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Red-Robin

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I’ll take what I can get.
Here is the avatar you had requested. I tried to maintain the dimensions of your own avatar as you had asked and because given the fact that was the only size of the only image I had to work with, it would have taken some serious image manipulation to scale it properly for my own template, and it would have distorted rather unpleasantly. If there are any changes that you'd like made or if you aren't entirely satisfied with the outcome, please let me know and I'll be glad to talk over possibilities for revisions and to make sure it's to your liking. If you decide that it's satisfactory as is, then I'll be happy to discuss compensation after it's to your liking. 🙏

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System001

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Here is the avatar you had requested. I tried to maintain the dimensions of your own avatar as you had asked and because given the fact that was the only size of the only image I had to work with, it would have taken some serious image manipulation to scale it properly for my own template, and it would have distorted rather unpleasantly. If there are any changes that you'd like made or if you aren't entirely satisfied with the outcome, please let me know and I'll be glad to talk over possibilities for revisions and to make sure it's to your liking. If you decide that it's satisfactory as is, then I'll be happy to discuss compensation after it's to your liking. 🙏

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I whole heartedly approve!
 

Red-Robin

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@Mirai Here is the other template you had requested and we discussed in discord. If there are any changes that you'd like made or if you aren't entirely satisfied with the outcome, please let me know and I'll be glad to talk over possibilities for revisions and to make sure it's to your liking. If you decide that it's satisfactory as is, then I'll be happy to accept 1,000 Kumi after whatever changes you might want are made. 🙏






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"For humanity to prosper,
we must put aside our differences
if we expect to survive..."
-Mirabelle Nariyuki




















🗦 精神Basic Information 🗧

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Name: Mirabelle Kehlani Nariyuki
Nicknames: Mira, Belle, Queen of the Netherworld Hellfir
Titles : Dr. Nariyuki, Tsumikage, Lady Nariyuki , Raiden Shogun
Gender: Female
Age: Twenty-seven
Clan: Hayabusa Clan (Excommunicated Due To Loss of Powers)

Looks:
Mirabelle -not unlike most women her age- takes exceptional pride in the management of her outward appearance; working diligently to maintain a physique that is flexible yet firm in its outlines. With a fair-toned complexion that is contrasted by a generous natural crimson flush that runs in a soft glaze along key parts of her body, such as her cheeks, upper chest and outer thighs. Her radiant sapphire pigmented irises stand out against a head of silken dirty-blonde hair that varies in length depending on her whim and preference; reaching as long as her tailbone and rear, or as short as chin-length. She stand's at 5'6 in terms of her height while her weight is something she keeps secret from others.

Given her affinity for artistry -and being the Sage of such- Mirabelle does not shy away from the use of makeup and other cosmetic effects to provide a sharper, complimentary outline of the features she finds most pride in. She generally sports shades of red; accounting for the most obvious being the eyeliner that she generally wears in a sharp scarlet red to clash vibrantly with her blue eyes, along with a similar shade to her lips with a glossy finish. Additionally, she sports a variety of tattoos that take the shape of a subtle symbol representing Hyrule's royalty across her left bicep, a generously detailed rose along the left of her waist and a more generally identifiable trail of red floral stems that stretch across the top of her breasts and into the upper-center of the chest, between her collarbones, while now having a heart tattoo on her right hip. Though these are the standard choices she prefers for makeup, they are only among many choices that she has made before, leaving the final result of each day dependent on her personal preference.

What sets her apart from most Shinobi, Mirabelle has a relatively expansive wardrobe and takes considerable pride in the careful selection that she makes for each, going as far as to have them personally fitted to her comfort, ensuring each hugs perfectly complimentary to the curves of her figure. Though her wardrobe is expansive and seemingly ever evolving with new additions to suit her wants and needs, Mirabelle has a tendency to levitate toward a "favorite" that occasionally finds it's way into her rotation. Presently, her preference weighs in the favor of a kimono that has an assortment of patterns in different shades of purple and crimson, along with a badge bearing the emblem of Inazuma tied to the front of her clothing below her right breast and a more elaborate emblem on a pauldron on her left shoulder. On the back of her outfit, she wears a crimson bow with tassels. She wears dark purple thigh-high stockings with small diamond openings at the top and high-heeled sandals; the one on the right is adorned with two pale violet flowers. She wears a small crimson ribbon on her neck as a choker and a dark-coloured bodysuit underneath her kimono. The sleeves of her bodysuit completely cover her arms and are looped over her middle fingers with golden rings to partly cover her palms and the top of her hands, and her nails are painted purple.

After sometime, Mirabelle decided to get a new change of coloration to her hair. This would cause her to semi permanently dye her hair with new bluish colorations. It ironically matched the flames crafted by the Nibi though Mirabelle has yet to confirm or deny if this was intentional. After gaining access to a unique set of earrings, she wears them in the fashion of two industrial piercings (one on each ear), two stud piercings on her left ear, one on her right ear and lastly a naval piercing. These are using the Six Māori Godstick Piercings, having the chakra nails refashioned to hide their purposes while still retaining their original powers.


Personality:
Mirabelle can be described in one word, multifaceted. At first glance her approach to individuals comes off as cool and composed but hiding an air of arrogance behind her smile. Mirabelle loves to learn, always seeking ways in which can improve herself as a person thought not only mentally but also strength wise. Competitive, rude and foul mouthed are words people often describe her to be, which she doesn’t deny as her temper is miniscule. She’s easy to irritate and becomes very passive aggressive when annoyed by others. Somewhat fickle, she is shown being friendly and trying to come off as refined, mature one moment, then yelling whilst dangerously blunt the next. She takes her duties very seriously and always aims for the best but knows when to give up. She loves to fight, something her father noticed ever since she was little. She’d spend what little time she had with her father before his passing training, spending time in the mountains with her twin sister and uncle training in the ways of the Hayabusa Clan. She has a desire to become the strongest kunoichi in the world, admiring other strong women as well. She’s a pompous woman as well, notably about her body’s appearance. She takes true pride in it, only seeking the finest clothing money can buy but also loving to show of her large bosom to others in any ways possible. While she has little to no shame, she can sometimes show this feeling when truly ashamed of her actions. She also has the habit of gifting people nicknames, whether they like it or not it matters little to her.

Mirabelle is overall a good hearted person, though her morals and self-interest can sometimes cloud her own judgment. She’s willing to kill without hesitation, but lacks the capability to kill the innocent. Unafraid to fight a stronger opponent, but fears the idea of losing her life without fulfilling her dreams. She loves her friends, family and village mates, but will show no mercy to those who cross either of them.

Mirabelle has also displayed true arrogance against many whom came her way, showing her "hime" like personality. While she prefers to overwhelm her targets with manipulation, she's not against brute forcing her way in a fight as well. She's also relentless when seeking revenge on those who wronged her. She does have a soft spot towards children, finding it rather impossible to bring harm to child unless they too prove a threat to her life.


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🗦 勢力Rank & Village Information 🗧

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Land of Birth: Owatatsumi
WSE Clan: Tsumigakure

Ninja Rank: Sage of Artistry
Specialty: Single Handseal Specialist (Fire Release & Blue Fire Release), Advanced Elementalist (Lightning Release), Apex Handseal Specialist, Maguilty Sense, Yin Specialist
Elements & Skills:
Water Release......................................................................Taijutsu
Fire Release........................................................................Ninjutsu
Wind Release......................................................................Kenjutsu
Lightning Release...............................................................Genjutsu
Earth Release.............................................................Kaito Taijutsu
Yin Release..........................................................................Kinjutsu
Yang Release.....................................................................Fūinjutsu
Dark Vacuity Release............................................Medical Ninjutsu
Solar Wind Release.............................................................Senjutsu
Seraphic Water Release........................................................Bijutsu
Liquid Bismuth Release
Algae Release
Blue Fire Release
Black Lightning Release

Blood Contracts: Thunderbird Summoning Contract, Ninja Cat Summoning Contract & Box Jellyfish Summoning Contract

Custom Fighting Styles: Maguilty Sense, Surreal Palm, Kyotōryū , Ogame Ryu , Renewal Taekwondo






🗦 生命Background & Additional Information 🗧
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"So what if I misbehave? It's what everybody craves.."
(Origin Story Prior to Jinchuriki.)

Chapter 7: Mirabelle the Jinchuriki:
Prior to her descent into Irkalla – Mirabelle was a bit hesitant towards the underworld due to a strange disturbance occurring in the village. Curious; after the battle with Shukaku she left for a moment to investigate the strange chakra signatures. Unfortunately; she was struck down mid flight and taken captured by members of the Black Spider Clan, the eternal rivals of the Hayabusa Clan. As this occurred; she was forced into state of beyond her control, her powers being sealed. Despite her attempts to free herself, the maiden was unable to do so - in which these vile shinboi did the unthinkable. Utilizing some sort of kinjutsu, Mirabelle's connection to Wuji was completely severed - rendering her Dantian destroyed. This of course wasnt the end of it, as they forcefully sealed the Yang Half of the Nibi into her body, in hopes that she will cause a rampage on the very village she loved. Once they left, the woman was left in a broken state, and with wanting nothing but to protect her people - Mirabelle would step down as the Kage until she managed to gain control of it's power or until Vayne of the Shadow Tribe returned from Irkalla, which would make him the Yondaime Tsumikage.


Chapter 8: The Broken, the Shattered, the Reawakened:
After her self imposed exile began, Mirabelle journeyed through the Badlands for a period of time, becoming more acclimated and in tune with the Nibi. Despite the constant strain of trying to create a sort of bond, the two always found themselves at each other's throat. She however would soon on a whim unlock the unique skill known as "Blue Fire Release". This was showing the bond between the Jinchuriki and Nibi was starting to become ignited. Of course over time, her journey lead to her arriving to the land of fire. Seeking knowledge from one of the infamous institutions on the island - she would find the university in shambles, bones left behind from months ago. After sheer investigation, she would come across a blind woman, who would refer to herself as Isabella Uchiha. The two started to become acquainted with one another, with the lady asking her to be a sort of guide for her. Once they arrived in the Nara's ancestral human lands, Mirabelle was fed with information about the Bijuu - while Isabella whimsically forged a new plague, unknown to Mirabelle's attention. Her actions lead to the arrival of the Kage and his allies, which in turn another unknown party entered the fray. It was one of the Voidlords, Neferian whom immediately killed the Uchiha woman with little effort. Of course, the sheer presence of Neferian sent the lady into a state of shock and fear, but this lowered her guard as she become subjected to the Kage's Tsukiyomi. Mirabelle at this time feel unconscious, saved by the newly ressurected Isabella and promptly taken to Solomon to seek attention. The Nibi which was originally sealed within her, was resealed afterwards - as her spiritual imbalance was also repaired as she awakened.

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The lady vowed to never let something like this happen again, swearing she'd get revenge on the Uchiha one day but also thanked the Isabella for saving her - apologizing for her previous animosity towards her. It was at this time however that Mirabelle and Isabella would take time to listen to answers they seek from Solomon. The former mentor would speak firstly about the ancient past, talking about the different eras of humanity and the tales of humans and gods alike. Mirabelle herself however was fascinated with these lore bits, an instrinsic behavior of hers due to being a scholar. After the explanations where given - Mirabelle's answer pertaining to the events of Chungsu was answered. While she was left with somewhat vague answers, all she can chalk up at the time was that someone or something was responsible for her mother and twin sister's death, and thus she intends on finding out the truth.


Chapter 9: Into the Void, Journey to the Unknown Seas
After clearly being given a hint as to how to find more information about her eyes, Mirabelle would accompany Isabella on a trip across oceans, to meet with individuals who can assist in for their voyage into the depths of the muddy ocean. Once this happened, both women dove into the Hokubu Ocean; till they managed to reach the ocean's floor. A new civilization was discovered, a underwater nation dubbed Eridu the home of the Sentinels. While initially roaming free; the two where eventually caught by the local militant guarding forces. The two would be taken to meet with the highest form of power among them, Lady Ningal. After their brief interaction; they where both guided to the Void Tree in which Mirabelle didn't touch the tree as suggested but now currently watches a motionless Isabella. After spending time down in the depths of the ocean, Mirabelle and Isabella left after being dimissed by Lady Ningal - the High Prietess of Eridu. Citing there's trouble currently at the depths of the city, the two decided to leave. Once at the surface, the both decided to finally head to the Ruins of Chungsu, though strangely at the request of Isabella.

Chapter 10: The Felled Angel, Sanity and the Library
After adventuring back to the Library that remained in Chungsu; Mirabelle and company encountered strange humans, most of which rambled on about something called the "Felled Angel". The two allies decided to subdue them though it was more within Mirabelle's interests as she learned more about the term and also its possible connection to the meteorite that Solomon told her about. Unlucky to her and Isabella, Madara and his crew showed up as well - which immense hostility had been shared by both sides. Time passed, tensions rose as everyone within the Restricted Area was searching for something within the secluded section. However it wasn't long till things turned ugly, with Isabella seemingly trying to stop something but was only meet with a quick defeat at the hands of Madara. Mirabelle, despite her desire to attack quickly realized she was outnumbered, thus utilized the opportunity to leave while she can. On her way out she would grab several scrolls and a book and left for the Kinai Islands - where she would now currently be residing; having nursed Isabella back to health but the woman remained unconscious still. A lot of self reflection was involved; with Mirabelle preparing to change a little bit of her game plan in order to become even stronger potentially.

Chapter 11: Recovery, Long Lost Love and Friendships.
After her recovery period in the Kinai Islands, Mirabelle would have honestly caused some trouble to a nearby settlement, quite literally burning it to the ground out of sheer irritation of her loss towards Madara. Over time she's learned more about her connection to Matatabi - somewhat realizing the beast's influence on her. It was at this time however she decided to part ways with Isabella for a while in order to deal with her own personal demons. This would include finally stepping down as Head of the Hayabusa Clan, allowing to fully close the chapter of pain it caused her. However this was only the first step in her path to recovering herself but also among other things. With chaos insetting in the Land of Fire again, she heads to investigate for her own self. After traveling to the Noodle Panhandle, Mirabelle was among the start of her investigations but was promptly greeted by Faye. Her long time friend and love interest whom she was just thinking about. The two was happy to see each other, as they both caught up with one another in life. After sharing a very intimate kiss with each other, they had to go among their separate ways but Mirabelle leaving with her a gift to allow her to find her at any time.

Chapter 12: Rebirth of Sandaime Tsumikage and Inazuma's Founding
After having gained better control over the Nibi's power - Mirabelle decided she would return to Tsumigakure, no longer afraid of her semi partner's powers. After having a meeting with Sado, she was reinstated as a member of Tsumigakure but also back to her reign as Sandaime Tsumikage. As she did, she would prepare to soon meet with the Samurai of the Iron Peninsula, with the intentions of reigning over this part of the map for her village's and the world's sake. As she continued in her seige oiver the Iron Peninsula, she begrudlingy put in a position to work along side Garret Hawke, some sort of vagabond wanitng to make business in her lands of interest.

Chapter 13: The Voices...
After conquering most of the lands, Mirabelle was once again caught with the voices in her head, while also finding strange papers that she managed to barely make sense of. Afterwards, she left her demonic familiar to watch over Inazuma's production while she heads to investigate. Her travels lead to her encountering Isabella and Alucard, while also realizing the Void Tree is spreading to the Port. The same voices spoke once more, speaking of locations harboring "keys".



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Jinchuriki of the Nibi: Like all Jinchuriki, Matatabi has an enormous supply of chakra compared to most ninja. However, it does not have as much as the Nine-Tailed Demon Fox, gaining +550 chakra. Jinchuriki of the Two-Tails can gain access to Blue Fire Release and Spiritual Taijutsu, though the requirements for these skills vary based on Tailed Beast Control. The user can choose to have a Mode or a different AN but this prevents him from gaining both Bijuu Skills later. Jinchuriki are Single Handseal Specialist and an Apex Handseal Specialist, both in human and Tailed Beast forms, capable of using Fire and Blue Fire without the use of handseals.

Sage Mode: Sage Mode is the direct result of blending Natural Energy into the user's own chakra flow which empowers his chakra drastically. Once the user activates Sage Mode, he forcefully assimilates natural energy from his surroundings into himself, empowering himself for a given time. This time is limited because the user is incapable of continuously absorb natural energy as he moves about. Mirabelle is a practitioner of it, capable of entering Sage Mode, having learned from the Thunderbird elders. With this she has access to Imperfect and Perfect Sage Mode which she can utilize in battle easily, taking on Thunderbird like traits; appearing akin to a harpy.

Custom Elements: Mirabelle’s intelligence of elemental combinations has developed immensely over the years, so much that she’s started to learn to mix multiple of her basic elemental natures together. This allowed her to create two of her own unique elements, this being Dark Vacuity Release and Seraphic Water Release. In the case of the former, the ionized ash she creates is normally colored in stunning azure blue coloration, though she can easily change the coloration whenever she needs to while her Seraphic Water might appear normal, it tends to shimmer more brightly than one would expect. The third she learnt is known as Solar Wind Release, an element that reflects her love for the celestial bodies above her, manifesting a bright emerald green energy said to be as hot as the sun itself. She acquired this element's knowledge during a raid of Taiyogakure in the past. Last but not least, she inherited her mother's unique element as well, named Liquid Bismuth Release, allowing her to create a unique molten element. Mirabelle's last and final element is known as Algae Release; an element that was inspired by her adopted sister Chise's Wood Release. She wanted to make her own "flora" type of element but due to learning Chise's own is a special element, Mirabelle continued training as she studied plants and other forms of biological elements. In the end it lead to her learning to form the unique element herself.

Specializations: Like all shinobi of her rank and stature, Mirabelle has trained in many different fields growing up. This was in a wide variety too – from martial arts to espionage tactics. However, she had a particular taste for certain fields of practice. The most notable of them was the elemental nature of fire and lightning. The former of the two was the first she focused on as she trained for members of the Uchiha Clan while in Chungsu in order to more accurately utilize the element. It grew to the point that she no longer requires hand seals in order to utilize the element; simply needing to perform a gesture in order to instigate the technique. Her specialization in Lightning Release is evident as well; though rather than refining her control over it like her Fire Affinity, she instead focused on the raw strength of Lightning. This caused her lightning-based techniques to gain more destructive power – resulting in constant +20 DMG increase to her Lightning Release techniques. After her ascension into the Jinchuriki of the Nibi, she was blessed with the beast’s natural affinity towards Fire Release, but also gained a new Advanced Element simply dubbed Blue Fire Release. This special element she seemed to have gained an immediate mastery of allows her to use it without the need of handseals as well. Going back to her previous specializations, Mirabelle is also a Bukijutsu Expert – having to learn and develop skills with all forms of weaponry but she always did favor two in particular. The sword and the bow, the latter being her favor of the two. She is well versed in Kyujutsu – the art of archery that she’s well known to snipe targets with accuracy up to several kilometers away. She combined her skills in Yin Release, Fuinjutsu and Kyujutsu in order to make her personal style called Maguilty Sense. Her skill in archery in general has gifted her increased tracking, allowing her to follow target’s more easily (x2 Tracking Bonus). While not a true affinity of her own - Mirabelle has access to another Advance Element called "Black Lightning". She gained this through her specialized Nodachi called Kurokiba. She has made techniques for the element, capable of utilizing it without an seals either as she simply needs to move her sword in order to trigger techniques. Mirabelle's overall mastery of Yin Release has allowed her to become a true specialist of the field. She gained a heightened spiritual nature, translating into an awareness of all genjutsu and spiritual entities below MS level and passive genjutsu kai up to B-rank. As well, Mirabelle's gained heightened genjutsu prowess, allowing her to render her genjutsu techniques unbreakable by one of the primary methods of release (to be specified during the move). She also gained a heightened parasitic nature, capable of siphoning chakra from others she deems her enemy at a rate of 30 chakra per turn. Mirabelle is a very intelligent woman; something many consider an oversight when commenting about her but in truth she's a wealth of knowledge. Taking many hours within the Hanguri Library, attending lectures and even being a student of the University at a very young age. Ranging from technique creation, advanced militant tactics, general medical and medicine down to simpler things like world history etc. She's always seeking new knowledge to add under her belt, but at the same time spreading her own knowledge to those who have yet to discover it. This being fueled by her desire for adventure compliments one another on a different level. Mirabelle's recent discovery of the fighting style "Kyotoryu" was the original inspiration of her father's technique, thus after losing her access to Neidan - she intentally learned the style to better perfect it, so much so now that she has "Journey of the Swordless" passively active at all times unless stated otherwise, being a literal human sword.

Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-15 per turn)
Damage: +20 to All Kenjutsu/Taijutsu based Techniques.
Description:
Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction.




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Contract Summons:
Mirabelle like many others has access to animal summons whom she employ their help in battle. Of the them, she has signed a contract with a incredibly rare summon, deemed mythical creatures in nature. This is mythical Thunderbirds. The mystical birds of prey are her primary aids in battle, often times summoning them in order to fly long distances. They are also the ones who taught her Senjutsu, allowing her to enter a unique version of Sage Mode which gives her Thunderbird like anatomy. She has a summoning contract tatto for Thunderbirds on her left wrist, allowing her to summon them at any time though she also carries a scroll with her that allows her to summon them as well. Like wise, she also has a contract with the Ninja Cats that hail from Extalia to aid in battle. Unlike Sage Mode; she has access to another similiar state known as Cat Mode, a sort of offspring of Sage Mode. She has the summoning tatoo right wrist while laos carrying scrolls that allows her to summon them in battle as well.

Kinjutsu: It took a rater long time, something Mirabelle personally didn't desire to do but alas did. Utilizing the scared scrolls she fetched from the Restricted Area in the Library of Chungsu; Mirabelle found scrolls with the instruction for some of the most notorious techniques to have ever been created. Among them, is the infamous Edo Tensei. Due to this; Mirabelle is subsequently forced to remember a promise she made to a long time friend. Her name was Mizuhara Hyuga, a young maiden who among many others perished in the razing of Chungsu. After finding her on the verge of death after her mother and sister passed, Mirabelle couldn't bare the idea of losing her close friend. In Mizuhara's dying wish, she wished to serve Mirabelle as one of her allies, even from beyond the grave if possible. Mirabelle, taught to not mess with the natural cycle of life, agreed to this but only on the condition she learns the art of Kinjutsu. Such a time came, and as such her promise shall be fulfilled. This resulted in Mirabelle briefly bring Mizuhara back to life finally keeping her promise.
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Name: Mizuhara Hyuga
Alias: Mimi
Age: 17 (Deseased Age)
Alignment: Lawful Good
Chakra/HP: Infinite
Skills: Basic 5 Elements, Taijutsu, Genjutsu, Ninjutsu, Kenjutsu, Byakugan & Gentle Fist

Appearance: Mizuhara is a girl with short brown hair and reddish-brown eyes with grey sclerae. She wears an indigo ribbon tied tightly around her neck, a gift Mirabelle gave her back prior to her death. She has vein like markings around her skin that glows bright red, along with the traditional cracking of her skin as seen in other resurrected people. She has a large scar on her back, the place the Kyubi's claw pierced into.

Personality: Mizuhara was a brave and meek young maiden from the Hyuga Clan, always seen with a smile on her face. She was proud of her clan's name and wore it with pride, showing a minor case of arrogance but she never allowed to swallow her personality upon. Fierce and loyal to her companions, she vowed to fight to the last breath, something she can do now without restraint as an edo tensei. While she does miss being alive, she always believed in fate and in her mind, she was destined to die that day. Never the less, she follows her orders given to her without doubt of Mirabelle.

Ars Daemonium: After much studying of the Ars Goetia, Mirabelle was able to combine her Fuinjutsu and Yang Release together, in order to be craft her own selective breed of familiars. These are made through her "Yang Release: Sunlight Forger" technique but their memories, emotions and experiences in life are stored within a special seal called the "Kindred Link". They are extensions of Mirabelle's will and allows her to experience their life while being alive, thought is capable of restoring those memories when she creates another. These creations are known as Alastor, Skyla and Paradox. These creation are all inherently demonic formed by nature, showing the rather disturbed mind set of Mirabelle's imagination but also formed from her nightmares of the past.


Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 50
Damage: N/A
Description: Derived from “Yang Release: Change Into Hell”, this technique borrows the base principles. After weaving three hand seals, the user through either physical contact with an object or through a wave of Yang energy will grant selective an object life. However, what causes this to differ from is its ability to strictly only affect inanimate/non-sentient objects devoid of chakra. This is includes but not limited to, flora, tools, etc. Once the yang energy is infused into the object in question, the user can apply a form of manipulation to its structure alongside the use of the transformation technique. This can allow them to grant the inanimate object a humanoid body of average size. The user can also have the object in question take other forms such a tree becoming a wooden dragon or water becoming steaming hot blob. The appearance while mostly cosmetics can also rule possibilities of anatomy uses like having wings will grant them the ability to fly etc. In terms of inherent abilities, each familiar born is gifted 300 chakra points/80 HP, full human-level sentience which includes articulation, an elemental affinity (Non-Yang Specialist Can only assign one of the basic natures whereas Yang Specialists can grant AE or CEs). In the case of AE and CEs, they cannot however use the sub-elements. They move at the user's base speed but have x1.5 natural tracking. This technique can be used twice per battle, requiring a cooldown of two turns after usage and prevents the use of Yang Release above and including A Rank for two turns. The familiar shall remain in play until its chakra naturally runs out, has taken too much damage which in those cases reverts back to its normal form prior or if the user doesn’t have chakra to further sustain its body. The ranged chakra wave version can only be applied to one object, though it cannot work on anything within the opponent's person such as clothing, weapons, etc unless they remove it themselves such as thrown weapons. It doesn’t affect sentient weapons as well and indestructible custom weapons. The ranged variant cannot influence anything within short range of the enemy.





Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Kindred Link is a unique technique that’s purpose is initially derived from Mirabelle’s desire to preserve the memories and emotions of her creations. These creations are normally crafted from her use of her “Yang Release: Sunlight Forger” technique. Utilizing a similar method to how Kushina and Minato sealed imprints of themselves within Naruto, it’s relatively the same for these familiars. As they are given life; the seal is passively branded onto the familiars’ body. Once the familiar is defeated or dismissed willingly – the seal automatically triggers, sealing all the memories, emotions and experiences that the creation has gone through. It is then stored into the user’s own memories as well. This allows them to then access these experiences themselves – due to the creations being byproducts of their own chakra therefore are also simply extensions of their own will to an extent. All applications of this seal are purely aesthetic, though some use of this such as for recon missions to gain information without actually being present is possible. Once the seal is reapplied to a familiar once again, they will regain the memories once more and thus can continuously add onto the experience, thus having a pseudo form of immortality so to speak. Can only be used by Mirai, with all applications being passively done. Requires Advance Fuinjutsu in order to be utilized. Can have up to three creation's/familiar's memories stored and must be mentioned in bio.




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Resonance of the Heart: It shouldn't go without saying that Mirabelle's love for theatrical work hasn't come with some unique works to her name. This is mainly in the form of special personalities that she's created. This is evident in her many covert missions across the world that required her to have disguises. Of course over with time, she managed to keep a more 'coherent' catalogue of these personalities she's created. Used with her Transformation Technique to also perfectly take on an appearance ideal of the persona she has created. Some of these are more personal, inherent some of the memories selective to those personas when acting under said guise. Those personalities are thus mentioned below (including herself). Mirabelle however when she's sealed within, she carries 200 chakra.


Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+400 Maximum)
Damage: N/A
Description: Resonance is a unique application of Fūinjutsu created for those who possess multiple individualistic personalities; each with its own very unique set of beliefs, memories, emotions, and attributes. In its purest essence this sealing technique brings to life one’s own multiple personalities by enabling a form of organization and structure. A personality is generally defined as the individual characteristics which defines one; their memories, beliefs, ideas, personal skills, mannerisms, and habits. It has been shown throughout the series that various forms of Ninja Arts are capable of controlling, manipulating, transferring, and even changing memories. It has also been shown that chakra, Fūinjutsu, emotion, and memory all play intimately and are connected with one another. The most striking example of this is Minato Namikaze’s use of his chakra to seal his own personality within Naruto when he sealed the Nine Tails; this is at times called a ‘consciousness imprint.’ Karin Uzumaki noted that chakra carries the ability to reflect emotion and personality; she described Naruto’s chakra as warm while Sasuke’s was cold. There also exist techniques such as the Loss of Memory Technique which allows the user to block memory sets with their chakra. Fūinjutsu is also capable of sealing metaphysical phenomena such as chakra, souls, memories, and even emotions. With this in mind it is reasonable to extend the ability to seal entire personalities away into a vessel. Thus, Resonance is a seal which seals the users multiple personalities. It grants structure to chaos within one’s own mind; organization to a torrential storm of personalities, emotions, and beliefs.

Resonance is applied to one’s own personality; as such the seal must be stated in the user’s personality section of their biography. Resonance can seal up to seven individual personalities. These personalities are listed within the user’s biography. Each must have characteristics which are distinct from one another. For example, one personality can have a tendency toward violence and bloodshed while another can be prone to kindness. The user is granted great versatility with the customization of each personality, each being a cosmetic choice. Personalities can be named differently and even possess different perceived genders. This means that while the body’s physiological gender will remain static the personality can operate differently to the body; essentially the personality believes it is the opposite gender to the body. Personalities can also have distinct memories, skills, emotions, motivations, thought patterns, movement patterns, and mannerisms. The possibilities are nearly limitless in regards to defining traits of a separate personality. Personalities can also be structured into hierarchies with one typically dominant over the others; although this is largely a cosmetic feature. The inner workings of the seal itself are simple. The seal treats the user’s own body as the vessel for the sealed personalities. All of the user’s personalities are sealed by Resonance, including the original personality along with a portion of the user’s chakra before the seal is performed. Each personality, now sealed by Resonance, will be able to communicate with each other in an environment granted structure. This environment is much like Minato and Kushina’s communications with Naruto. Each happened within his imagination and mind allowing for numerous forms to be created. The user is able to shape the environment to take the appearance of anything the user so desires and all occurs within his or her mind. While sealed the personalities will be able to communicate with each other and watch each other, much like how Minato’s consciousness imprint was able to watch Naruto’s growth and development throughout his life. In terms of usage the seal possesses two release states. They are as followed:

Partial Release; The first state is a partial release state which is performed passively. Through this method the seal will be partially opened allowing for the fluid transitioning between separate personalities. It offers no true combat benefits and is purely a cosmetic ability which is inherent to the biography that Resonance is used on.

Full Release; The second state is a full release state which is performed at the cost of a move, but instantaneously, exempt or within the same timeframe. This second application is the combat-favored variant allowing for numerous benefits associated with the release of the user’s personalities. This state can be used for as many personalities as the user possesses, up to seven. As previously mentioned each personality is fully sealed with a portion of the user’s chakra, each laced with the personality’s essence of existence. Between all seven potentially sealed personalities a maximum of 400 chakra can be stored in Resonance. This chakra is split between each personality; each personality requiring a minimum of 50 chakra stored. The amount of chakra stored per personality is stated within the user’s biography in the personality section. When fully released the chakra will flow from the vessel of the user’s body back into his or her chakra network along with the personality; this effectively creates a full body surge equivalent to the quantity of chakra released. In addition to this the user will experience a refreshing surge of energy as their body is replenished and a personality is released; this is largely a cosmetic feature but can numb relatively moderate levels of pain and grant clarity to the mind.





Name: Miyu
Alias: Queen of Hearts
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Alignment: Chaotic Good
Sealed Chakra Amount: 100
Commonly Used Skills: Genjutsu & Water Release

Appearance: Miyu has been described by many to be as beautiful as the stars. She stands at a height of five foot, six inches with slightly pale skin; but this is outshined by the very bright pinkish eyes. While her hair isn’t the longest in the world, it reaches down to her neck where it starts with a light black coloration; into naturally pink highlights at the ends of her hair. Her body tone is rather slim; but her training as a shinobi in her village allowed to her still retain a rather toned physique – showing that despite being born with a weaker constitution initially, she was capable of becoming a healthier lady. Like many women her age; she has an ample bust size; accompanied with her dazzling bright smile that is said to steal the hearts of those who come across her way. Given her affinity for artistry -and being the Sage of such- Miyu does not shy away from the use of makeup and other cosmetic effects to provide a sharper, complimentary outline of the features she finds most pride in. What sets her apart from most Shinobi, Miyu has a relatively expansive wardrobe and takes considerable pride in the careful selection that she makes for each, going as far as to have them personally fitted to her comfort, ensuring each hugs perfectly complimentary to the curves of her figure. Though her wardrobe is expansive and seemingly ever evolving with new additions to suit her wants and needs, Miyu has a tendency to levitate toward a "favorite" that occasionally finds it's way into her rotation.

Personality: Miyu; when described by others, is usually referred by several words. Charismatic, fickle, lovely, alluring, contagious thought worse of them all, dangerous. Simply being within her presence – one can feel an aura of a warm welcoming lady, but also the sheer cold nature behind her somewhat warped mentality. Miyu is a bright and smiling lady; whom always aims to do what she believes is the most beneficial to herself and sometimes her comrades. She is selfish, but not opposed to showing selfless acts, though majority of the time its to boost her own status amongst others. She is a calculating and highly manipulative woman; using any sort of method, be it ethical or not – to get her way. An attribute to her fickleness, Miyu is capable of showing genuine interest in things that garnered her attention, such as flirting with someone, having a meal with friends and truly enjoying herself – but she’s prone to immediately switching her persona without a second thought. A happy Miyu can immediately become enraged, filled with intense hatred and contempt but then swift change into a more apologetic self, a complete one 180 of her previous behavior. Most take this as a farce, but in reality, it was how Miyu was taught to behave – adapting all and any situation she’s in.




Name: Noelle
Alias: The Duality
Alignment: Lawful Good
Sealed Chakra Amount: 100
Commonly Used Skills: Kenjutsu & Wind Release
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Appearance: Noelle is a lightly pale skinned woman, who stands roughly around five foot, seven inches in height. Despite having no visual tone on her muscles, she has a lean and acrobatic body – flexible enough due to years of training. Always wearing whatever the situation calls for, be it light clothing on a hot day, to heavy cloth clothes in the cold, she is always prepared. Her most defining features are : her naturally red colored eyes, including her irises – dual colored hair, colored black and white naturally. Lastly is her outstanding body and bosom size, something which attracts the attention of both men and women alike, be it out of admiration and or jealously.

Personality: Noelle is rather unique character in the sense that, she has quite the mood swings when ready. Generally described as a sweet and fun loving individual, Noelle can be a tad pessimistic about situations where she simply can’t see the situation coming out in good favor. Charismatic, sarcastic, and quite rude when needed as well – there is some good to her. She is truly a however a well behaved member of society, having been raised in a health environment – always ushering to push forward with those who stand by her side. Noelle isn’t afraid to confront others, be it physically or verbally. Always believing to be right, even in situations where it’s apparent she isn’t, she will not give inch 90% of the time, coming off as stubborn, but has immense respect for the views of others with actual concrete proof. Physically, due to being a ninja – she isn’t against fighting other people, always looking for ways to improve her skills. She is very hesitant of killing, using it only as last resort or when someone of the opposition has declared the desire to claim her life. She is overall a girl at heart; just doing what a girl does out in the world. This however wasn't the case before due to a "demon" inhibiting her body, but was later purged from her.

Body Seals: Mirabelle's knowledge and training with Fuinjutsu is vast, having reached a level of mastery in which she learned and created specialized body seals on herself. There's five specific seals she has branded herself with, the first being a set of five located in her mouth/throat (Dragon Slayer Magic). The second seal, Mimicry Destruction Seal is located on her palm and on her clothing. The third, located on her left shoulder in the form of a sword, is for the Baseless Blade Works seal. On her left shoulder is another seal, used to create the "Howling Phantom Swords" and their advanced variant. She has another located at the back of her nap, called the Demonic Window Seal, utilized in conjunction with the Nibi. On the lower left hip of hers, she has a minor seal which is used to summon her bow "Midnight" and last but not least, she has a seal dubbed the "Blazing Monster" seal located on her stomach acting as the vessel keeping the Nibi sealed within her.

Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics)
Damage: N/A
Description: To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.

Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.
Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.
NOTE
Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.


(Fūinjutsu: Mu Gen no Kensei) Sealing Art: Baseless Blade Works
Type: Supplementary
Rank: B-Rank
Range: Self
Chakra: 20 (-5 per turn active)
Damage: N/A
Description: Created by a fabled Blacksmith in an attempt to preserve his own creations through chanelling them into lesser works so as to not ruin his own blade's with wear, tear and rust, Baseless Blade Works is a seal applied to one's body that possesses a two-directional seal. Aesthetically it takes the form of a sword tattoo, the seal's primary application is similar to that of a generic Sealing technique, allowing the the user to seal and unseal physical targets, in this Jutsu's case specifically weapons, and store them within the seal for convenience and protection. What seperates this seal from the countless seals that provide the same function is the second application tied to the seal. When activated at the cost of 20 Chakra, the user selects one of their stored weapons and, should they be utilizing a weapon(s) of a similar nature, the seal identifies and targets unique aspects of the weapon and imparts that weapons properties on to the weapon held in their hands, effectively creating an "imitation" of the chosen target. This includes access to Jutsu that can only be performed through that specific weapon, abilities or techniques inherent to that weapon itself, or factors of the weapons design that make it unique, such as a specialized version of an existing weapon whose design is altered to achieve a greater/ different effect than its standard counterpart, all of these become avaliable to the weapon(s) in the user's hands.

Naturally there are limitations and drawbacks to the properties this seal. Firstly, due to the transformational nature of this technique, to "overwrite" existing weapons with the nature of another, this technique cannot be used on weapons that already have their own abilities. The weapon in the user's hands needs to be a "blank slate" that a unique weapon can be imprinted upon, or the technique fails to produce an effect. Next, weapons recieving the unsealed properties are still bound by their own inherent/ original properties and limitations. For example, regardless of a stored weapon's durability, the weapon in the user's hands does not recieve any additional defensive capabilities, such as indestructibility. Rather, when the "imitation" weapon's durability is too low (less than B-Rank in strength or durability (freeform weapons are classified as unranked), they can only maintain the imprint for a short period of time (4 turns max) before being destroyed as the enhancement turns into something more akin to a hostile invasion, causing the weapon to self-destruct. Additionally, utilizing techniques or abilities unique to a specific weapon while falling under the aforementioned durability range instantly causes this same destructive reaction. Finally this technique still requires the user abide by the rules regarding Custom Weapons and similarly restricted weapons, as well as any and all limitations the weapons themselves have.

Baseless Blade Works can last for as long as the user is willing to maintain it, provided the application doesn't expire due to the aforementioned durability factor, at a cost of 5 Chakra per turn. If an application of this technique lasts longer than 4 turns, it cannot be used for at least 2 turns once that usage ends. Finally, storage and withdrawal of weapons within this seal costs 5 Chakra per each activation, with the former costing a move when performed in combat, while the latter is always passive. Techniques used used through the imitation technique decrease in strength by a rank.

Note: Requires Advanced Fūinjutsu.


(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.

NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by ZandaT


(Bijuu Fuinjutsu: Akuma no mado shīru) - Tailed Beast Sealing Technique: Demon's Window Seal
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (for activation)
Damage: N/A
Description: This seal was created specifically for Jinchuriki as a way of giving their Bijuu a more active role in battle. The Demon's Window Seal is placed on a Jinchuriki's body and gives their Bijuu a window into the outside world, appearing as a "screen" of sorts inside their inner sanctum. This allows them to see in the direction that the seal is facing, with a standard field of view. A common location for the seal is the nape of the Jinchuriki's neck which allows the Bijuu to watch their host's back, though more offensively minded Jinchuriki may place the seal elsewhere. This viewing window is active at all times as a passive function for the seal.Beyond being able to see through the seal, the Bijuu and host are able to activate it to create a temporary gateway into the real world, appearing as an enlarged version of the seal in the air at the desired location. While not large enough for the Bijuu to escape through, it does allow the passage of a limb or tail, or even a technique. Whether it is the Bijuu or the Host activating the seal, the gateway must be created within eye sight. Should the Tailed Beast attack through the gateway with a limb or tail, the strength of the attack is A rank. They are able to use techniques of the fields they can use during its full transformation (e.g. Wind and Sand for Shukaku, or Wind and Taijutsu for Chomei), but with half the added power bonus and excluding any technique that is exclusive to their full transformation. The gateway can only be used for one action per usage, after which it closes.
-Must be stated in the biography, along with location on the body.
-Can only be activated four times per battle.
-Physical attacks count as A-rank in strength, but do not count as a move in the user's turn.
-Activation of the seal counts as a move in the user's turn, as does any technique released through the gateway


(Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords
Type: Offensive/Defensive/Supplemental
Rank: A Rank
Range: Short
Chakra: 30 (-10 per weapon)
Damage: 60
Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.

Notes:
-Once activated remains active until the battle ends-
-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-
-Must be mentioned in the users biography-
-Each individual blade is capable of taking D rank damage before breaking.
-Can only be taught by ReXii-
(Fuuinjutsu: Fantomu ken o hauringu: Dai gōshi āsenaru) - Sealing Technique: Howling Phantom Swords: Armiger Arsenal)
Type: Offensive/Defensive/Supplemental
Rank: S Rank
Range: Short
Chakra: 40
Damage: 80
Description: An improvement on the original Howling Phantom Swords technique, the user will sacrifice the ability to summon the six swords and instead replace them with a singular weapon of increased power, there are several of these weapons and each one has unique properties. But only one may be summoned at any given time. Summoning a replacement will cause the one present to vanish and it's effects will no longer be usable. This technique can be activated once the parent technique is active, and can only be sustained for four turns before reverting to the parent technique for four turns to recharge. At which point the user can reactivate it at the cost of a move slot. The abilities of the various weapons will be listed below. The technique works by supplying increased chakra to the parent technique. While the seal itself remains A ranked the chakra provided to the weapons is heightened.

Aqesiro
Sword that slices through space and time, allowing its wielder to warp at will.
The first of the swords and also one that may only be used by a Minato biography or a biography with access to the flying thunder god technique. The sword is marked with the seal of the FTG on creation, the blade takes the form of a scimitar with a single edged cutting blade. Reminiscent of a pirates sword. With a large square crossguard. As with all of the Howling Phantom swords it's composed of pure chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The blade allows the user to teleport to it once every two turns and this costs a move slot.

Secace
Storied sword that strikes with waves of resonance. Calls forth the formidable power of the Knightswords.
The second of the swords of the Armiger Arsenal. Secace takes the form of a longsword with a double edged cutting style. Reminiscent of a captains sword. With a circular crossguard. This sword is part of the elemental variants and allows the user to use the water element to resonate through the blade upon striking, it will cause water to blast through the opponent or object struck finding any orifice such as pores or porous material to penetrate the target causing heavy internal damage. As with all of the Howling Phantom swords it's composed of pure suiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Galatine
Gallant greatsword that cuts through thin air to find its mark. Calls forth the protective power of the Knightshield.
The third of the swords of the Armiger Arsenal. Galatine takes the form of a greatsword with a double edged cutting style. Reminiscent of a giant knights sword. With a rectangular crossguard. This sword is part of the elemental variants and allows the user to use the wind element to create a large shield in front of the blade composed of pure wind chakra that is capable of blocking against attacks. As with all of the Howling Phantom swords it's composed of pure fuuton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Rhongomyniad
Lance that nimbly negates damage using displacement. Calls forth the preventive power of the Knightguard
The fourth of the swords of the Armiger Arsenal. Rhongomyniad takes the form of a large dragoon lance instead of a sword. The spear is three meters in length. Reminiscent of a spartans primary weapon. With a hooked end aimed to cause huge damage to an opponent. This sword is part of the elemental variants and allows the user to use the fire element to create a wave of fire aimed to consume attacks heading towards the user while pushing him 5 meters in an chosen direction. As with all of the Howling Phantom swords it's composed of pure katon chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Carnwennan
Daggers that light the darkness. Calls forth the paralyzing power of the Knightguard
The fifth of the swords of the Armiger Arsenal. Carnwennan takes the form of two large straight daggers instead of a sword. The daggers are large and double edged. Reminiscent of Roman Gladius though slightly smaller. This sword is part of the elemental variants and allows the user to use the lightning element to create a shroud of chakra to enhance the length of the daggers to roughly the size of normal swords. When this chakra clashes with an opposing technique one of two things happen, if it overpowers the technique the electricity will run through the length of the technique and travel on paralyzing the opponent, or if the techniques cancel each other the lightning shroud will explode in to a flash of blinding light capable of blinding an opponent. As with all of the Howling Phantom swords it's composed of pure raiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Notes:
-Once activated remains active until the battle ends with the exception of it's cool down period-
-Summoning additional swords costs a move slot, but the user can summon any of the weapons listed-
-Must be mentioned in the users biography-
-Must have activated the parent technique to use this-
-Each individual blade is capable of taking S rank damage before breaking-
-Each blades ability can only be used twice per battle in addition to the rules in the moves-

Misc Information: Mirabelle carries around with a variety of essential ninja tools, ranging from the basics such as shuriken, kunais, ninja wire, etc. She also carries her medical scroll with her just in case of emergencies as well. However when it comes to unique weapons, she has two on her person. This being her signature bow, the Midnight bow which she keeps sealed away within her palm when not in use and also her specialized nodachi called Kurokiba, in which she performs kenjutsu with but also allows her access to a unique element called Black Lighting Release. In times where she doesn't desire to use her bow, she duel wields with another sword, an Ani Sword in which part of her friend, Keotsu's soul was partially embedded into the blade with Mythos. Outside of this, she has plethora of weapons at her disposal via unsealing them from scrolls, such as extra bows namely warbows, axes, lances, hammers etc. She also utilizes Heavy Artillery Explosive Tags as opposed to standard regular tags in battle as well. Finally, due to her training with Serengeti Spears, all of Mirabelle's bladed weapons are all carved with the unique patterns required of the style - including her nodachi, Kurokiba in order to utilize the style more efficiently.

(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.

Vi~vi~rukādo - Vivre Card
Type: Supplementary
Rank: E
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This is a special passive paper tag that contains the user's chakra signature and life force. By giving this paper tag to allies, they are able to trace and find the user. This is because there is a sealing script with an arrow inscription on the paper and the arrow is always pointing to the direction of the user's chakra thus moving like a compass arrow towards the direction of the user. This can be used to locate the user and purely for rp purposes. Whenever the user is hurt and in danger, the paper turns gray in color and begins to burn slowly. It stops burning if the user's life is no more threatened and turns to ashes should the user's life fades.
Note: Only 3 can remain active at one time

(Mayonaka ) Midnight
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.

(Kurokiba) Black Fang
Kurokiba, or commonly known as “Black Fang” is a specialized nodachi. A special weapon known as a “Harmonic Ninja Tool”, this weapon came into Mirabelle’s possession during a training mission in the Lightning Mountains. The blade is pitch black in coloration, with a red and black hilt and matching black scabbard. The blade harmonized with Mirabelle immediately on touch, which allowed her the ability to harness a unique element known as Black Lightning. This allowed her to weave the element to life without the need of a source, using it on par as an Apex Handseal Specialist, simply needing to swing the nodachi in order to release and create techniques. She carries it with her at all times, being a secondary weapon alongside her bow or Bongseon.

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Relationships:

Family:
Daisuke Nanashi Hayabusa - Father (Deceased)
Marisella Shuten Hayabusa - Mother (née Nariyuki, Deceased)
Isella Hana Hayabusa - Older Half Sister (Alive)
Isabelle Kiana Hayabusa - Younger Twin Sister (Deceased)
Chise Hatori - Adopted Younger Sister (Alive)
Hayabusa Clan (Ancestors)
Uchiha Clan (Ancestors)
Uzumaki Clan (Ancestors)
Galen Marek (Ancestor, Alive)

Friends:
Shirou Emiya (Friend)
Sado Yatosura (Friend)
Vegeta Hyuga (Friend/Rival)
Solomon (Medical Ninjutsu Mentor/Friend)
Faye Katsuryoku (Love Interest)
Isabella Uchiha (Friend)
Yu Miaoyi (Former Love Interest/Friend)
Vayne Nara (Acquaintance)
Keotsu Asakura (Friend)
Inari Inuzuka (Friend)
Mizuhara Hyuga (Friend/Deceased)
Garret Hawke (Associate)
Hinami Noldor (Best Friend)


Enemies:
The Mother Cult
Madara Uchiha (Enemy)
Strix (Enemy of Tsumikage)
Alucard (Tsumigakure Traitor)
Black Spider Clan (NPCs)
Ikiru Uchiha (Frenemies)
Susabi (by Proxy of Association to Madara)
Signature Techniques:
(Genjutsu: Puredetaazu Wairu) Illusionary Arts: Predator's Wail
Rank
: S - Rank
Type: Supplementary, Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: Through the use of three hand seals – the user will induce a rather ingenious illusion upon the opponent. Upon the final seal being casted; the target’s body would immediately begin to experience an illusion – where sound wave would be emitted; one resembling median alpha-rhythm frequencies. These frequencies are extremely dangerous to the human body, so much so that constant exposure to it can eventually kill a human. The illusion in turn would cause the target to perceive this sound wave, as it violently ruptures the brain’s cells and organ malfunction. However, in the sense of the user; the target will perceive the user also suffering from the sound waves as well. This is to create a deceptive illusion of a double-edged technique, with the intention of killing both parties involved. While this might seem simple, it also affects the target’s senses as well – reflecting the body shutting down from their brain being exposed to this level of frequency, with the basic senses shutting down. This makes them unable to accurately see, hear nor smell whatsoever. In reality of course, the target is completely fine but due to the sheer mental strain the illusion produces, it causes them damage the longer they remain exposed to it but it also causes their real basic senses to become overwhelmed – rendering them unusable while exposed to the illusion. The user can further add more realism to the illusion on themselves and the opponent such as veins bursting, eyes reddening etc in order to further the illusions intentions. This technique can only be used twice per battle, with no illusions above A rank can be used in the same nor next turn.


(Yoton: Nikkou Netsuzou ) Yang Release: Sunlight Forger
Type:
Supplementary
Rank: S
Range: Short - Mid
Chakra: 50
Damage: N/A
Description: Derived from “Yang Release: Change Into Hell”, this technique borrows the base principles. After weaving three hand seals, the user through either physical contact with an object or through a wave of Yang energy will grant selective an object life. However, what causes this to differ from is its ability to strictly only affect inanimate/non-sentient objects devoid of chakra. This is includes but not limited to, flora, tools, etc. Once the yang energy is infused into the object in question, the user can apply a form of manipulation to its structure alongside the use of the transformation technique. This can allow them to grant the inanimate object a humanoid body of average size. The user can also have the object in question take other forms such a tree becoming a wooden dragon or water becoming steaming hot blob. The appearance while mostly cosmetics can also rule possibilities of anatomy uses like having wings will grant them the ability to fly etc. In terms of inherent abilities, each familiar born is gifted 300 chakra points/80 HP, full human-level sentience which includes articulation, an elemental affinity (Non-Yang Specialist Can only assign one of the basic natures whereas Yang Specialists can grant AE or CEs). In the case of AE and CEs, they cannot however use the sub-elements. They move at the user's base speed but have x1.5 natural tracking. This technique can be used twice per battle, requiring a cooldown of two turns after usage and prevents the use of Yang Release above and including A Rank for two turns. The familiar shall remain in play until its chakra naturally runs out, has taken too much damage which in those cases reverts back to its normal form prior or if the user doesn’t have chakra to further sustain its body. The ranged chakra wave version can only be applied to one object, though it cannot work on anything within the opponent's person such as clothing, weapons, etc unless they remove it themselves such as thrown weapons. It doesn’t affect sentient weapons as well and indestructible custom weapons. The ranged variant cannot influence anything within short range of the enemy.


(Kuroi Kaminari: Kanōpusu) Black Lightning: Canopus
Type
: Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 ( +10 Infusion)
Damage: N/A
Description: Canopus is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used three times per battle which once activated, the user is unable to use black lightning techniques above S rank in the same turn. The user adds an additional hand seal into the original technique's original sequence (if any) and is activated in the same time frame as the original technique. This technique has a cooldown period of one turn between usages.


(Inton: Kokoro no Uwabe Dake) - Yin Release: Semblance of the Mind
Type:
Defensive/Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 50 (-10 Per Turn)
Damage:
Description:
The user will create 5 hand seals to cast their chakra throughout the area, creating a large area of affect. Taking the properties of Yin that allow one to alter the properties of existing entities and create from nothing, the user is able to create various false entities within the zone. These entities take the form of techniques (ones they know and ones they know of). Unlike ordinary genjutsu that fools the mind and manipulates the senses, this technique creates real stimuli to the senses detect and process. Thus, everything created by the user others will physically see, hear, smell, feel, and taste (and possibly sense). The stimuli are so strong that they can even fool the sense of Dojutsu users and other advanced sensory methods. However, they are still illusions and yield no chance of damaging enemies either physically or mentally. In fact, the illusions are so delicate that any substantial impact to them (Freeform action) will cause the images to shatter like glass and dissipate like any other illusion. Because false techniques affect the senses in reality, methods of breaking traditional genjutsu do not apply. Rendering the illusions would only require one to make moderate contact against it or neutralize/escape the area of affect with equal or greater chakra. While this technique is active; the user will need to spend a move per turn to sustain it’s power. Once used the user is unable to use Yin Release Techniques above A rank in either the same or next turn while being unable to use them above S rank while the technique is active. They are also unable to use Genjutsu above A rank for three turns after the deactivation of the technique. The zone remains active for four turns before naturally dispersing, being able to be used three times per battle with a cool down of three turns between each use. The formation of illusions while within this zone is considered passive, not taking up a move slot.


(Fuinjutsu: Sora no Sonetto) Sealing Technique: Skyward Sonnet
Rank:
S - Rank
Type: Supplementary, Offensive, Defensive
Range: Short - Mid
Chakra Cost: 70
Damage Points: 80
Description: Skyward Sonnet is a unique technique which utilizes Fuinjutsu in conjunction with Kyujutsu. After the formation of three hand seals, the user will immediately make contact with an arrow on their person. Once they do, they will knock the arrow to the bow, releasing the bow into the direction of the opponent. The arrow in question is wrapped in fuinjutsu script after the inital hand seals are made, causing it to gain a spotted coloration of sorts, but the true nature comes in once the seal is triggered. The script located on the arrow would immediately trigger upon physical contact with foreign chakra as it releases a sort of cone like formation of around the arrow. This cone like barrier is two meters wide and high; but also covered in the same script. Once in it comes into contact with the opposing technique, it would become trapped within the barrier in question. The script however would keep the technique anchored onto the barrier (though only for for the same turn of use). The barrier, due to have the original foreign technique anchored to it would also adapt the characteristics of the technique’s nature i.e if a fire technique becomes anchored to it, the barrier would become a giant flaming arrow in turn etc though will rapidly spin as it drills into the opponent's body. This technique can only be used twice per battle, leaving the user unable to utilize Fuinjutsu of above A Rank for three turns. This also requires Adv. Fuinjutsu training in order to utilize it, with it affecting techniques of 70 chakra or lower.

Note: Requires Advanced Fūinjutsu.
Scientific Tools:
( Abusōbu Ude ) - Absorption Arm
Type
: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.


( Kyuu-tsuki ) - September
Type:
Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery


( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings
Type:
Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to mid-range radius around the user. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed. This user is able to access only a single Godstick's abilities per turn, and requires a cooldown of one turn to use the same Godstick, and can access any Godstick for up to 3 consecutive turns before requiring one turn cooldown to access them again. When using the Maori Godmist variant, the user is unable to access any other Godstick, including the main abilities of the Godstick that produced the active Godmist. After the Godmist ends by the user's choice or by being countered, the user is required to wait 1 turn before accessing another Godstick or producing another Godmist.

The user is capable of adding this effect to any technique know, not just Water style techniques.
- Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.
Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.
Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.
Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to regenerate once back to full rank and damage (meaning S ranked techniques will be regenerated back to 80 damage maximum; boosts do not get regenerated) unless neutralized or overpowered, thus can't be weakened. This ability can only be accessed 3 times per batte with a two turn cool down in between usages, and can't be used on Forbidden rank techniques. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can regenerate back into on rank lower and -20 damage point as the original technique once after being weakened, if they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger. After regenerating a maximum of three techniques, the Godmist is broken prematurely. Forbidden Ranked techniques can't be regenerated.
Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.
Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.


(Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.


(Kansō) Requip
Type
: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.
Void Infused Artifacts (5/5):
(Mukō: Soshi Chūnyū) – Void: Elemental Infusion
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 20% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 40% when the user uses a Forbidden ranked elemental technique.

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.

(Mukō: Yūryō) – Void: Charged
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or Spender; rather, it passively increases the user’s maximum Void Infusion cap by 1. This can be stacked with other Charged Void Infused Artifacts, including itself if the user owns multiple copies.

Visual References:
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Battles:
Won: 2
Lost: 2

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Changelog:
  • General template aesthetic changes.
Updating Mirabelle Nariyuki
 

Red-Robin

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@Onii Chan Here is the template you had requested and we discussed in discord. If there are any changes that you'd like made or if you aren't entirely satisfied with the outcome, please let me know and I'll be glad to talk over possibilities for revisions and to make sure it's to your liking. If you decide that it's satisfactory as is, then I'll be happy to accept 1,000 Kumi after whatever changes you might want are made. 🙏






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"Why should I apologize
for being a Monster?
Has anyone apologized for
turning me into one?"
-Suzuya




















精神Basic 🗶 Information

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🗶 Name: Suzuya Juuzou
🗶 Nicknames: Suzu, Juu, Scissor-Runner
🗶 Gender: feMale
🗶 Age: Twenty-seven
🗶 Clan: N/A

🗶 Looks:
Suzuya is a young-looking man with an androgynous appearance, with pale skin and pure shoulder-length white hair. In his hair he wears red hairpins, which form the Roman numeral XIII (13), keeping back his bangs. He has dark red eyes with bags under them.

He self-stitches his own body, explaining it to be a form of body modification. A miniature set of red threads that appeared to be two x's are stitched on below his right eye. One below his bottom lip and a line of several stitching threads from his upper neck downward, and several more around his right arm and hand. His attire consisted of a white suit with sleeves rolled up to the elbows, left halfway buttoned and polka-dotted red suspenders that supported his black pants and a pair of red slippers. He frequently wore a black suit above all this, with rolled up sleeves.

In more recent times, Suzuya's appearance changes drastically back and forth. When he isn't found wearing his typical white hair and appearance, His hair is instead dyed black and reaches only chin-length. And, his stitches are in a different pattern. His attire consists of a black suit with black dress pant and red suspenders with yellow triangle pattern. He has a prosthetic leg as replacement for his leg that was maimed years ago.

Occasionally, Suzuya's hair reaches passed shoulder-length when letting it grow out. He either keeps it tied in a bun above his head or in a ponytail, or without. He has also been known to change the stitch markings below his right eye, returning it to the original two x's that are known to be there. He occasionally also changes the Roman numeral in his hair from time to time, making it the Roman numeral XX (20), the "Judgement" tarot.




🗶 Personality:
As a child, Suzuya's personality was somewhat normal, albeit a tad twisted, but as a result of the poor treatment of one who "claimed" him, he no longer felt fear, pain, nor did he have any morals. His mentor frequently referred to him as a "problem child." Despite his childish and playful demeanor, he was also extremely violent and highly disturbed. He usually described his killing methods to be clean, without needless movements, which is a skill he seemed to take pride in. He shows no hesitation to kill someone. He even goes as far as to consider it a part of daily life, and lacks awareness of death's weight.

Due to his past, he was blamed for the killings of multiple animals during his time training at the Ninja Academy in his village, even though he was innocent. Suzuya was used as the scapegoat since nobody doubted he had committed the killings, which averted suspicions from the culprits who were truly responsible. Suzuya is generally distrusting of people who write him off as a problem child - he notices and hates people looking at him with certain "eyes," judging him.

Because of his lack of emotional understanding, he is willing to confront any opponent head-on, no matter how dangerous they are. This had proven to be disastrous when he decided to take on several of his peers alone when cooperation was necessary in a team dynamic exercise. Originally, he showed no signs of empathy whatsoever and did not understand the emotions of others. However, when he realized how important one individual was to him, he let out a cry of anguish. This demonstrated Suzuya's capability to love and care for individuals close to him. After His friend was comatose, Suzuya expressed guilt and remorse for not being able to protect him.

After having gained some years, Suzuya has matured considerably, becoming more calm and warm towards others. Although he still retains some of his childish traits such as bringing candy into serious meetings, he has become a capable Shinobi, commanding his own way in life for the first time. He is now somewhat capable of understanding the predicaments and emotions of others, giving sound advice on occasion. Suzuya has become much more dedicated to the Shinobi lifestyle, which is evident when he told his original guardian that he was going to kill her, not because of a personal grudge, but rather it was simply his job to exterminate "Filfth" from the world. Despite his slight change of character, he is still quite ruthless to those he deems his target or enemy.




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勢力Rank & Village 🗶 Information

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🗶
Land of Birth: Land of Earth
🗶
WSE Clan: N/A

🗶 Ninja Rank: Jōnin
Health..............................................................................160
Chakra..........................................................................1,600
Speed................................................................................10
Tracking.............................................................................14

🗶 Specialty: Single Handseal Specialist (Steel Release), Advanced Tracking Specialist (x2), Apex Tracker Specialist (x2.5), Geppeto (the user's is capable of using Autonomous Puppets.)
🗶 Elements & Skills:
Fire Release.............................................................Ninjutsu
Lightning Release.................................................Genjutsu
Water Release.........................................................Taijutsu
Earth Release.........................................................Kenjutsu
Wind Release........................................................Puppetry
Steel Release


🗶 B
lood Contracts: Pelicans






生命Background & Additional 🗶 Info.
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"I love the grey area between Right and Wrong..."
Suzuya's history is relatively bleak and gruesome, requiring quite a bit of perspective to truly appreciate. Slowly but surely the details of his life will be revealed, bringing to light the rationale behind who he is today.




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🗶 Scientific Tools: N/A

🗶 Visual References:
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🗶 Theme Song & Background Music:
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🗶 Battles:
Won: 0
Lost: 0
















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Red-Robin

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@Arthorius Here is the template you had requested and we discussed in PM. If there are any changes that you'd like made or if you aren't entirely satisfied with the outcome, please let me know and I'll be glad to talk over possibilities for revisions and to make sure it's to your liking. If you decide that it's satisfactory as is, then I'll be happy to accept 1,000 Kumi after whatever changes you might want are made. 🙏






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" It doesn't matter that they
don't remember me.
What matters is that I helped."
-Cole




















精神Basic Information

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Name:Cole
Nicknames: Spirit,
Gender: Male
Age: Unknown (Appears to be in late teens)
Clan: Wraith

Looks:
Not uncommon for people of his presumed age range, Cole has a relatively boyish demeanor; one that belies his otherwise unique circumstances and history. Cole has a surprisingly pale complexion with a light brushing if brownish-red freckles that caress lightly across the bridge of his nose and above his cheek bones, piercing seafoam-green irises with a head of platinum blonde hair that falls in something of a straight patchiness down to it's ends that reach just above his shoulders. While from a distance his hair may appear silk-like, the nearer one gets will begin to realize the true gruffness of his locks which stems from the constant use and sporting of his iconic winged leather hat.

While Cole tends to sport one particular attire more frequently -that of leather-padded pants and long-sleeved shirt that are near identical in coloration, as if having been cut from the same cloth-, it isn't uncommon for him to change up his choice of attire from time to time, often reflective on the season or his active engagements at the time. He has been seen wearing anywhere from donnish black and gold accented threads, to traditional casual attire such as t-shirts and jeans.


Personality:
Cole's true personality was once far more complex, however after his near death experience a considerable amount of his personality was buried underneath the trauma of his life. Having been possessed by the spirit of his ancestor, Cole speaks in an archaic and cryptic fashion, though often misguided the spirit is incredibly compassionate and wants desperately to help people. Though after countless years in the afterlife, the spirit lacks the nuance of the average human, seeing things from a very strange perspective.








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勢力Rank & Village Information

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Land of Birth: Unknown (Presumed Tobusekai)
WSE Clan: N/A

Ninja Rank: Jōnin
Health................................................................................................................................................................160
Chakra.....................................................................................................................................................1,600
Speed...................................................................................................................................................................10
Tracking..........................................................................................................................................................14

Specialty: Increased Tracking Resistance (5m radius), Advanced Speed Resistance (-2/mid range), Apex tracker specialist (x2.5)
Elements & Skills:
Fire Release............................................................................................................................Taijutsu
Earth Release.......................................................................................................................Ninjutsu
Wind Release........................................................................................................................Kenjutsu
Water Release.................................................................................................................Genjutsu
Lightning Release..........................................................................................Adv Fūinjutsu
Liquid Krypton.....................................................................................................................Kinjutsu


Blood Contracts: Crows




生命Background & Additional Info.
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"Dark and desperate, death to make yourself alive. I used to be like you.
I'm not anymore. You shouldn't be either."
Cole is a unique entity, described as being caught somewhere between the realm of the pure land and the real world. He is a human possessed by a , though there are some who believe that he may be some sort of demon or specter pretending to be human. Cole himself is unsure of what exactly he is, and his unique set of abilities are unprecedented. Cole also has the uncanny ability to sense people who are in pain having a highly attuned sense of empathy. He uses this ability to find people in the most painful moment of their lives and offers them comfort without hesitation, judgement, or expectation of thanks. He is searching for his place in the world; an ally to those who wish to help others.

Prior to his near death, the boy known as Cole was a member of the wraith clan that befriended a spirit of compassion. When Cole was around twelve years old, his father attempted to kill him, as he had Cole's mother, for having "evil" in him. Cole hid with his younger sister Bunny, and accidentally killed her while trying to keep her quiet. Cole later killed his father by sinking a dagger into his heart. The dagger had originally belonged to his mother, the only piece of the wraith clan folk she'd kept.

The police arrested Cole after the deaths of his family, and placed him in the dungeons of the , as is customary for young people who have deliberately caused injury or death to others. The spirit would later recall that his human counterpart suffered beatings and "worse than beatings" from the officers.

While an inquiry was supposed to follow his arrest, a new officer filled out the paperwork incorrectly, which resulted in Cole being placed in one of the most remote cells and forgotten. He eventually nearly starved to death. As the commander deemed Cole "a possessed abomination waiting to happen" and the officer responsible was sufficiently racked with guilt, he decided against punishing the templar and instead erased all records of Cole's existence. Unable to help the young man, the spirit instead became part of him, gaining his personality and memories upon his supposed death and becoming more corporeal in the process.





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Scientific Tools: N/A

Visual References:
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Theme Song & Background Music:
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Battles:
Won: 0
Lost: 0




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@Imperfect Here is the template you had requested and we discussed in discord. If there are any changes that you'd like made or if you aren't entirely satisfied with the outcome, please let me know and I'll be glad to talk over possibilities for revisions and to make sure it's to your liking. If you decide that it's satisfactory as is, then I'll be happy to accept 1,000 Kumi after whatever changes you might want are made. 🙏










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"Can you keep up with me? ", my ass! Right back at you!
You're the one whose gotta keep up with me! "
-Shirō







精神Basic ⚔Information

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Name: Emiya Shirō
Nicknames: Hero of Justice, Faker
Gender: Male
Age: Nineteen
Clan: Merchant

Looks:
Shirō is a vibrant, warm young man of average height and slim, muscular build, short, spiky auburn hair and golden brown eyes. Shirō's most prevalent trait is his Chakra, which is infused with Prana, naturally appearing in the form of an azure energy, with encapsulating silver stars glittering throughout, indicative of his just nature, and unshakable belief in the righteousness of his actions. His body can frequently be seen covered in a circuit-like tattoo pattern with a greenish hue. This is thanks to a unique full-body Summoning Tattoo, which allows him to perform a unique, Taijutsu orientated variation of the Summoning Jutsu with Summoning Animals he is contracted to. Finally, woven throughout these tattoos are a number of unique Sealing Formulae, the most important of which can be found on his left shoulder.

In regards to attire, Shirō wears a unique type of technology known as Requip, which allows the user to change their outfit switfly. His regular attire consists of a black body armor made from a sturdy kevlar-like material, which is composed of a black tight and sleeveless shirt with sliver accents which connect to a pair of black pants that have two black straps on his thighs, and another two strapped around his shins separate from each other. Attached to these are small compact pouches that contain various tools. Additionally he dons a crimson shroud on his left arm, leaving his right exposed. Additionally, Shirō wears a crimson fauld-like skirt, which is held in place with a plain white sash. To top his outfit off, he wears a crimson headband which is tied in a haphazard knot on the right side of his head, leaving the two ends to dance in the air.




Personality:
Despite facing a nigh-insurmountable trauma early in his life, Shirō is a kind, compassionate and very empathetic person. He never hesitates to enter dangerous situations if it means saving someone, especially those close to him. This desire to help others is his most prevalent personality trait, but he can also be untrusting, and even jealous of others, when given enough reason. And yet... Due to the influence of a particular sealing formula woven into his very existence, Emiya is also crestfallen and nihilistic, while at the same time devoted, protective, and perhaps even childish. He can be blunt and straightforward, almost sounding like an elder trapped within the body of a youth at times, while at others he can sound crude, if not outright sadistic, deriving joy from the suffering of others, reveling in the act itself. Such a paradoxical mesh of conflicting personalities would normally be considered irregular, but these are simply his ideals personified, and given life through Cognitive Dissonance.




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勢力Rank & Village ⚔Information

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Land of Birth: Unknown
WSE Clan: N/A (Merchant)

Ninja Rank: Sage of Sacrifice (Merchant: Dealer)
Health.......................................................................................200
Chakra....................................................................................2,000
Speed..........................................................................................11
Tracking.......................................................................................15


Specialty: WIP
Elements & Skills:
Fire Release........................................................................Ninjutsu
Water Release...................................................................Genjutsu
Earth Release.......................................................................Taijutsu
Wind Release.....................................................................Kenjutsu
Lightning Release..............................................................Fūinjutsu
Entropy Release.......................................................Kaito's Taijutsu
Osmium Release...................................................Medical Ninjutsu
Yin Release..................................................................Yang Release


Blood Contracts: Maned Wolves, Griffins

Custom Fighting Style: Renewal Taekwondo, Wrought Iron Archery, Kyotōryū








♱ 生命Background & Additional ⚔ Info.
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"Life before death. Strength before weakness. Journey before destination. "

WIP




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S
cientific Tools: N/A

Visual References:
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Theme Song & Background Music:
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Battles:
Won: 0
Lost: 0




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Last edited:

Red-Robin

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Please post in the kumi trade center, at this point am stealing from you…I owe you 2K.
I really appreciate that you're keeping attention on that on your own accord. With that being said, the work I've done for you has been solely avatars, which unfortunately has been ruled out as viable for kumi trade and exchange. Currently, only things that can be reasonably associated to the RP may qualify for kumi exchange, such as biographies, CJs, so on.

I had planned to make Kin my choice of exchange for avatars, but unfortunately there is no clear method of exchange for that like there is kumi. Or more specifically, I don't believe there is a precedence for it. I've tried reaching out to a global moderator some time ago asking a few questions on if it was possible of not, and have yet to receive a message back. I may end up having to ask an Admin.

So in the meantime, I suppose something of an "IOU" is in effect for my avatar commissions. If you really want to have something to offer me, any CJs that pertain to water, earth, wood, medical ninjutsu or SNTs I might be willing to accept as an alternative for the time being, but I won't force anyone to offer me something they aren't willing to themselves, so I leave that entirely up to you and everyone else as well.
 
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Arthorius

Regular
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@Arthorius Here is the template you had requested and we discussed in PM. If there are any changes that you'd like made or if you aren't entirely satisfied with the outcome, please let me know and I'll be glad to talk over possibilities for revisions and to make sure it's to your liking. If you decide that it's satisfactory as is, then I'll be happy to accept 1,000 Kumi after whatever changes you might want are made. 🙏






You must be registered for see images







" It doesn't matter that they
don't remember me.
What matters is that I helped."
-Cole




















精神Basic Information

You must be registered for see images
Name:Cole
Nicknames: Spirit,
Gender: Male
Age: Unknown (Appears to be in late teens)
Clan: Wraith

Looks:
Not uncommon for people of his presumed age range, Cole has a relatively boyish demeanor; one that belies his otherwise unique circumstances and history. Cole has a surprisingly pale complexion with a light brushing if brownish-red freckles that caress lightly across the bridge of his nose and above his cheek bones, piercing seafoam-green irises with a head of platinum blonde hair that falls in something of a straight patchiness down to it's ends that reach just above his shoulders. While from a distance his hair may appear silk-like, the nearer one gets will begin to realize the true gruffness of his locks which stems from the constant use and sporting of his iconic winged leather hat.
While Cole tends to sport one particular attire more frequently -that of leather-padded pants and long-sleeved shirt that are near identical in coloration, as if having been cut from the same cloth-, it isn't uncommon for him to change up his choice of attire from time to time, often reflective on the season or his active engagements at the time. He has been seen wearing anywhere from donnish black and gold accented threads, to traditional casual attire such as t-shirts and jeans.


Personality:
Cole's true personality was once far more complex, however after his near death experience a considerable amount of his personality was buried underneath the trauma of his life. Having been possessed by the spirit of his ancestor, Cole speaks in an archaic and cryptic fashion, though often misguided the spirit is incredibly compassionate and wants desperately to help people. Though after countless years in the afterlife, the spirit lacks the nuance of the average human, seeing things from a very strange perspective.








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勢力Rank & Village Information

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You must be registered for see images
Land of Birth: Unknown (Presumed Tobusekai)
WSE Clan: N/A

Ninja Rank: Jōnin
Health................................................................................................................................................................160
Chakra.....................................................................................................................................................1,600
Speed...................................................................................................................................................................10
Tracking..........................................................................................................................................................14

Specialty: Increased Tracking Resistance (5m radius), Advanced Speed Resistance (-2/mid range), Apex tracker specialist (x2.5)
Elements & Skills:
Fire Release............................................................................................................................Taijutsu
Earth Release.......................................................................................................................Ninjutsu
Wind Release........................................................................................................................Kenjutsu
Water Release.................................................................................................................Genjutsu
Lightning Release..........................................................................................Adv Fūinjutsu
Liquid Krypton.....................................................................................................................Kinjutsu


Blood Contracts: Crows




生命Background & Additional Info.
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"Dark and desperate, death to make yourself alive. I used to be like you.
I'm not anymore. You shouldn't be either."
Cole is a unique entity, described as being caught somewhere between the realm of the pure land and the real world. He is a human possessed by a , though there are some who believe that he may be some sort of demon or specter pretending to be human. Cole himself is unsure of what exactly he is, and his unique set of abilities are unprecedented. Cole also has the uncanny ability to sense people who are in pain having a highly attuned sense of empathy. He uses this ability to find people in the most painful moment of their lives and offers them comfort without hesitation, judgement, or expectation of thanks. He is searching for his place in the world; an ally to those who wish to help others.
Prior to his near death, the boy known as Cole was a member of the wraith clan that befriended a spirit of compassion. When Cole was around twelve years old, his father attempted to kill him, as he had Cole's mother, for having "evil" in him. Cole hid with his younger sister Bunny, and accidentally killed her while trying to keep her quiet. Cole later killed his father by sinking a dagger into his heart. The dagger had originally belonged to his mother, the only piece of the wraith clan folk she'd kept.
The police arrested Cole after the deaths of his family, and placed him in the dungeons of the , as is customary for young people who have deliberately caused injury or death to others. The spirit would later recall that his human counterpart suffered beatings and "worse than beatings" from the officers.
While an inquiry was supposed to follow his arrest, a new officer filled out the paperwork incorrectly, which resulted in Cole being placed in one of the most remote cells and forgotten. He eventually nearly starved to death. As the commander deemed Cole "a possessed abomination waiting to happen" and the officer responsible was sufficiently racked with guilt, he decided against punishing the templar and instead erased all records of Cole's existence. Unable to help the young man, the spirit instead became part of him, gaining his personality and memories upon his supposed death and becoming more corporeal in the process.





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Scientific Tools: N/A

Visual References:
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You must be registered for see images


You must be registered for see images
Theme Song & Background Music:
You must be registered for see medias

Battles:
Won: 0
Lost: 0




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@Imperfect Here is the template you had requested and we discussed in discord. If there are any changes that you'd like made or if you aren't entirely satisfied with the outcome, please let me know and I'll be glad to talk over possibilities for revisions and to make sure it's to your liking. If you decide that it's satisfactory as is, then I'll be happy to accept 1,000 Kumi after whatever changes you might want are made. 🙏










You must be registered for see images


"Can you keep up with me? ", my ass! Right back at you!
You're the one whose gotta keep up with me! "
-Shirō







精神Basic ⚔Information

You must be registered for see images
Name: Emiya Shirō
Nicknames: Hero of Justice, Faker
Gender: Male
Age: Nineteen
Clan: Merchant

Looks:
Shirō is a vibrant, warm young man of average height and slim, muscular build, short, spiky auburn hair and golden brown eyes. Shirō's most prevalent trait is his Chakra, which is infused with Prana, naturally appearing in the form of an azure energy, with encapsulating silver stars glittering throughout, indicative of his just nature, and unshakable belief in the righteousness of his actions. His body can frequently be seen covered in a circuit-like tattoo pattern with a greenish hue. This is thanks to a unique full-body Summoning Tattoo, which allows him to perform a unique, Taijutsu orientated variation of the Summoning Jutsu with Summoning Animals he is contracted to. Finally, woven throughout these tattoos are a number of unique Sealing Formulae, the most important of which can be found on his left shoulder.

In regards to attire, Shirō wears a unique type of technology known as Requip, which allows the user to change their outfit switfly. His regular attire consists of a black body armor made from a sturdy kevlar-like material, which is composed of a black tight and sleeveless shirt with sliver accents which connect to a pair of black pants that have two black straps on his thighs, and another two strapped around his shins separate from each other. Attached to these are small compact pouches that contain various tools. Additionally he dons a crimson shroud on his left arm, leaving his right exposed. Additionally, Shirō wears a crimson fauld-like skirt, which is held in place with a plain white sash. To top his outfit off, he wears a crimson headband which is tied in a haphazard knot on the right side of his head, leaving the two ends to dance in the air.




Personality:
Despite facing a nigh-insurmountable trauma early in his life, Shirō is a kind, compassionate and very empathetic person. He never hesitates to enter dangerous situations if it means saving someone, especially those close to him. This desire to help others is his most prevalent personality trait, but he can also be untrusting, and even jealous of others, when given enough reason. And yet... Due to the influence of a particular sealing formula woven into his very existence, Emiya is also crestfallen and nihilistic, while at the same time devoted, protective, and perhaps even childish. He can be blunt and straightforward, almost sounding like an elder trapped within the body of a youth at times, while at others he can sound crude, if not outright sadistic, deriving joy from the suffering of others, reveling in the act itself. Such a paradoxical mesh of conflicting personalities would normally be considered irregular, but these are simply his ideals personified, and given life through Cognitive Dissonance.




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勢力Rank & Village ⚔Information

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You must be registered for see images
Land of Birth: Unknown
WSE Clan: N/A (Merchant)

Ninja Rank: Sage of Sacrifice (Merchant: Dealer)
Health.......................................................................................200
Chakra....................................................................................2,000
Speed..........................................................................................11
Tracking.......................................................................................15


Specialty: WIP
Elements & Skills:
Fire Release........................................................................Ninjutsu
Water Release...................................................................Genjutsu
Earth Release.......................................................................Taijutsu
Wind Release.....................................................................Kenjutsu
Lightning Release..............................................................Fūinjutsu
Entropy Release.......................................................Kaito's Taijutsu
Osmium Release...................................................Medical Ninjutsu
Yin Release..................................................................Yang Release


Blood Contracts: Maned Wolves, Griffins

Custom Fighting Style: Renewal Taekwondo, Wrought Iron Archery, Kyotōryū








♱ 生命Background & Additional ⚔ Info.
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"Life before death. Strength before weakness. Journey before destination. "

WIP




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S
cientific Tools: N/A

Visual References:
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Theme Song & Background Music:
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Battles:
Won: 0
Lost: 0




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Forgot to reply to this, but thank you it's perfect and I'll gladly pay the kumi just post in the exchange, and DM me whenever you decide what customs you wanted, I'll throw them in still.
 
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System001

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I really appreciate that you're keeping attention on that on your own accord. With that being said, the work I've done for you has been solely avatars, which unfortunately has been ruled out as viable for kumi trade and exchange. Currently, only things that can be reasonably associated to the RP may qualify for kumi exchange, such as biographies, CJs, so on.

I had planned to make Kin my choice of exchange for avatars, but unfortunately there is no clear method of exchange for that like there is kumi. Or more specifically, I don't believe there is a precedence for it. I've tried reaching out to a global moderator some time ago asking a few questions on if it was possible of not, and have yet to receive a message back. I may end up having to ask an Admin.

So in the meantime, I suppose something of an "IOU" is in effect for my avatar commissions. If you really want to have something to offer me, any CJs that pertain to water, earth, wood, medical ninjutsu or SNTs I might be willing to accept as an alternative for the time being, but I won't force anyone to offer me something they aren't willing to themselves, so I leave that entirely up to you and everyone else as well.
I’ll trade a CJ
 

Onii Chan

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Name: Onii Chan
Payment Method: 1 CJ, CFS, CE, etc trade or priority spot, or 1 free merchandise from Dawn Winery
Character/Stock Image:
You must be registered to see images
Size Request: regular
Name on Avatar: N/A
Additional Info.: anything that you wanna do with it is fine by me
 
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Red-Robin

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Name: Onii Chan
Payment Method: 1 CJ, CFS, CE, etc trade or priority spot, or 1 free merchandise from Dawn Winery
Character/Stock Image:
You must be registered to see images
Size Request: regular
Name on Avatar: N/A
Additional Info.: anything that you wanna do with it is fine by me
Here is the avatar as you requested. If there are any changes that you'd like made or if you aren't entirely satisfied with the outcome, please let me know and I'll be glad to talk over possibilities for revisions and to make sure it's to your liking. If you decide that it's satisfactory as is, then I'll be happy to discuss compensation after whatever changes you might want are made. 🙏


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Onii Chan

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Joined
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Here is the avatar as you requested. If there are any changes that you'd like made or if you aren't entirely satisfied with the outcome, please let me know and I'll be glad to talk over possibilities for revisions and to make sure it's to your liking. If you decide that it's satisfactory as is, then I'll be happy to discuss compensation after whatever changes you might want are made. 🙏


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man i truly love you, id hug the shit outta you irl, you do amazing work and everyone knows it. you have my discord though so anything that you may want just message me whenever you got the time!
 

Red-Robin

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@El Alucard Here is the template you had requested and we discussed in PM. If there are any changes that you'd like made or if you aren't entirely satisfied with the outcome, please let me know and I'll be glad to talk over possibilities for revisions and to make sure it's to your liking. If you decide that it's satisfactory as is, then I'll be happy to accept 1,000 Kumi after whatever changes you might want are made. 🙏






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"And here I thought you loved me for my passionate, caring side. Didn't think you were into Yanderes."
🙞Faye




















🙞 精神Basic § Information 🙟

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Name: Faye
Nicknames: Ghost girl
Gender: Female
Age: 24
Clan: House of Katsuryoku

Looks:
Faye is the embodiment of beauty. Her (normally white hair due to overusing her clan abilities but now dyed pink) falls beautifully from the top of her head just nearly reaching all the way down to the middle of her back but she normally braids the back and allows a bang or two to cascade across one side of her face. Her eyes blue as a clear sky never fail to pierce into the very souls of people as she gazes upon them, this alone is enough to put all those who lay eyes on her in a trance. Her skin is perfectly clear and her figure may as well be that of a goddess. Her day to day attire consists of a simple white top, pink leggings that cling tightly to her figure, a pair of very fashionable boots and a white cloak (iris) that hangs over one shoulder, normally her left side seeing as she's right handed. Faye's smile is also said to be so warm and beautiful it can melt entire icebergs.

Personality:
Faye is a cute, calm and humble soul. Most times she is very calm and collected, not completely stoic but almost sarcastic in nature and in full control of all her emotions but as a person she has a cutesy-fun, high energy personality and it shows as she tends to loosen up around people that she feels comfortable with. She also jokes every now and then in the midst of battle mostly to unnerve the opponent or give them a sense of comfortability as no one will take someone who jokes in battle seriously, which make it easier for her to trip them up.








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🙞 勢力Rank & Village § Information 🙟

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Land of Birth: Great Wind Desert
WSE Clan: The Hellsing Organization

Ninja Rank: Jōnin
Health......................................................................................................160
Chakra.................................................................................................1,600
Speed.........................................................................................................15
Tracking....................................................................................................19

Specialty: Increased Speed Specialist (Primary) , Advanced Tracking Specialist (Secondary), Apex Speed Specialist (Unique), King Cobra (Extra)
Elements & Skills:
Fire Release..................................................................................Taijutsu
Earth Release..............................................................................Ninjutsu
Wind Release..............................................................................Kenjutsu
Water Release............................................................................Genjutsu
Lightning Release............................................................Adv. Fūinjutsu
Selenium Dust.....................................................................Medical Nin,
Liquid Bismuth........................................................../......... Poison Nin,
Xenon.................................................................................... Leg Weights


Blood Contracts: Cardinals, Hellhounds













🙞 生命Background & Additional § Info. 🙟
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"You are my eyes, if she so much as twitches I want to know."
Not much is know about Faye's background, so naturally rumors began to spread everywhere she went. Some say she is a spirit guide wandering from place to place guiding lost souls to the other side. Others think she's a goddess of the forest or some kind of "chosen one" who communes with the elements keeping balance between nature and humankind.
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Life quickly moved along and Faye began to learn more as the time passed. She quickly mastered all the basic elements, skills and grew to be a capable shinobi. At the age of 11 she decided to learn more about her clan and as such moved to Mount Katsuryoku where she began her training, during this time she met quite a number of people and hoped to become acquainted to them however one day after entering the spirit realm to become a true master of the clan arts, she emerged only to find all her clan members had gone missing. Where to? She had no idea.
She decided to stay at the now old Katsuryoku mansion meditating, doing minor maintenance on the mansion and waiting for possibly someone else to come along. It was only after 3 years there did a stranger appear. The woman's name was Mirabelle, fair toned with sapphire eyes, a true beauty and she knew it. The two got to talking and quickly became friends shortly after, well ... more than friends ... or not ... It was very hard for Faye to tell where Mira's head was at, not that it mattered because not long after Mira would leave in pursuit of her own goals or so she assumed. Faye wanted to join but she had her own objectives to meet as well, she wasn't worried though, she knew that she would meet Mira again eventually.
About a year passed and during this time, Faye left the mountain in order to look for her missing clan members. She met many shinobi and gained new abilities along the way like Selenium dust from Lytes and Xenon from her good friend Teno. While walking around the marketplace she saw overheard two men talking, one an old man named Talbot and the other a rather odd character with a very cool red hat. Wanting to know more she tailed the man with the red hat but soon after, got caught and had to battle him. He didn't kill her however, instead he offered her a job. She was to join his clan and work for him, if she wanted to of course, witnessing the man's great power she thought it would be interesting to join and so she became a member of the Hellsing Organization with Alucard as not only her boss but also a very good friend and mentor. Alucard would go on to teach her what is probably the strongest element within her arsenal at the moment.
Some more time passed and the Hellsing Organization grew in number, she hasn't personally met most of them but they all seemed pretty chill. Faye would see Mira again for a brief moment while hanging around outside Hellsing headquarters but it didn't seem as though Mira remembered her as she didn't even glance at her which kind of stung but she wasn't mad. Along with Mira however stood a slender, crimson haired lady whose entire being oozed bloodlust she seemed to just want a tool from Alucard which he gave and the two women immediately afterwards left.







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Scientific Tools & Seals:
Spoiler
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

Medical Pills: As a fully fledged Medical Ninja. She carries these pills with her everywhere she goes.
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use

Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from hematopoietic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.

Visual References:
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Theme Song & Background Music:
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Battles:
Won: 0
Lost: 0




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El Alucard

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@El Alucard Here is the template you had requested and we discussed in PM. If there are any changes that you'd like made or if you aren't entirely satisfied with the outcome, please let me know and I'll be glad to talk over possibilities for revisions and to make sure it's to your liking. If you decide that it's satisfactory as is, then I'll be happy to accept 1,000 Kumi after whatever changes you might want are made. 🙏






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"And here I thought you loved me for my passionate, caring side. Didn't think you were into Yanderes."
🙞Faye




















🙞 精神Basic § Information 🙟

You must be registered for see images
Name: Faye
Nicknames: Ghost girl
Gender: Female
Age: 24
Clan: House of Katsuryoku

Looks:
Faye is the embodiment of beauty. Her (normally white hair due to overusing her clan abilities but now dyed pink) falls beautifully from the top of her head just nearly reaching all the way down to the middle of her back but she normally braids the back and allows a bang or two to cascade across one side of her face. Her eyes blue as a clear sky never fail to pierce into the very souls of people as she gazes upon them, this alone is enough to put all those who lay eyes on her in a trance. Her skin is perfectly clear and her figure may as well be that of a goddess. Her day to day attire consists of a simple white top, pink leggings that cling tightly to her figure, a pair of very fashionable boots and a white cloak (iris) that hangs over one shoulder, normally her left side seeing as she's right handed. Faye's smile is also said to be so warm and beautiful it can melt entire icebergs.

Personality:
Faye is a cute, calm and humble soul. Most times she is very calm and collected, not completely stoic but almost sarcastic in nature and in full control of all her emotions but as a person she has a cutesy-fun, high energy personality and it shows as she tends to loosen up around people that she feels comfortable with. She also jokes every now and then in the midst of battle mostly to unnerve the opponent or give them a sense of comfortability as no one will take someone who jokes in battle seriously, which make it easier for her to trip them up.








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🙞 勢力Rank & Village § Information 🙟

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Land of Birth:Great Wind Desert
WSE Clan: The Hellsing Organization

Ninja Rank: Jōnin
Health......................................................................................................160
Chakra.................................................................................................1,600
Speed.........................................................................................................15
Tracking....................................................................................................19

Specialty: Increased Speed Specialist (Primary) , Advanced Tracking Specialist (Secondary), Apex Speed Specialist (Unique), King Cobra (Extra)
Elements & Skills:
Fire Release..................................................................................Taijutsu
Earth Release..............................................................................Ninjutsu
Wind Release..............................................................................Kenjutsu
Water Release............................................................................Genjutsu
Lightning Release............................................................Adv. Fūinjutsu
Selenium Dust.....................................................................Medical Nin,
Liquid Bismuth........................................................../......... Poison Nin,
Xenon.................................................................................... Leg Weights


Blood Contracts: Cardinals, Hellhounds













🙞 生命Background & Additional § Info. 🙟
You must be registered for see images

"You are my eyes, if she so much as twitches I want to know."
Not much is know about Faye's background, so naturally rumors began to spread everywhere she went. Some say she is a spirit guide wandering from place to place guiding lost souls to the other side. Others think she's a goddess of the forest or some kind of "chosen one" who communes with the elements keeping balance between nature and humankind.
You must be registered for see images

Life quickly moved along and Faye began to learn more as the time passed. She quickly mastered all the basic elements, skills and grew to be a capable shinobi. At the age of 11 she decided to learn more about her clan and as such moved to Mount Katsuryoku where she began her training, during this time she met quite a number of people and hoped to become acquainted to them however one day after entering the spirit realm to become a true master of the clan arts, she emerged only to find all her clan members had gone missing. Where to? She had no idea.
She decided to stay at the now old Katsuryoku mansion meditating, doing minor maintenance on the mansion and waiting for possibly someone else to come along. It was only after 3 years there did a stranger appear. The woman's name was Mirabelle, fair toned with sapphire eyes, a true beauty and she knew it. The two got to talking and quickly became friends shortly after, well ... more than friends ... or not ... It was very hard for Faye to tell where Mira's head was at, not that it mattered because not long after Mira would leave in pursuit of her own goals or so she assumed. Faye wanted to join but she had her own objectives to meet as well, she wasn't worried though, she knew that she would meet Mira again eventually.
About a year passed and during this time, Faye left the mountain in order to look for her missing clan members. She met many shinobi and gained new abilities along the way like Selenium dust from Lytes and Xenon from her good friend Teno. While walking around the marketplace she saw overheard two men talking, one an old man named Talbot and the other a rather odd character with a very cool red hat. Wanting to know more she tailed the man with the red hat but soon after, got caught and had to battle him. He didn't kill her however, instead he offered her a job. She was to join his clan and work for him, if she wanted to of course, witnessing the man's great power she thought it would be interesting to join and so she became a member of the Hellsing Organization with Alucard as not only her boss but also a very good friend and mentor. Alucard would go on to teach her what is probably the strongest element within her arsenal at the moment.
Some more time passed and the Hellsing Organization grew in number, she hasn't personally met most of them but they all seemed pretty chill. Faye would see Mira again for a brief moment while hanging around outside Hellsing headquarters but it didn't seem as though Mira remembered her as she didn't even glance at her which kind of stung but she wasn't mad. Along with Mira however stood a slender, crimson haired lady whose entire being oozed bloodlust she seemed to just want a tool from Alucard which he gave and the two women immediately afterwards left.







You must be registered for see images


Scientific Tools & Seals:
Spoiler
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

Medical Pills: As a fully fledged Medical Ninja. She carries these pills with her everywhere she goes.
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use

Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from hematopoietic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.

Visual References:
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Theme Song & Background Music:
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Battles:
Won: 0
Lost: 0




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Looks Heckin great… TAKE MY KUMI!!
 

Red-Robin

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Messages
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@Ignia Here is the template you had requested and we discussed in discord. If there are any changes that you'd like made or if you aren't entirely satisfied with the outcome, please let me know and I'll be glad to talk over possibilities for revisions and to make sure it's to your liking. 🙏







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" I am Sinthories.
.......I don't have much to talk about.
Because I don't intend on getting friendly. "
















精神 Basic 𒑠 Information

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Name: Sinthories
Nicknames & Titles: Sin,
Gender: Male
Age: Unknown
Clan: Voidseer
CAlignment: Chaotic-Neutral
Appearance
___________________
Sin doesn't really stand out much when he is seen just doing his own thing. Standing at six feet tall, some times he gets odd looks but really, it's nothing to obscene. He has longish wavy hair for a male that's a light brown usually pushed off his face. Depending on how lazy he is he can often be seen with stubble or a short beard. For his height his has a slim physique with slight muscle tone but usually hidden within his clothing. Sin can often be seen wearing various different cloaks with a hood to hide his appearance. He's not one that likes to stand out and knowing that there are those that don't trust him for his eyes, he likes to hide his identity as well as using seals and such to make his whereabouts.



Personality
___________________
Sin has a bit of a complex personality, though his biggest trait is his thought process. He over thinks. In each situation before even a question has finished being asked he's thought of the 1000 answers he can give, the response to these answers, any follow up questions or the reason the question was asked in the first place. This can be his greatest ally in battle or hid own self destructive behaviour. He likes to make people smile and laugh as it's easier to make a joke about everything that to take life serious, though he suffers himself, along with his mind racing all the time.

He is one that likes to stay hidden from the world as he is often despised for his abilities granted by his shinkaigan. He hated the fact that he is shunned for something forced on him as a child, more so as the this curse was a reminder of the loss of his brother. His resolve never waivered in his plight to fight for humanity, evident by his Atavistic flame.

Nindo
___________________
Eye of Insight
Sin has the Eye of Insight Nindo, which means listening to his senses and gut feelings matter more than what he's told. He trusts his inner voice and know there’s more to the world than just what he see. Having this Nindo means he are able to discern other’s Nindo after interacting with them for two turns, preventing Nindos from working for 4 turns.
When interacting with Power of Youth! or What a Drag, the member with the higher rank will succeed. Should there be equal rank, an Official Roll will determine who succeeds.


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勢力 Rank & Village 𒑠 Information

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Land of Birth: Tobusekai
WSE Clan: New Dawn
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Ninja Rank: Sage
Health..............................................................................
230
Chakra...........................................................................3,000
Speed.................................................................................10
Tracking............................................................................10(x4)
Sanity Resistance........................................................
......20%

Attributes
___________________

Mind
Body
Spirit
Agility
Dexterity
Vitality
7(+1)
5
5(+2)
6
4
0
Specialties
___________________
Yin-Yang Specialist:
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"The user's Creation of All Things are capable of utilizing Doujutsu, excluding Tenseigan, Rinnegan, and Cosmic Shinkaigan. Sharingan will become a generic 3T Sharingan. "
Yang Specialist:
"Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects. "
Yin Specialist:
"Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Inducing Genjutsu on a target causes you to siphon some of their spiritual energy, augmenting your own spiritual prowess. For each illusion placed on a target(s) your spiritual techniques gain an effective 10 chakra and no more, 2 base speed levels stacking up to three times, and 10 damage stacking up to three times. The bonus is lost one turn after a target escapes from the illusion placed on them. They cannot be self-induced illusions or those applied to Summonings, Edo Tensei that belong to the user, and Chakra Creations. "
Apex Handseal Specialist:
"You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. (Breakdown)."
☄ The Human Principle:
"The user is able to ignore Health and Combat Fatigue penalties for the usage of their Atavistic Flame techniques."
֎ Smoke Screen:
"The user's Body of Smoke state becomes one rank stronger by default, not counting as a boost. "

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Elements & Skills
_________________________
Fire Release.............................................................Ninjutsu
Lightning Release...................................................Genjutsu
Water Release...........................................................Taijutsu
Earth Release..........................................................Kenjutsu
Wind Release...............................................Smoke Ninjutsu
Carbon Release..............................................Fūinjutsu (adv)
Caramel Release......................................................Kinjutsu
Shining Water Release...............................Medical Ninjutsu
Breakdown Release............................................NB Taijutsu

Bisento....................................................................Yin/Yang
Jeet Kun Doe................................................Atavistic Flame
Sealing Fist..........................................................Shinkaigan
Barrier Arts


Blood Contracts: Dragons, Toads






生命 Background & Additional Info.
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"...Tch. So you found me. I had intended to leave without telling you...."
Sinthories' history is relatively unspoken, requiring quite a bit of perspective to truly understand. Slowly but surely the details of his life will be revealed, bringing to light the rationale behind who he is today.




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Leibe:
Leibe is often seen as the devilish incarnation of Asta, his demonic twin. Leibe was created when Asta sought to understand the void, searching for answers combining his understanding with his mastery of Yin/Yang. This resulted in the creation of his devilish brother, Leibe. Liebe has messy, white hair and a short stature. Most of his body is coated in black; a black line extends up his chest to under his chin, while two lines cross over his red eyes. He has two bat-like wings, two ram-like horns, a long thin tail with trident like tip, pointed teeth, and clawed fingers and toes.


Weapons, Seals & Scientific Tools
__________________________________
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:

  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
    [*]Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
    [*]The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
    [*]The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively.

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times





(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT





(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.

Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique





(Yinton/Fuuin) - Shinjitsu no ritanī : Yin/Sealing Technique - Litany of truth
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 50 (-10 per turn)
Damage: N/A
Description: The user can start with this seal on themselves or one of their weapons, or even place it on a weapon in battle. The placing of the seal is passive. The user can activate the seal at any time. This seal erects a yin barrier around the user 5m in all directions. Due to it's yin properties, it can't be seen, taking on similar traits as the "Hands of the sloth" technique. Those with Yin, Yin/yang can see/sense this. This barrier infuses the area within with it's yin properties making it so area takes on the properties of a non Newtonian fluid when coming into contact with a foreign chakra. What this means is the faster something enters the barrier, the more the space/air/water etc within, becomes solid. This does not effect the users summons/paths/creations etc. In rp term this barrier will slow anyone/anything that enters it down to their base speed as the space solidifies to slow them, making it harder for them to force their way through. Where ever the seal is, that's where the centre of the barrier is. This barrier lasts for 4 turns and can only be used twice per battle, with a two turn cool down between usages.
Note: No yang release jutsu in the same turn.
Note: No fuuinjutsu for two turns.





(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
Spoiler
Type: Offensive/ Defensive/ Supplementary
Rank: B-Rank
Range: Short - Mid (Depending on the size of the Summon)
Chakra: 20
Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon)
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu.

There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.

The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.

Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu.
Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess.
Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.





( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

Visual References:
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Theme Song & Background Music:
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Battles:
"I will fight alone,
and I will die alone."


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Red-Robin

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@Kirikoe Here is the template you had requested and we discussed in discord. If there are any changes that you'd like made or if you aren't entirely satisfied with the outcome, please let me know and I'll be glad to talk over possibilities for revisions and to make sure it's to your liking. 🙏







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" I live every day of my life like there's no tomorrow,
so that when my number's up,
I can check out with no regrets! "










精神 Basic Information

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Name: Mirko Hyūga
Nicknames & Titles: N/A
gender: Female
Age: 23
Clan: Hyūga
Alignment: Chaotic-Good
Appearance
___________________
Mirko has long white hair, her eyes are just as you would expect, they are a clouded looking white, typical to the Hyuuga clan, she has a toned physique, proof of the sheer training she has undertaken in both the gentle fist and other styles of combat.



Personality
___________________
Mirko has a rather fiery personality, she is playful and prefers the heat of combat, her bravery knows no bounds and will not hesitate to step into harms way in order to help those closer to her, Mirko is the opposite of modesty, preferring to show off her toned body which took years of effort rather than allow it to be hidden.


Nindo
___________________
"Believe It!"
Having the Believe It Nindo means the bravery your character has knows no limits, daring to charge into battle with little regard for their safety. will to save and defend his friends and the downtrotten allows him to enter fights at any point during the battle to assist them in battle, allowing the attempt to be done after the first 3 turns of battle. This also extends to up to 1 ally of the user’s, allowing one person to assist the user during any fight if logical.
Note: Gentle Lion, Yellow Flash, and What a Drag are excluded


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勢力 Rank & Village Information

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Land of Birth: Land of Fire
WSE Clan: N/A
Ninja Rank: Chūnin
Health..............................................................................100
Chakra...........................................................................1,000
Speed.................................................................................10
Tracking............................................................................10


Attributes

___________________

Mind
Body
Spirit
Agility
Dexterity
Vitality
4
6
2
5
4
0
Specialties
___________________
🖔 Apex Handseal Specialist: (Wind)
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"
You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. "

Chakra Fortification: (Dokkodo)
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"
The user can add an additional effective 10 Chakra to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. "

Apex Tracker Specialist:
"With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory."

Nature's Warrior:
"The user is capable of ending Dokkodo and only suffering 10% less Health Drawbacks."

𓅓 Personal Summoning Specialist:
"You can have one custom contracted animal with you at all times. Whether it be from Canon or Custom Contracts, you have the monopoly of that summon, and other users of the contract may not utilize it when facing you in battle, or in the NW until your defeat. "

𓅔 Apex Summoning Specialist:
"The user can summon animals from both contracts in battle plus have a second personal summoning. This second summoning can only be S ranked and lower and cannot be a Mythical summoning. "






Elements & Skills
_________________________
Fire Release.............................................................Ninjutsu
Lightning Release....................................................Genjutsu
Water Release...........................................................Taijutsu
Wind Release...........................................................Kenjutsu
Staff of Asclepius.....................................................Dokkodo
Gentle Fist..........................................................Leg Weights
Gun Powder...........................................................................



Blood Contracts:






生命 Background & Additional Info.
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"...To all plotters and schemers out there! Hope you're ready for me to kick your butts."
Mirko, much like many young Hyuuga clan members, was trained rigorously to master her clans arts, she was put through intense training mastering many of the clans art, as well as extra which she had picked up along the way, Mirko's father, Meng Hao, was a high level member of the head of the clan, his skills were second only to the Clan leader, her father specialised in medical ninjutsu in conjunction with his Byakugan arts, however he left for another land on a mission whiles Mirko was still only an early teen, Mirko endeavoured to find her father, she left the clan to journey at the age of 20, she was a strong individual in her own right at this time, she scoured the lands searching, eventually she came across the great desert, out here there was a city by the name of Thousand Needles, little did she know that she would meet her best friend here.. and this is where her real journey and story would begin..





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Weapons, Seals & Scientific Tools
__________________________________

The basic ninja tools held in quantities, flash bombs, explosive tags and the likes.

Visual References:
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Theme Song & Background Music:
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Battles:
Won: 0
Lost: 0

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