidden
Type: Attack/Defence
Range: Short/Medium/Long
Chakra Cost: 80
Damage Points: 120
Description: The user makes his head completely clear and starts to focus on his own spirit. He experiences it as the world stands still and goes to black and white...and he listens to the silent world. The user hears the "breath" of all things. Every object has got his own "breath" and by training in both taijutsu and kenjutsu till it has no name, the user can hear it.
When the user hears the "breath" of an object, he can cut and not-cut it. This means that, by feeling the "breath", the user can even cut through diamond without much problems, but another adaption is that he could not cut through a sheet of paper with all his force if he wanted by feeling the papers "breath". It can even cut through things that are deemed "indestructable".
This is actually just an ability, the attack itself can vary: he can use a normal slash, a sword draw or mimic a technique the user already knows (this counts as one move in total).
The user can release it too while already doing an attack (in that case it counts as two move: 1 for this technique and 1 for the technique you already are doing).

✘ Can only be used when learned Ken Ki
✘ Can only be used by Caliburn
✘ Can only be used once per battle
✘ The user can't use any forbidden-rank jutsu's for the next three turns​
29#
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(Ittouryu Ougi: Kami no Bachi ‡ Akuma no Megumi) - One-Sword Style Secret Technique: God's Curse ‡ Devil's Blessing -
Rank: Forbidden
Type: Offensive
Range: Short/Medium/Long
Chakra Cost: 50
Damage Points: 90
Description: This ougi consists out of three different attacks, each being of a different kind, originating from the same source. To begin the user focuses chakra into his sword and then slams it into its scabbard to force all the air out of the latter. This pretty much creates a vacuum in the scabbard and the principle of the Magdeburg Hemispheres. The difference in pressure makes it so that the sword is firmly lodged in its scabbard because it's being sucked in. After that the user takes the traditional position of the Iai, the draw of the sword, grabbing the scabbard in one hand below the guard and the handle of the sword in the other and, by focusing an enormous amount of chakra into his arms and in the scabbard, he tries to draw the sword with all his might. When he succeeds it's the beginning of the three forms of the ougi.
First thing that happens is a massive amount of energy, created by overcoming the suction, that's released from the scabbard in the form of a fast pressure wave that can reach up to long range and does not contain any chakra. The principle is the similar to when a jet has broken through the sound barrier, which creates a sudden release of energy in the form of a shockwave that can shatter windows kilometers away.
The second attack is the draw of the sword itself. The user used all his strength to overcome the suction and the energy that's generated when this is done is released so fast that it propels the sword forwards because of the momentum that's transferred onto the sword. With other words the sword is gliding on the shockwave, which results in a sword draw that's far beyond the physical capabilities of the user, the only thing he needs to do is to keep a hold of the sword. This is an attack that's only effective in short range, however it's impossible to dodge it even for high-ranked Sharingan users. Visually the blade has also completely disappeared, which gives it the illusion that it's cutting a dimension open, even the user himself can't see it anymore.
The last stage of the attack comes from the chakra that was focused in the scabbard and the sword. When the sword is fully drawn and swung the chakra is, due to the momentum, stretched out to its limits, which creates a razor sharp chakra whip that can reach up to long range. When the user draws the sword vertically the chakra whip will follow the direction of the sword and will make a single powerful slash upwards, if it's drawn diagonally it will make a strong diagonal cut etc. The chakra whip just follows after the shockwave.

✘ Can only be used once per battle
✘ This tech allows you to draw a sword in a way that surpasses your own physical limits. The final result however is that all the muscles and tendons in both arms are severed and the arm that drew the sword is dislocated. The user is not capable anymore of doing anything with his arms (taijutsu, kenjutsu, making handseals etc.) and is practically armless, even direct medical assistance can not change this in a short term period. This is also shown by -40 damage the user takes.
✘ The user can't use any forbidden-ranked techs the next three turns.​
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Caliburn

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Ninjutsu
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༺ Summoning ༻​

1#
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(Kuchiyose: Elemento Ryuujin) - Summoning: Elemental Dragon God -

Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description: The user summons an elemental dragon into the battle field. the dragon is able to jutsus based on its element and they could fly. the dragon is the same size as gama (except for yin yang. they are half the size and metal dragon)
there are dragons for every element. this like a normal summonin jutsu, the user must bite his tumb and do the hands to summon the dragon and the dragon could some user.
to summon dragon, the user must a sperate contract wit each element dragon. only the god of dragon contract allows the user to summon all the elemental dragons.​

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Model Hellfire Dragon | Signed

It has a Large Body and has Scales covering its body which protect it from Most Earth jutsus. Wind Jutsu Doesn't have any effect on it as they get consumed jutsu by coming into short range of the Dragon. It has Very Sharp claws and its Wings ends are always on Fire which burn brightly illuminating the Reddish Brown Body of the Dragon. Its Tail has Spikes which are also burning all the time they can Penetrate through earth and are 1feet long. It can Breath hell Fire from its mouth and Can fly at Normal Speed due to its Huge Body.​
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Caliburn

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Kiyoshi Clan
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1#
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(Kiyoshipou: Fuhenteki Kanshou) - Kiyoshi Art: Universal Song -
Rank: N/A (D-A)
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user's rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user's mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone's own technique its uniqueness.

✘ Must be at least a Kiyoshi Novice to use.​
2#
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(Kiyoshipou: Konki Yari) - Kiyoshi Art: Energy Spear -
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: The favored weapon of the Kiyoshi Clan, it is carried around by warriors at all times when they are on duty or on a mission. It gleams with celestial silver and gold from the tip to the bottom. Kiyoshi Philosophers who know how to fight, Captains, and Masters can summon this spear to their beacon. The spear's ability is to conduct energy, so it can be enhanced when fighting in battle.

✘ Must be at least a Kiyoshi Warrior​
3#
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(Kiyoshipou: Konki Shuuha) - Kiyoshi Art: Energy Wave -
Rank: B
Type: Attack
Range: Short-Long
Chakra Cost: 20
Damage Points: 30-40 (depending on rank within the clan)
Description: This chakra wave can shoot short or long and causes the opponent to be burst away from the user while taking severe damage.

✘ Must be a member of the Kiyoshi Clan to use​
4#
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(Kiyoshipou: Konkinuma) - Kiyoshi Art: Energy Swamp -
Rank: B
Type: Supplementary
Range: N/A (or long)
Chakra Cost: 20
Damage Points: None
Description: This jutsu enables the user to channel the chakra concentrated in the air and within themselves to produce a whole lake/swamp of energy that can be used to attack with or for other techniques.​
5#
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(Kiyoshipou: Haru no Nori ‡ Gojiki) - Kiyoshi Art: Ride of Spring ‡ Five Seasons -
Rank: B
Type: Supplementary
Range: N/A
Chakra Cost: 20
Damage Points: (+10 to energy techniques)
Description: The user focuses elemental chakra into their energy and pure chakra, while at the same time keeping it pure. This causes their energy to be stronger and also have an effect based on the 5 elements (fire, water, earth, lightning, wind). The user can only focus one chakra at a time and needs a 1 turn period in-between without using energy related attacks to shift energy elements.
Fire- Energy will be able to burn things
Water- Energy will be able to douse out fires as well as possibly drown (if one can)
Earth- Energy will have a tough, solid composition.
Lightning- Energy will be able to shock and electrocute
Wind- Energy can slice/cut or blow away

✘ Must be at least a Kiyoshi Warrior​
6#
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(Kiyoshipou: Konki Kashou ‡ Inpurovaizexishon) - Kiyoshi Art: Energy Song ‡ Improvisation -
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Using their ability to manipulate pure chakra and energy, the user forms that energy into a highly concentrated mass of pure chakra, creating any weapon (normal sized) of their desire (i.e. hammer, sword, ect.). This is a technique well known by Kiyoshi Warriors and above. The weapons can either be made in such a way that they create a pulsing effect, pushing the opponent away violently, when the weapon makes contact, or they can greatly concentrate it to increase its cutting ability.

✘ Must be a Kiyoshi Warrior and up​
7#
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(Kiyoshipou: Yuuen Bakuhatsu) - Kiyoshi Art: Grand Explosion -
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user strikes the opponent in a selected area and quickly channels large amounts of chakra into the opponent's body while the opponent is unable to move from the impact. The selected area then explodes from the inside-out. This attack can blow off body parts.

✘ Must be a member of the Kiyoshi Clan to use
✘ Must be a Kiyoshi General to use​
8#
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(Kiyoshipou: Shin Konki Myaku) - Kiyoshi Art: Greater Energy Pulse -
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: Depends
Description: Usable by only Kiyoshi Masters, this technique employs the skill of one who has truly mastered philosophy and the Kiyoshi art. They are able to greatly enhance their ability, causing their hands and feet to glow constantly and more brightly with a more explosive or implosive effect when attacks connect. Also, they will be able to control and manipulate much larger amounts of pure chakra and energy, such as creating a large wall to block some attacks and things of that nature.

✘ Last for rest of match, as it is the signature technique of the Kiyoshi Clan Masters.​
9#
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(Kiyoshipou: Konki Boushi Enchuu) - Kiyoshi Art: Energy Rotating Column -
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user, manipulating energy and pure chakra, throws their hand up, positioned toward the opponent, and sends a massive column/pillar of rapidly rotating water that quickly approaches the opponent and pushes them away until they hit something, while at the same time causing severe damage to them. The attack is highly concentrated and can slice an entire portion of a mountain if used precisely.

✘ Must be a Kiyoshi Master to use
✘ Must have Mastered Tai Chi Form
✘ Can only be used 3 times per battle​
10#
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(Kiyoshipou: Konki Kanshou ‡ Kiyanon o Sendo) - Kiyoshi Art: Energy Song ‡ Canon in Death -
Rank: Forbidden
Type: Attack
Range: Long
Chakra Cost: 50
Damage Points: 90
Description: The user holds their palm out in a grasping type of way at the opponent and begins to sing [Canon in D], and at the same time, a seemingly endless stream of energy constantly shoots out toward the opponent—the direction of which can be moved if the opponent. The stream of energy is barely visible, as it is a large, nearly endless supply of pulses and it causes things it comes in contact with to either explode or implode, thus causing devastating damage to the battlefield and the opponent as well if it connects with them. The purpose of the singing is to enhance the amount of pulses released by channeling them through the user’s voice. This attack takes a toll on the user and causes them 10 damage.

✘ Can only be used once per battle
✘ Must be a Kiyoshi Master to use.
✘ Must have Greater Energy Pulse active​
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Caliburn

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Organization of Bandits

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1#
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(Sanzoku Taijutsu: Kaunta) - Bandit Taijutsu: Counter -
Rank: A
Type: Offensive/Deffensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This Technique Is The Most Basic Of Bandit's Taijutsu Techniques.
As The Opponent Attempts To Punch Or Kick You, You Extend Your Palm In A Claw Shape And Send Chakra To The Very End Of It, Upon Contact You Concentrate That Chakra To Soften The Blow And You Use Your Arm To Grab The Opponent's Leg/Fist (etc.), Then With Your Free Arm You Infuse Your Muscle With Chakra And Deliver A Quick And Powerfull Hit To The Opponent.This Jutsu Happens Very Fast.​


Sanzoku (Bandit) Taijutsu Is A Taijutsu Style Which Was Developed By Powerfull Bandits, They Developed A Way To Adapt Elemental And Regular Chakra To Taijutsu And Make Attacks With Bare Fists And Other Body Parts More Deadly.
2#
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(Sanzoku Taijutsu: Sansoshi Rendan) - Bandit Taijutsu: Three Element Barrage -
Rank: S
Type: Offensive/Deffensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This Sanzoku Taijutsu Attack Is Based On 3 Element Chakra, Combined Into A Three Strike Combo. This Attack Is Made From Three Steps :
Step 1 - The User Approaches The Opponent The User Infuses His Fist With Wind Chakra And Strikes The Opponent's Chest - Releasing The Chakra That Blows The Opponent Backwards Or Breaks His Stance Allowing The User To Proceed To Step Two With His Opponent Being Wide Open For An Attack, The First Step Can Be Used To Block Or Stop His Opponent If He Is Running Towards The User Or Attacking The User.
Step 2 - With The Other Users Hand Right After The First Blow, The User Infuses His Other Fist With Fire Chakra And Punches The Opponent's Dominant Arm On The Elbow Joint, Releasing The Chakra To Cause A Minor Burn, Which Doesn't Do Much Damage, But Causes An Annoying Pain That Occurs Once The Joint That Received The Hit Is Moved.
Step 3 - After Using Step Two The User Has Got His Other Hand Back In A Position To Punch Again And Infuses It With Lightning Chakra , This Time The User Hits His Desired Location On The Opponent's Body And Upon Impact The User Releases The Lightning Chakra - Numbing The Body Part That Has Been Struck.

✘ Only Benazz Can Teach This Technique.
✘ Usable Twice Per Battle
✘ User Cannot Use Any Taijutsu During His Next Two Turns After Using This Taijutsu Technique
✘ User Must Have All Three Elements That Are Being Used In This Technique To Use It.​


Sanzoku (Bandit) Taijutsu Is A Taijutsu Style Which Was Developed By Powerfull Bandits, They Developed A Way To Adapt Elemental And Regular Chakra To Taijutsu And Make Attacks With Bare Fists And Other Body Parts More Deadly.
3#
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(Sanzoku Taijutsu: Banteki Dageki) - Bandit Taijutsu: Savage Blow -
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Savage Blow Is A Combo Attack Made Out Of Six Moves.
1 - The User Fills His Left Fist With Chakra And Then Punches The Opponent's Chest
2 - The User Fills His Other Hand With Chakra And Makes An Upper-cut Punch To The Opponent's Chin
3 - The User Infuses His Right Leg With Chakra And Spins 360 Degrees With The Leg Extended To His Side And During Impact The Leg Is Aimed For The Opponent's Legs Making Him Fall Down
4 - Once Completing The Spin The User Infuses His Left Leg With Chakra And Stomps On The Opponent's Rib
5 - The User Infuses His Other Leg With Chakra Again And Performs A Sweep Kick That Kicks The Opponent Back In Air
6 - Once Sent The Opponent Into Air The User Steps His Left Leg From While Infusing Wind Chakra Into His Right Arm And Strikes The Opponent With An Open Palm - Releasing The Wind Chakra, Sending The Opponent Flying Backwards.

✘ No Taijutsu During This Turn And The Next Turn After Using This Technique
✘ Once Per Battle
✘ Can Only Be Teached By Spade (former Benazz)​
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Caliburn

Supreme
Joined
Apr 6, 2009
Messages
20,771
Kin
2,805💸
Kumi
525💴
Trait Points
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Sharinganmasters Hideout

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༺ Katon ༻


1#
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(Katon: Kaen Panchi) - Fire Style: Flame Punch -
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: User gathers up fire chakra into both hand until there is a great amount of chakra stored then he-she releases it at once causing a deadly inferno to engulf the enemy.

✘ Only members of sharinganmasters hideout can use this jutsu
✘ Only usable 3 times per battle​
2#
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(Katon: Kaen Panchi) - Fire Style: Rapid Flame Punch -
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: User gathers up fire chakra into both hand until there is a great amount of chakra stored then he/she releases it punching towards the enemy yo create multiple fireballs to come out causing a deadly inferno to engulf the enemy. It also burns the user hands.

✘ Only members of the sharinganmasters hideout can use this jutsu
✘ Can only be used 2 times per battle​
3#
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(Katon: Shinkou Ryuu Kaen) - Fire Style: Rising Dragon Flame -
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: After making a few hand seals the user releases a large amount of chakra into the earth by stomping on the ground and then causes a rush of dormant fire from deep within the earth to rise up below the enemy and envelop him in an erupting flame in the shape of a large dragon head.

✘ Can only be used 2 times
✘ User cant use fire style the following turn.
✘ Only members of the Sharinganmasters hideout can use this jutsu​
༺ Doton ༻


4#
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(Doton: Yuuen Rokuhenkei Daichi Bakuha) - Earth Style: Grand Hexagon Earth Explosion -
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes few hand seals and then slams his hands on the ground and creates a hexagonal pattern of chakra around the opponent and then it lights up and explodes causing the earth inside the hexagonal pattern to begin breaking up and shooting out of the ground colliding with the enemy and then they fall back down on top of the enemy and burry them underneath the rubble.

✘ Earth Jutsu cannot be used for 2 turns after this jutsu is performed
✘ Does 15 damage to the User
✘ Can only be used Twice per battle
✘ Can only be used by members of Sharinganmasters Hideout​
༺ Fuuton ༻


5#
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(Fuuton: Aeolus Amatsu Iki) - Wind Style: Aeolus's Heavenly Breath -
Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage Points: 90
Description: The user sends an enormous amount of Wind Chakra into the sky, which causes a huge gale to come down and encircle the target in a dome of wind, in the wind the target is being rotated in mid-air, and is rapidly increasing in rotation so they cannot focus on hand signs properly and is also getting cut because of the wind. Because the dome is large, occasional gusts of wind are sent at the user.

✘ Wind Jutsu cannot be used for 2 turns after this jutsu is performed
✘ Does 15 damage to the User
✘ Can only be used once per battle
✘ Can only be used by members of Sharinganmasters Hideout​
༺ Raiton ༻


6#
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(Raiton: Rippuko Za Ikazuchi Joutei) - Lightning Style: Rage of the Thunder God -
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a large ball of lightning which has surrounding it four smaller balls of lightning connected by lightning chains and the ball of lightning spins creating a large rotating vortex that gets shot at the enemy and can rip at ground.

✘ Can only be used 3 times
✘ Only members of the sharinganmasters Hideout Social Group may use this jutsu.
✘ Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure​

7#
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(Raiton: Raikou Ryuu Mori) - Lightning Style: Lightning Dragon Lance -
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a 10 meter hollow lance of lightning energy with the tip as the head of a dragon and they thrust it the wind travels through the lance hollow core and sounds like a dragons raw and strikes the opponent and then crushes on impact and explodes causing electrical burns.

✘ Can only be used 3 times.
✘ Only members of the sharinganmasters Hideout Social Group may use this jutsu
✘ Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure​

8#
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(Raiton: Kyojin Ikazuchi Tentei Mori) - Lightning Style: Giant Thunder God Lance -
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of lightning chakra into their body and then releases it out of their palm to make a large spear of lightning 10 meters long in which they will then launch it at the enemy impaling them into the ground causing temporary paralysis.

✘ Can only be used 3 times
✘ Numbing effects last two turns
✘ Can only be used by members of the Sharinganmasters hideout​
༺ Suiton ༻


9#
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(Suiton: Taikaikamigami Doki) - Water Style: Poseidon's Wrath -
Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.

✘ Water Jutsu cannot be used for 2 turns after this jutsu is performed
✘ Can only be used Twice per battle
✘ Can only be used by members of Sharinganmasters Hideout​
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Last edited:

Caliburn

Supreme
Joined
Apr 6, 2009
Messages
20,771
Kin
2,805💸
Kumi
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Varangian Guard

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༺ Taijutsu ༻​

1#
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(Iaiken) - Fist Draw -

Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique does exactly the same as drawing a sword, only with your fist in the pocket of your pants. You push your fist against the inside of your pants and it pushes back + your backmuscles pull your pants back. The end result is a punch that's a lot stronger, due to the momentum that is build up from the draw, and faster than a normal punch. The punch is so fast the opponent can't even see the user moving his fist from his pocket and back in it. It looks like he's just standing there. Sharingans can easily follow the movement though.
By adding chakra to the fist the strenght of it is increased and by adding chakra to the joints of the arm the draw gets more flexible. Global seen the punch isn't dangerous, but it can crush people's throats and make weaker people loos consciousness. The fist can be drawn multiple times and, due to the speed, can deflect small projectiles.

✘ Can only be taught by Caliburn​
2#
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(Shiraha Nagashi) - White Blade Flow -

Rank: A
Type: Attack/Defence (at the same time)
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A technique very useful for unarmed people when they fight a swordsman (or and other bladed weapons). The user places his body so that his shoulders are more or less on one line and one of his shoulders is pointing towards the opponent (with other words the user makes himself as thin as possible). When the sword comes sweeping down you raise your fist, but inwards (the fingers are pointing upwards). Then when the sword is coming, the user places the side of his fist on the side of the sword and on that exact moment the user contracts the muscles in his arm and untwists his arm (fingers point downwards now). The sword is neutralized and diverted to the left or right.
Using the rotation of the fist the user launches immediately a punch right on the face of the opponent. This all happens in one fluid motion = attack and defense at the same time. It can only be used with vertical or diagonal movements and it doesn't have to be a sword as the effect is the same with punches or legs.

✘ Can only be taught by Caliburn​
༺ Ninjutsu ༻​

3#
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(Butai Kyuuen) - Elemental Reinforcements -

Rank: S
Type: Attack/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: +20
Description: The user just focuses normal chakra or one of the five basic elements in his sword(s). However it is used in combination with a normal sword technique which doesn't involve already any kind of chakra. The result is, no matter the element, the attack gaining a +20 damage boost and the elemental chakra creates some kind of small energy field around the sword which is strong enough to weaken a small spot of large-scale jutsu just big enough for the user to pass through it (the jutsu doesn't get destroyed as it is to big) or to deflect/neutralize small-sized jutsu's. For instance when infused with lightning, lightning bolts start to appear around the sword.

✘ Can only be used three times per battle
✘ Can't be used in the next turn after it is used
✘ Can only be taught by Caliburn​
4#
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(Ken Ki) - Swordsman Spirit -

Rank: Forbidden
Range: N/A
Chakra Cost: 50
Damage Points: N/A (-5 for each turn, max of -20)
Description: A power that only can be awakened by the most experienced swordsman as a result of years of training and countless deathmatches. The basic is that the swordsman can overcome his own physical limits by using his own willpower to live. This can be compared to the fourth Inner Gate, however the effects are mainly for specific swordsman techniques. Thus the spirit is more or less the same as the fourth IG, but in HTH-combat the IG would still be a lot stronger than a swordsman, but in plain swordfighting the swordsman would be stronger than the IG:
  • The users stamina, speed, reflexes and strenght are increased tremendously. However this is mainly for swordtechniques (blocking projectiles, sword drawing, faster reaction time on incoming attacks, faster slashes etc.)
  • All sword jutsu's and techniques are increased with +20 damage
  • Taijutsu techniques are increased with +10 damage
  • The user can endure a lot more pain than normally and fight without being bothered much with his injuries
  • If there are allied swordsman in short range of the user, they receive +5 damage for every sword jutsu and technique and they can indure more pain
This is a step further than the Elder teachings: sixth sense where you de-activate your emotions. Though it may sound paradoxal, but the swordsman spirit is based on "living". This doesn't mean the user should fear death (then you would have gone a step back of the Elder) but actually have the desire to live and win while having no fear of death at all. As swordsman are often in near-death situations, as a result death has become a second nature. But when the user finds the will to live again, he awakens his Swordsman Spirit.
As said before it is comparable to the fourth IG, however global seen the gate is a lot stronger as the spirit only focuses on certain aspects. The Spirit can be activated immediately.

✘ Can only be taught by Caliburn
✘ Can only be used if learned Elder teachings: sixth sense by Kaito-sama himself
✘ The effect lasts only for 4 turns max
✘ Can only be used once per battle
✘ The user takes -5 damage for each turn​
༺ Kenjutsu ༻​

5#
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(Kendangan ‡ Hiryuusen) - Sword Bullet ‡ Flying Dragon Strike -

Rank: B
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 20
Damage Points: 40
Description: The user grabs his scabbard, while the sword is in it, just under the guard of the sword. The user then just focuses a large amount of chakra in his thumb. He builds up momentum in his thumb by pushing against the guard (it's the same principle as the flicker of a finger). Then the user lets his thumb go, which shoots the sword out of its scabbard towards the opponent with the end of the handle in front.
This technique does not much damage, but ,depending on the user, it feels like you get a straight fist or kick. Aimed correctly it can crush throats and fingers and dislocate joints and even crush bones.
Because the user looses his sword that way, by attaching a wire at the end of the handle he can easily return the sword to him. He can use this to his advantage in case the first attack missed as he can pull the wire to turn the sword and attack the opponents back, for instance be turning it back in a horizontal way he can decapitate the opponent from the behind.
The user can shoot two at the same time.

✘ Can only be taught by Caliburn​
6#
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(Nitouryuu: Nigiri) - Two Swords Style: Double Slash -

Rank: B-S
Type: Attack/Defence
Range: Short/Medium/Long
Chakra Cost: 20-40 (+10)
Damage Points: 40-80 (+10)
Description: A stance where two swords are held parallel so that the tips are pointing to the users right or left side, this stance is like a pre-requirement to perform 4 slightly different moves. Each of this moves can be used individually or in combination:
  • Tourou - Climbing a Tower - : The user starts to focus chakra into his legs and uses all his leg muscles to jump into the air. While jumping the user slashes vertically upwards (while holding them parallel). During the jump the user focuses chakra in his swords, which is released upwards as two blade-shaped projectiles. The opponent is not only cut, but also thrown into the air.
  • Ohtourou - Reply Climbing a Tower - : While in the air, the user slashes vertically downwards (while holding them parallel). The gravitational force increases the strength of the attack. During the slash the user focuses chakra in his swords, which is released downwards as two blade-shaped projectiles. The opponent is not only cut, but also blasted into the ground.
  • Hirameki - Flash - : While on the ground or in the air the user swings his swords horizontally (while holding them parallel) from the left or right. During the slash the user focuses chakra in his swords, which is released as two blade-shaped projectiles.
  • Samon - Sand Drawing - : While on the ground or in the air the user slashes diagonally up or down from the left or right (while holding them parallel). During the slash the user focuses chakra in his swords, which is released as two blade-shaped projectiles.
Each variation can be done individually or in combination with others. One move = B-rank, two moves = A-rank, three moves = S-rank and four moves = S-rank + 10 damage. The longer the combination, the faster the speed is of each individual attack. It counts as one jutsu.

✘ Can only be taught by Caliburn
✘ The S-rank can only be used twice per battle and it costs +10 chakra as the speed of each individual move is increased
✘ When using Butai Kyueen, the elemental chakra is also released as two blade-shaped projectiles​

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7#
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(Sou Ryu Sen Ikazuchi) - Twin Dragon Lightning -

Rank: B
Type: Attack/Defence
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: A special kind of battou jutsu (sword drawing). You grab your scabbard with one hand and the handle of your sword with your other hand and make it look like you're going to draw it in one fast slash. However when you do the slash instead of actually drawing the sword, you let go of the scabbard and slash with the sword while it's still in its scabbard. When the opponent tries to block it, his sword cuts the scabbard and is stuck in it for the moment. At that exact time you pull your sword out of the scabbard (while the opponents sword is stuck in it) in one fluid motion you slash the opponent.
Though the attack is nearly impossible to dodge at that moment, the wound is never really serious due to the angle you had to cut him. Nontheless it wounds the opponent and makes his arm movements slower or even incapacitated. You can also, instead of slashing, force the end of your handle into the opponents shoulder which can be strong enough to dislocate it (this is faster than the slash as it goes straight). In case there's a sharp object on the end of the handle it can pierce the shoulder, making the arm useless for the rest of the fight.
In the case you decide to slash the opponent you can use the momentum of your sword draw to rotate once around your own axis so that you can slash the opponent while his arm is wounded and his sword stuck to finish the job by using the force of the rotation to increase the damage of the slash.

✘ Can only be taught by Caliburn​
8#
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(Ryu Shou Sen) - Dragon Flight Flash -

Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: There are also two ways this technique can be preformed:
  1. You hold your sword so that it is pointed at the oponent. However the sharp edge(if it is a katana) is pointing to the right and the blunt side to the left. You bend your knees and when the opponent comes, you jump. On that same moment you hit with your fist the bottom of your blade and right on the opponents chin. As a result of the jump and the sword-punch, the opponent is thrown into the air
  2. The second version is more deadly. Instead of poiting your sword to the opponent, you point it to the left (the sword is parallel to the users body). You bend your knees and when the opponent comes you jump. This time you point the sharp edge upwards. As you jump you straighten your arms and push the sharp edge on the throat of the opponent with both your arms. Due to the strength of the jump the opponents throath is both slashed and crushed and he's thrown into the air.
Version one:
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Version two:
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✘ Can only be taught by Caliburn​
9#
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(Sou Ryu Sen) - Double Dragon Flash -

Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This is a variation of a battou jutsu technique (sword drawing). The user grabs his scabbard with one hand and draws out his sword with his other hand making a horizontal/diagonal slash. By having trained extensively in swordsmanship the users speed, strength, reflexes and precision have increased tremendously. As a result the battou jutsu has become much more precise, faster, stronger and deadlier than normal. By adding chakra to the blade the strenght of the battou jutsu can be enough to break the opponents sword/stance. However every battou jutsu has one great weakness: it leaves the user wide open if he misses or if it is blocked. But with this technique the user attacks also with his scabbard. The body automatically moves when the battou jutsu is preformed with the sword and this momentum is used to attack the opponents arm or neck with the scabbard. Though it's blunt, the force behind it is strong enough to break an opponents arm and/or sever its tendons. Because the opponent is bussy with the sword and doesn't expect the scabbard, he's caught completely off guard.

✘ Can only be taught by Caliburn

The users stance after both strikes(the sword is in his right hand from the first slash and the scabbard in his left for the second attack:​
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10#
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(Goho Juuji) - Give Vast Cross -

Rank: A
Type: Attack/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user grabs his dual swords and places them in an X-shape with the points of the swords aimed at the opponent. The purpose is to aim at the throat of the opponent and cut it open with a scisor-like movement. However it can also be used as a counter by blocking the opponents sword in the X-shape and to divert it, so that he can be attacked with a kick or one of the two swords. It can also be used to defend the users flanks while preforming this technique. By twisting the wrist inwards, the blade can protect the side of the user (by twisting the right wrist, the left side will be defended).

✘ Can only be taught by Caliburn

A picture of the attack:​
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11#
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(Kai Kanadzuchi Anbiru) - Between Hammer and Anvil -

Rank: A
Type: Attack/Defence/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Named after smithing something with a hammer on an anvil. The user needs to have a sword on his left hip and a sword at his right shoulder (or vice versa). When the opponents attack with his sword, the user pulls out both swords at the same time: the one at the hip is drawn upwards, while the one at the shoulder is drawn downwards, aimed at each other. The sword of the opponent is caught right in the middle when the end of the handles of the two swords clash. By focusing chakra in the handles the opponents sword gets completely shattered. In the case it doesn't break, it is still caught and can be moved around be the user to pull the sword away.
It can also be used to crush things like hands and bones in which the bone just doesn't break, but completely splinters.

✘ Can only be taught by Caliburn​
12#
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(Dokou Kata ‡ Aragami) - Form of Dokujin ‡ Wild God -

Rank: A
Type: Defence/Attack/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 0/60
Description: Aragami is a kenjutsu technique that achieves a harmony of offense and defense. You start with a special high stance where you hold your sword with two hands above your head with the sword pointing diagonally backwards and also you turn your upper body and hips a bit sideways. Then, when the opponent attacks, you target and strike your enemy's weapon with a downwards crescent-shaped slash. In that instant when your weapon hits your opponent's weapon, you give your sword a sharp twist and add a sudden burst of speed to it's impact. Thereby not only destroying your oppenent's weapon but also knocking it away. The twist is amplified by the twist of your hips and upper body. If for instance an opponent attacks with a spear with his right foot in front, when used Aragami on it the spear point shatters, is blown backwards and the opponent's left foot stands now in front.
It can also be used directly on an opponent, but in that case it doesn't really cut but the force from the twist can cause severe internal damage. When the opponent's weapon is knocked away, he's completely open for a counter attack.

The stance:
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The attack and twist:
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Opponent blown backwards:​
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13#
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(Santouryuu: Gazami Dori) - Three Swords Style: Crab Seize -

Rank: A
Type: Attack/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The first thing the user does is rotating a part of his body by using one of his legs as a post while the other one rotates backwards in a circle motion (compare it to a compasses). This way the user can avoid thrusts completely and he can postpone the moment a horizontal slash would hit him (he can't dodge that one). Either way the user turns one of his shoulders 90° backwards, which gives the ideal stance for the attack: The user holds in each hand a sword horizontally, however with a reversed handgrip. One hand is positioned at the users hip, while the other one is positioned just above the head.
Then when the opponents attack is avoided or postponed, the user brings the upper sword down and the lower sword up like a double guillotine untill the users both arms are completely stretched (the lower is now up and vice versa). This way the user can cut of an entire arm, make the opponent drop his sword or even cut half his head off.

✘ Can only be taught by Caliburn
✘ If the user can use the Santouryuu-style, he can place a third sword in his mouth, creating a triple guillotine which adds +10 damage

Position of the swords before the strike:
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After the strike:​
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14#
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(Gatotsu) - Fang Point -

Rank: A
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 60
Description: The world's strongest thrust, there are four ways to preform this technique. These four variations only have very small differences:
  1. This is the standard one. The user places his right foot in front and positions his left more to the back. He stretches his right arm and places the tip of the blade on his right hand and he grabs the end of the hilt with his left hand. He then just runs towards the opponent, using the speed of Ken Ki, and thrusts the sword anywhere he wants. In the case the thrust is evaded, the user can still make a vertical side-slash.
  2. The stance is exactly the same, only you raise your right hand, which results in the blade pointing to the sky. This is to attack opponents with the thrust who are airborn.
  3. The stance is exactly the same, only now you raise your left arm, which results in the blade pointing to the ground. The user jumps into the sky and thrusts the opponent diagonally from the air downwards.
  4. The strongest form of the Gatotsu. It's preformed in short range while standing still. Normally the user needs the speed of the legs to thrust, however now it uses all the muscles of the upper body, resulting into an incredibly powerful thrust.

    The user can change which adaptation he wants to use while he's doing the technique. For instance when he's doing a straight thrust and the opponent jumps into the air, he can raise the sword with his hand instantly to thrust the opponent while he's airborn. With other words multiple thrusts are possible during the same move. The thrust is so strong it penetratres the opponent till the guard of the sword.
    This is also one of the longest sword-attacks possible as when the user thrusts, he completely stretches his body forward with, at the climax of the attack, the end of the hilt positioned on the palm of the user. So all the users energy is focused into the sword (while normally some gets lost due to the way you hold a sword)

    ✘ Can only be taught by Caliburn
    ✘ The user must have released Ken Ki
    ✘ Can only be used four times per battle
The four variations:​
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15#
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(Ryu Tsui Sen) - Dragon Hammer Flash -

Rank: S
Type: Attack/Defence
Range: Short/Medium
Chakra Cost: 40
Damage Paoints: 80
Description: The user focuses chakra in both his legs and by bending his legs while he's focusing chakra, he builds up momentum (just like with a flikker of a finger) and then he jumps up till a maximum height of 10 meters. The user grabs his sword with both hands and starts to focus chakra in it. When the user goes down he makes a vertical slash right on the opponent, using the force of the gravity to make the slash a lot stronger then when he would do it on the ground. The strength this generates is enough to cut the opponent almost vertically in half, however there is more. When the user does the slash, the chakra that was focused in the sword is forced to the tip of the blade, where it is released as a shockwave at the point of impact, making the damage even higher. This shockwave can also be used as a defence to block an opponents attack when the user stays on the ground, though he can also block them when he's in the air, but then the charka part of the attack is aborted.

✘ Can only be taught by Caliburn
✘ Can only be used three times per battle​
16#
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(Ryu Kan Sen) - Dragon Wrap Sword -

Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
  1. One of the most dangerous, but effective counters there is. There are number of varations of it, it depends if you want to kill your opponent or not and if you use a sword or not, however the basic is always the same.
    Sword variation one: when the opponent attacks with a stab/punch/kick you go straight to it, but just when it is about to hit you, you start to rotate. As a result his attack just passes by you, while you rotate forwards on the outside of his arm and/or sword. After one rotation you're exactly at the opponent's back, at this point you use the momentum of your spin to cut of his head starting from the back of his head (the sword slashes the head of at the moment the rotation is complete)
  2. Sword variation two: this can be used also when the opponent attacks from the left to the right with his sword/arm and vice versa. You start to rotate again, but this time inwards. This way you can block the opponents attack (during the rotation) and after the rotation is complete you use the momentum to cut of his head starting from the back, only now from his other side. By lowering your body during the spin you can attack him from below too and targetting his legs or attack upwards.
  3. Elbow variation: this is exactly the same as with sword variation one, however you don't use a sword, but your elbow. When your rotation is complete you use the momentum to hit the opponent with your elbow on the back of his head(instead of decapitating). This can be directly followed by a vertical shop on the opponents neck with that same arm by just stretching it immediately after the elbow connected. You can focus chakra to increase the damage.
When the opponent attacks with his left arm(sword or not) for example, you rotate counterclockwise with numbers 1 and 3 and clockwise with number 2.
This is an extremely fast counter that is in normal conditions almost impossible to block or dodge.

✘ Can only be taught by Caliburn
✘ Can only be used twice per battle
✘ Can only be used if learned Ken Ki

A picture of sword variation two:​
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17#
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(Santouryuu: Enbima Yonezu Oni Giri) - Three Swords Style: Charm Demon Sleepless Night Demon Slash -

Rank: S
Type: Attack/Defence
Range: Short/Medium
Chakra Cost: 40
Damage Points: 80
Description: The user crosses his two swords across his chest upwards. Then the user focuses katon based chakra into his feet to heet up the space around him, making him and his swords look bending or waving (that effect you see when it's extremely hot). This results in making it extremely difficult to block/avoid the attack as you can't really see it well (unless Byakugan/Sharingan).
After that the user uses the same chakra in his feet to give him a speed-boost, he catapults himself forwards and attacks the target by swinging the swords across his chest, resulting in a descending flat diagonal-crossing slash from both swords while the swords are twisted during the slash for added force, ending in a position with the stretched arms and the swords point forwards behind the opponent. The attack is strong enough to break through opponents thrusts and it can attack multiple targets at the same time.
When used with Yubashiri, due to the friction of the swords and Yubashiri being very flammable, the swords get on fire, increasing the damage with +10 (doesn't count as a fire jutsu) or with a normal sword katon-chakra can be infused with it as you already were doing that to give yourself a boost (in this case it counts as a fire jutsu) and it is called Yaki Oni Giri - Burning Demon Slash -
As last the move can also be done without first making heat, thus making the user attack a bit sooner. Though it will not have any effect on the damage, in this case it's called Oni Giri - Demon Slash -


✘ Can only be taught by Caliburn
✘ Can only be used three times per battle
✘ The fire-combo (with Yubashiri or a normal sword) can only be done once per battle
✘ If the user can use the Santoryu-style, he can place a third sword in his mouth, creating a third slash on top of the other two at the same time and adds +10 damage

Before the attack:
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After the attack:​
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18#
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(Nitouryuu Iai: Rashomon) - Two Swords Style Draw and Resheath Technique: Castle Gate -

Rank: S
Type: Attack/Defence
Range: Short-Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: A dual sword drawing technique so powerful it can split large obstacles in half. The user bends his knees and draws two swords at the same time (one on his left and one on his right hip) and makes an X-slash. By focusing chakra into the users arm, the strenght becomes so strong it can destroy even attacking swords and large obstacles. This way it can completely counter an offensive sword-attack and the reach of the swords is so wide it also protects the users sides.
Normally it only works in short range, however combining it with Butai Kyuuen it will shoot an X-shaped projectile made out of the chakra it was infused with (elemental or normal), which can go to medium/long range.

✘ Can only be taught by Caliburn
✘ Can only be used three times per battle​
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19#
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(Ittouryuu Iai: Shishi Sonson) - One Sword Style Draw and Resheath Technique: Lion's Song -

Rank: S
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 40
Damage Points: 80 (-15)
Description: The user must have unleashed Ken Ki to use it. Placing a sheathed sword upright and listening to the "breath" of his opponent. The user then goes in a straight line to the opponent, using the speed from Ken Ki(=4 IG), making it look like he completely disappears and reappears behind the opponent. The attack rapidly unsheathes, attacks once, and sheaths the sword again when the user is past the opponent. The attack itself consists only from one straight slash that attacks the part between the shoulders and chest, slashing so deep it makes the arm that was hit disfunctional and making the opponent bleed to death.
The technique is back-handed as opposed to from the waist with a standard grip on the sword. The slash is not completely full as the tip of the blade leaves the blade when the it slashes and then is put back into the scabbard.
Utilizing the speed of Ken Ki at it max and focusing it all in one slash it makes it nearly impossible to dodge block, unless the opponent itself has Ken Ki activated or has an extremely speedy technique. Even then it requirs certain skill to avoid it.
It's strong enough to cut through steel. Though Sharingans can follow the movement, it's still quite a predicament to dodge it.

✘ Can only be used when released Ken Ki
✘ Can only be taught by Caliburn
✘ Can only be used once per battle
✘ -15 damage to the due to the enormous strain it puts on the body

A gif of the attack:​
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20#
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(Kuzu Ryu Sen) - Nine-headed Dragon Strike -

Rank: Forbidden
Type: Attack/Defence
Range: Short/Medium/Long
Chakra Cost: 50
Damage Points: 90
Description: One of the strongest, deadliest and fastest sword-techniques there exists. This technique can only be preformed when the user has released his Ken Ki, because only then he has enough speed and strenght to do it. The user holds his sword with both hands in front of him and strikes nine different spots of the opponents body (head, shoulders, wrists, both sides of the waist, between the legs, and the chest). But these strikes are so fast, due to the Ken Ki, that they almost simultaneously hit the opponent and making it impossible for the opponent to dodge or block it. If there's a distance between the user and opponent, the user goes straight to him, but this makes it still impossible to dodge as Ken Ki gives speed comparable to the fourth IG. Only people with Sharingan can actually see the subtle difference in the speed of the strikes, still their bodies can't react fast enough to stop all nine attacks. Even someone with Ken Ki will have to use a very strong technique to stop it.

✘ Can only be taught by Caliburn
✘ Can only be used once per battle
✘ Can only be used when the user released his Ken Ki

The attack:
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The attack when it hits the opponent:​
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Caliburn

Supreme
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Apr 6, 2009
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Hellfire

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1#
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(Jigokuton: Mojuru Daichi no Gou) - Hellfire Release: Karma of the Burning Fields -
Rank: A
Type: Supplementary/Offensive
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his hellfire chakra into the palm of his hand which he then slams on the ground in front of him. A wave of hellfire is then released that rages forwards while at the same time flames burst upwards from below the surface as the fire is traveling. The further the fire travels, the higher the flames will go and the wider they will be, making the scope of the jutsu overall looking like a slice of cake or a stretched triangle. The momentum of the raging flames can be used in an offensive way, however they don't really travel at a tremendous pace and can be dodged reasonably simple. What this jutsu makes so useful is that it has a reasonably wide range and can set parts of the battlefield ablaze, transforming it into an inferno. This inferno causes the temperature to rise all around the battlefield, resulting in already existing water sources, that were on the path or near the attack, to be evaporated (whether it be natural or custom made). Hereby using common sense it isn't going to evaporate for example water sources that are ten times larger than the jutsu or that are of a high-ranked water jutsu (which goes against the basic battle rules).

✘ All the effects of the jutsu count for everyone.
✘ Can only be used twice.

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2#
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(Jigokuton: Kaki Kaishin) - Hellfire Release: Fire Conversion -
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User concentrates hell fire chakra to convert all the fire based attack into hell fire thus enabling than to overpower other fire based attacks. If 2 b rank fire attacks are collided the one with hell fire will easily overpower the normal fire, It increases fire based attacks 40% damage.

✘ Lasts 2 turns excluding the one its used
✘ can be used twice​
3#
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(Jigokuton: Sentoerumo no Jujihouka) - Hellfire Release: St. Elmo's Crossfire -
Rank: S
Type: Offensive
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases his Hellfire chakra into the ground, which he concentrates on 5 points around the target. First the chakra bursts out of four of these locations around the target (imagine a square with the opponent in the center, the chakra bursts out at each of the corners of the square) as four heavy scorching and blazing chains made out of Hellfire. These chains go straight for the opponent in the center, piercing right through him while crossing each other to finally anchor themselves into the ground a few steps of where the opposing chain was released, creating an X-shape that ties down the opponent in the center.
The piercing alone is enough to cause mortal damage, however just after the chains bursted out of the ground and all of them pierced the target, the Hellfire chakra that was concentrated on the fifth spot, namely the center of the square and thus right below the target, is blasted upwards in the form of a fiery crucifix entangled with chains, making it for an instant look like that the target got crucified before turning to ash as a result of the flames.

✘ Can only be used twice per battle
✘ No Hellfire -or any other kind of fire- jutsu's can be used in the same and next turn​
4#
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(Jigokuton: Nekkami) - Hellfire Release: Heat wave -
Rank: Forbidden
Type: Supplementary
Range: Short-Medium-Long
Chakra Cost: 50
Damage Points: N/A
Description: User puts hands on ground and starts to charge hellfire chakra and spreads in around the battle field thus increasing the heat of the area and making all water , hyouton ( water based ) attacks useless, coz water wont be able to materialize, it would turn into steam.

✘ Lasts 3 turns
✘ Can be used once in a battle
✘ User wont be able to use water based attacks himself​
5#
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(Jigokuton: Jigoesengan) - Hellfire release: Hellfire Rasengan -
Rank: Forbidden
Type: Offense
Range: Short
Chakra Cost: 80
Damage Points: 160
Description: User makes rasengan and mixes it with hell fire. its almost same as fire rasengan but with Hell More power, When the jutsu strikes the opponent, produces extreme heat that can melt it down to its Bones

✘ 80 Damage to user itself.
✘ Once a battle.​
6#
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(Jigokuton: Jigokuhi Mo-Do) - Hellfire Release: Hellfire Mode -
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 80
Damage Points: N/A (50 to user)
Description: User absorbs Hell Fire chakra from sword thus entering into Hell Fire Mode. User can manipulate any fire jutsu ( his opponents also{up to a rank} ). This mode Allows Me to sense fire AT ANY DISTANCE ( i hav heat sensing ability approved in my bio THIS ENHANCES IT TO EXTREME ). All fire based Jutsu's are done with minimum time. All this comes to great cost as user's body is burned badly as the mode wears off in 3 turns.

✘ Must have Sword of Hell fire in battle
✘ Lasts 3 turns
✘ User can't battle after the mode wears off
✘ Can only be taught by alimujtaba786​
7#
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(Jigokuton: Za-Ate) - Hellfire Release: The End -
Rank: Forbidden
Type: Extreme Attack
Range: Medium-Long
Chakra Cost: 150
Damage Points: 300
Dscription: User when in Hell Fire mode , Holding The sword of Hell Fire concentrates all the Hell Fire chakra through the sword making an very small orb of Very condensed Hell fire chakra, Then then orb rises into the sky and for about 20 feet and explodes with tremendous force thus incinerating the area of 20 km. User is Exhausted as well. Big crater is formed after the attack and it takes almost 75% of the user's chakra.

✘ Once per battle
✘ Last resort
✘ User is almost out of chakra No s rank or a rank jutsu of any element
✘ User can't use Fire or Hell fire anymore
✘ Hellfire mode wears off immediately
✘ Sword of Hellfire is deactivated​
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Caliburn

Supreme
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Abyss

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1#
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(Keigakuton: Abisu Bureiku) - Abyss Release: Abyss Break -

Rank: B
Type: Supplementary
Range: Short-Medium-Long
Chakra Cost: 20
Damage Points: N/A
Description: A very simple jutsu, however it only works in conjunction with other Abyss jutsu's and only after that jutsu is already used. With other words the user first needs to use another Abyss jutsu, of any rank, before this can be used. Then when another jutsu has been used, the user makes one handseal, which makes the previous used jutsu suddenly disintegrate into countless orbs in size ranging from small marbles to baseballs, basketballs, melons to the size of giants rocks. This also depends on the size of the previous used jutsu (the total volume of the jutsu doesn't change, it's just divided over the orbs). On the moment the user makes the jutsu disintegrate, he can also blast all the orbs into any direction(s), but only in a straight line.
This jutsu does not effect the power or rank of other Abyss jutsu, it just makes it so that its rang becomes wider or smaller.​
2#
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(Keigakuton: Melchsee no Doa) - Abyss Release: Melchsee's Door -

Rank: A
Type: Attack/Defence
Range: Short-Medium-Long
Chakra Cost: 30
Damage Points: 60
Description: The most basic jutsu of Abyss Release. The user creates a large highly condensed orb of Abyss chakra which he can manipulate by moving his hand. As a result it can be used both in an offensive and defensive way by blasting to the opponent or let it coil at an extremely fast pace around the user.​
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3#
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(Keigakuton: Melchsee no Uzu) - Abyss Release: Melchsee's Vortex -

Rank: A
Type: Attack/Defence
Range: Short/Medium-Long
Chakra Cost: 30 (+15)
Damage Points: 60
Description: This jutsu is in the first place meant for defence. The user creates a quick spinning dome around himself consisting of thin rings made out of Abyss chakra with at certain intervals a higher concentration of chakra creating oval shaped orbs with at the top of the dome an Abyss disc. These rings and disc emit a continuous flux of Abyss chakra so that the space between the rings and the disc is filled with chakra, completing the dome, however it remains transparent so that the user still can see through it. Because this dome is spinning, along with the properties of Abyss chakra, it not only can defend against offensive jutsu's, but also against things like smoke, dust (not the element), poison clouds etc. as it purifies the air in and around the dome. The user can also move, while keeping the dome spinning, and thus can move the dome into different directions (it's not static to one place).
The user can also this jutsu in an offensive way by making a single handseal resulting in the dome exploding outwards into all directions in a barrage of pieces of the rings and oval orbs. This is also called as 'The Splash'. He could also just walk toward the target.

✘ The user can keep the dome around for max three turns, however to keep the dome at its max strength +15 chakra has to be paid each turn (unless of course it got destroyed by a jutsu that outranks it)
✘ While the user of the jutsu is in the vortex, he can't fire jutsu's either directly through the vortex from the inside (well he can, but that would destroy it)
✘ Can only be used three times per battle​

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4#
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(Keigakuton: Kuro no Houko) - Abyss Release: The Black Cornucopia -

Rank: A
Type: Attack/Defense
Range: Short-Mid-Long
Chakra Cost: 30 +5
Damage Points: 60
Description: A basic Abyss jutsu where the user just molds his Abyss chakra into a large variety of weapons. For example katana's, scythes, axes, spears, even kunai, shuriken, javelins etc. but also shields. All of these weapons and shields have the exact same size, shape and look as normal weapons, only they're jet-black because they're made out of Abyss chakra. These weapons have two advantages: one it doesn't require any handseals to make them and two the user can re-shape the weapon while using it. So for instance he can change his spear into a katana.

✘ Each weapon made can only last max 3 turns and for each turn +5 chakra has to be paid.
✘ It can only make hand weaponry and shields, not armour like a chest plate or helmet.
✘ Only max two objects can be made at a time, the exceptions are stuff like kunai, shuriken and senbon, who're way smaller, those have a limit of 3.
✘ Can only be used 4 times per battle.​
5#
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(Keigakuton: Melchsee no Kage) - Abyss Release: Melchsee's Shadow -

Rank: A
Type: Supplementary/Attack
Range: Short-Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: This jutsu is meant to use the pitch-black color of Abyss chakra to its full potential. Similar to how you can summon a reservoir of water to use it as a source for water jutsu, this tech allows the user to summon a reservoir of Abyss chakra by placing his hands on the ground. The difference is that the user summons it inside existing shadows, making it blend with them and alternatively using shape manipulation to make it take the exact form of the shadow. The result is an Abyss pool of chakra below the surface that looks on the surface like a regular shadow. Because most shadows are by default very dark, it makes it nearly impossible to spot the chakra hidden in the shadow with the naked eye (though stuff like Byakugan, Sharingan, sensory etc. don't have any particular problems with it).
The point of this jutsu is that on one side it can simply be used as ammunition for other Abyss jutsu, but on the other side it can be used as a trap as by hiding it, people could easily fall into the pool. Outside that the user can also take the initiative by making a single handseal. When he does this, the chakra will attack the target in a straight line like a beam that is shaped like whatever it is attacking (attacking a tree branch will give it a tree branch shape). The beam disappears when the specific target is hit, so it doesn't shoot through it, it stop right on the place where the target was. When this is done the object attacked will be gone and the the place where the chakra was focused is now a hole or completely gone. When all the chakra is gone, it will leave a pit in the ground where it was located.

✘ Only one shadow can be infused at a time. The exception being when the opponent uses a jutsu that creates multiple objects directly attacking the user and the user decides to attack all the objects instantly with chakra that was just focused in their shadows, for example kunai.
✘ Chakra can not be fused into the shadows of real people or living creatures directly with the exception of the user's own shadow or summonings.
✘ The chakra in the shadow never makes direct contact with the object casting the shadow when it's still hidden in the shadow.
✘ It can be used at night, however only if there is a difference between the shadow of something and the darkness of the night.
✘ If shadows are connected with each other, the user can make chakra that was already focused in one of the shadows travel completely or partially into the other shadow, however this makes it possible to notice the chakra easier as it shaves away the earth during the process of moving.
✘ Used or not the pool of chakra disappears after 4 turns and the technique can only be used 4 times per battle.​
6#
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(Keigakuton: Hageshī Ōja) - Abyss Release: Raging King -

Rank: S
Type: Supplementary
Range: Self/Short
Chakra Cost: 40 (-35 per turn)
Damage Points: N/A (Abyss +20)
Description: Unlike normal Abyss techniques, this one is used on the user himself. This technique allows the user to freely manipulate his body into Abyss chakra via releasing his abyss-affiliated chakra throughout his body, manifesting the element with his very being. Entering the state & once active, the user's body gets covered in the pitch black abyss chakra, his facial features are hidden but his eyes remain visible. A halo of Abyss chakra materlizes above his head, along with two spheres which rotates around him free for use as he pleases, working as ''Melschee's Door''(A-ranked total, Long range, doesn't receive damage boost). Due Abyss Release's nature, the user naturally gains flight ability when in this form albeit in a limited and slow application, which allows him to rettain a movement speed slower (about 3/4) than his base speed. The reason is that since Abyss is not affected by Gravity, momentum, friction and kinetic interactions become very limited and unable to produce normal movement and speed. When a physical object interacts with the user, due the composition of his body allows the user to stay unharmed by any physical substance, like a kunai or a weapon. Not only is this technique suitable for offensive tactics but also defensive; as stated, the user is immune to physical interaction but this does not only apply for ninja weapons but also for elements such as water, fire & earth or other 'solid'-based elements. Not only that, but as Abyss is not affected by temperature elements producing heat or frost have no effect on the user. While in this state, the user is limited to what elemental chakras he can utilize, mainly because of the constant release of abyss chakra; because of this, the user is unable to ultilize his basic five elemental affinities, untill the user exits the state. However, while in this state, the user is rendered very vulnerable to Lightning and Wind attacks, following elemental weaknesses and strenghts. The defensive abilities of the technique allow it to be able to defend against up to forbidden rank of elements weak to it or A-Rank of elements strong towards it. In any case, to completely cancel out the technique, the enemy needs to use a technique that completely overpowers the defensive force of the technique (less than a complete overpowering clash only leads to the technique regenerating itself right after), at which point the user returns back to his normal form, in the same state he was when he activated the technique. Because the user transforms his whole body into a raw manifestation of abyss, his abyss techniques become stronger and upon entering the state, any physical injury or otherwise physical illness (or similar state), is put on hold. As the body lacks now an organic form, the organic or physiological injuries or processes affecting the user such as poisons, low stamina effects, wounds, etc, etc are put on hold and not affecting the user, as if paused.

✘ Can be used once per battle
✘ Last four turns
✘ Manipulation of the two spheres counts as a move
✘ Once it ends, the user is left unable to use Abyss techniques for 3 turns and unable to use any technique above A-Rank in that turn, above S-Rank in the next.
✘ The user is unable to perform any of the five basics while in this state
✘ User is immune to water, fire & earth or other 'solid'/temperature-based techniques​

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7#
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(Keigakuton: Kurohitsugi) - Abyss Release: Black Coffin -

Rank: S
Type: Attack
Range: Medium-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will do one handseal as he focuses Abyssal chakra on four points around the user in square formation and, just like in the gif below, they quickly form four walls with a roof, trapping the opponent inside. The user then lets the coffin be pierced on all sides and in different directions by countless of blades made out of Abyssal chakra at the same time, similar to the magician's box trick that gets pierced by swords. After that the box disappears. This size of the coffin is around max 10m by 10m and around 40m high.

✘ Can only be used two times per battle
✘Cannot use Abyss techniques above A-Rank the next turn​

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8#
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(Keigakuton: Melchsee no Ransu) - Abyss Release: Melchsee's Lance -

Rank: S
Type: Attack
Range: Short-Medium-Long
Chakra Cost: 40 +15
Damage Points: 80
Description: The user brings both of his hands in front of his chest, creating a small highly condensed orb of Abyss chakra in the space between his hands. From that orb a black lance is launched that can reach up to long range. By moving his fingers, the user can manipulate the orb, and thus the lance, so that it can be used to slice into any direction (compare it to a white sheet of paper where you rapidly scribble into any direction with a pen). For instance the user could first aim the orb to the ground when the lance is created and then move the orb upwards so that the lance slices the battlefield open vertically, then when it's in the air he can make it turn and slice diagonally downwards etc. This way the target can be sliced several times.

✘ Can only be used three times per battle
✘ To maintain the lance, the user needs to pay +15 chakra
✘ The Lance can last max one turn after the turn it was created, when the user decides to stop cutting or the time is up, the lance will go to the direction it was last sent (for example if it went from the left to the right, the complete lance will move to the right and the user can start another jutsu).​

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9#
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(Keigakuton: Novu Melchsee no Ransu) - Abyss Release: Nova Melchsee's Lance -

Rank: Forbidden
Type: Attack/Defense
Range: Short-Mid-Long
Chakra Cost: 60
Damage Points: 120 (-25)
Description: The ultimate form of Melchsee's Lance. Now the user creates several, around 10 - 15, mini planetary-like orbs with rings hovering above the palm of his hands, which he then throws in front of him. The orbs flatten and the original rings around the orbs form a semi-transparant shield to protect the user, while from all of the flattened orbs lances are shot at the target with extreme force and thus creating an offensive/defensive attack at the same time. Unlike the original Melchsee's Lance this is a one shot attack, each lance can only cut/pierce once. However each individual lance can cut from a different angle, for example one can cut from above, while another from below. The shield has a max reach of half a dome, depending on how the user positioned the orbs in front of him.

✘ Can only be used once per battle
✘ The user can't use an Abyss jutsu's of S-rank or higher for the next 3 turns
✘ The turn this jutsu is used and the next turn the user can only use max 2 jutsu's
✘ The user takes -25 damage.​

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Caliburn

Supreme
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Messages
20,771
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2,805💸
Kumi
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Quake

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1#
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(Guraton: Kinbaku Kakuhan) - Quake Release: Bondage Whip -
Rank: B
Type: Attack
Range: Short/Medium
Chakra Cost: 20 (+10)
Damage Points: 40
Description: The user creates a whip made out of quakes. Overall it seems more or less like a normal whip, with the exception of the semi-intangibility due to its nature. However the whip can be extended so that it can even reach up to mid range. Thus with the exception of the length, it looks like a normal whip, but it's far more destructive. By smashing it onto the ground, quakes are send through the earth, causing cracks on the places where the whip hit and even chasms, though not so deep or wide. By swinging it horizontally against a tree, the tree is smashed in half due to the force and by hitting the opponent or coiling the whip around him, the user can literally break and smash the opponent to a bloody pulp. The end of the whip can also be forked, like a scourge, creating a wider range to do damage.

✘ The whip can be maintained at full strength for +10 chakra each turn (unless the whip gets destroyed or the user stops the jutsu)
✘ The whip can only last for 5 turns max
✘ Can only be used 2 times per battle​
2#
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(Guraton: Genkotsu Boukyaku) - Quake Release: Fist of Oblivion -
Rank: A
Type: Attack/Defence
Range: Short-Medium/Long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his quakes into a single point (called a hypocenter) which makes it looks like a white bubble, while in fact it are highely condensed quakes. Most of the time this is done around one of the user's fists, however it can be done around two fists, around his feet or even around a weapon that the user is holding. When this bubble comes into contact with something, it sends all the condensed quakes through the object, destroying it no matter the size of the object, making it extremely dangerous in short range. However by using a jutsu or object as a medium, the user can reach to mid-long range for example by slamming it into the ground the quakes travel through the surface of the earth (creating large cracks in the surface) and then towards the opponent (this way underground opponents can be reached too if aimed downwards) or if the opponents uses for example an earth wall to defend himself the user can slam into it, destroying it and making the quakes go through the wall towards the opponent.
The size of the bubble can be changed, however the diameter will never be larger than the user's arm.
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3#
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(Guraton: Daibutsu Hira) - Quake Release: Buddha Palm -
Rank: A
Type: Attack/Defence
Range: Short-Medium-Long
Chakra Cost: 30
Damage Points: 60
Description: Also known as the ***** Slap. The user focuses his chakra in the palm of his hands, making it vibrate excessively. The principle is similar to the Fist of Oblivion, however it's less destructive, this time the chakra only forms a small layer around the users hands, almost looking like a white quaking glove. Then when the user hits something with the palm of his hands, quakes surge though it, however the difference with the FoO is that its strength is much more regulated. The strength increases when it travels further, similar to the Rasengan, causing more damage at places further away from the point of impact.
This is best explained by an example: the opponent raises an earth wall that he sends towards the user. The user then slams his palm onto the wall, making it instantly stop due to the force of the quakes. The quakes then travel through the wall, destroying the opponent's side of the wall earlier than the side of the user, which gets destroyed when the quakes become stronger. By regulating the power of the quakes, the user can make it so that only the side of the opponent is destroyed.
The user can also just send these quakes through the ground in case the opponent is hiding, keeping the surface of the earth intact, but causing destruction deeper below.​
4#
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(Guraton: Indou Toukaikami) - Quake Release: Requiem of Desctruction -
Rank: S
Type: Attack/Defence
Range: Short/Medium
Chakra Cost: 40
Damage Points: 80
Description: The user claps his hands once with stretched arms in front of him, instantly releasing a circular web of chakra around the user that expands up to mid range into all directions with the user as its center, destroying everything it touches. The result is that the user will stand in the middle of the bowl-shaped crater that the quakes created. It can be used both as a powerful offense as a defence.

✘ Can only be used two times per battle​
5#
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(Guraton: Asashin no Nakayubi) - Quake Release: The Assassin's Middlefinger -
Rank: S
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: This tech can be done in several ways like for example making the handgun pose, the dramatic point pose or even with the infamous Ivankov Death Wink, but the most convenient one is by just pulling the middle finger back. The user focuses his vibrating chakra in this finger and then shoots it forwards when he releases the finger. This causes a shockwave blasting the opponent backwards when in short range, but it's starting from the mid and long range the real attack kicks in. When the user released his finger, at the centre of the shockwave a small, condensed orb of quakes very difficult to see, though it still can be noticed with normal eyes. Upon contact this orb expands to around the size of a human torso releasing countless of quakes damaging the opponent. The user can fire op to four of these orbs, two fingers for each hand. The damage remains then the same, but the scale of the jutsu is simply larger.
This jutsu can also be used in a 2nd way, though this one is meant for silent assassinations. The user makes the same movement, however he releases only a very thin, highly condensed, practically invisible quake at the opponent meant to assassinate him, but making it look like a death with a natural cause. The damage depends on where the opponent is hit, for instance by hitting the heart the user can cause a heart infarct by disturbing the heart beating rhythm, by hitting the brain he can cause a severe concussion or intracranial hemorrhage etc. all leading to the opponents death seemingly natural. The downside of this variation is, even though being S-rank, it gets easily blocked by anything that's in the way like natural obstacles (trees, rocks, other persons etc.) and other jutsu's (even from lower rank), but this does not include any kind of armour or clothing he might be wearing. With other words the user would need to have a clear view on its target. Even though not much, the user can adjust the trajectory in case the target would be moving when the quake is already shot.

✘ Can only be used twice per battle
✘ Only four orbs can be shot at a time and only one assassin quake can be shot at a time.
✘ The orbs are difficult to see, but can still be spotted with normal eyes, however only sensors and doujutsu users can see or sense the assassin's quake.​

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6#
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(Guraton: Hokou Michisuji Asura ‡ Toukaikami) - Quake Release: Walking the Path of Asura ‡ God of Destruction -
Rank: Forbidden
Type: Attack/Defence
Range: Short/Medium/Long
Chakra Cost: 60
Damage Points: 120
Description: The user places one leg in front and swings the corresponding arm (left leg, lef arm) backwards across his chest. Then he swings it back forwards punching the air. However this punch literally cracks the air itself and sends devastating shock waves through the air and ground in the direction it is facing. These shock waves are able to pass through and damage almost any substance, literally tearing it apart. However from the spot where you punched the air one, large vertical quake is sent forward like the spearhead of the attack of which countless smaller quakes originate from into all directions. As a result opposing obstacles are first breached in half and directly after that completely destroyed.
The consequences for the battlefield are disastrous. Everything in front of the user has been destroyed. A large fissure has appeared where the vertical quake travelled and the surface all around it has been cracked, boulders are sticking out of the ground everywhere. In the end the entire field in front of the user has been completely altered in a rocky wasteland with deep chasms and giant boulders sticking out into all directions, just like with a real earthquake.

✘ Can only be used once per battle
✘ No quake jutsu's for 3 turns
✘ No other forbidden ranked jutsu's this turn or the next
✘ The strain on the arms is so severe the user can't preform and taijutsu/kenjutsu anymore with his arms and the speed of his handseals slows down severely​
7#
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(Guraton: Rosu Nuwebe Asupekutosu) - Quake Release: The Nine Aspects ‡ Los Nueve Aspectos -
Rank: Forbidden
Type: Attack
Range: Medium/Long
Chakra Cost: 50
Damage Points: 100 (-20)
Description: The user focuses his chakra into both his hands and starts drawing nine circles in the air in front of him, releasing quakes from his fingertips creating nine circles made out of quakes. Then these circles are blasted forward, creating a massive circular forward shockwave made out of quake rings, and while this happens they expand to a massive size hitting the target with a powerful barrage of circular quakes with destructive force. The attack causes the ground in front of the user to be scooped out, like that a giant snake slithered over the surface of the battlefield. This tech has a lot of destructive force and causes extensive damage to the target. It can be used to clash with and/or overpower jutsu's of the same caliber, but its main use is to KO large summoning animals in one hit.

✘ Can only be used once per battle
✘ The user can't use any other quakes jutsu's during this and the next two turns.
✘ The user can't summon any animals of his own for the next two turns and if he already had a summon in play it would poof because of the massive chakra drain.
✘ The user takes -20 damage to the recoil of the attack.
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Last edited:

Caliburn

Supreme
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Vacuum

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1#
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(Shinkuuton: Rushifa no Kogan) - Vacuum Release: Lucifer's Testicles -
Rank: B
Type: Offensive/Supplementary
Range: Medium/Long
Chakra Cost: 20 (+5)
Damage Points: 40
Description: The user creates a spherical vacuum with blunt protrusions (see picture) that have max the size of a human hand that can be thrown. These vacuums act the same like grenades, the difference is that, instead of exploding, they implode creating a strong suction force that can easily tear off limbs and other things and focus them into a single point. Visually it has the same appearance as when Kamui is used, with the difference that things do not get send towards an alternate dimension, but are crushed in one point. Also due to the properties of a vacuum, the user doesn't necessarily need to throw them, he can also create them anywhere where there are mainly air molecules (so it can't be made on the opponent itself). Outside just making it implode aggressively in an offensive way, the user can also moderate the strength of the suction and keep the suction going on permanently by immediately letting the sucker air out on other side of the vacuum (which costs +5 charka for each grenade per turn) while restoring the vacuum on the opposite side and let then again implode. This can the suction enough so that it can render the target immobile instead of instantly killing him.

✘ Max 5 grenades can be made at a time
✘ When there are still grenades active, the jutsu can't be used again till these grenades are gone
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2#
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(Shinkuuton: Shiro Kami) - Vacuum Release: White Paper -
Rank: A
Type: Attack/Defence/Supplementary
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 60
Description: The most basic and standard vacuum skill which can be used in a variety of ways, which results in that the strength of it fluctuates depending on the situation. The user can create vacuums from the size of fingernails till the size of large boulders. The user can create these vacuums around his arms or make them appear somewhere on the battlefield and can shape the vacuum into multiple forms. For instance he can start making vacuum weapons, shuriken, kunais. It can also be used to move smoke/mist and similar things away to another place. Multiple vacuums can be made, though the more made, the smaller they are.

✘ maximum of five vacuums can be made at a time, though this for things like vacuum kunais and shuriken​
3#
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(Shinkuuton: Beelzebub ‡ Senkenbutai Keji) - Vacuum Release: Beelzebub ‡ Vanguard of the Apocalypse -
Rank: A
Type: Attack/Defence
Range: Medium/Long
Chakra Cost: 30 (+10)
Damage Points: 60
Description: The user creates a vacuum right in front of him that has around the height and width of a helicopter and resembles overall a jo-jo with razorsharp edges that rotates (see the pictures below, the exact same thing as the flying jo-jo's, though in vacuum style). The user can make this vacuum cross over the entire battlefield at a reasonable speed. Even though it can't fly, because of its speed; rotation force and vacuum properties it can be blasted into the air via things like ramparts and then when it comes back down to the ground it can keep crossing over the field when it lands without problems.
Another ability of this vacuum is that all the air that was used to create the vacuum got compressed at the core of the jo-jo. By making the vacuum collapse on the front or backside of it, an enormous sucking force is created that can suck stuff up in short range of the vacuum, then to restore the vacuum and lock everything that was sucked up at the core. This can be used for non-violent purposes, namely capturing your opponent in a vacuum space while his head and upper body are in the air space inside it. In a more violent way the user can suck and trap a certain kind of jutsu's at the core. When the user would make the vacuum implode while there would be a jutsu in it (for example a fire jutsu), all the force that would be press on it by the vacuum closing would make it eventually explode again.

✘ The jutsu can only last 3 turns max
✘ The user of the jutsu needs to pay +10 chakra each turn it's still active
✘ Only jutsu's of elements that are weak against vacuums and that have the substance for it, like fire and lightning (who can't go through vacuums, but can go through the air) and only one jutsu at a time can be trapped in the core.
✘ As long as the jutsu is active the user of the jutsu can't use any other jutsu's as he needs to keep focusing on the jo-jo.​

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4#
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(Shinkuuton: Santouryuu ‡ Senhachi-Juu Pound Ho) - Vacuum Release: Three Swords Style ‡ 1080 Pound Phoenix Cannon -
Rank: A-S
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 30 (+10)
Damage Points: 60 (+20)
Description: The user holds one sword horizontally up above the shoulder and then preforms a strong circular swing, releasing a razor sharp spiraling vacuum projectile that causes severe damage when it hits something. This is known as the 360 Pound - Ittouryou.
The user can also preform it with two swords. The stance is exactly the same, however now he also holds a sword in his other hand, exactly the same way as he holds the first sword. As a result two spiraling vacuum projectiles are launched, causing an additional +5 damage. This is known as the 720 Pound - Nitouryou.
In the final version the user also holds a sword in his mouth. Using the same stance as in the 2nd version, the user now also rotates his body so that three spiraling vacuum projectiles are released, causing an additional +5 damage and an S-rank jutsu that can break jutsu's of the same rank. The user can also release them so that the three projectiles each hit the target individually or that they join together in midair to cause massive damage to one specific point. This is known as the 1080 Pound - Santouryuu.

✘ Can only be used two times per battle (whether it's A or S)​
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5#
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(Shinkuuton: Santouryuu ‡ Kokuyo Ootatsumaki) - Vacuum Release: Three Swords Style ‡ Black-Rope Great Dragon Twister -
Rank: S
Type: Attack/Defence
Range: Short/Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user stretches his arms to his sides and then (with or without three swords;one in each hand and one in the mouth; though it's more effective with) rotates once quickly around his own axis, creating multiple rising vacuums in the shape of long, sharp dragons coiled around the user which spiral upwards like a hurricane. This is both defensive as offensive at the same time. It can protect the user from incoming attacks, however by shaping the edges (or in other words the skin of the vacuum dragons) of the vacuums into sharp teeth, the rotation of the vacuum becomes an extremely powerful slashing and cutting offense, similar to a buzz saw, which can even rip jutsu's of the same rank into shreds. While the twister rises, the diameter of it expands to around 7 meters with the user as the center and then the twister starts to move at a rapid pace towards the opponent (however the user isn't harmed while the twister goes over him).

✘ Can only be used 3 times per battle
✘ No Vacuum jutsu's can be used next turn
✘ It can only be used with three swords if the user knows the Santouryuu swordstyle​

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6#
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(Shinkuuton: Abaddon ‡ Shisetsu Keji) - Vacuum Release: Abaddon ‡ Envoy of the Apocalypse -
Rank: S
Type: Attack/Defence
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a large vacuum in front of him, which he then shapes into the form of an animal, preferably a mythological creature like a dragon or phoenix (the size and strength remain always the same, it's something purely cosmetic). Using his chakra the user can shape the vacuum till the tiniest details into the animal he prefers by arranging the air molecules and this is done in such a way that the vacuum is razor sharp. After that the user blasts the vacuum into the direction of the opponent. However the special quality of this vacuum is, is that it isn't a complete vacuum. Most of the air molecules that were removed to create the vacuum got compressed in "air tunnels" that run throughout the vacuum and which are in direct contact with the space outside the vacuum in several strategic spots (similar principle as air vents). The user can make the vacuum around the place where the tunnels are connected with the outside collapse, creating an enormous inwards sucking force around that spot (one of the properties of a vacuum). This sucking force gives this jutsu the ability to suck stuff up inside the air tunnels that can be transported via these tunnels throughout the vacuum and be released from another opening. This way small things like kunai, shuriken, gas or smoke can be transported throughout the vacuum, however more importantly certain elemental jutsu's as well. For instance a fire jutsu gets sucked into the vacuum. This makes the fire spread throughout the vacuum (taken into consideration that the concentration of air is way higher than normally, thus ideal for fire and that fire can't go into a vacuum, condensing it into the tunnels), giving it a horrifying appearance of for instance a dragon with wings, fangs, tail and teeth burning on the inside. When something is sucked in the opening on that spot is closed and replaced by a perfect vacuum.

✘ Can only be used twice per battle
✘ No vacuum jutsu's can be used in the same turn and the next
✘ Only one jutsu can be sucked into the vacuum, but it only works with elements that are weak against vacuums and only if the nature of the element allows it. For instance fire feeds on air and can travel like that through the vacuum, but water wouldn't work.​
7#
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(Shinkuuton: Belial ‡ Keji Koutetsu) - Vacuum Release: Belial ‡ Apocalyptic Armor -
Rank: Forbidden
Type: Defence/Attack/supplementary
Range: Short
Chakra Cost: 50 +15 each turn
Damage Points: N/A
Description: The user creates a very thin, but extremely strong, vacuum around him (even under his feet). However between the vacuum and the user there's still a layer of air. The shape of the vacuum is exactly that of the user, even the slightest details like the users hair or fingernails are perfectly mimicked. The user can manipulate this vacuum armour into different shapes, all incredibly detailed, for instance he can change it into a samurai outfit, a medieval armour, LotR armour etc. He can also increase/decrease the thickness of the vacuum, but only to a limited degree. He can create vacuum weapons such as swords or even ranged weaponry (crossbows, bows to shoot vacuum bolts and arrows). By creating an air space within the weapon (using the air that's between the user and the vacuum) and by only leaving a small tunnel to this air space, the user can focus his chakra into the weapon, resulting into a vacuum weapon with for example, highely pressured fire chakra in the core of the weapon (between the core and the outside there's only a small, but strong, vacuum layer). This can also de done in other parts of the armour, creating some fancy effects like a burning fist.
All of these things remain in short range. This jutsu is mainly used for defence. As both shockwaves and some elements can't travel through a vacuum, the user can for example literally walk through fire jutsu's without being harmed. The ability to focus chakra into certain air-spaces can't protect against jutsu's, it's too low-ranked and too small-scaled for that, unless it's a really low-ranked jutsu. Though in case the user uses a vacuum weapon to decapitate the opponent or something it still kills them (it's the same principle impaling a kunai through his head). The armor doesn't restrict the users movement and follows it every step.

✘ Can only be used once per battle
✘ Lasts for three turns max and every turn the user needs to pay +15 chakra, after the 3 turns the jutsu ends as the air supply is almost up
✘ The user can't use any vacuum-jutsu's for the next three turns after the jutsu is finished
✘ The user can't use any elemental jutsu's which are weak against vacuum (well he can use them, but they wouldn't go through the vacuum and would thus backfire and kill the user). He can still use the ones that are weak against it (and normal chakra/ninjutsu) without destroying the vacuum (though the opponent can destroy it)
✘ By manipulating the pressure of the vacuum at certain spots for an instant he can still throw shuriken, kunais and that kind of stuff without breaking the vacuum, though it blocks the ones from the enemy​
8#
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(Shinkuuton: Ouroboros ‡ Mongoru Sabaku no Wamu) - Vacuum Release: Ouroboros ‡ The Mongolian Desert Worm -
Rank: Forbidden
Type: Offensive
Range: Medium/Long
Chakra Cost: 50
Damage Points: 90 (-20)
Description: The user creates in the sky, high above its target, a large vacuum shaped like a very long worm that only has a large mouth that is as wide as its body. The inside of the worm is shaped into row after row of shark-like teeth (compare it to the mouth of the Kraken from PotC). Inside the worm there is another vacuum that fills most of the space and on the command of the user that 2nd vacuum implodes starting from the worms mouth and then upwards to the tail of the worm. This implosion creates a massive suction force that sucks in everything under the worm, shredding all of it into pieces by the countless teeth that are inside the worm when it enters its body. While this is happening, the worm starts to descend downwards in a straight line using peristaltic movements, making it look like the worm is biting and clamping down on the air and then open its mouth again to to move forward. As a result the influence of the suction will increase the closer it gets to the earth, even sucking up large chunks of earth right below it. Eventually the worm will latch itself to the earth like like a leech, sucking up all the earth it's in contact with, start digging into the earth until it's completely gone, leaving behind a circular hole. Everything that's sucked up into the worm keeps getting sucked upwards through the entire worm, being shredded by the countless teeth. Whatever is left is thrown out of the worm at the end of its tail high in the sky, falling back to earth as small rocks, small pieces of debris, dust etc. Compared to the size of a summoning it's way longer, however the diameter of its mouth and thus its body is a bit larger than that one of a summoning like Gamabunta, making it possible to suck up such summonings. The mouth is always aimed downwards and its tail will always point upwards, though it's possible for the worm to divert slightly to the left of right when moving downwards.

✘ Can only be used once per battle
✘ The user takes -20 damage due to all the debris and stuff that gets sucked up and falls back to earth
✘ The user can't use any other vacuum jutsu's the next two turns
✘ The user can't use any forbidden ranked jutsu's the next two turns
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Last edited:

Caliburn

Supreme
Joined
Apr 6, 2009
Messages
20,771
Kin
2,805💸
Kumi
525💴
Trait Points
0⚔️
Received Customs
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༺ Katon ༻​

1#

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(Katon: Honoo Urufu) - Fire Style: Flame Wolf -

Rank: A
Type: Attack/Defence (can be both)
Range: Mid
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates their fire chakra in their gullet, which they then release to create a flame wolf which is movable around the field (only in Mid-range).

✘ Only lasts 2 turns
✘ Can only be taught by Ingwer Hatake/Chiryoku​
2#
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(Katon: Sanshouuo Rasen) - Fire Style: Salamander Spiral -

Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: By Focusing Fire Chakra In The User's Gullet The User Spits Out A Powerfull Spiraling Flame With A Salamander's Head On The Front Of It. The Blast Can Thrust The Enemy Back Due To The Power Of It. It Can Also Leave Medium Burns....

✘ Can only be taught by Ben-sama/Benazz​
3#
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(Katon: Houka Taka) - Fire Style: Fire Falcon -

Rank: A
Type: Offensive/defensive
Range: Medium/Long
Chakra Cost: 30 (+10 for every turn to keep it active)
Damage Points: 60
Description: User spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).

✘ only alimujtaba786 can teach this jutsu​
4#
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(Katon: Kuroi Kashou) - Fire Style: Black Burn -

Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.

✘ The user can keep it as armor, that will hurt anybody who touches it.
✘ Can only be used twice per battle
✘ Can only be taught by SinRival/Sonic-/Sin​
5#
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(Katon: Ushiro Honoo) - Fire style: Back Flame -

Rank: S
Type: Defensive
Range: Short-Medium-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu

✘ It only has 3 shots
✘ Except Forbidden
✘ Can only be taught by Axle​
6#
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(Katon: O-Ba-Hi-To) - Fire Style: Overheat -

Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 100 (-20 each time it is used)
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire.

✘ Can only be used 3 times in a battle
✘ Each time its is used the damage done to opponent is reduced by 20
✘ Only alimujtaba786 can teach this jutsu​
7#
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(Katon: Uchiki Nekki) - Fire Style: Reserve Heat -

Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ).

✘ This jutsu lasts only for 3 turns
✘ Only alimujtaba786 can teach this jutsu​
8#
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(Katon: Amatsu Soroi) - Fire Style: Heavenly Suit of Fire -

Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 60
Damage Points: N/A
Description: User summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30.

✘ The suit only lasts for 3 turns
✘ Can be used 2 times in a battle
✘ After using suit for 2 times user dies
✘ Only alimujtaba786 can teach this jutsu​
9#
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(Katon: Kurai O-Ba-Hi-To) - Fire Style: Dark Overheat -

Rank: Forbidden
Type: Offensive
Range: Short-Medium-Long
Chakra Cost: 70
Damage Points: 170 (-40 damage to user -)
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava.

✘ Can only be used 1 times in a battle
✘ As its uses to much fire chakra it hurts user's hand by 40
✘ No Fire jutsu's next turn
✘ Only alimujtaba786 can teach this jutsu​
10#
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(Katon: Botsubotsutaru Entei) - Fire style: Rising Circle Shaver -

Rank: Forbidden
Type: Attack/Defense
Range: Long
Chakra Cost: 50
Damage Points: 100(30 to the user)
Description: The User sends their fire chakra through the earth. A series of rings made of fire will emerge from the ground around the user.The fire wall extends upward towards the sky(Which can heatup the sky to set up for kirin), and the user makes the fire come together to form a giant fireball, which can then be directed towards the opponent by throwing it. This fire is so hot, it evaporates any water source near it. This attack also changes the terrain into a lava wasteland.

✘ Can't use Fire moves Above A rank for 2 turns.
✘ Can be used 2 times, must wait 1 turn to use again.
✘ User can only use 2 moves next turn
✘ Can only be taught by Ace​

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༺ Doton ༻​

11#
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(Doton: Mimi Puragu) - Earth Style : Ear Plugs -

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound (Fully Sound Proof).

✘ Can only be taught by Kagutsuchi​
12#
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(Doton: Subashikoi Sabure) - Earth Style: Quicksand -

Rank: S
Type: Offensive
Range: Medium-Long (10ft in radius)
Chakra Cost: 40
Damage Points: 25 per turn
Description: User uses water and earth element and gathers chakra into hand and then strikes the ground and makes quicksand in the desired place which is 10ft in radius.

✘ Only alimujtaba786 can teach this jutsu​
༺ Fuuton ༻​

13#
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(Fuuton: Raion Unari) - Wind Style: Lion's Roar -

Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 75
Damage Points: 100 (-50 damage to the user)
Description: User inhales great amount of wind and then adds wind chakra to it after that he screams so loudly that it can pyralyze opponent for a turn. but damages user as it put starins as user's vocal chord and lungs. it can also send back many sound jutsu's and projectiles comming for forward direction, due to the strain it damages user by 50.

✘ Can only be used 1 times per match
✘ User cant use WIND JUTSU's next turn
✘ User can only use 1 more jutsu in the turn with this jutsu.
✘ Can only be used and taught by alimujtaba786​
༺ Raiton ༻​

14#
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(Raiton: Dendou Gekihatsu) - Lightning Style: Electric Outburst -

Rank: B
Type: Supplementary
Range: Mid-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user creates 3 electric orbs which are thrown above the enemy; those orbs explode making this electric outburst blinding the enemy for split second. the user can then use an attack jutsu while the enemy is left unguarded or escape unnoticed.

✘ This can only be done once in a battle
✘ This can be used as an escape attack
✘ Can only be taught by Amaya Sayuri​
15#
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(Raiton: Jigoku Dageki) - Lightning Style: Hell Shock -

Rank: B
Type: Attack/Supplementary
Range: Long
Chakra Cost: 25
Damage Points: 30-40
Description: The user creates 3 orbs identical to electric outburst so it is easily mistaken but these orbs act differently, they are thrown to surround the enemy and instead of blinding them they shock them numb making them paralyzed for 10 whole minutes also damaging them because of the electrical shock.

✘ Can only be used once per battle
✘ The stronger the rank the longer the enemy can be left paralyzed
P.S if it is S Rank: 40 Chakra / 60-80 Damage and because of his rank the shock is powerful making it fatal or even leaving the victim to faint
✘ Can only be taught by Amaya Sayuri​
16#
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(Raiton: Raikou Doragon Kyanon) - Lightning Style: Lightning Dragon Cannon -

Rank: A
Type: Attack
Range: Mid
Chakra Cost: 30
Damage Points: 60
Description: The user creates a hollow cannon of lightning that then releases a two lightning bolts, which fly at the opponent with great strength, and the sound they make sound like the roar of a dragon.

✘ Can only be taught by Ingwer Hatake/Chiryoku​
17#
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(Raiton: Ikazuchi Hibana Bakudan) - Lightning Style: Lightning Spark Bomb -

Rank: A
Type: Attack
Range: Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers lightning chakra around him/her and then releases tiny sparks and after 2 turns, they are fully attached to the opponent and at anytime,The user can form tiger seal and make the sparks expload, the opponent would need to get out of range before this could happen or just use a jutsu that could burn away the sparks, if the opponent can't do that then the user could kill the opponent.

✘ The user can only use this jutsu three times per battle
✘ Can only be taught by SinRival/Sonic-/Sin​
18#
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(Raiton: Chidori Netto) - Lightning Style: 1000 Birds Net -

Rank: A
Type: Attack/Defense/Supplementary
Range: Short-mid
Chakra Cost: 30
Damage Points: 60
Description: By using Chidori as a base the user can manipulate its shape into a net that can open and close.It can also be used underground by just punching the ground and making small hole where the chidori will run through until it reach's it's target. It takes on all of the Chidori's characteristics.

✘ Can only be used 3 times per battle
✘ Can only be taught by Vergil..​
19#
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(Raiton: Toku Kagami) - Lightning Style: Shielding Mirror -

Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (lasts for 5 turns)
Damage Points: N/A
Description: The User emits lighting to make a lighting mirror , it can block all the incoming shurikens and kunai before hitting the user, or if used to block elemental jutsu’s , can deflect E ranks, -20 damage for D ranks, -15 damage for C ranks , -10 damage for B ranks, -5 damage for A ranks . cannot stop S-ranks ( if tries to block S-ranks it will break).

✘ Can only be taught by ALIMUJTABA786​
20#
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(Raiton: Kuroi Toku Kagami) - Lightning Style: Dark Shielding Mirror -

Rank: Forbidden
Type: Defensive
Range: Short-Medium
Chakra Cost: 65 (+15 chakra for each turn to keep it active)
Damage Points: N/A
Description: The User emits lighting to make a lighting mirror , it can block all the incoming shurikens and kunai before hitting the user, or if used to block elemental jutsu’s, can deflect E and D ranks, -30 damage for C ranks, -25 damage for B ranks, -20 damage for A ranks, -15 damage for S ranks . This is mirror can be moved at will of the user and protects the user for 3 turns.

✘ Can only be used 1 time in a battle
✘ After using this jutsu user cannot use lighting jutsu next turn.
✘ User can use only 1 more jutsu in the turn this jutsu is used.
✘ Consumes extra chakra to keep it active
✘ Lasts for 3 turns
✘ User must hav complete mastery over lighting element and hav good chakra control
✘ Can only be taught by Kagutsuchi​
21#
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(Raiton: Tenkadou Kurui) - Lighting Style: Lighting Body Disorder -

Rank: Forbidden
Type: Supplementary
Range: Short - Mid (Spherical)
Chakra Cost: 150
Damage Points: N/A (-30 to the user)
Description: User makes 1 hand seal and lighting starts to release from his body, throughout a spherical shape. It extends from user's body to Mid-range. Using the user's Body as epicenter for this jutsu lighting starts affecting any Metals or Conductors of Metal to get charged up. If opponent touches them they get paralyzed for 1 whole turn. It doesn't provide a force field or any kind of shield from these weapons instead it turn's all weapons charged with lighting, and if they have proper hilts they can be used with addition of the lighting power. User's Body becomes a lighting discharge machine and opponent can't touch him with bare hands. The Lighting Jutsu doesn't affect the opponent even if he's within range unless he has metal or good conductors with him. Even kunai's thrown at user will go through their bodies as this is not a Defensive Jutsu. It Jutsu turns user's body into a lighting releasing machine which affects Metals or Good conductors till Mid-Range of user's Body even if they are in Air or Underground. All Metals or Good Conductors get charged.

✘ Usable only Once.
✘ Lasts whole Battle.
✘ User is unable to use Lighting Element throughout Battle.
✘ User becomes resistant to Lighting Jutsus of low-medium caliber up to B rank.
✘ User's Body suffers exhaustion of excessive Chakra usage.
✘ User needs to see Doctor after usage as it affects his whole body.​
༺ Suiton ༻​

22#
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(Suiton: Hi Misuto Doragon) - Water Style: Light Mist Dragon -

Rank: A
Type: Offense/Defense
Range: Medium-Long
Chakra Cost: 30
Damage Points: 60
Description: After user performs the needed seals(4) The user shoots a giant water bullet that explodes into a giant cloud after shot into the air, producing three mist dragons, able to defend against fire attacks by condensing and creating water walls. (Defends against A rank and below fire attacks). When created they can be controlled by the user.

✘ Can Only be taught by Icemyster​
23#
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(Suiton: Naimenteki Akumu Gokusha Jutsu) - Water Style: Internal Nightmare Prison Jutsu -

Rank: S
Type: Attack/Defense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: After making contact with the opponent(must be sizeable, at least a hand), the user pulls the opponent into his/her body with torents of water, and puts pressure on their body, crushing them. The only element that can be used If caught in this jutsu is Raiton

✘ Can Only be used twice per battle
✘ Can only be used by water clones or Suigetsu
✘ Can only be taught by Icemyster​
24#
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(Suiton: Yuuen Mizunami) - Water Style: Grand Water wave -

Rank: S
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall.

✘ Can only be created one per battle
✘ After usage the user can't use S-rank water jutsu's in the next turn or the turn used
✘ Can only be taught by Izure/SinRival/Sonic-/Sin​
༺ Taijutsu ༻​

25#
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(Han Sochi Jutsu) - Half Step Technique -

Rank: S
Type: Offense
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.

✘ Can only be used twice per battle
✘ Can only be taught by Uchiha Kaito/Zenryoku​
༺ Ninjutsu ༻​

26#
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(Odin Yari) - Spear of Odin -

Rank: S
Type: Attack
Range: Mid to long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius

✘ Can only be used 3 times per battle
✘ Can only be taught by Chanxyz​
27#
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(Giji Uraita) - False Ceiling -

Rank: S
Type: Supplementary
Range: All
Chakra Cost: 40
Damage Points: N/A
Description: User creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain.
Note : can be used only 3 times in a battle

✘ Only alimujtaba786 can teach this jutsu​
28#
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(Suji Shihai) - String Control -

Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (-10 to user)
Description: User makes chakra strings and then connect it to his own body parts ( this is used when his bones are broken ) to control his body part via chakra strings. as it forcefully makes use of broken part it damages user.

✘ Can only be used once a match
✘ Jutsu lasts for 3 turns
✘ Only alimujtaba786 can teach this jutsu​
༺ Custom Weapons ༻​

29#
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(Yugou Ken) - Fusion Swords -

The Fusion Swords is a six-piece sword, having a interlocking mechanism, the 6 swords themselves serves a variety of purposes and comes in different shapes and sizes thus suited best weapon for different combat situations, when fused together the form a broad sword which in status surpass all the other component swords.

Main Blade:
Also known as the 1st blade, resembles an exaggerated two-handed sword in its shape and appearance, despite its apparent size and weight. It consists of a long hilt wrapped in a red material, a distinctively large handguard which the other swords are locked into, a wide length of blade, and an equally long but thinner length ending in a point. The main blade is the only sword among the six that is double-sided. The main blade apparently has 2 different forms, One with the blade of the sword appearing to be one solid length of metal except for the transition between the wide and thin halves. In the second, the blade is pulled in two lengthwise; the edges are locked apart and a complex inner portion of the sword is visible.
Hollow Blade:
The hollow blade does not have an inner core as the main blade sword. Rather, it is essentially (though not exactly) a thick sheet of metal folded in a V-shape when looked from above, the edge of the sword being the bottom point of the V, with its lower one-third of its length wrapping around a red double-hilt. The hollow blade is locked onto the front edge of the main blade, where it snugly covers that entire edge of the main blade, and its own edge serves as the striking point for the assembled sword.
Back Blades:
The back blades are identical long swords, mirror images of each other, with one straight edge and one saw toothed edge, with a long black hilt for each. These two swords are attached to the back of the main blade, on both sides of the main blades back edge, with the saw-tooths pointed forward toward the hollow blade. The addition of these two swords completes the trapezoidal silhouette of the fusion swords.
Side Blades:
The side blades are identical, mirror image dagger-like swords, though they are still quite long. They are singled edged, with a gear-like mechanism between the hilt and the blade that allow them to fold up like a switchblade. It is in this folded form that the two sides blades are locked onto the two sides of the assembled sword, with their edges turned forward toward the main blade at the front of the sword. In addition, one of the two blades can be quickly ejected from the assembly if needed. The side blade in unassembled form serves a projectile like purpose, if thrown away the can be controlled by the magnetic core of the 1st blade, to redirect them, though in a rough manner showing that the control over it is really weak and cannot always be count on.
Buster Sword:
The fully assembled form of the fusion auxiliary blades, has the looks of a broad sword, The assembled form of the fusion swords is a heavy sword, most suited to crushing, and is not necessarily intended to serve the role of a slicing weapon as a nodachi would be. It is capable of being used for slicing, however being able to cleanly slice through rebar reinforced concrete with it. Although its appearance is as stout and sturdy, In overall when compared to the other swords, the buster is indestructible (literally or virtually), where destroying the other blades may seem easy, buster can completely resist out the pressure with its unique form, it space vacancies through out the fused blade though weakens the its offensive power, absorbs damage in critical situations.

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✘ Can only be taught by Xylon and Caliburn
30#
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(Tonbogiri) ɸ Dragonfly-Cutting Spear

Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40 ( +5 per turn to support weight for faster swings )
Damage Points: 40 for simple stabs, thrusts, strikes etcetera.
Description: An heirloom of Honda Tadakatsu, the Tonbogiri has been passed down among generations of skilled warriors, before reaching its wielder today. The spear's blade beggars description, the sharpness it possesses unparalleled, a dragonfly that came to rest on the blade instantly being cut in two. The weapon weighs roughly 15 kg.
This eight foot weapon, comprising of three feet of deadly steel blade and five of reinforced wood handle, is one of the Three Great Spears forged by a matchless blacksmith.
The blade of the weapon is similar to that of a chokuto, having a straight, double-edged blade ending in a sharp point. The edge of the blade itself possesses backward-facing serrations. This allows the spear to be swung and slashed with - the length of the weapon increasing its angular momentum, and thus striking power. Comparatively speaking, a sword swung with the same momentum possesses less strike force, compared to this blade. The weapon can also be thrusted or thrown to stab. In such a case, once the sharp point of the blade slides effortlessly into the target, the backward-facing serrations ensure that when the spear is pulled out of the target, a large part of the target's insides come out with it, creating a savager wound. Skilled wielders can produce a sort of kuba-yari-esque corkscrewing effect during thrusts to create deeper and deadlier wounds.
The other end of the handle possesses a metallic rectangular piece tipped by a crescent, much like a monk's spade, that can be used to catch strikes from incoming weapons or simply to stab a target. The rectangular piece can be swung like a club, to deal blunt-force damage or break bone.
A length of chain lies inside the weapon at each end, which can be shot out with thought, to send either the blade or the crescent shooting forward, an extra five meters of chain on either side. Through subtle movements of the weapon's body, the weapon end that was shot out with a chain can be made to move such that the chain winds itself around an opponent's limb or weapon or bypass a static guard.
The weapon itself can be made to split apart into two, with a chain connecting both ends so it can be swung like a three-sectioned staff.
The Tonbogiri is stored in a seal the shape of a bisected dragonfly which is on the wielder's upper arm of his dominant hand.
The Tonbogiri like all legendary ninja weapons, is indestructible, though this does not mean it can slice or stab through everything.

✘ The creation of this weapon owes a lot to Caliburn for his input
✘ Can only be taught by Emperor​
31#
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(Ken No Jigokuhi) - Sword Of Hellfire -
Rank: Forbidden
Type: Supplementary
Range: All
Chakra Cost: 60 (+10 to keep it active)
Damage Points: 40 to 100
Description: A sword of fire which is brought from the depths of hell. can use all fire based attacks. enhance fire atatcks and increase fire attacks damage by 40.

✘ While this sword is in play no other summonings can be done .
✘ Sword can remain in play for 3 turns
✘ Only alimujtaba786 can teach this jutsu​

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༺ Kenjutsu ༻​

32#
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(Kirihane) - Wing Blade -

Rank: A
Type: Supplementary
Range: Short-mid
Chakra Cost: +30 per turn
Damage Points: N/A
Description: Used with Fusion Swords, the technique causes the blades to levitate behind the users body mimicking wings, Wings of Blades to exact. Usage of this technique greatly increases the efficiency of the user as he does not have to carry all blades, they move along with him, they can be used in different combinations and they can be left at any part of the move and they will automatically return to their positions. The technique also serves the purpose of giving the user wings and the ability to freely levitate in the air with complete superiority in aerial movement. The blades each are positioned specifically as wings. When infused with lightning chakra they emit electromagnetic waves, by putting them in different frequency’s they create a force enough to levitate user in the air. The height is determined by how much chakra is used and the movement can be controlled by Gyroscopical methods, like spinning the swords at their positions. This flight method is better than most others because it doesn’t requires, any drag or pull, no need for gliding, it can stay in a stationary position whilst maintaining flight and it isn’t affected by the angle or air density/pressure.

✘ Can only be used with Fusion Swords or with any other suitable alternate.
✘ Lasts 5 turns
✘ Can only be used twice per battle
✘ Can only be taught by Xylon and Caliburn​
33#
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(Ken Sen) - Blade Beam -

Rank: A
Range: Short-Mid-Long
Type: Attack
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his chakra through the 1st blade opening in its core (thus while the sword is open, see picture) and releases it as a destructive beam of white chakra. The point of the beam is shaped into the point of a blade and along the edges of the entire bleam smaller blades appear. These blades are long enough to make deep trenches in the earth along the course of the beam.
Blede Beam

✘ Must have Fusion Swords
✘ Can only be used with the 1st Blade
✘ Can only be used four times per battle
✘ Can only be taught by Dark Sage/Xylon and Caliburn​
34#
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(Omuni Kiritateru) - Omni Slash -

Rank: S
Type: Attack
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80 (-15)
Description: The user releases Ken Ki, focuses a large amount of chakra into the Buster Blade and launches himself towards the opponent with it at an enormous speed. Just before reaching the opponent the user opens the side blades and swings the Buster Blade at the opponent. At this time the sword splits up and 5 swords surround the opponent in a circular formation while still holding the first sword. As a result of all the chakra that was infused in the sword, the swords keep hoovering around the opponent and are surrounded by the users chakra. After the first slash, with excellent timing and immense speed given by Ken Ki, the user attacks the opponent first with the Beam Blade, leaving after images and attacks the opponent once with every other sword, ending with blade beam again slashing him downwards to the ground, resulting in a 7 hit combo.
He attacks in straight lines: first he slashes with the first blade and appears at the second blade, grabs it and uses the chakra around the swords as a launching platform to shoot himself again towards the opponent, slashes him and grabs the next sword. This happens in total 7 times, however due to Ken Ki it happens all in only a few seconds and it seems the user is actually hoovering through the air without touching the ground.
Every time the user hits, chakra is released from the blade that explodes on contact:



✘ Must Have Fusion Swords
✘ Can only be used with Buster sword
✘ Must have released Ken Ki
✘ Can only be used twice per battle
✘ The user takes -15 damage
✘ Can only be taught by Dark Sage/Xylon and Caliburn​
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