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Priest

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As you stop the water dragon with the golem and at the same time, Arwin disperses, Priest vanishes and appears to your right, with his right hand placed on your shoulder.(this would be the moment you begin the handseals for the rain jutsu)
Tell me! Are you trying to keep your distance from me?
Priest at the same moment he appears, raises his right knee and slams it into your stomach and continues by grabing your right hand into a submission hold behind you, though breaking it backwards in the process.
A little hand to hand combat won't hurt, would it?

Paw Arts: Train Wreck (Nykyujutsu: Tore-n Keigei)
Rank: S
Type: supplementary
Range: short-mid-long
Chakra: 40 (short rang movement=+10 mid
range=+20 long range=+40)
Damage: n/a
Description: This is a very complex jutsu the
bartholomew clan members use, The jutsu
itself has two variates. The first is simpler
but harder to use, so hard in fact that only
bartholomew clan legends can perform it.
The user will place his paw on his own body, using the power of the paws he will literally
repel his own body to a desired location.
Because of the immense speed of the
repelling, it appears that the user is literally
teleporting to a desired location. However
this is not the case, the user is actually repelling himself, thus moving(not actually
walking like the second variate of the jutsu)
at extremely fast speeds to the desired
location. Almost as fast(but not quite as
fast) as madara's teleportation.
The second
variate of the jutsu is more complex but easier to use, The user will use the powers of
the paws and repel the friction in the air.
They then simply run without friction.
Despite their weight most Bartholomew clan
members are surprisingly fast, so if they
were to run without friction, in fact if anyone were to run without friction their speeds
would be insanely fast.
~both variates of the technique can only be
used 2 times per battle (meaning overall 4
times). 2 for the near-teleportation and 2 for
running without friction) ~The first variate of the technique can only
be used by bartholomew legends
~only one paw arts jutsu in the same turn
~after usage the user must wait 3 turns
before he can use it again
~running without friction can only be used in mid range as it requires immense
concentration
~no S ranks in the following turn
(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.
 

Vegeta

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As Vegeta begins making the seals for the rain, suddenly he feels Priest's life force almost vanish, then re-appear next to him on his right, Vegeta stops the seals as Priest right knee is met by a dampening shield of chakra which forms on Vegeta's stomach as he pauses to speak to answer his question...
One second please...
As he says this, the force from Priest's knee is sent back upon himself, weakening slightly in damage but enough to send him backwards away from Vegeta losing his balance...
(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting theyre jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.

Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
As soon as the force is sent back towards Priest, Vegeta continues his seals, forming chakra enhanced rain to fall from above...
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
As it starts raining, Vegeta, still sensing out Priest's life force at all times, adds chakra to his movements giving him speeds rivalling Lee without his leg weights, as he assumes a Bai Jong stance, right arm out front about waist high and left arm back about shoulder height, both hands slightly open, right foot slightly in front of the left and both facing slightly forwards towards the man...
Now, to answer your question, I'm not keeping my distance from you, I'd love some hand to hand, I just felt we needed to cool off a bit before we continued. With my sensing, i hardly need this rain, I can sense a hundred times better than this rain could ever do for me, but yes, I'm game for some cqc if you are...
Vegeta then drops his eyes to the man's chest height, to keep all 4 limbs in view at once and avoid eye feigns, twisting his right wrist to turn his palm upwards, he curls back his digits once, in a come hither motion inviting the man forwards, before returning it to it's original partially open position...
(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.
 

Priest

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The barrier pushes my knee back towards whence it came which is the ground(since i'm just raising my knee up) with a D-rank power.
------------



As the barrier pushes his legs back, Priest releases fire like a jet combust from the sole of his right foot so that it stops his leg descent(equally opposing force/momentum) and make its so that he is not pushed back though concurently with that, since his right hand is already placed on your shoulder, he merely sinks his fingers into your shoulder joint while fire burst out of them. A result is your right arm is amputated though it could have been cauterized if not for the large wound.
You see, I had to make sure you use that absolute defense shield of yours one more time since it needs time to recharge. Tricky?
Having cut your right arm off, Priest jumps backwards twice maintaining a 5m distance.

( Katon no Jutsu ) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent
from either their limbs (through movement)
or exhaling it. It can produce fire balls or
fire streams or simply aid in taijutsu.
Katon: Weldingu Yubi - Fire Style: Welding Fingers
Rank: A
Type: Offensive
Range: Short
Chakra: 30(+5 per turn active)
Damage: 60
Description: An alternative fire release where the user kneads fire chakra into some
or all of his ten fingers. He then realeases
pressurized fire from the tip of the fingers.
The flame has a 5m reach. This is released
similarly to the way oxy-acetylene flame is
released from a gas welding machine nozzle. The length of the fire can be reduced and
increased at will while similarly to
pressurised flame, it can cut through
something as hard as steel. However
elemental weakness is still valid for this.
-Useable 5 times per match -Only Fire jutsus can be used while active
-Must be taught by Priest.
 

Vegeta

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Immediately upon seeing the fire come from Priest's foot to stop the momentum from the shield, Vegeta quickly charges raiton chakra to his left hand as he pivots his hips clockwise with his fast speed and fast reactions due to his training in JKD, the result is Priest's hand being relieved from Vegeta's shoulder as Vegeta's left hands swipes it away at the wrist before he can do his second move, the raiton shocking his limb paralyzing it for one turn...
(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40+15=55
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.
As this happens, in the same fluid motion not wasting any movement as he was taught by the great Bruce Lee, as the left hand swipes, it opens Priest's stance wide, and Vegeta simply swipes back towards his left aiming at Priest's eyes with his 2 fingers extended at the last second to poke his eyes, however he has already begun punching upwards with his right hand simultaneously which would hit Priest in his diaphragm at the same time he would be naturally blinking from the fingers going at his eyes, a natural reaction from anyone who;s eyes are about to be poked, as the right fist hits his diaphragm, causing him to be dazed and paralyzed for the remainder of the technique. While dazed, Vegeta immediately moves behind him, placing his right arm around the front of Priest's neck, left arm behind the neck, choking him unconscious while he is dazed, he then sits back, and completes his seals for the rain while Priest sleeps it off for a turn...
(Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60+15=75
Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed and paralyzed for the remainder of the technique. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious while they are dazed. The opponent will require one turn to recover from being unconscious.

- Must have learned basic Taijutsu
- Can be used 2X per battle
- Must skip one turn before using again
- Must know Jeet Kune Do
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 
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Priest

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As you shrug off, Priest would sense your hand coming though towards his wrist so he'll raise his right hand a little, allowing your left hand assault to just pass underneath though as it passes below, fire still burst out of Priest's right fingers shreding your hand as it passes through. At the same time as this, Priest kicks your left foot hard like kicking a football making you loose your footing and probably trip forward. Though your left hand would be completely severed from the elbow point. Priest would continue by headbutting you as you trip forward from the kick though blood would spill all over his attire due to the gore, its no big deal as he can wash them off.

Katon: Weldingu Yubi - Fire Style: Welding Fingers
Rank: A
Type: Offensive
Range: Short
Chakra: 30(+5 per turn active)
Damage: 60
Description: An alternative fire release where the user kneads fire chakra into some
or all of his ten fingers. He then realeases
pressurized fire from the tip of the fingers.
The flame has a 5m reach. This is released
similarly to the way oxy-acetylene flame is
released from a gas welding machine nozzle. The length of the fire can be reduced and
increased at will while similarly to
pressurised flame, it can cut through
something as hard as steel. However
elemental weakness is still valid for this.
-Useable 5 times per match
-Only Fire jutsus can be used while active
-Must be taught by Priest.
 

Vegeta

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With superior reactions, as Priest raises his right hand just a little, so does Vegeta with the sweeping left, so that the back of his hand with a simple flick of his wrist upwards still hits the right wrist paralyzing it, though now he also performs an non telegraphed punch simultaneously with his right hand, coming straight from the ready position as he flicks his wrist turning the palm as it strikes his ribcage from extremely close range. Vegeta, pushing off his rear foot simultaneously, is able to generate a tremendous amount of force from such a close range, and as the blow strikes, Vegeta, drawing in senchakra, sharpens the aura of senchakra around his fist, causing the blow to pierce into Priest's body, piercing several internal organs and coming out the back of him...

(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40+15=55
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.
(Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (If striking) +15=55+60=115
Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness.

Notes, Additional info & Limitations:
- Must have learned basic Taijutsu
- Can defend against taijutsu up to B rank
- The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style.
- Must be a Jeet Kune Do Master
(Nanatsunotaizai) Seven Deadly Sins
Type: Off/Def/Supp
Rank: S-Rank
Range: N/A
Chakra: 40 (40 cost per turn in abilities that last more than one turn)
Damage:N/A
Description: Though the valentine creed is strict about abandoning the vulgarity of human nature, eventually their personalities show through. To channel this to the benefit of the clan they are guided down one of seven paths by the clan's upper echelon, depending on their personality. These paths hone their abilities, allowing them to harness their emotions and hone them into a weapon. Each path bestows an ability upon the young valentine as a result of harnessing the dominant sin that drove their actions in their human lives before they became members of this misanthropic brotherhood. Thanks to this practice, the valentines have been able to become at peace with their petty needs and transcended it to advance further in their desire to rid themselves of everything that made them "human", thereby separating the valentines from the herd of human cattle that marches slowly towards their and the world's inevitable death.
The abilities that are conferred are as follows:

Wrath is the ability to condense natural energy into a single point, building up pressure and releasing it to amplify the physical blows of the user. This ability causes the users physical attacks to cause pressure shock waves through any medium upon the release of a blow. The shock waves upon contact with human flesh can cause devastating damage to the internal organs and bone structure. This technique adds 30 damage to any taijutsu or other attack that involves landing a physical blow. The shock waves can also be used to disrupt incoming attacks of solid material.
Technique lasts 3 turns and augments any attacks used in that time.

Pride is the ability to sharpen, dull and all around manipulate the Senjutsu Chakra that makes up the aura surrounding the Valentine. This can be used to defend against weapon strikes, and even create slashing and piercing attacks up to mid range. It can be manipulated to create sharp arrow-like strikes, can be altered to create dull, strong, and unwavering strikes like a hammer. With a stabbing or punching motion the aura can create piercing damage. An example of using this technique would be the user dulling the Senjutsu Chakra around his finger and using the aura to defend against sword strikes, or sharping the aura significantly and stabbing that finger into an opponent to puncture through the muscle and flesh, directly striking the internal organs, with piercing like blows. Dependent on it's use this aspect of the technique can cause significant damage but usually isn't deadly by itself unless skillfully and purposely directed. The aura created lasts 4 turns. The aura around the valentine takes on a pale golden color. The damage and power of this aura is A-Rank and using it counts as a move.

Sloth is the ability to force natural energy into an area around a targeted object or person. The air the target is travelling through becomes far more dense, slowing the target dramatically, (for those who dont grasp the concept, it is like trying to run underwater as opposed to running on dry land) The speed of the target is halved while this technique lasts. The natural energy lasts for 2 turns

Greed (+20 damage to taijutsu) A very basic technique. The Valentine simply uses his heightened transformation abilities to increase his or her muscle mass for a brief period of time increasing strength and speed momentarily. This increase in strength is enough for the user to lift five times his own body weight and the speed increase is roughly one and a half times their base speed. Dependent on their rank and skill this can be maintained for longer periods of time being more useful the higher your rank. This jutsu is not affected by the turn restrictions due to it being a very basic Valentine technique. When a stronger state is entered the technique is negated.
Restrictions:
Squire: Can last 1 turn
Dark Neophyte: Can last 2 turns
Dark Knight: Can last 3 turns
Dark Crusader: Can last 4 turns
Dark King: Can last 5 turns


Envy is the ability to use the natural energy around the user to redirect an opponents attack back on them, it doesn't change it in anyway, it is simply redirected back upon the caster. This ability can only redirect attacks equal or lower ranked to this ability, that are not multi-directional and the user must be able to detect and react to it. Cannot be used on genjutsu.

Lust is the ability for the user to take on the form of the perfect object of desire, literally becoming the perfect being that no mortal can help but lust after. This physically perfect specimen displayed before the opponent will cause their hormonal system into overdrive with their desire, distracting the opponent from concentrating properly (1/4 reduced reaction speeds) and leaving them subconsciously unwilling to harm the user (-10 damage to any technique the opponent uses) This effect lasts for 4 turns, or until the opponent forcefully interrupts the hormonal state via physical pain equal to breaking a genjutsu of the same rank.

Gluttony is the ability to harness masses of natural energy from the surrounding area, drawing it into the users body and expelling it into one jutsu, This jutsu adds +40 damage to any elemental attack the user uses directly following this technique.

Notes and Restrictions:

-Each clan member below Knight rank can only possess one ability due to their human lifespans being too short to train in more than one.
-Knights, Due to their vastly increased lifespans have had many years to train and hone their craft, allowing them access to two abilities.
-Crussaders and the Dark King can access all abilities
-Can only be used twice per battle.
-Can only use one emotion at a time.
 
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Priest

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As you make contact with his wrist swiping it upwards and numbing it, Priest notice you are about to assault his body, You did though Priest has already in a blink of an eye, replaced himself with a makeshift. You punch, however your punch sinks through the Priest infront of you and due to the force put into the punch, your body fall forward while the dummy traps you in its gelatinous mayhem. Priest who would have at blinding speed, side-stepped and at 5m to your left, flicks his left hand making the right arm of the sticky water dummy form into a sharp vortex that would burrow through your left side and lift you into the air. The water is quickly tainted red with your blood as Priest does another hand motion dispelling it to make your corpse fall to the ground.

Water Style: Sticky Image - Suiton: Nebanebasuru Zo
Rank: B
Type: Sup
Range: Short
Chakra: 20
Damage: 0
Description: The user knead his suiton chakra throughout his entire body and
creates a perfect image dummy of himself
made of sticky water while quickly moving
away from his current position in a swift
dash(5meters from his original position).
The user can do this while running and create the dummy behind himself for distraction
and to buy some time for himself. The
dummy can't move but is created and stay at
the point of creation and any physical contact
with him would immediately trap the target
in its adhesive gelatinous body thus restraining their movement.The dash however can not be used to avoid incoming techniques other than Taijutsu.
-1 turn rest in between usage
( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful
vortex of water around their enemy with a
swing of their arm that sends them flying
upwards and then dispels it with another
hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.
 

Vegeta

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As Vegeta punches into Priest, he could sense his build up of chakra but continued the blow anyways, letting it go thru the water clone as he senses Priest's life force move swiftly to his left. As the water clone attempts to envelope him, he merely channels more senchakra to his aura (Pride lasts for 4 turns) as he passively turns his eyes a turquoise color and his hair turns golden blonde, as the pale yellow aura disperses the sticky water from around him before the vortex can form. With a flick of his left arm in a stabbing motion towards Priest, he sharpens the chakra aura which pierces outwards like an arrow 10 meters long aimed to pierce thru Priest's knee's. As he does this, he channels doton chakra to the ground causing a small tremor beneath Priest's feet, causing him to fall and lose his balance as the senchakra aura pierces thru his body to 5 meters behind him, hitting thru his mid body from him falling...
(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
OOC: Didn't post anymore jutsu as using Pride counts as 2 moves this turn
 

Priest

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As you go super saiyan, Priest instead, makes 2 handseals and separate his hands making the ground underneath you and up to 5m behind you to split up suddenly without warning and you fall into the pit. If you are at the verge of extending the senchakra spike, you'll merely hit the walls of the pit and cause shards of flying rocks to impale you. As you fall into the chasm, Priest makes a single handseal and spewing fire, several meteors of fire starting from the begining of the pit, descend on you.

(Doton-Sokonashi no Kussaku) Earth style - bottomless excarvation
Rank: S
Type: Defense/Offense
Range: long
Chakra Cost:40
Damage Points: N/a
Description:This technique requires The user to first perform some handseals, then he or she forcefully seperates his/her hands whilst manipulating and horizontally excarvating/ demacating the earth between them and the target.this jutsu can be used to drain out water jutsu,watery/muddy/swampy terrains because of the mass capacity of this technique.
-Twice per battle.
(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: Kneading his chakra and then converting it to
fire, the user will do the Horse → Tiger →
Snake → Ram hand seals as he inhales,
exhaling into the sky a multitude of great
fireballs (up to 8) at the same time which
then rain down on the target from above causing severe, widespread damage around
the field. These fireballs have explosive and
concussive abilities, similar to other fire
techniques.
 

Vegeta

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My apologies for the wait ^^
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Seeing Priest begin making seals, Vegeta activates Movement of Water, adding chakra to every move he made, allowing him to move his limbs in the blink of an eye, as well as giving him the speed of Lee without his weights, and as the ground rumbles ominously in conjunction with Priest opening his hands, Vegeta dashes forwards ahead of the area that splits open below to behind him, passively sprouting his black feathered wings while moving his arms in a fast circular swaying manner, accumulating wind currents that surrounds his fists and arms and is warped around his body as he lunges at Priest, and once he's in striking distance the wind currents form the body of a tiger which envelopes Vegeta's body resembling a tiger performing a pounce, as it performs the pounce Vegeta swiftly throws his right fist into Priest's chest region with the wind currents that were around his fists being delivered to Priest upon the strike with them receiving the majority of the wind currents from Vegeta's fist, thus giving the strike greater impact from the center of wind's currents being directed and delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of Priest's chest where his fist strikes with enough force to crack the bone of Priest's spine, but Vegeta had also sharpened his senchakra and on fists since the Tai attack isn't wind release, but merely extremely fast movements, so as his fist strikes Priest the sharpened senchakra aura also pierces thru Priest's chest, severing the already breaking spine as Priest is sent away in a blast of wind that impacts the rest of his body on a much lesser scale, enough to send him flying back to long range tumbling and slamming along the ground up to 10 meters, as Vegeta looks on to see if the man survived the massive attack, sensing out his life force and breathing heavily, Vegeta's closeness to Priest making him reach Priest almost without warning as the Movement of Water allowed for his limbs to move at such speeds this could all be done extremely fast and in such a short range...
For me, there can be no retreat from this...
He then performs 6 seal, sending his water chakra to the clouds forming rain, intent on making it rain xD...
(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.
(Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers
Type: Attack
Rank: Forbidden rank
Range: Short-long
Chakra: 50
Damage: 90 (-15 to the user's wrist upon impact )+15+10+60(From Pride Aura)=175
Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover.

- Can be used once per battle.
- Must know Jeet Kune Do
- No handseals next turn from damaged wrist.
- No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn.
- Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 
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Priest

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As you reach striking distance of Priest, he propels himself 10m to his left by releasing a jet stream of water on his right hand towards the ground, angled diagonaly to give a resulting propulsion. Priest would miss your fist strike making you strike empty air. As Priest is now 10m to your right, he shoots a fire arrow from his "Bo" towards your neck.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.
 

Vegeta

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As Vegeta's attacks, Priest manages a defense and propels himself quickly to Vegeta's right out of the way just before the blow would hit enraging Vegeta, and sensing him out, Vegeta draws in senchakra, quickly transforming once more to a more wolf like state, a snarling blood thirsty beast, covered in armor and sharp claws and things with golden colored fur, doubling his already heightened speed and giving him the strength of a Sage mode user as he dashes towards Priest...
(Galian bīsuto) Galian Beast
Type: supplimentary
Rank: S
Range: Short
Chakra: 40
Damage: (+30 to a Taijutsu movement when used in combination)
Description: The Galian Beast is the third Transformation available to Valentines and is also the first they acquire. Like all transformations of the Valentine Clan, The Galian beast too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment and the Galian beast can represent the horror of the wild, untamed animals of nature.
The galian beast transformation takes root in one of man-kinds oldest fears, lycantropes, the valentine takes on the form of a highly muscular, armour clad lycanthrope with large horns protruding from its head. (see image)
In this form, the user gains enhanced strength equal to a sage mode user and the speed at which the valentine can move doubles due to the enhanced musculature and dexterty afforded by the wolf-like form, also, due to the huge claws, horns and teeth, damage inflicted by taijutsu is greatly increased (reflected in the damage section above)
-usable by all valentines
-lasts 4 turns
-the user may not any Valentine Techniques for the following 2 turns.
...and see's an arrow of fire coming at him as he runs like a beast, and dulls the senchakra aura around him, swiping horizontally with his left hand knocking the arrow out of the air in front of him, both attacks being equal in strength so they cancel out, eliminating Vegeta's golden aura, however with his extremely heightened speed he has easily covered the distance into short range, and while running claps his clawed hands forming an extremely hard earthen armor over himself and his armor which fit rather tightly, however not affecting his incredible speed in the least as he punches into Priest's chest right claws first, earthen spikes emerging from the claws into Priest, then driving the claws in deeper and slashing downwards violently, digging thru many organs on the way down thru his torso and out his groinial cortex...
(Doton: Jonī· Kureigu ) Earth Release: Jonny Craig
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage+10 to taijutsu)
Description:The user will clap his hands and form an extremely hard earthen armor over himself or any armor the user has on. The earthen armor will fit rather tightly over the user, similar to "Doton: Domu" and give the user a good defense simply by itself. However, when met with any sort of physical contact or subjected to a large amount of force, many small sharp earthen spikes will erupt from itself, adding onto the damage caused by Taijutsu.This will not hinder the user's mobility in the slightest, similar to the "Earth Spear Technique.Due to the original armor plus the spikes that rise up from the armor due when sufficient force is created, the user gains +10 to all taijutsu actions.
-1 turn cooldown once deactivated
-Can be used 2 times per battle
-Lasts 3 turns
The free form attack did 10+10+25+30=75
(nin bonus, jonny craig armor, SM strength, bonus for taijutsu movements involving the claws)
 

Priest

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As you rage towards Priest, Priest would toss his Bo upwards while intercepting your claw with his left paw, absorbing the force. At the same time, he releases the entire force into you while simultenously performing a deadly paw jutsu that would blow you backwards and break every bones in your body.
As you are blown backwards, Priest catches the Bo he threw upwards with his right hand.

Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank
of the absorbed technique. When the
absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank,
80 damage if used to absorbed s-rank force)
Description: The user takes advantage of
their paws and, upon physical contact, any
impact is absorbed instantaneously. This is
seen by the clan members as an invert push. The impact is stored on the paw until the
user is able to catch his opponent off guard,
striking them with the full power of the
absorbed technique. The absorbed force can
be released also as a focused blast of air
pressure from the paw that aborbed it. While the paw instantenously absorb the impact,
the momentum of the jutsu or technique in
question stops totally and either falls as a
dormant entity or deforms while proceeding
no further. The user can at the same
instance, release the absorbed force instead of choosing to store it for a while.
Alternatively, the user can use the paw in
form of a suction through reverse repel
action to stop a surrounding force be it push
or pull by absorbing the closely embracing
kinetic energy (only if they are close to the user) like any remote force, encapsulating
the user. Also after absorption, he can
release the absorbed force immediately.
*The user can simultaneously perform a
Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take
half of the damage, and will be useless for 2
turns. This means it can absorb an impact
from upto S-rank jutsu, if it is normal chakra,
force, energy, tangible matter/entity, earth,
water, wind or elements technique related to them but can only absorb upto A-rank impact
from lightning and fire or elements similar
or related to them, leaving the paw useless
for 2 turns.
*Can only be used once every 2 turns for
normal members why Legends can use this with no turn rest except when their paw
receives damage*
*Normal members can use this only 4 times,
using it on an S-Rank allows only 1 additional
use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: S
type: Attack
range: Short-long
Chakra: 40
Damage: 80 + 75 = 155
Description: Bartholomew clan members repel the air around them, sending a
devastating shockwave toward their
opponent. The shockwave can travel directly
through the body of the victim and continue
into the distance, leaving paw imprints in its
wake. Anyone and anything that is in the path of the blast receives Extreme damage.
~3 times per battle
~Only one other jutsu in the same turn
~no paw jutsu for the following turn
 

Vegeta

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Vegeta strikes Priest, only to be met by the force of his own attack, plus more as a shockwave hits him as well. If not for his armor plating and sage mode-like durability, every bone in his body indeed would have been broken, but Vegeta suffers a ton of damage non the less, knocking him unconscious for a few moments as his transformation ends. Awaking, he looks at Priest as he rises, and makes the seal of Reconciliation...
You are a powerful warrior. I see I still have much to learn, thanks for an excellent battle...



Great match bro, look forwards to going again someday ^^
 

Priest

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You a tough one yourself. You gave me a good run for my money. I look forward to meeting you again.

Priest wears his gloves and begin to walk away.




----
Longest fight I'v ever fought. o_O
 
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