Post marks beginning of a Mission with the following element(s): Encounter and defeat your first Void creature (S-rank).Coming from here.
After entering through the cave-like entrance, Arjuna was treated to a sight most ghastly: a dimly lit cave system that seemed to stretch on forever in every direction. The violet light that permeated the space caught the Berserker's attention at once, for it seemed very similar to... He retrieved the shard he'd gotten on the Moon Isle and watched with surprise as it glowed, too, as if synchronizing with the energy of the place. "So the shard is tied to the Underworld..." he theorizes while looking the shard over. It was the first time he'd witnessed any reactivity in the stone.
He quickly stows it back into the seam of his clothes and focused his hearing on the target he was tracking moments ago. He saw some other people in the distance, but they appeared to be on humanity's side and fighting monstrous creatures that must have come from Irkalla itself. Arjuna's wondered what might have happened here to warrant this much chaos and evil. He quickly snapped to and remembered why he had ventured here: to find the missing Hana, or at least the truth about her disappearance. Soon he picked up the familiar sound of crow wings beating the air. His target had gotten some considerable distance since the Arali had slowed him down outside, but it was still within reach. Arjuna quickly followed after, coming to a small cubby hole in the cave wall that didn't quite look like the other prison cells around. He heard crying coming the dim space and instinctively leaned in to see..
"Please, get me out of this terrible place!"
A frantic hand reached out from the darkness and grabbed onto Arjuna's arm. He damn near screamed. Their grip was so cold. "Hana?"
"Yes?"
Arjuna stared at the hand for a moment, then he said, "Your sister has sent me for you."
"Great," the voice replied, "I knew she wouldn't fail me."
And that was the confirmation Arjuna needed. "You're Arali aren't you? You change forms to hide your true self, taking on others' appearance and mannerisms like some hellish mimic." He didn't wait for a reply. "Hana only had a brother, and he might be dead by the looks of it."
"I'm honestly surprised you were able to get past Kilik and them. You must be strong."
"What have you done with those siblings?"
"Only the strong survive in this world. The weak perish. Those two, even though they had put up a decent fight, were weak--so they perished."
The grip on his arm slowly morphed into a great clawed hand with talons the size of kunai. The Arali tried to pull Arjuna into the cubby hole but he resisted by forming a single hand seal with his free hand and converting his entire body into Entropy. The creature's clawed hand would not only phase through him, but be disintegrated almost immediately. The moment he heard a bird-like shriek come from the dark spot Arjuna drove his other hand in there, grabbing the Arali before it could shift again and find some slimy form to escape with. The Berserker's rage he felt took physicality in the form of a barrage of fists into the dim space. Arjuna struck the creature until it had stopped moving. Until its cries for mercy had become nothing but blood-filled gurgles and then... silence.
"In my world the unjust perish. Not the weak," Arjuna said as he backs away from the spot. He stared at his hands which remained unsullied by the carnage and sighed. He'd hoped to go back to the village with good news--
A sinister growl caught his attention, coming from deeper in the cave. Arjuna squinted his eyes in the dim violet light and saw a monstrous creature hobbling toward him, a mass of tentacles and limbs. Just the mere silhouette of the thing brought Arjuna to high alert: what unholy power had spawned this thing, and just where did it come from? Didn't look like an Arali, either. This must be something else...
( Entropoton: Mugen no Sokumen ) Entropy ∞ Aspect of Infinity
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: 80
Description: Aspect of Infinity is a technique that allows the manipulation of Entropy in its condensed form throughout the body and infusing it with the element. The jutsu requires three hand seals, after which the user becomes a more condensed form of Entropy which appears like a dark silhouette with a shimmering outer edge caused by the passive emission of radiation. Inside the user's body will appear to be filled with small pulses of light reminiscent of stars and their eyes will glow a blueish color. As per natural properties of the element, the user is able to phase through solid objects and those devoid of chakra such as the ground. This can be done passively while Aspect of Infinity is active but while phasing the user will be unable to deliver physical attacks such as free form and Taijutsu or perform techniques other than Entropy. The real strength behind this jutsu comes from the body, whereas the user is able to interact directly with their own energies, enhancing their attacks. While Aspect of Infinity is active, the user is able to perform Entropy techniques with added potency ( +1 rank to techniques up to S-rank, and +20 damage above S-rank ) while halving the number of required hand seals. This is to compensate for them being unable to perform any other forms of elemental Ninjutsu except for Fire and Lightning ( Entropy's component elements ) and elements composed of the two, as well non-chakra aided Taijutsu and of course, Entropy. If the user is to be sealed while Aspect of Infinity is active the Entropy chakra will disperse, ejecting the user while the energy is being absorbed. Likewise, if an attack were to overpower this jutsu, the resultant damage after clashing would carry to the user while the state deactivates. Can only be used twice per match, lasting four turns each, and has a two turn cool down.
Mission End.
Chakra: 1410 - (40 + 10 (Last 10 turns of Inner Sonar) = 1360
After dispatching the murderous Arali, Arjuna found himself face-to-face with a hulking monstrosity that seemingly came out of the endless tunnels. The dark purple miasma that permeated the place also came from the creature as well, seeping from its body like thin mist. They had to be connected, for he hadn't seen let alone heard of anything like this before. It had four legs, but remained upright with a pudgy torso and one, giant arm that dragged on the ground behind it. The other side of its body, where another arm should have been was covered in writhing tentacles that reached out and seemed to lick the cave walls as it approached. Such a vile aberration of life gave Arjuna the creeps way more than the shape-shifting Arali had.
Still enhanced by Aspect of Infinity, he charged at the creature, refusing to let fear take hold of him as he jumped as high as the cavern ceiling would allow and swing his leg at what appeared to be its head: a bulbous sac covered in pitch black eyes that looked more like orbs poking out of its skin. The mass of tentacles that served as its left hand reached up and grabbed his foot with a quickness before taking and slamming him into the cavern wall with enough force to shake his little spot of the Underworld. In between the blinding pain and his gasping, Arjuna realized he would have to abandon his previous plans for this creature: getting close could be a death sentence.
( Entropoton: Mugen no Sokumen ) Entropy ∞ Aspect of Infinity (REF)
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: 80
Description: Aspect of Infinity is a technique that allows the manipulation of Entropy in its condensed form throughout the body and infusing it with the element. The jutsu requires three hand seals, after which the user becomes a more condensed form of Entropy which appears like a dark silhouette with a shimmering outer edge caused by the passive emission of radiation. Inside the user's body will appear to be filled with small pulses of light reminiscent of stars and their eyes will glow a blueish color. As per natural properties of the element, the user is able to phase through solid objects and those devoid of chakra such as the ground. This can be done passively while Aspect of Infinity is active but while phasing the user will be unable to deliver physical attacks such as free form and Taijutsu or perform techniques other than Entropy. The real strength behind this jutsu comes from the body, whereas the user is able to interact directly with their own energies, enhancing their attacks. While Aspect of Infinity is active, the user is able to perform Entropy techniques with added potency ( +1 rank to techniques up to S-rank, and +20 damage above S-rank ) while halving the number of required hand seals. This is to compensate for them being unable to perform any other forms of elemental Ninjutsu except for Fire and Lightning ( Entropy's component elements ) and elements composed of the two, as well non-chakra aided Taijutsu and of course, Entropy. If the user is to be sealed while Aspect of Infinity is active the Entropy chakra will disperse, ejecting the user while the energy is being absorbed. Likewise, if an attack were to overpower this jutsu, the resultant damage after clashing would carry to the user while the state deactivates. Can only be used twice per match, lasting four turns each, and has a two turn cool down.
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: 80
Description: Aspect of Infinity is a technique that allows the manipulation of Entropy in its condensed form throughout the body and infusing it with the element. The jutsu requires three hand seals, after which the user becomes a more condensed form of Entropy which appears like a dark silhouette with a shimmering outer edge caused by the passive emission of radiation. Inside the user's body will appear to be filled with small pulses of light reminiscent of stars and their eyes will glow a blueish color. As per natural properties of the element, the user is able to phase through solid objects and those devoid of chakra such as the ground. This can be done passively while Aspect of Infinity is active but while phasing the user will be unable to deliver physical attacks such as free form and Taijutsu or perform techniques other than Entropy. The real strength behind this jutsu comes from the body, whereas the user is able to interact directly with their own energies, enhancing their attacks. While Aspect of Infinity is active, the user is able to perform Entropy techniques with added potency ( +1 rank to techniques up to S-rank, and +20 damage above S-rank ) while halving the number of required hand seals. This is to compensate for them being unable to perform any other forms of elemental Ninjutsu except for Fire and Lightning ( Entropy's component elements ) and elements composed of the two, as well non-chakra aided Taijutsu and of course, Entropy. If the user is to be sealed while Aspect of Infinity is active the Entropy chakra will disperse, ejecting the user while the energy is being absorbed. Likewise, if an attack were to overpower this jutsu, the resultant damage after clashing would carry to the user while the state deactivates. Can only be used twice per match, lasting four turns each, and has a two turn cool down.
(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
He heard the Void beast's brutish arm swinging around to finish him off in his dazed state and immediately gathers the quickest response he knew: lightning. Molding his Raiton chakra into a mass of skewers that manifested under the creature's grip and grew outward, piercing and slicing the tentacles while paralyzing it long enough to halt it in its tracks. He couldn't afford to get snatched up like that again, so as soon as he was back on his feet, albeit sore and in pain, Arjuna followed up by releasing a wave of Entropy aimed directly at the mass of tentacles, causing them to shrivel as if in a cold breeze and fall off. By then the beast broken through its paralysis and brought its giant hand down in a vertical arc to crush him into the ground, but Arjuna was prepared, dodging backward with a well-timed hop and began forming three hand seals--
A new set of tentacles sprang from the writhing mass of flesh that was the creature's arm and lashed out at Arjuna like whips, striking his body at multiple points while violently pulling him toward the creature. He saw a maw as infinite as the tunnels themselves open up on the creature's torso, complete with teeth and a thick, snake-like tongue. It roared at him, lighting up the Necropolis with even more violet glow. Luckily for his form, the tentacles--which were also lined with teeth-failed to pierce into him, but still they stung with an unnatural searing pain that was unlike anything he'd ever felt. This was bad.
(Raiton: Supaiku Bodi) –Lightning Release: Spiked Body
Type: Offensive
Spoiler
Rank: A
Range: Short
Chakra Cost: 30 (-5 to sustain)
Damage Points: 60
Description: The user will begin to gather a large amount of lightning chakra within their own body. The person will then proceed to make highly concentrated spikes of lightning, which will emerge from a desired location on his/hers body. The lightning spikes emerge from the body like regular chakra by seeping through the skin and then immediately forming the spike seemingly making it look as if the spike protruded from the body and out into the open air. It emerges with enough force to pierce incoming projectiles or skewer some one’s body and paralyze them. The spikes can essentially have any length the user wishes it to have, though the absolute limit of the technique is that it can only reach targets within short-range of the user, though the user has no limit to how many spikes he can emerge from his body through this technique when used. Another note may be, that the spikes can be dispersed at will by the user if he sees fit.
Note: This technique may only be used twice per battle and while sustaining it, the user cannot mold any element aside from Lightning
Note: This technique must be taught by Gutsy Jiraiya
Spoiler
Rank: A
Range: Short
Chakra Cost: 30 (-5 to sustain)
Damage Points: 60
Description: The user will begin to gather a large amount of lightning chakra within their own body. The person will then proceed to make highly concentrated spikes of lightning, which will emerge from a desired location on his/hers body. The lightning spikes emerge from the body like regular chakra by seeping through the skin and then immediately forming the spike seemingly making it look as if the spike protruded from the body and out into the open air. It emerges with enough force to pierce incoming projectiles or skewer some one’s body and paralyze them. The spikes can essentially have any length the user wishes it to have, though the absolute limit of the technique is that it can only reach targets within short-range of the user, though the user has no limit to how many spikes he can emerge from his body through this technique when used. Another note may be, that the spikes can be dispersed at will by the user if he sees fit.
Note: This technique may only be used twice per battle and while sustaining it, the user cannot mold any element aside from Lightning
Note: This technique must be taught by Gutsy Jiraiya
(Entropoton: Akuyaku no Shizuka) Entropy ∞ Silent Undoer
Type: Offensive/Defensive/Supplementary
Rank: C-SA S
Range: Short-Long
Chakra: 15-40 (-10 per turn)
Damage: 30-80
Description: This technique serves as a basic release for the element, and allows the user to concentrate various amounts of Entropic Radiation either within his body, the terrain around him, or even the air. When conjured without a source the element cannot be formed within 5 meters (short ranged) of an opponent, unless the user himself is within that range. The radiation can be used in various forms; it can be condensed into solid objects such as weapons, shields, pillars, etc and it can stay as simple radiation to cover vast distances and wreak havoc from afar. When made into objects, the element will be able to, upon contact with techniques and/or chakra filled entities, disperse the kinetic and potential energies found within said technique which can cause it to lose form. The other side to this technique is when the element is released in full blown radiation form. As per abilities of the CE, the radiation is able to pass through solid objects to get to hidden targets. Once contact is made the radiation will forcefully scatter the energies within its target which can lead to severe internal damage within people and summons, and loss of form to techniques. To use this technique above B-ranked, the user will have to perform a hand seal. A-ranked usages require two hand seals and a turn cool down between applications, S-Ranked requires three hand seals, two turn cool down, and a maximum usage limit of three times. After using the S-ranked variant the user will be unable to perform Entropy techniques above A-Ranked in the next turn. Applications of Silent Undoer can remain on the field more than a single turn up to a max of three turns but at a price of ten chakra per turn.
Rank: C-S
Range: Short-Long
Chakra: 15-40 (-10 per turn)
Damage: 30-80
Description: This technique serves as a basic release for the element, and allows the user to concentrate various amounts of Entropic Radiation either within his body, the terrain around him, or even the air. When conjured without a source the element cannot be formed within 5 meters (short ranged) of an opponent, unless the user himself is within that range. The radiation can be used in various forms; it can be condensed into solid objects such as weapons, shields, pillars, etc and it can stay as simple radiation to cover vast distances and wreak havoc from afar. When made into objects, the element will be able to, upon contact with techniques and/or chakra filled entities, disperse the kinetic and potential energies found within said technique which can cause it to lose form. The other side to this technique is when the element is released in full blown radiation form. As per abilities of the CE, the radiation is able to pass through solid objects to get to hidden targets. Once contact is made the radiation will forcefully scatter the energies within its target which can lead to severe internal damage within people and summons, and loss of form to techniques. To use this technique above B-ranked, the user will have to perform a hand seal. A-ranked usages require two hand seals and a turn cool down between applications, S-Ranked requires three hand seals, two turn cool down, and a maximum usage limit of three times. After using the S-ranked variant the user will be unable to perform Entropy techniques above A-Ranked in the next turn. Applications of Silent Undoer can remain on the field more than a single turn up to a max of three turns but at a price of ten chakra per turn.
Again, he was forced to abandon his plans: forgoing the hand seals in favor of something that came naturally. "O Mistress of Heaven, guide my aim so that it may be as true as yours." He turned to the gaping maw threatening to swallow him hole and made a finger-gun gesture directly at it whilst closing an eye to line up the shot. He manifested a pale, white spear that seemed to glow with the light of heaven itself, piercing the gloomy dim of the caverns while also showing Arjuna just how massive and terrifying this many-legged creature was. Not only that... but there more in the distance. The spear blitzed forward many times quicker than Arjuna was being pulled and ran straight through the void creature's oddly placed mouth, bursting from its back in an explosion of white and violet light. A terrible wailing followed as the beast keeled to one side and slumped against a great, cage-like structure. Arjuna would not let up, this time sending his Entropy radiation directly into the wound he'd made and wreaking havoc on whatever internal organs/systems that governed the monstrosity. Slowly, amidst its writhing, the beast shriveled and fell apart, having no way to deal with the pervasiveness of Entropy.
When it had completely stopped moving Arjuna allowed a sigh of release to leave him. He himself leaned against the cave wall and heaved. The Aspect of Infinity faded from his body, and the mortal Berserker was shown to be bleeding at the arms and legs where the Void beast had grabbed hold of him. He wasn't sure why but something within him kept telling him that this is where he was supposed to be--even though he was clearly in over his head. He pushed from the wall he leaned on and stumbled further into the tunnels, entranced by a calling from elsewhere... "To rid the world of evil..."
(Fūinjutsu: Ishutaru no Heiki) – Sealing Technique: Ishtar’s Armory
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-5 per turn)
Damage: 60
Description: This technique is the sibling of Sealing Technique: Ethereal Guardian. Like its sister technique, Ishtar’s Armory employs the same principle of malleability and versatility allowing the user to produce a wide variety of barriers. These barriers, like the familiars created by Ethereal Guardian, are limited only by the user’s imagination in their creation allowing the user to produce objects which range from simple geometric constructs, such as a pillar, to something as complex as a sword, kunai, bird, or dragon. Although, unlike the Ethereal Guardian, which allows the user to produce familiars which siphon chakra these constructs are static and simply drain the user’s chakra should they be sustained over multiple turns. The created objects cannot exceed a maximum of 15 meters in height or width. By default their created color, like Ethereal Guardian, is white. These constructs are created within short-range of the user and can reach up to long-range from the user’s position. They are capable of levitating by default, like Ethereal Guardian. The user is able to produce multiple constructs freely, following normal splitting rules. Ishtar’s Armory can be used four times per battle with two turns in between applications. In the following turn the user is unable to use Sealing techniques above B-Rank. Creations are only able to be sustained for up to two turns, during which it will occupy one of the user's three moves per turn.
Rank: A
Range: Short – Long
Chakra: 30 (-5 per turn)
Damage: 60
Description: This technique is the sibling of Sealing Technique: Ethereal Guardian. Like its sister technique, Ishtar’s Armory employs the same principle of malleability and versatility allowing the user to produce a wide variety of barriers. These barriers, like the familiars created by Ethereal Guardian, are limited only by the user’s imagination in their creation allowing the user to produce objects which range from simple geometric constructs, such as a pillar, to something as complex as a sword, kunai, bird, or dragon. Although, unlike the Ethereal Guardian, which allows the user to produce familiars which siphon chakra these constructs are static and simply drain the user’s chakra should they be sustained over multiple turns. The created objects cannot exceed a maximum of 15 meters in height or width. By default their created color, like Ethereal Guardian, is white. These constructs are created within short-range of the user and can reach up to long-range from the user’s position. They are capable of levitating by default, like Ethereal Guardian. The user is able to produce multiple constructs freely, following normal splitting rules. Ishtar’s Armory can be used four times per battle with two turns in between applications. In the following turn the user is unable to use Sealing techniques above B-Rank. Creations are only able to be sustained for up to two turns, during which it will occupy one of the user's three moves per turn.
(Entropoton: Akuyaku no Shizuka) Entropy ∞ Silent Undoer
Type: Offensive/Defensive/Supplementary
Rank: C-SB A
Range: Short-Long
Chakra: 15-40 (-10 per turn)
Damage: 30-80
Description: This technique serves as a basic release for the element, and allows the user to concentrate various amounts of Entropic Radiation either within his body, the terrain around him, or even the air. When conjured without a source the element cannot be formed within 5 meters (short ranged) of an opponent, unless the user himself is within that range. The radiation can be used in various forms; it can be condensed into solid objects such as weapons, shields, pillars, etc and it can stay as simple radiation to cover vast distances and wreak havoc from afar. When made into objects, the element will be able to, upon contact with techniques and/or chakra filled entities, disperse the kinetic and potential energies found within said technique which can cause it to lose form. The other side to this technique is when the element is released in full blown radiation form. As per abilities of the CE, the radiation is able to pass through solid objects to get to hidden targets. Once contact is made the radiation will forcefully scatter the energies within its target which can lead to severe internal damage within people and summons, and loss of form to techniques. To use this technique above B-ranked, the user will have to perform a hand seal. A-ranked usages require two hand seals and a turn cool down between applications, S-Ranked requires three hand seals, two turn cool down, and a maximum usage limit of three times. After using the S-ranked variant the user will be unable to perform Entropy techniques above A-Ranked in the next turn. Applications of Silent Undoer can remain on the field more than a single turn up to a max of three turns but at a price of ten chakra per turn.
Rank: C-S
Range: Short-Long
Chakra: 15-40 (-10 per turn)
Damage: 30-80
Description: This technique serves as a basic release for the element, and allows the user to concentrate various amounts of Entropic Radiation either within his body, the terrain around him, or even the air. When conjured without a source the element cannot be formed within 5 meters (short ranged) of an opponent, unless the user himself is within that range. The radiation can be used in various forms; it can be condensed into solid objects such as weapons, shields, pillars, etc and it can stay as simple radiation to cover vast distances and wreak havoc from afar. When made into objects, the element will be able to, upon contact with techniques and/or chakra filled entities, disperse the kinetic and potential energies found within said technique which can cause it to lose form. The other side to this technique is when the element is released in full blown radiation form. As per abilities of the CE, the radiation is able to pass through solid objects to get to hidden targets. Once contact is made the radiation will forcefully scatter the energies within its target which can lead to severe internal damage within people and summons, and loss of form to techniques. To use this technique above B-ranked, the user will have to perform a hand seal. A-ranked usages require two hand seals and a turn cool down between applications, S-Ranked requires three hand seals, two turn cool down, and a maximum usage limit of three times. After using the S-ranked variant the user will be unable to perform Entropy techniques above A-Ranked in the next turn. Applications of Silent Undoer can remain on the field more than a single turn up to a max of three turns but at a price of ten chakra per turn.
Mission End.
HP: 160 - (10 +10) = 140
Chakra: 1360 - (10 + 30 + 30 + 30 +20 + 1) = 1230