Summoning Animal: Sparrows Scroll Owner: –Severus Snape- Other Users who have signed contract: Tsuna.. Summoning Boss if existing: None yet Other Summoning Animals tied to contract:
(Kuchiyose no Jutsu: Ventus no Kaze)| Summoning Jutsu: Ventus of the Wind Type: Summoning Rank: A Range: Short Chakra: 30 Damage: N/A Description: Ventus is one of the five Sparrow that is capable of using a element, in Ventus’ case, wind. Ventus is capable of using Wind techniques up to A-Rank, and one S-Rank jutsu per battle. Ventus is the same size as Sasuke's hawk, and is thus able to carry the user on his back, and transport him twice as fast then when the user should run. So, instead of 10 posts to reach one's destination, it takes him only 5 posts.
Note:Can be summoned once per battle
Note: Stays in battle for a maximum of three turns
Note: The user must have learned the technique, will Ventus be able to use it.
Note: Ventus’ attacks count as one move
(Kuchiyose no Jutsu: Kasai Senpū Peruro) | Summoning Jutsu: Fire Whirl Peruro Type: Summoning Rank: A Range: Short – Mid Chakra: 30 Damage: N/A Description: Peruro is one of the five Sparrows that is capable of using one element, in Peruro’ case, Fire. He’s about the same size as Sasuke’s Hawk, and thus can carry a person on his back. Once Peruro is summoned, he can shot ignited feathers to the opponent, which are equivalent to an A-Rank Fire technique. He will flap with his wings to loose his feathers, and at the moment they loose contact with him, they will ignite and head for the opponent at the speed of a normal thrown kunai.
Note: Peruro can be summoned once per battle
Note: Can stay on the field for four turns
Note: 'Fire Feathers' can be used once per turn
Note: Fire Feathers can be used 2 times in total
(Kuchiyose no Jutsu: ignis) | Summoning Jutsu: Ignis
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Ignis is one of the five Sparrows that is capable of using one element, in Ignis’ case, Lightning. He’s about the same size as Sasuke’s Hawk, and thus can carry a person on his back. Once Ignis is summoned, he can shoot small lightning bolts (5) to the opponent, which are equivalent to an A-Rank Lightning technique, mid-range, by flapping his wings, releasing the bolt's from his feathers.
Note: Ignis can be summoned once per battle
Note: Can stay on the field for four turns
Note: The Lightning bolt can be used once per turn, with a maximum of 2 times
(Fuuton: Eāfan'neru) Wind Release: Wind Funnel Type: Supplementary/Attack Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: N/A Description: After performing a single handseal, the user creates a small funnel of air, trough which items can be thrown, by a shadow clone or team mate, to increase their speed. Due to the pressure inside the funnel, small items such as kunai and shuriken can speed up to two times as fast as usual, making it difficult to dodge in short and mid range.
Note: Can be used twice per battle
Note: The user himself isn't able to throw kunai's and rocks in the funnel, he must be aided by a shadow clone or another shinobi.
Taught to:
1.
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2.
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(Fuuton: Amatsu no Murakumo) - Wind Release: Heavenly Gathering of Clouds Type: Offense Rank: B Range: Short-Mid Chakra: 20 Damage: 40
Description: The user gathers winds around his hands, which he then raises over his body, creating feather-like shaped winds from his arms and then sends large streams of them at the target in the form of wings, the feathers can cut the opponent.
(Suiton: Ten no namida) | Water style: Tears in Heavens Type: Supplementary Rank: C-Rank Range: Short - Long Chakra: 15 Damage: N/A Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the
atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body
temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is
blown away by the wind till the
water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent.
Note: Can only be taught by
Flash07.
- Requires a previous or existing water source.
- Lasts only six turns before water molecules evaporate or until water source is destroyed.
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(Suiton : Kawariyaku Name) - Water Release : Double Wave
Type: Attack
Rank: S
Range: Short- Mid
Chakra Cost: 40
Damage Points: 80
Description : User does 4 hand seals and wipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements. Note: Can only be used 2 times per battle Note: Can't use any water technique at the same turn Note: Can only use up to b rank water techniques at the next turn. Note: Requires large water source.
(Doton: Yusaburu enjin) | Earth Style: Rock Rings
Rank: A
Range : Short-Long
Chakra Cost:60
Chakra Damage:N/a
Description: The user does 2 hand signs. afterwards he/she sends their chakra into the ground right under the opponent causing the earth under the person to break off into 3 large rings. and surrounding the person body from their legs / hands-wrist / mid body. once it surrounds the enemy the user then does 1 hand sign and then it closes in on the person body restricting their movements
-Note: Cant use no earth Jutsu's while this jutsu is active
-Note: Can only use Twice (1times)
-Note: Only Taught by Teno757
(Raiton: Shintou Foosu) Lightning Release: Concussion Force
Type: Offensive, Supplementary
Rank: B-rank
Range: Short
Chakra: 20
Damage: 40
Description:
The user will conducting Lightning Chakra in his hand and then palming the opponent in the solar plexus which is the weakest point in the body, and blasting his chakra through them in a sort of concussive blast while forcing the opponents chakra out of their body. It can also partially paralyze other parts of the body when struck.
Notes:
- Can only be taught by Nathan.
A-Rank
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(Raiton: Erekutorikku Baburu) | Lightning Release: Electric Bubble Rank: A Range: Short-Mid Type: Offense/Defense Chakra: 30 Damage: 60 (+10 if used with a water jutsu) Description: The user gathers up Raiton chakra into the center of his body and releases it around his body in the shape of a bubble which protects the user as a shield.The user can also use the bubble for offense by stretching out both his arms and expanding the bubble up to mid range shocking and stunning the opponent.If the bubble is touched by the opponent the bubble automatically bursts dealing more damage to the opponent by sending electricity through the opponents body.The user can use a Water jutsu before this one to increase it's power.
Note:Can only be taught by SilverMoon1996
Note:The opponent is unable to move for one turn after he touches the bubble.
Note:Can only be used 3 times per battle.
S-Rank
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(Raiton: Kyuuzou Furea) – Lightning Release: Surging Flare
Rank: S
Type: Offensive/Supplementary
Range: Short (Long range vertical reach)
Chakra Cost: 40
Damage Points: 80
Description: The user after channeling their raiton chakra throughout every chakra point in their body and performing the handseal sequence of Dragon → Serpent → Tiger, throws both of their arms upwards to release the chakra as a vertical cylindrical column of lightning which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and overloaded with a dangerous amount of raiton chakra, leaving their body paralyzed for two turns. The raiton chakra released via this method is oppositely charged to that of natural lightning, allowing this technique to be used to discharge storm clouds and hence prevent any lightning strikes. As a result, this technique is exceedingly useful in negating the conditions required for Kirin.
Note: Can only be Used Twice Per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Lightning in the user's next turn
Note: Deals 20 damage to the user.
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(Raiton: Tenken no Kyuushou) – Lightning Release: Divine Punishment of the Ancient Laws
Rank: S
Type: Attack
Range: Short – Long
Chakra costs: 40
Damage points: 80
Description: the user will focus their lightning chakra and create surrounding them 6 rectangular blades of lightning which are then shot at the enemy target/s rotating in mid air and then with swift movements of the users hands they are then commanded to slice at will.
Note: Can only be used twice per battle
(Katon/Doton: Faiyāpitto) | Earth/Fire Release: Firepit Type: Attack Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: The user will create a hollow earth ball out of his chakra, about the size of a tennis ball, and will use his fire chakra to create a flame inside. Because of minuscule holes in the basket, the flame will keep burning. The user throws the firepit towards his opponent and the moment the basket breaks, due to an impact by either a kunai/shuriken/other attack, the basket will brake and the flame inside will rapidly increase in size because of the sudden large amounts of oxygen, and wrap around the opponent, burning him.
Note: Can be used 4 times per battle
Note: Can only be taught by -Severus Snape-
(Genjutsu: Gensō no meiro) | Illusionary Arts : Illusionary Maze Type: Supplementary Rank: B Range: Short - Mid Chakra: 20 Damage: N/A Description: The user performs the Tiger → Boar handseals and seems to dissolve into the air, at the same time the opponent will see a maze rise around him, trapping him in it. The opponent thinks he moves forwards trough the maze to find his way out, but in reality he stands frozen on his place, unable to move and making him vulnerable for attacks.
Note: Maze stays in place for 3 turns
Note: Can only be taught by -Severus Snape-
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Genjutsu: Dementor's Seppun(Illusionary Arts: Dementor's Kiss)
Type: Offensive
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing four hand seals, the user places the target in an illusion through sending his/her chakra to the targets brain. Inside the illusion the target would see a cloth-like being descend from the sky towards them. The target, upon the appearance of the being, would be unable to move due to ice emerging from the ground encasing them completely and preventing their movement(Target's head does not get encased with ice). As the being gets closer to the target, (s)he would begin to feel colder, the ice would seem to strengthen and tighten as it gets closer. As the being, named dementor, reaches the target it begins to 'suck' out the targets 'soul' through a 'kiss'(not necessarily a actual lip on lip kiss, it can be performed with the dementor's 'mouth' a few inches away.) The target would see a light blue line emerging from their mouth through the ice, said line would represent the target's 'soul'. As the 'soul' is being 'sucked', the dementor would fabricate fake illusions which the target would experience. The illusions would be intense enough to cause mental damage. Said illusions would usually be of anguish, torture, and sadness, of course the scope of the illusions intensity depends on the user's desire. Furthermore, the ice that had been strengthening and tightening as the dementor got closer would shatter inwards when the mental damage is delivered, this deludes that target into believing that (s)he had experienced both mental and physical damage, while in reality it was only mental damage.
-Usable 3X per battle.
-Must have illusionary arts training completed.
-No illusionary arts above A rank can be used in the same and next turn.
(pa-fekuto-shi-rudo) Perfect Shield Type: Attack Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 Description: While the user is in possession of his sword he holds it with one of his hand and transfers pure chakra in it and rotates it in a circular motion and a shield of pure chakra is formed which is capable enough of blocking all the elemental jutsu up-to A rank(shield is broken completely)
and below (Shield suffers a little damage but can take on one more attack)
~need to be taught by gitanshu~
~Can only be used 2 time~
(Ranton: Raitoninguringu) | Storm Release: Lightning ring Type: Offensive Rank: C Range: Short Chakra: 15 Damage: 30 Description: The user will focus his ranton chakra around him, forming a small ring of lightning. After performing the bird handseal, the ring will rapidly increase in size and stun any living thing it hit for 2 seconds.
Note: Can only be taught by –Severus Snape-
Taught to:
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B-Rank
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(Ranton: Raikou "Drops")-Storm Release:Lightning Drops
Type: Offensive
Rank: B
Range: Mid-Long
Chakra Cost:10 (-15 for every turn active)
Damage Points:20 (+10 every turn active)
Description:The user will gather raiton and suiton chakra, then release it into the clouds. Then they will manipulate the clouds, causing rain drops to fall. These rain drops are filled with small bolts of concentrated lightning. When hit, the lightning will give the opponent small bolts of electricity, that will stun them.
Note:A powerful fire enough (B-Rank or above) can neutralize the rain drops
Note: If there is no clouds, then this can not be performed
Note: If not stopped in 5 turns, the opponent will be paralyzed
Note: Can only be used 2 times a battle
Note: Must be taught by McAfeezy
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(Ranton: Sutatikku Tamas)-Storm Release: Static Bullets
Type:Attack
Rank:B
Range:Mid-Long
Chakra Cost:20
Damage Points:40
Description:The user will gather raiton chakra and suiton chakra into their mouth. Then they will combine them, creating water bullets filled with lightning inside their mouth. Then the user will shoot these bullets at the opponent, on contact the will explode, leaving the opponent wet, and continuously shocked, due to the lightning.
Note: Effects last for 2 turns
Note: Usable 3 times a battle
Note: Can not use any Storm Techniques up to B-Rank the following turn.
Note: Must be taught by McAfeezy
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(Ranton: Wangetsu Kata Ranton Kyodan) Storm Release: Crescent Shaped Storm Projectile
Rank:B
Range:Short-Long
Type: Attack/Defense
Chakra: 20
Damage: 40
Description: The user will sling their hand forward releasing a crescent shaped projectile of storm at the opponent or object.
Note: Usable 4x
A-Rank
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(Ranton: Arashi purizun) | Storm Release: Strom Prison Type: Attack Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user will shoot a single beam of lighting into the sky, that then will move in an arc shape down on the opponent. When the beam of lightning starts to drop down, it will split in 30 smaller lightning beams of 1 cm, that will surround the opponent in a dome like shape. Any contact with the "bars" of this cage will send the prisoner staggering back from a violent shock and results in a paralysed limb immediately upon contact. The cage has a diameter of 3 meters and a height of 2 meters, and can be made up to 10 meters away from the user.
Note: the beam has to stay in contact with the user for the prison to hold
Note: Can be used twice per battle
Note: Can only be taught by -Severus Snape-
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(Ranton: Arashi no tsume) | Storm Release: Storm Claws Type: Offensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: This technique is somewhat similar to (Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm, the user will focus his ranton chakra in his hands while performing the hanseals Rat → Tiger → Dog → Ox → Rabbit → Tiger, creating one or two massive demonic-like claws that extend from the users hands, made of thunder clouds and covered in lightning, that grab the target(s) and paralyse it completely.
Note: Can only be taught by –Severus Snape-
Taught to:
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(Ranton: Funnu Kadou )-Storm Release: Raging Vortex
Type:Attack/Defense
Rank:A
Range:Short-Mid
Chakra Cost:25
Damage Points:50
Description: The user will perform a row of 3 handseals, then the user will gather raiton and suiton chakra, then release it into the air around themselves. Then the user will manipulate the chakra, causing the water to start spinning very rapidly, like a tornado. The user will also add the raiton chakra, while the vortex is spinning, causing the water to become electrically charged. The user then sends the vortex at the opponent, on contact the vortex will suck the opponent up into the middle of the vortex, then continuously strike them with lightning. Then eventually the vortex throws the opponent across the battle field.
Note: Usable 3 times a battle
Note: Must be standing still
Note: the Opponent will be paralyzed and soaked in water, making them heavier
Note: Must be taught by McAfeezy
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(Ranton: Raikou Mizu Kadou)- Storm Release:Lightning Water Vortex
Type:Attack/Defense
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user perform a row of 8 handseals, then charge Raiton chakra into one hand and Suiton chakra into the other. Then the user puts their hands together, then thrusts them forward, releasing a vortex of water, along with a streak of lightning, which combines with the vortex, becoming a lightning charged vortex of water.
Note: Can only be used 3 times a battle
Note: When the vortex leaves the user, it goes in a straight line, therefore allowing a skilled shinobi to easily dodge it.
Note: Will numb and paralyze target on contact
Note: Has to be taught by McAfeezy
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(Ranton: Arashi Butoukai)-Storm Release: Storm Ball
Type:Attack/Defensive
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description:The user will combine raiton and suiton chakra, causing a giant thunderous ball of water, filled with lightning to form. The user will then send the ball at the opponent, on contact the balls will subdue the opponent, then electrocute them, causing them to become paralyzed.
Note:The opponent will become paralyzed and numb, hindering them not capable of attacking.
Note: Usable 2 times a battle
Note: The ball is very large, about 20 meters across
Note: Must be taught by McAfeezy
Note: No Storm Techniques next turn
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(Ranton: Minichua Nokogiris) Storm Release: Miniature Saws
Rank: A
Range: Short-Long
Type: Attack
Chakra: 20
Damage: 40
Description: The user will slam both hands on the ground, sending their Storm chakra underneath the ground, to the opponent. The user will manipulate the chakra, changing it into miniature saw, that will travel under the ground, until they're right beneathe the opponent. They will then erupt from the ground under the opponent, cutting them severely.
Note: The ground around them will crack, creating fissures on the surface between the user and his opponent as the saws move toward him.
Note: Takes 3 seconds to travel under ground
Note: Usable 3x
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(Ranton: Earozoru no Arashi) - Storm Release: Aerosol Storm
Rank: A
Range: Short - Mid
Type: Offensive/Defensive
Chakra: 30
Damage: 60
Description: The user gathers Storm chakra within his lungs, he then expels the storm chakra through his mouth in the form of a cloud of mist, this cloud is made up of fine water particles mixed with lightning to complete the power of storm, the cloud of mist then travels forward towards its target and wets the targets skin, while also continuously stuns the target and paralyzes them, the cloud of storm could also be used as a defensive wall to block earth and fire techniques up to S Rank from reaching the user.
Note - Can only be taught by -Yashiro-
- Must have a Storm Bio and mastered Storm Release
- Can be used 3 times per battle
- No Storm techniques in the same turn
- This technique could defend against all Earth and Fire techniques up to S-Rank, it could defend against earth because of the earth being weak against the lightning composed within the storm and fire because of the water composed within the storm
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(Ranton: Tarrloc no dangan) - Storm Release: Bullets of Tarrloc
Rank: A
Range: Short - Long
Type: Offensive
Chakra: 30
Damage: 60
Description: The user will first perform one handseal. As the handseal is completed a dome of lightning will form around the user. The lightning dome is transparent and thus doesn't block the vision of the user. After the dome forms the user will then gather water chakra in his lungs and repeatedly spew water bullets in front of them. As they spew the user will release the water chakra into the lightning. The water chakra mixes with the lightning and turns it into storm bullets, the maximum size of the water bullets are about six inches in length
-Usable thrice per battle.
-No Storm above A rank in the next turn.
-Can only be taught by -Yashiro-
S-Rank
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(Ranton: Arashi no Jet | Storm Release: Jet of Storms)
Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 40
Damage Points: 80
Description:The user will spew out an enormous amount of water from their mouth creating a jet of water, As it flows from their mouth the user will perform two handseal adding lightning chakra in conjunction thus creating a powerful jet of electrified water that is capable of pushing the enemy away with ease including summons and or paralyzing the opponent on contact.
Note: If hit the opponent will be come paralyzed for 1 turn.
Note: Must be taught by Drizzy, Must know/have storm release.
Note: Usable 2x per battle and must wait one turn before use of storm release/or this technique
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(Ranton: Chujiao de shuimu |Storm Release: Tentacles of a Jelly fish)
Type: Attack
Rank: S
Range: Mid/Long
Chakra: 40
Damage: 80
Description: The user will perform a set of handseals then stomp their foot on the ground, tentacle shaped ropes will burst up all around the opponent and try to wrap him/her up and shock them until they die.
Note: The ropes paralyze on conctact.
Note: Must be taught by Infamous, Must have storm release.
Note: Usable 2x per battle, must wait 4 turns after each use.
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(Ranton: Bo sai dong rao | Storm Release: Poseidons Rejection)
Type: Defense
Rank: S
Range: Short/Mid
Chakra: 40
Damage: N/A
Description: The user will spew out an enormous current of electrified water that sprouts outward making a wall to block/ cancel out incoming jutsu. The stream is very bright.
Note: Usable 2x per battle.
Note: Must be taught by Infamous, Must have storm release.
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(Ranton: Ling ren zhenjing de yu |Storm Release: Shocking Rain)
Type: Defense/ Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Dama*ge: N/A
Description: After performing the needed handseals the user will use storm release to create electric rain. By casting the users chakra essence into the sky, It will then create clouds, that will rain down extremely bright droplets of rain, which can be dangerous to a foes nervous system.
Note: Gives storm release techniques a +10 damage increase.
Note: Usable once per battle
Note: Lasts 3 full turns, unless the clouds are blown away. Takes one turn for the clouds to form.
Note: Must be taught by Infamous, Must have storm release.
Note: The rain slows the opponent down, due to the raindrops electrocuting the nervous system enough to slow down processes but not enough to kill.
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(Ranton: Fengbao shouliudan | Storm Release: Storm Grenade)
Type: Attack
Range: Short
Rank: S
Damage:80
Chakra: 40
Description: The user will perform three handseals then place his hands as if doing a rasengan, the user will then generate water and electricity in between his hands, once there is a ball shaped figure created he will then compress it, the ball will look very small in size but dangerous. On impact it will burst outward creating huge waves with lightning surging through out it.
Note: Usable 2x per battle, must wait 3 turns before using again.
Note: Must be taught by Infamous, Must know storm release.
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(Ranton: Mugen Doragon Arashi)-Storm Release: Infinite Dragon Storm
Type:Attack
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user sends their raiton and suiton chakras into the sky above. Then the user manipulates the sky, causing clouds to form. A water dragon is formed and is infused with lightning. The user sends this water dragon down upon the opponent. I The dragon can split into several heads, allowing for more succession of attack. Upon contact, the dragon engulfs the opponent, drowning them, while continuously shocking them, before spitting them out.
Note: Usable 1 time a battle
Note: No Storm Techniques for the following turn
Note: Dragon is about as big a Kirin, but not nearly as fast
Note: Must be taught by McAfeezy
(Ameton:enchou kouu tamaishi) Rain Style: Dome Of The Rain Pebbles
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This is a very advance water jutsu. The User can only do this while its raining. The user will do 3 handseals while its raining, causing the rain to form a water dome around him about 6 meters wide in both width and height. Stopping all the rain from coming into the user area. As the dome of rain is complete. The user will do the tiger handseal, causing water size pebbles to shot out from all directions of the rain dome very fast with piercing strength. Once the rain bullet/pebbles have shot off, the water dome disperse
Note: Cant Use S Rank Water and Rain For the same and next turn
Note: Cant Use Water Jutsu in the same turn as this
Note: Can only use A rank Rain for 3 turns after use
Note: Can only use once
Hoippu Geijutsu | Whip Arts Type: Gentaijutsu Background: While travelling trough the ninja world, -Severus Snape- came across a lot of different fighting styles, but one of them made the biggest impact on him, a Sannin from the leaf who used his hair as a whip. This inspired him to start fighting using a self-made whip. In the beginning this didn’t help him in his battles, it even caused him almost to die. Starting to combine his whip attacks with genjutsu, he realised that this was an really effective fighting style and started to use it.
Description on the Abilities and Inner Workings of the Style:
This type of genjutsu uses the whip the user carries with him to disturb the enemy’s chakra flow, by inserting a bit of the users chakra trough a whip into the opponents chakra flow. This disruption of the flow of chakra makes the enemy perceives illusions, which puts enemy under a genjutsu. The damage done by the Whip Arts is Physical (if hit by the whip) but can also be Mental (the genjutsu the enemy is put under).
Whip Arts techniques are usually fast but gracefully, relying on the short ‘whipping’ movements of the whip to hurt the enemy (If they did too much physical damage, the enemy they would automatically be released from the genjutsu) and then disturbing the enemy’s chakra flow to put them under a Genjutsu. The speed of the movements can be compared with the speed of an attacking snake, short but powerful.
Additional effects and Restrictions:
-Must be of at least Sannin Rank to learn
- Must have mastered Genjutsu
-The user biography must carry a (Custom) whip
-This style can only be taught by a Hoippu geijutsu Master.
Scorps Permission [
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____________________ P a t e n t C e r t i f i c a t e
-Severus Snape-, our loyal member, gave on the a request for a Patent on custom fighting style Hoippu Geijutsu | Whip Arts. I, Riku.. of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Hoippu Geijutsu | Whip Arts
Powered by Riku..
Copyright 2012, -Severus Snape-, NarutoBase.net
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(Hoippu Geijutsu: Akuma no ikari) | Whip Arts: Devils Rage Type: Attack Rank: B Range: Short-Mid Chakra: 30 Damage: 60 Description: The user will move the whip around his body while channelling his chakra trough the whip. As the whip hits the opponent, a small amount of chakra of the users chakra will disrupt the opponent’s chakra flow, putting him under a subtle genjutsu B-Rank jutsu where he will feel a burning pain coming from the muscle's that are near the hit point. This pain will increase over the next 2 turns, if not broken out from the Genjutsu, until the opponent has the feeling that pain is too much, and can't use the hit limb any more, until broken out of the genjutsu.
Note: Requires Hoippu Geijutsu training
Note: Can only be taught by -Severus Snape-
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(Hoippu Geijutsu: Indiana no Hanketsu ) | Whip Arts: Indiana's Judgement
Type: Attack/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique is the ultimate defence of a Whip Art Master. The user will spin his whip,while focusing chakra in it, rapidly around his body, creating an impenetrable dome around him. While moving creating the dome, the sound will trigger a genjutsu upon the opponent. The genjutsu itself if simple, instead of seeing the user moving around his whip constantly, the opponent will only see the whip being moved around once before the user seemed to rest the whip again by his side, while standing in the same position. In reality, the user will continue the move the whip around while moving forwards, and as the user comes within hitting distance from the opponent, he will flick the whip forwards and catch the opponent around the neck, effectively strangling or killing them, depending on the kind of whip the user carries.
Note: Can only be user twice per battle
Note: Can deflect any B-Rank or lower Elemental technique's, but the technique is broken
Note: Can deflect any A-Rank or lower Taijutsu and Kenjutsu technique's (except EIG technique's)
Note: The genjutsu breaks the moment the whip stops moving.
Note: Requires Hoippu Geijutsu training
Note: Can only be taught by -Severus Snape-
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(Hoippu Geijutsu: Surīpu Byūtī) Whip Arts: Sleeping Beauty
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user cracks his whip towards the opponent and hit him diagonally over the chest (or any other body part that comes in its way). Upon the physical contact, a small amount of the users chakra will go trough the whip, into the opponents body, placing him under a B-Ranked genjutsu. A turn after being hit by the whip, the opponent will start to feel a slight tingling where he is hit, and this tingling feeling will spread over the next two turns until his uppe/lover body is completly numb, depending on where being hit. This numb feeling will continue until the opponent dispels the genjutsu he is placed in.
Note: Requires Hoippu Geijutsu training
Note: Can only be taught by -Severus Snape-
(Hātoburēkā) | Heartbreaker Type: Weapon Rank: S Range: Short-Mid Chakra: N/A Damage: N/A Description: Heartbreaker is a sword that belonged to legendary Davy Jones at one point and is Jack’s greatest weapon. Heartbraker is an indestructible sword, made by the Sea Goddess Calypso, and was given Davy Jones as a sign of her love for him. After Jones’ dead, the sword got lost, until a young ninja found the sword hidden in the sand on a deserted beach. For a long period of time the ninja used the sword as a regular sword until one day he channelled his chakra into the sword, and the sword changed into a metal whip. Upon practicing the young ninja found out that he could channel his chakra trough the sword, and use it for his own personal fighting style, Hoippu Geijutsu.
Hearbreaker is in it’s sword form a simple double handed sword, with a blade that is 4 feet long. Because of the special metal that is used to make Heartbraker, it is very light and the user will be able to wield it both with one or with two hands as he desires. The metal has another special property, it conducts chakra once chakra is channelled into Heartbraker.
In it’s whip form, Heartbraker’s blade will split up in small fragments that create whip of 8 meters long. The segments are hold together by small strings of metal.
Restrictions:
- Can only be wielded by -Severus Snape-
Devil's Fist (Maou Genkotsu) Type: NinTai Background:
Vex upon his travels, happened to venture upon a strange land. The people of this land were brutally oppressed, to the point that they were planning a revolt. Vex was revolted at the state of the people, and pledged his help. He led the attack on the tyrannical ruler of the people. He broke down the doors to his castle and defeated him in single mortal combat (he also said a lot of really good, and witty banter). He toppled the throne, and the entire castle came down due to their struggle. When the tyrant was finally defeated, the people were so grateful that they taught him a new fighting style. However, it wasn't very developed. It was lacking in the cosmetics department. So Vex developed the style, making it much more flashy and eye pleasing. The people were so grateful that they erected a statue in his honor, but sadly it wasn't able to capture the full effects of his good looks. Vex then travelled the world further developing the style, and teaching it to his students.
Description on the Abilities and Inner Workings of the Style:
The style is extremely simple. The user will use a variety of elbow and knee attacks, coupled with powerful punches and kicks. Almost all techniques use the entire body movement, rotating the hip with each kick, punch, elbow and block. The user is usually extremely physically strong, using their muscular strength to dominate the opponent. The style is very low and wide. So much so in fact that, some people mistake the regular stance as being completely open.
The Stance:
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However, there is one thing that sets this style apart from normal taijutsu. The use of fire chakra to make a body part or even the whole body "hot" but not actually on fire. The user would for example throw a punch, he would then quickly channel fire chakra into his fist as it moves. It would make the user's fist "hot", yet it would not be on fire. The enemy would then take damage from the actual force of the punch, and from the "heat" that augmented said punch. This can be used with elbow strikes, kicks, and knee attacks. This can also be applied to a sword. The user would swing a sword, and right before impact channel fire chakra into the edges of the blade. The blade's metal would conduct the heat from fire chakra, which makes the sword "hot".
What it looks like:
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Additional effects and Restrictions:
Users of this style have faster and stronger attacks than a normal strong fist master
Unfortunately, they have a harder time keeping up with fast movements and their reflexes are lessened slightly
To use this style someone must be at least Sannin rank and at least started taijutsu, kenjutsu, and fire style
Can only be taught by Vex
Devil's Fist: Gentle Caress(Mao Genkotsu: Onbin Aibu) Type: Offense Rank: C Range: Short Chakra: 15 Damage: 30 Description: A simple jutsu, where one channels fire chakra into his leg. The user's leg is extremely hot, allowing him to cause heat damage on impact. The heat damage itself, is not very great. It is the equivalent of receiving mild burns, it may blister and cause a lot of pain, but it does not do great damage. The kick itself does damage, because of the user rotating his hip at the time of the kick, making it strong. This technique is not really meant to attack any upper body parts. It is much more suited to be aimed at the lower legs, or near the thighs. This is to make it difficult for the opponent to walk, and to make it easier for the user to land more powerful blows in the future.
-Restrictions-
Can only be used thrice
Can only be taught by Vex
Devil's Fist: Vulcan's Folly (Mao Genkotsu: Gukuo no Vulcan) Type: Offense Rank: S Range: Short Chakra: 40 (-5 chakra per turn) Damage: 80 Description: With this jutsu, the user is able to use arguably the most powerful jutsu in Devil's Fist. The jutsu allows the user, to channel fire chakra into a sword or other bladed weapon. The sword is then 'hot' being able to add heat damage, in addition to regular damage inflicted from a bladed wound. The heat makes the weapon literally hot enough to melt through other bladed weapons, and to immediately cauterize wounds that the sword cuts. It also causes massive burns, from the heat of the fire chakra. The blade never actually becomes on fire, just simply hot.
-Restrictions-
Can only be taught by Vex
Can only be used once a battle
Lasts for 3 turns
Devil's Fist: The Yawn of Apachai(Mao Genkotsu: Akubi no Apachai)
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user grabs his opponent by the head before delivering a powerful knee strike to their face while bringing the opponents head down. The user augments the knee with fire chakra, causing it to become hot. The force of the collision could cause a weaker opponent to become completely knocked out. In addition, the opponent will suffer burning damage from the fire chakra. The attack is hot enough to cause mild burns that will cause pain if not treated.