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"Illusions... or real illusions. Within the illusions hide real illusions... from the real illusions, the illusions are created. Within the truth hides the lie... within the lie hides the truth. That is the Mist.!"
基本情報|Basic Information
Name: 六道骸 Rokudo Mukuro
Nickname: レッドアイド悪魔 The Red Eyed Demon
Gender: Male
Age: 17
Clan:
Appearance: Mukuro is a fairly-tall teenager with blue hair in a so-called pineapple style. His left eye is blue and his right eye is red normally shown with the number 'six' in the middle. When he was a member of the ninja academy at a young age, he was shown to wear a plain white T-shirt, short pants, and no shoes. He also had shorter hair and a bruise around his right eye, indicating he had surgery. During most of his appearances, Mukuro wears the green Kokuyo academy uniform with the buttons of the jacket undone, revealing a shirt with a misty design which is shown to be a short-sleeved shirt in an ending. Ten years later, Mukuro's hair is longer and is tied up at the back, he wore a black jacket, a white T-shirt, black trousers with boots, including two white belts.
Personality: Despite often being shown with a playful smile, Mukuro is seemingly apathetic to the suffering of others. Appearing as an antagonist, Mukuro is not averse to disposing of those who get in his way and is not easily intimidated, usually speaking to others in a very direct and arrogant manner. He cares little for others, and simply considers people to be "toys" or "tools" he can sacrifice in order to get what he wants. However, despite claiming that people are just toys, he seems to tolerate some of his ninja academy teammates, and even protects them when need be, though he does not directly do so in front of them.
Mukuro has a great hatred for the entire underground ninja world, possibly due in part to the experimentations they suffered as children. However, not only does he have the desire to destroy the entire underground ninja world, he also wants to invoke world suffering by starting a world war, claiming to want to cleanse the world with darkness. Mukuro still claims to no longer be part of the ninja world, having been exiled from it, and continues to view the ninja world with great contempt, though he now prefers to avoid any involvement with them. Mukuro is also quite knowledgeable of the ninja world's dark secrets.
However, despite his usual calm demeneaor, he is easy to anger, mostly whenever his hair is compared to a pineapple, which he would immediately attempt to give the offender a punishment, both ruthlessly and comically.
Nickname: レッドアイド悪魔 The Red Eyed Demon
Gender: Male
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Age: 17
Clan:
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AburameAppearance: Mukuro is a fairly-tall teenager with blue hair in a so-called pineapple style. His left eye is blue and his right eye is red normally shown with the number 'six' in the middle. When he was a member of the ninja academy at a young age, he was shown to wear a plain white T-shirt, short pants, and no shoes. He also had shorter hair and a bruise around his right eye, indicating he had surgery. During most of his appearances, Mukuro wears the green Kokuyo academy uniform with the buttons of the jacket undone, revealing a shirt with a misty design which is shown to be a short-sleeved shirt in an ending. Ten years later, Mukuro's hair is longer and is tied up at the back, he wore a black jacket, a white T-shirt, black trousers with boots, including two white belts.

Personality: Despite often being shown with a playful smile, Mukuro is seemingly apathetic to the suffering of others. Appearing as an antagonist, Mukuro is not averse to disposing of those who get in his way and is not easily intimidated, usually speaking to others in a very direct and arrogant manner. He cares little for others, and simply considers people to be "toys" or "tools" he can sacrifice in order to get what he wants. However, despite claiming that people are just toys, he seems to tolerate some of his ninja academy teammates, and even protects them when need be, though he does not directly do so in front of them.
Mukuro has a great hatred for the entire underground ninja world, possibly due in part to the experimentations they suffered as children. However, not only does he have the desire to destroy the entire underground ninja world, he also wants to invoke world suffering by starting a world war, claiming to want to cleanse the world with darkness. Mukuro still claims to no longer be part of the ninja world, having been exiled from it, and continues to view the ninja world with great contempt, though he now prefers to avoid any involvement with them. Mukuro is also quite knowledgeable of the ninja world's dark secrets.
However, despite his usual calm demeneaor, he is easy to anger, mostly whenever his hair is compared to a pineapple, which he would immediately attempt to give the offender a punishment, both ruthlessly and comically.
村の情報|Village Info.
Village of Birth:
Village of Alliance:
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KonohagakureVillage of Alliance:
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Konohagakureランクチャクラ情報|Rank & Chakra Info.

Ninja Rank: Kage
Specialty:
(Hi no Ishi) – Konoha Heritage | The Will of Fire
Rokudo Mukuro's Signature Techniques
Specialty:
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You must be registered for see imagesWater Release
-
You must be registered for see imagesFire Release
- Genjutsu
-
You must be registered for see imagesWater Release
-
You must be registered for see imagesWind Release
-
You must be registered for see imagesEarth Release
-
You must be registered for see imagesFire Release
-
You must be registered for see imagesLightning Release
-
You must be registered for see imagesAluminum Release
- Ninjutsu - Mastered
- Taijutsu - Mastered
- Genjutsu - Mastered
- Bugs - Mastered
- Fūinjutsu - Mastered
- Toad Summoning
- Kung Fu
- Reaper Scythe Arts
- Hojōjutsu/Nawajutsu
Rank: S
Type: Weapon
Range: Short – Long
Chakra Cost: 40 (+ 30 for blocking each fire attack)
Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
Note: Cannot be used without mastering the fire element.
Note: User takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.
Note: Can only be wielded by Dante..
Type: Weapon
Range: Short – Long
Chakra Cost: 40 (+ 30 for blocking each fire attack)
Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
Note: Cannot be used without mastering the fire element.
Note: User takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.
Note: Can only be wielded by Dante..
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Type: Supplementary/Defensive
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +10 or +15
Description: The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love can true peace be acquired. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.
Note: Can only be used by members of Konoha
Note: Only is active when defending a direct attack on the village
Note: Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system. So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S------Class Ninja would gain the strength/speed of a Sannin)
Note: Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength
Note: The Hokage and Daimyo receives a +15 damage bonus and strength and speed increased by one rank
Note: The Hokage and Daimyo can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +10 or +15
Description: The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love can true peace be acquired. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.
Note: Can only be used by members of Konoha
Note: Only is active when defending a direct attack on the village
Note: Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system. So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S------Class Ninja would gain the strength/speed of a Sannin)
Note: Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength
Note: The Hokage and Daimyo receives a +15 damage bonus and strength and speed increased by one rank
Note: The Hokage and Daimyo can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength
(Ninpō: Akuma Hōka) – Ninja Art: Demonic Fire
Type: Supplementary
Rank: E
Range: Self
Chakra Cost: 5 (-5 per Fire technique)
Damage Points: N/A
Description: This is a basic ninjutsu technique used by a proficient Fire release user, to give her fire techniques a more "unique" shape than the other users of fire techniques, similar to the shape of the "Fire Release: Demon Lanturn" technique, The user's fire techniques have somewhat of a transparent effect to it, allowing the user and others to see through the fire technique but a more of a distorted vision of what's behind the fire, and whenever the user's using a fire technique that consists of small fireballs like for example the "Fire Release: Phoenix Fire Technique" all of the small fireballs attain a demonic head-shaped fireball, this technique doesn't increase or decrease the strength of any fire techniques whatsoever.
Note: Will remain continuously activated once used.
Note: Must have a Primary Fire Release affinity.
Note: Fire techniques are still visible, even with normal eyesight.
(Katon: Rēfudō) – Fire Release: Floating Ghosts
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30 [+10 per turn to maintain active]
Damage Points: N/A
Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.
Note: Can only be used twice.
Note: Lasts 3 turns once used.
(Katon: Rēshushi) – Fire Release: Ghost Destruction
Type: Offense
Rank: A
Range: Short – Mid
Chakra Cost: 30
Damage Points: 60
Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.
Note: Can only be used twice.
Note: No S-ranked fire techniques in the same turn.
(Katon: Rēdōrō) – Fire Release: Ghost Lantern
Type: Offense , Defence
Rank: S
Range: Short
Chakra Cost: 40 [+15 per turn to maintain active]
Damage Points: N/A [+40 if shooting demonic floating heads]
Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
Note: Can only be used once.
Note: The floating heads attack counts as a move.
Note: Lasts 3 turns once used.
(Katon: Kaen Karasu) – Fire Release: The Blazing Crow
Type: Attack
Rank: Forbidden
Range: Short – Long
Chakra Cost: 50
Damage Points: 100 [-40 to the user]
Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.
Note: Can only be used once per battle.
Note: The user is unable to use fire techniques at all for the next 2 turns.
Note: This technique counts as 2 moves of the 3 moves allowed per turn.
Note: This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.
Note: Can only be taught by ~Crow~
Type: Supplementary
Rank: E
Range: Self
Chakra Cost: 5 (-5 per Fire technique)
Damage Points: N/A
Description: This is a basic ninjutsu technique used by a proficient Fire release user, to give her fire techniques a more "unique" shape than the other users of fire techniques, similar to the shape of the "Fire Release: Demon Lanturn" technique, The user's fire techniques have somewhat of a transparent effect to it, allowing the user and others to see through the fire technique but a more of a distorted vision of what's behind the fire, and whenever the user's using a fire technique that consists of small fireballs like for example the "Fire Release: Phoenix Fire Technique" all of the small fireballs attain a demonic head-shaped fireball, this technique doesn't increase or decrease the strength of any fire techniques whatsoever.
Note: Will remain continuously activated once used.
Note: Must have a Primary Fire Release affinity.
Note: Fire techniques are still visible, even with normal eyesight.
(Katon: Rēfudō) – Fire Release: Floating Ghosts
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30 [+10 per turn to maintain active]
Damage Points: N/A
Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.
Note: Can only be used twice.
Note: Lasts 3 turns once used.
(Katon: Rēshushi) – Fire Release: Ghost Destruction
Type: Offense
Rank: A
Range: Short – Mid
Chakra Cost: 30
Damage Points: 60
Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.
Note: Can only be used twice.
Note: No S-ranked fire techniques in the same turn.
(Katon: Rēdōrō) – Fire Release: Ghost Lantern
Type: Offense , Defence
Rank: S
Range: Short
Chakra Cost: 40 [+15 per turn to maintain active]
Damage Points: N/A [+40 if shooting demonic floating heads]
Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
Note: Can only be used once.
Note: The floating heads attack counts as a move.
Note: Lasts 3 turns once used.
(Katon: Kaen Karasu) – Fire Release: The Blazing Crow
Type: Attack
Rank: Forbidden
Range: Short – Long
Chakra Cost: 50
Damage Points: 100 [-40 to the user]
Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.
Note: Can only be used once per battle.
Note: The user is unable to use fire techniques at all for the next 2 turns.
Note: This technique counts as 2 moves of the 3 moves allowed per turn.
Note: This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.
Note: Can only be taught by ~Crow~
背景情報|Background Info.
History: Mukuro is a 17 year old ninja, was born in a cold winter day at 7 am, when it was heavily snowing, Mukuro was born in Konohagakure, among the Aburame clan.
Mukuro entered the ninja academy at the age of 7 where he received his non elemental ninjutsu training, before passing the genin exam, he trained in the normal Clone technique and other basic ninjutsu techniques, one of his chūnin teachers Hashirama.. and his friend Solf J Kimblee noticed Mukuro's fast progress throughout the training, so he took him under his wing and began to train him how to battle properly, and the best ways to utilize elemental techniques, giving Mukuro a background on the various elements and their techniques, each technique's strength's and weaknesses, the best ways to utilize them, and more, and he immediately began teaching Mukuro in the Wind element, which after a month Mukuro completed and mastered.
In his pursuit of gaining more power, Mukuro at the age of 9 successfully passed the Chūnin exams, and met a formidable Lightning user called Faith.., which later on Mukuro asked him to learn the Lightning elemental ninjutsu, after two long months of hard training Mukuro mastered the Lightning release, which he can use very well since as well as he learned the Earth Release element from Faith.. and Mugen Ryukyu, he also met another teacher called Gobi Gobletsson which he learned most of the Water release techniques from and completed the Fire Release with as well, and Gobi Gobletsson was very busy with the students he was training so Mukuro decided to ease the stress on him and complete the water training under a close friend called the copy ninja, Mugen Ryukyu but when accessing his Water chakra Mukuro felt a burning sensation in his right eye that was caused by Sunagakure ninjas that were about to kill him, but ignored that feeling as he completed the Water elemental training successfully.

Mukuro after completing his Jonin rank by passing the exams, at the age of 10, he came to know that the Raikage of Kumogakure Mugiwara was hosting a sound tournament for the first time in Kumogakure's history, Mukuro immediately signed up for the Sound Tournament, and was put to compete against above average opponents, soon his first match started with a Shinobi called Pain which was a Sharingan user and have achieved the two tomoe Sharingan level, it was a short fight, ending with Mukuro's victory over pain and him advancing to the next stage.
In the second stage of the first Sound Tournament, Mukuro was put to fight against a Shinobi from Kirigakure, called Migulaon it was a medium term fight, both parties were pretty equal in terms of skill, however Mukuro was apparently better, by using a high ranked technique that was called the "Lightning Release: Illusion Flash Of The Lightning Pillar" the technique released a gigantic amount of blinding light all over the battlefield, leading to a temporary blindness affecting Migulaon and casting a genjutsu upon him which he felt paralyzed and unable to move, at the same time one of Mukuro's Lightning Release clones shot a lightning beam towards Migualon, defeating him, and leaving him in a near death state suffering from his wounds, soon after Mukuro defeat Migualon he took him to the hospital where Mugiwara personally took care of his health and got his wounds treated fast, this made Migualon and Mukuro close friends.
Mukuro qualified for the third round of the Sound Tournament, where he had to fight against a very powerful opponent called Gatsndshanks, known as a high ranked Shinobi in Kumogakure and a Smoke user, it was a long fight, but ended however in Mukuro's defeat, and leaving the sound tournament due to it as well, little did he know about such an opponent and his vast battling and analyzing skills, it was still too soon for Mukuro to beat a guy of his Caliber.
When he came back from the sound tournament and got his wounds treated by Konoha's Medical ninjas, he came to know about a trip assigned by Scary Yamato the previous First advisor for the Hokage Izuna Uchiha to Amegakure in order to learn the Rain Arts from there under a well known ninja, one ninja was going to be chosen to travel to Amegakure in order to learn Rain, and after passing a tournament held the finals, it was Mukuro against Yusuke the best Sand user there is, and after a long fight with using only the Water and Wind elemental ninjutsu, Mukuro and Yusuke had a tie and were both too tired to continue, from the intensity of the match and it's high caliber Scary Yamato decided to let them both travel to Amegakure in order to learn Rain, where they mastered the Rain Arts one month after they got to Amegakure.
After mastering the Rain arts, Yusuke and Mukuro split as Yusuke had to go for Konoha right away, however Mukuro traveled to Kirigakure to meet a well known Shinobi called Akihiko, where Mukuro asked to learn the Genjutsu related techniques, and soon after Mukuro mastered the Genjutsu, in 15 days approximately, then Mukuro met a powerful Taijutsu specialist called Lord Of Kaos who taught Mukuro how to fight on equal grounds with another ninja in hand to hand combat and in another 15 days, Mukuro mastered the strong fist Taijutsu style from Lord Of Kaos
Afterwards Mukuro went back to Konoha, where he found the village in ruins, surprised as he was he walked through the village's destruction and went to see the Hokage Izuna Uchiha who told Mukuro that it was an Akatsuki attack while Izuna was on a five Kage summit in Iwagakure discussing the threat that the Akatsuki put on the ninja world, after 3 months of rebuilding the village Konoha once again was restored, during that time Mukuro met a lot of friends in Konoha, like Zanshin, Oasis Nara, Scorps, Cobalt, Haku, Gin-San Cookie Monster and a lot others.
After rebuilding Konoha, Mukuro once again knew about the second sound tournament and when it's going to be held, immediately Mukuro joined the Second Sound Tournament, however this tournament was even bigger than the previous one, due to it being a double elimination brackets, meaning that the ninjas will have to be beaten twice in order to proceed to the next stage of the tournament, and in this tournament a whole lot of powerful ninjas joined, about 64 participants.
In the first round Mukuro had to fight a perverted man called The Pervy Sage, however as Perverted he was, he was also a very powerful opponent that Mukuro had a hard time dealing with, however the fight wasn't that long, before Mukuro realized that he can't win against such an opponent, and remembered that he has to do something in Konoha, so he forfeited the match losing to The Pervy Sage, and went to Konoha to attend one of his friend's funerals, and paid respects to him and soon after he set himself to rejoin the sound tournament again.
After coming back to continue the sound tournament, Mukuro had a very long road ahead of him as he was dropped to the loser's bracket, and had to go against 10 opponent's in order to win the Sound Tournament, he first had to fight Kaziname, a famous Water users in Konoha, but the match went on quickly and Mukuro won the match to qualify to the next round where he had to fight Anduril, the fight went on quickly as well however Anduril for some unknown reason, leading to Mukuro's winning and qualification to the round after that, where he went against another powerful ninja called Mathias, however Mukuro after shortly having the fight found Mathias a bit distracted by something and Mathias made a mistake that costed him the match against Mukuro, allowing Mukuro to move on to the round after it, where he faught a perverted ninja called Phobos the Ice user, it was a very long fight that went on for two days and nights, as exhausted as the two ninjas were they were driven by the thirst of power, and the match ended by Phobos's defeat, and Mukuro moving to the next qualifying round, next Mukuro had to fight against a Kaguya user called The Doctor, The Doctor used the most powerful Kaguya technique which was the "Dance Of The Seeding Ferns" Technique, making a spiked bone forest in the entire battlefield that he can merge with and move at fast speeds throughout the bones, Mukuro had no other choice but to use a Technique that he developed himself out of the Wind release, which was called "Wind Release: Take Flight" allowing Mukuro to form 4 pain of wings and flying throughout the air, making this an aerial battle for him, though the toughness he faced in that match in order to keep track of The Doctor's movements through the forest of bones, Izuna and Mugiwara declared Mukuro the winner, and qualified for the Quarter Final, in the Quarter Final round Mukuro faced Demosthenes, a supreme Water user from Kirigakure and a Byakugan user as well, the fight was pretty much on equal grounds from the start, however Mukuro in the end made a mistake that costed him the match, however he remained the 4th winner in the Sound Tournament, and for that Mugiwara chose to grant him the Cursed Seal, however he didn't want the Cursed Seal for himself, he had Mugiwara give it to a brother of his, called Dante, he was hosted as well in the family which took Mukuro in Konoha and took care of him.
Mukuro entered the ninja academy at the age of 7 where he received his non elemental ninjutsu training, before passing the genin exam, he trained in the normal Clone technique and other basic ninjutsu techniques, one of his chūnin teachers Hashirama.. and his friend Solf J Kimblee noticed Mukuro's fast progress throughout the training, so he took him under his wing and began to train him how to battle properly, and the best ways to utilize elemental techniques, giving Mukuro a background on the various elements and their techniques, each technique's strength's and weaknesses, the best ways to utilize them, and more, and he immediately began teaching Mukuro in the Wind element, which after a month Mukuro completed and mastered.
In his pursuit of gaining more power, Mukuro at the age of 9 successfully passed the Chūnin exams, and met a formidable Lightning user called Faith.., which later on Mukuro asked him to learn the Lightning elemental ninjutsu, after two long months of hard training Mukuro mastered the Lightning release, which he can use very well since as well as he learned the Earth Release element from Faith.. and Mugen Ryukyu, he also met another teacher called Gobi Gobletsson which he learned most of the Water release techniques from and completed the Fire Release with as well, and Gobi Gobletsson was very busy with the students he was training so Mukuro decided to ease the stress on him and complete the water training under a close friend called the copy ninja, Mugen Ryukyu but when accessing his Water chakra Mukuro felt a burning sensation in his right eye that was caused by Sunagakure ninjas that were about to kill him, but ignored that feeling as he completed the Water elemental training successfully.

In the second stage of the first Sound Tournament, Mukuro was put to fight against a Shinobi from Kirigakure, called Migulaon it was a medium term fight, both parties were pretty equal in terms of skill, however Mukuro was apparently better, by using a high ranked technique that was called the "Lightning Release: Illusion Flash Of The Lightning Pillar" the technique released a gigantic amount of blinding light all over the battlefield, leading to a temporary blindness affecting Migulaon and casting a genjutsu upon him which he felt paralyzed and unable to move, at the same time one of Mukuro's Lightning Release clones shot a lightning beam towards Migualon, defeating him, and leaving him in a near death state suffering from his wounds, soon after Mukuro defeat Migualon he took him to the hospital where Mugiwara personally took care of his health and got his wounds treated fast, this made Migualon and Mukuro close friends.
Mukuro qualified for the third round of the Sound Tournament, where he had to fight against a very powerful opponent called Gatsndshanks, known as a high ranked Shinobi in Kumogakure and a Smoke user, it was a long fight, but ended however in Mukuro's defeat, and leaving the sound tournament due to it as well, little did he know about such an opponent and his vast battling and analyzing skills, it was still too soon for Mukuro to beat a guy of his Caliber.
When he came back from the sound tournament and got his wounds treated by Konoha's Medical ninjas, he came to know about a trip assigned by Scary Yamato the previous First advisor for the Hokage Izuna Uchiha to Amegakure in order to learn the Rain Arts from there under a well known ninja, one ninja was going to be chosen to travel to Amegakure in order to learn Rain, and after passing a tournament held the finals, it was Mukuro against Yusuke the best Sand user there is, and after a long fight with using only the Water and Wind elemental ninjutsu, Mukuro and Yusuke had a tie and were both too tired to continue, from the intensity of the match and it's high caliber Scary Yamato decided to let them both travel to Amegakure in order to learn Rain, where they mastered the Rain Arts one month after they got to Amegakure.

After mastering the Rain arts, Yusuke and Mukuro split as Yusuke had to go for Konoha right away, however Mukuro traveled to Kirigakure to meet a well known Shinobi called Akihiko, where Mukuro asked to learn the Genjutsu related techniques, and soon after Mukuro mastered the Genjutsu, in 15 days approximately, then Mukuro met a powerful Taijutsu specialist called Lord Of Kaos who taught Mukuro how to fight on equal grounds with another ninja in hand to hand combat and in another 15 days, Mukuro mastered the strong fist Taijutsu style from Lord Of Kaos
Afterwards Mukuro went back to Konoha, where he found the village in ruins, surprised as he was he walked through the village's destruction and went to see the Hokage Izuna Uchiha who told Mukuro that it was an Akatsuki attack while Izuna was on a five Kage summit in Iwagakure discussing the threat that the Akatsuki put on the ninja world, after 3 months of rebuilding the village Konoha once again was restored, during that time Mukuro met a lot of friends in Konoha, like Zanshin, Oasis Nara, Scorps, Cobalt, Haku, Gin-San Cookie Monster and a lot others.

In the first round Mukuro had to fight a perverted man called The Pervy Sage, however as Perverted he was, he was also a very powerful opponent that Mukuro had a hard time dealing with, however the fight wasn't that long, before Mukuro realized that he can't win against such an opponent, and remembered that he has to do something in Konoha, so he forfeited the match losing to The Pervy Sage, and went to Konoha to attend one of his friend's funerals, and paid respects to him and soon after he set himself to rejoin the sound tournament again.
After coming back to continue the sound tournament, Mukuro had a very long road ahead of him as he was dropped to the loser's bracket, and had to go against 10 opponent's in order to win the Sound Tournament, he first had to fight Kaziname, a famous Water users in Konoha, but the match went on quickly and Mukuro won the match to qualify to the next round where he had to fight Anduril, the fight went on quickly as well however Anduril for some unknown reason, leading to Mukuro's winning and qualification to the round after that, where he went against another powerful ninja called Mathias, however Mukuro after shortly having the fight found Mathias a bit distracted by something and Mathias made a mistake that costed him the match against Mukuro, allowing Mukuro to move on to the round after it, where he faught a perverted ninja called Phobos the Ice user, it was a very long fight that went on for two days and nights, as exhausted as the two ninjas were they were driven by the thirst of power, and the match ended by Phobos's defeat, and Mukuro moving to the next qualifying round, next Mukuro had to fight against a Kaguya user called The Doctor, The Doctor used the most powerful Kaguya technique which was the "Dance Of The Seeding Ferns" Technique, making a spiked bone forest in the entire battlefield that he can merge with and move at fast speeds throughout the bones, Mukuro had no other choice but to use a Technique that he developed himself out of the Wind release, which was called "Wind Release: Take Flight" allowing Mukuro to form 4 pain of wings and flying throughout the air, making this an aerial battle for him, though the toughness he faced in that match in order to keep track of The Doctor's movements through the forest of bones, Izuna and Mugiwara declared Mukuro the winner, and qualified for the Quarter Final, in the Quarter Final round Mukuro faced Demosthenes, a supreme Water user from Kirigakure and a Byakugan user as well, the fight was pretty much on equal grounds from the start, however Mukuro in the end made a mistake that costed him the match, however he remained the 4th winner in the Sound Tournament, and for that Mugiwara chose to grant him the Cursed Seal, however he didn't want the Cursed Seal for himself, he had Mugiwara give it to a brother of his, called Dante, he was hosted as well in the family which took Mukuro in Konoha and took care of him.
能力|Abilities
• Water Release: Mukuro's most skillful ability is his usage of Water Release techniques, after years of hard training Mukuro achieved a state where he can use any water release techniques with the usage of a single handseal.
• Fūinjutsu: Due to his Fūinjutsu training, Mukuro has a pair of weapon summoning seals located around his wrists, allowing him to summon various types of weapons to use for combat, which allows Mukuro to summon weapons by tapping on the wrist seal's location. Mukuro also has a Seal on the center of his chest that's triggered after his death, called the "Reverse Four Symbols Sealing" technique, and has 3 seals located on the back of his hands that's called "Self Disruption Seal"
(Fūinjutsu: Fusenmē Fūin) – Sealing Technique: Self Disruption Seal
(Ura Shishō Fūinjutsu) – Reverse Four Symbols Sealing Technique
• Fūinjutsu: Due to his Fūinjutsu training, Mukuro has a pair of weapon summoning seals located around his wrists, allowing him to summon various types of weapons to use for combat, which allows Mukuro to summon weapons by tapping on the wrist seal's location. Mukuro also has a Seal on the center of his chest that's triggered after his death, called the "Reverse Four Symbols Sealing" technique, and has 3 seals located on the back of his hands that's called "Self Disruption Seal"
(Fūinjutsu: Fusenmē Fūin) – Sealing Technique: Self Disruption Seal
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This technique is a seal that's printed usually on the back of the user's hand, with the mark of "Disruption" in a large Kanji letter, this is a special seal that has only one purpose, which is to alert the user of foreign chakra in which it enters the user's body, which is basically what activates the seal's ability, This seal has some of the user's own chakra and is connected directly to the user's chakra circularity system, therefore when a foreign chakra enters the user's body, the user's chakra inside the seal is disrupted and when the disruption happens it causes the seal glows in a dark red color and surges of red lightning like surges of light, these surges produce a sound that's familiar by the user as well as the bright glowing light alerting the user that a foreign chakra has entered his body, this is a pretty useful technique since it alerts the user of foreign chakra in which inside his body by his opponent the second the foreign chakra enters the body, which is useful in letting the user know that he is under a genjutsu technique used by his opponent, the only downside to this technique is that if the user used the Cursed Seal, Sage Mode, Bijuu Techniques or Eight Internal Gates, the Seal would glow as well since it's a foreign chakra that's not the user's own, thus the user isn't able to know if he's under a genjutsu whilst any of the previously mentioned modes are active.
Note: The Seal glows 3 times per battle.
Note: No Fūinjutsu techniques A-rank or above the turn the seal activates.
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This technique is a seal that's printed usually on the back of the user's hand, with the mark of "Disruption" in a large Kanji letter, this is a special seal that has only one purpose, which is to alert the user of foreign chakra in which it enters the user's body, which is basically what activates the seal's ability, This seal has some of the user's own chakra and is connected directly to the user's chakra circularity system, therefore when a foreign chakra enters the user's body, the user's chakra inside the seal is disrupted and when the disruption happens it causes the seal glows in a dark red color and surges of red lightning like surges of light, these surges produce a sound that's familiar by the user as well as the bright glowing light alerting the user that a foreign chakra has entered his body, this is a pretty useful technique since it alerts the user of foreign chakra in which inside his body by his opponent the second the foreign chakra enters the body, which is useful in letting the user know that he is under a genjutsu technique used by his opponent, the only downside to this technique is that if the user used the Cursed Seal, Sage Mode, Bijuu Techniques or Eight Internal Gates, the Seal would glow as well since it's a foreign chakra that's not the user's own, thus the user isn't able to know if he's under a genjutsu whilst any of the previously mentioned modes are active.
Note: The Seal glows 3 times per battle.
Note: No Fūinjutsu techniques A-rank or above the turn the seal activates.
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
主題歌や|Theme Song and Background Music:
戦い|BattlesWon: N/A
Lost: N/A
Lost: N/A
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