[♆ Sanada Yukimura - Crimson Demon of War ♆] Teno Vs Zanda

BusinessManTeno

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Official fight for the
± Rei's R&R's
± Official
± All Out
± Killing & Stealing Allowed
± Starting Range:
Mid.range
± Terrain: The Picture above (My Palace, With the Empty Spaces Filled with water.. So In short, A Palace on the ocean no fog)
± Reply Limit: 3 Days.​




Its been roughly 4 Months since the crazy night fought with the Innocent Criminal. It was no doubt no sorrow ran through his veins after he left, but he didnt want to be foes of somebody with major potential to be an ally. Days went by, and the very same day his clone to the boy to the hospital, his cloned poof with information that the nurse could save him if they act fast. Hakumen had no doubt they boy was going to live. Hakumen was very aware the boy would be on the search for him.. But it would be for the sword. Hakumen sensed very strange chakra from the sword that even allowed hakumen to know some things during battle. Hakumen was not only a man of justice, but a man of honor. He then sent an invitation towards the boy, but the battle arena was different. It was his palace Outside the skirts of Sunagakure. He sat on his throne waiting , hoping he will come with his armor active

(Our Encounter is different now, he now seeks me.... and my blood.)
 
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BusinessManTeno

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I start off by activating the armor sensing, instantly after I do 1 handseal causing it to rain with 1 handseal (Both the swords are on my back in a cross position, and my main sword is in the middle)

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.


Right as the rain create, I quickly does 1 handseal creating a clone that launches right towards you in a linear pattern from my position. As It reaches you, it explodes causing a massive explosion

(Bunshin Bakuha) - Shadow Clone Explosion
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.



RP with your turn, i did this to get it jump started
 

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I start off by activating the armor sensing, instantly after I do 1 handseal causing it to rain with 1 handseal (Both the swords are on my back in a cross position, and my main sword is in the middle)

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.


Right as the rain create, I quickly does 1 handseal creating a clone that launches right towards you in a linear pattern from my position. As It reaches you, it explodes causing a massive explosion

(Bunshin Bakuha) - Shadow Clone Explosion
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.



RP with your turn, i did this to get it jump started
4 months......It has been so long since Ieyasu last saw Hakumen. The thoughts, the words, the actions......It has all been rehearsed multiple times by Ieyasu as he sat in the infirmary waiting. Waiting for the chance to find Hakumen before taking back what was rightfully his. From the moment Ieyasu was released from the hospital he made it his goal to find Hakumen, but who knew Hakumen would send an invite to Ieyasu, making his work that much easier. Following the coordinates, Ieyasu found himself at a palace on top of an ocean located in the outskirts of Suna. Seeing Hakumen again triggered an unusual feeling within Ieyasu. It was more of a intent. A lustful intent to kill.

Seeing Hakumen perform 1 hand seal, causing a downpour of rain to overtake the battlefield, Ieyasu follows with his own hand seal as he creates 4 shadow clones in a + shaped formation with him in the front of the formation. Immediately after being summoned, C3 Ieyasu sits down on the ground as he begins to gather natural energy.


Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

As Hakumen then performs another hand seal, creating a clone of his own, the Ieyasu's react accordingly. C2 Ieyasu reacts by performing 1 hand seal as he manipulates the ground within short range of you creating a fissure that opens up 5m wide, and it's 5m long, right beneath you and your clone before it can leave short range. C2 Ieyasu then performs another hand seal creating waves upon waves of long spikes that reach the center of the fissure puncturing anything within it. Simultaneously, C1 Ieyasu channels his chakra into all of the clouds that sits above the short range diameter around you. His chakra overpowers the your chakra within the rain cloud, taking away the rain sensing ability, as a downpour of acid droplets fall upon you and your falling clone. The acid rain melts away your entire armor slowly as it also burns and blisters you and your clones newly exposed skin. The clone immediately disperses as the first acid raindrop touches its exposed skin.

Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: A fissure opens up under the enemy, causing them to fall in. The user then does a handseal that will sends wave after wave of spikes that puncture enemies.
(Usable 3 Times)
(No Earth Next Turn)

Rank: S
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 40(-5 per turn to keep active)
Damage Points: -10 each turn or as long as the user has this jutsu in effect
Description: A powerful ninjutsu that laces the clouds with a large amount of poison elemental chakra to change the structure of the rain. The end result is a storm that does not rain water, but instead rains a powerful acid that can eat through most materials. Unfortunately, skin is not one of those materials. Instead of instantly eating through, it causes skin to instantly blister and slowly dissolve in a most painful way.


--------------------------------------------
1,800-(20+40+40)= 1,700 Chakra

---Me
C2-C3-C1
---C4
 

BusinessManTeno

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4 months......It has been so long since Ieyasu last saw Hakumen. The thoughts, the words, the actions......It has all been rehearsed multiple times by Ieyasu as he sat in the infirmary waiting. Waiting for the chance to find Hakumen before taking back what was rightfully his. From the moment Ieyasu was released from the hospital he made it his goal to find Hakumen, but who knew Hakumen would send an invite to Ieyasu, making his work that much easier. Following the coordinates, Ieyasu found himself at a palace on top of an ocean located in the outskirts of Suna. Seeing Hakumen again triggered an unusual feeling within Ieyasu. It was more of a intent. A lustful intent to kill.

Seeing Hakumen perform 1 hand seal, causing a downpour of rain to overtake the battlefield, Ieyasu follows with his own hand seal as he creates 4 shadow clones in a + shaped formation with him in the front of the formation. Immediately after being summoned, C3 Ieyasu sits down on the ground as he begins to gather natural energy.


Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

As Hakumen then performs another hand seal, creating a clone of his own, the Ieyasu's react accordingly. C2 Ieyasu reacts by performing 1 hand seal as he manipulates the ground within short range of you creating a fissure that opens up 5m wide, and it's 5m long, right beneath you and your clone before it can leave short range. C2 Ieyasu then performs another hand seal creating waves upon waves of long spikes that reach the center of the fissure puncturing anything within it. Simultaneously, C1 Ieyasu channels his chakra into all of the clouds that sits above the short range diameter around you. His chakra overpowers the your chakra within the rain cloud, taking away the rain sensing ability, as a downpour of acid droplets fall upon you and your falling clone. The acid rain melts away your entire armor slowly as it also burns and blisters you and your clones newly exposed skin. The clone immediately disperses as the first acid raindrop touches its exposed skin.

Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: A fissure opens up under the enemy, causing them to fall in. The user then does a handseal that will sends wave after wave of spikes that puncture enemies.
(Usable 3 Times)
(No Earth Next Turn)

Rank: S
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 40(-5 per turn to keep active)
Damage Points: -10 each turn or as long as the user has this jutsu in effect
Description: A powerful ninjutsu that laces the clouds with a large amount of poison elemental chakra to change the structure of the rain. The end result is a storm that does not rain water, but instead rains a powerful acid that can eat through most materials. Unfortunately, skin is not one of those materials. Instead of instantly eating through, it causes skin to instantly blister and slowly dissolve in a most painful way.


--------------------------------------------
1,800-(20+40+40)= 1,700 Chakra

---Me
C2-C3-C1
---C4
As Hakumen can sense it all through his helmet, with the help of his swords. He notices that the ground below him opened up soon as his clone launched out. He quickly vocally activated his jetpack to launch him backwards at the same time keep him airborne. Soon as his jetpack activates (Or should I say the earth opens up) I channel chakra into the sword which gives off a very deep bright blinding light. This causes you to go blind, as the whiteness illuminate the whole battle field. I carefully go into long range. This would keep me out of harms way from the falling acid. Soon As I launch back into long range, I channel chakra into the sword causing it to release 2 Orbs that float around me, right after I quickly draw blood and do 3 handseals with great haste. As I do that, I lower my hands revealing a glowing light from the center of my chest area. Moments later, He quickly releases the pent up wind chakra from his chest in your direction, causing it to release from my chest on a small scare (5 Meters) soon as I extends more it reaches scale of 30 Meters Long, and Wide, This would also blow away the acid cloud. Once the wind beam fires off, I speak the words S Rank. My sword then (Magically, I dont know how) prevents you from using S rank techniques in your next turn

(Tenkyuu) - Celestial Spheres -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.

☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends

( Fuuton: Fūryoku ryūshi bīmu ) - Wind Style: Wind Particle Beam
Rank: Forbidden
Type: Attack
Range: Short-long
Chakra Cost: 50
Damage Points: 90 (-15 to the user)
Description:
This technique is a simple yet powerful wind technique which focuses purely on destructive power. The user draws blood from his and like a summoning technique then weaves together three hand seals (Tiger - Dragon - Snake) whilst gather a massive amount of chakra directly in the center of his chest. When the three hand seals are finished the user moves his hands from out of the path of his chest and releases from the chest a condensed circular beam of glowing wind chakra. The beam begins as a circular, 3 foot in radius beam until it reaches five meters away from the user. Once it leaves close range the chakra can no longer be controlled and it suddenly expands outwards into a large half dome like explosion that moves outwards 30m in every direction except back at the user. The concentrated wind expanding so quickly leaves everything in its path cut up on a small scale, so being hit with it is Certain death. The aftermath of the attack is very identical to that of the mini tbb that the 4tails naruto did when fighting Orochimaru, though due to so much powerful wind chakra being blasted from the users chest, it leaves his chest cut up with 1inch deep cuts that leaves him bleeding moderately.

- Usable one time
- No wind techniques in the same or next turn
- The user can't use A-rank or lower Tai for 3 turns due to the body being worn out - Cannot use techniques above S-Rank for 2 turns afterwards




Three times per battle the user can call a rank and the opponent can't use any jutsu's of that rank in his next turn (the user can only activate this at the end of his turn).


Once per battle the user can release a white bright light from the swords by focusing chakra into them. This light does not hurt your eyes, but is of the nature that it simply makes the entire battlefield look like a white void for one turn, hence whether you wear sunglasses or not is irrelevant.
 

ZandaT

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As Hakumen can sense it all through his helmet, with the help of his swords. He notices that the ground below him opened up soon as his clone launched out. He quickly vocally activated his jetpack to launch him backwards at the same time keep him airborne. Soon as his jetpack activates (Or should I say the earth opens up) I channel chakra into the sword which gives off a very deep bright blinding light. This causes you to go blind, as the whiteness illuminate the whole battle field. I carefully go into long range. This would keep me out of harms way from the falling acid. Soon As I launch back into long range, I channel chakra into the sword causing it to release 2 Orbs that float around me, right after I quickly draw blood and do 3 handseals with great haste. As I do that, I lower my hands revealing a glowing light from the center of my chest area. Moments later, He quickly releases the pent up wind chakra from his chest in your direction, causing it to release from my chest on a small scare (5 Meters) soon as I extends more it reaches scale of 30 Meters Long, and Wide, This would also blow away the acid cloud. Once the wind beam fires off, I speak the words S Rank. My sword then (Magically, I dont know how) prevents you from using S rank techniques in your next turn

(Tenkyuu) - Celestial Spheres -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.

☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends

( Fuuton: Fūryoku ryūshi bīmu ) - Wind Style: Wind Particle Beam
Rank: Forbidden
Type: Attack
Range: Short-long
Chakra Cost: 50
Damage Points: 90 (-15 to the user)
Description:
This technique is a simple yet powerful wind technique which focuses purely on destructive power. The user draws blood from his and like a summoning technique then weaves together three hand seals (Tiger - Dragon - Snake) whilst gather a massive amount of chakra directly in the center of his chest. When the three hand seals are finished the user moves his hands from out of the path of his chest and releases from the chest a condensed circular beam of glowing wind chakra. The beam begins as a circular, 3 foot in radius beam until it reaches five meters away from the user. Once it leaves close range the chakra can no longer be controlled and it suddenly expands outwards into a large half dome like explosion that moves outwards 30m in every direction except back at the user. The concentrated wind expanding so quickly leaves everything in its path cut up on a small scale, so being hit with it is Certain death. The aftermath of the attack is very identical to that of the mini tbb that the 4tails naruto did when fighting Orochimaru, though due to so much powerful wind chakra being blasted from the users chest, it leaves his chest cut up with 1inch deep cuts that leaves him bleeding moderately.

- Usable one time
- No wind techniques in the same or next turn
- The user can't use A-rank or lower Tai for 3 turns due to the body being worn out - Cannot use techniques above S-Rank for 2 turns afterwards



All Ieyasu's, except C3 Ieyasu, witnesses your response to the earth opening up. They all watch as you activate your jetpack, which allows you to levitate as it propels you backwards in one motion, which becomes interrupted as you cause bright blinding light to emit from the Crimson Demon blinding all active Ieyasus. As the light releases from the swords all active Ieyasus flinch in some manner as they all close their eyes to avoid the eye hurting blinding light, but they still react with the same common information of seeing you levitate as you propel yourself backwards. To insure themselves of your backwards path they also use their sense of hearing as the noise from your jetpack seems to fade.

Immediately, after seeing you effectively avoid the opening of the fissure, C2 Ieyasu stops manipulating the earth technique causing the opening fissure to stop its continuous task. He then starts to channel his earth chakra into the ground of your previously seen location, the range behind it, and the ranges to the sides of those two locations causing several gigantic pillars to rise from the ground brutally impacting anything that may be above them. Earth pillars risen. he says as he finishes his task.

6 o'clock, AM to my upper right, launch wall on my go. the main Ieyasu says as he causes a geyser of sulphur to erupt from the ground to his front left. C4 Ieyasu follows his orders and causes an identical geyser to the main Ieyasu's right to erupt immediately afterwards almost being parallel to Ieyasu's, which it would have been if he didn't have his eyes closed. The left geyser surges as the main Ieyasu creates a tall and wide 8m gaseous square that he sends straight forwards. Now! and on his signal C4 Ieyasu creates an identical wall from his right sided geyser that follows a ways behind the first. Both walls will continue forwards into long range, and because of their gaseous state, the earth pillars and gas walls won't have any effect on each other. Done! C4 Ieyasu yells as he finishes.

All active Ieyasu's react to your actions at the same time leaving their techniques to happen in the same T/F with small gaps in between each, adding in the jutsu starting points and signal from Ieyasu to C4 Ieyasu to launch his tech afterwards. In the midst of all this commotion, orange marking appear on the eyelids of C3 Ieyasu as he keeps meditation. Counter clockwise, 9 & 6 gone! Ieyasu yells after hearing the words of C4 Ieyasu. He and his clones react to the call and rotate around C3 Ieyasu in a counter clockwise manner before Ieyasu and C2 Ieyasu begins to run off towards the left at a similar pace almost keeping a parallel manner as they listen to each others splashing footsteps. All active Ieyasus rely on their other senses as they pay close attention to the enviornment around them.


Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (+10 chakra per turn to sustain creations)
Damage points: 60
Description: The user will focus their sulfuron chakra directly into the ground below before forcing it to surface from within the earth in the form of several geysers of volcanic sulphur. The width and height of the geysers can be freely manipulated but their magnitude can never exceed the scale of an A-Rank. Through shape manipulation, the geysers of volcanic gas can be manipulated into whatever form or structure the user desires (e.g. walls, tendrils, spikes, etc). If the sulphur gas is formed into a particular construction it can possess a degree of solidity (Similar to Fire Release: Dragon Flame Release Song Technique), allowing it to be used to bind, impale or entangle as well as inflict burn damage.

Note: Can only be used 3 times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank and can be created anywhere short range of the user with a long range reach

Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (+10 chakra per turn to sustain creations)
Damage points: 60
Description: The user will focus their sulfuron chakra directly into the ground below before forcing it to surface from within the earth in the form of several geysers of volcanic sulphur. The width and height of the geysers can be freely manipulated but their magnitude can never exceed the scale of an A-Rank. Through shape manipulation, the geysers of volcanic gas can be manipulated into whatever form or structure the user desires (e.g. walls, tendrils, spikes, etc). If the sulphur gas is formed into a particular construction it can possess a degree of solidity (Similar to Fire Release: Dragon Flame Release Song Technique), allowing it to be used to bind, impale or entangle as well as inflict burn damage.

Note: Can only be used 3 times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank and can be created anywhere short range of the user with a long range reach

--------------------------------------------
1,700-(5+30+30+30)= 1,605 Chakra

----------C1
Me-------C3--C4
C2
 

BusinessManTeno

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All Ieyasu's, except C3 Ieyasu, witnesses your response to the earth opening up. They all watch as you activate your jetpack, which allows you to levitate as it propels you backwards in one motion, which becomes interrupted as you cause bright blinding light to emit from the Crimson Demon blinding all active Ieyasus. As the light releases from the swords all active Ieyasus flinch in some manner as they all close their eyes to avoid the eye hurting blinding light, but they still react with the same common information of seeing you levitate as you propel yourself backwards. To insure themselves of your backwards path they also use their sense of hearing as the noise from your jetpack seems to fade.

Immediately, after seeing you effectively avoid the opening of the fissure, C2 Ieyasu stops manipulating the earth technique causing the opening fissure to stop its continuous task. He then starts to channel his earth chakra into the ground of your previously seen location, the range behind it, and the ranges to the sides of those two locations causing several gigantic pillars to rise from the ground brutally impacting anything that may be above them. Earth pillars risen. he says as he finishes his task.

6 o'clock, AM to my upper right, launch wall on my go. the main Ieyasu says as he causes a geyser of sulphur to erupt from the ground to his front left. C4 Ieyasu follows his orders and causes an identical geyser to the main Ieyasu's right to erupt immediately afterwards almost being parallel to Ieyasu's, which it would have been if he didn't have his eyes closed. The left geyser surges as the main Ieyasu creates a tall and wide 8m gaseous square that he sends straight forwards. Now! and on his signal C4 Ieyasu creates an identical wall from his right sided geyser that follows a ways behind the first. Both walls will continue forwards into long range, and because of their gaseous state, the earth pillars and gas walls won't have any effect on each other. Done! C4 Ieyasu yells as he finishes.

All active Ieyasu's react to your actions at the same time leaving their techniques to happen in the same T/F with small gaps in between each, adding in the jutsu starting points and signal from Ieyasu to C4 Ieyasu to launch his tech afterwards. In the midst of all this commotion, orange marking appear on the eyelids of C3 Ieyasu as he keeps meditation. Counter clockwise, 9 & 6 gone! Ieyasu yells after hearing the words of C4 Ieyasu. He and his clones react to the call and rotate around C3 Ieyasu in a counter clockwise manner before Ieyasu and C2 Ieyasu begins to run off towards the left at a similar pace almost keeping a parallel manner as they listen to each others splashing footsteps. All active Ieyasus rely on their other senses as they pay close attention to the enviornment around them.


Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (+10 chakra per turn to sustain creations)
Damage points: 60
Description: The user will focus their sulfuron chakra directly into the ground below before forcing it to surface from within the earth in the form of several geysers of volcanic sulphur. The width and height of the geysers can be freely manipulated but their magnitude can never exceed the scale of an A-Rank. Through shape manipulation, the geysers of volcanic gas can be manipulated into whatever form or structure the user desires (e.g. walls, tendrils, spikes, etc). If the sulphur gas is formed into a particular construction it can possess a degree of solidity (Similar to Fire Release: Dragon Flame Release Song Technique), allowing it to be used to bind, impale or entangle as well as inflict burn damage.

Note: Can only be used 3 times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank and can be created anywhere short range of the user with a long range reach

Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (+10 chakra per turn to sustain creations)
Damage points: 60
Description: The user will focus their sulfuron chakra directly into the ground below before forcing it to surface from within the earth in the form of several geysers of volcanic sulphur. The width and height of the geysers can be freely manipulated but their magnitude can never exceed the scale of an A-Rank. Through shape manipulation, the geysers of volcanic gas can be manipulated into whatever form or structure the user desires (e.g. walls, tendrils, spikes, etc). If the sulphur gas is formed into a particular construction it can possess a degree of solidity (Similar to Fire Release: Dragon Flame Release Song Technique), allowing it to be used to bind, impale or entangle as well as inflict burn damage.

Note: Can only be used 3 times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank and can be created anywhere short range of the user with a long range reach

--------------------------------------------
1,700-(5+30+30+30)= 1,605 Chakra

----------C1
Me-------C3--C4
C2


Going back into long range, My sword quickly sense a pool of chakra from the ground, In quick haste Hakumen propels upwards, and right as the earth pillars would start to erupt He would release a burst of jetpack speed that propels me forward. At the same time as I propel forward, the wind shoots off from infront of my chest, Killing you and your clones. In the case the clouds have some acid rain falls on hakumen, He sends one of his orbs right above him to neutralize any acid that would come in contact with him as he released his wind jutsu. The wind jutsu would also cancel out your sulphur etc and the whole 9. (To be clear, I am now hovering over the open fissure) Once this is done, Everything infront of me is now erradicated

(Tenkyuu) - Celestial Spheres -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.

☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends

( Fuuton: Fūryoku ryūshi bīmu ) - Wind Style: Wind Particle Beam
Rank: Forbidden
Type: Attack
Range: Short-long
Chakra Cost: 50
Damage Points: 90 (-15 to the user)
Description:
This technique is a simple yet powerful wind technique which focuses purely on destructive power. The user draws blood from his and like a summoning technique then weaves together three hand seals (Tiger - Dragon - Snake) whilst gather a massive amount of chakra directly in the center of his chest. When the three hand seals are finished the user moves his hands from out of the path of his chest and releases from the chest a condensed circular beam of glowing wind chakra. The beam begins as a circular, 3 foot in radius beam until it reaches five meters away from the user. Once it leaves close range the chakra can no longer be controlled and it suddenly expands outwards into a large half dome like explosion that moves outwards 30m in every direction except back at the user. The concentrated wind expanding so quickly leaves everything in its path cut up on a small scale, so being hit with it is Certain death. The aftermath of the attack is very identical to that of the mini tbb that the 4tails naruto did when fighting Orochimaru, though due to so much powerful wind chakra being blasted from the users chest, it leaves his chest cut up with 1inch deep cuts that leaves him bleeding moderately.

- Usable one time
- No wind techniques in the same or next turn
- The user can't use A-rank or lower Tai for 3 turns due to the body being worn out - Cannot use techniques above S-Rank for 2 turns afterwards



I just want you to know that I did not stop my move at all...and since you did not send spikes through the fissure, My clone exploded which is a Mid Range explosion, thus causing you and your clones to get hit by the explosion, and Im going to post the techniques again but the only thing happened this move was me moving away from the pillars.
 

Scorps

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This is really confusing. Really. I'll try to go point by point.

I understand that Teno contains the abilities that allowed him to dodge the earth pillars (both his sensing to detect them and his armor's jetpack to dodge them) however, I honestly can't understand the description. For you to have dodged using the Jetpack you should have either quoted the jetpack technique, explaining if you reactivate the jetpack or use the dodge or at least post the chakra count to make us able to know if you have used the 20 chakra cost flight or the 30 chakra cost dodge.

As for the rain and the clone. I don't know exactly if the clone can detonate to a degree of Mid-range (up to 15 meters all around) nor if it will detonate only when input is given for it to detonate or if hit. But even in either scenario, I believe the explosion needs to be short range of you for something to happen so I don't think its that much effective if it detonates between both opponents or at mid range of eachother. And if it was effective teno, you're also in the blast radius. Long Range-Mid Range-Short Range. You left the clone at mid range and moved back to long range...from your opponent, not your clone. If the clone has a mid range blast all around, you'd be caught in it as well.

Now, can the rain hit teno? Well, earth and rain are done at the same time but the rain is a bit slower to actually "happen" and reach the ground level. And its limited in range. Considering the jetpack, I think it can be feasible that teno escapes backwards in a nick of time.


My main issue is what teno used to dodge the pillars: free form flight or the dodge move. In the description, its not clear and it does actually seem to be understood that its a free form flight and not a dodge/dash as described in the armor.


Going back into long range, My sword quickly sense a pool of chakra from the ground, In quick haste Hakumen propels upwards, and right as the earth pillars would start to erupt He would release a burst of jetpack speed that propels me forward. At the same time as I propel forward, the wind shoots off from infront of my chest, Killing you and your clones. In the case the clouds have some acid rain falls on hakumen, He sends one of his orbs right above him to neutralize any acid that would come in contact with him as he released his wind jutsu. The wind jutsu would also cancel out your sulphur etc and the whole 9. (To be clear, I am now hovering over the open fissure) Once this is done, Everything infront of me is now erradicated
Also there is a slight inconsistency with Teno's description and timing.

Earth Fissure/Acid Rain
Moving Backwards/Blinding Light
Earth Pillars
Celestial Spheres
Sulphur broad attack
Wind technique

You only use the wind way after you've moved into long range. So there is a slightly weird wording/timing there. However, the wording in Zanda's move also bugs me a bit and I cant 100% understand all of it. The question also exists if being blind would prevent Zanda from performing his attack with such clarity. Because its beyond normal blindness as you see the world as an empty white void, clearly beyond the normal blindness we can achieve in other manners.

Now, using this time line, I propose the following:

-Teno counters the Rain with one Celestial Sphere, meaning only one is left, he is still mid range, the clone has exploded without hurting anyone
-All of Zandas technique happen and, in the case of the sulphur, they clash with the Wind. As wind is neutral to sulphur, 2 A-Rank Sulphur VS 1 Forbidden Rank Wind = weak S-Rank wind continuing towards Zanda

Its Zanda's move now, which needs to counter the weak S-Rank wind blast that is coming towards him (with some sulphur in between). In this move, Zanda and his clones are once again able to see in perfect clarity.


Small note though: please be careful with description. This judgment is based solely in an interpretation of what you guys wrote, not 100% what is written because what is written is very very cnfusing, specially and mainly, Teno's move.
 

ZandaT

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Thank you for your judgement Scorps. Also since the S rank wind is coming my way I wouldn't have time to do all of that moving formation stuff so we are still in our starting positions.
-----------------------------
Opening their eyes as the as the white void ***** off of the battlefield, all standing Ieyasus regain their eyesight only to witness the oncoming large wind blast coming their way. Immediately C2 & C1 Ieyasu begin to perform hand seals for their individual techniques simultaneously. C2, who is performing the fire technique, only needs to perform 1 hand seal allowing him to finish first as he expels a massive wall of flames forwards. C1 Ieyasu would then follow up with a large sphere of wind which he aims towards C2 Ieyasu's fire technique which boosts the destructiveness of the expanding fire wall. The end result would be a powerful large fire wall, that is also a perfect square, that is 15m long on all sides in dimensions. The massive strengthened wall of fire clashes with the weakned wind technique before overpowering it as it then continues on to you.

Meanwhile Ieyasu causes C3 Ieyasu to disperse, allowing him to enter Sage Mode, as he and C4 Ieyasu begin to make their way to a mid. range position from their previous location.


Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (adds 350 chakra, consumes -15 per turn)
Damage points: N/A
Description: The user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is know as perfect Sage Mode and was first used by Naruto who could perfectly balance natural energy with chakra due to his unusual large chakra supply. The user gains horizontal slit pupils and orange markings around his eyes, reminiscent of Toads and pertain to the users connection with them. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on strength, endurance and stamina rather than speed and reflexes. The user can harness the natural energy surrounding them, turning it into an extension of their body, which increases the reach of their attacks through the use of Frog Kata. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. Unlike other techniques, the user will not feel any depletion in terms of stamina and energy and will feel revitalized and strong while its active. However, once it ends, the exhaustion of sustaining such a delicate chakra balance takes over the user until he can recover. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, and B-Rank and below Taijutsu. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using the amphibian technique, using shadow clone to collect natural energy and dispelling them before sage mode ends or by ending sage mode before it times out. Taijutsu gains +25 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +5 damage.
Note: Sage Mode lasts for a total of 5 turns, unless a clone or amphibian technique is used.
Note: if user uses Frog Katas length of Sage mode is cut by two turns.
Note: This variation can only be used by those with the Toad contract



1,605-(80+80+70+15)+350= 1,710 Chakra
 

BusinessManTeno

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Thank you for your judgement Scorps. Also since the S rank wind is coming my way I wouldn't have time to do all of that moving formation stuff so we are still in our starting positions.
-----------------------------
Opening their eyes as the as the white void ***** off of the battlefield, all standing Ieyasus regain their eyesight only to witness the oncoming large wind blast coming their way. Immediately C2 & C1 Ieyasu begin to perform hand seals for their individual techniques simultaneously. C2, who is performing the fire technique, only needs to perform 1 hand seal allowing him to finish first as he expels a massive wall of flames forwards. C1 Ieyasu would then follow up with a large sphere of wind which he aims towards C2 Ieyasu's fire technique which boosts the destructiveness of the expanding fire wall. The end result would be a powerful large fire wall, that is also a perfect square, that is 15m long on all sides in dimensions. The massive strengthened wall of fire clashes with the weakned wind technique before overpowering it as it then continues on to you.

Meanwhile Ieyasu causes C3 Ieyasu to disperse, allowing him to enter Sage Mode, as he and C4 Ieyasu begin to make their way to a mid. range position from their previous location.


Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (adds 350 chakra, consumes -15 per turn)
Damage points: N/A
Description: The user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is know as perfect Sage Mode and was first used by Naruto who could perfectly balance natural energy with chakra due to his unusual large chakra supply. The user gains horizontal slit pupils and orange markings around his eyes, reminiscent of Toads and pertain to the users connection with them. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on strength, endurance and stamina rather than speed and reflexes. The user can harness the natural energy surrounding them, turning it into an extension of their body, which increases the reach of their attacks through the use of Frog Kata. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. Unlike other techniques, the user will not feel any depletion in terms of stamina and energy and will feel revitalized and strong while its active. However, once it ends, the exhaustion of sustaining such a delicate chakra balance takes over the user until he can recover. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, and B-Rank and below Taijutsu. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using the amphibian technique, using shadow clone to collect natural energy and dispelling them before sage mode ends or by ending sage mode before it times out. Taijutsu gains +25 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +5 damage.
Note: Sage Mode lasts for a total of 5 turns, unless a clone or amphibian technique is used.
Note: if user uses Frog Katas length of Sage mode is cut by two turns.
Note: This variation can only be used by those with the Toad contract



1,605-(80+80+70+15)+350= 1,710 Chakra
Hakumen, being slightly injured by the wind jutsu, saw a huge wall of fire heading his way as he still covers in the air. He then voice commands the jetpack mentally hovering over solid ground while at the same time spewing a baricade of water from his mouth. The water would not only clash and extinguish the fire, but it would create a thick steam, making it very hard for somebody to see through the steam.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

As Hakumen do this, with his helmet sensing still active along side his heat sensing, he can see you all just fine. He saw one clone disperse, while 2 of you are in the back and 2 of you are making your way here. Hakumen also senses (with the help of his sword) that your chakra has changed, but Hakumen knew none of you guys would be able to see him (You can only sense me, not see) Hakumen takes his time out and look at the other person walking alongside you with the same chakra as the other 2 clones in the back. Hakumen knew this was a mans game and no cheap tricks were to be played. As you guys start walking in the steam or whatever, Hakumen quickly points his hand towards your, inducing him into the genjutsu, he quickly balls up his fist, causing massive pains to your clone , to the point where he disperses. Hakumen then stands stiff, hoping the boy was done with little games of clone

(Genjutsu: Ketsuraku Chuushin) Illusionary Arts: Missing Heart
Type: Supplamentary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/a
Description: The user will point to the users heart area which is the trigger for the genjutsu. Once done, the user will make a hand gesture as if they were squeezing something that was in their hand. As they continue to squeeze their hand the opponent will feel sharp pains in their chest. The more the user squeeze his hands the more the heart of the opponent aches. The air in the user palms represents the heart of their opponent. If the user so please he can indeed crush the air in his palm resulting in the crush of the opponents heart. This will cause pains beyond measure. In the genjutsu his heart would be crush but since it is an illusion he would die just experience massive pains.
Note: Can use a max of 3 times
Note: Cant use this jutsu back to back
Note: If the user crushes the opponent heart, due to the massive pains the genjutsu will automatically be broken

My Chakra sensing is picking up a new found chakra inside of you. In the name of justice, I would like to illuminate that light that you feel you found. Do you wish to be captured dead or alive?
 

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Hakumen, being slightly injured by the wind jutsu, saw a huge wall of fire heading his way as he still covers in the air. He then voice commands the jetpack mentally hovering over solid ground while at the same time spewing a baricade of water from his mouth. The water would not only clash and extinguish the fire, but it would create a thick steam, making it very hard for somebody to see through the steam.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

As Hakumen do this, with his helmet sensing still active along side his heat sensing, he can see you all just fine. He saw one clone disperse, while 2 of you are in the back and 2 of you are making your way here. Hakumen also senses (with the help of his sword) that your chakra has changed, but Hakumen knew none of you guys would be able to see him (You can only sense me, not see) Hakumen takes his time out and look at the other person walking alongside you with the same chakra as the other 2 clones in the back. Hakumen knew this was a mans game and no cheap tricks were to be played. As you guys start walking in the steam or whatever, Hakumen quickly points his hand towards your, inducing him into the genjutsu, he quickly balls up his fist, causing massive pains to your clone , to the point where he disperses. Hakumen then stands stiff, hoping the boy was done with little games of clone

(Genjutsu: Ketsuraku Chuushin) Illusionary Arts: Missing Heart
Type: Supplamentary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/a
Description: The user will point to the users heart area which is the trigger for the genjutsu. Once done, the user will make a hand gesture as if they were squeezing something that was in their hand. As they continue to squeeze their hand the opponent will feel sharp pains in their chest. The more the user squeeze his hands the more the heart of the opponent aches. The air in the user palms represents the heart of their opponent. If the user so please he can indeed crush the air in his palm resulting in the crush of the opponents heart. This will cause pains beyond measure. In the genjutsu his heart would be crush but since it is an illusion he would die just experience massive pains.
Note: Can use a max of 3 times
Note: Cant use this jutsu back to back
Note: If the user crushes the opponent heart, due to the massive pains the genjutsu will automatically be broken

My Chakra sensing is picking up a new found chakra inside of you. In the name of justice, I would like to illuminate that light that you feel you found. Do you wish to be captured dead or alive?
As we discussed, my clone and I were moving into long range away from you, mid. away from my other clones.
-------------------------------------
Ieyasu and C4 Ieyasu now chillin long range away from you, Ieyasu uses his Sage Mode abilities to keep tabs on your exact location which isn't very hard since Sage Mode sensing is more advanced than regular sensing. As you counter the enhanced fire tech with your water technique creating thick steam around you, C1 and C2 Ieyasu makes their way into short range of you, avoiding the small fissure of course, with the intent of murder on their minds. Ieyasu times the finishing of three hand seals just before his clones enter the steam as he channels his earth chakra beneath himself allowing him to create a large 2m Hades statue that rises from the ground behind of you while simultaneously wrapping one arm around your body, holding your arms together to your body, as it uses its other arm to turn the direction of your head to the left. Upon grabbing you the seals on this statue's arms activate, hampering your skills, and at any signs of retaliation the statue will perform a suplex on you slamming your neck into the earth behind you. As C1 and C2 Ieyasu enter the steam their onslaught begins. Now seeing a darkish figure within the steam C1 Ieyasu releases a ball of gaseous sulphur from his hand which he manipulates into a spear of sulphur as it travels towards the center of the object with the intent to make contact and explode while C2 Ieyasu releases multiple special explosive tags all around the dark figure that then attach to it before causing a great explosion that encompasses mid.range all around you for an extended period of time killing my clones and you. Lets see if this works. Ieyasu says as he keeps tabs on it all.

Sealing Technique: Earth Style: Hades' Underworld Grasp. ♆ Fuuinjutsu: Doton: Aidaou Yomi Haaku
Rank: A
Type: Supplmentary/Offense
Range: Mid-Long
Chakra Cost: 30 (-10 per turn to maintain)
Damage Points: 60
Description: The user channels doton chakra in his feet and the earth under him at the same time. He then makes a string of 3 handseals (Snake - Horse - Tiger) and stomps the earth with great force, causing a large, 3 meter tall humanoid earth statue in the form of Hades, God of the Underwolrd, to rise up from the earth near the target, similar to Hade's Tombstone Transport. As he raises from the earth, he extends his arms, grabbing the enemy in his clutches. As he grabs him, a fuuinjutsu seal around his arms activate, draining the target of chakra while crushing him with his arms, preventing him from using high ranking jutsu of A-rank and higher while he's on contact with him. As he drains the chakra, he lifts the target up, and slams them into the earth with great force. He can either appear beside, in front of or behind the enemy, raising up face first.
*Can only be used 3 times a fight*
*After using, the user cannot use any Fuuinjutsu over B rank for two turns*
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique).

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank

Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100 (-20 to the user if caught in the explosion)
Description:
The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated or are otherwise very resistant to damage, and employs the use of special explosive tags to create a near infinite series of explosions. The user will throw several (up to 5) special exploding tags at the enemy formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions which engulf a gigantic area, mid range all around. The technique's unique drawback is that to fully use it you need to be in short range of the target, making it almost suicidal for users who cannot take on the damage and remain unarmed, users that cannot escape its range in time or users who cannot heal themselves from the damage, thus being ideal to be used by Edo Tensei summons.
Note: the explosion spans throughout 2 full turns if unblocked.
Note: usable twice per battle.


1,710-(30+30+50)= 1,600 Chakra
SM 2/5
 
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BusinessManTeno

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As we discussed, my clone and I were moving into long range away from you, mid. away from my other clones.
-------------------------------------
Ieyasu and C4 Ieyasu now chillin long range away from you, Ieyasu uses his Sage Mode abilities to keep tabs on your exact location which isn't very hard since Sage Mode sensing is more advanced than regular sensing. As you counter the enhanced fire tech with your water technique creating thick steam around you, C1 and C2 Ieyasu makes their way into short range of you, avoiding the small fissure of course, with the intent of murder on their minds. Ieyasu times the finishing of three hand seals just before his clones enter the steam as he channels his earth chakra beneath himself allowing him to create a large 2m Hades statue that rises from the ground behind of you while simultaneously wrapping one arm around your body, holding your arms together to your body, as it uses its other arm to turn the direction of your head to the left. Upon grabbing you the seals on this statue's arms activate, hampering your skills, and at any signs of retaliation the statue will perform a suplex on you slamming your neck into the earth behind you. As C1 and C2 Ieyasu enter the steam their onslaught begins. Now seeing a darkish figure within the steam C1 Ieyasu releases a ball of gaseous sulphur from his hand which he manipulates into a spear of sulphur as it travels towards the center of the object with the intent to make contact and explode while C2 Ieyasu releases multiple special explosive tags all around the dark figure that then attach to it before causing a great explosion that encompasses mid.range all around you for an extended period of time killing my clones and you. Lets see if this works. Ieyasu says as he keeps tabs on it all.

Sealing Technique: Earth Style: Hades' Underworld Grasp. ♆ Fuuinjutsu: Doton: Aidaou Yomi Haaku
Rank: A
Type: Supplmentary/Offense
Range: Mid-Long
Chakra Cost: 30 (-10 per turn to maintain)
Damage Points: 60
Description: The user channels doton chakra in his feet and the earth under him at the same time. He then makes a string of 3 handseals (Snake - Horse - Tiger) and stomps the earth with great force, causing a large, 3 meter tall humanoid earth statue in the form of Hades, God of the Underwolrd, to rise up from the earth near the target, similar to Hade's Tombstone Transport. As he raises from the earth, he extends his arms, grabbing the enemy in his clutches. As he grabs him, a fuuinjutsu seal around his arms activate, draining the target of chakra while crushing him with his arms, preventing him from using high ranking jutsu of A-rank and higher while he's on contact with him. As he drains the chakra, he lifts the target up, and slams them into the earth with great force. He can either appear beside, in front of or behind the enemy, raising up face first.
*Can only be used 3 times a fight*
*After using, the user cannot use any Fuuinjutsu over B rank for two turns*
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique).

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank

Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100 (-20 to the user if caught in the explosion)
Description:
The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated or are otherwise very resistant to damage, and employs the use of special explosive tags to create a near infinite series of explosions. The user will throw several (up to 5) special exploding tags at the enemy formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions which engulf a gigantic area, mid range all around. The technique's unique drawback is that to fully use it you need to be in short range of the target, making it almost suicidal for users who cannot take on the damage and remain unarmed, users that cannot escape its range in time or users who cannot heal themselves from the damage, thus being ideal to be used by Edo Tensei summons.
Note: the explosion spans throughout 2 full turns if unblocked.
Note: usable twice per battle.


1,710-(30+30+50)= 1,600 Chakra
SM 2/5
As Hakumen sees the clones come into the steam... Kinda dumbfounded how they can actually spot him. He waits till they come to a halt. As they come to a halt, he senses the boy doing handseals channeling earth chakra. Hakumen sighs and reaches for 2 Kunais, As soon as he palm his hands on the ground (or whatever he does to activate the jutsu) Before the jutsu even have a proper chance to even emerge 1 meter out the ground, Hakumen releases non-focus lightning all around him that negates the upbringing of whatever coming out the ground at the same paralyzing both the clones. While not even a second later launching the kunais towards their chest dispersing them. Hakumen then Stays in that one spot to be concealed by the steam hoping the man grew a pair to fight hand to hand.. :|

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
 
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ZandaT

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As Hakumen sees the clones come into the steam... Kinda dumbfounded how they can actually spot him. He waits till they come to a halt. As they come to a halt, he senses the boy doing handseals channeling earth chakra. Hakumen sighs and reaches for 2 Kunais, As soon as he palm his hands on the ground (or whatever he does to activate the jutsu) Before the jutsu even have a proper chance to even emerge 1 meter out the ground, Hakumen releases non-focus lightning all around him that negates the upbringing of whatever coming out the ground at the same paralyzing both the clones. While not even a second later launching the kunais towards their chest dispersing them. Hakumen then Stays in that one spot to be concealed by the steam hoping the man grew a pair to fight hand to hand.. :|

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
As C1 and C2 Ieyasu sees the expanding current of electricity coming towards them, C1 Ieyasu swipes his hand horizontally from left to right as he releases a linear gas line of sulphur that extends vertically and horizontally as it forms a 6m tall, 6m wide wall of gaseous sulphur towards Hakumen as it also protects them from your currents. The two kunai, if you still decide to throw them, will be slowed down as they pass through the gaseous sulphur to the point where both clones were able to sidestep them as they neared. At the end of his move C1 runs closer to Hakumen. As C1 reacts so does C2 Ieyasu as he crosses two kunai together and tucks them into his belt activating a fuinjutsu that seals some of your chakra away.

Meanwhile, C4 Ieyasu bites his thumb before performing 5 hand seals and clapping his hands together while gathering chakra.


Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique).

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank

Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30 (-15 per turn active)
Damage points: N/A
Description: The user takes out two bladed objects and crosses them. This creates a seal that seals away 50% of the chakra of any opponents within short-range of the user, allowing them to use only upto A-rank techniques.
Note: Sealing Method lasts 2 turns maximum.
Note: If the opponent moves out of short range, he regains his original abilities

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description:
One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals


1,680-(30+30+80)= 1,540 Chakra
3/5 SM
 

BusinessManTeno

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As C1 and C2 Ieyasu sees the expanding current of electricity coming towards them, C1 Ieyasu swipes his hand horizontally from left to right as he releases a linear gas line of sulphur that extends vertically and horizontally as it forms a 6m tall, 6m wide wall of gaseous sulphur towards Hakumen as it also protects them from your currents. The two kunai, if you still decide to throw them, will be slowed down as they pass through the gaseous sulphur to the point where both clones were able to sidestep them as they neared. At the end of his move C1 runs closer to Hakumen. As C1 reacts so does C2 Ieyasu as he crosses two kunai together and tucks them into his belt activating a fuinjutsu that seals some of your chakra away.

Meanwhile, C4 Ieyasu bites his thumb before performing 5 hand seals and clapping his hands together while gathering chakra.


Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique).

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank

Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30 (-15 per turn active)
Damage points: N/A
Description: The user takes out two bladed objects and crosses them. This creates a seal that seals away 50% of the chakra of any opponents within short-range of the user, allowing them to use only upto A-rank techniques.
Note: Sealing Method lasts 2 turns maximum.
Note: If the opponent moves out of short range, he regains his original abilities

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description:
One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals


1,680-(30+30+80)= 1,540 Chakra
3/5 SM
Man
Hold up.. Ima get somebody to check this.. You wont be fast enough to create no sulphur in short range
And Its tiring fighting all these clones yo.. Really. -sigh-
 

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At the edge of short range, maybe the clone would be fast enough to use a handseal-less technique like that. But, as stated in Zanda's previous move:

As C1 and C2 Ieyasu enter the steam their onslaught begins. Now seeing a darkish figure within the steam
And:

As C1 and C2 Ieyasu sees the expanding current of electricity coming towards them,
The clones are in the steam, and thus unable to analyze the situation fast enough to make their move. This results on them getting hit by the Nagashi and poofing. So neither the sulphur or the living barrier happen, though Ma and Pa are still summoned.

Teno's move, steam by now is gone.
 

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As the steam clears, now with the main in plain sight, he catches the man gathering up chakra. Hakumen wasted no time and pointed straight at the boy, inducing him inside a genjutsu making him believe that a bright pink beam of light shot off from my hand towards him. This turned the boy into chocolate, complexity immobilizing him

(Genjutsu: okashi sen) Illusionary Technique: Candy Beam
Type:Attack
Rank: A
Range:Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle

Right As He did this, he quickly created a huge earth golem that appeared right behind hakumen, with the left hand surrounding hakumen, loosely clenching hakumen inside his fist, shielding him from any harm, but loose enough to move around freely (Similar to a dome) with a small crack. Through this small crack hakumen launched 2 wind infused kunais out of it towards the original While at the same time the right hand of the golem reaches to slam his hands from above the boy and his clone. As this is going on. Hakumen utters the word S rank restricting your usage of S rank techniques

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
 
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ZandaT

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As the steam clears, now with the main in plain sight, he catches the man gathering up chakra. Hakumen wasted no time and pointed straight at the boy, inducing him inside a genjutsu making him believe that a bright pink beam of light shot off from my hand towards him. This turned the boy into chocolate, complexity immobilizing him

(Genjutsu: okashi sen) Illusionary Technique: Candy Beam
Type:Attack
Rank: A
Range:Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle

Right As He did this, he quickly created a huge earth golem that appeared right behind hakumen, with the left hand surrounding hakumen, loosely clenching hakumen inside his fist, shielding him from any harm, but loose enough to move around freely (Similar to a dome) with a small crack. Through this small crack hakumen launched 2 wind infused kunais out of it towards the original While at the same time the right hand of the golem reaches to slam his hands from above the boy and his clone. As this is going on. Hakumen utters the word S rank restricting your usage of S rank techniques

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
Upon seeing his opponent raise his finger towards his clone, Ieyasu notices the fluctuation change within his clones chakra and in response he swiftly shakes his shoulder. After seeing his unresponsiveness Ieyasu channels chakra into his clone successfully kicking him out of the genjutsu in which he was in, granting him mobility once again.

Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

Ieyasu performs two hand seals as his clone stomps down on the ground at the time Ieyasu performs the last one, both channeling their chakra into the area around their target creating an adhesive swamp as well as three flame pillar geysers happening at the same time. The flame geysers don't come from the ground that Hakumen and his golem is standing on, now a swamp, but from the hand of Hakuman's golem in which he breaks control of in the moment he decided to channel wind chakra into his kunai. The geysers simultaneously raise at three different locations of your former makeshift dome. One from the palm, one of the fingers which you are behind of, and one at an angle behind you coming from its wrist. Hakumen's former creation also acts as a trap as the golem sinks into the mud at a faster pace than Hakumen, who is sinking underneath its hand while his hand and feet are already trapped from when the swamp formed, bringing them both to a deep long range swampy dept. Ieyasu sidesteps both kunai as they approach him.

Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


1,600-(30+30+30)= 1,510 Chakra
4/5 SM
 

BusinessManTeno

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Upon seeing his opponent raise his finger towards his clone, Ieyasu notices the fluctuation change within his clones chakra and in response he swiftly shakes his shoulder. After seeing his unresponsiveness Ieyasu channels chakra into his clone successfully kicking him out of the genjutsu in which he was in, granting him mobility once again.

Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

Ieyasu performs two hand seals as his clone stomps down on the ground at the time Ieyasu performs the last one, both channeling their chakra into the area around their target creating an adhesive swamp as well as three flame pillar geysers happening at the same time. The flame geysers don't come from the ground that Hakumen and his golem is standing on, now a swamp, but from the hand of Hakuman's golem in which he breaks control of in the moment he decided to channel wind chakra into his kunai. The geysers simultaneously raise at three different locations of your former makeshift dome. One from the palm, one of the fingers which you are behind of, and one at an angle behind you coming from its wrist. Hakumen's former creation also acts as a trap as the golem sinks into the mud at a faster pace than Hakumen, who is sinking underneath its hand while his hand and feet are already trapped from when the swamp formed, bringing them both to a deep long range swampy dept. Ieyasu sidesteps both kunai as they approach him.

Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


1,600-(30+30+30)= 1,510 Chakra
4/5 SM
._. Wat?
hold on
 

Typhon

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You can't channel your chakra through his golem like that Zanda. Its a higher ranked technique filled with his chakra, so your chakra would be unable to move through it. This results in the fire technique not happening. Teno and the his Golem are both grabbed by the swamp.

Now for Teno's golem smash. Since Teno broke both hand contact with the ground and his golem, as well as channeling his chakra into it, to throw the wind kunai, its movement's get halted.

So here is the scenario:

The golem raises its hand, as if answering a question in class, then comes to a stop. The swamp then forms as the two wind kunai are released by Teno. Him and his golem begin to get pulled down. Zanda sidesteps the wind kunai.

Teno's turn.
 
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