-×- Aftermath of Nothing to Look Here -×-

Pervyy

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Hello all and welcome to my little guide to try and help everyone within the village become that bit better at Rping or just how to have more fun. It might not be for everyone but it may be worth a read so give it a shot. So for anyone who doesn't know, i've been in the Rp since pretty much the beginning, before their was a Ninja world, most of the jutsu we have now we didn't have back then and so we had to be creative. Most of you will see that we have some OP customs from back then and i can't deny that, but that's not alls we had. Our most powerful tools to make the Rp fun was our imagination and wanting to just have fun, and that's what it alls come down to. So in this brief little guide i'm going to try and give you some of that fun and how to make your own fun. I'm going to split it into sections to help make it easier and at the end if you have any questions or suggestions, post them so we can work on this for the future generations so that every generation of RPers can have the same amount of fun.

~The Rules~
The rules in the fight can all together decide how fun its going to be. It's pretty much a given that it's going to be Rei's rules but then the rest can change the fate of a fight. So lets go into the details a section at a time.

~The Terrain~
This is one of the most important factors in the entire fight which can make such a difference. It really upsets me to see some of you just say "Grassy Field", is that creative? No. It just sounds like you're getting ready to play jutsu tenis. The reason i say this is because in a realistic fight you're be moving around and using the terrain to your advantage like in any fight we ever see, i'll give you some example:

The Valley of the end: This is a classic terrain, used so many times, but why? Well to start off with its like the number one place to fight due to the history behind it. So you always start on one of the heads, it's just tradition but with this you have a water source which is great for any water users. Next you have the trees around you, you can run into these to hide, or just use for your general advantage. So like you use wind stream to blow yourself out of the way of an attack, hide in the trees to observe your opponent and make a plan. If it's two of you who want a creative fight it really helps to do stuff like that to make a story. Next you've got the cliff, you can just jump off down into the water or trees below to escape an attack or to create some distance. It all comes together to make for a more interesting fight.

Amegakure: Same as above, look at the Jiraiya pein fight. You're in close quarters but can use the piping to escape, create a bit more of a story, and generally feel like you're in the Naruto verse.


Its called RP - Role Playing. How better to get into the roll then throw yourself into some terrain in the Narutoverse. I personally have the most fun by being my bio, getting into character then thinking how they would counter an attack in that situation, and if i have a nice familiar peice of terrain with that it really helps my creativity and the flow of the battle.

~Customs/Restrictions~
So the main rule in most fights, the restrictions. A popular misconception is the use of customs being a power increase. This can be the case but for me its not the main reason. As many of you know i had Natsu for a long time now, a custom bio that i adapted from fairy tail for the rp. So i made a bunch of customs to go with him to help me stay in character. Mostly B ranks, but it made for more fun fights cause with customs i could fight as my bio would. So Natsu uses fire and lightning, but because i have a B rank fire custom that releases fire from my feet as a jet, i can avoid a large water jutsu. Silly things like that go a long way.

Another restriction, though it may sound stupid now, would be to limit the elements or something you could use. This will force you to really think and get creative in tight situations. But what if you lose? Does that really matter? You lose a battle but have fun doing so. I'd say its worth it.


~You're Character!​
As i have noted above, it makes a huge difference of what bio you use to how the fight will go. Some of you may think its the most OP bio that wins, but is that really the case? Pein vs Jiraiya, took one toad song to take out 3 paths, if all 6 had been there, who knows. Same in the Rp. For me, the point of RP is to be your character and learn to get out of any situation with that character. If you can't, its like a game of chess, no escape with your bio, its checkmate. But i can't stress enough that winning isn't everything. Try and fight as your bio would like you have to in tests and see how much fun it can be. If this isn't for you i understand but i'm sure trying to be creative with what your bio can use will be more fun that Jutsu tenis.



The Battle​

~Starting the Battle~​
So the start of the battle is pretty important. Is it just to show you're the best or have the strongest jutsu, or to show you're the better RPer, i'd always go for the latter. So how to get things flowing. You've set the scene with you're amazing terrain or in the Ninja world that's been set for you. You've chosen your character so you know why you're going to fight and have your rules to know your limits. Next is how to kick start it. Simples, run in using 3 F ranks.... wait, no that's not right. No fight ever started that way in the manga so why should any in the rp. Let the fight start simple and build up. Most fights i start with Taijutsu, but that's because i love tai. Other fights i start with the use of weapons. Some examples, throwing kunai/shuriken, using wires with weapons, smoke bombs, flash bombs, explosive tags. Its all basic stuff but it goes a long way to starting small and an epic climax of like a clash of two elemental rasegans or something. Thats all up to you. But now lets take this a step further.


So let me set the scene: You're a random Anbu ninja bio, against any Iwa ninja. You're in Konoha woods, so you have trees to use. For my first move i drop a smoke bomb so they lose sight of me, and through the smoke throw 2 kunai with explosive tags. In the smoke i make a clone, one runs out to attack my opponent from in the smoke, the other hides behind the tree using it as cover waiting for a chance to strike.


You've attacked with a weapon, set a trick for the opponent, used basics and been creative using the terrain it all adds up to a win. I'll go into more detail to help with elements later on in this guide.

This is something i've been working on. It's the beginning and basics of any battle which is where we are starting. Read through this before we continue.
 

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Hello all and welcome to my little guide to try and help everyone within the village become that bit better at Rping or just how to have more fun. It might not be for everyone but it may be worth a read so give it a shot. So for anyone who doesn't know, i've been in the Rp since pretty much the beginning, before their was a Ninja world, most of the jutsu we have now we didn't have back then and so we had to be creative. Most of you will see that we have some OP customs from back then and i can't deny that, but that's not alls we had. Our most powerful tools to make the Rp fun was our imagination and wanting to just have fun, and that's what it alls come down to. So in this brief little guide i'm going to try and give you some of that fun and how to make your own fun. I'm going to split it into sections to help make it easier and at the end if you have any questions or suggestions, post them so we can work on this for the future generations so that every generation of RPers can have the same amount of fun.

~The Rules~
The rules in the fight can all together decide how fun its going to be. It's pretty much a given that it's going to be Rei's rules but then the rest can change the fate of a fight. So lets go into the details a section at a time.

~The Terrain~
This is one of the most important factors in the entire fight which can make such a difference. It really upsets me to see some of you just say "Grassy Field", is that creative? No. It just sounds like you're getting ready to play jutsu tenis. The reason i say this is because in a realistic fight you're be moving around and using the terrain to your advantage like in any fight we ever see, i'll give you some example:

The Valley of the end: This is a classic terrain, used so many times, but why? Well to start off with its like the number one place to fight due to the history behind it. So you always start on one of the heads, it's just tradition but with this you have a water source which is great for any water users. Next you have the trees around you, you can run into these to hide, or just use for your general advantage. So like you use wind stream to blow yourself out of the way of an attack, hide in the trees to observe your opponent and make a plan. If it's two of you who want a creative fight it really helps to do stuff like that to make a story. Next you've got the cliff, you can just jump off down into the water or trees below to escape an attack or to create some distance. It all comes together to make for a more interesting fight.

Amegakure: Same as above, look at the Jiraiya pein fight. You're in close quarters but can use the piping to escape, create a bit more of a story, and generally feel like you're in the Naruto verse.


Its called RP - Role Playing. How better to get into the roll then throw yourself into some terrain in the Narutoverse. I personally have the most fun by being my bio, getting into character then thinking how they would counter an attack in that situation, and if i have a nice familiar peice of terrain with that it really helps my creativity and the flow of the battle.

~Customs/Restrictions~
So the main rule in most fights, the restrictions. A popular misconception is the use of customs being a power increase. This can be the case but for me its not the main reason. As many of you know i had Natsu for a long time now, a custom bio that i adapted from fairy tail for the rp. So i made a bunch of customs to go with him to help me stay in character. Mostly B ranks, but it made for more fun fights cause with customs i could fight as my bio would. So Natsu uses fire and lightning, but because i have a B rank fire custom that releases fire from my feet as a jet, i can avoid a large water jutsu. Silly things like that go a long way.

Another restriction, though it may sound stupid now, would be to limit the elements or something you could use. This will force you to really think and get creative in tight situations. But what if you lose? Does that really matter? You lose a battle but have fun doing so. I'd say its worth it.


~You're Character!​
As i have noted above, it makes a huge difference of what bio you use to how the fight will go. Some of you may think its the most OP bio that wins, but is that really the case? Pein vs Jiraiya, took one toad song to take out 3 paths, if all 6 had been there, who knows. Same in the Rp. For me, the point of RP is to be your character and learn to get out of any situation with that character. If you can't, its like a game of chess, no escape with your bio, its checkmate. But i can't stress enough that winning isn't everything. Try and fight as your bio would like you have to in tests and see how much fun it can be. If this isn't for you i understand but i'm sure trying to be creative with what your bio can use will be more fun that Jutsu tenis.



The Battle​

~Starting the Battle~​
So the start of the battle is pretty important. Is it just to show you're the best or have the strongest jutsu, or to show you're the better RPer, i'd always go for the latter. So how to get things flowing. You've set the scene with you're amazing terrain or in the Ninja world that's been set for you. You've chosen your character so you know why you're going to fight and have your rules to know your limits. Next is how to kick start it. Simples, run in using 3 F ranks.... wait, no that's not right. No fight ever started that way in the manga so why should any in the rp. Let the fight start simple and build up. Most fights i start with Taijutsu, but that's because i love tai. Other fights i start with the use of weapons. Some examples, throwing kunai/shuriken, using wires with weapons, smoke bombs, flash bombs, explosive tags. Its all basic stuff but it goes a long way to starting small and an epic climax of like a clash of two elemental rasegans or something. Thats all up to you. But now lets take this a step further.


So let me set the scene: You're a random Anbu ninja bio, against any Iwa ninja. You're in Konoha woods, so you have trees to use. For my first move i drop a smoke bomb so they lose sight of me, and through the smoke throw 2 kunai with explosive tags. In the smoke i make a clone, one runs out to attack my opponent from in the smoke, the other hides behind the tree using it as cover waiting for a chance to strike.


You've attacked with a weapon, set a trick for the opponent, used basics and been creative using the terrain it all adds up to a win. I'll go into more detail to help with elements later on in this guide.

This is something i've been working on. It's the beginning and basics of any battle which is where we are starting. Read through this before we continue.


The way you said to start the battle, i actually start a battle like this and about the terrain i started to make different kinds of terrain in my battles, like a grassy field + water source + trees. Am ready to continue!​
 

Pervyy

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The way you said to start the battle, i actually start a battle like this and about the terrain i started to make different kinds of terrain in my battles, like a grassy field + water source + trees. Am ready to continue!
Next i shall be assigning some, well, homework i guess for you. It's to study, and report back to me:

 

Gααrα

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Anything and everything. Your turn to be creative. Show me what you can tell, see, usage, what you learn, mistakes, anything.
Ok am back after reading it two times :win:

Things i learned: Toad summoning is pretty effective, Blackcrow underestimates them, You love them, We can use summonings to stay in character according to our bio like you use Jiraiya with Toads, we can use elemental summonings to dodge other elements or just summon them and hide behind them coz if we summon the same elemental summoning and our opponent uses a b-rank same elemental Jutsu we would be able to defend us and while hiding behind him we can use Hiding Like A Mole to catch our opponent when his guard is down thinking that i am behind the summoning, Toads can use kenjutsu and Taijutsu really well, We can use summonings to travel in the NW and we can get there faster and with an advantage in battle.
 

Pervyy

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Ok am back after reading it two times :win:

Things i learned: Toad summoning is pretty effective, Blackcrow underestimates them, You love them, We can use summonings to stay in character according to our bio like you use Jiraiya with Toads, we can use elemental summonings to dodge other elements or just summon them and hide behind them coz if we summon the same elemental summoning and our opponent uses a b-rank same elemental Jutsu we would be able to defend us and while hiding behind him we can use Hiding Like A Mole to catch our opponent when his guard is down thinking that i am behind the summoning, Toads can use kenjutsu and Taijutsu really well, We can use summonings to travel in the NW and we can get there faster and with an advantage in battle.
That's alls you got from that fight? =/
 

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Wrong thread, that one above, go.
Done! It was a great fight man ^.^

Well, from start i get to know that just spamming Jutsus won't help me a shit to win or enjoy a battle, making strategies like setting up traps, using the terrain will make it more fun but i dont understand how kaname came into the battle ? o_O and the use of steve was amazing xD i never knew we could this incredible stuff with my clones i usually let them poof but reading your battle gave me some good tricks and that defense from the lion's roar simply amazing dropping in water haha nice one bro, the use of toad oil was awesome. The use of Dark release that way to absorb the oil was awesome by Blackcrow ^-^ But still how kaname came to the battle ? xD
 

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Done! It was a great fight man ^.^

Well, from start i get to know that just spamming Jutsus won't help me a shit to win or enjoy a battle, making strategies like setting up traps, using the terrain will make it more fun but i dont understand how kaname came into the battle ? o_O and the use of steve was amazing xD i never knew we could this incredible stuff with my clones i usually let them poof but reading your battle gave me some good tricks and that defense from the lion's roar simply amazing dropping in water haha nice one bro, the use of toad oil was awesome. The use of Dark release that way to absorb the oil was awesome by Blackcrow ^-^ But still how kaname came to the battle ? xD
Kaname came into it because we spoke about it and figured it would make the fight more fun for both of us, which it did.

You can see how useful the terrain is from that fight from dropping off the building to dropping into the water, or even using the bridge.

You can see how useful basic nin is even though no one ever seems to use it.

You can see that a clone can be more than just a numbers game in a match. You send in that clone as your eyes and ears, what it learns, you learn. They have many uses from traps to setting up nice combos and such.

Also, i restricted myself to using jiraiya only jutsu in that fight, earth, fire, toads, nin and tai with some fuuin. Not many abilities but used in the right way can be deadly. And i'll give it to Blackcrow, he gave me a great fight that i really enjoyed.
 

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Kaname came into it because we spoke about it and figured it would make the fight more fun for both of us, which it did.

You can see how useful the terrain is from that fight from dropping off the building to dropping into the water, or even using the bridge.

You can see how useful basic nin is even though no one ever seems to use it.

You can see that a clone can be more than just a numbers game in a match. You send in that clone as your eyes and ears, what it learns, you learn. They have many uses from traps to setting up nice combos and such.

Also, i restricted myself to using jiraiya only jutsu in that fight, earth, fire, toads, nin and tai with some fuuin. Not many abilities but used in the right way can be deadly. And i'll give it to Blackcrow, he gave me a great fight that i really enjoyed.
Yeah paper tag Jutsu, i think i should use basic Nin also ^-^ I used your earth moving core+swamp of the underworld combo in a recent fight of mine :D
 

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Yeah paper tag Jutsu, i think i should use basic Nin also ^-^ I used your earth moving core+swamp of the underworld combo in a recent fight of mine :D
That combo bores me, everyone uses it. It would be cool if you made earth dragon then used swamp on it, or swamp on earth dropping lid, get creative.

Same as how everyone evades with hurricane fist nowadays.
 

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hmm okay, what next sensei!?
So lets start with what we have covered so far:

1. The basic elements and how we can use them in theory
2. The basics of the fight - the rules and terrain
3. How terrain and basics / story line can help in a fight.

Next we are going to go through and i'll train you in how to counter every KG or how to use it effectively.

An example:

Dark release:

You can absorb energy and send it back. What is it weak to? No energy based elements. So we use those solid elements against it. For example earth. But to take this one step further. Use earth jutsu that are harder to counter with dark release

- swamp
- moving earth core
- mud river
- spikes all around them
- dropping lid

Thats how you keep them from using their kg and keep them on the defensive, next you combine this with water to counter their fire attacks that come from the energy they absorb. Keep them from absorbing anything and you will be fine.

Also, genjutsu and weapons. They can't absorb an illusion, so use tricks to catch them out false darkness, blinds them, drop a lid on them, they can't absorb either, their kg is out of the picture.

Any questions? If not, name a KG and i'll tell you how to counter it ^_^
 

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So lets start with what we have covered so far:

1. The basic elements and how we can use them in theory
2. The basics of the fight - the rules and terrain
3. How terrain and basics / story line can help in a fight.

Next we are going to go through and i'll train you in how to counter every KG or how to use it effectively.

An example:

Dark release:

You can absorb energy and send it back. What is it weak to? No energy based elements. So we use those solid elements against it. For example earth. But to take this one step further. Use earth jutsu that are harder to counter with dark release

- swamp
- moving earth core
- mud river
- spikes all around them
- dropping lid

Thats how you keep them from using their kg and keep them on the defensive, next you combine this with water to counter their fire attacks that come from the energy they absorb. Keep them from absorbing anything and you will be fine.

Also, genjutsu and weapons. They can't absorb an illusion, so use tricks to catch them out false darkness, blinds them, drop a lid on them, they can't absorb either, their kg is out of the picture.

Any questions? If not, name a KG and i'll tell you how to counter it ^_^
Haha thanks should be effective agains Nathan, Blackcrow and Lord Stark xD i use dark release myself...

Iron Sand please ÷.÷ its hard to counter..
 

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Haha thanks should be effective agains Nathan, Blackcrow and Lord Stark xD i use dark release myself...

Iron Sand please ÷.÷ its hard to counter..
A bit of advise, learn your own kg aswell as you can, find where you are weak, and then make cj to counter that weakness ^_^

On my alt, i have steel release, so i try to make customs that allow me to counter lightning for example.

Iron sand is essentially steel.

Iron + carbon = steel.

Lightning would destroy it. So you could spam that if you like. It also follows the rules for magnetism:

Weak to: Magnetic release generally won't affect you directly. The user of this KG in most cases needs to attack you with Gold/Iron or ninja tools, so use any tangible defense you can. Earth walls, strong Water defenses...etc. You could also use the fact that Lightning can be channeled in Iron/Gold to hit your opponent if he's in direct contact with Gold/Iron. While neutral, Lightning will also disrupt the magnetic fields, neutralizing the control of said substances and negating the techniques progression. In the few techniques that affect you directly, channeling lightning chakra disrupts the effects of them in equal ranks.

quote from scorps.

If it was me, i'd either avoid it, blast it away with earth, use fire of equal rank. It isn't really strong or weak to anything but lightning, so just make up your own defence accordingly in the situation.

Next?
 

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A bit of advise, learn your own kg aswell as you can, find where you are weak, and then make cj to counter that weakness ^_^

On my alt, i have steel release, so i try to make customs that allow me to counter lightning for example.

Iron sand is essentially steel.

Iron + carbon = steel.

Lightning would destroy it. So you could spam that if you like. It also follows the rules for magnetism:

Weak to: Magnetic release generally won't affect you directly. The user of this KG in most cases needs to attack you with Gold/Iron or ninja tools, so use any tangible defense you can. Earth walls, strong Water defenses...etc. You could also use the fact that Lightning can be channeled in Iron/Gold to hit your opponent if he's in direct contact with Gold/Iron. While neutral, Lightning will also disrupt the magnetic fields, neutralizing the control of said substances and negating the techniques progression. In the few techniques that affect you directly, channeling lightning chakra disrupts the effects of them in equal ranks.

quote from scorps.

If it was me, i'd either avoid it, blast it away with earth, use fire of equal rank. It isn't really strong or weak to anything but lightning, so just make up your own defence accordingly in the situation.

Next?
Okkeh lightning or earth... how about Hyuga their weaknesses?
 
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