葬儀屋 Undertaker

Ryūjin

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基本情報 | Basic Information
Name: Undertaker
Nickname: Aristocrat of Evil | The Grim Reaper
Gender: Male
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Age: 28
Clan: Uzumaki

Looks: Undertaker is a lean man, with long gray hair and a single braid on his right side; he uses his bangs to cover his eyes. He has bi-colored green eyes with a yellowish green band around them.

Undertaker has extensive black fingernails, and a noticeable scar across his face, neck, and left pinky finger. His robe is predominantly black; additionally, his attire includes an incredibly lengthy top hat, and a gray scarf strapped across his chest and knotted by the hips. He wears an emerald ring on his left index finger, he wears a band of prayer beads around his neck, and formerly wore a chain with six mourning lockets around his hip.

Personality: Undertaker is a mysterious man whose scarred face is never fully visible beneath his long hair and crooked top hat. He tends to punctuate his words with sweeping gestures and creepy giggles, and spends a considerable deal of time inside of coffins. He takes joy in frightening others, as he intentionally acts in a disconcerting manner to provoke a reaction. Undertaker frequently refers to the deceased as his "guests," and it is his hobby to remove organs from his "guests" for research.​

村の情報 | Village Info
Village of Birth:
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Uzuchiogakure
Village of Alliance:
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Konohagakure

ランクチャクラ | Rank & Chakra Info
Ninja Rank: Unofficial Sage
Specialty:
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Fire Release |
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Aluminum Release | Reaper Scythe Arts | Fūinjutsu | Inferno Mode

Elements:
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Mastered
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Complete
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Complete
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Complete
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Complete
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Complete
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Mastered

Ninjutsu:
Ninjutsu | Genjutsu | Taijutsu | NB Taijutsu (Non Restricted) | Kenjutsu | Fūinjutsu | Hojōjutsu Grandmaster | Reaper Scythe Arts | Fire Boxing | Crow Summoning | Crow Arts | Toad Summoning | Toad Senjutsu | Rain

Uzumaki Jutsu | Uzumaki Techniques
(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70
Damage: 30-120
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potencial 120 damage points
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

(Fuuinjutsu: Chakurachēn Shishō) Sealing Arts: Chakra Chains Barrier
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 per turn
Damage: N/A
Description:
After deploying and using the (Chakurachēn) Chakra Chains technique, the user is able to project a large spherical barrier around the chains. The barrier is incredibly strong and resilient, so much so that is enough to contain a rampaging Bijuu or prevent the usage of space-time techniques to access or leave the target space. Despite being incredibly powerful, the technique does have a few downsides, the most noticeable being the large chakra drain to sustain it and the fact that the user is also caught inside the barrier (the barrier is erected around the chains and since these manifest from the users body, the barrier will also surround him).
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: Can only be used once every 6 turns
Senpō| Sage Arts
(Senpō: Katon no Sou) – Sage Art: Fire Release Stream
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: Shima shoots out a fire jutsu from her mouth. Shima used this technique in collaboration with Fukasaku with Sage Art: Wind Release Stream and Toad Oil Bullet to create Sage Art: Goemon.
Note: Can only be used by Shima.

(Senpō: Zessenbaku) – Sage Art: Fighting Tongue Bind
Rank: B
Type: Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: N/A
Damage points: After performing one hand seal Shima will focus Senjutsu to her tongue making it grow to its maximum limit and has been reshaped with a face. The tongue will then seek out the scent of its target. When the target is found, she ensnares the target to prevent it from escaping and then marks it with a corrosive chemical.
Note: Can only be used by Shima.

(Senpo Katon: Dai Endan) – Sage Art Fire Release: Big Flame Bullet
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: This technique is an altered version of Flame bullet using Senjutsu. The user fills their mouth cavity with oil, created inside the body using Senjutsu chakra. The user then spits out the oil and at the same time igniting the oil creating a giant flame equivalent to 10 flame bullets.
Note: Can only be used in Toad Sage mode.

(Senpō: Ryōsei no Jutsu) – Sage Art: Amphibian Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique is used to fuse on the shoulders of a student of the sage arts such as jiraiya. This maximizes the amount of sage chakra the person they are fused with to and allows them to also enter sage mode. This allows Fukasaku and Shima to continuously gather sage chakra for the person when they are moving, as they are stationary on top the persons shoulders thus eliminating the weakness of exhausting the users sage chakra in battle. This method however was not suitable for naruto as the 9 tailed fox rejected Fukasaku attempts to fuse with naruto during training.
Note: Not cannot be used by Naruto Characters.
Note: Can only be used with Shima and Fukasaku.
Note: Can only be used with the Toad variation of Sage Mode.
Note: Can only be used once.

(Senpō: Kawazu Naki) - Sage Art: Frog Call
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: After focusing the sage chakra into the back their throats, fukasaku and Shima sing, releasing large, loud and immensely powerful sound waves that effectively annoy, distract and temporarily paralyse the targets completely.
Note: Paralysing effects last for 1 turn.

(Kawazu Kumite: Chikyū Bunretsu no Jutsu) - Frog Kata: Earth Splitter Technique
Rank: A
Type: Offensive, Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using the enhancement of natural chakra the user will deliver a Heel kick to the opponent causing the earth to split up to short range from the additional power boost. This technique can be used in supplementary methods to shock the ground and split it to cause the opponet to become off balance.
Note: Must know Frog Kata and Toad Sage Mode.

(Senpo: Rasenrengan) – Sage Technique: Spiralling Serial Spheres
Rank: A
Type: Offensive
Range: short
Chakra cost: 30 (per rasengan)
Damage points: 60 (per rasengan)
Description: The Sage Technique: Rasenrengan is simply two Rasengan used simultaneously, with the addition of senjutsu chakra to increase their attack power.
Note: Must be in Toad Sage Mode

(Senpō: Kawazu Tataki) - Sage Art: Frog Smash
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A different version of a Frog Kata, the user, while in Sage Mode, delivers a powerful open-handed slap, strike or slam, sending ripples of natural energy that emanate through the struck target, from the initial point of contact, outwards.
Note: can only be used in Toad Sage Mode.

(Senpō: Kawazu Kumite) – Sage Art: Frog Kata
Rank: S
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.
Note: Can only be used in Toad Sage Mode.

(Senpō: Goemon) – Sage Art: Bath of Boiling Oil
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: This technique is a combination technique with Fukasaku and Shima where the user shoots out their mouth a large volume of oil, Fukasaku releases a large wind elemental attack and Shima releases a large fire element attack and the three combine to create a super burning oil that burns at thousands of degrees, sending a wave towards the enemy and creating a inferno of such magnitude it can reduce the target and the surrounding area to cinders.
Note: Must have Fukasaku and Shima in ones shoulders and be in Toad Sage Mode

(Senpō: Odama Rasengan) – Sage Art: Great Ball Spiralling Sphere
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40 (per rasengan)
Damage points: 80 (per rasengan)
Description: This technique is the sage mode equivalence to Great Ball Rasengan where the user creates two large scaled Rasengan in each hand. These can be made with the help of two shadow clones and passed onto them to use but can also be used directly. They are capable of lifting large summons several meters into the air and they trigger gigantic explosions on impact.
Note: user needs to be in Toad Sage Mode

(Senpō: Chō Ōdama Rasengan) – Sage Art: Ultra-Big Ball Spiralling Sphere
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: 70
Damage points: 120
Description: Senpō: Chō Ōdama Rasengan is a bigger enhanced version of Ōdama Rasengan by adding sage chakra to enhance the size of the technique and the power causing a devastating force.
Note: Can only be used whilst user is in toad sage mode.

(Sennin Modo) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (adds 350 chakra, consumes -15 per turn)
Damage points: N/A
Description: The user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is know as perfect Sage Mode and was first used by Naruto who could perfectly balance natural energy with chakra due to his unusual large chakra supply. The user gains horizontal slit pupils and orange markings around his eyes, reminiscent of Toads and pertain to the users connection with them. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on strength, endurance and stamina rather than speed and reflexes. The user can harness the natural energy surrounding them, turning it into an extension of their body, which increases the reach of their attacks through the use of Frog Kata. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. Unlike other techniques, the user will not feel any depletion in terms of stamina and energy and will feel revitalized and strong while its active. However, once it ends, the exhaustion of sustaining such a delicate chakra balance takes over the user until he can recover. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, and B-Rank and below Taijutsu. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using the amphibian technique, using shadow clone to collect natural energy and dispelling them before sage mode ends or by ending sage mode before it times out. Taijutsu gains +25 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +5 damage.
Note: Sage Mode lasts for a total of 5 turns, unless a clone or amphibian technique is used.
Note: if user uses Frog Katas length of Sage mode is cut by two turns.
Note: This variation can only be used by those with the Toad contract

(Senpō: Ryūjin no Doki) – Sage Art: Dragon God's Wrath
Type: Offensive
Rank: Forbidden
Range: Short – Long
Chakra Cost: 50
Damage Points: 90
Description: This is quite a deadly Fire release technique that's deemed forbidden even among Sage Mode users, the user performs a set of 5 handseals after gathering a substantial amount of natural chakra combined with Fire chakra, using natural chakra instead of the user's own chakra reserves so that the technique can achieve more powerful standards, the user gathers the chakra inside his throat and release the fire chakra out of his mouth while using shape manipulation to form the fire into a multitude of 3 full sized dragons of fire, these dragons head towards the opponent as chakra tracking missiles, tracking the opponent's chakra through the application of natural energy and heading towards the destination, the user can choose either to ram the dragons straight up against the target's structure/body, pushing through it, unlike most fire techniques, due to the condensation of natural energy, the dragons of fire assume a physical structure, being capable to punch through concrete with ease. The user can also choose to take use of the dragon's shape, causing the dragon's body to wrap around a certain structure or opponent to entrap them, each of these dragons has a size comparable to that of the Wood Release: Wood Dragon Technique. Use of this technique depletes the user of natural chakra, and exhausts his stamina, causing his speed to be cut in half, while not being able to perform Forbidden ranked techniques for a specific amount of time. Each Dragon can be manipulated and used individually once released for different purposes.
Note: Can only be used once.
Note: Must have Sage Mode active, and have Fire Release as a main affinity.
Note: Reduces Sage Mode's duration by 2 turns.
Note: The user can't use any techniques above S-rank for 2 turns after using this technique.
Senpō Fūin | Sage Sealing Arts
(Senpō Fūin: Naiteki Fūin) – Sage Sealing Art: Inner Seal
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A (+100)
Damage Points: N/A
Description: This is a simple Sealing technique dedicated to the use of Senjutsu, basically the user previously has a large amount of natural chakra sealed into a specific seal that's found onto the center of the user's chest, when activating the seal that has the natural chakra stored inside, the Seal inserts natural chakra into the user constantly allowing the user to boost the amount of turns he can maintain Sage Mode activated, however the seal must be activated while the user has Sage Mode active, otherwise if the user uses this seal without Sage Mode being active, the mass of natural chakra stored within the seal overrides the user's own chakra and taking control over his body, causing him to turn into a frog permenantly. The seal is only used to boost the duration of turns that the user can maintain Sage Mode active, and cannot be used for anything other than that.
Note: Can only be used once.
Note: The natural chakra stored within the seal boosts the duration of Sage Mode by 4 turns.

(Senpō Fūin: Sennin no Gaidoku) - Sage Sealing Art: The Hermit's Mischief
Type: Supplementary
Rank: A
Range: N/A (Physical Contact)
Chakra Cost: 30 (+100 chakra points to the user) (-100 from the opponent If used on the opponent)
Damage Points: N/A
Description: This is a sealing technique designed to be both lethal and effective to the user. After forming a set of three handseals and clapping the user's hands together, the user's palms glow in a bright yellow aura as a sealing formula activates, bearing the Kanji letter of (鶏), Literally meaning (Deprive). The sealing formula allows the user to draw in natural energy from either one of his summons that is already in Sage Mode (like Ma and Pa for example) that must have sage mode active, or on an opponent who has Sage mode active. The seal has to be applied by physical contact with either the opponent or the summoning, depriving the touched entity of all the natural energy it has and adding it to the user's own chakra reserves, basically replenishing natural energy that the user already has, however, the user cannot use the absorbed natural energy to enter Sage Mode, but he has to have Sage Mode already active in order to use this sealing formula. If the sealing formula used onto an opponent, it draws all the natural energy that the opponent has, effectively forcing him out of Sage Mode due to the lack of natural energy. If the sealing formula is used on either the opponent or the user's summoning, the summoning vanishes after it's natural energy been deprived out of his system. The sealing formula draws the natural energy of the touched entity immediately after being touched by the user's hand. In case of absorbing the natural energy of a summon that has Sage mode active, the user would gain 3 additional turns worth of natural energy added to their sage mode duration. In case of absorbing natural energy of an opponent who is already in Sage Mode, the user of this seal would gain the amount of turns they have left within their Sage Mode duration, max of 4 turns added. If the opponent used the Amphibian technique to maintain Sage Mode or a similar technique, the user of this seal has 4 turns added to their Sage Mode's duration, while halting the opponent's usage of natural energy or Sage Mode related techniques for 1 full turn, basically halting the effects of Sage Mode for 1 turn.
Note: Can only be used once per battle.
Note: Can only be used while Sage Mode is active.
Note: No Fūinjutsu techniques of any kind for the same and next turn.

(Senpō Fūin: Yūen Sokuryoku Inmetsu) - Sage Sealing Art: Grand Virtual Assessment
Type: Supplementary/Defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40 (+40 per turn to maintain)
Damage Points: N/A
Description: After years of experimenting with sealing techniques, one uzumaki actually used natural energy to strengthen the usage of one of his sealing techniques. This technique is a more complex and advanced version of the original (Sealing Technique: Virtual Assessment) technique. Essentially, The original technique creates a barrier of extremely condensed chakra that it slows down any fast moving ninja that gained speed which can't be traced by normal eye sight apart of Eight gates users, when they move within the barrier, the chakra forces their speed to slow down to the point where they are barely traceable through normal eyes. In this technique the uzumaki ninja used extremely condensed chakra mixed with natural energy to form the structure of the barrier instead of normal chakra alone, making the barrier's speed reduction abilities even more powerful and also affecting the speed of Eight Gates users, although not to the same extent that it can affect other ninja with speed gained through anything other than Eight Internal Gates. When affecting fast moving ninja bodies, the barrier reduces their speed to the point where they can move at the running speed of a Kage ranked ninja. In case of Eight Gates users, Their speed is halved when they are moving within the barrier, meaning if they opened their 6th gate, their speed would be equivalent to the 3rd gate when moving within the barrier. The only gate that this barrier is incapable of affecting is the Death gate, due to the massive amount of chakra released from the user, it actually repels and overpowers the natural energy, making the barrier ineffective. The original technique wasn't able to slow down Eight gates users due to the extreme mass of chakra released from their bodies, actually overpowering the condensed chakra of the barrier and nullifying its speed reduction effects, but in this case, the addition of natural energy along with normal chakra overpowers the bursts of chakra released from the body of an Eight Gates user, forcibly slowing them down and affecting them. The amount of natural energy required for this technique to work reduces the user's chakra reserves immensely, making him unable to perform Forbidden ranked techniques while the barrier is active. The barrier surrounds the user with him at the epicenter of it, but it cannot be moved and remains stationary in the area it first was activated from.
Note: Can only be used once per battle.
Note: Must have Sage Mode active and cuts Sage Mode's duration by 2 turns once activated.
Note: Lasts as long as Sage Mode lasts, max of 4 turns.
Note: No Sealing techniques above A-rank for the next two turns after the activation of the barrier.
Note: Can only be used by Advanced Uzumaki bios with access to Sage Mode.

(Senpō Fūin: Sennin no Ishi) - Sage Sealing Art: Will of The Hermits
Type: Supplementary
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 50 (+40 to per turn to keep active)
Damage Points: N/A (-20 to the opponent's techniques)
Description: This is an advanced and extremely powerful sealing technique developed by many of the most skilled and powerful Sealing techniques users in the history of the Uzumaki clan, and is considered a forbidden sealing technique. After forming a set of 5 handseals in rapid succession, the user hands glow with a resonating red aura as a sealing formula activates, then releasing the sealing formula by clapping their hands together to form a barrier made of hostile and extremely condensed natural energy. spanning up to Mid range around the user's initial location and remaining stationary. This barrier is constantly active for a limited amount of time and takes a huge amount of natural energy and chakra to maintain active. While the barrier is active, any technique, no matter what the elemental chakra is used to form it is reduced in power. Basically when the opponent utilizes an S-Rank technique which passes within the barrier, the natural energy existing within the barrier absorb some of the technique's chakra, causing the technique used by the opponent to be reduced one rank, making it an A-Rank technique instead of an S-Rank, and reduces it's damage points by (-20), so if an S-Rank technique has 80 damage points, it will be an A-Rank with 60 damage points instead. The user of this barrier is able to control which technique the natural energy absorbs. After two turns passes after the initial activation of the barrier, the user of this barrier is able to use all of the absorbed chakra, and sending an omni-directional wave of natural energy mixed with the absorbed chakra all at once, leveling basically everything around him. This omni-directional wave of natural energy can be seen as a feint black aura, and its power is equivalent to a forbidden ranked technique, but after it is used, the barrier is deactivated afterwards leaving the user drained of chakra. After the sealing barrier deactivates, the user's body becomes extremely exhausted and his speed is cut in half, and cannot use any sealing technique for two turns.
Note: Can only be used once per battle and while the user has Sage Mode active.
Note: Lasts as long as Sage Mode lasts, max of 4 turns.
Note: Cuts Sage Mode's duration by 3 turns after it is activated.
Note: No Fuinjutsu techniques for two turns after the barrier deactivates.
Note: No Fuinjutsu techniques A-rank and above while the barrier is active.
Note: Can only be used by Advanced Uzumaki clan bios with access to Sage Mode.

Sǐshēn Liándāo Yìshū | Reaper Scythe Arts
(Sishen Liandao Yishu: Shi no Sapuraizu) - Reaper Scythe Arts: Death's Surprise
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user will grab their scythe and place a explosive tag on the blade. The user will channel their chakra into the blade and have the tags multiply that completely cover the blade. Each time the user is able to hit the opponent explosive tags will also be placed and wrap onto the opponent. The tags can be activated by the user whenever they want.
Note: Must know Reaper Scythe Arts
Note: Must be taught by Korra.
Note: Usable 5 times a match
Note: Each use last for 3 turns.

(Sǐshén liándāo yìshù: Kama erementaru yueki) - Reaper Scythe Arts: Scythe Elemental Infusion
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-15 for ever turn activate)
Damage: N/A (+10 to Reaper Scythe Arts Jutsus)
Description: The user will infuse a elemental chakra into their scythe causing a effect onto the scythe depending on the chakra infused.
Katon: The scythe's blade is cover in fire producing a burning effect upon contact.
Suiton: The scythe is cover water, increasing its lenght up to 3 times.
Raiton: The chakra is cover in lighting like how Sasuke blade gets to increase the scythes penetration and to have a numbing effect upon impact.
Doton: The scythe can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use)
Futon: The blade is covered in greenish chakra (like what Danzo does) increaseing its cutting power.
Note: Infusions last 4 turns
Note: Can only be used 4 times a battle.
Note: Can only have one infusion active. With earth infusion, each changing of weight counts as a use.

(Sǐshēn Liándāo Yìshū: Shinigami no Hantē) – Reaper Scythe Arts: Reaper's Judgement
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user holds their scythe with hands and channel a large amount of chakra to the blade of the scythe. The chakra envelope the blade and stretches out into a crescent moon shape with an eye in the middle.
Note: Only used twice per battle
Note: Can cut through B rank and below Earth Elemental jutsus.
Note: This jutsu last four turns and must wait two turns
Note: Can only be taught by ~Korra~
Note:: Lasts for 5 turns when activated.
Note: Need to learn the Reaper Scythe Arts
Note: Cannot use elemental infusion while this one is activated.

(Sishen Liandao Yishu: Shinigami no shinzō ) - Reaper Scythe Arts: Reaper's Heart
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: After the user throws their scythe at the opponent while still being attached to their chain they will use their chakra to create clones of the scythes(like Shuriken Shadow Clone Jutsu) that are all still attached to the user chain making it harder for the opponent to dodge due to the scythes covering a wider range.
Note: Needs to be taught by ~Korra~
Note: Usable 3 times
Note: Can only create up to 5 Scythe clones

(Sishen Liandao Yishu: Shinigami no Gifuto) - Reaper Scythe Arts: The Grim Reaper's Gift
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40 (-10 to sustain per turn)
Damage Points: 80
Description: Though it was develop form the elemental infusion, Korra was able to intensify the jutsu to create scythes made out of an elemental themselves. These element scythes are able to cut sharper than normal scythes. When using chakra the chakra scythes each have different effects. Theses scythes are also the length of normal scythes.
Katon: The scythe is made up of complete fire and when in contact with an opponent can produce a burning effect upon contact. The user is unaffected by the fire by covering their body in a layer of chakra to protect themselves.
Suiton: The scythe is made up water, making the scythe more flexible and can increase the length up to 3 feet. When hit by this scythe it causes irregular breathing to an opponent.
Raiton: The chakra made up of complete lightning making the scythe’s penetration greater and causes a numbing effect upon impact. User creates a protective layer of chakra to protect them.
Doton: The scythe made up of rocks which can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use) The scythe can also cause broken bones when being hit by.
Futon: The blade is made up of pure concreted wind increasing having an increased cutting power than normal scythes.
Note: Usable 3 time a match
Note: Must know Reaper Scythe Arts and must be taught by ~Korra~
Note: Can only have one infusion active. With earth infusion, each changing of weight counts as a use.
Note: The user can create either 1 or 2 scythes at a time but if creating two the scythes are the same element. If the user creates 1 but then wants to create another right after it still counts as another use. The scythes last while the user is holding them (dispersing if they leave his grasp) during which they consume his chakra to be sustained.
背景情報 | Background Info
History:

Undertaker was born in Uzushiogakure, he was born in the events of war. Unfortunately, the war got bad enough that it took Undertaker's mother's life, and left him alone with his father. His father was determined to make Undertaker a powerful ninja in order to protect himself and his future family, he taught him the very basic knowledge of chakra and discovered that he had a very strong fire affinity. Later in the war, his father died leaving Undertaker alone with a couple of his Konohagakure friends, who later took him to Konohagakure to live there. At 7 am in the morning the next day, Undertaker entered the ninja academy at the age of 10 where he received his non elemental ninjutsu training, before passing the genin exam, he trained in the normal Clone technique and other basic ninjutsu techniques, one of his chūnin teachers Hashirama.. and his friend Solf J Kimblee noticed Undertaker's fast progress throughout the training, so he took him under his wing and began to train him how to battle properly, and the best ways to utilize elemental techniques, giving him a background on the various elements and their techniques, each technique's strength's and weaknesses, the best ways to utilize them, and more, and he immediately began teaching Undertaker in the Wind element, which after a month he completed.

In his pursuit of gaining more power, Undertaker at the age of 11 successfully passed the Chūnin exams, and met a formidable Lightning user called Faith.., which later on he asked him to learn the Lightning elemental ninjutsu, after two long months of hard training Undertaker mastered the Lightning release, which he can use very well since as well as he learned the Earth Release element from Faith.. and Mugen Ryukyu, he also met another teacher called Gobi Gobletsson which he learned most of the Water release techniques from and completed the Fire Release with as well and it became Undertaker's primary elemental affinity, and Gobi Gobletsson was very busy with the students he was training so Undertaker decided to ease the stress on him and complete the water training under a close friend called the copy ninja, Mugen Ryukyu.

Undertaker after achieving the Jonin rank by passing the exams, at the age of 10, he came to know that the Raikage of Kumogakure Mugiwara was hosting a sound tournament for the first time in Kumogakure's history, Undertaker immediately signed up for the Sound Tournament, and was put to compete against above average opponents, soon his first match started with a Shinobi called Pain who was a Sharingan user and have achieved the two tomoe Sharingan level, it was a short fight, ending with Undertaker's victory over pain and him advancing to the next stage.

In the second stage of the first Sound Tournament, Undertaker was put to fight against a Shinobi from Kirigakure, called Migulaon it was a medium term fight, both parties were pretty equal in terms of skill, however Dante was apparently better, by using a high ranked technique that was called the "Lightning Release: Illusion Flash Of The Lightning Pillar" the technique released a large amount of blinding light all over the battlefield, leading to a temporary blindness affecting Migulaon and casting a genjutsu upon him which he felt paralyzed and unable to move, at the same time one of Undertaker's Lightning Release clones shot a lightning beam towards Migualon, defeating him, and leaving him in a near death state suffering from his wounds, soon after Undertaker defeated Migualon he took him to the hospital where Mugiwara personally took care of his health and got his wounds treated fast, this made Migualon and Undertaker close friends.

Undertaker qualified for the third round of the Sound Tournament, where he had to fight against a very powerful opponent called Gatsndshanks, known as a high ranked Shinobi in Kumogakure and a Smoke user, it was a long fight, but ended however in Undertaker's defeat, and leaving the sound tournament due to it as well, little did he know about such an opponent and his vast battling and analyzing skills, it was still too soon for Undertaker to beat a guy of his Caliber.

When he came back from the sound tournament and got his wounds treated by Konoha's Medical ninjas, he came to know about a trip assigned by Scary Yamato the previous First advisor for the Hokage Izuna Uchiha to Amegakure in order to allow them to learn the arts of rain ninjutsu from there under a well known ninja. One ninja was going to be chosen to travel to Amegakure in order to learn Rain, and after passing a tournament held the finals, it was Undertaker against Yusuke the best Sand user there is, and after a long fight with using only the Water and Wind elemental ninjutsu, Undertaker and Yusuke had a tie and were both too tired to continue, from the intensity of the match and it's high caliber Scary Yamato decided to let them both travel to Amegakure to learn the rain arts.

Afterwards Undertaker went back to Konoha, where he found the village in ruins, surprised as he was he walked through the village's destruction and went to see the Hokage Izuna Uchiha who told Undertaker that it was an Akatsuki attack while Izuna was on a five Kage summit in Iwagakure discussing the threat that the Akatsuki put on the ninja world, after 3 months of rebuilding the village Konoha once again was restored, during that time Undertaker met a lot of friends in Konoha, like Zanshin, Oasis Nara, Scorps, Cobalt, Haku Yuki, Gin-San, Cookie Monster and a lot others.

After rebuilding Konoha, Undertaker once again knew about the second sound tournament and when it's going to be held, and immediately signed up for it, however this tournament was even bigger than the previous one, due to it being a double elimination brackets, meaning that the ninjas will have to be beaten twice in order to proceed to the next stage of the tournament, and in this tournament a whole lot of powerful ninjas joined, about 64 participants.

In the first round Undertaker had to fight a perverted man called The Pervy Sage, however as Perverted he was, he was also a very powerful opponent that Undertaker had a hard time dealing with, however the fight wasn't that long, before Undertaker realized that he can't win against such an opponent, and remembered that he has to do something in Konoha, so he forfeited the match losing to The Pervy Sage, and went to Konoha to attend one of his friend's funerals, and paid respects to him and soon after he set himself to rejoin the sound tournament again.

After coming back to continue the sound tournament, Undertaker had a very long road ahead of him as he was dropped to the loser's bracket, and had to go against 10 opponent's in order to win the Sound Tournament, he first had to fight Kaziname, a famous Water users in Konoha, but the match went on quickly and Undertaker won the match to qualify to the next round where he had to fight Anduril, the fight went on quickly as well however Anduril for some unknown reason, leading to Undertaker's winning and qualification to the round after that, where he went against another powerful ninja called Mathias, however Undertaker after shortly having the fight found Mathias a bit distracted and he made a mistake that costed him the match against Undertaker, allowing Undertaker to move on to the round after it, where he faught a perverted ninja called Phobos the Ice user, it was a very long fight that went on for two days and nights, as exhausted as the two ninjas were they were driven by the thirst of power, and the match ended by Phobos's defeat.

Undertaker moving to the next qualifying round, next he had to fight against a Kaguya user called The Doctor. The Doctor used the most powerful Kaguya technique which was the "Dance Of The Seeding Ferns" Technique, making a spiked bone forest in the entire battlefield that he can merge with and move at fast speeds throughout the bones, Undertaker had no other choice but to use a Technique that he developed himself out of the Wind release, which was called "Wind Release: Take Flight" allowing Undertaker to form 4 pain of wings and flying throughout the air, making this an aerial battle for him, though the toughness he faced in that match in order to keep track of The Doctor's movements through the forest of bones, Izuna and Mugiwara declared Undertaker the winner, and qualified for the Quarter Finall. In the Quarter Final round Undertaker faced Demosthenes, a supreme Water user from Kirigakure and a Byakugan user as well, the fight was pretty much on equal grounds from the start, however Undertaker in the end made a mistake that costed him the match, however he remained the 4th winner in the Sound Tournament.

At the age of 20, Undertaker discovered mountain myo, in order to further hone his skills, he trained in Toad Senjutsu under the great toad sage, and became a proficient user of it after 2 years of training, in addition, he secretly trained in Fuinjutsu to hone his skills even further, he decided to develop Fuinjutsu techniques specifically, and developed various unique techniques to aid him in battle.

能力 | Other

Katon | Fire Release: Undertaker is extremely proficient with Fire Release, In which he is capable of using any fire technique with a single handseal, no matter how complex the fire technique was, after mastering the Fire elemental nature, undertaker started to develop his own Fire techniques, earning him the title of "Fire Master", what he liked the most in Fire Release is that it's less versatile than other elements such as Water Release, and has more of a direct approach and brute force, which led him to take a liking in the element and devise countless techniques making it his own.

Senjutsu | Sage Mode: After reaching a certain level of skill, Undertaker learned the arts of Snake Senjutsu from the legendary Toad Sage of Myo, training under him until he finally mastered the arts of sage mode. His battle style revolves around mixing the arts of sage mode with his fire release prowess, pushing the fire element beyond it's normal boundaries by the addition of natural energy.

Fūinjutsu | Sealing Techniques: Undertaker is also proficient in using Sealing Techniques, after mastering it, he devised his own Sealing techniques to receive a verity of effects, and in turn has sealing marks in multiple places of his body as an activation to those sealing techniques, he also has the "Reverse Four Symbols Sealing" technique on his chest, activating upon his death and destroying his body. Undertaker has a pair of sealing tags located around his wrists, allowing him to summon various types of standard weapons and ninja tools, or even scrolls that he can use to aid him in the usage of Sealing Techniques.
(Fūinjutsu: Fusenmē Fūin) – Sealing Technique: Self Disruption Seal
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This technique is a seal that's printed usually on the back of the user's hand, with the mark of "Disruption" in a large Kanji letter, this is a special seal that has only one purpose, which is to alert the user of foreign chakra in which it enters the user's body, which is basically what activates the seal's ability, This seal has some of the user's own chakra and is connected directly to the user's chakra circularity system, therefore when a foreign chakra enters the user's body, the user's chakra inside the seal is disrupted and when the disruption happens it causes the seal glows in a dark red color and surges of red lightning like surges of light, these surges produce a sound that's familiar by the user as well as the bright glowing light alerting the user that a foreign chakra has entered his body, this is a pretty useful technique since it alerts the user of foreign chakra in which inside his body by his opponent the second the foreign chakra enters the body, which is useful in letting the user know that he is under a genjutsu technique used by his opponent, the only downside to this technique is that if the user used the Cursed Seal, Sage Mode, Bijuu Techniques or Eight Internal Gates, the Seal would glow as well since it's a foreign chakra that's not the user's own, thus the user isn't able to know if he's under a genjutsu whilst any of the previously mentioned modes are active.
Note: The Seal glows 3 times per battle.
Note: No Fūinjutsu techniques A-rank or above the turn the seal activates.

(Fūinjutsu: Kitā Kekkei) – Sealing Technique: Gaseous Barrier
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This is an advanced Sealing technique, triggered by a Seal that's located on the left arm of the user's body that's written with a large Kanji letter "Absorption" this seal has some of the user's chakra already infused in it, the seal sends pulses of chakra around the user within Short range from him, once there's an invisible gas with chakra infused in it that's near the user, the Seal glows in a bright yellow color and activates, quickly forming an invisible barrier of chakra around the user's body, this barrier absorbs the invisible gas making it harmless to the user's body, another aspect to this technique is that when the barrier absorbs the invisible gas, the opponent wouldn't have any control over the gas that's being absorbed, meaning he cannot reshape it or cause it to explode due to the user's chakra being around it
Note: Can only absorb up to S-rank invisible gas techniques once per Seal.
Note: Max amount of seals applied to the user are 2 Seals.
Note: No A-rank and above Fūinjutsu techniques in the same turn.

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

Fūinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this

(Ura Shishō Fūinjutsu) – Reverse Four Symbols Sealing Technique
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

(Fūinjutsu: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.

Notes:

-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle

主題歌や|Theme Song & Background Music
[video=youtube;8fEoWA9Vz3A]https://www.youtube.com/watch?v=8fEoWA9Vz3A[/video]​

Updating
→ Switched to Toad senjutsu and added some techniques.
Gotten Sage Mode
All of the techniques mentioned can be found


~Approved~
 
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Ryūjin

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how interesting nice Black butler bio
Thank you >_>
Very nice bio buddy ^_^

To think you said you couldn't beat me at the time, wonder how things would go down now? xd
A lot has changed since then >_> but still, one can't forget his past xD

I don't honestly know who will win, but the fact is that i like using senjutsu a lot more now, if i didn't have MS i'd have a Minato with SM bio. I could never defeat you in a SM vs SM fight, Sage of Senjutsu >_> <_<
Thank you o_-
That ain't Undertaker, sort out your life
As legendary as the wrestler Undertaker is, i'd never make him as a RP bio, idk why but it creeps me out to RP with a "real" character as a RP bio, it always feels like something ain't right.
I thought it was some random wrestler for a moment :| I was like dafuq :|
*Goes to make wrestling as a CFS*
 
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