ゴーうちは Goh Uchiha

Ryūjin

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基本情報 | Basic Information
Name: ゴー Goh
Nickname: カラス The Crow
Gender: Male
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Age: 21
Clan: うちは一族 Uchiha Clan

Looks: Goh is a ninja of average hieght, has short raven colored silky hair that's facing upwards and is fair skinned with a Tattoo that's on the top left side of his forehead that represents the symbol "Crow" written in Kanji and has a long scar across his left cheek, he has his Konoha head protector strapped on his left arm, and has dead black colored eyes, Goh wears a specially made ninja outfit from his hometown that's resembling a black grayish outfit which was worn by ninjas from the past, given by his ancestors and passed on to him, the outfit has metal pieces on the back of both of his hands, the middle of his chest, on top of both of his shoulders and a from around his elbows extending up to the back of his hands and from his knees extending to his sandals, his wears a wide black pants and a black scarf which is wrapped all around his necks with it's end extended across his back till his waist, when Goh is in a fight he often pulls up his scarf slightly up his nose covering his face from his nose down as a sign of being serious. Goh has a black Ninjato "Katana" strapped around his waist and the Ninjato is located behind his back, which when he unsheathes it the Ninjato faces the right side of hand.

Personality: Goh is generally quite and solitary but tries hard to act cool when there are other people around him, and has a tendency of saying things melodramatically, Goh operates on two moral ethics known as the "Pride Of The Ninja" and the "Will Of Fire" and has a strong sense of justice. He has also shown to be very chivalrous, stating that he enacts justice on men who abuse or treat women badly. Goh is often cheerful and shows greater concern for his team-mates and students placing their safety over the successful completion of a mission, as well as believing that teamwork is essential to overall success as a team.​

村の情報 | Village Info
Village of Birth:
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Konohagakure
Village of Alliance:
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Konohagakure​

ランクチャクラ | Rank & Chakra Info
Ninja Rank: Unofficial Sage
Specialty:
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Fire Release |
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Wind Release |
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Sharingan |
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Mangekyō Sharingan | Cursed Seal of Heaven | Fūinjutsu | Genjutsu

Elements:
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Mastered
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Mastered
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Complete
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Complete
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Complete
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Complete
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Mastered

Ninjutsu:
Ninjutsu | Genjutsu | Taijutsu | NB Taijutsu | Kenjutsu | Fūinjutsu | Kung Fū | Hojōjutsu Grandmaster | Reaper Scythe Arts | Fire Boxing | Crow Summoning | Crow Arts | Sharingan | Mangekyō Sharingan | Cursed Seal of Heaven | Rain Arts​


Dōjutsu | Eye Techniques
(Dōjutsu: Sharingan) - Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Dōjutsu: Mangekyō Sharingan) - Eye Technique: Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden Rank
Range: Short-Long
Chakra: 50 (-25 per turn to keep active)
Damage: N/A (-10 per turn)
Description:
The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast any and every genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.

(Dōjutsu: Izanami) - Eye Technique: Izanami
Rank: Forbidden
Type: Offensive
Range: Short
Chakra Cost: 100
Damage: N/A (-30 to the user and loss of a Sharingan eye)
Description:
Izanami is one of the ultimate techniques of the Uchiha clan, said to have been created to deal with Izanagi users that went mad or abused it. It is a genjutsu which affects the target through physical sensations shared between them and the user. Like its counterpart, in exchange for the temporary ability that it grants the user, the Sharingan with which Izanami is cast is sealed away and loses its light forever, leftblind for the rest of the match. According to Itachi, this technique and Izanagi form a pair, but while Izanagi is a technique capable of altering destiny, Izanami is instead one that "decides" it. To begin the technique, after selecting any arbitrary moment, the caster uses their Sharingan to remember the physical sensations and every detail that surrounds him and his opponent as well as the information gathered by all his senses and that of their opponent's during that instant like a photograph. The user must then intentionally replicate the same sensation, feeling and moment and in the same way, memorise it with their Sharingan. Then, upon casting the technique, Izanami overlaps and connects these two identical "moments" as well as the flow of time between them, creating an infinite loop of events that entraps the opponent's consciousness. Whilst under the effects of the technique, the target stands motionlessly as the loop of events continually replays inside their mind. Each time a loop is repeated, any physical damage incurred is reset as it were before the start of the loop. Despite being able to become consciously aware of their situation and act differently, the victim is unable to significantly alter or escape from the inevitable progression of these events. However, because this technique was created to reprimand and save the users of Izanagi, the victim is able to escape the infinite loop if they can acknowledge the real results of their actions and in doing so, accept their fate.
Note: Can only be used by Uchiha bios and the user must have mastered all Sharingan Genjutsu as well as gained access to MS, even if he doesn't need it to cast the illusion.
Note: Can only be used once per eye, after which the used eye loses its light for the rest of the fight.
Note: Doesn't require eye contact and takes 2 turns to set up and then trigger, during which the user can't use Genjutsu on the enemy.
Note: The user is left unable to use any Ninjutsu 3 turns (inclusing the one where Izanami is fully triggered), while the target is left locked inside the illusion for up to 3 turns, unable to move or be aware of anything from the real world during that time. During those 3 turns, the user can make use of Genjutsu to interrogate the target without him knowing. After the 3 turns pass, the target is released but left in an exausted state.
Note: Once triggered, target can't release himself from the illusion for the full 3 turns.
Ten no Jūin | Cursed Seal of Heaven
(Ten no Jūin: Ichi) - Heaven's Cursed Seal: Level One
Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.

(Ten no Jūin: Ni) - Heaven's Cursed Seal: Level Two
Rank : S
Type: Supplementary/Defense
Range: Short
Chakra: 40 (-15 to user per turn)
Damage: N/A (-10 to user per turn)
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body.While in this stage the user gains +20 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is improved as is his speed. Once it deactivates (regardless of being willed or timing out) it leaves the user drained of stamina for 3 turns as well as unable to mold chakra above B-Rank or use Taijutsu above D-Rank for 3 turns. His speed drops drastically (2 ranks) as the damage and pain produced by the stress on his body overcomes the user. After those 4 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold. His physical penalties however aren't recovered unless the user is healed.
Note: Lasts for 4 turns.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used once.

(Ten to Chi Jūin: Bubun Henkan) - Heaven and Earth's Cursed Seal: Partial Transformation
Rank: B
Type: Supplementary/Defense
Range: Short
Chakra Cost: 20 (-5 to sustain)
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.
Note: Must possess Cursed Seal Level 2.
Note: Lasts for 2 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match if he hasn't yet used Level 1 or 2 of the cursed mark.
Karasu no Kuchiyose | Crow Summonings
(Kuchiyose No Jutsu: Kuro) - Summoning Technique: Black
Rank: Forbidden
Type: Summoning
Range: Short - Long
Chakra Cost: 50
Damage Points: N/A (-20 damage to the user when summoned)
Description: The user summons "Black" the boss of Crows, he is slightly larger than gamabunta and has an evil personality like Manda, he is a dead black colored and has thick black feathers , he can use lightning techniques up to S rank, also with his large wings he can use the wind element up to S rank as well , he can perform lightning and wind techniques that doesn't require the use of handseals, but in addition to that the user can make the handseals when he's on top of "Black" allowing Black to use any technique in the lightning element up to S-rank and every technique in the wind element up to S-rank, once per battle he can shoot a forbidden ranked lightning blast , but it extremely exhausts his chakra.
Note: Only stays on the field for 5 turns
Note: Can't use wind and lightning techniques in the same turn.
Note: When shooting the forbidden lightning blast he can't use lightning techniques higher than A-rank and he can't use wind techniques at all.
Note: Must have signed the Crows contract
Note: Can only be used by Ryūjin

(Kuchiyose no jutsu: Sora No Aquarius) - Summoning Technique: Aquarius Of The Skies
Rank: Forbidden
Type: Summoning
Range: Short - Long
Chakra Cost: 50
Damage Points: N/A (-20 damage to user when summoned)
Description: Aquarius of the high skies is a large female Crow and she's Black's (the boss of crows) wife, she has slighty pale blue colored feathers, she was given the name Aquarius due to her ability to use the water techniques up to S-rank without having to use a water source in order to perform them, She has trained in the water element since the day of her birth and grown greatly accustomed to the water element therefore in order for her to use water techniques that uses handseals in order to be performed, the user needs to make one handseal when he's on top of her head for every water technique she wishes to use that require handseals, although she has large wings she can't use the wind elemental techniques efficiently as other crows could, but instead she can deflect wind techniques up to A-rank by infusing her wings with chakra and flapping them making a large wind vortex at the desired wind technique that count towards one the users moves, Once per battle can Aquarius shoot a large condensed beam of water that reaches the forbidden rank in power but it extremely exhausts her chakra making her unable to use water techniques higher than A-rank and cannot deflect wind techniques anymore.
Note: Stays on the battlefield for 5 turns
Note: Can only cancel out A-rank wind techniques 2 times per battle
Note: Must have signed the Crows contract
Note: Can only be taught by Ryūjin

(Kuchiyose No Jutsu: Kaen) - Summoning Technique: Blaze
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary fire crow, the fire crow is half the size of Gamabunta,what makes him special than other crows is the manipulation of the fire affinity, from his birth he was training to master the fire element and becomes more accustomed to it, therefore he can use the fire element up to S-rank techniques without the use of handseals in order to perform the fire techniques, he has thick feathers that makes him immune to fire techniques from A-rank and below,whenever this crow performs a fire technique it gets enhanced by +15 additional damage points due to him using more chakra in order to perform the fire technique required.
Note: Can only be summoned once per battle
Note: Stays on the field for 5 turns
Note: Must have signed the crows contract
Note: Can only be taught by Ryūjin

(Kuchiyose No Jutsu: Fū) - Summoning Technique: Fū
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A [+5 to wind based techniques]
Description: The user bites his thumb and wipes blood across a tattoo that's located on the back of his hand summoning Fuu a giant crow, Fuu is half the size of Gamabunta, he has thick black feathers all over his body and two lines of grey feathers across his belly and his wings, ever since Fuu was born he was trained in the arts of the wind release and can use up to S-ranked wind techniques without having to use a handseal in order to perform them, being greatly accustomed to the wind element and specially because he's a giant crow with giant wings a special ability was unlocked when he mastered the wind element, Fuu can use 2 wind techniques at the same time by gathering chakra in both his wings and belly, by flapping his wings and using his mouth as a medium he can use a wind technique by shooting it from his mouth and another wind technique by flapping his wings at the same time, due to this particular special ability his wings are lighter than any other crow and his feathers aren't as thick as other crows not granting him any immunity against wind elemntal techniques whatsoever, his ability in using the wind element has increased rapidly to the point where he performs each wind technique with more chakra than the wind technique requires originally, boosting any wind technique he uses by +5 damage points.
Note: Can only be summoned once per battle.
Note: Stays on the field for 5 turns.
Note: Ability to use two wind techniques at the same time can only be used twice per battle, and only up to A-rank per technique.
Note: Using two wind techniques simultaneously counts as 2 moves of the user's moves allowed per turn.
Note: Must have signed the Giant Crows contract.
Note: Can only be taught by Ryūjin

(Kuchiyose No Jutsu: Naraku) - Summoning Technique: Hades
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+10 to The summoner's Fire techniques)
Description: The user bites his thumb and gathers a large amount of chakra then afterwards he makes a handseal summoning "Hades" on the user's right shoulder, Hades is an elderly Crow at the same size of the elder Toad Fugasaku, he's all covered in black feathers from all over his body with two bright white lines across all of his body, Hades was born with the natural affinity of the fire release and used to master all of the fire techniques but due to his elderly age he can't perform any fire techniques anymore, but instead when he's staying on the user's shoulder or in other words having a physical contact with the user, he injects his fire chakra into the user's body accelerating the speed of the user's fire chakra when it's gathered by the user and increasing the amount, thus making less time for the user to perform fire techniques and allowing the user to perform fire techniques with one less handseal than it originally requires as well as boost their strength by +10 damage points. Another special ability that the crow possess is that he can sacrifice itself and injecting all of it's chakra to the user to boost the next fire technique that the user uses by +20 damage points and immediately vanishes from the battlefield afterwards.
Note: Can only be summoned once per battle.
Note: Stays on the field for 5 turns.
Note: The user can't use any Water based techniques when Hades is injecting his body with Fire chakra due to the negative chakra natures of Fire and Water.
Note: Must have Mastered the Fire release.
Note: Must have signed the Crows contract.
Note: Hades's ability to inject the user with fire chakra must be used within 3 turns after he's been summoned.
Note: Can only be taught by Ryūjin
Karasu Geijutsu | Crow Arts
(Karasu Geijutsu: Danmaku Karasu no Jutsu) - Crow Arts: Barrage Of Crows Technique
Type: Supplementary/Offensive
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: 30
Description: The user forms a string of two handseals [Horse → Ram] summoning a massive number of crows around the opponent from every direction forming somewhat a whirling formation as they are circling around the opponent forming the shape of a tornado made of crows, because of the massive number of crows the opponent's vision is completely blinded from seeing the user or anything around him in a range, on the user's commands via chakra, all of the crows change their course and fly towards the opponent from all directions piercing him and cutting his skin as well as feasting on his flesh by their strong beaks.
Note: Can only be used 5 times per battle.
Note: Must have signed the crows contract.

(Karasu Geijutsu: Karasu Kyūzō No Jutsu) - Crow Arts: Crow Explosion Technique
Type: Supplementary/Offense
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: 30
Description: This is a ninjutsu technique in which the user infuses normal sized crows with a large amount of chakra, creating a large deal of pressure in the crow's body formed by the compression of chakra into the crow's body, causing the crows to explode each forming an explosion that has the same power and range of an explosive tag, this technique can only be used to infuse small sized/normal sized crows and causing them to explode, and cannot be used to cause large sized crows to explode, for this to work the targeted crows that are going to be infused with this chakra must be already present on the field, and must be summoned by the user of this technique.
Note: Can only be used 5 times per battle.
Note: Must have signed the Crows contract.
Note: Can only infuse a maximum of 4 crows at a time and can't be used more than once per crow or once per turn.

(Karasu Geijutsu: Shikkyaku Kyōi) - Crow Arts: The Falling Menace
Type: Offense
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: After forming a string of 2 handseals {Horse → Bird} The user releases his chakra over the opponent's location summoning a giant crow that's on the same size of Gamabunta, the Crow however is summoned upside down having it's beak facing the ground with it's whole body facing the sky, as the Crow is summoned he forms a fast rotating around himself forming a giant drill with it's beak as the center of the drill, falling onto the opponent from above and drilling into them, The Crow is summoned above the opponent's location by 10 meters.
Note: Can only be used 4 times per battle.
Note: Must have signed the crows contract.

(Karasu Geijutsu: Hari Yobouchūsha) - Crow Arts: The Needle Shots
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 25
Damage Points: 40
Description: The user forms a string of two handseals [Horse → Tiger] summoning a massive number of crows around the user.Then the user directs the crows to attack the opponent by making them release their feathers at the opponent and when the feathers hit or go near the opponent,the user can make the feathers explode at any time.
Note: Can use this technique 2 times per battle
Note: Must have signed the Crow contract

(Karasu Geijutsu: Hari Yobouchūsha) - Crow Arts: Needle Blackness
Type: Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 40
Damage Points: 60
Description: The user forms a string of two handseals [Ram→ Tiger] summoning a massive number of crows around the user.Then the user directs the crows to fly at the opponent at high speed and then once the crows surround the opponent,the user makes the opponent think he is in pure blackness and that he is getting stabbed by feathers.
Note: Can use this technique 2 times per battle
Note: Must have signed the Crow contract

(Karasu Geijutsu: Kuroi Umō Renda) - Crow Arts: Barrage Of Black Feathers
Type: Offense
Rank: B - S
Range: Short - Long
Chakra Cost: 20 - 40
Damage Points: 40 - 80
Description: This technique is solely used by Crows with no exceptions, The Crow that's utilizing this technique opens his mouth while concentrating a great deal of pure chakra into his belly, forming the chakra into a large number of feathers which attain a solidified form through the concentration of chakra making it as hard as Iron, the Crow releases the feathers at the target through his beak, these feathers are pitch black colored attaining the same color as the feathers which are covering the crows body from the outside, the feathers range depending on the size of the Crow that is releasing the feathers, the bigger in size the bigger feathers released from it's beak up to the size of a normal sized Katana which is the biggest size the feathers could get and classified as an "S-rank", for this size of feathers the Crow that's releasing the feathers must be at least half the size of Gamabunta or bigger, any smaller sized crows than that release feathers that are the size of a kunai, if the Crows are normal sized the feathers they release are going to be the same size as a needle, having the size of a needle up to a Kunai is classified as a B-rank version of the technique.
Note: The S-rank version can only be used once per battle.
Note: If the S-rank is used the Crow cannot form an A-ranked or higher technique(s) the same and following turn.
Note: The B-rank version can only be used twice per battle and once per turn
Note: Must have signed the Crows contract

(Karasu Bunshin no Jutsu) - Crow Clone Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user performs the Tiger handseal, by doing this, 10 crows (per clone) "poof" in short range of the user. These Crows will then meet at a focal point, creating one image, that image is an exact clone of the original user. Because of the amount of chakra distributed in each clone, they can perform up to B rank techniques of the Basic 5 elements only.
Note: Only two clones can be created at a time.
Note: Only those who have signed the Crows contract may use this.

(Karasu Genjutsu: Za Ikameshii Karasus' benkou) - Crows Illusionary Arts: The Majestic Crows' Speech
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: While a Crow summoning is in Play, the user may clap his hands together once, releasing his chakra. As basic genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As the genjutsu, the opponent experiences the summoned Giant Crow disperses into countless normal sized Crows. All the Crows then release a high-pitch cawing sound [this genjutsu is very short]. At the end of the jutsu, the opponent's ear drums will remain with a similar but very weak high pitch sound for that turn only, which means he will lose main use of his hearing for that turn only.
Note: Usable twice per battle.
Note: No genjutsu in the same turn or turn after.
Note: Can only be taught by Drizzy or ~Crow~.
Note: Must be a signer of the Crows contract.

(Karasu Geijutsu: Ichi Hyaku Fi-dingu Karasu) - Crow Arts: A Hundred Feeding Crows
Rank: S
Type: Offensive
Range: Mid to Long
Chakra Cost: 40
Damage Points: 80
Description: Ichi Hyaku Fi-dingu Karasu is an advanced technique, It is said to bring great wrath upon the opponent. The user performs the Tiger, Dog, Rat, Ox and snake handseals. He will then clasp his hands together, releasing his chakra. Once this is done, the clouds begin to darken, the wind becomes violent. Once the first stage is completed, the technique starts to take shape. A hole will be created in the the sky, this hole will be the "eye", the point of focus. 100 crows will emerge from this hole in the violent weather, the wind currents aid them, as they rotate around the opponent, the sight is a tornado of Crows, with the opponent in the middle. The Crows will then charge onto the opponent, ripping his flesh, feeding on him. The jutsu must be casted mid/long range from the user, this way, the user himself escapes the wrath, the brutality of this technique.
Note: Can only be used once per battle.
Note: No S rank techniques for the next 2 turns.
Note: Weather cannot produce Kirin.
Note: Must have the Crow contract signed.
Note: Can only be taught by ~Drizzy~ or ~Crow~

(Raiton/Suiton: Saishū Sabaki) - Lightning/Water Release: Final Judgment
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 100 (-40 to Black and Aquarius each)
Description: This is a collaboration technique between "Black" the boss of crows and his wife "Aquarius of the skies" the queen of crows, generated by Black's strong affinity towards the lightning element and Aquarius's strong affinity towards the water element and a large amount of chakra released into Black and Aquarius giving them the necessary chakra to utilize this technique, and also by using both most of their chakra when they are summoned together side by side on the battlefield and on the user's command, Aquarius using her ability to utilize the water element without having to use a water source to blow a giant wave of water from her mouth that's equivalent in size to the water shockwave technique but shot directly at the opponent in the shape of a beam of water, while at the same time that Aquarius does this, Black utilizing his strong affinity towards the lightning element, being the most powerful giant crow that was ever born, he shoots a rapid stream of lightning energy along with the water that Aquarius is making at the shape of a crow made out of lightning energy that's so powerful that when mixing with the water wave it forces the water to take the same shape of the lightning stream, the aftermath of this technique is a Lightning/Water Crow that's on the same size as either of Aquarius or Black, towards the direction of the enemy, as both Black and Aquarius suffer a large amount of damage from this technique making them vanish from the battlefield leaving the user extremely exhausted afterwards.
Note: Can only be used once per battle.
Note: This can only be used by Aquarius and Black together not seperately.
Note: The major requirement of this technique is that Aquarius and Black to be already summoned on the battlefield with separated summoning jutsus.
Note: Because this technique requires a massive amount of chakra, both Black and Aquarius are unable to continue the battle due to the enormous chakra strain on their bodies, and vanish from the battlefield immediately.
Note: No Lightning or Water jutsu higher then A-rank for the following turn, and S-rank the turn after.
Note: The user's body becomes extremely slower than normal after the usage of this technique as the slightest movements affect him greatly and his body becomes extremely weak for 2 turns after the turn this technique is used the, however he's able to perform the handseals as normal.
背景情報 | Background Info
History: Goh is a 19 year old ninja who was born in the Uchiha clan inside Konohagakure As a child, Goh mostly interacted and trained with his grandfather Utakata Asuka who taught him everything he knows, after 2 years of practicing he learned all there's to know about lightning release till the point that it became his specialty. His father, Zaji Asuka, was less than enthusiastic about being a ninja, claiming that it was not a profitable occupation. They do not appear to be on very good terms as a result, given Goh's casual use of his father's given name. Utakata understands Zaji's reasoning, since being a ninja is more about justice than material rewards and Zaji has a family to support. Utakata told Goh that he would someday understand his father's motives, but thus far this is not the case.

At a fairly young age and one fateful night, Goh's grandfather was killed by Uchiha clan members right in front of him while he was not able to do a thing to protect him. This is one of the reasons why he hates the Uchiha, who killed his grandfather in cold blood, at first he wasn't able to do anything and kept looking himself up from the outside world, till he decided to avenge his grandfathers death, driven by his thirst for vengeance he did everything he could to maintain power in order to punish those who were responsible. Goh went on a journy to Amegakure with his friend Zaji, in order to learn the Rain arts passed down there, after going through harsh training and gaining mastery in both Wind and Water techniques, Goh was able to achieve Rain Release and use it with skill, in order to gain more power, and punish those responsible for killing his grandfather.

Years later, Crow entered the sound tournament where he faught fearless opponents, like the Pervy Sage, The Doctor, Andruil, Kaziname, Mathias and many others as he faught his way through the tournament reaching the finals to fight Demosthenes, after having a long battle it was determined that the winner was Demosthenes and thus Crow got the 4th place in the sound tournament, due to that Nexus awarded Crow the Cursed Seal of heaven, allowing him to generate his inner beast and unlock the Cursed state, in the first Cursed Seal Crows body is marked with Tattoo's all over, resembling the Kanji name of "The Crow", and in his second state of the Cursed Seal, his skin darkens as his eyes turns bloody red, and two "wings" that are on the shape of a crow wings emerge out of his back which allow him to fly like a crow.​

能力 | Other

Katon | Fire Release: Crow is extremely proficient with Fire Release, In which he is capable of using any fire technique with a single handseal, no matter how complex the fire technique was, after mastering the Fire elemental nature, Crow started to develop his own Fire techniques, earning him the title of "Fire Master", what he liked the most in Fire Release is that it's less versatile than other elements such as Water Release, and has more of a direct approach and brute force, which led him to take a liking in the element and devise countless techniques making it his own.

Fūton | Wind Release: After taking a liking to Fire Release, Crow found himself naturally gifted in Wind Release usage as well, performing wind techniques with faster handseal usage than normal. The reason he was interested in Wind Release is that it's used as a back up to Fire Release, increasing the power of his Fire techniques, although the natural affinity towards Wind Release that Crow has, he's not nearly as skilled in Wind Release as he's in Fire Release.

Ten no Jūin | Cursed Seal of Heaven: After going through a tournament held by Nexus, Crow was blessed with the Heaven's Cursed Seal from Nexus himself, he also adapted his skills with the cursed seal so that he can enter the second state of it as well as use a partial transformation of the Cursed Seal.

Ten no Jūin: Ichi | Cursed Seal Of Heaven Level One: Crow has obtained the Cursed Seal from Nexus by participating and obtaining it as a Prize from the second sound tournament, in the first level Crow's body is filled with the "Crow" symbol written all over his body, exact to the Kanji letter that's printed on the top left of his forehead as Crow's eyes turn bloody red as his body is injected with a mass of ominous chakra, this state gives a +10 bonus damage points to all Ninjutsu.

Ten no Jūin: Ni | Cursed Seal Of Heaven Level Two: In his Cursed Seal level 2 Crow's skin turns into Grey his eyes are also bloody red same color of the Cursed Seal level 1, a pair of wings appear out of Crow's back that has the same shape of the Crow animal, allowing him to fly into the air similar to Sasuke's Cursed Seal level 2, in this state the Chakra that's injected into Crow's body is doubled overflowing his body with evil chakra, in this form he gains +20 bonus damage points to all Ninjutsu

Fūinjutsu | Sealing Techniques: Crow is also proficient in using Sealing Techniques, after mastering it, he devised his own Sealing techniques to receive a verity of effects, and in turn has sealing marks in multiple places of his body as an activation to those sealing techniques, he also has the "Reverse Four Symbols Sealing" technique on his chest, activating upon his death and destroying his body. Crow has a pair of sealing tags located around his wrists, allowing him to summon various types of standard weapons and ninja tools, or even scrolls that he can use to aid him in the usage of Sealing Techniques.
(Fūinjutsu: Fusenmē Fūin) – Sealing Technique: Self Disruption Seal
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This technique is a seal that's printed usually on the back of the user's hand, with the mark of "Disruption" in a large Kanji letter, this is a special seal that has only one purpose, which is to alert the user of foreign chakra in which it enters the user's body, which is basically what activates the seal's ability, This seal has some of the user's own chakra and is connected directly to the user's chakra circularity system, therefore when a foreign chakra enters the user's body, the user's chakra inside the seal is disrupted and when the disruption happens it causes the seal glows in a dark red color and surges of red lightning like surges of light, these surges produce a sound that's familiar by the user as well as the bright glowing light alerting the user that a foreign chakra has entered his body, this is a pretty useful technique since it alerts the user of foreign chakra in which inside his body by his opponent the second the foreign chakra enters the body, which is useful in letting the user know that he is under a genjutsu technique used by his opponent, the only downside to this technique is that if the user used the Cursed Seal, Sage Mode, Bijuu Techniques or Eight Internal Gates, the Seal would glow as well since it's a foreign chakra that's not the user's own, thus the user isn't able to know if he's under a genjutsu whilst any of the previously mentioned modes are active.
Note: The Seal glows 3 times per battle.
Note: No Fūinjutsu techniques A-rank or above the turn the seal activates.

(Fūinjutsu: Kitā Kekkei) – Sealing Technique: Gaseous Barrier
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This is an advanced Sealing technique, triggered by a Seal that's located on the left arm of the user's body that's written with a large Kanji letter "Absorption" this seal has some of the user's chakra already infused in it, the seal sends pulses of chakra around the user within Short range from him, once there's an invisible gas with chakra infused in it that's near the user, the Seal glows in a bright yellow color and activates, quickly forming an invisible barrier of chakra around the user's body, this barrier absorbs the invisible gas making it harmless to the user's body, another aspect to this technique is that when the barrier absorbs the invisible gas, the opponent wouldn't have any control over the gas that's being absorbed, meaning he cannot reshape it or cause it to explode due to the user's chakra being around it
Note: Can only absorb up to S-rank invisible gas techniques once per Seal.
Note: Max amount of seals applied to the user are 2 Seals.
Note: No A-rank and above Fūinjutsu techniques in the same turn.

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

Fūinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this

(Ura Shishō Fūinjutsu) – Reverse Four Symbols Sealing Technique
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

戦い | Battles
Won: N/A
Lost: N/A

Notes:

-Dropping
-
-Mangekyō Sharingan obtained in the Grand RP Tournament
-Will add more history after submitting the custom MS techniques and having them approved.
 
Last edited:

The_Empire

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Custom MS eh? Your ideas will be hmm lets see something dealing with the character I bet. I have to do my search on him first but one thing is for sure, it will deal with the the god of fire.

Bringing the CM back also, great. I thought of bringing mines back on my Solf bio and updating it and stuff. Just might do that after my Tobirama test is graded to see how to pursue it.
 
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