Resubmitting:
https://animebase.me/threads/custom-element-jutsu-submissions.792312/post-22166730
Updating:
https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22131601
- Altered damage value per yin/yang update
- Removed the "Feed the Void" portion that was bolded, as the effect is outlined in Gateway to Infinity
- Link to Gateway to Infinity:
X
(Anburaton: Tsuihō no Ekō) Umbra Release: Echo of Expulsion
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 60
Damage: 60
Description: Echo of Expulsion is a basic technique that allows the user to draw upon Umbra’s violet flames, surging it throughout the body to cleanse any debilitating afflictions affecting them by consuming the foreign chakra that permeates the body, especially against techniques like powerful Genjutsu, Ronin and Yamanaka abilities, and chakra imbalances caused by Yin and Yang release. It doubles as an offensive technique that deals considerable damage as the surged chakra is released outward. The technique appears as an
omnidirectional burst of violet flames that travels up to 10 meters in all directions and carries the reducing or bolstering effects of Umbra Release, as outlined in Gateway to Infinity, damaging only designated enemies while harmlessly passing over allies.
Notes:
- This technique can be used three times per battle, requiring a two-turn cooldown between each use.
- No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following turn.
± Declined, I'm gonna need some handseals for these - and also highlight that clears you of those foreign chakra from equal or lesser ranked techniques within that umbrella, as outlined in your CE. ±
- Added handseals
- Edited the name slightly
- Highlighted the level of chakra that can be consumed
(Anburaton: Tsuihō no Zankyō) Umbra Release: Echo of Expulsion
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 60
Damage: 60
Description: Echo of Expulsion is a basic technique that,
after performing two handseals, allows the user to draw upon Umbra’s violet flames and surge it throughout themselves
or inject it into an ally through direct contact to cleanse any debilitating affliction caused by foreign chakra
of equal or lesser value by consuming it. It is especially effective against powerful Genjutsu, Ronin and Yamanaka abilities, as well as chakra imbalances caused by Yin and Yang release. This technique also serves as an offensive move, dealing damage as the surged chakra is released outward. The technique appears as an omnidirectional burst of violet flames that travels up to 10 meters in all directions and carries the reducing or bolstering effects of Umbra Release, as outlined in Gateway to Infinity, damaging only designated enemies while harmlessly passing over allies.
When injected into an ally, the omnidirectional burst does not occur.
Notes:
- This technique can be used three times per battle, requiring a two-turn cooldown between each use.
- No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following turn.
Resubmitting:
https://animebase.me/threads/custom-element-jutsu-submissions.792312/post-22166730
- Increased the Rank from B to A.
- Removed the "Feed the Void" portion that was bolded, as it is outlined in
Gatewate to Infinity
(Anburaton: Konton Sokushin-Zai) Umbra Release: Chaos Accelerant
Type: Supplementary
Rank: A
Range: N/A
Chakra: 60 (+10)
Damage: N/A (+30)
Description: Chaos Accelerant is an infusion of Umbra chakra into Fire Release, Fuuinjustu, Yin Release, or another Umbra technique during its creation to alter its physical properties similar to Change into Heaven. By performing an additional hand seal, the altered technique will adopt the appearance of violet flames and the inherent self-sustaining trait granted by “Feed the Void”. The infused technique will gain an additional +30 damage, but will now deal spiritual damage instead of physical and gain Umbra’s strengths and weaknesses when interacting with other techniques through their chakra tier, as the damage can only be felt by living entities, including summonings, creations, clones, and Edos.
Notes:
- This technique can be performed alongside another Fire-based Ninjutsu, Fuuinjutsu, Yin Release, or Umbra Release technique in the same timeframe.
- This technique can be used up to
three times per battle, with a two-turn cooldown between each use.
- No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following turn.
± Declined, you're going to have to clear up what kind of Fuuinjutsu this can be infused into, too broad as it stands, same with Yin release techniques. With Fire, it makes sense. How long does this infusion last? Or is it only for that technique that's infused? Because you have the Feed the Void inherent to Umbra, these restrictions need to be clear because its restriction + passive effects of the CE. ±
- Removed infusion to fuuinjutsu techniques altogether.
- Added that only damage-dealing Yin Release techniques can be infused.
(Anburaton: Konton Sokushin-Zai) Umbra Release: Chaos Accelerant
Type: Supplementary
Rank: A
Range: N/A
Chakra: 60 (+10)
Damage: N/A (+30)
Description: Chaos Accelerant is an infusion of Umbra chakra into Fire Release, another Umbra Release, or a
damage-dealing Yin Release technique during its creation to alter its physical properties similar to Change into Heaven. By performing an additional hand seal, the altered technique will adopt the appearance of violet flames and the inherent self-sustaining trait granted by “Feed the Void”. The infused technique gains an additional +30 damage, but now deals spiritual damage instead of physical, and adopts Umbra’s strengths and weaknesses when interacting with other techniques through their chakra tier.
This infusion lasts for as long as the infused technique does..
Notes:
- This technique can be performed alongside another Fire-based Ninjutsu, Yin Release, or Umbra Release technique in the same timeframe.
- This technique can be used up to three times per battle, with a two-turn cooldown between each use.
- No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following turn.
New Submissions
(Anburaton: Semari Kuru Kyomu) Umbra Release: Encroaching Void
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 60 (-20 per turn)
Damage: 60
Description: Encroaching Void extends the user’s mastery over the violet flames to manipulate the surroundings in their favor. After performing two handseals, the user channels chakra into a surface through their feet or hands, manifesting a twenty-meter layer of violet flames around themselves that permeates the terrain. With its Fūinjutsu properties, the flames spread and consume the chakra that sustains Earth Release techniques and other constructs originating from the ground/surface of equal or lesser chakra. Techniques caught within its influence are rendered inert as it consumes their chakra, causing non-solid manifestations to dissipate and solid constructs to crumble into inert, unusable remains. The flames are equally dangerous to enemies who come into contact with them, dealing spiritual damage while leaving allies unharmed. If Encroaching Void absorbs a weaker technique, the flames become self-sustaining due to the effect of Feed The Void
Notes:
- This technique lasts for two turns.
- This technique can be used up to three times per battle, with a two-turn cooldown between each use.
- No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following turn.
(Anburaton: Kaichū Tokui-Ten) Umbra Release: Pocket Singularity
Type: Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 60 (-20 per turn)
Damage: 60
Description: A primarily defensive application of Umbra Release, this technique allows for the creation of a semi-transparent spherical barrier of violet flames. After performing two handseals, the user surges chakra throughout the body that travels outward to form a circular dome that can reach up to ten meters in diameter. Umbra’s inherent sealing capabilities grant the barrier potent defenses, as it can consume an equal or lesser amount of chakra from incoming techniques. Allies can enter and exit the barrier but cannot release techniques through it, while enemies take damage if they come into contact with it. If Pocket Singularity absorbs a weaker technique, it becomes self-sustaining due to the effect of Feed the Void.
Notes:
- This technique lasts for two turns.
- This technique can be used up to three times per battle, with a two-turn cooldown between each use.
- No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following turn.