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Hello all and welcome to my little guide to try and help everyone within the village become that bit better at Rping or just how to have more fun. It might not be for everyone but it may be worth a read so give it a shot. So for anyone who doesn't know, i've been in the Rp since pretty much the beginning, before their was a Ninja world, most of the jutsu we have now we didn't have back then and so we had to be creative. Most of you will see that we have some OP customs from back then and i can't deny that, but that's not alls we had. Our most powerful tools to make the Rp fun was our imagination and wanting to just have fun, and that's what it alls come down to. So in this brief little guide i'm going to try and give you some of that fun and how to make your own fun. I'm going to split it into sections to help make it easier and at the end if you have any questions or suggestions, post them so we can work on this for the future generations so that every generation of RPers can have the same amount of fun.
The Valley of the end: This is a classic terrain, used so many times, but why? Well to start off with its like the number one place to fight due to the history behind it. So you always start on one of the heads, it's just tradition but with this you have a water source which is great for any water users. Next you have the trees around you, you can run into these to hide, or just use for your general advantage. So like you use wind stream to blow yourself out of the way of an attack, hide in the trees to observe your opponent and make a plan. If it's two of you who want a creative fight it really helps to do stuff like that to make a story. Next you've got the cliff, you can just jump off down into the water or trees below to escape an attack or to create some distance. It all comes together to make for a more interesting fight.
Amegakure: Same as above, look at the Jiraiya pein fight. You're in close quarters but can use the piping to escape, create a bit more of a story, and generally feel like you're in the Naruto verse.
Its called RP - Role Playing. How better to get into the roll then throw yourself into some terrain in the Narutoverse. I personally have the most fun by being my bio, getting into character then thinking how they would counter an attack in that situation, and if i have a nice familiar peice of terrain with that it really helps my creativity and the flow of the battle.
Another restriction, though it may sound stupid now, would be to limit the elements or something you could use. This will force you to really think and get creative in tight situations. But what if you lose? Does that really matter? You lose a battle but have fun doing so. I'd say its worth it.
So let me set the scene: You're a random Anbu ninja bio, against any Iwa ninja. You're in Konoha woods, so you have trees to use. For my first move i drop a smoke bomb so they lose sight of me, and through the smoke throw 2 kunai with explosive tags. In the smoke i make a clone, one runs out to attack my opponent from in the smoke, the other hides behind the tree using it as cover waiting for a chance to strike.
You've attacked with a weapon, set a trick for the opponent, used basics and been creative using the terrain it all adds up to a win. I'll go into more detail to help with elements later on in this guide.
This is something i've been working on. It's the beginning and basics of any battle which is where we are starting. Read through this before we continue.
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Hello all and welcome to my little guide to try and help everyone within the village become that bit better at Rping or just how to have more fun. It might not be for everyone but it may be worth a read so give it a shot. So for anyone who doesn't know, i've been in the Rp since pretty much the beginning, before their was a Ninja world, most of the jutsu we have now we didn't have back then and so we had to be creative. Most of you will see that we have some OP customs from back then and i can't deny that, but that's not alls we had. Our most powerful tools to make the Rp fun was our imagination and wanting to just have fun, and that's what it alls come down to. So in this brief little guide i'm going to try and give you some of that fun and how to make your own fun. I'm going to split it into sections to help make it easier and at the end if you have any questions or suggestions, post them so we can work on this for the future generations so that every generation of RPers can have the same amount of fun.
~The Rules~
The rules in the fight can all together decide how fun its going to be. It's pretty much a given that it's going to be Rei's rules but then the rest can change the fate of a fight. So lets go into the details a section at a time.~The Terrain~
This is one of the most important factors in the entire fight which can make such a difference. It really upsets me to see some of you just say "Grassy Field", is that creative? No. It just sounds like you're getting ready to play jutsu tenis. The reason i say this is because in a realistic fight you're be moving around and using the terrain to your advantage like in any fight we ever see, i'll give you some example:The Valley of the end: This is a classic terrain, used so many times, but why? Well to start off with its like the number one place to fight due to the history behind it. So you always start on one of the heads, it's just tradition but with this you have a water source which is great for any water users. Next you have the trees around you, you can run into these to hide, or just use for your general advantage. So like you use wind stream to blow yourself out of the way of an attack, hide in the trees to observe your opponent and make a plan. If it's two of you who want a creative fight it really helps to do stuff like that to make a story. Next you've got the cliff, you can just jump off down into the water or trees below to escape an attack or to create some distance. It all comes together to make for a more interesting fight.
Amegakure: Same as above, look at the Jiraiya pein fight. You're in close quarters but can use the piping to escape, create a bit more of a story, and generally feel like you're in the Naruto verse.
Its called RP - Role Playing. How better to get into the roll then throw yourself into some terrain in the Narutoverse. I personally have the most fun by being my bio, getting into character then thinking how they would counter an attack in that situation, and if i have a nice familiar peice of terrain with that it really helps my creativity and the flow of the battle.
~Customs/Restrictions~
So the main rule in most fights, the restrictions. A popular misconception is the use of customs being a power increase. This can be the case but for me its not the main reason. As many of you know i had Natsu for a long time now, a custom bio that i adapted from fairy tail for the rp. So i made a bunch of customs to go with him to help me stay in character. Mostly B ranks, but it made for more fun fights cause with customs i could fight as my bio would. So Natsu uses fire and lightning, but because i have a B rank fire custom that releases fire from my feet as a jet, i can avoid a large water jutsu. Silly things like that go a long way. Another restriction, though it may sound stupid now, would be to limit the elements or something you could use. This will force you to really think and get creative in tight situations. But what if you lose? Does that really matter? You lose a battle but have fun doing so. I'd say its worth it.
~You're Character!
As i have noted above, it makes a huge difference of what bio you use to how the fight will go. Some of you may think its the most OP bio that wins, but is that really the case? Pein vs Jiraiya, took one toad song to take out 3 paths, if all 6 had been there, who knows. Same in the Rp. For me, the point of RP is to be your character and learn to get out of any situation with that character. If you can't, its like a game of chess, no escape with your bio, its checkmate. But i can't stress enough that winning isn't everything. Try and fight as your bio would like you have to in tests and see how much fun it can be. If this isn't for you i understand but i'm sure trying to be creative with what your bio can use will be more fun that Jutsu tenis.The Battle
~Starting the Battle~
So the start of the battle is pretty important. Is it just to show you're the best or have the strongest jutsu, or to show you're the better RPer, i'd always go for the latter. So how to get things flowing. You've set the scene with you're amazing terrain or in the Ninja world that's been set for you. You've chosen your character so you know why you're going to fight and have your rules to know your limits. Next is how to kick start it. Simples, run in using 3 F ranks.... wait, no that's not right. No fight ever started that way in the manga so why should any in the rp. Let the fight start simple and build up. Most fights i start with Taijutsu, but that's because i love tai. Other fights i start with the use of weapons. Some examples, throwing kunai/shuriken, using wires with weapons, smoke bombs, flash bombs, explosive tags. Its all basic stuff but it goes a long way to starting small and an epic climax of like a clash of two elemental rasegans or something. Thats all up to you. But now lets take this a step further.So let me set the scene: You're a random Anbu ninja bio, against any Iwa ninja. You're in Konoha woods, so you have trees to use. For my first move i drop a smoke bomb so they lose sight of me, and through the smoke throw 2 kunai with explosive tags. In the smoke i make a clone, one runs out to attack my opponent from in the smoke, the other hides behind the tree using it as cover waiting for a chance to strike.
You've attacked with a weapon, set a trick for the opponent, used basics and been creative using the terrain it all adds up to a win. I'll go into more detail to help with elements later on in this guide.
This is something i've been working on. It's the beginning and basics of any battle which is where we are starting. Read through this before we continue.