^^
Priest on his simple clergy attire. A crucifix on his neck though he looks plain, all his weapon, bayonets, pouch and blades are inside his coat except for his bow which he holds on his hand. He slides the bow on his back straping it with a belt. however he had secretly placed a fuin tag on a kunai and lodge it on the ground. Welcome Young weird haired energetic man! Prepare yourself to to borrow my shampoo. Looks like you need one or a hair cut.
After speaking those words, Priest makes a confrontation handsign and erects an invisible barrier around himself though he follows the confrontation sign with 6 more handseals making it look as if he made seven handseals in total. At the end of the handseals you are sudden grabbed from behind into a submission hold(like preta path did to Naruto) by an earth elf. Another earthen elf imediately rises infront of you and stab you with his sword making the sword burrow through your heart and through the elf behind you while he leaves the sword stuck in you. In real life however, the earthen elfs are actually elf made of water.
(Bo no Elendil) - Bow of Elendil
Type: Weapon Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80(-40 if splited) Description: Bow of Elendil is a 70" metallic chakra bow made of hard lustrous metal alloy of unknown nature but is as hard as diamond with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws 3 different elemental chakras which are earth, water and fire from the users hand thereby forming an arrow made of earth, water or fire as the user pulls it. the arrow that it shoots been mainly pure earth, water or fire chakra (= to A-Rank) is fast and precise and can pierce through B-Rank of its nature but the arrows
still follows their elemental weaknesses.
Picture:
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Abilities:
-the spikes can be used to slash and pierce opponent in close range.
-because of the metallic composition of the bow, it is indestructible
-can fire up to 2 arrow at once but the power is halved for each arrow
-1 Arrow = A-Rank, 2 Arrows = Each arrow is B-Rank
Earth
-The user focuses on his earth chakra and the bow responds to this by forming up to 2 arrows of earth as the user pulls it.
-the arrows are thick and has accient markings on their glossy body.
-An arrow can pierce through B-rank earth and 2 arrows can pierce through C-rank earth each
Water
-The user focuses on his water chakra and the bow responds to this by forming up to 2 arrows of water as the user pulls it.
-the arrows are dense and has blunt glowing body.
-An arrow can pierce through B-rank water and 2 arrows can pierce through C-rank water each.
Fire
-The user focuses on his Fire chakra and the bow responds to this by forming up to 2 arrows of fire as the user pulls it.
-the arrows are thick and has golden scripture markings on their fiery body.
-An arrow can pierce through B-rank fire and 2 arrows can pierce through C-rank fire each
Restrictions:
-can't wave handseals when wielding the bow
-Can't use elemental ninjutsus except earth, water or fire when wielding the weapon
-Shooting from the bow counts as one of the 3 moves per turn, regardless of shooting 2 arrows or only 1.
-each elemental version is useable only 5 times per battle making it useable 15 times in total
-only one elemental version can be used per turn
-can only be wield and only listen to Priest
(Kyōkai Kekkai no Jutsu) - Boundary
Barrier Technique
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining
active)
Damage points: N/A
Description: This is a detection type barrier
which is simply a more advanced version of
the (Kekkai: Tengai Hojin) - Barrier: Dome
Method Formation technique and that can
be used to surround an area and allows the
user to monitor a certain area covering from the sky to underneath the ground creating a
sphere. The user will create a tag with the 許
可 (Kyoka) Kanji and place it on the ground,
doing the confrontation hand seal
afterwards to activate it. After the barrier
is erected, the user, if inside it, will be able to detect any enemy inside it, even if he
hiding his presence. After that, anyone who
enters or leaves the barrier is instantly
detected as well as anything that moves
inside it. Techniques that mask the users
presence are ineffective at avoiding detection as the barrier focuses on
movement and displacement of matter, not
solely on chakra detection. The barrier can
also be moved according to the
requirements of the user by moving the tag.
Note: Can only be used twice.
Magen: Rosuto Sorrisu no Garathorne -
Demonic Illusion: Lost Souls of Galathorne
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After making 6 handseals, the user casts a genjutsu upon an opponent
while he immediately follows up with water
manipulation. This is an advance genjutsu/water combination where the opponent immediately sees himself bound from behind(like pretta path holding sage-Naruto while sucking his chakra) by an earthy creature that looks like an elvish golem which becomes stiff immediately leaving the opponent bound and unable to move. At the same time he is bound, another elf would rise 5 meters infront of the opponent holding a katana. This Figure is fully erect split seconds after the oponent is bound, then it pushes forward stabbing the opponent with its earthy katana. The katana would pierce through the opponent and into the first earthy figure binding the opponent and it becomes stiff too leaving the katana hanging through the opponent. In real life as soon as the genjutsu is trigered, the user kneads his
suiton chakra underground, making an elvish humanoid golem made of water to rise from beneath/behind the opponent restricting him just like in the genjutsu. Everything in the genjutsu happens in real life but the only difference now is that both figures are made of water meaning the opponent takes the full damage the katana stab which in real life would be a katana made of water.
++No A-rank Genjutsu and water in the next
turn
++it takes the same time to perform this as it takes to perform 2 techniques and it counts as two techniques
++Useable only twice per match
++Does not require water source
++Must be taught by Priest
Apologize for the wait, of course life decided to get hectic yesterday. Also fixed the link on my update so you can see my stats, but my affinities are still currently whats on The Prince in my sig.
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Seeing the man's crucifix made Vegeta sick to his stomach, fighting over who's god was bigger was a losing battle for all involved. However, hearing the man insult his handsomely manly hair was the last straw. As Vegeta watched, he makes the seal of confrontation, followed by more seals. Acting once he see's the first seal weaved, Vegeta releases a small amount of moisture from the air surrounding Priest's body, stopping him from finishing the seals for his move before the 6th seal. Suddenly Priest entire body is covered in a thin layer of water, and he can no longer move his limbs on his own accord. The water around his head begins to asphixiate him, and Vegeta controls the water around his neck to squeeze, crushing his larynx and throat. Vegeta, still controlling the water, makes Priest begin to punch himself in the face, as Vegeta yawns and says... Stop hitting yourself, stop hitting yourself, stop hitting yourself, stop hitting yourself...
As he makes Priest left right left right punch himself in the eyes, swelling them up and beginning the process of giving him 2 black eyes. Compounded with the tightening of the water around his throat, and the layer of water over his face making it impossible to take a breath, Priest would be left in a very uncomfortable position.... (Suiton: Mizu Sattou) Water release: Water Rush
Type: Attack/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: N/A
Description: The user releases a small amount of water from the moisture in the air and can then control the water that is created. The user can create and control the water created up to mid range in distance. The amount of water created is enough to fill a small bath tub and only lasts for one turn. However this source of water isnt great enough to create S rank level water techniques.
Notes:
- Can only be used 3x per battle.
- Must skip one turn before using again
- The water can only be controlled up to one turn
- Can only use water jutsu while controlling the water or until you release the water from your control.
As Priest is trapped in the water unable to move, Vegeta forms 3 seals, and creates a flammable black mist that forms a small cloud. He then moves the cloud above Priest and disperses it, covering him in flammable oil... (Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
Releasing his control on the water, as Priest is now covered in flammable oil Vegeta gathers katon chakra and breaths out a fireball at him, which reaches him and bursts into a maelstrom of fire engulfing him in flames. Priest, from lack of oxygen and beating himself in the face, would be too exhausted to properly defend himself... (Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60+10=70
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
Apologize for the wait, of course life decided to get hectic yesterday. Also fixed the link on my update so you can see my stats, but my affinities are still currently whats on The Prince in my sig.
-----------------------
Seeing the man's crucifix made Vegeta sick to his stomach, fighting over who's god was bigger was a losing battle for all involved. However, hearing the man insult his handsomely manly hair was the last straw. As Vegeta watched, he makes the seal of confrontation, followed by more seals. Acting once he see's the first seal weaved, Vegeta releases a small amount of moisture from the air surrounding Priest's body, stopping him from finishing the seals for his move before the 6th seal. Suddenly Priest entire body is covered in a thin layer of water, and he can no longer move his limbs on his own accord. The water around his head begins to asphixiate him, and Vegeta controls the water around his neck to squeeze, crushing his larynx and throat. Vegeta, still controlling the water, makes Priest begin to punch himself in the face, as Vegeta yawns and says... Stop hitting yourself, stop hitting yourself, stop hitting yourself, stop hitting yourself...
As he makes Priest left right left right punch himself in the eyes, swelling them up and beginning the process of giving him 2 black eyes. Compounded with the tightening of the water around his throat, and the layer of water over his face making it impossible to take a breath, Priest would be left in a very uncomfortable position.... (Suiton: Mizu Sattou) Water release: Water Rush
Type: Attack/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: N/A
Description: The user releases a small amount of water from the moisture in the air and can then control the water that is created. The user can create and control the water created up to mid range in distance. The amount of water created is enough to fill a small bath tub and only lasts for one turn. However this source of water isnt great enough to create S rank level water techniques.
Notes:
- Can only be used 3x per battle.
- Must skip one turn before using again
- The water can only be controlled up to one turn
- Can only use water jutsu while controlling the water or until you release the water from your control.
As Priest is trapped in the water unable to move, Vegeta forms 3 seals, and creates a flammable black mist that forms a small cloud. He then moves the cloud above Priest and disperses it, covering him in flammable oil... (Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
Releasing his control on the water, as Priest is now covered in flammable oil Vegeta gathers katon chakra and breaths out a fireball at him, which reaches him and bursts into a maelstrom of fire engulfing him in flames. Priest, from lack of oxygen and beating himself in the face, would be too exhausted to properly defend himself... (Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60+10=70
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
Priest senses the movement of matter around him and seeing water form, he seeps chakra from his body forming 3 large harmmatan balls around him. While they orbit around him, they lick up the water like its nothing and next Priest send them flying towards you. One directly straight towards you, the second moves on a horizontal arc path aiming to flank you from your left side. The third shoots into the sky and come down from above you like a meteor.
Taibu Karakazeton no Jutsu - Greater Harmattan Release Technique
Type: Offense/Defense/Sup
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This is a more stronger version of "Harmattan Release" where harmattan through a more advanced shape manipulation is crafted into stronger and bigger structures that can serve to attack or defend and for supplementary purposes. The user is able to create crafts like harmmatan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs, a core purpose to creatively craft out several hammatan constructs up to his own imagination. This can be spewed from the mouth, shot from the hand or can be created from surrounding air though creating harmattan remotely will require 2 special handseals from the user.
-Useable only 3x per battle
-Must be taught by Priest
Seeing the man escape his water, Vegeta claps his hands, covering himself in a thin layer of doton chakra, and then makes the bird seal as the 3 wind looking spears strike him, and he feels his earthen armor strengthen even more... Not sure what you did, but thanks for the boost... (Doton: Jonī· Kureigu ) Earth Release: Jonny Craig
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage+10 to taijutsu)
Description:The user will clap his hands and form an extremely hard earthen armor over himself or any armor the user has on. The earthen armor will fit rather tightly over the user, similar to "Doton: Domu" and give the user a good defense simply by itself. However, when met with any sort of physical contact or subjected to a large amount of force, many small sharp earthen spikes will erupt from itself, adding onto the damage caused by Taijutsu.This will not hinder the user's mobility in the slightest, similar to the "Earth Spear Technique.Due to the original armor plus the spikes that rise up from the armor due when sufficient force is created, the user gains +10 to all taijutsu actions.
-1 turn cooldown once deactivated
-Can be used 2 times per battle
-Lasts 3 turns
Having made the bird seal, Vegeta sends his suiton chakra to the ground, forming a meter wide/deep stream of water under Priest that ends at a viscous wall of water chakra directly to Vegeta's right which would send Priest whizzing towards Vegeta at 3x's speed, slamming into the wall dazing him as Vegeta makes 2 more seals, coating his right arm in earth and punches the man in his heart area, aiming to stop his heart and break his breast bone from the sheer force of impact, the earthen armor reacting to the force as spikes emerge from his fist that would pierce the man's lungs and heart... Suiton: Pengin no Ima - Water Style: Penguin's Current
Type: Supplementary
Rank: C
Range: Short-Medium
Chakra: 15
Damage: N/A
Description: After forming the bird hand seal, the user sends his chakra onto into the ground. This chakra forms an extremely fast current of water to be formed about a meter deep and a meter wide. Anything that enters the current has its speed tripled due to the current's extreme speed. At the end of the current is a wall of water with high viscosity chakra content, cushioning the impact of anything that hits it.
Note: Can only be used twice.
Note: Can only be taught by Penguin.
Note: Lasts a single turn.
(Doton: Kengan no Jutsu) - Earth Release: Fist Rock Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30+10+10+15=65
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.
As you clad yourself in the armor, Priest albeit seeing it, senses the sudden increase in your entity. He quickly makes 3 handseals while fortifying his own paws.
He felt water beneath him but allows it to play out. he quickly coats himself in Harmattan, while channeling chakra to the sole of his feet, he is able to ride your own water jutsu towards you as intended though with his Bayonet now drawn. The sword is immediately coated with the harmattan. Priest would blast right through the water wall. He would then stop immediately 5m behind you and turn towards you while swinging his right arm towards you releasing several blades of wind to maim you all over.
Type: Sup
Rank: S
Range: Short
Chakra: 40
Damage: N/A(adds a level to every paw
jutsu except F-ranks) Description: The user after making 3
handseals gathers large amount of chakra
while synchronizing their spirit with their
paws, this is followed by cladding their paws
in several layers of paw shaped bubbles with
the outer layer vibrating on a microscopic level. the bubble is totally unseen to eyes
except from doujutsu as the bubbles are not
chakra itself but pressurized air. while the
bubbles are completely formed which takes
3-4 seconds, This corrects the weakness of
the paw. After rigorous research and practice, bartholomew clan leaders now find
a way to go beyond their paw's weaknesses
whereby making this modification thus with
this, they negate the paw's weakness being
unable to repel fire, lightning making this
modification allows the paw through the use of paw techniques to be able to repel
normally, intangible/energy based elements
without taking any damage.
Lastly since every paw jutsu requires the
user to use his paws and due to the
amplification of the paw, the enhanced paws gives a power boost to every paw technique
used thus increasing every paw technique
except for forbidden ones by a rank. eg: A-
Rank Paw + Modification = S-Rank Paw
NOTE
-useable only once -Lasts for 4 turns
-After mode ends, user can't use paws for 2
turns
-only accessible to bartholomew legends
Karakazeton: Eikou no Itekume - Harmattan Release: Glory of Itekume
Type: Sup/Attack/Defense
Rank: A
Range: Short
Chakra: 30(-10 per turn to sustain)
Damage: N/A (+20 to Taijutsu)
Description: The user makes the snake handseal and focus Harmattan chakra into his core then releases it out of his whole body to form coated layer of dense harmattan over his body. However the coat is simply double layered with the first/inner layer made of a thin but dense film of pure chakra while the second and outer layer, a dense viel/shroud of pure harmattan. The Harmattan shroud is fashioned with an advance shape manipulation where the outermost surface of the coat grind against each other on a molecular level which further fine-tunes the shroud giving it a grinding/cutting nature able to grind/cut things that touches it. If the coat touches flesh, the portion of the flesh dries up then peels off. This is also useful to segregate the user from water in the case he is submerged totally in water breaking his contact entirely with water thus he is safe from it, though he would still have to get out of the water if its a huge one as the harmattan coat isn't able to dry the whole water at once but slowly. This massively augments the user's hand to hand offensive capability as the opponent suffer a more ghastly damage rather than the mere blunt force dealt by the user's kick or punch with respect to taijutsu. When the user uses a mere tool or weapon be it a normal Katana or kunai, the harmattan shroud extends and coats it too though the infusion dispels once the weapon leaves the users hand. However using the harmattan shroud does not in anyway increase the user's motor function or speed, its just a mere dense coat that can serve as defense and aid the user in Melee combat. The user though continously sacrifice a bit of his chakra to keep it active and this makes the coat regenerate in the course of its activation period when not hit with an attack that will complete dispel it.
Note
-Lasts up to 4 turns unless dispelled before.
-The user can't use Fire technique that forms from the body/mouth while the jutsu is active.
-The user cannot mold Water Natured Chakra while the technique is active
-Usable 2x per Battle though there is a rest limit of 2 turns inbetween usage
-Protection offered follows elemental weaknesses and strengths
(Fūton: Kaze No Yaiba) - Wind Style: Wind
Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra
from their fingertips and materialises it into
an near invisible weapon that assaults the
enemy in a gust of wind. If the Sickle Weasel
Technique can be regarded as a swarm of
small wind kunai, then this technique is akin to a virtually unavoidable longsword which
can leave the target's body mutilated. Just
being in close proximity to the technique can
cause minor cuts. The wind blades can be
created and thrown, like projectiles, in rapid
succession, although in this case, each one weaker than the single use application. The
technique cannot be blocked by physical
weapons and is insanely fast by not relying
on the use of Hand seals but, because it still
requires the user to perform hand gestures
to use and is somewhat visible in the effect it produces, it can still be defended against by
using appropriate evasion techniques or fast
elemental ninjutsu.
As Vegeta see's Priest begin his trip at 3x's speed towards the wall, he swiftly makes two seals, creating a swamp directly behind the wall measuring 10 meters long and wide, and 15 meters deep, Priest, moving on the current at about 3rd gate speed, would hit the swamp and begin sinking before he even realized what was happening to him since his view is skewed by the viscous water wall... (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Vegeta then immediately taps into his second affinity, Genjutsu, and sends chakra into man's system, he would then see snakes rise up around him as he's sinking into the swamp, immobilizing his movements as he sinks helplessly downwards, and we all know how fast the swamp pulls one under while draining their strength... ( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40+10=50
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
as he sinks downwards, Vegeta makes 3 more seals, sending doton chakra to above him opening a rift, and a huge stone 5 meters in diameter falls from the rift and crashes down onto Priest from above, further hindering his ability to escape his murky tomb... (Doton: Tsuchi Kurassha) Earth Release: Earth crusher
Type: Offensive
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage Points: 60+10=70
Description: Like "Earth Release: Mud Fall" and "Earth Release: Dropping Lid" the user will make 3 handseals "Rat" "Tiger" "Boar" as they send earth chakra to above the opponent or target and will make a rift above them. What comes out is not mud nor a lid but a huge stone that falls from the rift and crashes down onto the opponent (see picture for the size of said stone). The stone is created several meters above the opponent, leaving enough time to react.
- Can only be used twice per match.
- Must have mastered at least A rank earth.
It's time to test your merit, see if your made of sterner stuff than those who failed before you...
As Priest blast through the water wall, he lands in a mud. I think I'm begining to like this guy. Lemme just play along for a while
As Priest begin to sink, a large mud troll would rise from the swamp conveying Priest on its head. The mud troll rises and throws a right punch at you at the same time making you have to defend and not continue with the genjutsu. Priest on the other hand, as the troll rises had already stroke a pose like that of a sumo wrestler and jabs his palms twice towards you while you deal with the trolls punch. You are suddenly pierced by two unknown air pressure assuring your demise. Coupled with the fact that you are occupied with the troll's assault, its quite difficult to notice. Even if you are not busy, it takes 3T sharingan to evade. (Lets see what you are made of brah) Oops, I may have overdone it
Doton: Kyojin no Aizengaadu - Earth Release: Troll of Eisengard
Rank: Forbidden
Type: Offensive/Suplementary
Range: Short - Long
Chakra cost: 50(+20 per turn active)
Damage points: 90(-30 to user due to chakra
strain)
Description: An advance earth chakra
manipulation where the user creates (short
range of him) a giant mud troll the same size
as the "great stone golem". This mud troll is
able to move about up to long range and acts
via the user's will. Due to semi-intangibility of mud, the troll is immune to weapons and
most physical attacks as they would just pass
through it, however is weak to wood,
lightning, etc following its elemental
weakness towards other elements. The troll regenerates when hit by attacks that aren't enough to destroy it at once as it churns for more mud as it moves on the ground. The troll however can sweep a large area with mud flood and can extend his body. Due to its semi-intangibility, It can't break through most solid matter , however it can be fatal when a human recieves a direct hit. The user however, would be exhausted after the troll is out of play and find it hard to mold earth chakra thus can't use doton for next 2 turns and at the same time he is only able to use 2 moves per turn for next 2 turns
+++Mud flood count as a move out of the 3
moves and is equivalent to A-rank mid range
earth
+++useable only once
+++User recieves +30 damage due to chakra
strain
+++No doton for the next 2 turns after troll
is out of play.
+++The user can only use two moves for the next two turns after troll is out of play
+++Stays on the field for 3 turns after which
it crumbles forming a huge pile of mud.
However it can be destroyed before then
where, depending on the technique used to
destroy it may or may not leave the mud pile behind.
+++No A-rank and above Earth when troll is
on the field
Paw arts: Slapping thrust pressure cannon (Nykyujutsu: Tsuppari Pad Hō)
Rank: A + 1Lev = S-rank
Type: Attack
Range: Short-mid
Chakra: 30
Damage: 80
Description: Bartholomew clan members first plant both their feet firmly on the
ground by means of a sumo-style foot
stomp. Then, throwing their palms forward
multiple times, they fire a vast number of
"pressure shots" at the enemy. The way they
push their palms forward and the stance they take while performing this technique
resemble those used commonly in sumo
wrestling. Tsuppari is a thrusting open-
handed strike about the upper chest and
face, a technique in Sumo.
~3 times per battle
~no paw arts 2 turns after usage
~The pressure shots move extremely fast,
only sharingan of 3 tomo can predict them or
any other sensoring ability.
~Because The stance is sumo-style one must
remain completely still to preform this technique. Leaving him/her open to attack.
~only three tomo sharingan can predict and
avoid the pressure shots.
2nd turn of Paw amp
2nd turn of glory of itekume
1st turn of Troll
Easy enough xD
-------------------------------
Seeing the large troll rise from the swamp with Priest on top, Vegeta wastes no time and forms 2 seals, gathering and releasing a massive amount of electricity from his body with enough amps and currents to kill all life on the entire field up down or all around, sans himself of course, leaving no room to escape. The blast would leave a massive crater with Vegeta in the epicenter, destroying the golem and stopping Priest's next move from ever happening. As he releases it, he closes his eyes while sensing out the man's life force and makes 2 more seals, instantly using his raiton chakra to make the blast light up like a flashbulb going off, giving no forewarning and blinding Priest if he were still alive... (Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)+10=100
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.
Notes:
-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.
Type: Supplement
Rank: B
Range: Short-long
Chakra Cost: 25
Damage Points: n/a
Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn.
- This does not increase the power of raiton techs, only adjusts the brightness.
- Can only be used twice per match.
- Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack.
- Must skip a turn before using again
Easy enough xD
-------------------------------
Seeing the large troll rise from the swamp with Priest on top, Vegeta wastes no time and forms 2 seals, gathering and releasing a massive amount of electricity from his body with enough amps and currents to kill all life on the entire field up down or all around, sans himself of course, leaving no room to escape. The blast would leave a massive crater with Vegeta in the epicenter, destroying the golem and stopping Priest's next move from ever happening. As he releases it, he closes his eyes while sensing out the man's life force and makes 2 more seals, instantly using his raiton chakra to make the blast light up like a flashbulb going off, giving no forewarning and blinding Priest if he were still alive... (Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)+10=100
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.
Notes:
-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.
Type: Supplement
Rank: B
Range: Short-long
Chakra Cost: 25
Damage Points: n/a
Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn.
- This does not increase the power of raiton techs, only adjusts the brightness.
- Can only be used twice per match.
- Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack.
- Must skip a turn before using again
As predicted by Priest, you blast out a lightning tech. Priest leaps backwards and behind the head of the golem though he can still sense the lightning pulse coming towards him and would definitely hit him. He holds out his paws forward and absorbs the S-rank Lightning force(since it'll hit the golem first and be weakened to S-rank. Though I can still absorb a forbidden one.) making the lightning disperse. Though the lightning would have destroyed his golem and petrify your own swamp. Priest as soon as the force is absorbed, blast forward a massive air pressure combined with the S-rank absorbed force, that is done concurrently with the absorption.(happens simultenously with the absorption as the jutsu said) at you while you attempt to create a lightning flash or perhaps, had just created it and not seeing what is going on since you closed your eyes. The air pressure has no life force so you can't sense it. Priest lands safely sensing an entity(you), that's if the flash light still lingers.
Note: My paw amplification makes it so that my paws have no weakness to lightning and fire...Lel
Rank: A(Now S-rank)
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank
of the absorbed technique. When the
absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank,
80 damage if used to absorbed s-rank force)
Description: The user takes advantage of
their paws and, upon physical contact, any
impact is absorbed instantaneously. This is
seen by the clan members as an invert push. The impact is stored on the paw until the
user is able to catch his opponent off guard,
striking them with the full power of the
absorbed technique. The absorbed force can
be released also as a focused blast of air
pressure from the paw that aborbed it. While the paw instantenously absorb the impact,
the momentum of the jutsu or technique in
question stops totally and either falls as a
dormant entity or deforms while proceeding
no further. The user can at the same
instance, release the absorbed force instead of choosing to store it for a while.
Alternatively, the user can use the paw in
form of a suction through reverse repel
action to stop a surrounding force be it push
or pull by absorbing the closely embracing
kinetic energy (only if they are close to the user) like any remote force, encapsulating
the user. Also after absorption, he can
release the absorbed force immediately.
*The user can simultaneously perform a
Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take
half of the damage, and will be useless for 2
turns. This means it can absorb an impact
from upto S-rank jutsu, if it is normal chakra,
force, energy, tangible matter/entity, earth,
water, wind or elements technique related to them but can only absorb upto A-rank impact
from lightning and fire or elements similar
or related to them, leaving the paw useless
for 2 turns.
*Can only be used once every 2 turns for
normal members why Legends can use this with no turn rest except when their paw
receives damage*
*Normal members can use this only 4 times,
using it on an S-Rank allows only 1 additional
use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*
Paw Paw arts: Pressure cannon
(Nykyujutsu: Pad Hō)
Rank: S(Now Forbidden)
type: Attack
range: Short-long
Chakra: 40
Damage: 90 + 80= 170
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave toward their opponent. The shockwave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage.
~3 times per battle
~Only one other jutsu in the same turn
~no paw jutsu for the following turn
Intriguing jutsu you have there sir
------------------------
As Vegeta releases his blast and is about to close his eyes to make 2 more seals and increase the brightness of the attack, he senses the man's life force move backwards behind the troll. What's he thinking? That troll thing won't stop my attack!? Vegeta thinks, as his blast hit's the earthen figure and is suddenly stopped dead in it's tracks, and he feels the preesure of the air change as a blast of pressurized air is sent back towards him. He quickly bites his thumb and slams his hands to the ground as he lands in the crater, and in a poof of smoke he summons the mighty Odun to the field... What is the meaning of... Sorry Odun... Kuchiyose No Jutsu: Odun
Type: Summoning/Defensive
Rank: S-Rank
Range: Short/Mid/Long
Chakra: 40
Damage: N/A
Description: The user will bite his thumb and slam his hand on the ground. Summoning the mighty Odun. Odun is a Blue Jay Warrior he is about the size of Orochimarus Three head snake and is covered in a thick steel amor. Odun is fast although being covered in a thick amor being able to move a great speed that of (chuunin rank ninja). Odun's thick amor makes a great defense from attack being able to Defend against a Total of 3 B-Rank techniques, 2 A-Rank or 1 S-Rank all within reason and taking into account the size of the techniques. If Odun receives many damage points it goes away like a normal summon. If Odun blocks against a certain attack depending on The rank of the attack his total 4 turns can be reduce up to 1.
-Note-
-Can only be summoned once per Battle
-Stays on the field for 4 Turns
-If he defends to much he goes away quickly
-Must have signed the Blue Jay Contract
-No Other Blue Jays can be in play while he is on
As Odun is hit by the blast, he is poofed away as the pressurized air blast continues at Vegeta, forcing him to activate his right earring to form a chakra barrier in front of himself, the barrier blocks the majority of the rest of the attack, at the cost of re-using the ability... (Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyone's homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting theyre jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) traveling towards the user.
Note: Blocking [right earring] is the ability through which the earrings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
The leftover force is enough to knock Vegeta onto his ass. Smiling as he gets up and wiping his chin, he looks at the Priest and speaks... Your full of surprises, seems you leave me no choice but to ascend to the next level...
Vegeta then draws in the senchakra that constantly flows around him, transforming into a large, armor clad lycan. His face elongates as his canines grow into large fangs, fur covers the rest of his body that armor did not grow onto, his hands and feet grow razor sharp claws as horns grow from his forehead, his new larger size crackling against his armor as it expands. This form, while making him larger, now has given him the strength and durability of a sage mode user, as well as doubling his speed... It's not often I'm forced to transform, I usually do this for shits and giggles. Come forth, lets see if those paws can match up to my claws! (Galian bīsuto) Galian Beast
Type: supplimentary
Rank: S
Range: Short
Chakra: 40
Damage: (+30 to a Taijutsu movement when used in combination)
Description: The Galian Beast is the third Transformation available to Valentines and is also the first they acquire. Like all transformations of the Valentine Clan, The Galian beast too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment and the Galian beast can represent the horror of the wild, untamed animals of nature.
The galian beast transformation takes root in one of man-kinds oldest fears, lycantropes, the valentine takes on the form of a highly muscular, armour clad lycanthrope with large horns protruding from its head. (see image)
In this form, the user gains enhanced strength equal to a sage mode user and the speed at which the valentine can move doubles due to the enhanced musculature and dexterty afforded by the wolf-like form, also, due to the huge claws, horns and teeth, damage inflicted by taijutsu is greatly increased (reflected in the damage section above)
-usable by all valentines
-lasts 4 turns
-the user may not any Valentine Techniques for the following 2 turns.
hmm Great job. Though 2 moves but I'll let it slide and continue.
As you are pushed on your butt, Priest who already made a handseal, silently create an harmattan blade behind you to sink into your lower back. Painfully and torturing, it exits from your lower belly. He then makes some handseals and claps, summoning Arwin into the battle field. Armin takes flight into the air and hovers while watching your reaction.
Karakazeton no Jutsu - Harmattan Release Technique
Type: Attack/Def/Sup
Rank: C
Range: Short/Mid/Long
Chakra: 15
Damage: 30
Description: The user makes small harmattan crafts for defenses, offensive and supplementary purposes. This ranges from harmmatan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs combining this with shape manipulation, the user can craft out several hammatan constructs up to his own creative imagination which can be spewed from the mouth, shot from the hand or created from surrounding air. However the user needs to make a handseal before fashioning harmattan out of the surrounding air.
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then
presses their palm on the ground or clap
both hands together to summon Arwin in a cloud of white smoke. Arwin is a large Hooded Pitohui(as large as Sasuke's hawk), elegant and beautiful but she still remains one of the most foulest among her specie. She is fast and has fluid and excellent manouvreability in mid-air and is able to navigate through dense clouds and fogy condition. She is with inteligence and she is as smart as Minato being able to access every battle situation with ease and come up with a counter very quickly. She can communicate with her summoner through Pitohuian Language which only the summoner or any body who signed the contract can understand.
Abilities:
-Arwin even as she is of moderate size compared to other hooded Pitohuis, posseses
a very high content of neurotoxin in which a
single scratch from her claws, beak, tail and wings would cause brief localized paralysis.
-She secretes odours to which anyone apart
from the summoner that gets into short
range of her would begin to feel tingling sensation all over themselves which is quite distracting and somewhat painful.
-She is able to mold chakra and she is good at
it where she can use "Suiton" techniques upto
A-ranks. This, she can spew directly from her
mouth or form by flapping her wings.(she
needs no water source as she can produce a
voluminous water from her mouth, except in
extreme cases where a very large water source
is needed)
-She can also use Pitohui Arts, A set of arts
that are taught to every capable pitohuis in
the training mangroves of Modakeke by the
elder sage of the Hooded pitohuis "Majele". (Pitohui arts would be submited separately)
NOTE
++Can only be summoned once
++Lasts 4 turns for each time summoned
++Can only be summoned when there are not
more than one other hooded pitohui summoned.
++Can use water upto A-rank which would
also take a spot in the 3 move slot of the
summoner
++Hooded Pitohui summon can only be
taught by Priest
Thanks, and yeah I kinda screwed the pooch on that one xD thanks for continuing
```````````````````
As Vegeta lands on his butt and is about to get up, suddenly his earring activates once again, but this time on it's own accord, to protect him sorta like Gaara's sand does, forming a dampening shield of chakra that deflects the harmattan blade before it can stab him... (Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyone's homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting theyre jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique. Note: Only works with offensive Ninjutsu techniques (elemental or not) traveling towards the user.
Note: Blocking [right earring] is the ability through which the earrings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example). Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
Vegeta then continues to transform as he senses the summoning appear in the sky above... (Galian bīsuto) Galian Beast
Type: supplimentary
Rank: S
Range: Short
Chakra: 40
Damage: (+30 to a Taijutsu movement when used in combination)
Description: The Galian Beast is the third Transformation available to Valentines and is also the first they acquire. Like all transformations of the Valentine Clan, The Galian beast too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment and the Galian beast can represent the horror of the wild, untamed animals of nature.
The galian beast transformation takes root in one of man-kinds oldest fears, lycantropes, the valentine takes on the form of a highly muscular, armour clad lycanthrope with large horns protruding from its head. (see image)
In this form, the user gains enhanced strength equal to a sage mode user and the speed at which the valentine can move doubles due to the enhanced musculature and dexterty afforded by the wolf-like form, also, due to the huge claws, horns and teeth, damage inflicted by taijutsu is greatly increased (reflected in the damage section above)
-usable by all valentines
-lasts 4 turns
-the user may not any Valentine Techniques for the following 2 turns.
Vegeta then bites his thumb and slams his hands to the ground, summoning Suijin into the sky who gives Arwin the stink eye from afar... Kuchiyose no jutsu: Suijin
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb, and begins to slams both of his hands onto the ground to call forth Suijin the younger brother of the boss of the Blue Jays. Suijin is around half the size of Gamabunta, and can travel up to 100 miles per hour. What makes him unique is his incredible manipulation of the water affinity, from his birth he was training to master the water element, and after 5 years of training he has completely mastered the water element, a goal most cannot accomplish. Therefore he can use the water element up to A-rank techniques without the use of hand seals, in order to perform the water techniques. He also has thick blue, white, and black feathers that makes him immune to water techniques from B-rank and below. Whenever Suijin performs a water technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the water technique required.
- Can only be summoned once per battle
- Stays on the field for 5 turns
- Must have signed the Blue Jay contract
- Can only be taught by Toshiro
Lucky me, I kill demons for a living
As you begin your tranformation, Arwin begin to hume a rather fast tune and as you hear it, you are immediately bound in a realm of genjutsu. You are transforming on a normal day but suddenly something goes wrong and your four limbs bulge beyond measure and burst. While you are left hovering in mid-air, the purple plume causes you to ingest the poison and while you suffer immense torture, you are swallowed from behind. At the same time Arwin humes her song, Priest weaves two handseals creating a swamp under you. 3m radius with you at the center, 50m deep. The genjutsu and the swamp happens at the same time that by the time you are realizing the genjutsu, the swamp is created under you though you can't feel the swamp due to the factors of the genjutsu.
Pitohui Arts: Death is Bliss - Pitohui Geijutsu: Shikichi
Rank: A
Type: Offensive
Range: Short-Mid
Chakra: 30
Damage: 60
Description: A very advanced genjutsu of
the pitohui, tagged as one of their most powerful techniques though a brother
technique to "feathery omen". A hooded
pitohui would begin to hume a rather sweet
and fast tune making anyone apart from the
summoner and other pitohui who hear it, be
draged into a malicious illusion. Their limbs begin to swell/bulge and then burst into a
plume of feathers and purple neurotoxin gas
while they themselves in their amputated
form, float above the ground. Overwhelmed
in the purple gas, their body begin to spasm
due to the poison from the toxins, vibrating at intervals, their vision become blurred and
they see hundreds of after-images of
everything. The feathers however,
converges behind him and forms into a very
large hooded pitohui. The large pitohui
figure swallows the target and suffocates him in its stomach. The mind however
interpetes the situation in the genjutsu to be
true thus makes the target surfer immense
mental stress from the genjutsu. Outside
the illusion, the target is just standing there,
unable to use their four limbs. If the huge pitohui however succesully swallows the
target in the genjutsu, the target would pass
out at the end of the turn the genjutsu is cast
due to mental exhaustion and the thought
that they are unable to breathe and are
suffocating due to them being swallowed by the pitohui that appear behind them. This
means if the target is not succesfully
swallowed in the genjutsu, he won't pass out.
-While the pitohui humes the song, he can't
perform any other pitohui arts.
-No genjutsu can be used by the summoner in the same turn
-Last for 2 turns
-Usable 2x per battle with 2 turn rest
inbetween usage.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the
surface of an object beneath an enemy into
mud and creating a non flammable swamp,
the user can sink his enemy into the mud. The
adhesive, chakra-infused mud ensnares the
enemy's body, making it almost impossible to recover one's strength and escape from
the swamp. The size and depth of the
created swamp depends on the user's skill
and the amount of chakra used, but if the
user is an expert in this technique, it will
always be possible to make a fair-sized swamp which is extremely effective against
a great number of enemies or when having to
face gigantic creatures.
As Vegeta is transforming, drawing in senchakra into his system, he suddenly feels his chakra system being infiltrated by foreign chakra as he see's his limbs swelling. Fortunately, he was already in the process of drawing in senchakra as well which alerts him to the genjutsu, so he draws in more to his system which interrupts the flow of foreign chakra, disrupting the genjutsu. He then gives himself a tap with his anti-senchakra stick, dispelling the excess senchakra as well as the foreign chakra from his system. This stops his transformation as well. However, as the genjutsu is dispelled, Vegeta realizes he's in quite the situation, he's sinking fast in a murky swamp that's attempting to drain his strength. Quickly forcing 1 seals (main affinity) Vegeta disperses into 10 flaming condors, 1 of which is Vegeta who leaves the area. The other 9 condors quickly soar thru the air, converging on Priest and on impact the condors will explode in a huge fiery explosion that covers the area, leaving everything up to mid range covered in 6ft tall flames... (Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90+10=100
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~
Landing long range from the explosion and turning back to his lovable self, Vegeta raises his hand and sends an electrical discharge into the clouds, striking the summons with lightning from above multiple times, poofing it away... (Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40+10=50
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.
As the condors converges towards Priest, he and Arwin performs their technique at once. Priest would spit a large water to form a baricade against the fire causing a large steam to engulf the space between you and him severing visions though Priest could sense whats going on well. Arwin on the other hand, while in mid-air, sees a rather odd condor moving away quickly and knows it should be you. She spits a large volume of water to chase the condor though the water transforms into a large beast that would swallow the fire up like candy.
( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted
into water, and then expelled from the mouth
in a dense torrent, effectively creating a
near instantaneous barricade that can be
used to intercept incoming attacks.
(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by
manipulating a pre-existing water source
and transforms it into a giant wolf-like
beast. The beast can launch powerful
streams of water from its mouth equivilant
to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away
the enemies.
Note: The Water Beast remains active for
three turns
Landing and reverting to himself, Vegeta senses the man's life force still thriving through the steam, and see's a beast of water coming for him. Once again, he makes the Boar → Tiger seals sending his doton chakra to the ground, causing the ground beneath the water beast as well as to beneath Priest to instantly form a swamp that begins pulling them under, the water beast losing its form and crashing down harmlessly into the swamp as well as Priest as the swamps drains his strength impeding his escape, Vegeta stands on the only swath of solid ground left... (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Not forgetting the summons, Vegeta, continuing to mold earth chakra, makes 3 seals opening a rift above the flying summons, dropping a large boulder on it from above which would crush it downwards into the swamp joining it's summoner... (Doton: Tsuchi Kurassha) Earth Release: Earth crusher
Type: Offensive
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage Points: 60+10=70
Description: Like "Earth Release: Mud Fall" and "Earth Release: Dropping Lid" the user will make 3 handseals "Rat" "Tiger" "Boar" as they send earth chakra to above the opponent or target and will make a rift above them. What comes out is not mud nor a lid but a huge stone that falls from the rift and crashes down onto the opponent (see picture for the size of said stone). The stone is created several meters above the opponent, leaving enough time to react.
- Can only be used twice per match.
- Must have mastered at least A rank earth.
Though i see no reason the water beast should lose form before even falling into the swamp ^^
Another Swamp? At this rate, there would be no solid ground left[/spoiler]
As the swamp is made, The beast which would now be somewhat short range from you is trapped and begin to drown, Arwin will quickly use the beast as a water source while making a water dragon plunge out from it and assault you. At the same time, Priest raises his hand and makes a whip eject from his index finger while wrapping around Arwin's foot and uses it to pull himself upwards towards Arwin so that he would now be standing ontop of the summon. Arwin! Wanna play some more or we should end this? (in Pit Language) He is a tough one father. He may become a believer you know.
(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank(A-rank)
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat →
Boar → Bird → Ox → Horse → Bird → Rat →
Tiger → Dog → Tiger → Snake → Ox → Ram
→ Snake → Boar → Ram → Rat → Yang
Water → Monkey → Bird → Dragon → Bird
→ Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon →
Ram → Rat → Ox → Monkey → Bird → Yang
Water → Rat → Boar → Bird the user then
shapes a large amount of water into a giant,
powerful dragon, which hits the opponent
with formidable might, dealing physical damage. The ideal place to use it is near a
body of water, but if the user's skill allows it,
it is possible to use it even in a place where
there is none. The amount of water used will
be in proportion with the user's skill as well
as its power which can vary. Ninjas with a primary water specialty will be able to
produce up to an S-Rank technique; ninjas
with a secondary water specialty will be able
to produce up to an A-Rank technique;
normal water masters will produce the basic
B-Rank technique. Tobirama was able to use this technique with a single hand seal
showing testiment to his skill in water
ninjutsu.
Note: Requires a water source to use.
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: An alternate earth release where the user compresses mud into his
fingers then shoots out fast concentrated
mud which are still connected to the finger
through an elastic and glossy thin line of
mud. The tip of the whip is made of dense
mud with a cone shape while the lines connecting the cone shaped tips to the
fingers are light, flexible and elastic wires of
mud with glossy appearance and ancient
markings on the body. The jet while been
shot, can be manouvred in mid air before it
hits an obstacle. it can be disconnected or retracted back into the fingers at the user's
will but making another shot after it is being
called back into the fingers will count as
another move. 10 jets can be shot at a time
with the 10 fingers while this is upto the user,
he can reduce the amount of jets he wants to shoot by using less fingers.
++Must be taught by Priest
++Useable 5 times per match
++Re-shooting after retracting back into the
fingers counts as a move
My bad, I thought my previous lightning jutsu petrified the other swamp so I assumed most of the ground was solid again...and I hastily replied in between work and sleep xD
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Seeing the water dragon form from the beast, Vegeta concentrates doton chakra to his gut, spewing out a large rock golem in front of himself that deals with the dragon head on, bashing it with it's mighty fist disapaiting him as Vegeta makes six seals, sending water chakra to the clouds above that begin raining, drenching the summons and Priest with rain as Vegeta and the golem look up at the 2... Now this is more like home... (Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60+10=70
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.