ゼルダ & シーク → [ Zelda & Sheik ]

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{ Zelda // Sheik }

"Shadow and Light are two sides of the same coin...One cannot exist without the other."

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« Basic Info »
Name: Zelda
Nickname(s): Princess Zelda
Gender: Female
Age: 19
Clan: Sōma no Kō


« Appearance »
Zelda can be usually seen with long hair which falls down her back to about hip level. What could be considered her fringe or bangs even are quite long and are tied down with a ribbon and fall on both shoulders. At the end of these parts of her hair though are metal spikes which seem to help hold her hair together. Her hair can be described as a blonde, or brunette colour, but most people would agree on a dirty blonde colour. She wears a crown which also holds her hair back and stops it from distracting her in battle. The crown also has a blue jewel in the middle of it which is unknown to what it could be, but most likely a Sapphire. It grants no power nor restricts it so it is somewhat controllable.

Zelda is of fair skin and has green eyes. Her ears are pointed at the top, which could be described as similar to an elf. It is unknown why her ears are like that, but it's safe to assume it's hereditary in her family. She wears a purple and white dress with purple on the top half and white on the bottom which acts as the gown. The shoulders are plated with a mysterious metal of a gold colour. She wears white gloves which rise as far as her shoulders in terms of the sleeve. The lower half of her gown has some strange markings on it which no one seems to know what they mean, only with clues pointing to her family and those being her family mark.


« Personality »
Zelda has been depicted as kind and benevolent with wisdom beyond her years, which can stem from her family being born into wealth, so as a young child she was able to get the education she needed. She can also be described as one who loved all those really close to her, no matter who they be. She is caring, graceful and would be willing to sacrifice her own life for those she loved. Zelda's wisdom is her most valued attribute to most people, but above all Zelda is shown to be a forgiving person with the heart to forgive those who have even caused harm to her.

Zelda has been shown to be more adventurous as of late though, trying out new things and living life as she sees fit. When in battle though she reverts to what she knows, playing it safe. She prefers the magic side of things, using ninjutsu and her elemental prowess instead of fighting with hand-to-hand combat.


"The flow of time is always cruel... Its speed seems different for each person, but no one can change it... A thing that doesn't change with time is a memory of younger days..."

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« Basic Info »
Name: Sheik
Nickname(s): -
Gender: Female
Age: 19
Clan: Sōma no Kō


« Appearance »
The most notable feature about Sheik that you would notice is that she looks like someone of the male gender. This would mostly stem from the fact that she likes to take the appearance of a man. Sheik wears a long cloth, similar to a turban on her head which keeps most of her hair hidden away, since it's likely her hair apart from what is shown is quite unkempt. Her hair parts two ways, with more hair on her left side. Because it's quite long, her hair covers her left eye, and just parts down her right side also. Her hair from the front is only of chin length, and doesn't fall too far from the top of her head. At the back her hair is quite long in length, falling to her waist. Her hair, like Zelda is also blonde, and is also in a braid with ribbons wrapped around it. Like Zelda, there is a metal spike at the end of her long braid, most likely used to keep her hair together like that.

Sheik's casual getup though seems to consist of tight clothing made of cotton, denim and leather in different areas. The front of Sheik's clothing is white, and has a pattern of an eye on it. The pattern is also made up of three triangles, which could be depicted as eyelashes. It is a dark red and has a light blue pattern underneath. Sheik has leather arm pads which skim over her elbows, prime for using weaponry such as senbon. She seems to have bandages wrapped up in crucial places for holding weaponry and other assorted items on her fingers and around her left thigh.


« Personality »
Sheik likes to keep to herself for the most part, only really communicating with Zelda and other people whenever it may be necessary. She can be described as a quiet person who likes to keep to herself. Not shy or timid, perhaps, but more refrained. Despite this, she can be quite helpful in most cases, especially in fights with Zelda, aiding her in whatever means necessary. She could also be described as Zelda's alter ego, seeing as they're never usually shown together but do pop up together on the rare occasion.

Out of the sisters, Sheik is weaker, but stronger in a sense. Like Sakon and Ukon's case, where Ukon spends most of his time in Sakon, but considered stronger in most senses of battle, Zelda's and Sheik's case is quite similar to that. She also prefers the art of taijutsu and fighting using those sorts of elements rather than using elements and ninjutsu.


« Village Info »
Village of Birth: Amegakure
Village of Alliance: Myobokuzan


« Rank/Chakra Info »

Ninja Rank:
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Elements:
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{ Doton } In-training :: { Futon } In-training :: { Raiton } C-Rank :: { Suiton } D-Rank

Jutsu:
(Bunshin No Jutsu) - Clone Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water Tsuchi/Earth Sumi/Ink)



(Bikoku Ninjutsu) - Shadow Stealth Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:This jutsu lets the user follow the target covert by concealing the users presence.



(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.



(Gokan Sakusou) - 5 Senses Confusion Disorder
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.



(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.



(Nawanuke No Jutsu) - Escape Skill
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:Using chakra the user can escape from being tied down(only works with non-chakra ropes).



(Kakuremino No Jutsu) - Magic Cloak Of Invisibility Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:The user will pull out a cloak that is pre designed for their use.Then by using ninjutsu they make the cloth blend into the background(Konohamaru used this to follow Naruto in episode 2 and got caught because he was holding the cloak wrong).Skilled ninja can see through this jutsu(Rank c and above)


Sōma no Kō
The Soumu no Ku is the Kekkai Genkai ability that provides the user ability to break down their bodies into a molecular level and merge with another being a sibling and thus they share one body. They can use the Soumu no Ku technique to combine into one body or seperate from the one body into their own. The Kekkai Genkai grants the user the ability to increase their healing of their body and restore wounds such as those induced through stabbing. The user can use the second body to aide them in combat such as creating the other bodies arms to appear out of the body or their legs for close combat to gain an advantage. They can also use techniques for multiple attacks, however techniques that effect the body through a chakra charge will cause harm to the person sharing the body and as such can harm them. They can if need seperate into two seperate bodies to attack independantly and team up on their opponent.

The Kekkai Genkai gains a enhancement through having the cursed seal level 2. This level gives the Kekkai Genkai the ability to merge with their opponent's cells and can effectively attack the host from within their body. However this can be counterd by the host by causing enough damage that would risk the intruder and thus can force them out the body and dealing them the same damage that the host had taken. Both brothers each have a different chakra signal allowing a sensory ninja to tell the difference between the two even if merged together.




(Sōma no Kō) - Attack of the Twin Demons Technique

Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The Attack of the twin Demons technique is the technique will allows Sakon and Ukon to merge their bodies with each other and to separate.
Note: Must have a Sakon or Ukon bio or a member of their clan to use.




(Tarenken) – Multiple Connecting Punches

Rank: B
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 25
Description: The user when merged sprouts out one of the other bodies’ arm creating multiple attacks at once tripling the normal damage.
Note: Can only be used by Sōma no Kō users.




(Tarenkyaku) – Multiple Connecting Kicks

Rank: B
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 25
Description: The user when merged sprouts out one of the other bodies’ legs creating a multiple attack kicking the opponent, and dealing triple the usual damage.
Note: Can only be used by Sōma no Kō users.




(Hiru Saisei no Jutsu) - Leech Regeneration Technique

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (+10 per turn regeneration)
Damage points: N/A
Description: This technique is a unique ability of the soumu no ku kekkai genaki in which it allows the ability to restore any physical damage done to one of their bodies whilst they arte merged together and sharing one of the bodies. During the time this technique is active the user cannot use the Kekkai Genkai's abilities and must rely on the Host body to attack.
Note: Cannot perform Sōma no Kō techniques or abilities for 1 turn whilst the regeneration process happens.



Note: I do not have these Jutsu, but they are there for examples of SnK Jutsu

« Background History »
Zelda and Sheik are both unidentical twin sisters both born in Amegakure, the village hidden in rain. They were both born into the Sōma no Kō clan also, which could prove either unfortunate or not for the both of them, but luckily it was the latter. Sheik was always weaker in terms of health as a child and was primarily kept within Zelda most of the time, only to come out at certain times, such as the night so she would be undiscovered to everyone else. Because of this Zelda was the girl who would receive a lot of attention instead of Sheik. She didn't mind though, as keeping to herself would benefit her in the long run.

As the duo grew older (about 7-8 years), so did their aspect on life. Being born into a somewhat wealthy family (not a daimyō), they would have nicer things than other people. They would be able to train in their ninja ways with a much more accurate reading than other people of their age at the time. Sheik would grow to specialize in Taijutsu and using Senbon, while Zelda was much more fortunate to be adequate in the art of ninjutsu and elements.

Having grown older and older to about the age of 12 the two of them would also learn of the dark times which has befallen on the world as we know it. Everything would have been learnt from the two of them, including the Nine-Tailed Fox attack on Konohagakure, everything done by Orochimaru and other assorted gossip. Of course since they were to overhear other people talking about this, they wouldn't considering it all 100% true, but it's safe to assume they had taken in a wide grasp of what had happened in the world as we know it today.

Living in Amegakure they have a grasp and a knowledge of rain, and hope to learn it in the near future when their elders feel that they'd be ready for learning the art of rain. Not much else has been known to what Zelda and Sheik both have knowledge of, except that when it comes to techniques they don't have the ability to use.

Around the age of 14-15, Zelda and Sheik would both start to blossom in their own ways. Because of this, the Sōma no Kō secrets would get out, which not many people knew of. They were ridiculed for being of the Sōma no Kō clan, since it would be considered being tainted and foul. People around their age would discriminate against the clan because they didn't know much better. Zelda had the heart to forgive those people because they weren't of the maturity expected for them, but Sheik would take it differently. She wouldn't take it out on them, but instead channel her anger out on training and learning to fight.

At the age of 17 they would both set off together, being sick of the discimination they would receive from the people of Amegakure and being physically, as well as mentally ready for the journey before them. They had both set from Amegakure for a place where they would feel accepted and a place where they could also feel stronger. They had first traveled to Konohagakure, where they would learn more arts and learn more jutsu from assorted people. Moving onto Kirigakure, where they would learn some more skills, especially in Water Jutsu, and moving on. Not finding a place to go and feel like they're at home, they would continue travelling.

Upon their travels they met a strange fellow, who appeared to be almost like a demon, or a vampire. He appeared to be dark and seemed to have Zelda had approached him, only to find out he wasn't just a traveller, but someone who would go by the name of Nocturnal. Now he was pretty well-known around well, everywhere, and not always for the right reasons. He was more known for being a formiddable fighter, but as Zelda and Sheik's knowledge were limited to really Amegakure, they didn't know of Nocturnal. He had offered them some tips about the land and who to avoid for reasons not thoroughly explained, but to know that they would be a bad influence on them. Zelda was the one to make the decision to go along with him, as he seemed well respected in his own right, and had an influence over her.

Time had passed over a few months where Nocturnal would be trusting enough to let Zelda and Sheik come and see his village of alliance, the land known as Myobokuzan, the land mainly inhabited by toads. Myobokuzan is a sacred place where toads and people live in harmony, but first the people must earn the trust of the toads and their leader, Gamahiro. After a visit there and seeing the people there everyone would decide then if they thought Zelda and Sheik would be befitting for joining Myobokuzan. There were some minor technicalities about it, but in the end Zelda and Sheik were trusting enough to be accepted as one of their own.

From there they would be benefitted greatly from what they had to offer, learning their ways and of their traditions. Having received lots of training from other people such as Dr. House, learning the ways of lightning and many other people, Zelda and Sheik had finally found a place where they would belong. Even Sheik would come out of Zelda some more during the day. That's how comfortable they would feel together in Myobokuzan.

Nowadays not much happens too much, except Zelda and Sheik would be together, honing their skills whenever they can. They'd even take breaks to watch others learn their own things, like Omnom crafting a new puppet for himself to use, or watching the graceful samurai techniques of Zerabitu beating up a bunch of thugs trying to invade Myobokuzan. It really all differed from day to day, but nonetheless every day was entertaining at the least.


« Other »
Sheik's Chain

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Hidden within Sheik's bandages is a chain, made of a silver alloy. It is about 2.4 metres in length and only Sheik can use it. It can whip people and just hurt them like any other weapon would. If skilled enough with the chain it would be able to ravel around weapons like kunai and katana and prevent usage of them, as well as deflect them if projectile.

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Battle Music


Battles Won: 0
Battles Lost: 0
 
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Notes
- If approved, I will be dropping my bio.
- I have permission from Akiza, the previous owner of Sheik to make this bio.
 

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Ryūjin

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I thought you were gonna drop your Dante/Vergil bio... Oh well, more SnK friends then. =DD
Yesh, i'm dropping them later today actually but don't have the idea of the bio i will be making yet, i don't really like custom biographies i don't feel that they are original :/ and i wanna make a bio that has the rain affinity and that means i'm restricted to either Yahiko, Konan, Hanzo and Nagato. and i don't like any of them O_O
 

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Yesh, i'm dropping them later today actually but don't have the idea of the bio i will be making yet, i don't really like custom biographies i don't feel that they are original :/ and i wanna make a bio that has the rain affinity and that means i'm restricted to either Yahiko, Konan, Hanzo and Nagato. and i don't like any of them O_O
Well good luck with your search of a canon rain user. :)

Great bio ^^ You always make your bios look good.
Nice SNK bio. Welcome to the club,gurl. =DD



PW & Edgey also says hi. <.<
Thanks doods. =DD
 
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