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"The Artoria Species is like a cancer of the universe.
Someone must reap them out.
Someone must."
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Name: Artoria Pendragon
Nickname: Assassin, Mysterious Heroine X, Heroine X
Gender: Female
Age: Unknown
Clan: Jashinism
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Assassin's appearance is said to be composed of "rough and sporty garments unseemly for Servants." Her blue muffler is a symbol of courage, and her cap is used to hide her identity and ahoge, although it sticks out of the cap.
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Although Assassin displays a "carnage mode" wagering her single holy sword on nothing but defeating all, but she has opened her heart towards anyone that follows the religion of Jashinism.
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Village of Birth: None Available
Village of Alliance: Konohagakure
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Ninja Rank: Unofficial Sage
Specialty: Healing and Self Empowerment | Poison | Nine Arts Dragon | Sound | Fire
Elements:
Lightning - Complete
Fire - Complete
Wind - Complete
Earth - Complete
Water - Complete
Special Elements:
Poison - Complete
Custom Elements:
Alcohol - Creator
Hot Ice - Creator
Rhythm - Co-creator
Hydrophobic Red Sand - Student
Your ninjutsu:
Sword Techniques - Complete
Body Techniques - Complete
Illusionary Techniques - Complete
Ninja Techniques - Complete
Sound Ninja Techniques - Complete
Medical Ninja Techniques - Complete
Healing and Self Empowerment - Complete
Jashin Related Techniques - Complete
Medical Sealing Techniques - Complete
Griffins - Owner
M. Wolfs - Signer
Golden Eagles - Signed (Konoha village customs)
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Custom Fighting Styles:
Yūgana Ken | Graceful Fist
Kyu Doragon Jutsu | Nine Arts Dragon
Maou Genkotsu | Devil's Fist
Chēnsō Gigei | Chainsaw Arts
Genkotsu Kamakiri | The Mantis Fist
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History:
There isn't a lot known about this lady, she was born and raised in the teachings of Jashin, and at some point during her childhood she murdered her own parents as she thought it was the right thing to do at the time. As life played out, she kept travelling and grew up, and decided to put on a façade thoughout the remainder of her life, the only time the façade would crumble is when she is in a battle, or using her forbidden Jashin techniques.
Otherwise from that she lives a carefree life in Konoha, praying everyday and keeping the fact that she practises this religion in secret.
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Fire Mastery: Being a master of the fire release Artoria is able to perform all fire based techniques with a single hand seal, and perform the techniques at a much faster rate.
Sovereign Flame - Rhiannon's Clarity: In addition to her base skills with Fire Release, Artoria has also acquired a rare and unique Jutsu, which takes ones emotional state and uses it to alter and amplify their Fire Style Jutsu. In this case, the near to no emotions that Artoria shows was able to create a sense that ones usage of fire style jutsu's are completely invisible.
(Nanatsu Shukenja Kaen) Seven Sovereign Flames
(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the repercussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revelations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colours as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.
The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional Chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.
The Sovereign Flames themselves are as follows;
Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the repercussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revelations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colours as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.
The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional Chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.
The Sovereign Flames themselves are as follows;
Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also referred to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.
Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatantly offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame when it explodes, similar in nature to a flashbomb.
Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different colour.
Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.
Schifone's Acrimony - Unfortunately for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.
Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.
Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibility", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.
Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatantly offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame when it explodes, similar in nature to a flashbomb.
Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different colour.
Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.
Schifone's Acrimony - Unfortunately for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.
Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.
Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibility", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.
Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
Sound Proficiency: Having spent many years practising in the art of Sound. Artoria has proved himself to be very proficient with all Sound techniques and as such can perform the required hand seals with great speed. She was taught a technique that allows her to concel her blade, thus not giving it away that her sword is indeed the holy sword Excalibur.
Rhythm Release
Due to her skills in the art of sound, she has also along side, Shayde, they created their very own speicialized sound elements, namely Rhythm Release, where in short replaces the pressure found in sound to heat, thus created hot sound waves.
Alcohol Element: A while ago, Artoria created his very own element namely alcohol. Which allows her to use all types of alcohol for all sorts of reasons. With that said. She carries on him at all times pre-prepared bottles of alcohol that he can use for a vary of uses, the sizes of the bottles also vary from small to large.
(Shuton: Jägerbombs) - Alcohol Release: Jägerbombs
Type: Supplementary
Rank: N/A
Range: Short – Long (if thrown)
Chakra: N/A
Damage: N/A
Description: A unique Alcohol Release technique which allows the user to possess pre-prepared bottles of alcohol of varying size on his or her possession. The applications of the Jägerbombs are high in number allowing the contained alcohol to be used for sources for future Alcohol techniques, makeshift bombs in combination with sources of heat such as Fire Release, a disinfectant for wounds, or simply to drink or force feed to other targets. Much smaller bottles can also be tied to kunai and shuriken and thrown at long distances which also allow them to be used in combination with explosive tags creating much larger and devastating explosions In terms of ingestion the Alcohol carries an extremely high purity which can cause various negative side effects should the user or their opponent ingest it. In the immediate turn of ingestion the victim will suffer from nausea, severe throat irritation, and potential gagging. In the following turn the alcohol will intoxicate them temporarily hindering their ability to mold chakra for Forbidden ranked techniques while the nausea and throat irritation will persist. In the next turn the victim will feel much better being able to mold chakra normally.
Note: The user needs to state on their biography that they carry these bottles.
Note: The bottles and the alcohol contained within count as freeform techniques and can only be applied in such a way.
Note: Cannot be used on the black market of the ninjaworld
Rank: N/A
Range: Short – Long (if thrown)
Chakra: N/A
Damage: N/A
Description: A unique Alcohol Release technique which allows the user to possess pre-prepared bottles of alcohol of varying size on his or her possession. The applications of the Jägerbombs are high in number allowing the contained alcohol to be used for sources for future Alcohol techniques, makeshift bombs in combination with sources of heat such as Fire Release, a disinfectant for wounds, or simply to drink or force feed to other targets. Much smaller bottles can also be tied to kunai and shuriken and thrown at long distances which also allow them to be used in combination with explosive tags creating much larger and devastating explosions In terms of ingestion the Alcohol carries an extremely high purity which can cause various negative side effects should the user or their opponent ingest it. In the immediate turn of ingestion the victim will suffer from nausea, severe throat irritation, and potential gagging. In the following turn the alcohol will intoxicate them temporarily hindering their ability to mold chakra for Forbidden ranked techniques while the nausea and throat irritation will persist. In the next turn the victim will feel much better being able to mold chakra normally.
Note: The user needs to state on their biography that they carry these bottles.
Note: The bottles and the alcohol contained within count as freeform techniques and can only be applied in such a way.
Note: Cannot be used on the black market of the ninjaworld
Nine Arts Dragon: Being the creator of Nine Arts Dragon fighting style, Artoria naturally has a greater stamina which is due to a Graceful Fist user always moving fluidly in the midst of battle, as well as a great understanding of both pressure point's and muscular area's, the only downside to this style is when faced in a battle purely of hand to hand combat, Artoria is outmatched due to Graceful Fist style being weaker than normal strong fist user, but even so every strike that Artoria hits with Graceful Fist is always near perfect.
Medical Ninja Techniques: Under his training with Scorps, and Vincent. Artoria became a medical ninja, able to use healing techniques, and offence healing techniques, this door is only recent and Artoria is learning new and powerful ways to incorporate it into her fighting style. Also on her person at all times are three sets of medicines or pills. He has three of each different pill on him at all times, of each medicine recipe.
Medical Pills
(Heishi Piru) — Soldier Pills
(Hyōrōgan) — Military Ration Pills
(Ketsueki no Zōka Piru) — Blood Replenishing Pill
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects
— Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
— Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects
— Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
— Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects
— Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
— Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects
— Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
— Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects
— Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
— Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects
— Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
— Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
Poison Techniques: Being a medical teacher, Artoria has complete mastery over the super rare and scared teachings of poison and all of it's techniques that come along with it. She also specialises in poison. Which in turn allows her to use a rare toxin. Also being a poison master she has a very, very strong resistance to poisons, toxins, and/or venom. Rather this be a passive skill of hers, it's something that she gained from her training in medical school. (only resistance to her own custom poisons, canon techniques, & animals that produce such).
Med Toxin
Type: Neurological
Description and Effects: Med nin with poison specialty are able to produce a incredibly potent poison, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal. This toxin causes partial paralysis after exposure, reducing the victim's movement and reaction speeds by 25%. After 4 turns untreated, this will result in near total paralysis as the victim loses almost complete motor control. Will cause death 6 turns after exposure due to suffocation.
Symptoms are:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Death: Muscles as well as organs shut down, the nerve response from the body fully gone as they suffocate, unable to breath. Effects take place after 6 turns.
Description and Effects: Med nin with poison specialty are able to produce a incredibly potent poison, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal. This toxin causes partial paralysis after exposure, reducing the victim's movement and reaction speeds by 25%. After 4 turns untreated, this will result in near total paralysis as the victim loses almost complete motor control. Will cause death 6 turns after exposure due to suffocation.
Symptoms are:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Death: Muscles as well as organs shut down, the nerve response from the body fully gone as they suffocate, unable to breath. Effects take place after 6 turns.
(Iryo Ninjutsu: Doku Teikouryoku) Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A (40x(Z), with Z = the number of turns while using it)
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a passive skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.
Note: Poison masters will be able to do this technique with half the chakra cost.
Rank: N/A
Range: N/A
Chakra: N/A (40x(Z), with Z = the number of turns while using it)
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a passive skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.
Note: Poison masters will be able to do this technique with half the chakra cost.
Healing and Self Empowerment; Being the headmaster of the school, Artoria has access to all of the advanced abilities that reside within said school. And, thus she access to the self-empowerment ability, which allows her to buff her power, and other things along that. To that extent she has also created her very own personal technique that manipulates her hormones. This ability also grants her access to the medical mode.
Kindan Furuutsu | The Forbidden Fruit
(Iryō Ninjutsu: Iryō Mōdo) Medical Technique: Medical Mode
Type: Medical (Supplementary)
Rank: Forbidden
Range: Short (Self)
Chakra: 50 (-40 per turn)
Damage: N/A (+20 to physical attacks) (-30 damage to the user once this technique is over)
Description: This is a highly advanced medical technique only gifted to the most talented medical practitioners.The technique provides the user, the ability to manipulate the functionality of the hormones in the body. Thanks to the keen understanding of the human anatomy, the user can, by infusing medical chakra with their nervous system, manipulate the working and properties of the nerves to a certain extent. By manipulating the signals sent to the central nervous system, the user can influence the endocrine glands to release certain hormones in excess, that will enhance both physical and spiritual abilities of a person, at a cost the main hormones the user creates are more of the main three which are Hypothalamus, Anterior pituitary & Thyroid gland. Users of this technique have shown to inherit heightened physical capabilities and senses that greatly outmatch the average human. The reception power increases greatly, as the user becomes capable of hearing very faint and distinct sound notes over a large distance. His sense of smell increases too, allowing him to distinguish between minor differences in scents, allowing him to track down any target over a great distances. Using this technique also, the user is able to create a type of artificial hormones that mainly make the following things stronger, as the normal hormones in the body are most likely unable to create this wanted effects, this artificial hormone allows the users eyes to see things much more clearer, at four times the usual distance. The user can also manually increase or decrease the flow of adrenaline and endorphins in their body. If they ever wish to, they can release these both in excess, effectively nullifying his feeling of pain, and increasing their physical attributes somewhat. The major downside to this is that they can become reckless when their adrenaline levels are too high, and the euphoria caused by a high level of endorphins can be a hindrance in combat.. This becomes quite useful when the user has to negate any pain from the body. By overcoming the pain, the user is able to completely dissolve any pain that they the user might be feeling. Although this doesn't mean that the wounds would be healed along with it. The users appearance doesn't change in the slightest, instead a large greenish-blue hue is released from their body as they are in this mode.
Notes:
- Usable once.
- Lasts four turns, cannot be turned off.
- No use of other medical techniques while this is active.
- Speed (both running and reaction) and strength of the user increases by 2.0x while this technique is active due to the excessive hormones affecting the body. While, smell, sight and hearing are all increased by 4.0x times a normal ninja. This means smell is better than that of an Inuzuka. Sight is better when it comes to distance being able to see things at a greater distance, and/or better detail than that of the Byakugan but doesn't give anything else that the Byakugan offers. And finally hearing is better than that of using the technique Sound Release: Inner Sonar Skill, the user is able to even hear their own heartbeat, and others around them.
- All taijutsu based, or more so all techniques that are physical based attacks (taijutsu, kenjutsu, custom fighting styles etcetera), are enhanced with a damage boost of +20 while this mode is active.
- User is not able to perform techniques above B-Rank in the next two turns after the technique runs out.
- Can only be taught by Nathan.
Rank: Forbidden
Range: Short (Self)
Chakra: 50 (-40 per turn)
Damage: N/A (+20 to physical attacks) (-30 damage to the user once this technique is over)
Description: This is a highly advanced medical technique only gifted to the most talented medical practitioners.The technique provides the user, the ability to manipulate the functionality of the hormones in the body. Thanks to the keen understanding of the human anatomy, the user can, by infusing medical chakra with their nervous system, manipulate the working and properties of the nerves to a certain extent. By manipulating the signals sent to the central nervous system, the user can influence the endocrine glands to release certain hormones in excess, that will enhance both physical and spiritual abilities of a person, at a cost the main hormones the user creates are more of the main three which are Hypothalamus, Anterior pituitary & Thyroid gland. Users of this technique have shown to inherit heightened physical capabilities and senses that greatly outmatch the average human. The reception power increases greatly, as the user becomes capable of hearing very faint and distinct sound notes over a large distance. His sense of smell increases too, allowing him to distinguish between minor differences in scents, allowing him to track down any target over a great distances. Using this technique also, the user is able to create a type of artificial hormones that mainly make the following things stronger, as the normal hormones in the body are most likely unable to create this wanted effects, this artificial hormone allows the users eyes to see things much more clearer, at four times the usual distance. The user can also manually increase or decrease the flow of adrenaline and endorphins in their body. If they ever wish to, they can release these both in excess, effectively nullifying his feeling of pain, and increasing their physical attributes somewhat. The major downside to this is that they can become reckless when their adrenaline levels are too high, and the euphoria caused by a high level of endorphins can be a hindrance in combat.. This becomes quite useful when the user has to negate any pain from the body. By overcoming the pain, the user is able to completely dissolve any pain that they the user might be feeling. Although this doesn't mean that the wounds would be healed along with it. The users appearance doesn't change in the slightest, instead a large greenish-blue hue is released from their body as they are in this mode.
Notes:
- Usable once.
- Lasts four turns, cannot be turned off.
- No use of other medical techniques while this is active.
- Speed (both running and reaction) and strength of the user increases by 2.0x while this technique is active due to the excessive hormones affecting the body. While, smell, sight and hearing are all increased by 4.0x times a normal ninja. This means smell is better than that of an Inuzuka. Sight is better when it comes to distance being able to see things at a greater distance, and/or better detail than that of the Byakugan but doesn't give anything else that the Byakugan offers. And finally hearing is better than that of using the technique Sound Release: Inner Sonar Skill, the user is able to even hear their own heartbeat, and others around them.
- All taijutsu based, or more so all techniques that are physical based attacks (taijutsu, kenjutsu, custom fighting styles etcetera), are enhanced with a damage boost of +20 while this mode is active.
- User is not able to perform techniques above B-Rank in the next two turns after the technique runs out.
- Can only be taught by Nathan.
(Iryō Ninjutsu: Iryō Mōdo) Medical Technique: Medical Mode
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30 (-30 per turn active)
Damage points: N/A (+100 increase to health per turn)
Description: This mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is its low speed and inability to heal complex injuries (complex fractures, lost body parts, tissue loss etc), though it can heal superficial and medium injuries in a quick fashion. Over time, this mode consumes the user's chakra until it finally wears off by itself. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used by medical ninjas with Regeneration & Self-Empowerment specialty
Type: Supplementary
Range: Short
Chakra cost: 30 (-30 per turn active)
Damage points: N/A (+100 increase to health per turn)
Description: This mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is its low speed and inability to heal complex injuries (complex fractures, lost body parts, tissue loss etc), though it can heal superficial and medium injuries in a quick fashion. Over time, this mode consumes the user's chakra until it finally wears off by itself. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used by medical ninjas with Regeneration & Self-Empowerment specialty
Jashin Religion
Being a believer in this such religion she gains the blessing that she gets from performing prayer every single day, and thus allows her to use the forbidden Curse Technique: Death Controlling Possessed Blood when, and if the situation calls upon it.
(Jujutsu: Shiji Hyōketsu) - Curse Technique: Death Controlling Possessed Blood
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50 ( -20 per turn )
Damage: N/A ( dependent on jutsu used )
Description: In order to use this jutsu, the user must first create the Jashin insignia, a large 4 meter circle with a triangle on the inside, on the ground with his own blood. The user must remain in the center of the circle throughout the jutsu in order for the Curse to continue to work. After obtaining the opponent's blood in some way, the user ingests the blood and his face becomes black with various white markings that commonly resembles skeleton, a symbol of death. Once the sacrificial ritual has been done, the victim and the user are fatally linked. Any harm that the user takes will be reciprocated on the opponent, ranging from scratches to stabbing themselves through their chest. The only way to break the link is to force the user from within the circle, breaking the link. However, should he get within the seal again, the link will be reestablished.
Note: This jutsu lasts 4 turns and can only be used once every 4 turns.
Note: This jutsu can only be used by Jashinists.
Rank: Forbidden
Range: Short - Long
Chakra: 50 ( -20 per turn )
Damage: N/A ( dependent on jutsu used )
Description: In order to use this jutsu, the user must first create the Jashin insignia, a large 4 meter circle with a triangle on the inside, on the ground with his own blood. The user must remain in the center of the circle throughout the jutsu in order for the Curse to continue to work. After obtaining the opponent's blood in some way, the user ingests the blood and his face becomes black with various white markings that commonly resembles skeleton, a symbol of death. Once the sacrificial ritual has been done, the victim and the user are fatally linked. Any harm that the user takes will be reciprocated on the opponent, ranging from scratches to stabbing themselves through their chest. The only way to break the link is to force the user from within the circle, breaking the link. However, should he get within the seal again, the link will be reestablished.
Note: This jutsu lasts 4 turns and can only be used once every 4 turns.
Note: This jutsu can only be used by Jashinists.
The such blessings she is granted are as following:
- As a result of extensive experimenting with the Jashin religion's various techniques, Jashinist have the inability to die from virtually all causes, with the exception of malnutrition. They even retained the ability to speak after having their head cut off. Even though he could survive most physical attacks, even ones that actually impaled him, he was still susceptible to pain, which he came to find pleasure in at the expense of his opponents' expense.
- Jashinist also has impressive healing abilities, capable of healing minor damage. Small cuts, broken bones and low grade burns can be healed over a few turns. This shows as an immunity to basic non-elemental Taijutsu and Ninjutsu up to C rank. This involves Earth, Water, and some Wind release attacks. This means the user tanks damage done directly by these attacks but not residual effects, such as decapitation, limbs removed, etc.
- Jashinist possess a tremendous level of durability and stamina, enduring massive fatal injuries and battling for considerable periods of time with no signs of fatigue. Moreover, their immortal body's durability is so great that it could withstand virtually any blunt damage up to C rank Ninjutsu and B rank Taijutsu and still function properly, only dismemberment via cutting was seen to be able to incapacitate him. They are is also invulnerable to injuries that should normally maim him despite him being immortal such as bones and muscles damages, as seen when he pierced his own femur during his fight against Asuma ( meaning simply breaking their leg wont slow them for example ).
- Capable of using Curse Jutsu: Death Possession Blood after gaining enemy blood, taking on a Grim Reaper-like appearance, with black skin and white bone-like markings. In this state, he is essentially a living voodoo doll for his opponent; any damage that is done to him is also inflicted on the opponent. This appearance can differ for each Jashinist.
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Summoning Technique
One of the several testaments to Artoria's incredible stature and capabilities is his summoning technique. Unlike ordinary shinobi, Artoria is actually signed to three summoning contracts, as opposed to merely one or two.
Summoning Contracts
Griffin Tattoo
Artoria posses a tattoo on her left wrist all the way to her index finger allowing her to summon the mighty beasts with little less effort.
M. Wolfs Tattoo
Artoria also posses another tattoo for her another summoning contract, the M. Wolfs. This tattoo is located on her forearm.
Golden Eagles
Being part of the village hidden in the leafs, Artoria has access to a rare contract, the golden eagles. These eagles are summoned in a time of need for the leafs ninja's needs, and only then.
Artoria posses a tattoo on her left wrist all the way to her index finger allowing her to summon the mighty beasts with little less effort.
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Artoria also posses another tattoo for her another summoning contract, the M. Wolfs. This tattoo is located on her forearm.
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Being part of the village hidden in the leafs, Artoria has access to a rare contract, the golden eagles. These eagles are summoned in a time of need for the leafs ninja's needs, and only then.
Combat Summoner: Artoria also possesses a very unique and powerful Nintaijutsu technique, which required her to cover her entire body with tattoo's before she could even begin to utilise it. Using a full-body Summoning Tattoo that is unique to the Combat Summoner Jutsu, Artoria is able to partially call upon her Summoning Animals for aid, which is especially deadly in close quarters combat, swiftly summoning her animal companions to help overwhelm her opponents in tandem with her own overwhelmingly powerful Taijutsu. The technique also has uses outside of straight up hand to hand combat, allowing it's user to perform various forms of actions, including summoning his companions to protect and guard him from Jutsu that would otherwise be fatal, utilize their own biology to achieve feats that would normally be impossible for her, and other such extraordinary actions, all with the speed and ease of use that the Summoning Jutsu allows. With his Griffins, M. Wolfs and Konohagakure's Golden Eagles at his disposal, Artoria has an unprecedented level of variety in his options for this Jutsu, which earned him a new moniker, which was taken from the name of the technique itself, the Sentō Shōkan. He learnt this powerful technique from his student, Shayde.
(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
Type: Offensive/ Defensive/ Supplementary
Rank: B-Rank
Range: Short - Mid (Depending on the size of the Summon)
Chakra: 20
Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon)
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu.
There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.
The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.
Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu.
Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess.
Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
Rank: B-Rank
Range: Short - Mid (Depending on the size of the Summon)
Chakra: 20
Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon)
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu.
There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.
The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.
Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu.
Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess.
Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
M. Wolfs: Being a signer of the Wolfs, Artoria has 2 CSC Tattoo's, located on her left and right palms, just above the diamonds on her hands, which take the design of a Maned Wolf's paw prints.
Wolf in Sheep's Clothing: A benefit of being a signer of the Contract, Artoria is also guarded by two nigh-invisible wolves, which conceal themselves in his shadow. They lie in wait until an enemy, or unknown presence enters striking distance from Artoria , at which point, they lunge out at this presence in an attempt to either restrict their movements, or kill them outright with a fatal bite or slash. They also work in tandem when Artoria performs Taijutsu, further enhancing his proficiency in the field of Taijutsu.
(Tategami Ōkami Kuchiyose Gijutsu: Yōhiokita Ōkami) M. Wolf Summoning Art: Wolf in Sheep's Clothing
The Leaf Heritage: The Will of Fire: Artoria also holds close to her the will of fire. Which is a belief that shows love and when things turn grim, a Konoha ninja can overcome it. This is what the The Will of Fire is, and what it means to Artoria as well. Type: Supplementary/ Offensive (Summoning)
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll, and slams their hand into the ground in order to summon a pair of "regular" Maned Wolf Summoning Animals, with no special qualities of their own. These wolves have pitch black fur and specialize in stealth and close quarters, and they have maximized their potential in this field by mimicking the properties of the
Note: Can only be used once per battle/ event.
Note: Lasts up to 6 turns.
Note: Requires M. Wolf CSC, and biographies that specialize in the M. Wolf CSC can apply this Jutsu to their Biography, allowing it to be active from the start of a battle/ event. Having this Jutsu active from the start of a battle/ event counts as it's one usage.
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll, and slams their hand into the ground in order to summon a pair of "regular" Maned Wolf Summoning Animals, with no special qualities of their own. These wolves have pitch black fur and specialize in stealth and close quarters, and they have maximized their potential in this field by mimicking the properties of the
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. By "hiding" in the users shadow, they completely blend into it, only being exposed when a form of bright light affects the area around the user, such as the kind created by a flash bomb, or a Fire Release Jutsu within close enough proximity to affect the user's shadow. These wolves remain concealed within the user's shadow until the user enters striking distance of the opponent, which is when the wolves take action. With every offensive Taijutsu action, the wolves remain hidden within the shadow of the users attack, and perform their own attacks, either chomping the target with their jaws, or swiping at the opponent with their paws. With their Summoner leading the charge, the wolves attack from the shadows, attempting to ensure their summoner's victory through unforeseen, simultaneous physical attacks. The wolves remain in combat until they are either disbanded by the user, or dispatched by an enemies counter-attack.Note: Can only be used once per battle/ event.
Note: Lasts up to 6 turns.
Note: Requires M. Wolf CSC, and biographies that specialize in the M. Wolf CSC can apply this Jutsu to their Biography, allowing it to be active from the start of a battle/ event. Having this Jutsu active from the start of a battle/ event counts as it's one usage.
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(Konoha Isan: Hi no Ishi & In'utsu no Ishi) — The Leaf Heritage: The Will of Fire & The Will of Darkness
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: +10 or +15
Description: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village.
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: +10 or +15
Description: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village.
- The Will of Fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding and decisive action can true peace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.
- Can only be used by members of Konohagakure who embody the Will of Fire.
- Only usable when defending the village from external threats.
- Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
- Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
- The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
- The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
- If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
- A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
- The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi and taught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missions successfully and without failure. The Will of Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his death and the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to the Will of Fire.
- Can only be used by members of Konohagakure.
- Only usable when attacking another village or enemy in accordance to an official mission.
- Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
- Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
- The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
- The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
- If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
- A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
Weapon: She carries the sword she pulled from the stone many years ago, the sword Excalibur. It's attached to her right hip.
(Ekusukaribaa: Yakusokusareta Shōri no Ken) - Excalibur: Sword of Promised Victory
Type: Weapon
Rank: S-rank
Range: Short
Chakra: 40 (-20 per turn Wind of the Fire Sword is activated)
Damage: N/A
Description: Excalibur is a typical Western sword with a length of ninety centimeters and a width of twelve centimeters, and it has Fairy Letters inscribed on it to show that it is not the work of mankind.
Excalibur's primary strength, as shown in the hands of Artoria, is its ability to store large amounts of chakra channelled into by its wielder. Utilizing this chakra, the user can lessen the chakra he uses from her own reserves in battle, allowing her to continue fighting for longer periods of time. Particularly, she stores fire natured chakra in Excalibur, and then channels wind chakra into it during a fight, combining these elements for a special form of chakra flow he calls the Wind of the Fire Sword (Hiken no Kaze).
Avalon: Subete Tōki Risōkyō | Avalon: The Everdistant Utopia - Avalon is the hallowed scabbard of Excalibur, the embodiment of the utopia Artoria seeks. It is a luxurious piece of equipment made of gold and decorated with blue enamel that seems more like a treasure to show dignity and nobility like a crown or staff than a weapon, it is a scabbard. The scabbard is quite special in the sense that it doesn't quite act as what a normal scabbard would, this one actually resides within Artoria's body and can be materialised with the use of her chakra. The main ability this scabbard holds is a type of ultimate defence of sorts. The scabbard dissipates into countless tiny particles in the air and engulfs the user to become a "portable fortress" that shuts out all interference. This is done by placing Excalibur within the scabbard which releases chakra into the scabbard which causes the scabbard to create a type of barrier made out of chakra and the scabbard itself that protects the user from attacks from all angles, this in turn causes the user to lose access to Excalibur for the turn the defence is active. The scabbard on its own is nothing more then a useless artifact, as the scabbard only reacts to either Excalibur or Artoria herself, if someone else tried to use it, it wouldn't react to them, it only reacts to Artoria's chakra. This technique is equal to that of a S-rank technique.
- The ultimate defence can only be used twice per-match, and can only defend up to A-rank techniques.
- The ultimate defence only stays active for the turn it is used on.
- The ultimate defence in size is about one inch all around away from the user.
- The user looses access to the use of Excalibur for the turn the defence is active.
- It releases blue aura around the user when used.
- Cool down of one turn before re use.
Hiken no Kaze | Wind of the Fire Sword utilizes Excalibur ability to store chakra over long periods of time, and then combines this stored chakra with chakra. The user flows into the blade during the heat of battle. The user accumulates chakra of the fire nature inside of Excalibur, until the sword possesses a great enough reserve of that chakra, which is necessary for the technique to be used without exhausting the chakra supply. When the user flows her wind chakra into the blade, it works together with the stored chakra; first, flames erupt around it, and then the wind comes forth, taming the flames and condensing them against the blade like another layer of metal, just that this one displays a darkened version of Excalibur, with a spiral like pattern laid on the blade. This has multiple effects: for one, the wind strengthens the fire, resulting in a super-heated blade which can easily meld rock and cauterize the wounds inflicted with it; it also dramatically increases the cutting potential of Excalibur, being able to slice though earthen based substances with ease, and metal based weapons, that hold no special abilities such as kunai, swords, and so forth.
- This ability is equal to that of a S-rank technique.
- Wind of the Fire Sword transformation lasts a max of three turns. After that the sword reverts back to it's standard form, and will not be able to channel any more fire or wind chakra chakra into it for the rest of the match. Also the user will be unable to use any fire or wind techniques for one turn after the revert. And follows the strengths and weaknesses of fire.
Hiken no Kaze: Ten o Bunkatsu Sutoraiku | Wind of the Fire Sword: Strike That Splits the Heavens - It uses the fire chakra stored inside Excalibur to release a trail of flames around the blade, which then enhances with wind chakra for attacks. In its most basic form, the user just slashes in the direction of the desired target, resulting in the creation of intense flame waves that follow the trajectory of the previous swing. The user can also completely surround an area with the flames, forming something small like simple walls to trap enemies, or even a different shape which burns them to death on contact; the user can also utilizes this ability defensively, engulfing the immediate area around themselves in such fire.
- This ability is equal to that of an A-rank technique.
- Wind of the Fire Sword: Roaring Flame Whirlwind ability may only be used thrice per-match and is only usable while in the wind of the fire sword form.
- Has a long ranged reach.
Notes:
- The storing of the fire chakra ability does not counts as a move. But if the users intends to do this, they must post this technique as a reference.
- Every ability count as a move per turn
- Can only be used by a Artoria (Saber) bio.
- Can only be taught by Nathan.
Rank: S-rank
Range: Short
Chakra: 40 (-20 per turn Wind of the Fire Sword is activated)
Damage: N/A
Description: Excalibur is a typical Western sword with a length of ninety centimeters and a width of twelve centimeters, and it has Fairy Letters inscribed on it to show that it is not the work of mankind.
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Excalibur's primary strength, as shown in the hands of Artoria, is its ability to store large amounts of chakra channelled into by its wielder. Utilizing this chakra, the user can lessen the chakra he uses from her own reserves in battle, allowing her to continue fighting for longer periods of time. Particularly, she stores fire natured chakra in Excalibur, and then channels wind chakra into it during a fight, combining these elements for a special form of chakra flow he calls the Wind of the Fire Sword (Hiken no Kaze).
Avalon: Subete Tōki Risōkyō | Avalon: The Everdistant Utopia - Avalon is the hallowed scabbard of Excalibur, the embodiment of the utopia Artoria seeks. It is a luxurious piece of equipment made of gold and decorated with blue enamel that seems more like a treasure to show dignity and nobility like a crown or staff than a weapon, it is a scabbard. The scabbard is quite special in the sense that it doesn't quite act as what a normal scabbard would, this one actually resides within Artoria's body and can be materialised with the use of her chakra. The main ability this scabbard holds is a type of ultimate defence of sorts. The scabbard dissipates into countless tiny particles in the air and engulfs the user to become a "portable fortress" that shuts out all interference. This is done by placing Excalibur within the scabbard which releases chakra into the scabbard which causes the scabbard to create a type of barrier made out of chakra and the scabbard itself that protects the user from attacks from all angles, this in turn causes the user to lose access to Excalibur for the turn the defence is active. The scabbard on its own is nothing more then a useless artifact, as the scabbard only reacts to either Excalibur or Artoria herself, if someone else tried to use it, it wouldn't react to them, it only reacts to Artoria's chakra. This technique is equal to that of a S-rank technique.
- The ultimate defence can only be used twice per-match, and can only defend up to A-rank techniques.
- The ultimate defence only stays active for the turn it is used on.
- The ultimate defence in size is about one inch all around away from the user.
- The user looses access to the use of Excalibur for the turn the defence is active.
- It releases blue aura around the user when used.
- Cool down of one turn before re use.
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Hiken no Kaze | Wind of the Fire Sword utilizes Excalibur ability to store chakra over long periods of time, and then combines this stored chakra with chakra. The user flows into the blade during the heat of battle. The user accumulates chakra of the fire nature inside of Excalibur, until the sword possesses a great enough reserve of that chakra, which is necessary for the technique to be used without exhausting the chakra supply. When the user flows her wind chakra into the blade, it works together with the stored chakra; first, flames erupt around it, and then the wind comes forth, taming the flames and condensing them against the blade like another layer of metal, just that this one displays a darkened version of Excalibur, with a spiral like pattern laid on the blade. This has multiple effects: for one, the wind strengthens the fire, resulting in a super-heated blade which can easily meld rock and cauterize the wounds inflicted with it; it also dramatically increases the cutting potential of Excalibur, being able to slice though earthen based substances with ease, and metal based weapons, that hold no special abilities such as kunai, swords, and so forth.
- This ability is equal to that of a S-rank technique.
- Wind of the Fire Sword transformation lasts a max of three turns. After that the sword reverts back to it's standard form, and will not be able to channel any more fire or wind chakra chakra into it for the rest of the match. Also the user will be unable to use any fire or wind techniques for one turn after the revert. And follows the strengths and weaknesses of fire.
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Hiken no Kaze: Ten o Bunkatsu Sutoraiku | Wind of the Fire Sword: Strike That Splits the Heavens - It uses the fire chakra stored inside Excalibur to release a trail of flames around the blade, which then enhances with wind chakra for attacks. In its most basic form, the user just slashes in the direction of the desired target, resulting in the creation of intense flame waves that follow the trajectory of the previous swing. The user can also completely surround an area with the flames, forming something small like simple walls to trap enemies, or even a different shape which burns them to death on contact; the user can also utilizes this ability defensively, engulfing the immediate area around themselves in such fire.
- This ability is equal to that of an A-rank technique.
- Wind of the Fire Sword: Roaring Flame Whirlwind ability may only be used thrice per-match and is only usable while in the wind of the fire sword form.
- Has a long ranged reach.
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Notes:
- The storing of the fire chakra ability does not counts as a move. But if the users intends to do this, they must post this technique as a reference.
- Every ability count as a move per turn
- Can only be used by a Artoria (Saber) bio.
- Can only be taught by Nathan.
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Mysterious Heroine X:
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[video=youtube;XLL68BLBLZk]https://www.youtube.com/watch?v=XLL68BLBLZk[/video]
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Won:
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