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Vroqrak

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Terrain: A fighting dome that has energy barriers past long range (30 meters) to prevent escape.
All jutsus that clash the dome get vaporized as well.


Range: Medium (10 meters; 33.33 feet)

Element & Jutsu Usage: Unrestricted

Type of Battle: Deathmatch

Biography: Ushijima Wakatoshi
Ushijima stands tall in front of his opponent wearing a black half sleeve t-shit and joggers; with gloves of the same color. He activates his Sharingan, as the three tomoe pattern comes to life, before assuming a regular fighting stance. With his borrowed tools still at top-notch condition, he waits for his opponent's move.

Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Type: Tool
Rank: S
Range: Short-Mid
Chakra: N/A
Damage: N/A (+ 15 for kick based Taijutsu)
Description: Created by Mei Hatsume, the Iron Armor Soles attached to Izuku's signature red shoes. Upon kicking something, the soles absorb the impact and redistribute the kinetic energy back out to increase the impact strength of Izuku's kicks. This means that the user generates the power equivalent to two kicks at the price of one. The tool also has another purpose, allowing the user to release A-Rank wind blasts while applied to a Kicking move. However, this requires additional +30 chakra and can only be used every alternate turn.
Note: This A rank blast can only be done 4 times in total.
Type: Tool
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Rather peculiarly designed, Ingenium's Quirk is a tool attached to the legs of the user. It consists of an armor like plate that covers the calves with three exhausts on each leg. Inside the plate, there exists an engine that constantly inputs and releases air from the exhaust pipes using a rotatory motion.
The first ability gained by the user is called Rocket. When applied 5 chakra (per turn, regularly), the utilized chakra acts as passive magnifiers for the air output, giving user enhanced kicking speed and mobility(as his legs rotate/move/react faster). This adds +15 passive to his kick based techniques.
This tool also allows the user to perform another technique called Recipro Burst. By forcing the torque and RPM of his rotation into overdrive,through expenditure of 20 chakra, he gains explosive power(+20 to kick based techniques) and incredibly fast speed (+3 levels of speed) for three turns. After the turn limit is reached, he will not be able to utilize this ability for the next 3 turns even though Rocket remains unaffected.
The final ability of this tool is called Recipro Extend. After using Recipro Burst, the user (at any of the 3 turns the said technique is active), can apply an additional burst of 20 chakra to his tool to effective gain a superior mobility boost (+15 levels of speed, similar to a Swift technique) purely for movement and not combat (since the speed is too difficult to control without getting injured). With heavy pressurized blasts of wind releasing from both calves, the user overheats the tool to it's limit and sacrifices any further use of Recipro Burst for the rest of the match for a single turn of unchallenged speed. After using this the user must wait a turn before regaining his Rocket.
 

Ushiro

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Astra, the Six Stars
Semblance is on
Lined up like this from your perspective: 123456
I'm keeping it minimal for now. Can't write when its late. ~_~


Star-1 forms three handseals to trap the Uchiha in a red spherical barrier imbued with magnetic properties that would rip both leg-based tools off of him before disappearing. Star-5 forms a totally different spherical barrier spanning short range which appears to do nothing for the time being. Star-4 claps his hands and a small whale appears in front of him, also seemingly useless. All of this happens simultaneously.

(Lithos rirīsu: Shūsei unmei) Lithos Release/Sealing Arts: Dante’s Cage
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will perform three hand seals and erect around an opponent up to mid-range away a red and opaque barrier. This barrier will entraps all targets within five meters of where the user uses it. Also, this barrier is spherical in shape and blocks the opponent in from all directions. The purpose of this barrier is to affect opponents with a powerful magnetic field. This magnetic field will affect everything within the barrier. When utilizing this technique the user will be able to use it in a variety of ways. For one, the user can choose to use the magnetic fields to attract all magnetic based objects or any object that can be affected by a magnetic field to the surface of the barrier. This can cause for potential weapons or any other tool on the victim to be dragged away. Another way one can use this jutsu is by utilizing the magnetic fields to pull on an opponent’s body and restrict their movement with a powerful pull. For instance, if the victim was wearing an armor then the user could utilize this technique to pull on the opponent’s body from all angles and restrict their movement. Lastly, one can use this technique in a way similar to the first method. This time around if the opponent is wearing an armor that can be affected by magnetic fields then the user will be able to use this barrier to rip the armor from the victim’s body, but this will cause the technique to end if used for this purpose. The effects of this barrier are equivalent to this technique’s rank.

Note: Can only be used four times with a turn cool down.
Note: Can last up to fourn if desired.
(Gakidō: Haisui-ba) – Preta Path: Draining Field
Type: Defense/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-10 each turn to maintain)
Damage Points: N/A
Description: Though the Preta path the user will create a spherical barrier centered around them that absorbs chakra within or in contact with the barrier over time and disperses it within the user’s body. Jutsu affected by this technique are absorbed gradually and are generally weakened, diminishing in strength and effectiveness (-10 chakra/-20 damage each turn) and being completely absorbed when their chakra reaches zero. Jutsu maintained with a chakra cost are disabled until they leave this technique’s range if their costs are equal to or less than the absorbed amount. In the latter case, they are also weakened. If their costs are greater than the absorbed amount, the jutsu are unaffected. If an opponent attempts to form jutsu originating even partially within the barrier area, they are prevented from being completed due to the absorption of chakra interfering with the jutsu’s creation. However, this does not apply to jutsu which happen internally or those expelled from the body.
-Requires Preta Path to be active
-Lasts up to two turns
-No Preta Path techniques while in use
-Does not affect the user's jutsu (Paths, clones, Animal path summons included)
-Can only be used by Ushiro
(Kuchiyose: Ko Kujira) – Summoning: Miniature Whale
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: A 2 meter long, toothed whale with a number of body piercings linking its chakra with the user which manifests the Rinnegan. This whale has the ability to merge with any physical medium like rock or water and travel within it while also being able to influence a large area around it, up to a 10 meter radius. In transparent mediums, the whale appears to be enormous as a representation of its field of influence. It can control the medium in its merged with, making it capable of manipulating it with strength from C to S rank. The whale is not hurt when the medium is damaged and must be hit directly. While merged, it senses its environment through the vibrations in its medium but can also spawn eyes anywhere on the medium’s surface to see. It spends most of its time merged while absorbing water from its surroundings to stay hydrated. Its influence on its medium prevents others besides the user from manipulating it.
-Can only be summoned once per battle
-Lasts for 4 turns
-Merging counts as a move
-Cannot merge with mediums created by an opponent's jutsu
-Medium manipulation counts as a move, S-rank usable twice per battle
-Can only be used by a Rinnegan bio with Animal Path active
 
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