うちはサスケ | Uchiha Sasuke v2

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B a s i c ▾ I n f o r m a t i o n

Name: Sasuke Uchiha
Nickname: The Avenger
Gender: Male
Age: 17
Clan: Uchiha


A p p e a r a n c e

Sasuke is a fair-skinned ninja who has onyx eyes and black chin-length hair. His hair is spiky in the back with bangs that lengthen as the story progresses. As a young child, his bangs hung above his eyes. Later, they would hang on both sides of his face to roughly frame his cheeks and later again return to their original style. Sasuke is considered quite handsome as most girls near his age become very infatuated with him. At the beginning of Part I, Sasuke's clothing consisted of the traditional Uchiha clothing: a blue, short-sleeved shirt with a high collar and the Uchiha crest on the back and white arm warmers, which he stopped wearing after the Chūnin Exams, along with white shorts. In the last stage of the Chūnin Exams, he wore a black, one-pieced version of this outfit with many small arm-belts adorning his left arm and similar bands around both legs. As the story progressed, the Uchiha symbol became smaller and smaller until after he defeats his brother.
Initially, Sasuke wore a short blue-clothed forehead protector with the Konoha symbol on the metallic plate. After suffering a second defeat from Itachi, Sasuke stopped wearing it for some time. He put it back on during the latter half of his battle with Naruto at the Valley of the End, only to let it drop off at the end. Since then, Sasuke hasn't worn a forehead protector.
In Part II, Sasuke has grown noticeably taller over the two and a half years and more muscular. He was first shown wearing a white long-sleeved shirt, similar in appearance to the lavender long-sleeved shirt worn by Kimimaro and which was open at the torso, with a smaller version of the Uchiha crest on his collar. He wore dark blue pants with a blue cloth hanging from halfway up his stomach to his knees. He also wore black arm-guards that covered his forearms and stretched up to reach his upper biceps. He also wore a purple rope belt around his waist, tied in a bow, in which he carries his sword. After battling Deidara, he switched to a sleeveless dark grey shirt. His arm-guards were also removed, and he started wearing bandages on his wrists, under which he wore special armbands with seals where he stores various shuriken. He also wore a black cloak with this.
During his early childhood, Sasuke wore a simple long-sleeved black shirt with a raised collar and the Uchiha crest on the back, and black shorts (white in the anime). When Sasuke joined Itachi on his mission to capture the wild boar, Sasuke was wearing the ANBU uniform.


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P e r s o n a l i t y

When he was a child, Sasuke was very kind, loving towards his parents and older brother and respectful to his fellow clansmen as well as his teachers. He was even very proud of being Itachi's brother and Fugaku's son — famous for being devoted protectors of Konoha, and he desired to emulate them. His original dream was to join the Konoha Military Police Force when he grew up, like his father and as such greatly sought his father's approval and acknowledgement of his abilities. After Itachi massacred the clan, Sasuke's ideals and personality changed drastically and he became cold, indifferent, cruel, cynical, somewhat arrogant, unreasonable and devoted the next nine years of his life to kill Itachi.
When first introduced to Team Kakashi, Sasuke displayed great indifference to his team-mates as well as others. Feeling superior to all of them, including his teacher, Sasuke was unwilling to cooperate with any of his team-mates, as he felt they would provide him no aid in furthering his ambition to kill his brother; this attitude affected his grades in the Academy after losing his clan, he had the lowest score in cooperation and second lowest in assertiveness. However over time, as he interacted more with his team mates on a day-to-day basis, he began to see them as somewhat of a family and Sasuke started to lose some of his hatred, caring more about his team than his revenge. Sasuke even admitted to Naruto that he almost thought that he must forget about his revenge and instead focus on Team 7. However, Orochimaru branded Sasuke with the Cursed Seal of Heaven during the Chūnin Exams to help push him back into his desire for vengeance and to give him a taste of power. Although Kakashi Hatake sealed away the cursed seal, and taught him the Chidori in the hopes of deviating him from the path of revenge, Sasuke began to draw more power from the seal in the hopes of getting stronger. This caused his previous ambition to be renewed while causing him to disregard camaraderie once again.
According to Kakashi, Sasuke has both a superiority and an inferiority complex, as he is unwilling to acknowledge when someone is stronger than him, but obsesses when he believes that they are. For example, he was complacent with his rivalry with Naruto when he believed he was the stronger of the two, but upon noticing Naruto's fast growth, showcased in his victory over Sunagakure's jinchūriki, Gaara, who had previously beaten Sasuke, and his own quick defeat by Itachi on his return to Konoha, all culminated in his defection to Otogakure to seek power from Orochimaru.
In Part II, Sasuke became increasingly confident in his newfound abilities. Constantly, he remained composed and unconcerned with the situation at hand. Even when pressured by enemies like Orochimaru or Deidara, he showed no emotional build up; ironically, acting much like his older brother and only getting worked up when it involved Itachi. Despite getting stronger, Sasuke seemed unwilling to needlessly kill in his quest for revenge displaying that he still had some morals left. Sasuke, however, retained his habit of underestimating his opponents, shown in his overconfidence in his battles. Although, Sasuke is not above admitting his mistakes on such things, as shown after his battles with Deidara where he acknowledged that the former was stronger than he thought.
Sasuke has displayed an overbearing sense of pride in his clan's name and a great sense of loyalty to it and kept wearing his clan's crest on his back proudly while refusing to wear any other symbols such as a forehead protector. Despite claiming earlier that he did not care if he had to sacrifice his own body to Orochimaru as long as it served his quest for revenge, when Sasuke felt he had grown stronger than Orochimaru he thought that to give himself up to someone weaker than himself was insulting to the Uchiha. However, despite his disrespect of Orochimaru as a person, Sasuke does have great respect for his power, going so far as to reprimand Suigetsu when he felt the latter was underestimating Orochimaru's capabilities. He also views anyone outside of the clan wielding its dōjutsu as an insult, as the eye is representative of the Uchiha clan's powers. According to Tobi, Sasuke alone is shouldering the entire hatred of the Uchiha clan — an ideal which has been passed down for generations within the clan.


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V i l l a g e , R a n k & C h a k r a ▾ I n f o

Village of Birth: Land of Fire
Village of Alliance: N/A
Ninja Rank: Jonin
Specialty: Single Handseal Specialist ( Lightning ) | Increased Elemental Specialist ( Fire ) | Apex Summoning Specialist ( Snakes & Hawks ) | Yin Specialist | Renewal Taekwondo


E L e m e n t s

▸ Lightning Release
▸ Fire Release
▸ Water Release
▸ Earth Release
▸ Wind Release
▸ Breakdown Release
▸ Entropy Release
▸ Ichor Release
▸ Stygian Water Release
▸ Blaze Release


S k i l l s

▸ Ninjutsu
▸ Genjutsu
▸ Taijutsu
▸ Kenjutsu
▸ Kaito's Tai
▸ Medjutsu
▸ Fuinjutsu
▸ Yang
▸ Yin
▸ Eternal Mangekyō Sharingan
▸ Sharingan Genjutsu


S u m m o n i n g s

▸ Hawks
▸ Snakes


C F S

▸ Renewal Taekwondo
▸ Titanomachy
▸ Coiling Dragon Arts
▸ Way of The Bisento


B a c k g r o u n d ▾ I n f o

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Sasuke Uchiha (うちはサスケ, Uchiha Sasuke) is one of the last surviving members of Konohagakure's Uchiha clan. He became a shinobi so he could someday grow strong enough to exact revenge against his older brother, Itachi, who had slaughtered their entire clan. Initially a member of Konoha's Team 7, Sasuke defected from the village to obtain power from Orochimaru, and later also joined Akatsuki, becoming an international criminal in the process. He later proves instrumental in ending the Fourth Shinobi World War, redeeming himself and his family name. Since early childhood, Sasuke is hailed as a prodigy even amongst the Uchiha clan, being well-versed in their techniques and graduating top of his class in the Academy

O t h e r

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Single Handseal Specialist ( Lightning ): Sasuke is able to perform all Lightning techniques with a single hand seal.
Increased Elemental Specialist ( Fire ): Sasuke can perform Fire techniques with faster handseals and half the required seals, if more than 3.
Apex Summoning Specialist: Sasuke is able to summon animals from both the contracts he holds. This includes Snakes and Hawks. Sasuke has summoning tattoos on both his arms, of each animal respectively.
Yin Release: Sasuke has gained heightened spiritual abilities translating into an awareness of all genjutsu and spiritual entities below MS level and passive Genjutsu Kai up to B-rank. Additionally, Sasuke's heightened genjutsu prowess allows him to render his genjutsu techniques unbreakable by one of the primary methods of release ( to be specified during the move ). His chakra siphoning abilities have also become stronger allowing him to passively siphon 30 chakra per turn from enemies.
Renewal Taekwondo: Due to Renewal Taekwondo's emphasis on quick, powerful kicks, Sasuke's specialization in the style has resulted in his leg-based Taijutsu gaining a permanent passive enhancement ( +20 ).
Eternal Mangekyō Sharingan: Eternal Mangekyo Sharingan literally meaning "Eternal Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest doujutsu. The appearance of the pupil drastically changes, differing from the users original shape. When active, Sasuke can track speeds even further beyond that of the MS. The timing of his counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increase even beyond the levels of MS. Not only that but Sasuke gains the ability to see through visual genjutsu S rank and below. The link to Genjutsu is further increased as he gains the ability to cast any and every genjutsu without the need for Handseals as long as he has a clear line of sight to the target. Also, the Eternal Mangekyo Sharingan gives Sasuke access to the same powerful and forbidden techniques available to the user through his MS and even some additional ones. Like all EMS users, Sasuke will however,not suffer any damage or decrease drawbacks in his EMS activation time limit through the use of MS based techniques.
Body Seals, Medical Tools/Pills & Scientific Tools: Sasuke has several seals on his body with varying effects that both aid and enhance him in battle. He also carries several tools, weapons and pills with him at all times. In addition to this, Sasuke has a special breed of enhanced snakes, which he is able to summon instead of normal ones.
Body Seals
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: Equal to jutsu
Description: When an energy wave touches the user, be it the effects of a foreign ninjutsu or a defensive pulsating effect, a dormant seal triggers. The purpose of this seal is simple in it's usage and execution: when the foreign chakra nears the user's body, this seal triggers and a thin, unnoticeable to the human eye, layer of adhesive like chakra is released. The purpose of this is to "catch" the chakra of the aforementioned ninjutsus and bind it in place, preventing it from continuing it's actual effect. By doing this, the user both stops it as well as holds the chakra in place while the adhesive chakra quickly corrupts and eats the chakra within the jutsu, before rebounding it as a pure of raw chakra (travels at the speed of an average Wind jutsu), aiming to blast backwards in the direction it was released. Should the jutsu the user contained with this be of a defensive or supplementary nature, this jutsu will cause no damage to the target, instead it will negate it's usage.
Note: This is able to affect Ninjutsu of S rank and lower.
Note: This seal can be released up to 4 times per battle with a two turn break in usage.
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 to opponent
Description: Based on the Sealing Trap Explosion, the user creates a cursed barrier around his person. This skin tight barrier is then made dormant until specific conditions are met. Should a jutsu of foreign chakra approach the user, the armor will react in such a way that, much like the parent jutsu, an explosion is generated. However, the difference between the two is that while the basic version is omnidirectional, this variant is a controlled outwards explosion generated towards the source of the foreign chakra. Due to the layer of chakra in the barrier around the body, the user is left unscathed as the barrier generated explosion disperses any attack of same chakra level or lower. Due to being an actual barrier and not a chakra shroud like with SM or Bijuu Modes, the user is left able to use other mode based jutsu while this lays dormant. Should an explosion occur in a direction, the user is able to release it from his fist instead of his entire front torso.
Note: Can be applied passively and pre-placed on the user's bio.
Note: After using, the user cannot use again for one turn and no S ranked Fuuinjutsu next turn.
Note: Can only be used or applied 4 times.
Note: User is able to release from two spots at once but requires two slots and the only way the user can have double usage at once but this requires one additional turn to the already 1 turn wait in between usages.
Note: Cannot be combined with techniques that increase the chakra cost of this jutsu
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (Activation) (Then -15 per turn)
Damage: N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: This seal may be passively applied to the users bio, or it can be applied in the form of the Kanji for "Repeat" forming on the user's body in mid battle. When this seal is applied it remains active until the end of the battle. When active, it forms an almost skin tight barrier over the user and any weapons he may holding at the time, the color of such barrier being dependent on the user. This barrier is basically dormant and does absolutely nothing until 2 conditions are met. The first is that the user must be using a taijutsu or kenjutsu technique. The second is that while using the aforementioned type of technique, the user is touching a chakra or elemental technique made up of another being's chakra. When these two conditions are met, the barrier will absorb 10 chakra (note that this doesn't mean it takes anything away from its rank or power) from the jutsu it is touching and immediately use that chakra to passively infuse itself with whatever type of chakra that it absorbed. It should be noted that this gives the barrier no inherent power nor defenses, but what it does do is combine the chakra absorbed with the power of the Taijutsu or Kenjutsu move in order to give it an infusion, making it play on equal terms with the whatever chakra it is touching at the time. This will also allow the users Tai/Ken techniques to interact with an opposing jutsu without the user getting hurt, as again, the raw power of these types of techniques from the user now have the same chakra infusion as a type of coating over them against the technique they would be used against. For example, due to having an elemental coating over it, the user could the D rank Slap technique to slap a D rank fire ball out of the way. And again, the barrier is merely providing protection, the users tai or kenjutsu is providing the power to truly compete. If the barrier absorbs chakra from an opposing technique, it will negate the cost of 10 chakra for that turn due to the chakra absorbed fueling it. To clarify, the barrier itself does no damage and provides no defense. It only coats the users taijutsu and kenjutsu techniques in the same opposing chakra that the user is touching at the time, allowing the user to interact equally with a jutsu he normally wouldn't be able to using those fields without being hurt. Without a taijutsu or kenjutsu move used with this barrier, the barrier is pretty much useless.
-The activation may be passively done alongside Taijutsu/Kenjutsu techniques
-Only works on the Basic Five Elements and Raw Chakra
-Can only be used four times per battle
Medical Pills/Tools
Type:Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.
Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.
メス - scalpel, sterilized
ナイフ - knife
アルコール - a bottle of 96% ethanol for disinfection
水 - a bottle of sterilized water
スポイト - syringe, sterile, for one time use only
アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
包帯 - bandage, sterile, 8 meters in length
血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
温度計 - mercury thermometer, for axillary or rectal use
ベッド - a mobile bed to carry patients
バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
テント - a small tent, just enough for two people to lie in
光 - a flashlight
ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
研究所 - a small tent. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced ninja laboratory with everything needed to create antidotes and medicines.
Scientific Tools
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 Initial Cost (-10 per turn)
Damage: N/A
Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four drones which he can use to fire Jutsu Bullets from that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landamark adjacent to the user's location.
Note: User can only have 2 max. Cyborg bios can have up to 4, either counting as 1 slot.
Note: Once deployed, Mirror Drones last up to 8 turns before their battery dies, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 4 turns to recharge battery ).
Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description: The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.
Note: Must be posted within the bio or in the beginning of a fight.
Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.
Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.
Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.
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T h e m e ▾ S o n g



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B a t t l e s

Won: None
Lost: None

Approved by Sasori
 
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