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Littlefinger.

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My approved customs:
№ 1― -
• Mako.
•Rᴜʀūsʜ
• Joker
• Chihaya​
№ 2― -
• Igneel
• -Gitanshu-
• -Jiraiya-
• Seblax
• Selendrile
• ~Yubel~​
№ 3― -
• Nāruto​
№ 4― - N/A
№ 5― -
• -Gitanshu-
• Gutsy Jiraiya
• Vayne
• -L-
• Penguin
• Joker​
№ 6― -N/A
№ 7―
-N/A
№ 8― -
• Joker
• Chihaya​
№ 9―
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1st CE


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Littlefinger.

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FIRE

(Katon: Shainingu Hoshi) Fire Style: Shining Star
Rank: A
Type: Attack/Supplementary/
Defensive
Range: Mid to Long
Chakra cost: 30(+15 chakra
points for each turn) Damage points: N/A
Description: The user channels his chakra through his palm as he creating a strong friction with his fingers, by that, the user molds his chakra manipulating it creating a fireball, its similar to Fire style: Fireball technique, however, this fireball is not offensive at all. Using his chakra, the user keeps this fireball around himself. It can only be used as a heat or light source alone, however, it can be partly combined with other techniques, such as wind element techniques, turning them to Fire/Wind combination techniques. ~Can only be used twice per battle.
~Can stay for up to three turns per use.
~Co-Creator: Asskickulator

Katon: Kasai Sukin | Fire Style: Fire Skin
Type: Defence
Rank:A
Range:short
Chakra:30
Damage:60
Description:After the user performs a single handseal he channels his entire body with katon chakra and,the user coats himself with the katon chakra making him impervious to all katon jutsu's of A-rank and below
Note: can only be taught by igneel
can only be used 2 times in battle

Fire Release: Ash clone (Katon: Kaijin bunshin)
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (20 if ignited)
Description: The User creates a clone of himself made of ash infused with his fire chakra. When the clone gets hit, it will return to its pure ash form, dark grey color, which spreads in the air & can be ignited. The clone has all the normal movements the user has and can also be intentionally dispersed forming a cloud of ash which can be ignited.
Note: - Can only create 2 clones at a time and follows all clone related rules.
- Cannot use Ninjutsu or
Taijutsu based techniques.
- Can only be taught by - Jiraiya-

4. Katon: Dōmōna Yajū no Ikari| Fire Release: Rage of the Ferocious Wild Beast
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-20 to the user)
Description: The user will perform 7 handseals and exhale highly heated and intense flames. The flames on being released take the shape of a fearsome creature with 7 large lion-like heads possessing horns that is in a full sprint which transforms almost immediately into a ferocious rotation that travels through the ground, devouring everything in its path. Once it hits its main target, it results in a massive explosion which causes the 7 heads to erupt in a destructive frenzy of C ranked fireballs capable of knocking down opponents and doing minimal damage.
-Usable once per battle.
-No fire technique in the previous, same and next turns.
-Can only be taught by Naizen.

(Katon: Kasai To Chi) Fire Style: Fire and Blood
Type: Offensive
Rank: A rank
Range : Mid
Chakra : 30
Damage : 60
Description: The user performs the Dog -> Rat -> Ox handseals and greatly manipulates his Katon chakra. The user uses shape manipulation to form multiple (6) "swords" made of Fire that hovers above the user. With a simple hand gesture,the user can send and control these swords to move towards the enemy and impale them.Due to their heat,as they are practically pure fire that is greatly concentrated to a sword form,they would easily burn through the
opponent with ease. By performing the Snake
handseal,the user is able to make these "swords" explode by easing the concentration of the swords and allowing the to become just fire without form, creating a small explosion where the sword was impaled.
Note:The user can make up to 6 of these fire
swords,and less,depending on the situation.
Note:No A rank Fire techniques for the next
turn
Note:Can only be taught by -L-
Note: Usable 3 times and they last only a
moment if they aren't used to attack

Katon: Pengin no Inferuno - Fire Style: Penguin's Inferno
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After forming the dog, dragon, and bird hand seals, the user molds katon chakra and channels it into both of their hands. Once channeled into their hands, the user connects the bottom of their palms and releases the katon chakra, and by using shape manipulation, results in two extremely condensed penguin shaped balls of katon that violently swirl in circles while going forward. The balls of katon swirl in the same direction but always are a meter away from each other, leaving a meter opening in the attack, or so it would seem. The meter space in between the balls of katon is actually super heated air from the two katon balls which would severely burn someone if they were caught in the middle of it.

Note: No Katon over A-rank during the turn this is used
Note: Can only be used thrice per battle
Note: Can only be taught by Penguin

Katon: Hi No Ryouken (Fire Release: Hounds of Fire)
Type : Offensive/Defensive
Rank : A
Range : Short-Mid
Chakra : 30
Damage : 60
Description : Gaining inspiration from Earth Style:
Mud wolves, this jutsu was created to form an
invisible defense against an unsuspecting
opponent. The user will form a single handseal
and release his katon chakra in a radius of 5
metres around him/her. The chakra activates the
moments the source of the foreign chakra (the
opponent) comes close to it (2 meters). The
moment the opponent is near, the chakra would
emerge from the ground to shape itself in the
form of two huge hounds made of fire (slightly
larger than African Lions). These hounds will
pounce on the opponent and bite off his flesh with
their huge sharp teeth, cause huge burns and
unmeasurable pain.
Note :
The hounds stay active for 2 turns after they
emerge.
The chakra stays in the ground for 3 turns.
Can only be used thrice.
Can only be taught by Waaiz

Katon: Goryūtenmetsu | Fire Release: Five Swirling Dragons of Destruction
Type: Offensive/Defensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will pool their chakra into 5 separate spots around them. Then, the user will summon 5 pillars of fire hot enough to instantly incinerate objects it touches, which then all meet together above the user's position. Using shape manipulation, the user will form a large dragon head from the pillars of fire that can be controlled by the user at will. Upon the user's command, the dragon will lunge towards the target at incredible speed. The fire that composes the dragon is intangible, but by forming a single hand seal, the user can trigger a large explosion which will decimate anything caught within its range. Due to the size of the technique, the explosion should not be triggered within short range of the user, or they will be caught within the explosion as well.

Restrictions

- No A-Rank Fire techniques can be used in the same turn
- Can only be used once every 2 turns
- Usable twice per battle at maximum
- Can only be taught by Rᴜʀūsʜ

(Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique fire technique can be performed in two ways, as a single stand alone technique which requires two handseals, dragon and tiger followed by the clapping of the hands. Using it in this form allows the user to manifest a fiery portal similar to the earth release mud drop. However instead of mud forming in this portal a large torrent of fire shaped as snakes will pour out surrounding a target or targets and wrapping around them. The fire while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are solid in nature much like the dragon head fireballs making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another fire or wind technique and will cause the snakes to burst forth from the user merging with the preexisting technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the flaming snakes. This usage is considered as an active boost and follows the rules and restrictions of such.

Note: May be used two times per battle overall.
Note: If combined with a wind technique in it's second form it will be considered a fire/wind combo. Combined with a fire technique just creates a stronger fire.
Note: No fire jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin
 
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Littlefinger.

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EARTH

1. Doton: Doroppu Bokkusu | Earth Release: Drop Box
Type: Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user summons a square-shaped box of earth(without the bottom) that falls over him and those around him, protecting them. This box can protect everyone in it from Water attacks up to Forbidden rank and all other elemental attacks up to S rank, excluding Lightning which is only up to A rank. It can also protect against special elemental abilities such as Lava, Rain, etc according to their respective strengths and weaknesses towards earth. Its walls have a thickness of 3ft, its lenght and breadth is 16ftx16ft while its height from the ground is 8ft. The box disappears after one turn (or earlier if the user wishes).
-Only sensors and byakugan users are aware of what is going on in the box and vice versa.
-Usable only twice per battle
-User cannot perform any other earth technique in that turn.
-Can only be taught by Naizen.

Doton: Rokku Doragon | Earth Style : Rock Dragons
Rank: B
Type: Attack/Defence
Range: short-long
Chakra Cost: 20
Damage Points: 40
Description: After preforming the needed hand seals , an dragon made from rocks is created form the ground ( it can be summoned form anywhere you want and from there its range will be in count ) and used to attack others with eating them and clashs the ground again , or ( and ) ; if it was created near you , it will protect you.

Doton Keiyou Toku - Earth
Release Hovering Shield

Type: Offensive | Defensive
Rank:B
Range:Short-Mid
Chakra:20
Damage:40
Description: A very simple technique in which user spits out some earth based chakra from his mouth and manipulate it into a big disc which has a diameter of 2m and uses it as a shield by making it hover in front of any of his body part,By providing it with some extra chakra user can manipulate it when it is shore range to him just like the Ninjutsu which is used to make the kunai hover the opponent and user can also use it like a flying disc to attack an opponent with in range.So it basically works as a defensive and an offensive medium.
Note: Can be used 4 times only

(Doton: Rokku no Tepu o
Kakudai)- Expanding Rock Tape

Rank: A
Type: Offensive
Range: Mid/Long
Chakra cost: 30
Damage Points: N/A
Description: The user performs the following hand seals, Snake → Ram → Bird → Hare → Dragon → Ox → Horse → Ram → Dragon → Snake, and then directs their doton chakra into the earth. Ten earth strips with similar physical characteristics as tape erupt from the ground around the opponent a metre away from him. If the rock tape touches the opponent, it will attach itself to the opponent’s skin, making it near impossible to remove. After attaching itself to the opponent, the user will disconnect the tapes from the ground. One turn after the opponent has been attached to the rock tape, the user will perform the Snake hand seal, and the tape expands and then amplifies its density rapidly, increasing its weight. This anchors the opponent to the ground due to the immense weight, rendering the part of the body immobile.
*Note: Can only be taught/used by Selendrile
*Note: Usable three times per battle
*Note: The opponent can battle as normal until the user expands the tape
*Note: The opponent must have contact with the ground in order for the tape to attach itself to
them
*Note: No Doton in the same turn

Earth Release: Broad Kick - Doton: Hiroi Kikku
Type: Offensive
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Broad Kick originally started off a simple taijutsu attack; the user would dash towards the opponent, jump and deliver a kick to the opponents chest/face thus sending them backwards. Now in the improved version the user would channel earth chakra into their kicking foot, and upon the contact with the opponent the user will cause the a pillar of earth to 'shoot' from his foot, the pillar would send the opponent flying into mid range. Then user can even choose to add some basic shape manipulation to the pillar.
-Usable 4 X
-The earth would be connected to the users foot, but through a simple chakra burst the user can seperate his foot from the earth.
-Completion of Earth & Taijutsu training are required.
 
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WATER

(Suiton: Mizu Handou) – Water Style: Hydro Kick
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note: Can only be taught by BluePhenix.
Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.

5. Suiton: Kikkubokushingu Mizu | Water Release: Water Kickboxing
Rank: A
Type: Attack | Defence
Range: Short
Chakra: 30
Damage: 60
Description: The user focuses water chakra in any part of his body which he intends to use to attack or defend from an attack(e.g. fists, palms, arms, legs, etc) and when attacking or defending, releases and molds the water to an expanded size of that body part. For example, if the user wants to punch an opponent with his/her right fist, he/she releases water from that fist, quickly shaping it into that same fist but a faster and larger size of it, dealing more damage to the opponent and leaving them soaked. If it's a kick, then the water released is molded into the shape of the user's leg but a faster and bigger size. The releasing of the water is really fast, making it seem like user is punching/kicking them out of their body. The size of the expanded water body part is the same as an Akimichi's but does not have the solid property of a normal hand since it is water. The user can punch/kick out the expanded water body parts multiple times, although not more than 3 times with one .
-Usable 4 times per battle and only on one particular limb at a time.
-Can only be taught by Littlefinger.

(Suiton: Mizu Aburamushi) - Water Release: Water Parasites
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will perform 3 consecutive hand seals, which is then followed by the user releasing a massive amount of chakra into their feet whereas they will manipulate the chakra within their feet to emerge from their feet and legs making it seem as if water is running down their legs and onto the ground. This water is a massive amount of incredible small parasites created out of water. These parasites will scatter across the field covering a large area and charging the opponent. When the parasites strike the opponent the water parasites will crawl up the opponent’s legs covering their entire body while forcefully trying to enter their body through the skin, mouth, nose, ears, eyes and several other places. This results in severe pain, internal bleeding and the opponent to be suffocated by the large amount of water parasites.
Note:
- Can only be used twice per battle
- Cannot use any water techniques above B-rank the following two turns
- Can only be taught by Gutsy Jiraiya
 
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WIND

8. Fuuton: Ransettoshotto | Wind Release: Lancet Shot
Type: Defensive | Offensive
Rank: A
Range: Short (on creation), Mid (on propulsion)
Chakra: 30
Damage: 60
Description: This is a technique that allows for quick defence and a follow up counter-attack or just a straightforward attack. With this technique, the user manipulates wind around them via chakra, forming it into an arch much like that of a lancet. This arch although normally created to match the size of the user, can be expanded to cover at most two humans standing side by side. Since it is shaped like the arch of a lancet, it has a pointed edge in front which makes it lethal when it collides with a target. It can be created to face any direction but is always opened at the tail end, allowing for quick escape if needed. The user, upon its creation may propel it towards a target, using its shape (which is like a bullet) as an advantage. Although, it moves at a very fast pace, it can only move in a linear path. However, if combined with an a ideal fire technique it proves to be a fearsome and indeed speedy combo.
#Usable 4 times per battle.
#No other Wind technique above S rank in the same turn.
#Teachable by Littlefinger.

(Fuuton: Chishi) - Wind Release: Fatality
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will infuse two weapons with wind chakra by simply touching them, the user will thenthrow them at opposite sides of the opponent completely missing them, at the moment the weapons pass by the opponent the user will perform an handseal connecting thefuuton chakra from both weapons forming a dense green coloured line of fuuton chakra which has the same cutting power as the Wind Blade technique between both weapons cutting the opponent. The maximum distance that can be between these two weapons for this technique to work is mid-range (fifteen meters).
~Can only be taught by Mako.
~Can be used thrice in a battle

(Fuuton: Rankyaku)- Wind Release: Storm Leg
Rank:A
Type: Attack
Range:Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses wind chakra into one leg and releases a kick at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and greatly damage a human body.
-Can only be used by taijutsu specialists and masters.
-Can only use 3 times per battle.
-Only taught by Professor Sarutobi

(Futon: Kaosu no ude | Wind Release: Arms of Choas)
Type: Offensive/Defense
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will perform three handseals to begin with. Then, protruding from their back will emerge multiple of translucent/luminous arms (or just one) that will stretch to any distance and length to reach their opponent. These arms are made out of sharp winds, results of the user manipulating their chakra. The user has complete control over the arms and each arm can take a different path, coming at the enemy from any angle. Also, being formed by sharp winds, the hands can easily pierce straight through the targets skin and body structure. It will also be able to pierce through any Earth/Water technique/defense lower than C-B/A ranking. The translucent arms can be heard by a very low, distinct noise created by the friction of the wind, however, when coming from all sides, it can be hard to distinguish where the arms are coming from. At short ranged, the hands prove to be more lethal and when they are reaching out towards the enemy, they have suction from their palms that pull the enemy towards them, making it harder for them to evade the arms. Or, for situational defense purposes, the palms can reverse the suction and blow out high-powered wind, strong enough to push back a large summoning creature. The user can chose to split 2 of the arms into 4 at any given moment, and so on. Also, the hands/hand can be used as shields to defend off projectiles or certain Lightning techniques.
Notes:
- Can only be taught by Chihaya
- The technique can only be used three times in battle, with a one turn cool-down
- The arms last three turns and can be activated whenever the user chooses
- The hands are the same size of the users human hands
- With the arms activated, the user cannot use an S ranked wind jutsu or above

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(Futon: Ruminasu Matsuge | Wind Release: Luminous Lashes)
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: A single blink is all the user needs to send a very small, compressed shard of wind towards their target. The shard of wind is incredibly fast and lethal, it's sharpness perfected. The users eyelashes act as a tiny fan, pushing forth the shard of wind. The shard shoots in the direction the user is looking. The shard of wind is just as small as an average bullet, if not smaller. The shard is luminous and translucent. It's size, shape, speed and translucency makes it difficult to detect and avoid. It is able to pierce though blockages and easily rip through the opponents skin as the shard resembles that of glass.
Notes:
- Can only be taught by Chihaya
- Can be used five times in battle with a one turn cool down
- The user can choose to use their left or right eye
 
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Littlefinger.

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LIGHTNING

Raiton: Dendou Hora Ryouiki (Lightning Style: Electric Mine Field)
Type: Defense/Attack
Rank: B
Range: Short-Mid Range
Chakra: 20
Damage: N/A (10 Damage if stepped on)
Description: The user concentrates on his Raiton chakra. The user then molds his chakra and channel it to his mouth while squishing it into small flatly round pellets. The user then spits out the small lighting pellets (about 30) to the ground in a wide area (8ft-13ft). When the opponent steps on the pellets they will send off a electrical signal through the air as well as shocking the opponent. These pellets are rather small and are usually unnoticeable to the naked eye. When these pellets go off the user can sense the electrical signal in the air by using his Raiton chakra within him/her to locate the enemy. This jutsu is very useful due to the fact that the user can locate the enemy in a split second and counter the opponent unsuspectingly or to set up a ambush for the unsuspecting enemy.
~Can only be taught by Kwalker394
~May also cause the user damage as well if stepped on
~Sensing only happens if the user is within mid-range of the pellets.

2. Raiton: Rippou- Lightning
Release: Cube

Rank: A
Type: Defence|Attack
Range: Short
Chakra cost: 30(+5 for each turn cube is kept active)
Damage Points: 60(+10 for lightning techs)
Description: The user will mold a large amount lightning chakra in his body and release it. Using shape manipulation, he will slam his palms together and form a cube made of Lightning. This cube protects the user from all attacks A rank and below except for wind and Water which it can only block up to B-rank. The user can still move and perform other techniques while in the cube.
-User cannot use any water or wind techniques while cube is active.
-Cube will automatically deactivate after 3 turns.
-User cannot use lightning in the same turn cube is activated.
-Lightning techniques used while in the cube receive a +10 boost.
-Can only be used twice
-Can only be used by Littlefinger.

3. Raiton: Kinjitou|Lightning Release: Pyramid
Rank: Forbidden
Type: Defence|Attack
Range: Short-Long
Chakra Cost: 50
Damage Points: 90(-5 to user)
Description: After focusing lightning chakra in his dominant hand, the user will thrust it upwards and while transforming the chakra into lightning, releases it into the sky, molding it into a thin beam of lightning. The user will keep sending the beam into the sky for 1 turn. Immediately 1 turn has elapsed, the user will stop sending the beam and open up his hands. Then a beam of lightning will emerge from the sky and spread out in the twinkle of an eye, forming a pyramid around the field with the user being at the center. As soon as the pyramid is formed, a white flash appears inside it and in that split second, everyone inside it, except the user is killed by the lightning.
-User cannot use any lightning technique for the next 2 turns.
-User will be unable to use any Forbidden rank tech for the next 3 turns and any S rank for the 2 turns.
-Usable only once.
-Usable only by Naizen.

(Raiton: Sankakki keimusho) - Lightning
Release: Trianglular Prison)

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user gathers a large amount of Lightning chakra and performs the Boar
handseal. He then shapes the fingers of both his hands to form a triangle after which he channels lightning chakra into his hands and releases lightning from them, shape manipulating it into a triangle like structure made up of electricity. Once formed, the lightning triangle is released onto the opponent, surrounding him. While the prison is surrounding the opponent, the user has to maintain focus over his chakra to not let the lightning disappear. The lightning triangle is
about 2 meters high and 3 meters wide. As the opponent is encased, he gets electrocuted by the lightning continuously, from all 3 sides. The electrocution lasts for 5 seconds, after which the user snaps his fingers to make the lightning prison disperse into thousand tiny sharp lightning spears, piercing the opponent and paralyzing him on almost every single point of his body.
Notes:
- Can only be used twice per battle
- The user cannot use any S-Rank or above
lightning jutsu in the next turn
- Can only be taught by Nāruto
 
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NEKURA CLAN CUSTOMS

(Noroidzi Hari no Nami ) - Cursed Blood Needle Wave
Type: Supplemenary
Rank: C
Range: Short-Mid
Chakra: 15 Damage: N/A
Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes (such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.
*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).
Cannot be used on Keigoku attacks of S-rank and higher
Can only be used four times per battle.

(Bakudō no Shichijūkyū: Kuyō Shibari ) - Way of Binding Number Seventy Nine: Nine Sunlight Traps
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration.
This technique may be used only thrice per battle.
No Nekura techniques above A-rank may be used during the same turn and the next turn.
 

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RAIN NINJUTSU

6. Ameton: Han'na no Namida | Rain Release: Tears of Hannah
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+3 per turn active)
Damage: N/A (+15 to accelerated rain techniques and -15 to deccelerated ones)
Description: A rain technique that proves very useful to users of the element. It allows them to manipulate the speed at which raindrops fall to their advantage. In actuality, the user increases or decreases the amount of raindrops condensed from rainclouds by sending rapid or subtle waves of chakra into the rainclouds. With this technique the user dictates the rate at which raindrops fall and as such it requires a very good control of one's chakra to achieve. Rain user's who have completed their training up to A rank would however possess the neccessary skill to execute it. This technique is executed at a very rapid rate as it does not require handseals, allowing it to be used almost in conjunction with other rain techniques. Normally, it takes 17 mph(7.6 mps) or around 3 minutes for a raindrop to fall to the ground. But when accelerating raindrops with this technique, it would take 40 mph(17.9 mps) or around 1.5 minutes to fall to the ground (i.e all raindrops falling and rain techniques used while the acceleration part of this technique is active happen at half their normal speed, thus making them faster). And when deccelerating raindrops with this technique, it would take 10 mph(4.5 mps) or around 6 minutes to fall to the ground(i.e all raindrops falling and rain techniques used while the decceleration part of this technique is active happen at double their normal speed, thus making them slower).
#Lasts three turns upon activation after which the user must wait 2 turns before activating again. User must wait 1 turn if the activation doesn't last for three complete turns.
#Requires .
#Usable twice per battle.
#Can only be taught by Naizen.
 
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COMBINATION TECHNIQUES

Doton/Fūton: Tsuchi no toranporin |Earth/ Wind Release: Earthen Windmill
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Descriptions: A technique created through the intricate use of chakra and shape manipulation and which combines the use of two elements in other to make feasible. The user of this technique performs the Rat>Dog>Tiger hand seals and slams their left and rights hands respectively on the ground to bring forth a massive erect pillar up to 20 feet in height, which erupts from the ground. The erected pillar possesses three blades which are attached to it that are capable of performing Oscillatory and rotational motions, similar to that of a standing fan or an electrical windmill. Once Fully erected the attached blades begin to rapidly spin and violently rotate bringing about a massive current of wind in the form of a whirlwind which rips through ground tearing apart its surface and continues on-wards towards it target, being capable of producing wind currents it can also suck the targets towards the spinning blades similar to that of a vortex upon which they will be sliced apart by the huge blades, this is especially useful against numerous projectile based attacks like swarms of arrows, kunais or other physical based attacks. Should the technique be used in mid range depending on the users position and bearings he too is susceptible to the wind and can be drawn into it.

Note: Can only be taught by thunderbolt
Note: Can only be used twice.
Note:No S rank wind and earth next turn
Note:The user must wait to turns to use jutsu again.
 
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SUMMONING CONTRACT

9.
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Summoning Animal:
Starfishes/Sea Stars
Scroll Owner:
Littlefinger.
Other Users who have signed contract:
• Professor Sarutobi
Summoning Boss if existing:
N/A
Other Summoning Animals tied to contract:
• The Bashful Warlord: General Luigi
• The Impaled Goddess — Helga

Starfishes originate from a secret coral reef called Las Marianas. It lies in the deepest part of the world's oceans; The Mariana Trench in the arc of the Mariana Islands.

Starfish or sea stars are echinoderms belonging to the class Asteroidea. There are more than 1800 different species of sea star. Most sea stars are predators. Although starfish are invertebrates, they do have a kind of skeleton. The bodies of starfish are composed of calcium carbonate plates, known as 'ossicles'. These form the endoskeleton, which takes on a variety of forms such as spines and granules. Most starfish have five arms, called rays that come out from a center circle (disk). If a starfish has more than five rays, it will often have rays in multiples of five; there could be 10, 15, 20, or even 30 rays on one starfish. The aboral or upper surface may be smooth, granular or spiny, and is covered with overlapping plates.
Starfish have tube feet operated by a hydraulic system and a mouth at the centre of the oral or lower surface. Starfish, like many sea creatures, are able to regenerate (grow back) parts of their bodies. Starfish are better at regeneration than most other creatures. Not only can a new ray grow when a ray is cut/torn off, but if the affected ray has even a small piece of the central disk still attached, a whole new starfish can grow from the one ray.

Las Marianas Star Toxins: Starfishes contain a very toxic poison known as Saponins. When stung/bitten, the saponins is lost into the wound, thus the target are plagued by a sharp stinging pain, persistent bleeding due to the haemolytic effect of saponins, nausea, tissue swelling, numbness and paralysis. Large dose of saponins, are lethal to humans. Saponins occur throughout the life-cycle of the starfish. Thus there are saponins similar to those in the adult tissues in the larvae and juvenile stars.
Seastars may possess at least an eye on every one of their arms - so a 5-armed starfish has 5 eyes, a 40-armed starfish has 40 and so on.

Sea stars vary in sizes and shapes and thus by harnessing their chakra a ninja who has signed this contract will be able to summon starfishes as little as the tip of their finger (although these tiny ones possess chakra, they are unable to use Star Arts and do not share most of the Sea Star abilities like regeneration and secretion of Saponin toxins) to those large enough to go head-to-head with the giant frogs of Myobozukan.
This poison from sea stars may be injected into a target's body via their spines(extendable and retractable), tube feet, mouth or other weapons which will be included in the respective summoning jutsu. The toxin(saponins) produced in starfishes will be manipulated using chakra. Versitility of this toxin will be made manifest in subsequent submissions of techniques known as Star Arts.

The contract holder or signer of the starfish summoning contract is able to summon sea stars from Las Marianas. The summoner, using different amounts of chakra may summon starfishes of varying sizes, abilities and weapons. Larvae and Juveniles may be summoned if the summoner at their own will uses a minimized amount of chakra or if due to circumstances beyond their control the summoning is unsuccessful. Larvae and Juvenile Stars possess chakra but do not possess saponin toxins until they are fully grown. In this growth stage, however, they may or may not utilize the Star arts.
Larvae takes 2 turns to develop into a species of starfish while Juvenile Stars take 1 turn. Sea stars do not require a water source to be summoned, however they can survive/live in water. Since they originate from the deepest part of the oceans of the world [6,000 m (20,000 ft) below the surface], starfishes/sea stars, being very conversant with water are thus able to sense water passively.

~I would like to claim ownership of all species of starfish, the Asteroidea Class and the Asterozoa Subphylum at large.~​

Starfish Summons:
1.
Hitode Kuchiyose: Uchikina Bushō: Ippan Ruīji | Starfish Summoning: The Bashful Warlord: General Luigi
Type: Summon
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Luigi is a starfish from the Luidiidae family. He possesses seven long, slim tapering arms, and is generally known for his timid nature. Luigi's central disc and arms are of a dull yellow colour, irregularly blotched with dark green, brown and black. His unique colouration provides camouflage in desert and rocky regions and places with dense flora presence. Despite his shy personality, Luigi is a formidable opponent who specializes in the Wind element and Kenjutsu. He can use both techniques up to A rank with ease. Luigi has seven katana that are five metres long each. They are all strapped to his central disc, and can all be wielded at the same time. As is common in all Starfish summons, Luigi has as many eyes as the number of arms he has; in his case, seven. Luigi secretes saponins which he can inject into opponents in two ways — his tube feet and his katana. Luigi's arms are ten metres long and five metres high (same as central disc). He is capable of carrying just one person on his back due to his slim structure and can extend his arms up to long range. When summoned, Luigi sometimes enters the battle screaming his battle cry: “Lucky Luigi Launch; Number Seven!”, whilst spinning like a thrown shuriken with all seven katana wielded. As he spins, Luigi releases wind through his katana which allows him to easily cut through most obstacles in his way, thanks to the cutting properties of wind. This allows him to be used as a quick and effective means to attack in difficult situations and counts as an A rank move. Luigi can use all Star Arts techniques except the ones that are specific to a certain other Starfish. Luigi is resistant to attacks B rank and below.
✯ Lasts four turns; three turns if summoned as an attack; and can only be summoned once per battle.
✯ User must have signed the Starfish contract to summon Luigi.
✯ Must be summoned from the user's location.

How Luigi looks:
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2.

Hitode Kuchiyose: Tsukisasa Megami Heruga | Starfish Summoning: The Impaled Goddess — Helga
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Helga belongs to the Brisingidae family under the order, Brisingida which are naturally deep-sea-dwelling starfish. Helga's inflexible circular disc is as large as the 2nd Mizukage's clam and she can comfortably carry at most six people on it. She has a bright orange colour which is congruent with her elemental nature—Fire. She has twenty flexible arms which means that she also has twenty eyes. These arms can extend up to long range and are covered with several long, durably hard extendable and retractable spines which she can use to attack a target by stabbing, slashing, etc as an S-rank attack (and counting as a move per single offensive maneuver). With the aid of her tube feet and flexible arms, Helga is able to easily move along even the most jagged terrains. The multiple spines she has all over her arms can also be used to give her added balance; by sticking them in the ground, she would not be easily pushed back by an opposing force. Her spines also serve as a trusty defence mechanism when required, and they can protect her from attacks B-rank and below; however, she can tank only one A-rank technique without being dispelled. As the title preceeding her name implies, Helga is excessively vain. She is very proud of her spines, and this is often reflected in her speech. Helga uses her spines as a means to inject saponins into her unfortunate victims; even a slight prick or cut from her spines can deposit a large enough dose of saponins to cause swelling, numbness and paralysis within two turns. If she succeeds in injecting a target by stabbing them, the dosage of saponins will be enough to kill them in four turns. Helga, like all other starfish is capable of using all Star Arts and she can passively sense the presence of any form of water on the terrain. She specializes in the Fire Release, and is capable of using it up to and including S-rank.

✯ Lasts four turns. Can only be summoned once per battle.
✯ Every fire technique used by Helga will count towards the user's move count.
✯ User must have signed the Starfish contract to summon her.

How Helga looks:
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Star Arts
1.

Hitode Jutsu: Minashigo no Shōsan | Star Arts: Orphan's Praise
Type: Supplementary | Defence | Offence
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique can be used in two ways. The first usage is activated by releasing chakra into any of the starfish summoning seals engraved on their body, the user will summon a specific starfish organ en masse from said seal. It could be a mass of flexible starfish arms or a mass of sturdy spines. In either case, the organ will be used to attack or defend during a battle, by aiding movement, grabbing hold of a target or whatever the user wishes as long as it is within the scope of the technique and overall, reasonable. The other usage involves the user slamming their hand on the ground and summoning any of the aforementioned organs from any location between short-mid range of the user. This usage allows the user to—for instance—summon a mass of starfish spines from the ground beneath the target, with the ground rumbling as the organs emerge; or to summon a mass of starfish arms to protect them from a technique or bind an opponent. With this usage, the user can—if they choose—summon a either a single mass or two separate masses. A single mass is able to tank up to and including B-rank attacks, in addition to tanking a single A-rank attack—thereby being completely destroyed. If the starfish organs are summoned in two separate masses (two different locations at once), they will each count as B-rank entities and thus, these organs can protect the user from C-rank attacks and below, but will be completely destroyed by B-rank and above attacks. If they successfully hit an opponent, these organs can reach up to short-range of wherever they are summoned and deal physical damage equal to their rank (counting as a move per turn). Since these summoned organs belong to a large starfish in Las Marianas, they possess saponin toxins. Thus, if the user is able to hit an opponent with this technique, they will be injected with saponin toxins which will induce paralysis within three turns and death within five turns.

✯ Both usages will remain active for three turns unless they are destroyed or the user cancels them.
✯ At any given time, only one of two usages can be activated.
✯ Orphan's Praise can be used up to four times per event, with a two turn interval between each usage.​
 
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GENJUTSU

7. Ameton/Genjutsu: Doragon no Rasuto | Rain/Illusionary Arts: Dragon's Lust
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (stress on the target's mind)
Description: A rain based genjutsu cast by the user after stringing 2 handseals. In this illusion the rain falling on the target, the rainwater that has their clothes and body soaked and the rainwater around them turns into highly flammable oil similar to that of the (Suiton: Kokuun) - Water Style: Black Clouds technique. Simultaneously, they will see the user disappear from his previous position and reappear in mid air exhaling a large stream of flames that engulfs them, burning them alive.
#It must be raining in other to use this.
#The flammable oil is purely illusionary.
#Usable thrice per battle
#Can only be taught by Littlefinger.

(Genjutsu:Matenrō) - Illusionary Arts:Skyscraper
Type: Supplemnetary
Rank: A
Range: Short-Mid
Chakra: 30
Damage:60 [mental damage]
Description: The user either performs one hand seal or stares directly into the eyes of his opponent creating the illusion that the ground is destroyed and the enemy is propelled several hundred meters into space. The enemy is then tied up with four belts and a frog-like, dragonic demon opens a hole in space and comes out of it, reaching to attack the enemy. This jutsu is used to break down the mind of the enemy or distract them long enough to prepare another attack, the enemy is unable to move while he is under the genjutsu, He also suffers a mental pain thanks to the belts squeezing him tightly this in result breaks him free of the genjutsu at that point.
Note:
-can only be taught by -Gitanshu-
-can only be used 2x

(Genjutsu: Kousen Mugen no Jutsu) Illusionary Technique: War Visions
Type:Attack
Rank:S
Range:short-long
Chakra Cost:40
Damage Points:80
Description: User locks eyes with the target and asks "Would you like to see true war?" and the area around them changes to look like the middle of a bloody war between armored ninja clans. As the target is witnessing untold violence from the battle, a huge shadow with glowing dark red eyes appears behind them the target turns around and is grabed (paralyzed in reality now) in the shadow's giant hand before the shadow says "Gaze into the unending war!" a sword then extends out of its left eye and peirces the target's chest, the tip sticking out of the target's back. When the Illusion ends the target comes back to reality to realize the user has stabed them through the chest in the same spot the shadow did.
-Only used once
-Only taught by Professor Sarutobi

(Genjutsu: Douzen Ada ) Illusionary Technique: Natural Enemy
Type: Defence
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: n/a
Description: User does 5 hand seals and places his opponent's summoning in a genjutsu that makes them see the user summon their natural predator four times the size of them (the opponent's summon), paralyzing them with fear and causing them to reverse summon away to safety.
-Doesn't work on boss summons
-Twice per battle.
-Can't use A-rank and above Genjutsu for the next two turns after this jutsu
-Only taught by Professor Sarutobi.
 
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WEAPONS

Ikari no Roddo | (Rod of Fury)
Type :Weapon
Rank :A
Range :Short
Chakra :N/A
Damage :N/A
Description : Rod of Fury, is an ancient weapon first used used in the First Great War. The noble family that first used this weapon passed it down to their successors and it has now found its new master - Littlefinger. Rod of Fury is a one meter long rod, pure metal black in color. The rod has a diameter of 2 inches which makes it easy for it to be held in hand. Due to being made of some unknown metal, this rod is actually indestructible. One end of the rod has a semi-spherical end, while the other end is sharp and conical. The rod has in it, some hidden compartments which stores innumerable needles which cannot be distinguished due to its black color. Three times in a battle, by channeling his chakra into this rod, the user can release these barrage of hidden needles from the sides of the rod (costs a move, A rank, 30 chakra, 60 damage) , none of which are larger than 2 inches (due to the diameter of the rod). These needles can reach up to mid-range distance when shot and can easily pierce through a huge stone/rock. Additionally, the rod can be channeled with the user's elemental chakra to give it certain properties. These needles are visible by naked eyes if you see properly.
Fire: By channeling his fire chakra, the user can coat the rod in fire. It causes additional damage by giving burn marks at the area of contact.
Lightning: By channeling his lightning chakra, the user can coat the rod in lightning. It causes additional damage by paralyzing the limb at the area of contact and/or breaking through Earth defenses of appropriate rank.
Wind: By channeling his wind chakra, the user can coat the rod in wind. It causes additional damage by providing additional cutting ability to the rod. It can be used to fight against lightening swords. The beauty of this rod is that chakra can be channeled into this rod remotely, and hence giving the user a wide range of options to use it creatively. Also, the needles launched when the rod is being coated with elemental chakra, will have the elemental properties to them.
Note :# Channeling chakra into the rod is and A-Ranked move. 30 chakra, 60 damage and lasts 3 turns.
 
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VILLAGE CUSTOMS
Kirigakure

(Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion
Rank: A
Type: Defence/Supplementary
Range: Short-Medium
Chakra Cost: 30
Damage Points: -
Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist.
~ -10 damage to user per use
~ No water techniques of S rank and above next turn

(Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist
Rank: A
Type: Defence/Supplementary
Chakra cost: 30
Damage: N/A
Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower.
The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him.

(Kirigakure no Kekkai Kinjutsu: Pyrrhus no Shiyouri ) - Forbidden Barrier Technique of Hidden Mist: Victory of Pyrrhus
Rank: Forbidden
Type: Attack/Defence/Supplementary
Range: Short-Long
Chakra Cost: 70
Damage Points: 100
Description: The user will need to place four tags which will have a shape of a square on a determined area. Once the seals are in place, the user will do a row of hand seals and clap his hands together. Suddenly, a huge burst of chakra will come out of the seals and will form a cube covering the area of the seals forming a barrier. Once inside the barrier, the shinobis can't escape and no one from the outside can enter here (unless with time/space techniques). No jutsu can break the barrier while it's active. In some cases, during the history of Kirigakure, some ninjas used the jutsu on themselves and on the opponent to ensure he would be defeated, in an act of sacrifice to save the village. The effectiveness of this jutsu is showed after a period of time, where everything inside of it is consumed by the chakra and dies, leaving nothing behind.
*Barrier needs to caught the user also
*Barrier lasts 5 turns until it destroys everything on it's inside and disappears
*Usable once per battle
*User gets -20 and will also die after usage because he will be caught by his own jutsu in an act of sacrifice

( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +10 per turn )
Damage Points: N/A
Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.
* Can be used only once per battle
* Leeches user's chakra 10 per turn
* User cannot use Forbidden Rank techniques while it is active of any element.
* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.

(Suiton: Kyuuketsuki Gesuidou) - Water Release: Vampiric Drain
Rank: A
Type: Supplementary/Defensive
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A
Description: The user will perform two handseals before focusing their chakra into a technique produced mist in order to grant it a unique chakra sapping quality. This technique takes a unique twist on a low-level Kirigakure technique (Water Release Secret Technique: Mist Rain) which drains chakra from the opponent's techniques for the sole purpose of weakening them by a small degree. In contrast, this technique allows the mist to absorb all of the chakra in the opponent's techniques for various purposes. Techniques which seek to locate the user through chakra sensing means (e.g. Rain Tiger at Will or Gaara's sensory sand) will prove to be futile as the substance being used will become devoid of chakra and will no longer be linked to the creator's senses. However, this will not affect ordinary chakra sensing (chakra sensing via the user's own body). Constructs and objects will simply simply dissipate and fall to the floor with nothing retaining their form or structure. The chakra sapping mist will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for non-earthen elements strong to Suiton). Furthermore, this technique will only work on non-solid techniques and certain solid techniques, so Earthen materials strong to water are immune to this jutsu's effects.

Note: Can only be used three times per battle
Note: Can only be used by Kirigakure Shinobi
Note: Chakra draining effects will only work on techniques, not on living creatures.

(Suiton: Fuchi no Watatsumi Hebi) - Water Release: Abyss of the Leviathan
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will perform two handseals before focusing their chakra into a technique-produced mist. Through shape manipulation, the user will form portions of the surrounding mist into countless grotesque sea serpent-like creatures which appear to be "swimming" around inside of the mist itself. These hideous creatures are blind by nature, however they're capable of sensing anything (whether or not it possess chakra) in direct contact with the mist. Furthermore, these creatures exhibit certain but limited chakra draining qualities (Similar to Water Release: Grudge Rain Technique), so as long as the opponent remains in contact with the creatures they'll gradually be depleted of chakra (50 chakra per turn). Whenever the user wishes to, he can command the swarm to converge on the opponent from all sides in a furious feeding frenzy with such ferocity that the surrounding mist will begin to boil and churn, before being stained by the crimson blood. Despite the viciousness of the attack, the sea serpents are more than mindful not to harm their creator in the slightest.

Note: Lasts for three turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi
Note: No Water Release above A-Rank in the user's next turn.

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(Suiton: Shouri no Caelus) - Water Release: Conquest of Caelus
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A (60 damage if used offensively)
Description: The user will focus their suiton chakra into the air in order to create a mist which possess a unique chakra-symbiotic quality. The mist itself will first absorb and then embody the properties of whatever it comes into contact with. For example, the mist will absorb fire and in turn, will become scalding to touch or it will absorb a corrosive gas and become capable of corroding matter. The absorption of techniques will begin immediately but the process of embodying the leeched traits will need be to initiated manually through the use of the Serpent handseal and its effects will only activate in the following turn. Not only that, but not all absorbed techniques can have their effects reciprocated but most can e.g. the majority water, earth or wind techniques. This absorption will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for elements strong to Suiton). Not all absorbed techniques can have their effects reciprocated e.g. the majority of water, earth or wind techniques. Due to the broad spectrum of the technique, logic will need to be applied to gauge if a technique's effects can be mimicked. Only techniques with unique traits can be embodied by mist (e.g. the stickiness of water, the numbing nature of lightning, the volatility of flammable mud and et cetera). Absorbing and reciprocating a technique's effects does not change this jutsu's elemental strengths and weaknesses. It will remain a Water Release jutsu, simply one with special traits.

Note: Lasts for three turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi
Note: No Water Release above A-Rank in the user's next turn.

(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.

Note: Lasts for two turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi
 

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Shadow Manipulation
9. Kage no Ie: Sukuinushi Sveth | House of Shadows: Sveth the Saviour
Type: Defence | Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user starts by causing his shadow to rise around him in the form of a protective orb. Due to the natural movement speed of shadows, this happens very fast, and can thus be used as a quick defence. This shadow orb is as hard as steel and can protect the user from elemental techniques of equal rank with the exception of light emitting elements which it can only protect up to A-rank. When used to attack, this orb's fortitude also allows it to overwhelm most opponents easily. By forming the rat hand seal whilst inside the orb, the user will cause an abundance of hardened shadow spikes to shoot outwards omnidirectionally from the orb, impaling any target within range.
• Usable two times per battle.
• No shadow techniques A-rank or above in the same turn.
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FIRST CUSTOM ELEMENT
Creator




⌈白⌋

Custom element Japanese name: Hyōhaku

Custom element English name: Bleach

The element is based on: Water ‡ Lightning

Facts that prove the element to be possible (in the manga context):Bleach is widely known for its usage as a sanitation and whitening agent. It is used to remove stains, clean and disinfect surfaces in the kitchen and bathroom, purify water for drinking and kill bacteria, viruses, fungi and algae. Thus, bleach can serve as a disinfectant and sterilizer. In the narutoverse, people take care of their laundry and clean their homes (kitchen, bathroom), with disinfectants just like we do in the real world. It is not far-fetched to assume that bleach is one of the primary cleaning agents they use.
For instance, at Ichiraku's Ramen place, they clean up their serving tables after people leave. It is possible that this is always done with a disinfectant (bleach) to kill germs and keep surfaces clean.
The Yamanaka clan are florists as both the manga and anime have shown. And it is not uncommon for florists to care for their flowers. A common fungicide and herbicide that florists use to remove mildew and kill weeds respectively is bleach. Also, some characters in the narutoverse wear white (Neji, Ten Ten, Sasuke, Minato, doctors, medical nins, nurses, etc) and it is possible they use bleach to keep these clothes shiny.

This element is similar to water release in the sense that it also is liquid in nature and will be manipulated in like manner.

How it works: In order to achieve bleach, the user will need to infuse their water chakra simultaneously with their lightning chakra. The water chakra, being the primary determinant of how the bleach element looks (liquid), is to be of a greater ratio. The secondary element lightning serves as the electricity for the electrolysis reaction that creates bleach and so is to be infused in less amounts. This concurrent process brings about a new liquid element called Bleach which is pale yellow in colour.

In terms of usage, bleach can be manipulated outside the body as a liquid to create orbs, waves, vortexes, etc. To achieve this, one would either summon bleach or infuse bleach chakra within their body, mold it and spit it out as a liquid. Spitting bleach from the mouth will be the same as how one can expel water, fire, earth, lightning and wind techniques from their mouth. If previously used bleach remains on the field in considerable amounts, they can also be used to create new bleach techniques.

The uniqueness of the bleach element stems from its ability to not only wet an object like water does but also induce chemical burns. In general, the common symptoms associated with chemical burns include:
• Blackened or dead skin
• Irritation
• Redness
• Swelling
• Blistering
• Dermatitis
• Burning in the affected area
• Numbness or pain in the affected area.


However, it is to be noted that bleach is not an acid. Bleach is a base, since it has a pH of above 7 (12.6). Acids on the other hand have pH of less than 7. While water is neutral with a pH of 7.

Contact with bleach occurs in the following ways:

Inhalation: Bleach has a strong, irritating smell which on inhalation will cause severe irritation to the nose, throat and respiratory system with effects including: dizziness, headache, coughing, loss of co-ordination, chest pains, respiratory paralysis and failure.

Skin contact: This will cause caustic irritation and burns due to defatting and saponification of skin oils and destruction of tissue. The slippery feel of bleach on skin is due to this process. The effects include; Redness, blistering, localised pain and dermatitis.

Eye: Bleach will cause burns to the eyes with effects including: Pain, tearing, conjunctivitis and if duration of exposure is long enough, blindness will occur.

Ingestion: Ingesting bleach is very dangerous to the body because the internal organs are made of softer tissue than the skin and thus make it easier for the bleach to be absorbed into these organs. When bleach is ingested in small amounts, it is corrosive and can irritate and damage the mucous membranes and oeso****us. It will irritate the eyes, nose and throat and cause nausea, vomiting and diarrhea. Ingesting sufficient quantity of bleach will destroy the digestive tract/alimentary canal (mouth, oeso****us, stomach and intestines) which will hurt and can be fatal.


When bleach comes in contact with acids, chlorine gas which is poisonous is produced. Bleach users do not have any control over said gas and can be affected by it too.
When bleach comes in contact with ammonia, it explodes.

Jutsu Usage Examples:

Hyōhakuton: Tettoribayai Kaiketsusaku | Bleach Release: Quick Fix
Type: Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: After gathering their bleach chakra in the ground around them, the user drops and slams both palms on the ground. From the left and right hand sides, two human-sized bleach vortexes burst forward and slam the opponent into the air. The opponent will begin to feel irritating inflammation in the places the bleach vortexes impacted. If not properly cleansed, said areas will slowly begin to burn.

Hyōhakuton: Doraibu | Bleach Release: Drive
Type: Attack
Rank: C-A
Range: Short-Long
Chakra: 15-30
Damage: 30-60
Description: The user waves two hand seals, infuses bleach chakra in their gut and spits it out as a pressurized jet of bleach. By infusing more chakra and adding one handseal, the user can increase the strength of this technique by one rank.

Hyōhakuton: Kontorōru | Bleach Release: Control
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will release their bleach chakra into an existing source of bleach in the field and manipulate it to create any liquid constructs that they wish (walls, bubbles, whirlpools, etc)


Conditions to be able to use it: Complete water and lightning trainings.

Is weak to:

→ Fire: Bleach is weak to fire, and can easily be evaporated by it. However in the process, corrosive smoke/toxic fumes are released. If undefended, the user can be affected by the smoke as well.

→ Lightning: Bleach is weak to lightning. When hit by lightning, bleach undergoes rapid catalysis that makes it more corrosive at that moment. However, it is ionized in the process and is eventually dispersed.

→ Ice: Bleach is liquid, and so it can be frozen.


Is strong against:

→ Water: Bleach is heavier than water. So if bleach and water of equal size and rank collide, the bleach will dilute the water and overpower it.

→ Earth: Bleach is corrosive and will easily eat through Earth.

→ Wind: Bleach is a lot heavier than regular water and so cannot be blown away with wind.

→ Metals: Bleach oxidizes metals and will rapidly and easily eat through (corrode) them.

→ Sand and dust based elements: Bleach will wet them and render them too heavy for their users to control (i.e useless).

→ Bugs: Bleach is very effective for killing them.

→ Organic elements (Mushroom, Germ, Plant, Wood etc): Unlike water which provides a conducive environment for organic elements to thrive, bleach is corrosive to living tissues and will completely destroy these elements.


Co-creator: Sasori

Students I passed this custom element on too: ? & ?





P a t e n t C e r t i f i c a t e


I, Negative Knight, head of the Custom Elements Bureau, declare for all men to hear that I give you the following:

Littlefinger, our loyal member, gave on the date December 3rd 2016 a request for a Patent on his custom element (Bleach); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;



Hyōhakuton
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1. (Hyōhakuton: Poseidon no Bōsō) ◈ Bleach Release: Poseidon’s Rampage
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: In order to utilize this jutsu a user can either form three hand seals whilst being connected to the ground or slam their hand on it. This, thus allows them to infuse bleach chakra in a specific location which then erupts as three geysers of the pale yellow substance. These three geyser eruptions occur within short range of the target, and cause the ground to vibrate violently as they do, throwing anyone within short range of them off balance. These pressurized geysers burst forth with such force that they reach up to Long range into the air, attacking aerial targets as well. The aim of Poseidon's Rampage is to hit target(s) with pressurized blasts of bleach that pack enough force to break through rocks; while also exposing them to the harmful effects of bleach. Once all the geysers have erupted—which takes one turn—the large amount of bleach which has been sent into the air rushes down, soaking everything within 5 metres of the geysers (short range) with bleach, substantially leaving behind its potent odor. Inhalation of this odor has detrimental effects on one's health; and prolonged inhalation may be life-threatening. This specific odor stays in place even after this jutsu has ended, leaving the opponent(s) with the task of dealing with the harmful effects of inhaling bleach.

• Can only be used thrice per battle, with two turns between each usage.
• No Bleach, Water and Lightning jutsus above A-rank the following turn.
• Odor stays around for two turns.
• No jutsu above A rank in the following turn.

2. (Hyōhakuton: Seinaru Seiiki) ◈ Bleach Release: Holy Sanctum
Type: Supplementary
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user starts off either by slamming their hand on the ground or by forming a row of three hand seals, before infusing the surrounding land/terrain with Bleach chakra. This chakra which is immediately transformed into Bleach begins to corrode/erode/eat away at the earth; thereby causing the ground itself to become moist and squishy in a manner vaguely comparable to the Swamp of the Underworld technique. Since Bleach is strong against Earth and its variants, this earthen swamp is laden with Bleach and is much more lethal due to its corrosive effects. Similar to the earth, all existing and preexisting techniques on the ground of elements weak to Bleach will suffer the same corrosion. As a result, these existing techniques lose two ranks in strength, while any other techniques emanating from the ground which are generically weak to Bleach will fail. With Holy Sanctum, the user does not convert the Earth to Bleach as this is beyond the capabilities of the element; rather, they dissolve Earth using Bleach. Earth suffers a weakness to Bleach; and just like metals, corrodes/dissolves on contact to bleach.

Each usage lasts two turns and can only be used twice per battle with a two-turn interval between usages. No other Bleach techniques above A-rank while this is active.

3. (Hyōhakuton: Klabautermann no On'na Dorei) ◈ Bleach Release: Klabautermann's Odalisque
Type: Supplementary | Offensive | Defensive
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: One of the earliest Bleach techniques created, Klabautermann's Odalisque is better known by its initialism KO. By means of their unique Bleach chakra, the user is able to produce the pale yellow liquid which is Bleach. This liquid can be produced from the user's body, expelled from their mouth or summoned from sources outside their body. When produced from the user's body or summoned from the surrounding terrain, S-ranks and A-ranks would require one hand seal; but B-ranks and below would require no hand seals. The production of Bleach from the user's mouth or body is no different from how one can spit out fire and lightning or generate them from their body without being electrocuted by the latter or burned by the former. With the use of KO, Bleach can be produced in various shapes, sizes and forms, all depending on the creativity of the user. These constructs may range from bubbles to tidal waves and from spikes to gigantic pillars. The smallest bleach construct used with KO can be as small as a shuriken, and the largest, as large as the enormous rock formations of a 15m wave.

• S-rank can only be used thrice per battle. No Bleach techniques above A-rank in the next turn. Two turns between uses. No jutsu above A rank in the following turn.
• A-rank can be used once per turn.

4. (Hyōhakuton: Hōritsu no Remyueru ) ◈ Bleach Release: Laws of Lemuel
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This technique outlines the effects of exposure to Bleach release and it's corresponding ranks:

D rank: In an acidic like manner this will cause irritation to the skin distracting the opponent as they take -5 damage per turn.

C rank: Much like the D rank variation, this causes an increased burning sensation, causing the opponent to suffer -10 per turn, while after 5 turns losing feeling in the target area if not treated accordingly.

B rank: Further increasing the irritation, the concentration is stronger, meaning the target would take -20 damage per turn, and lose control of the targeted body part after 4 turns. At this level the Bleach would give off toxic fumes causing irritation to the lungs and coughing.

A rank: At this rank the concentration of Bleach is very high, and contact with it will actually burn into the skin of the target. As a result, they will suffer -30 damage per turn, and will lose control over the targeted body part after 3 turns. The toxic fumes from Bleach will cause increased irritation and coughing, headaches, dizziness, loss of co-ordination, and if continuously inhaled for 3 turns will cause lasting damage to opponent's lungs which results in death in the following turn (i.e., the 4th turn).

S rank: Here Bleach concentration becomes extreme. It is capable of destroying body parts instantaneously, only leaving opponents to suffer -50 damage per turn. After 2 turns, the opponent is restricted to using only two techniques per turn. By inhaling the toxic fumes of this rank of Bleach, the opponent experiences the same effects of A-rank Bleach, but at a more intense level. After inhaling it for 2 turns, they receive lasting damage to their lungs, and death follows in the next turn (i.e., the 3rd turn).

NOTES:
• A Bleach user may also be susceptible to these effects. However, due to their familiarity with the element, they only suffer half the damage and the effects (i.e., if an A-rank Bleach technique is returned back to the user somehow and it touches them, they suffer its effects as a B-rank instead)
• By leaving Short range of Bleach and cleansing themselves of it (if contact is made), one can escape these effects.
• Must be posted at the beginning of the battle or when any Bleach techique is used.
 
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