♆ Crimson Demon Challenge ♆

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
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Kin
1,327💸
Kumi
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LoK's Rules & Regulations
All Out
Health System
3 Day Reply Limit
Mid-Range (15 Meters Apart)
Plain field, no water source.

Battle Restrictions:
-The fight must be done in the Battle Arena or in the Ninja World, however in the case of the latter this still have to be legit fights with the consent of both parties to fight for the sword and not some random third-rate fight. Fights that occur in social groups, Konoha Town etc. don't count.
-The battles are one on one, mano a mano, so interference of anyone in any kind of way, especially in the Ninja World, is not allowed.
-Custom jutsu's must be allowed in the battle as the sword itself is a custom, if a battle doesn't have this rule, it doesn't count.
-The battles are to the death, saying "no killing" isn't allowed, though the victor can decide the fate of the loser.
At least one challenge per month is required with a reply time limit of 3 days. Not abiding by this rule and/or not actively using the sword will result in losing it by default.

Requirements:
-The bio you use in the fight can't have any a Doujutsu.
-The bio you use can be both a custom or a canon bio. Though any character bio that requires a test is not allowed like Nagato, Muu, a Jinchuriki, Minato etc.
-You must be at least of S-Class rank.

Additional Notes:
-You can only have one sword in your possession.
-The swords can't be sealed away in things like scrolls or whatever in an attempt to bypass the rules.
-In the case you succeed in obtaining a sword, the bio you used in the battle for it will have the sword. You can only transfer it to another bio of yours if it has the requirements for it and if you ask permission to the RP Foreman..
-In the case one of the swords is without an owner due to one reason or another, it will go automatically to RP Foreman and he will decide the next owner, though the way he decides this can vary. Often this is done via a tournament, but in any case don't start bugging him for it for your own personal gain.
-You can still own a custom weapon of your own while having one of the swords, though you can't use them both in the same battle. When you are fighting for one of the swords, logically you can't use your CW. In other fights you clearly need to state which weapon you now exactly are using from the start of the battle to avoid confusion.

https://animebase.me/threads/赤砂のサソリ-sasori-of-the-red-sand-v7.766595/
Post bio and I'l make first move.​
 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
(Osore) Fear
Type: Puppet
Rank: S
Range: N/A
Chakra: 40 (if summoning)
Damage: N/A
Description: After deciding it was time he made some major updates to his core body, Sasori created Fear. Fear is essentially another host body for Sasori to use as he pleases hence the reason why it can only function while he is inside. Once inside, the user’s core will be positioned inside of Fear’s chest. Unlike Hiruko, which served the purpose of being a protective armor, Fear instead will serve the purpose of acting as an enhanced main body. Appearance wise, Fear is composed of some of the most endurant and sturdy puppet materials available, giving it a metallic look and allowing it to sustain up to B-rank damage. On its body, it has two pairs of arms giving it a total of four arms. Other noteworthy characteristics of this puppet, would be that it has a tail emerging from its rear and a pair of horns on top of its head. The most noteworthy characteristics, however, would be how Sasori’s main body now resembles that of a grotesque monster. While in this form Sasori will be able to passively hover above the ground with the help of chakra being poured out of his feet and is active as a battle starts and costs five chakra points each turn to sustain. When moving around in this form, the user is only as fast as his base speed, and if wanted the user can passively deactivate it. Additionally, on its head is a compartment that the user is capable of opening and allows the user to produce One Hundred Chakra threads which allow Sasori to utilize any techniques that require them, but still follows the same rules and stipulations for the technique. Additionally due to Fear’s unique body structure it does not possess ordinary human body parts which makes it difficult for the opponent to discern which parts of him they are looking at.
Abilities:
One of the main abilities of Fear is how, due to its wide body it is possible for there to be channels inside of its body. These channels serve the purpose of moving around Sasori’s heart container. By utilizing a sealing tag that will be placed inside of Fear, Sasori will be able to move his heart container around whenever his heart is about face a pinpoint strike. For example, when an attack, such as a sword, is about to strike his heart container, the seal will activate and release a surge of chakra that will push his heart container down one of Fear’s channels. The channels are essentially, Fear’s limbs such as his head, legs, or arms which are all places the user can send his heart. Let it be noted, that this ability counts as a move and drains the user of ten chakra points each time. Also, due to Fear’s inhumanoid body it does not possess a normal human face, more specifically, it does not possess human eyes. Its face or rather its head is simply an agglomeration of puppet materials assembled to resemble a head. This makes it impossible for someone to look Fear in the eyes and Sasori does not suffer from this since his chakra is still flowing through the puppet and he basically sees things through openings in Fear’s head that acts as a sort of screen. This simply means that it becomes impossible for someone to make eye contact with Fear. Fear also has the passive ability to close all parts of its body similar to closing a vent and this will prevent any sound from entering the user’s body. This ability allows the user to become immune to sound based techniques that depends on the user hearing them, but comes at the cost of the user being unable to hear anything while its body is closed. The user can passively open them again, but let it be noted, that the closing of Fear’s body cannot be used to counter a sound attack, it would have to be done beforehand. This feature can become useful when it is necessary for the opponent to make eye contact with the user. Offensive wise, Fear has several scrolls on his body similar to Sasori’s flamethrowers, and with these scrolls the user will be capable of releasing a concentrated elemental blast from anywhere on their body up to Mid range with A-rank damage. This ability can also be used to release up to four projectiles of the designated element which can be as small as a senbon otherwise they are the same width of Sasori’s flamethrowers. The elements stored inside are Bleach and Lightning
Note: Fear can be destroyed by an A-rank attack.
Note: The ventilation technique lasts three turns and has a two-turn cooldown after the third turn.
Note: This functions just as Sasori core body mainly does.
Note: Must be stated in the user’s biography or the beginning of a battle if the user is choosing to use this as his replacement of his main body.


(Ōkui) — Gluttony
Type: Supplementary/Offensive
Rank: S
Range: N/A
Chakra Cost: 40 (If Summoning)
Damage Points: N/A
Description: This is one of Sasori’s most useful puppets that he is able to use in battle which comes in handy. It is very convenient for one to use this puppet to give one of their puppets an enhanced form. Basically, Gluttony is a puppet that involves enhancing and strengthening the defensive properties of puppets that happen to need it while in combat, and due to the ability Gluttony possesses it allows for the user’s puppet to be used harder to destroy. Gluttony has an abundance of metallic parts which makes it possible. Sasori got the idea to name this creation Gluttony because of how the name resembles “devouring.” On to how the puppet works, once a puppet is in need of strengthening the user is capable of having this puppet extend its arms up to mid range or opening its mouth to unleash a suction wave up to mid range to drag the puppet inside. When the puppet is dragged inside or sucked in it will cause for the puppet to activate its enhancing mode when the puppet gets inside. When Gluttony activates its arms or suction to get a puppet inside it acts as one move which will serve as the one to reform the puppet. Once the puppet in need of enhancement has come closer to the Gluttony, Gluttony’s stomach will open up revealing a place for the puppet to reside in. As the puppet enters Gluttony’s stomach the puppet will expand to fit certain puppets and the puppet will then use it as a protective armor. Inside the puppet is being protected by Gluttony, and enhanced to a state greater than its previous form. Gluttony serves as a way to greatly enhance a puppet’s body by reinforcing it with strong metallic plates giving it the ability to survive up to S-rank attacks but only A- rank lightning. Each puppet enhanced has also been treated with oil refined wood found inside Gluttony strengthening its structure. After the puppet has been put inside the user is capable of propelling the puppet from Short-Mid range with the springs located inside. If the puppet is out the user can use prexisilting chakra threads or create them to drag a puppet inside. The suction wave inside of the puppet is useful for getting puppets who need enhancements inside , and the suction wave can even be used in reverse to unleash a small scale mid range, compressed wind blast from the puppets mouth or even draw objects closer towards the user. Due to how the puppet is made for enhancing other puppets Sasori made sure to have Gluttony reinforced with sturdy materials making it rather hard to destroy. The user of this puppet can also enter battle with the puppet attached so it doesn't cost a move
Note: Puppet can only be summoned Once
Note: The suction and air wave is equal to a B-rank technique and can only be used five times
Note: Can only be destroyed by an S-rank or higher technique or A-rank lightning


(Shīru geijutsu: Shokunin no tedzukuri) Sealing Arts: Craftsman's Handiwork
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: NA
Description: Here we have a sealing tag that the user will have attached to one of their puppets during battle. This sealing tag works upon a principle shown when Sasori's puppet body was disassembled, but due to his core which contained his chakra was capable of retracting its pieces back together. Located inside of the seal is an abundance of chakra from the user. Whenever a puppet that this seal has been placed upon has been broken or destroyed this seal is triggered causing for the user's chakra to radiate throughout the puppet. With the user's chakra it can retract back the pieces of the broken puppet allowing for the puppet to reassemble itself. Only up to a certain amount of times can this seal be used and even then it can only aid the puppet from a proportionate amount of damage (always ineffective against S/F-rank damage). Any attack exceeding the damage threshold of the puppet by one or more ranks will leave the puppet rendered immobile and the user cannot activate the seal due to how damaged the puppet has become. Essentially this seal enables each puppet the ability to recover from one attack that would overcome their respective durability.before being rendered unusable and useless. Also, the seal activates upon any damage being dealt to the puppets so while the puppet is being damaged this seal will have already went into place healing any ailments placed upon the puppet; fixing it until it has been refurbished to its prime state. Lastly, with this seal the user must clearly state which puppet it has been passively placed upon the moment that said puppet is summoned to the field. While it may not cost a move to place the seal on a puppet it does cost one to activate it.

Note: Can only be taught by Sasori.
Note: Up to four puppets can have this seal attached.
Note: Each puppet can have only one seal on it, and only this particular seal, per event


Sasori would begin the battle with his core inside of Fear. Fear himself would be protected by an armor known as Gluttony. Also, due to Fear's passive chakra propellers in his feet he would be able to passively float a meter above the battlefield. Fear would possess four arms and in his bottom set he would hold the Crimson Demon. It was not long before Fear was able to sense another chakra presence near him. Without wasting any time Fear would perform three hand seals and focus into his top right hand a disk of wind chakra. Immediately afterwards, he would toss the disk towards the ground. As a result, the disk would morph into four separate disks. One disk would move in an arc to the opponent's left and another disk would to their right. While moving towards the man, the disks would begin to pick up dirt from the surrounding earth and begin to spew it towards the enemy. This would cause a dust cloud to form up five meters around the man, and would make it difficult for him to see. In the mean time, one disk will have channeled itself underground and once in range it would erupt from underneath his opponent and cut him in half vertically. Meanwhile, the last disk would have jumped into the air and began to release bullets of wind at the man. Lastly, the two disks that was sent to the man's left and right would have leaped into the air to slice the man once in range. While Fear's simultaneous attacks happened he would stand back and wait to see what happened.

(Puratondisuku) ☾ Wind Style: Plato Disks

Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user first performs three hand seals, and begins to gather their wind chakra into one of their hands. In a matter of seconds the wind chakra manifests into that of a rapidly spinning two dimensional like disk of wind. This circular platform is around two feet in diameter. Upon its creation the user will then throw the disk towards the target in a vertical manner. Once thrown the disk will then morph into four separate disks of the same parameters as the original. Two of the disk will begin to move in an arc towards the target; one disk moves towards the left and one towards the right. While the disks are moving they will maintain contact with the ground the entire time so, as it is moving the razor sharp winds begin to cut/dig up the ground picking up gravel in the process. Essentially, in the process of moving towards the enemy the disks will begin to spew dirt and dust in front of it causing for it to fill the land five meters in front of it with dust. The dust cloud will impair the enemy’s sight making it difficult for them to see and possible cause irritation if any dirt was to make it way in their eyes. As this is occurring in rapid succession the two disks when they are only a few feet away from the enemy will make a leap aiming to cut the target in a diagonal manner; slicing their chest area and their legs in half if contact has been made. Meanwhile as this is occurring, one of the four disks would have continued a straight linear path towards the target scraping into the ground as it does so. However, before it reaches the enemy, the sharp winds of the disk would have forcefully dug itself underground in a stealth like manner. Once directly underneath the target the disks emerges quite quickly aiming slice in the enemy in a vertical manner cutting their body straight up. As for the last disk, at the same time as the others are moving in their separate direction, this disk will have leaped into the air where it would have begun to release in rapid succession a stream of wind bullets that will pierce through targets easily if contact was made, and will dissipate the disk in the process.

Note: Can only be used twice with a turn cool down in between.
Note: No Wind jutsu above A-rank next turn.
 
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