✘✘ Drizzy's Approved Custom Techniques

Drizzy

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Held within this thread is an updated list of my custom techniques. This custom jutsu thread includes justu I have created [Approved] and those I have been taught after the new rules [Learned] or allowed to use before the new rules were put in place [Allowed]. I may be the only one to post in this thread, if you wish to teach techniques, send me a vm or pm, we can make arrangements. Techniques created by me will have the name embedded with a link (blue color). Note: The only edits I have made to the techniques are the ones to fit my jutsu template, which is "[Japanese Element and name] English Element and Name".
 

Drizzy

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❝Jutsu Count❞

Created by Me |Limit:35|

[Karasu Bunshin no Jutsu] Crow Clone Technique
[Karasu Genjutsu: Za Ikameshii Karasus' Benkou] Crow Illusionary Arts: The Majestic Crows' Speech
[Karasu Geigei: Ichi Hyaku Fi-dingu Karasu] Crow Arts: A Hundred Feeding Crows
[Doton: Manipyureito Tairus] Earth Release: Manipulative Tiles
[Kigen za Tsuyoi Chuuseki] Earth Release: Rise of the Mighty Pillars
[Doton: Koudo ohajiki] Earth Release: Earth Marbles
. [Doton: Shou Tsuchi Bakuhatsu] Earth Release: Destructive Earth Eruption
[Fuuton: Torune-do Rasen] Wind Release: Tornado Spiral
[Fuuton: Mizu Debaida] Wind Release: Water Divider
[Fuuton: Kaze disuku ] Wind Release: Disks of Wind
[Katon: Reddo Taka] Fire Release: Red Hawk
[Suiton: Fuka Yari] Water Release: Shark Arrows
[Doton/Fūton: Nibai Shou Iwa Kobushi] Earth/Wind Release: Double Destructive Rock Fists
[Kaze/koudo/faia soshi konbo: Enkou Nagareboshi Hitoame] Wind/Earth/Fire Elemental Combo: Flaming Meteor Shower
[Genjutsu: Moushiyou kuiki] Illusion Release: Expressive Spheres
死の外科医|The Surgeon of Death
17-35. In Progress. Addition to this list will be made in next update.



Cannon Summoning Contract |Limit:5|

[Kuchiyuse no Jutsu; Kin-Gin Gama] Summoning; Gold and Silver Toads
T:02-05. In Progress. Addition to this list will be made in next update.



Techniques allowed to use |Before New Rules|

01. [Karasu Kuchiyose No Jutsu: Kaen] Crow Summoning Technique: Blaze
02. [Karasu Kuchiyose No Jutsu: Fū] Crow Summoning Technique: Fū
03. [Karasu Kuchiyose No Jutsu: Naraku] Crow Summoning Technique: Hades
04. [Karasu Kuchiyose No Jutsu: Kuro] Crow Summoning Technique: Black
05. [Karasu Kuchiyose no jutsu: Sora No Aquarius] Crow Summoning Technique: Aquarius of the skies
06. [Karasu Geigei: Danmaku Karasu no Jutsu] Crow Arts: Barrage Of Crows Technique
07. [Karasu Geigei: Karasu Kyuuzō No Jutsu] Crow Arts: Crow Explosion Technique
08. [Karasu Geigei: Shikkyaku Kyōi] Crow Arts: The Falling Menace
09. [Karasu Geigei: Hari Yobouchuusha] Crow Arts: The Needle Shots
10. [Karasu Geigei: Hari Yobouchuusha] Crow Arts: Blackness
11. [Karasu Geigei: Kuroi Umō Renda] Crow Arts: Barrage Of Black Feathers
12. [Katon: Kaen Karasu] Fire Release: The Blazing Crow
13. [Raiton/Suiton: Saishuu Sabaki] Lightning/Water Release: Final Judgment
14. [Doton:Jenga Hō] Earth Style: Jenga Cannon
15. [Doton: Kanashimi no Maisō] Earth Release: Burial of Sorrow
16. [Doton: Suraidingu Kabe] Earth Style: Sliding Walls
17. [Doton: Iwa Supea Hitoame] Earth release: Rock Spear Shower
18. [Doton- Jari Tatsu] Earth Release: Gravel Dragon
19. [Doton:Sakashima Ishi Shawa] Earth Style: Reverse Stone Shower
20. [Fuuton: Kaze Kei Kadou] Wind Release: Wind Whip Vortex
21. [Fuuton: Kochou Bure-do] Wind Style: Butterfly Blades
22. [Fuuton: Rippou of Katto Uindo] Wind Release: Cuboid of Cutting Wind
23. [Fūton: haipa tatsumaki] Wind Release: Hyper Tornado
24. [Futon: Furaingu Fūjin no Jutsu] Wind Release: Flying Wind God Technique
25. [Katon: Moeteimasu Sen-Yuu] Fire Style: Burning Land Jutsu
26. [Ryuuki Fenikkusu no Jutsu] Rising Phoenix Technique
27. [Katon: Ushiro Honoo] Fire Release: Back Flame
28. [Nenshou Haigara Ryuuki Fenikkussu no Jutsu] Burning Ashes Rising Phoenix Technique
29. [Katon: Hagetaka Kaen] Fire Release: Condor Blaze
30. [Raiton:Raikou Enjin] Lightning Release: Lightning Ring
31. [Raiton: Futae Raiton Gontuo Kire] Lightning Release: Double Lightning Sabers Cut
32. [Raiton: Suwan Gyosha ] Lightning Release: Swan Driver
33. [Raiton: Ryuusandan Haratsu Ami] Lightning Release: Shrapnel Explosion Net
34. [Raiton: Shuzoku Taka] Lightning Release: Racing Hawk
35. [Raiton: Shingai Nami] Lightning Release: Shock Wave
36. [Raiton: Ruikei Rinkusu] Lightning Release: Pattern Links
37. [Raiton: Seiteki Sa-Chi Inu] Lightning Release: Static Search Dogs
38. [Raiton: Mankai Houden] Lightning Release: Full Bloom Discharge
39. [Raiton: Yurezuchi] Lightning Release: Quaking Thunder
40. [Raiton: Ame no Kyohaku] Lightning Release: Rain of the Stars
41. [Raiton: Sen Tomoshibi] Lightning Release: Beam of Light
42. [Water release: Tears of Sorrows] Suiton: No namida wa, Kanashimi
43. [Purton: Kesshou Chosuichi] Plasma Release: Plasma Reservoir
44. [Purton: Choarashi] Plasma Release: Hyperstorm
45. [Purton: Purakudon] Plasma Release: Plasma Bomb
46. [Purton: Purton Kaishin] Plasma Release: Plasma Release Conversion
47. [Purton: Kanetsu Tosō] Plasma Release: Superheated Coating
48. [Purton: Hipurton] Plasma Release: Ultra Cold Plasma Technique
49. [Mokuton: Nokogiri] Wood Release: Wood Saw
50. [Mokuton: Mokuzou Tobikomi Bomu] Wood Release: Wooden Dive Bomb
51. [Mokuton: Mini Mokuzou Bomu] Wood Release: Mini Wooden Bombs
52. [Mokuton: Mokuzai!] Wood Release: Timber!
53. [Katon/Fuuton: Ikusen no Houou] Fire/Wind Release: The Squad of the Scorching Falcons
54. [Genjutsu: 脳のカット] Illusionary Technique: Brain Cutter
55. [Genjutsu: Insei Hitoame] Illusion Release: Meteor Shower



Techniques Learn't |After New Rules|

01 In Progress. Addition to this list will be made in next update.
 

Drizzy

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❝Crow Summoning❞

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[Karasu Kuchiyose No Jutsu: Kaen] Crow Summoning Technique: Blaze
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary fire crow, the fire crow is half the size of Gamabunta,what makes him special than other crows is the manipulation of the fire affinity, from his birth he was training to master the fire element and becomes more accustomed to it, therefore he can use the fire element up to S-rank techniques without the use of handseals in order to perform the fire techniques, he has thick feathers that makes him immune to fire techniques from A-rank and below,whenever this crow performs a fire technique it gets enhanced by +15 additional damage points due to him using more chakra in order to perform the fire technique required.
Note: Can only be summoned once per battle
Note: Stays on the field for 5 turns
Note: Must have signed the crows contract
Note: Can only be taught by ~Crow~
[Allowed]


[Karasu Kuchiyose No Jutsu: Fū] Crow Summoning Technique: Fū
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A [+5 to wind based techniques]
Description: The user bites his thumb and wipes blood across a tattoo that's located on the back of his hand summoning Fuu a giant crow, Fuu is half the size of Gamabunta, he has thick black feathers all over his body and two lines of grey feathers across his belly and his wings, ever since Fuu was born he was trained in the arts of the wind release and can use up to S-ranked wind techniques without having to use a handseal in order to perform them, being greatly accustomed to the wind element and specially because he's a giant crow with giant wings a special ability was unlocked when he mastered the wind element, Fuu can use 2 wind techniques at the same time by gathering chakra in both his wings and belly, by flapping his wings and using his mouth as a medium he can use a wind technique by shooting it from his mouth and another wind technique by flapping his wings at the same time, due to this particular special ability his wings are lighter than any other crow and his feathers aren't as thick as other crows not granting him any immunity against wind elemntal techniques whatsoever, his ability in using the wind element has increased rapidly to the point where he performs each wind technique with more chakra than the wind technique requires originally, boosting any wind technique he uses by +5 damage points.
Note: Can only be summoned once per battle.
Note: Stays on the field for 5 turns.
Note: Ability to use two wind techniques at the same time can only be used twice per battle, and only up to A-rank per technique.
Note: Using two wind techniques simultaneously counts as 2 moves of the user's moves allowed per turn.
Note: Must have signed the Giant Crows contract.
Note: Can only be taught by ~Crow~
[Allowed]


[Karasu Kuchiyose No Jutsu: Naraku] Crow Summoning Technique: Hades
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A [+10 to The summoner's Fire techniques]
Description: The user bites his thumb and gathers a large amount of chakra then afterwards he makes a handseal summoning "Hades" on the user's right shoulder, Hades is an elderly Crow at the same size of the elder Toad Fugasaku, he's all covered in black feathers from all over his body with two bright white lines across all of his body, Hades was born with the natural affinity of the fire release and used to master all of the fire techniques but due to his elderly age he can't perform any fire techniques anymore, but instead when he's staying on the user's shoulder or in other words having a physical contact with the user, he injects his fire chakra into the user's body accelerating the speed of the user's fire chakra when it's gathered by the user and increasing the amount, thus making less time for the user to perform fire techniques and allowing the user to perform fire techniques with one less handseal than it originally requires as well as boost their strength by +10 damage points. Another special ability that the crow possess is that he can sacrifice itself and injecting all of it's chakra to the user to boost the next fire technique that the user uses by +20 damage points and immediately vanishes from the battlefield afterwards.
Note: Can only be summoned once per battle.
Note: Stays on the field for 5 turns.
Note: The user can't use any Water based techniques when Hades is injecting his body with Fire chakra due to the negative chakra natures of Fire and Water.
Note: Must have Mastered the Fire release.
Note: Must have signed the Crows contract.
Note: Hades's ability to inject the user with fire chakra must be used within 3 turns after he's been summoned.
Note: Can only be taught by ~Crow~
[Allowed]


[Karasu Kuchiyose No Jutsu: Kuro] Crow Summoning Technique: Black
Rank: Forbidden
Type: Summoning
Range: Short - Long
Chakra Cost: 50
Damage Points: N/A (-20 damage to the user when summoned)
Description: The user summons "Black" the boss of Crows, he is slightly larger than gamabunta and has an evil personality like Manda, he is a dead black colored and has thick black feathers , he can use lightning techniques up to S rank, also with his large wings he can use the wind element up to S rank as well , he can perform lightning and wind techniques that doesn't require the use of handseals, but in addition to that the user can make the handseals when he's on top of "Black" allowing Black to use any technique in the lightning element up to S-rank and every technique in the wind element up to S-rank, once per battle he can shoot a forbidden ranked lightning blast , but it extremely exhausts his chakra.
Note: Only stays on the field for 5 turns
Note: Can't use wind and lightning techniques in the same turn.
Note: When shooting the forbidden lightning blast he can't use lightning techniques higher than A-rank and he can't use wind techniques at all.
Note: Must have signed the Crows contract
Note: Can only be used by ~Crow~
[Allowed]


[Karasu Kuchiyose no jutsu: Sora No Aquarius] Crow Summoning Technique: Aquarius of the skies
Rank: Forbidden
Type: Summoning
Range: Short - Long
Chakra Cost: 50
Damage Points: N/A (-20 damage to user when summoned)
Description: Aquarius of the high skies is a large female Crow and she's Black's (the boss of crows) wife, she has slighty pale blue colored feathers, she was given the name Aquarius due to her ability to use the water techniques up to S-rank without having to use a water source in order to perform them, She has trained in the water element since the day of her birth and grown greatly accustomed to the water element therefore in order for her to use water techniques that uses handseals in order to be performed, the user needs to make one handseal when he's on top of her head for every water technique she wishes to use that require handseals, although she has large wings she can't use the wind elemental techniques efficiently as other crows could, but instead she can deflect wind techniques up to A-rank by infusing her wings with chakra and flapping them making a large wind vortex at the desired wind technique that count towards one the users moves, Once per battle can Aquarius shoot a large condensed beam of water that reaches the forbidden rank in power but it extremely exhausts her chakra making her unable to use water techniques higher than A-rank and cannot deflect wind techniques anymore.
Note: Stays on the battlefield for 5 turns
Note: Can only cancel out A-rank wind techniques 2 times per battle
Note: Must have signed the Crows contract
Note: Can only be taught by ~Crow~
[Allowed]



Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user performs the Tiger handseal, by doing this, 10 crows (per clone) "poof" in short range of the user. These Crows will then meet at a focal point, creating one image, that image is an exact clone of the original user. Because of the amount of chakra distributed in each clone, they can perform up to B rank techniques of the Basic 5 elements only.
Note: Only two clones can be created at a time.
Note: Only those who have signed the Crows contract may use this.
[#1][Approved]




Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: While a Crow summoning is in Play, the user may clap his hands together once, releasing his chakra. As basic genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As the genjutsu, the opponent experiences the summoned Giant Crow disperses into countless normal sized Crows. All the Crows then release a high-pitch cawing sound [this genjutsu is very short]. At the end of the jutsu, the opponent's ear drums will remain with a similar but very weak high pitch sound for that turn only, which means he will lose main use of his hearing for that turn only.
Note: Usable twice per battle.
Note: No genjutsu in the same turn or turn after.
Note: Can only be taught by Drizzy or ~Crow~.
Note: Must be a signer of the Crows contract.
[#2][Approved]



Rank: S
Type: Offensive
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: Ichi Hyaku Fi-dingu Karasu is an advanced technique, It is said to bring great wrath upon the opponent. The user performs the Tiger, Dog, Rat, Ox and snake handseals. He will then clasp his hands together, releasing his chakra. Once this is done, the clouds begin to darken, the wind becomes violent. Once the first stage is completed, the technique starts to take shape. A hole will be created in the the sky, this hole will be the "eye", the point of focus. 100 crows will emerge from this hole in the violent weather, the wind currents aid them, as they rotate around the opponent, the sight is a tornado of Crows, with the opponent in the middle. The Crows will then charge onto the opponent, ripping his flesh, feeding on him. The jutsu must be casted mid/long range from the user, this way, the user himself escapes the wrath, the brutality of this technique.
Note: Can only be used once per battle.
Note: No S rank techniques for the next 2 turns.
Note: Weather cannot produce Kirin.
Note: Must have the Crow contract signed.
Note: Can only be taught by ~Drizzy~ or ~Crow~
[#3][Approved]


[Karasu Geigei: Danmaku Karasu no Jutsu] Crow Arts: Barrage Of Crows Technique
Type: Supplementary/Offensive
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: 30
Description: The user forms a string of two handseals [Horse → Ram] summoning a massive number of crows around the opponent from every direction forming somewhat a whirling formation as they are circling around the opponent forming the shape of a tornado made of crows, because of the massive number of crows the opponent's vision is completely blinded from seeing the user or anything around him in a range, on the user's commands via chakra, all of the crows change their course and fly towards the opponent from all directions piercing him and cutting his skin as well as feasting on his flesh by their strong beaks.
Note: Can only be used 5 times per battle.
Note: Must have signed the crows contract.
[Allowed]


[Karasu Geigei: Karasu Kyuuzō No Jutsu] Crow Arts: Crow Explosion Technique
Type: Supplementary/Offense
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: 30
Description: This is a ninjutsu technique in which the user infuses normal sized crows with a large amount of chakra, creating a large deal of pressure in the crow's body formed by the compression of chakra into the crow's body, causing the crows to explode each forming an explosion that has the same power and range of an explosive tag, this technique can only be used to infuse small sized/normal sized crows and causing them to explode, and cannot be used to cause large sized crows to explode, for this to work the targeted crows that are going to be infused with this chakra must be already present on the field, and must be summoned by the user of this technique.
Note: Can only be used 5 times per battle.
Note: Must have signed the Crows contract.
Note: Can only infuse a maximum of 4 crows at a time and can't be used more than once per crow or once per turn.
[Allowed]


[Karasu Geigei: Shikkyaku Kyōi] Crow Arts: The Falling Menace
Type: Offense
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: After forming a string of 2 handseals [Horse → Bird] The user releases his chakra over the opponent's location summoning a giant crow that's on the same size of Gamabunta, the Crow however is summoned upside down having it's beak facing the ground with it's whole body facing the sky, as the Crow is summoned he forms a fast rotating around himself forming a giant drill with it's beak as the center of the drill, falling onto the opponent from above and drilling into them, The Crow is summoned above the opponent's location by 10 meters.
Note: Can only be used 4 times per battle.
Note: Must have signed the crows contract.
[Allowed]


[Karasu Geigei: Hari Yobouchuusha] Crow Arts: The Needle Shots
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 25
Damage Points: 40
Description: The user forms a string of two handseals [Horse → Tiger] summoning a massive number of crows around the user.Then the user directs the crows to attack the opponent by making them release their feathers at the opponent and when the feathers hit or go near the opponent,the user can make the feathers explode at any time.
Note: Can use this technique 2 times per battle
Note: Must have signed the Crow contract
[Allowed]


[Karasu Geigei: Hari Yobouchuusha] Crow Arts: Blackness
Type: Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 40
Damage Points: 60
Description: The user forms a string of two handseals [Ram→ Tiger] summoning a massive number of crows around the user.Then the user directs the crows to fly at the opponent at high speed and then once the crows surround the opponent,the user makes the opponent think he is in pure blackness and that he is getting stabbed by feathers.
Note: Can use this technique 2 times per battle
Note: Must have signed the Crow contract
[Allowed]


[Karasu Geigei: Kuroi Umō Renda] Crow Arts: Barrage Of Black Feathers
Type: Offense
Rank: B - S
Range: Short - Long
Chakra Cost: 20 - 40
Damage Points: 40 - 80
Description: This technique is solely used by Crows with no exceptions, The Crow that's utilizing this technique opens his mouth while concentrating a great deal of pure chakra into his belly, forming the chakra into a large number of feathers which attain a solidified form through the concentration of chakra making it as hard as Iron, the Crow releases the feathers at the target through his beak, these feathers are pitch black colored attaining the same color as the feathers which are covering the crows body from the outside, the feathers range depending on the size of the Crow that is releasing the feathers, the bigger in size the bigger feathers released from it's beak up to the size of a normal sized Katana which is the biggest size the feathers could get and classified as an "S-rank", for this size of feathers the Crow that's releasing the feathers must be at least half the size of Gamabunta or bigger, any smaller sized crows than that release feathers that are the size of a kunai, if the Crows are normal sized the feathers they release are going to be the same size as a needle, having the size of a needle up to a Kunai is classified as a B-rank version of the technique.
Note: The S-rank version can only be used once per battle.
Note: If the S-rank is used the Crow cannot form an A-ranked or higher technique(s) the same and following turn.
Note: The B-rank version can only be used twice per battle and once per turn
Note: Must have signed the Crows contract
[Allowed]


[Katon: Kaen Karasu] Fire Release: The Blazing Crow
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 100 [-40 to the user]
Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.
Note: Can only be used once per battle.
Note: The user is unable to use fire techniques at all for the next 2 turns.
Note: This technique counts as 2 moves of the 3 moves allowed per turn.
Note: This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.
Note: Can only be taught by ~Crow~
[Allowed]


[Raiton/Suiton: Saishuu Sabaki] Lightning/Water Release: Final Judgment
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 100 [-40 to Black and Aquarius each]
Description: This is a collaboration technique between "Black" the boss of crows and his wife "Aquarius of the skies" the queen of crows, generated by Black's strong affinity towards the lightning element and Aquarius's strong affinity towards the water element and a large amount of chakra released into Black and Aquarius giving them the necessary chakra to utilize this technique, and also by using both most of their chakra when they are summoned together side by side on the battlefield and on the user's command, Aquarius using her ability to utilize the water element without having to use a water source to blow a giant wave of water from her mouth that's equivalent in size to the water shockwave technique but shot directly at the opponent in the shape of a beam of water, while at the same time that Aquarius does this, Black utilizing his strong affinity towards the lightning element, being the most powerful giant crow that was ever born, he shoots a rapid stream of lightning energy along with the water that Aquarius is making at the shape of a crow made out of lightning energy that's so powerful that when mixing with the water wave it forces the water to take the same shape of the lightning stream, the aftermath of this technique is a Lightning/Water Crow that's on the same size as either of Aquarius or Black, towards the direction of the enemy, as both Black and Aquarius suffer a large amount of damage from this technique making them vanish from the battlefield leaving the user extremely exhausted afterwards.
Note: Can only be used once per battle.
Note: This can only be used by Aquarius and Black together not seperately.
Note: The major requirement of this technique is that Aquarius and Black to be already summoned on the battlefield with separated summoning jutsus.
Note: Because this technique requires a massive amount of chakra, both Black and Aquarius are unable to continue the battle due to the enormous chakra strain on their bodies, and vanish from the battlefield immediately.
Note: No Lightning or Water jutsu higher then A-rank for the following turn, and S-rank the turn after.
Note: The user's body becomes extremely slower than normal after the usage of this technique as the slightest movements affect him greatly and his body becomes extremely weak for 2 turns after the turn this technique is used the, however he's able to perform the handseals as normal.
[Allowed]
 

Drizzy

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❝Toad Summoning❞

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Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user, with a little of his blood on hand performs the Boar, Dog, Bird, Monkey, Ram handseals then clasps his hands. This calls upon the Gold and Silver Toads of Myobokuzan. They are two male toads, both the size of Fukasaku/Shima. They appear on the user's shoulders, channeling chakra to their feet so that they don't easily fall off, however, they can also leap off for various purposes. The appearance of the toads match with their names, Gamakin: The Toad of Gold is a golden colored Toad in a black coat and a golden circle on the cloak (the back). Gamagin: The Toad of Silver is a silver colored toad also wearing a black cloak, however, the circle on the cloak is silver. Gamakin can perform Fire Techniques not requiring handseals up to Rank A, while Gamagin can perform Wind techniques not requiring handseals up to A Rank. These Toads specialize in Wind and Fire combinations. Gamakin has greater physical strength than Gamagin, but has the speed of a regular small toad. Gamagin is faster than Gamakin, but has the strength of a regular sized toad.Since the Toads are not able to gather/manipulate Senjutsu chakra, the strength and speed respectively, is very limited. While Fukasaku can lift Gamabunta, one of the largest toads, Gamakin can only lift the weight of a small toad such as Gamakichi. Gamakin has the raw speed of a regular S-Class ninja.
Note: Must have signed the Toad Contract.
Note: Sage Mode is not required to be able to summon them.
Note: They stay on the battlefield for only 4 turns before returning to Myobokuzan.
Note: All techniques used by the Toads counts towards the user's 3 jutsu per turn limit.
Note: Usable only once per battle.
[T:#1][Approved]


[Kuchiyose: Yougama] Summoning: Volcano Toad
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: After performing the five handseals needed and biting their thumb, the user slams their palm against the ground and summons the Volcano Toad named Yougama. The volcano toad is about ⅔ as big as Gamabunta, (66 meters tall) and is wearing a great belt around its waist with a katana in it. Yougama is the most capable lava user on Myobokuzan Mountain, and is able to use all lava techniques up to S-rank, because of his great knowledge of lava he is completely unaffected by C-ranked lava techniques and below.
Note: Can only be summoned once.
Note: Must hold toad contract.
Note: Can only stay on the field for 4 turns.
Note: No other summonings for 2 turns.
 

Drizzy

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❝Earth Release❞

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[Doton:Jenga Hō] Earth Style: Jenga Cannon
Type: Offensive/Deffensive/Supplementary
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60 (10 each per storie)
Description: After performing 6 handseals while and channel earth chakra behind him, the user will make a huge building-like pillar of rock, rise from the ground with the height of a 6 storie tall building. Then by making hand gestures the user can launch 1 ''storie'' from the pillar at the selected target or use it to defend against an incoming attack.
Note: This jutsu lasts until the last storie has been used.
Note: Only 1 storie can be used per turn.
Note: The pillars consist of 6 stories.
Note: No Doton jutsus until each storie has been used.
Note: Usable once per battle
[Allowed]



Type: Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20 (for each turn that passes)
Damage: 40
Description: This is a rather simple Earth Technique. The user channels his chakra through his feet and into the ground. He then uses this chakra to manipulate already existing earth. With the earth, he manipulates 10 tiles of earth to rise and levitate around him. Each square tile has a perimeter of about 60 inches, and is 5 inches thick. The tiles can remain scattered around the user, or, at his command, can make them join at the edges to form a solid wall. The tile, in this case is used for defensive purposes. For an offensive intention, the user strikes each tile with his hands/feet towards the opponent eg. by punching a tile with his fist coated in Earth chakra would send it flying.
Note: This lasts for four turns.
Note: Created by Drizzeh, thus can only be taught by him.
[#4][Approved]


[Doton: Kanashimi no Maisō] Earth release: Burial of Sorrow
Type: Offensive/Supplementary
Rank: A
Range: Short/Mid
Chakra Cost: 30
Damage points: 50
Description: the user focuses earth chakra into his/her hands, and then slams them unto the ground, this creates a small earth wave, that’ll race against the target. When the wave is close to the opponent, (around short range) it builds up, (like when a wave comes close to shore) and becomes a 5 meter tall wave, which on the front side, looks like a crying face, with an open mouth. Inside the mouth there is a tongue, made of hard earth, that’ll try to grab the target, and pull it into the mouth. Inside the mouth there’s a lot of teeth made of stone, when the target is caught inside the mouth, the wave will sink into the earth and compress itself, crushing the target within it.
[Allowed]


[Doton: Suraidingu Kabe] Earth Style: Sliding Walls
Rank: A
Type: Defence
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Descripton: This jutsu requires the dragon hand seal. It is only 2 moving walls that protect you from different jutsu.
[Allowed]


[Doton: Iwa Supea Hitoame] Earth release: Rock Spear Shower
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: the user will perform three hand seals and the earth in front of him will explode w/ rock spears being released towards his opponent. The spears are about a meter long that shoot out at an angle and come in towards the opponent diagonally from the sky.
Note: can only be used by Toku.
Note: can only be used 3x per battle.
[Allowed]


[Doton- Jari Tatsu] Earth Release: Gravel Dragon
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel.
Note: can only be used by Toku.
Note: can only be used 3x per battle.
Note: No S-rank earth and above can be used next turn.
[Allowed]



Type: Attack
Rank: S rank
Range: Short- Long
Chakra Cost: 30
Damage Costs: N/A
Description: The user performs six handseals, he then stomps the Earth, releasing a very large amount of his doton chakra, as it circulates throughout the Earth, while maintaining the chakra and using chakra and nature manipulation, The user then clasps his hands together, as this is done, at the users Will, up to nine giant pillars can be risen from the earth, large in size and mass, These pillars can lock around the tails of any tailed beast, if this is successful, the pillars can keep the tails locked onto the ground for one full turn of the opponent. At he end of this turn, the pillars will crumble. The amount of pillars can be increased or reduced. If this technique is used on a human, the pillar will tightly restrict the opponent from all movement [with exception of the head].
Note: If used on a tail beast, The pillars only restrict the tails by pinning them down onto the ground, any other part such as the arms and legs can still remain with motion, the pillars only restrict the Creature from running, dodging, jumping etc. While this is in place, the beast still has power to perform jutsu.
Note: Can only be used once per battle.
Note: Can only be taught by ~Drizzy~.
Note: No Earth Jutsu for the following turn.
Note:No S rank and above jutsu for the next two turns.
Note: Only Sannin Ranked or Higher can use this technique.
[#5][Approved]



Type: Attack
Rank: S
Range: Short- Mid
Chakra Cost: 40
Damage Points: 80
Description: The user performs six handseals, he then stomps his foot onto the ground, channeling his doton chakra throughout the Earth, the chakra is then focused at any point below the opponent, almost instantly, with a single hand gesture made by the user, a great number of holes are formed in the ground, hundreds of small marbles of earth emerge from the holes at rapid speeds, constantly hitting he opponent from below, the heavy force of the rock marbles can cause severe damage to the body.
Note: Can only be used two times per battle
Note: Can only be taught by ~Drizzy~
[#6] [Approved]



Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs the Boar-Dog-Tiger handseals then releases his/her chakra into the earth by placing the palms on the ground or channeling it through the legs. By manipulating the earth with his/her chakra, the user may create a line of pressure within the earth. At the user's will, the earth will begin a violent eruption, causing chunks of rocks to emerge from below. Rising along with the rocks is a great amount of dirt, with this technique, the user can create a horizontal line to defend certain techniques, or direct the eruption towards the opponent.
Note: Usable only twice per battle.
Note: No S Rank earth in the same or following turn.
[#7] [Approved]


[Doton:Sakashima Ishi Shawa] Earth Style: Reverse Stone Shower
Rank: S
Type: Offensive
Range: Mid
Chakra Cost: 40
Damage: 80 (+15 if hit by the falling rocks)
Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The chunks of rocks that are saturated in the users doton chakra will then fall back to the ground due to earth's gravitational pull the speed at which the rocks fall can be increased slightly by the user making them fall faster. The rocks will hit the opponent as they fall and cause further damage.
Note: Can only be used twice per battle
Note: No other earth jutsu in the same turn
Note: No S ranks in the same turn
[Allowed]
 
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❝Wind Release❞

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[Fuuton: Kaze Kei Kadou] Wind Release: Wind Whip Vortex
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.
Note: After the vortexes are released the whip will dissipate
Note: Can only be used 3 times per match
[Allowed]



Type: Supplementary
Rank: A
Range: Short- Long
Chakra Cost: 25
Damage Points: N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note: Can only be taught by ~Drizzy~
Note: Can only be created around the user
Note: Usable only three times per battle
Note: Needs to have Wind Mastered
[#8] [Approved]



[Fuuton: Kochou Bure-do] Wind Style: Butterfly Blades
Type: Attack
Rank: A
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will cup his/ her hands infront of their chest focusing wind chakra to the palms of their hands, they will then throw their hands up into the air releasing 5-10 wind manipulated butterflies. The user can then manipu late the wind butterflies around the battle field to wherever they want within range, the user can then snap their fingers at any time of their choosing and instantly manipulate the wind from its butterfly state to blades which then hurl towards the target(s) at extreme speeds from where ever the butterflies where last situated.
Note: When the butterflies are changed to blades they are almost impossible to see by an ordinary ninja due to they're small blades of wind.
Note: This jutsu takes a few seconds when sommoning the wind chakra and manipulating the butterfly shapes to the disired location
Note: Can only be used three times per battle
[Allowed]


[Fuuton: Rippou of Katto Uindo] Wind Release: Cuboid of Cutting Wind
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique.
Note: Co creator Zen.
Note: Can only be taught by Zen and Yard.
[Allowed]


[Fūton: haipa tatsumaki] Wind Release: Hyper Tornado
Rank: A
Type: Offensive
Range: Short – Long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.
Note: The controling of the shuriken counts as one of the users turns
Note: Can only be taught by ~Yard~
[Allowed]


[Futon: Furaingu Fūjin no Jutsu] Wind Release: Flying Wind God Technique
Rank: S
Type: Supplementary
Range: Short/Long
Chakra Cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Note: Can only be used twice.
Note: Lasts for 5 turns.
Note: Can only be taught by Leeroy G. Zero
Note: Can only be used twice
[Allowed]



Type: Defence
Rank: S
Range: Short- Long
Chakra cost: 40
Damage Points: N/A
Description: The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.
Note: Can only be used three times per battle
Note: Can only part S Rank and lower water techniques.
[#9] [Approved]



Type: Attack
Rank: S Rank
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels wind chakra to the palm of his dominant hand, manipulating the chakra to create high rotation speeds. This creates a small rotating disk that can be thrown at the opponent. The disk travels at a fairly fast speed.
Note: Can only be taught by ddkcwill
[#10][Approved]
 
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❝Fire Release❞

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[Katon: Moeteimasu Sen-Yuu] Fire Style: Burning Land Jutsu
Rank: A
Type: Offensive
Range: Short-mid
Chakra: 30
Damage: 60
Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire.
[Allowed]


[Ryuuki Fenikkusu no Jutsu] Rising Phoenix Technique
Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
Note: Usable twice per battle.
Note: Faust can only teach this.
[Allowed]


[Katon: Ushiro Honoo] Fire Release: Back Flame
Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: can only be taught by Axle
Note: It only has 3 shots
Note: Except Forbidden
[Allowed]



Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user gathers a large amount of his katon chakra then channels it to his dominant arm. He will then mold the chakra, making it super heat to form fire around his arm.The user will then proceed to thrust his fire coated arm into the chest of the opponent, as his arm makes contact, the user will make the fire erupt into a large flame blast which critically burns the opponent. If successful, the opponent will suffer from injury to his internal organs.
Note: Usable only once per battle.
Note: No Fire Release techniques the following turn.
Note: Created by Drizzeh.

[#11] [Approved]


[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] Burning Ashes Rising Phoenix Technique
Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
Note: Usable once per battle.
Note: Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
Note: No fire element for the next turn.
Note: No Taijutsu for next turn
Note: Faust can only teach this.
[Allowed]


[Katon: Hagetaka Kaen] Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
Note: If the user has signed the condor contract then this jutsu will only require 5 handseals.
Note: No Katon for the next 2 turns.
Note: Can only use this jutsu once per battle.
Note: Can only use 2 jutsu on the next turn.
Note: No Katon jutsu before this jutsu.
Note: The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
Note: If the user is caught in the explosion then he/she will die.
Note: Can only be taught by ~Yard~
[Allowed]
 
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❝Lightning Release❞

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[Raiton:Raikou Enjin] Lightning Release: Lightning Ring
Rank: C
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (after the enemy is caught 15 each turn)
Damage points: 15 (each turn once the enemy is traped)
Description: The user makes lightning in his hand and than makes it take shape of a circle.The user than can throw it on his enemy to demoblize them.Thus,stunning them.As the enemy is stunned and the circle of lighting is still on them it releases a shock wave that keeps stunning them.
Note: The user cant move while the jutsu is active
Note: While the jutsu is active the user can only use a jutsu that needs one arm and no handseals)
Note: Can only be used twice per battle(cant be used on the next turn)
[Allowed]


[Raiton: Futae Raiton Gontuo Kire] Lightning Release: Double Lightning Sabers Cut
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40 ( +10 at short range )
Description: By letting your lightning chakra through your hands , and making an lightening saber each one of them you can fuse it together in one X like slash directed at your opponent , or if you hit it directly to your opponent it will be more effective.
[Allowed]


[Raiton: Suwan Gyosha ] Lightning Release: Swan Driver
Type: Attack
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses Raiton chakra into around their legs. an electrical curent begins crackle around the leg. The electrical current begins to spin rapidly around the users leg creating a chain saw like blade made of electrical current around the leg. the electrical current is rapid enough to cut through a boulder or dent a samurais chest plate armor.
Note: Usable only 2 times per battle
Note: Can only be taught by Daemon
Note: This jutsu needs no handseals
[Allowed]


[Raiton: Ryuusandan Haratsu Ami] Lightning Release: Shrapnel Explosion Net
Rank: B
Type: Attack
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user charges a large amount of raiton chakra into a single kunai/shurikan and throws it at the opponent. The user then may preform a single hand seal and cause the raiton built up within the kunai to explode outwards causing the object to explode into multiple, metal shards covered in raiton that are connected to each other by a multiple electrical currents, creating a net effect that will easily subdue an opponent.
[Allowed]


[Raiton: Shuzoku Taka] Lightning Release: Racing Hawk
Rank: A
Type: Attack
Range: Short-mid
Chakra cost: 30
Damage: 60
Description: The user counsintrates a big amount of lightning chakra to his mouth and than spits it out at the enemy.Than the user uses his chakra minipulation to form a hawk (only head and wings)
that attacks the enemy at high speed.
Note: Can be used 2 times per battle
[Allowed]


[Raiton: Shingai Nami] Lightning Release: Shock Wave
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses chakra in a piece of string. When the chakra reaches the string, it should create a shock wave. When the user hits the opponent with it, their skin will set on fire and peel of slowly.
[Allowed]


[Raiton: Ruikei Rinkusu] Lightning Release: Pattern Links
Type: Supplementary/Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: By channel Ranton chakra into some wire and form complex string figure designs with the user hands.The figure the user creates can then be launched from the string as a powerful cutting attack made up of Ranton.The wire itself is said to be stronger than steel.
[Allowed]


[Raiton: Seiteki Sa-Chi Inu] Lightning Release: Static Search Dogs
Rank: A
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 50
Description: The user focuses lightning from the clouds that strike down on the earth and leave a medium sized dog that can sense the static in the persons body. The dogs then go out and find the opponent attacking him with burst of electricity and themselves.
Note: User may not cast any other Lightning Jutsu while the Dogs are in play
[Allowed]


[Raiton: Mankai Houden] Lightning Release: Full Bloom Discharge
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user generates a huge lotus-like flower from his/her hand, using this, the bud of the flower gets shot towards the enemy whereas the petals disperse around the desired area.
[Allowed]


[Raiton: Yurezuchi] Lightning Release: Quaking Thunder
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user clasp their hands and formulates Raiton chakra on thier palms then the user will then proceed to slam their hand into the ground, cracking the upper surface and unleashing a torrent of lightning pillars through the ground that extend up into the air and towards the target. If target is standing on ground, they may loose their balance besides being possibly electrocuted.
Note: Usable 2 Times
[Allowed]


[Raiton: Ame no Kyohaku] Lightning Release: Rain of the Stars
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user summons a storm that rains down of thousands of lightning bolts that explode in an electric surge around the opponent. This attack has a very wide range.
[Allowed]


[Raiton: Sen Tomoshibi] Lightning Release: Beam of Light
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into his/her lungs or mouth.
Then they release their chakra from their mouth to create a large beam of lightning. When the chakra is released, everything in its way will be destroyed, but not humans.
[Allowed]
 

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❝WaterRelease❞

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[Suiton: No namida wa, Kanashimi] Water release: Tears of Sorrows
Type: Defensive/Supplementary
Rank: A
Range: Self/Short
Chakra cost: 25
Damage points: 40
Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.
Note: Can only be taught by ZeroGarra.
Note: Can only be used three times per battle.
Note: This jutsu lasts for 1 turn.
[Allowed]



Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: "Suiton: Fuka Yari" is a water based technique in which the user produces a source of water on both palms, they will then proceed to continuously launch small arrows/spike shaped figures . This technique is performed by channeling chakra to the palms and creating water from it, upon launching the water in small portions, the user will focus on shape manipulation and chakra manipulation to make them as sharp and destructive as possible.
Note: Usable only twice per battle.
Note: A maximum of 35 arrows can be released per use.

[#12] [Approved]
 
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❝Plasma Release❞
Custom element japanese name: Purton
Custom element english name: Plasma Release
The element is based on: The Combination of Large Amounts of Fire & Lightning Chakra

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[Purton: Kesshou Chosuichi] Plasma Release: Plasma Reservoir
Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: The user makes two small "seeds" made out of plasma in the palm of his hands. He then drops one on the ground and the other flys off into the sky. The one on the ground burrows deep into the earth and begins to draw in sources of plasma (creating a large ball of plasma) while the one in the sky does the same. After two turns the user will have two large reservoirs of plasma which he can use for his plasma techniques.
[Allowed]


[Purton: Choarashi] Plasma Release: Hyperstorm
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user extends their arm outward then releasing a large spiraling gust of purple-lightning. While the lightning fires forth like branching arcs it stays within an invisible cone that extends outwards, predicted by the size of the user's palm. If the target is caught within the cone-of-lightning they will be continually electrocuted keeping them in place as the electrons bond with the electrons in the opponent's body. An outside force, or the technique ending, is required for a caught target to escape.
[Allowed]


[Purton: Purakudon] Plasma Release: Plasma Bomb
Rank: B
Range: Short-Mid
Type: Attack/Supplementary
Chakra: 20
Damage: 40
Description: The user will concentrate Plasma Chakra to his palms as a wad of plasma. It will stick together and onto a surface, like rock or something. While it is stuck onto something, it doesn't burn, as all the heated plasma is on the inside waiting to burst. From either a certain distance gained or by making the appropriate hand seal, the user can activate the Chakra stored within it to burst into an explosion of Plasma Chakra in a 5 meter radius. The side effects of being attacked by plasma will ensue, such as very deep burns and disorientation.
Note: Max of 2 can be created at a time
[Allowed]


[Purton: Purton Kaishin] Plasma Release: Plasma Release Conversion
Rank: A
Type: Supplementary
Range: N/A
Chakra: 30
Damage: +15 to Fire Based Techs
Description: The user converts the many fire based techniques he already knows into the plasma element by infusing Raiton into the technique, by doing so the user may only use converted techniques up to A-Rank.
Note: Usable once
Note: Last 3 turns
[Allowed]


[Purton: Kanetsu Tosō] Plasma Release: Superheated Coating
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra: 30 (+5 each turn)
Damage: 60 (+15 to weapons attacks)
Description: The user spews forth a fine coating of Plasma over a weapon or object of their choice. The Plasma will glue itself to the target and make them much stronger offensive weapons with superheated attacks. The coating can also be used to melt a target instead of enhancing it, making it both a supplemental and offensive technique, because of this the user has to use precise chakra control a to not melt their own weapons and as such must constantly control the plasma on thier weapons thereby meaning no plasma techniques during the usage of this technique. After three turns the plasma will be cooled by the user and allow for regular weapon techniques with no visible damage to the weapon.
Note: Last 3 turns if used for weapons.
Note: No plasma techniques while in use.
[Allowed]


[Purton: Hipurton] Plasma Release: Ultra Cold Plasma Technique
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: When fusing lightning and fire chakra creating normal plasma the user will slow down the atoms instantly making it cool down reaching temperatures close to 1mk. This plasma works like normal plasma but instead of burning and melting everything it touches, it will freeze everything it touches to a near Absolute Zero temperature instead. This is possible by during the combination process the user causes the atoms within the technique to slow down and stop, making the reactions that give off heat cease and therefore the plasma becomes extremely cold. Due to the amount of concentration and chakra control it takes to use this technique, the user's usage of the plasma element ceases for the rest of the battle.
Note: Usable Once
Note: Last Three Turns
[Allowed]
 

Drizzy

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❝Wood Release❞

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[Mokuton: Nokogiri] Wood Release: Wood Saw
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user creates multiple circles of wood with sharp serrated edges, like a saw blade, in the ground and sends it towards the enemy. Each blade has a circumference of 1 meter. The user makes the wood rotate extremely rapidly, so that it could easily dig or break through earth and cause serious damage. About 1/3 of the blade is sticking out of the ground as it is sent towards the enemy.
[Allowed]


[Mokuton: Mokuzou Tobikomi Bomu] Wood Release: Wooden Dive Bomb
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user creates a large bird made of very light wood that flies up above the opponent and follows him. At the user's command the bird will dive stright towards the opponent, hitting the opponent and injuring him greatly.
Note: Can only be used twice per battle
Note: Will only remain in the air for two turns, after that it will fall straight to the ground.
[Allowed]


[Mokuton: Mini Mokuzou Bomu] Wood Release: Mini Wooden Bombs
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user quickly focuses a large amount of chakra into their hands, creating multiple mini compressed balls of Wood. The user can then throw the balls wherever he desires. With the use of a single handsign, the user can make the balls explode, Causing a large explosion that will inflict major damage to anything that is touching it.
Note: Can only be used three times per battle.
[Allowed]


[Mokuton: Mokuzai!] Wood Release: Timber!
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will quickly make three handsigns causing dozens of large trees to rise from the ground in front of the target. With the simple use of the "Dragon" handsign, the user will cause all of the trees to fall down onto the target, crushing them beneath them.
[Allowed]
 

Drizzy

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❝Element Combinations❞

These are the jutsu that are created by combining two or more elements.


Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Earth/Wind Release: Double Destructive Rock Fists is a technique in which the user manipulates pre-existing earth to create two large fists. The Earth Fists will then be enhanced with Wind to grant it additional speed and force for penetrating target(s). The user performs the Ox-Boar-Tiger handseals then proceeds to slam both palms onto the ground below. Upon slamming his palms on the ground, the user will release his chakra into the earth then manipulate it to eject several chunks of rock upwards, which combine to form two large fists of rock which levitate above ground. Each fist is the size of a Dragon Head created from the 'Fire Release: Great Dragon Fire Technique'. Located on each knuckle of the fists is a stone spike capable of piercing along with crushing a target upon impact. Once the Earth Fists are created, the user will then infuse the Earth fists with his wind chakra, proceeding to mold the chakra to create a continuous wind pressure which erupts out of the back of the fists, launching them towards the target. Since the Rock Fists are infused with wind, if the user performs an additional handseal (Bird), he may create an expansion of compressed wind within the Rock Fists which violently ejects countless chunks of rocks that scatter up to Mid Range, great for striking multiple targets.
Note: No other Earth or Wind techniques in the same turn.
Note: No S Rank and above Earth and Wind techniques the following turn.
Note: The Rock Fist Explosion counts as a move/jutsu.
Note: Usable only once per battle.
Note: Created by Drizzeh.
[#13][Approved]


[Katon/Fuuton: Ikusen no Houou] Fire/Wind Release: The Squad of the Scorching Falcons
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This technique consists in two different steps, which can be preformed simultaneously, using an ally, or in a quick succession. The first part consist in stringing together 4 handseals before spitting a huge quantity of seriously hot ashes, which will then burst into an hellish flock of about 10-15 bird-like ash structures. The birds will fly out in different directions, some will fly high into the sky, while others (Only a few 2-3) will attack the opponent(s) directly.
The second part of the jutsu consists in preforming 3 handseals. The first will quickly gather air around each individual bird. The second will concentrate the gathered wind into the ash-hawks, which will make them burst ablaze. At that point, the birds will be sharper and faster, aswell as hotter. The third handseal will make all of the birds fall onto the opponent. Much like real birds of prey, the free-falling bird-structures will acquire great speeds, and will violently explode upon impact (At the scale of a Paper Bomb induced Explosion). The few birds that directly attacked the opponent will simple burst outwards, burning anything close to them.
Note: This jutsu can only be done once per battle
Note: The user will the ability to call forth Fire or Wind Chakra to preform techniques higher than B rank in the turn after usage, higher than A in the next and higher than S in next
Note: The user will suffer a damage loss of 20 damage points
[Allowed]



Rank: Forbidden
Type: Attack
Range:Short- Long
Chakra Cost: 50
Damage Points: 90
Description: The user performs four handseals, he then releases his doton chakra into the earth [by foot eg.stompimg], he then inhales a normal proportion of air, as this is done, the user forms the tiger handseal,and focuses his katon chakra, the user then stomps on the ground, as 10 boulders [each the size of a regular human body in height and are of spherical shape] are ejected from the ground, up into the air, the user then clasps his hands together, this engulfs the boulders in flames, as the extreme heat of the fire changes the boulders color to glowing red, the user then focuses and generates wind chakra into the air to forcibly push the boulders to strike the opponent, the wind also slightly increases the power of the fire.This scenery is a shower of meteors.
Note:
The boulders are formed in front of the user [in short range],added by fire and then launched by the wind [to mid or long range], When the boulders make contact to the ground, the entire terrain of a range will be entirely devastated into the form of a crater, while patches of flames are scattered throughout that entire area.[this jutsu is performed at great speed] As this jutsu is performed, the user coughs up blood. He falls to his knees, as blood runs down his nose, this is due to the incredible force upon the user to perform the technique, after the use of this technique, the users hand becomes dark in color, as they are useless to perform handseals for the next two turns. The users chest also becomes red, since the extreme use of multiple chakra, this overuse of chakra temporarily clogs the chakra circulatory system, causing it not to flow efficiently which will lead to the the use of only three of the basic five elements for the next three turns.
Note: No S ranks or higher for the next turn
Note: Usable only once per battle
Note: Usable for Sannin Rank or Higher
Note: Requires the space of three moves [since the usage of multiple elements]
[#14] [Approved]
 
Last edited:

Drizzy

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❝Genjutsu❞

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Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Moushiyou kuiki is a simple Genjutsu technique. The user performs the dog, rat and snake handseals, he thenr eleases his chakra, concentrating it into the opponent's brain. This chakra causes disruption to the opponent's senses. By altering the sense of sight and sense of touch, the jutsu is created. The opponent will suddenly get trapped in an environment of only white. In addition to the white environment, there are a field of balls/spheres [by altering the opponent's sense of sight]. These balls occupy 90 % of the space, and so the opponent can easily bounce into them [they think they actual bounce into something when the user's charkra is actually altering the sense of touch for this effect]. These balls have marked expressions/faces onto them, making them seem harmless to most shinobi. Leaving the opponent distracted. At this time, the user can attack in reality.
Note: Usable only once per battle.
Note: Only teachable by Drizzy..
Note: No other genjutsu in the same turn or turn after.

[#15][Approved]


[Genjutsu: 脳のカット] Illusionary Technique: Brain Cutter
Rank: A
Type: Atack
Range: Short
Chakra cost: 30
Damage points: 60
Standing short range from an opponent the user points a finger on the opponents forhead, and when the user does it he/she looks into the opponents eyes, and cast a Genjutsu on them, disrupting thei're senses, and make them belive the user's cutting up their brain with his/hers finger.
Note: Can only be used 3 times per battle
Note: User must have Sharingan
Note: Can only be tought by ~The Norwegian~
[Allowed]


[Genjutsu: Insei Hitoame] Illusion Release: Meteor Shower
Rank: A
Type: Supplementry
Range: Short-mid
Chakra Cost: 30
Damage Points: N/A
Description: Makes the victim think that large meteors are falling from the sky landing all around them
Note: Can only be taught by heavens blade.
[Allowed]
 

Drizzy

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❝Custom Weapon❞

Below is my current custom weapon. It is only present on my Law Biography.


Type: Weapon
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: "The Surgeon of Death" is a large version of the Japanese sword type known as nodachi. It is a long sword with an oblong-shaped hand-guard coated with short white fur, sheathed in a black scabbard decorated by white crosses from the opening to the bottom, and with a small piece of red rope tied near its opening. This sword cannot be broken thanks to the metal used for it's creation. Due to its size, it is usually carried on the back or over the shoulders. Although being longer than an ordinary sword, this sword isn't heavy, allowing the user to use it just as effectively as a regular sword. This sword has the ability to manipulate the user's chakra in relation to Illusionary Techniques. The sword has only use for it's master, no other being may manipulate it's abilities unless they share the same exact chakra of it's master. The Surgeon of Death has the ability to cast genjutsu on opponents. This may be done by striking/cutting the opponent with the sword to activate the Genjutsu known as "Surgery" (B Rank). In this genjutsu, the person is placed in the situation of being stabbed and tortured by floating knives and swords which poof onto the battlefield. The sword may also perform this genjutsu through self activation. If a person other than it's master tries to wield the sword, it will detect that the chakra isn't that of it's master's and release onto them the chakra stored within it to activate the genjutsu.
Note: May only be wielded by Drizzeh.
Note: Genjutsu mastery is required to wield this sword.
Note: The Sword's Genjutsu, "Surgery" may only be used 4 times per battle and counts as a move/jutsu.
Note: The Genjutsu, "Surgery" can only be self activated 3 times due to the limited amount of chakra in the sword itself.

[#16][Approved]
 
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