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Basic Information
Name: Orochimaru
Nickname: The Great White Serpent
Gender: Male
Age: 54
Clan: -
Looks:
Originally, Orochimaru appeared as an extremely pale-skinned human with waist-length black hair. He had amber eyes with slits in his pupils and purple markings around his eyes — a reference to his snake-like nature. Although he has taken on new bodies repeatedly, he has modified them each to resemble his original form, minus the height differences. He apparently used his Vanishing Facial Copy Technique on his original body so he can wear it over his hosts' faces as a mask.
Orochimaru is sometimes seen sporting different attires. He usually wears plain grey garbs with black pants and a thick purple rope belt tied in a large knot behind his back and blue tomoe-shaped earrings. He is seen wearing a black polo neck under it. As a young child, he wore long white robes with purple lining embroidered with black or yellow tomoe markings, tied with a purple ribbon forming a bow in the front, as well as white leggings and black open-toed shoes, and mesh top with a purple lining under it. In various flashbacks, he is also seen wearing the Oto ninja uniform and forhead protector, as well as the Konoha ninja uniform. During his time in Konoha, his casual wear usually consisted of a dark kimono shirt with violet lining over a mesh shirt, bandages that he uses as a sash, dark pants, and armour around his hips. On his left hand, he has an intricate tattoo that he uses to summon snakes.
On one occasion, in which he proposed the request for Tsunade to heal his arms, he was seen wearing long purple robes with a loose pink vest, as well as a off-grey kimono with a polo neck in Zaku's flashback. During his time with the Akatsuki, he wore the standard red and black Akatsuki robes. In his room, he is sometimes seen wearing a mahogany shirt with a design of two white snakes on the back of the sleeves to the back on both sides, as well as black pants.
After countless experiments with his body, his true form became a giant snake ("The Great White Serpent") made up of a multitude of smaller snakes, with long and spiky black hair, a scaled face with snake-like teeth and a long tongue, black eye markings, and a pointed chin.
After being resurrected by Sasuke, Orochimaru donned a black cloak and hood somewhere between his rebirth and arriving to Konoha.
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Personality:
Orochimaru was often described as twisted by a large number of people, including Tsunade. Jiraiya speculated that this was due to the fact that both of his parents died when he was at a very young age, along with his horror for Tsunade losing Nawaki and later shedding tears when she lost Dan, imply that Orochimaru grew to disdain the fragility of human life and how it affected those still living, which lead him to desire immortality. To that end, the primary purpose of Orochimaru's human experimentation is to test what modifications the human body can endure and harness a subject's unique abilities for himself. Once accomplishing this goal, Orochimaru had hoped to be worthy of the title of "ultimate being", unable to die and able to achieve his secondary goal to learn every ninja technique in the world, which would normally take many lifetimes to obtain.
According to Sasuke, becoming cruel with any good he had as a member of Team Hiruzen gone, Orochimaru's agenda made him develop a god complex and valued himself while delighting in striking terror in his first impressions. Though causing conflict to ease his boredom, Orochimaru seems to have no interest in wars started by others.[21] His charisma also attracts a number of followers, many of which he would not hesitate to send on potential suicide missions if for his own personal benefit, expressing some remorse if they're unable to properly complete a task, having no sentimental attachments to any of them despite their values. However, as shown in the anime, Orochimaru can callously discard those whom he becomes bored with despite having commissioned for them personally, such as the underwater ninja project and Guren's Crystal Release.
Taking Sasuke as an apprentice, seeing him as a prodigy like himself, Orochimaru intended to take the youth's body to obtain the Sharingan to reach another step in his goal of immortality and learning every technique in the world. This goal has developed to the point of obsession. However, despite knowing that Sasuke was willing to do anything for revenge, including sacrificing his own body, Orochimaru did anticipate treachery from his disciple and showed only a small level of surprise when it actually occurred. Orochimaru also had an initial disdain toward Naruto Uzumaki, believing him to be a poor excuse for a ninja until he defeated Kabuto with the Rasengan. Despite attempting to kill Naruto at the time after coming to the realisation that he would become a threat to him in the future, Orochimaru became interested in Naruto's development, provoking Naruto during their battle to see his full abilities at the time. Though coming to hate his home village, orchestrating a few attempts to destroy it, Orochimaru despised his former Akatsuki colleagues more. Throughout Part II, if Orochimaru was not busy with Sasuke's development, he would try to cripple the Akatsuki's operations, seen in the "Sai and Sasuke Arc" as well as the "Three-Tails Arc". He expresses delight over the death of Sasori and later convinced Sasuke from killing Team Kakashi so they would thin out the Akatsuki membership.
An aspect of Orochimaru's personality is also his greatest weakness: his arrogance. He truly believed he is an invincible immortal at times, attacking recklessly against powerful opponents such as his former teacher and Itachi Uchiha. Both times he was left crippled in some way since he either wanted to make his opponent suffer, like against Hiruzen, or because he was too uninformed to face his opponent, like against Itachi.
Despite his distinct lack of morality, Orochimaru seems to be well-versed in human psychology and displays wisdom of sorts when chastising the Second Hokage for the effects of his policies.
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Village Info.
Village of Birth: Konohagakure
Village of Alliance: Kirigakure
Rank//Chakra Info.
Ninja Rank: Official Sage
Speciality: Snakes; Fuuinjutsu; Kinjutsu; Earth
Elements: All Basic 5; Rubber; Psychokinesis; Heaven's Earth
Your Ninjutsu:
- Fuuinjutsu
- Kinjutsu
- Snakes
- Chameleons
- Kaito's Tai
- Ogame Ryuu
- Takamagahara
- Yin-Yang (in progress)
(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:
The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once
(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
(Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description:
The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once
( Kinjutsu: Edo Fūmetsu ) - Forbidden Technique: Impure World Seal Destruction
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user claps their hands, causing a coffin, much like the ones used in Impure World Reincarnation, erupt from the ground near the opponent. The coffin opens up, and ghostly arms reach out from the coffin and catch the opponent. If they successfully catch the opponent, he will be immobilized. The arms drag him into the coffin and take him to the netherworld, which can only be escaped from via Space/Time techniques.
Note: The arms reach only upto short range of the coffin's position
Note: This technique can only be used twice per battle.
( Kinjutsu: Fushi Tensei ) - Forbidden Technique: Living Corpse Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This jutsu allows the user to full take control of there target by putting there soul in side of there targets body.The user now has all of their own jutsu plus there targets.(only last 2 turns if the target is a rank above the user and 1 if two ranks and end of turn if three ranks higher)
( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery.
Note: This technique may be used only once per battle.
( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per ressurrection per turn)
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Dog → Horse → Tiger and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 2 KGs or one special biography in the battle field at a given time, including the users own living bio.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Tobirama, Orochimaru and Kabuto bios can summon up to 3 revived souls while all other bios can only summon one.
Note: Technique can only be used once per battle.
(Moyoushi Hebi) – Gathering of Snakes
Rank: Forbidden
Type: Supplementary
Range: Long range
Chakra cost: 50
Damage points: N/A (-30 damage to user)
Description: If Orochimaru is somehow sliced in half by the opponent, snakes can then come forth from the halves to rejoin and bring the body back together.
Note: Can only be used two times.
(Yamata no Jutsu) - Eight Braunches Technique
Rank: S
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: This is Orochimaru's greatest and strongest technique. Using the "power of reincarnation" possessed by the White Snake as an intermediary, he can transform into a giant white serpent with eight heads and eight tails. The serpent boasts a giant body, even larger than that of Manda, who was feared as the "strongest colossal serpent". Just by crawling on the scales of its abdomen it was able to trample the Uchiha hideout, and can destroy most things without difficulty. When using this technique, Orochimaru can emerge from the mouth of one of the heads and use his Kusanagi Sword to attack. (Whilst in this form orochimaru cannot perform any elemental techniques or any ninjutsu)
Note: This technique can only be used for orochimaru and can only remain active for 4 turns.
( Shiroi Hebi ) - White Snake
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: Orochimaru will exit his body in the White Snake form launching at the opponent damaging them and entering the ground and then will attack the opponent from behind again before entering his body again.
(Kyojin Hebi Riyousha no Jutsu) - Giant Snake User Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: Orochimaru will release a giant snake from his mouth that then grabs the enemy with its mouth and slams them down into the ground with the giant snake bursting into many little snakes and returning back to Orochimaru.
Note: Can only be used by Orochimaru.
(Kuchiyose: Sanjū Rashōmon) - Summoning Technique: Triple Rashōmon
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons 3 of these demonic forms of the main gate of old Kyoto. Each gate has a specific duty: the first red gate takes the attack head-on, the second green gate reduces the power of the attack, and the third blue gate disperses the pressure.
Note: This technique can only block A rank and below.
(Yokoshima Kyojin no Jutsu) - Evil Giant Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: Orochimaru wraps his opponent with countless snakes that bind them tight and he then finishes the target off with his Sword of Kusanagi.
Note: Can only be used by Orochimaru.
(Hebi Risu no Jutsu) – Snake Explosion Technique
Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user turns their hands into a number of huge snakes that hit the opponent upwards. Next, one snake grabs the opponent in its jaws and drags the opponent into the piles of snakes. The user then sends a pulse of chakra into the pile, detonating the snakes.
Note: May only be used once per battle
(Jagei Jubaku) – Snake Authority Spell
Rank: A
Type: Offensive/ Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user extends Large snakes from their sleeves, which then coil around the target/s and then binds them. With the further addition of the users murderous intent they then can weaken their targets resolve and temporarily paralyze them in place.
Note: Must be able to summon Snakes
(Mandara no jin) – Myriad Snake Net
Rank: A
Type:Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them.
Note: Must be able to summon snakes
(Soukou Heibi no Jutsu) – Traveling like a snake technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Orochimaru turns his lower half of his body into that of a snake which then increases his speed and agility.
Note: Can only be used by Orochimaru or Kabuto.
(Kusanagi No Tsurugi: Kuu no Tachi) - Grass Cutter: Long Sword of the Sky
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: This technique allows the user to levitate their sword. Forming the needed hand seal will cause the sword to activate and strike out against any enemy in the nearby area.
(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra Cost:20
Damage Points:N/A
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note:Must be able to summon snakes
(Kyodaija Kawarimi) Snake Body Replacement
Rank: B
Type: Supplementary
Range: Short-mid
Chakra cost: 20
Damage points: N/A
Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique and the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.
Note: Must have snakes summoning contract.
(Kuchiyose: Rashōmon) - Summoning Technique: Rashōmon
Rank: B
Type: Supplementary, Defence
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This summoning creates a demonic form of the main gate of old Kyoto, which is capable of blocking almost any attack. The Rashomon stands tall and wide covering a range of about 10 meters in width and height.
Note: This technique can only block B rank and below.
(Hebi Riyousha no Jutsu) - Snake User Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Orochimaru will fall to the ground on his hands and feet and then release a giant snake, which then attacks the target, after completing the attack Orochimaru appears where the snake stops.
Note: Can only be used by Orochimaru.
( Akai Shima Moyō no Hebi ) - Red Banded Snake
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will release several snakes from his sleeve that attack the opponent and then lifts them into the air, where the snakes then detach from Orochimaru and then spins around the opponent whilst attacking them multiple times before dispersing.
Note: Must have signed the snake summoning contract.
(Nan Kaizou) - Soften Modification
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: Nan Kaizou is a Ninjutsu technique that allows a ninja to make their body very malleable. It was originally developed for spying activities. This technique can be done after surgery and actual body modification. When used, the ninja can stretch and twist their body at any angle, allowing them to surprise their opponent
(Senei Jashu) - Hidden Shadow Snake Hands
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note: Must be able to summon snakes
( Shinda Furi Kenkiri ) - Sleeping Snake Blade Slash
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Orochimaru will summon the Sword of Kusanagi from a snake that comes out of his mouth and then deliver a series of spinning slashes to the opponent.
Note: Can only be used by Orochimaru.
( Shiro Hebi no Ame Jutsu ) - White Snake Rain Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from his sleeves 5 small white snakes that rain down on the opponent and attack them.
Note: Can only be used by Orochimaru or Kabuto
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:
The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once
(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
(Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description:
The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once
( Kinjutsu: Edo Fūmetsu ) - Forbidden Technique: Impure World Seal Destruction
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user claps their hands, causing a coffin, much like the ones used in Impure World Reincarnation, erupt from the ground near the opponent. The coffin opens up, and ghostly arms reach out from the coffin and catch the opponent. If they successfully catch the opponent, he will be immobilized. The arms drag him into the coffin and take him to the netherworld, which can only be escaped from via Space/Time techniques.
Note: The arms reach only upto short range of the coffin's position
Note: This technique can only be used twice per battle.
( Kinjutsu: Fushi Tensei ) - Forbidden Technique: Living Corpse Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This jutsu allows the user to full take control of there target by putting there soul in side of there targets body.The user now has all of their own jutsu plus there targets.(only last 2 turns if the target is a rank above the user and 1 if two ranks and end of turn if three ranks higher)
( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery.
Note: This technique may be used only once per battle.
( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per ressurrection per turn)
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Dog → Horse → Tiger and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 2 KGs or one special biography in the battle field at a given time, including the users own living bio.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Tobirama, Orochimaru and Kabuto bios can summon up to 3 revived souls while all other bios can only summon one.
Note: Technique can only be used once per battle.
(Moyoushi Hebi) – Gathering of Snakes
Rank: Forbidden
Type: Supplementary
Range: Long range
Chakra cost: 50
Damage points: N/A (-30 damage to user)
Description: If Orochimaru is somehow sliced in half by the opponent, snakes can then come forth from the halves to rejoin and bring the body back together.
Note: Can only be used two times.
(Yamata no Jutsu) - Eight Braunches Technique
Rank: S
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: This is Orochimaru's greatest and strongest technique. Using the "power of reincarnation" possessed by the White Snake as an intermediary, he can transform into a giant white serpent with eight heads and eight tails. The serpent boasts a giant body, even larger than that of Manda, who was feared as the "strongest colossal serpent". Just by crawling on the scales of its abdomen it was able to trample the Uchiha hideout, and can destroy most things without difficulty. When using this technique, Orochimaru can emerge from the mouth of one of the heads and use his Kusanagi Sword to attack. (Whilst in this form orochimaru cannot perform any elemental techniques or any ninjutsu)
Note: This technique can only be used for orochimaru and can only remain active for 4 turns.
( Shiroi Hebi ) - White Snake
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: Orochimaru will exit his body in the White Snake form launching at the opponent damaging them and entering the ground and then will attack the opponent from behind again before entering his body again.
(Kyojin Hebi Riyousha no Jutsu) - Giant Snake User Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: Orochimaru will release a giant snake from his mouth that then grabs the enemy with its mouth and slams them down into the ground with the giant snake bursting into many little snakes and returning back to Orochimaru.
Note: Can only be used by Orochimaru.
(Kuchiyose: Sanjū Rashōmon) - Summoning Technique: Triple Rashōmon
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons 3 of these demonic forms of the main gate of old Kyoto. Each gate has a specific duty: the first red gate takes the attack head-on, the second green gate reduces the power of the attack, and the third blue gate disperses the pressure.
Note: This technique can only block A rank and below.
(Yokoshima Kyojin no Jutsu) - Evil Giant Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: Orochimaru wraps his opponent with countless snakes that bind them tight and he then finishes the target off with his Sword of Kusanagi.
Note: Can only be used by Orochimaru.
(Hebi Risu no Jutsu) – Snake Explosion Technique
Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user turns their hands into a number of huge snakes that hit the opponent upwards. Next, one snake grabs the opponent in its jaws and drags the opponent into the piles of snakes. The user then sends a pulse of chakra into the pile, detonating the snakes.
Note: May only be used once per battle
(Jagei Jubaku) – Snake Authority Spell
Rank: A
Type: Offensive/ Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user extends Large snakes from their sleeves, which then coil around the target/s and then binds them. With the further addition of the users murderous intent they then can weaken their targets resolve and temporarily paralyze them in place.
Note: Must be able to summon Snakes
(Mandara no jin) – Myriad Snake Net
Rank: A
Type:Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them.
Note: Must be able to summon snakes
(Soukou Heibi no Jutsu) – Traveling like a snake technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Orochimaru turns his lower half of his body into that of a snake which then increases his speed and agility.
Note: Can only be used by Orochimaru or Kabuto.
(Kusanagi No Tsurugi: Kuu no Tachi) - Grass Cutter: Long Sword of the Sky
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: This technique allows the user to levitate their sword. Forming the needed hand seal will cause the sword to activate and strike out against any enemy in the nearby area.
(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra Cost:20
Damage Points:N/A
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note:Must be able to summon snakes
(Kyodaija Kawarimi) Snake Body Replacement
Rank: B
Type: Supplementary
Range: Short-mid
Chakra cost: 20
Damage points: N/A
Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique and the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.
Note: Must have snakes summoning contract.
(Kuchiyose: Rashōmon) - Summoning Technique: Rashōmon
Rank: B
Type: Supplementary, Defence
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This summoning creates a demonic form of the main gate of old Kyoto, which is capable of blocking almost any attack. The Rashomon stands tall and wide covering a range of about 10 meters in width and height.
Note: This technique can only block B rank and below.
(Hebi Riyousha no Jutsu) - Snake User Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Orochimaru will fall to the ground on his hands and feet and then release a giant snake, which then attacks the target, after completing the attack Orochimaru appears where the snake stops.
Note: Can only be used by Orochimaru.
( Akai Shima Moyō no Hebi ) - Red Banded Snake
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will release several snakes from his sleeve that attack the opponent and then lifts them into the air, where the snakes then detach from Orochimaru and then spins around the opponent whilst attacking them multiple times before dispersing.
Note: Must have signed the snake summoning contract.
(Nan Kaizou) - Soften Modification
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: Nan Kaizou is a Ninjutsu technique that allows a ninja to make their body very malleable. It was originally developed for spying activities. This technique can be done after surgery and actual body modification. When used, the ninja can stretch and twist their body at any angle, allowing them to surprise their opponent
(Senei Jashu) - Hidden Shadow Snake Hands
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note: Must be able to summon snakes
( Shinda Furi Kenkiri ) - Sleeping Snake Blade Slash
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Orochimaru will summon the Sword of Kusanagi from a snake that comes out of his mouth and then deliver a series of spinning slashes to the opponent.
Note: Can only be used by Orochimaru.
( Shiro Hebi no Ame Jutsu ) - White Snake Rain Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from his sleeves 5 small white snakes that rain down on the opponent and attack them.
Note: Can only be used by Orochimaru or Kabuto
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Background Info.
History:
Orochimaru was an orphan who became a pupil of Hiruzen Sarutobi alongside Jiraiya and Tsunade. Compared to the more laid back Jiraiya, Orochimaru stood out as a genius — his talents, knowledge, and determination were considered by Hiruzen to be that of a prodigy seen once in a generation. According to Tsunade, Orochimaru had a twisted personality even as a child. His sadistic attitude was presumably due to the death of his parents. At some point after losing them, Orochimaru found a white snake near his parents' grave, with Hiruzen explaining that it represents fortune and rebirth inspiring Orochimaru to study kinjutsu and obtain knowledge of all techniques. Jiraiya theorised that Orochimaru went down this path in an attempt to forget his painful memories.
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During the Second Shinobi World War, Orochimaru joined Jiraiya and Tsunade in fighting Hanzō, who gave them the title of Konoha's "Three Legendary Shinobi" (伝説の三忍, Densetsu no Sannin) as a reward for surviving their battle with him, while the rest of their group were easily slaughtered in the process. On their way back to Konoha, they encountered three Amegakure orphans, with Orochimaru proposing a mercy killing before Jiraiya chose to train them instead
Some time after Team Hiruzen was disbanded, Orochimaru became an ANBU member and joined Root to work directly under Danzō Shimura, while also becoming a mentor to Anko Mitarashi. It was during that time that Orochimaru met Kabuto Yakushi while accompanying Danzō in forcing the boy's guardian Nonō into a mission. While Orochimaru's ambitions did include becoming the Fourth Hokage, he intended to use the title for his own agenda. Though Hiruzen knew the potential evil his former pupil had in him, he hoped to stir Orochimaru from the path before slowly realising that he was beyond anyone's help.
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Orochimaru was later sent on a mission by Danzō to Iwagakure to ensure that both Kabuto and Nonō, the former having joined Root as a spy, killed each other as they had become major risks. Orochimaru, instead, spirited Kabuto to his hideout, what would become part of his personal hidden village, Otogakure, and revealed Root's intent for Kabuto's life and the role he was to play in it. Though Orochimaru revealed that he was also sent to kill the one who survived this ordeal, he told Kabuto that he saw a bit of himself in the boy and decided killing him would be a waste of great talent. Therefore, Orochimaru offered Kabuto a position as his right hand and spy with the promise of an identity.
With Kabuto's assistance, he performed various experiments on his prisoners, some being fellow Konoha shinobi he kidnapped. He uses them as human guinea pigs to develop techniques that would grant him immortality, the end result being Living Corpse Reincarnation. Some time later, Orochimaru was at the outskirts of Kirigakure as he found Kimimaro, the sole survivor of the Kaguya Clan. Soon after, thanks in part to Kimimaro, Orochimaru's research on the source of Jūgo's powers led him to find the Ryūchi Cave and master senjutsu. Unable to enter Sage Mode because of the fragility of his host body, Orochimaru instead developed an alternate method of harnessing his senjutsu chakra through cursed seals, which he tested on Anko and several others before eventually using the finalised versions on Kimimaro and the Sound Four.
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When Hiruzen finally retired and named Minato Namikaze his successor, Orochimaru saw no more reason to remain in Konoha and began to be less discreet with his actions. This led to his experimentation on the cultivation of Hashirama Senju's DNA with sixty children he kidnapped to recreate the First's Wood Release techniques, having already done so with Danzō, while also endowing the elder with multiple Sharingan. However, as his test subjects began to die off, Orochimaru was caught red-handed by Hiruzen, who knew it was his duty to kill him yet lacked the will to do so. Leaving Konoha and his emotionally broken mentor, with Jiraiya's pleas for him to reconsider falling on deaf ears, Orochimaru was unaware that only Yamato had survived his experiment.
Orochimaru soon joined the elite criminal organisation Akatsuki, his role in which was unclear, although he was partnered with Sasori, whom he did much good for the Akatsuki with. However, when Itachi Uchiha joined Akatsuki after conducting the Uchiha clan massacre, Orochimaru saw his opportunity to steal his body to gain possession of the Sharingan. Itachi used his Sharingan to stop him from doing so, while also cutting Orchimaru's left hand off to prevent him from breaking the genjutsu he was under, which lead to him leaving Akatsuki to acquire a new body. For Orochimaru's defection, Sasori developed a grudge against him and used Kabuto, whom Orochimaru had sent to serve as his spy within Akatsuki, to counter spy as his sleeper agent. However, Orochimaru discovered and undid the technique Sasori had used on him. Orochimaru had also been on a life-long search for the Totsuka Sword, an ethereal sword, but was unaware that it was in the possession of Itachi's Susanoo.
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Other
Swords and Weapons
Orochimaru is the holder of the
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his custom weapon, Takamagahara is always strapped on his back. Both o them possess the Weapon Weight Seal(Takamagahara) ~ High Plain of Heaven
Rank: S
Type: Supplementary
Range: Short - (Mid When shooting needles)
Chakra Cost: 40
Damage Points: - (60 When shooting needles)
Description: Takamagahara is a large living sword comparable in size to the Kubikiribōchō. This sword was created before Samehada, but soon abandoned and sealed away when Samehada was created, as it was significantly stronger than Takamagahara.
Takamagahara is very similar in appearance with Samehada, the only difference being that the actual blade is covered in needles instead of scales, which can be shoot to inflict damage. It is also covered in bandages and inflicts shredding or shaving damage rather than cutting what it comes into contact with. While it ordinarily remains rigid, Takamagahara is able to stretch and bend to a great extent (the same range Samehada can extend), allowing it to be used like a flail.
Takamagahara has the ability to disrupt chakra and it can be used in two ways: to disrupt the chakra of an incoming technique and disperse it (mostly energy based techniques like fire, lightning and wind) and to disrupt the chakra flow in the opponent's chakra pathway system.
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Note: All of the sword's abilities will be submitted as custom techniques techniques, which obviously will count towards one of my three moves per turn, except the ability to shoot needles which is part of the sword. The sword can shoot needles up to three times per match, and every time it does it count toward the user's three moves per turn.
Note: The sword can disrupt mostly energy based attacks since that energy can be disrupted and dispersed. Solid attacks, like water or earth, can also be cancelled, but it depends on the attack itself. If it's a rock or wave of water coming at me, i can't cancel that, but creatures made of water or earth for example, can be cancelled by disturbing the chakra which is maintaining them ''alive''. This way they loose their form and turn into rocks or a lake, depending on the element they are made of.
Bukiomori
Weapon Weight Release
Rank: A [Level 1]; S [Level 2]
Type: Supplementary
Range: -
Chakra Cost: 30 [Level 1]; 40 [Level 2]
Damage Points:
Description: This is a pre-made and pre-applied seal, which is placed on any of the user's weapons. This seal adds an enormous amount of weight to the weapon it is placed on, as a mean of training, in order for the user to get complete mastery over his own weapon.
By focusing some chakra around the seal, the respective amount of weight disappears and the weapon becomes much lighter. Since the user is already used to manipulate his weapon with this added weight, the fact that it suddenly disappears, increases the user's ability with it several times, being able to deal stronger and much faster strikes.
Seal Level 1 [A-rank]
30 chakra - Half of the added weight is released, making the movements the user performs with his weapon become faster. It can be compared with the speed Rock Lee gets when he releases his weights. Opponents with an inferior rank than the user will have difficult keeping up against the attacks performed with this weapon.
Seal Level 2 [S-rank]
40 chakra - All the added weight is released, making the movements the user performs with his weapon become much faster. They become so fast, people without proper training will be completely useless against the user. Taijutsu masters, 3 Tomoe Sharingan users and other opponent's with abilities of the sort, will be able to keep up with the user, tough with some difficulty.
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Restrictions:
Must be posted on the user's biography, stating which weapons contain the seal.
Only two weapons may contain this seal.
Usable twice per battle [In case the user feels Level 1 isn't enough and wants to release Level 2] and lasts for the rest of the battle.
The speed boost, is not applied to the user's movements in general, but to the techniques using the weapons which contain this seal.
User will only be able to use weaponry and taijutsu based attacks [including nintaijutsu] as long as this technique is activated. No ninjutsu, gengutsu, summoning, fuuinjutsu or any other type of techniques may be used.
Since the user only has to focus chakra on the seal to release it and not actually perform the sealing, a samurai bio can also use this technique.
Rank: S
Type: Supplementary
Range: Short - (Mid When shooting needles)
Chakra Cost: 40
Damage Points: - (60 When shooting needles)
Description: Takamagahara is a large living sword comparable in size to the Kubikiribōchō. This sword was created before Samehada, but soon abandoned and sealed away when Samehada was created, as it was significantly stronger than Takamagahara.
Takamagahara is very similar in appearance with Samehada, the only difference being that the actual blade is covered in needles instead of scales, which can be shoot to inflict damage. It is also covered in bandages and inflicts shredding or shaving damage rather than cutting what it comes into contact with. While it ordinarily remains rigid, Takamagahara is able to stretch and bend to a great extent (the same range Samehada can extend), allowing it to be used like a flail.
Takamagahara has the ability to disrupt chakra and it can be used in two ways: to disrupt the chakra of an incoming technique and disperse it (mostly energy based techniques like fire, lightning and wind) and to disrupt the chakra flow in the opponent's chakra pathway system.
__________
Note: All of the sword's abilities will be submitted as custom techniques techniques, which obviously will count towards one of my three moves per turn, except the ability to shoot needles which is part of the sword. The sword can shoot needles up to three times per match, and every time it does it count toward the user's three moves per turn.
Note: The sword can disrupt mostly energy based attacks since that energy can be disrupted and dispersed. Solid attacks, like water or earth, can also be cancelled, but it depends on the attack itself. If it's a rock or wave of water coming at me, i can't cancel that, but creatures made of water or earth for example, can be cancelled by disturbing the chakra which is maintaining them ''alive''. This way they loose their form and turn into rocks or a lake, depending on the element they are made of.
Bukiomori

Rank: A [Level 1]; S [Level 2]
Type: Supplementary
Range: -
Chakra Cost: 30 [Level 1]; 40 [Level 2]
Damage Points:
Description: This is a pre-made and pre-applied seal, which is placed on any of the user's weapons. This seal adds an enormous amount of weight to the weapon it is placed on, as a mean of training, in order for the user to get complete mastery over his own weapon.
By focusing some chakra around the seal, the respective amount of weight disappears and the weapon becomes much lighter. Since the user is already used to manipulate his weapon with this added weight, the fact that it suddenly disappears, increases the user's ability with it several times, being able to deal stronger and much faster strikes.
Seal Level 1 [A-rank]
30 chakra - Half of the added weight is released, making the movements the user performs with his weapon become faster. It can be compared with the speed Rock Lee gets when he releases his weights. Opponents with an inferior rank than the user will have difficult keeping up against the attacks performed with this weapon.
Seal Level 2 [S-rank]
40 chakra - All the added weight is released, making the movements the user performs with his weapon become much faster. They become so fast, people without proper training will be completely useless against the user. Taijutsu masters, 3 Tomoe Sharingan users and other opponent's with abilities of the sort, will be able to keep up with the user, tough with some difficulty.
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Restrictions:






Orochimaru currently holds the following bios, for summon:
- -
- -
- -
Orochimaru developed great skill with the earth element, being his elemental affinity and favourite element. He developed the skill to perform even the most complex earth jutsus with a single hand seal.
Fuuinjutsu & Kinjutsu
One of his main interests is Fuuinjutsu. He mastered these arts and placed multiple sealing tattoos on his body, to help him on combat, a few of them being on his wrists and arms. He even developed a few techniques of his own, including (Bukiomori) - Weapon Weight Release
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Theme Song and Background Music:
Battles
Won: -
Lost: -
Dropping:
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~Approved~
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