May I punch you

Kerrah

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How do these things work again?

Open spar
Everything allowed
Unofficial
Mid range
Plain field

Cum fite me lololol
Choose which bio you want me to use and you may go first?
If I've forgotten something please add in lol
 
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ZandaT

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Elfman in sig. and you can use any bio you want.

MAAAAAAAAAAAAAAAAAAAAN!

As Elfman screams this he manipulates the ground all around creating 5 earth pillars to rise with the intention to pierce you all over. (2 pillars to your right and left. 1 pillar to your front and back. 1 pillar underneath you raising.)

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
 

Kerrah

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Elfman in sig. and you can use any bio you want.

MAAAAAAAAAAAAAAAAAAAAN!

As Elfman screams this he manipulates the ground all around creating 5 earth pillars to rise with the intention to pierce you all over. (2 pillars to your right and left. 1 pillar to your front and back. 1 pillar underneath you raising.)

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
Sorry for the late reply z_z

As I feel the vibration from beneath me, I am alerted to spikes emerging out of the ground, within an instant I use

Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques



The spikes' trajectory path is not disrupted, but instead of protruding through me, they simply behave to phase through my body, whilst this is happening I walk out of the maximum reach from the spikes, and stand staring into your eyes.

Come at me bro
 

ZandaT

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As I see this happen I reach into my pocket and pull out a green pill which I then pop into my mouth and crunch. The pill surges my chakra and gives my enhanced abilities.
I guess it's time to turn up then?!

( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.

(Horengan) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength (+10 to Taijutsu), speed and chakra (+5 to all Ninjutsu). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.

(Karegan) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength (an additional +15 to Taijutsu), speed (user gains the speed boost equivalent to 1st gate) and chakra (an additional +10 to Ninjutsu) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.

(Tongarashigan) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels (an additional +20 to Taijutsu), speed (now equivalent to 3rd Gate) and chakra (an additional +10 to Ninjutsu). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and the user has 3 turns to win, because otherwise, he loses since once the pill wears off, the user is left unable to move, barely conscious and unable to mold chakra.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become obsolete (unusable)

He then regurgitates a giant rock golem thats even larger than a mountain, and chills on top of it. The golem then throws a punch at your location with the intent to smash you.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.
 

Kerrah

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As I see this happen I reach into my pocket and pull out a green pill which I then pop into my mouth and crunch. The pill surges my chakra and gives my enhanced abilities.
I guess it's time to turn up then?!

( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.

(Horengan) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength (+10 to Taijutsu), speed and chakra (+5 to all Ninjutsu). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.

(Karegan) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength (an additional +15 to Taijutsu), speed (user gains the speed boost equivalent to 1st gate) and chakra (an additional +10 to Ninjutsu) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.

(Tongarashigan) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels (an additional +20 to Taijutsu), speed (now equivalent to 3rd Gate) and chakra (an additional +10 to Ninjutsu). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and the user has 3 turns to win, because otherwise, he loses since once the pill wears off, the user is left unable to move, barely conscious and unable to mold chakra.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become obsolete (unusable)

He then regurgitates a giant rock golem thats even larger than a mountain, and chills on top of it. The golem then throws a punch at your location with the intent to smash you.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.
Watching enticingly as you eat your pill, I smirk in excitement. Then, as your golem is being formed, unbeknownst to you, I send a surge of chakra throughout my body, that drastically decreases my overall mass, allowing me to move at enormously fast speeds.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.



As your golem begins to make its move, and throws a punch at my location, with blitzing speed I run much quicker than the speed of the punch, accelerating beneath the golem, inbetween its legs, and with a swift motion, use
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact.



Forming a Chidori in my left hand, as I begin to pass through the gap between the golems' two feet, I deliver a horizontal slash, that cuts straight through from knee to the other, this causes the golem to stagger and crumble into mere debris, in exchange of my chidori dispersing after the slash. I continue running on whilst the debris is falling and look back, taking a sigh of breath.

You're going to have to do a bit more than that if you want to get me.
 

ZandaT

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Watching enticingly as you eat your pill, I smirk in excitement. Then, as your golem is being formed, unbeknownst to you, I send a surge of chakra throughout my body, that drastically decreases my overall mass, allowing me to move at enormously fast speeds.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.



As your golem begins to make its move, and throws a punch at my location, with blitzing speed I run much quicker than the speed of the punch, accelerating beneath the golem, inbetween its legs, and with a swift motion, use
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact.



Forming a Chidori in my left hand, as I begin to pass through the gap between the golems' two feet, I deliver a horizontal slash, that cuts straight through from knee to the other, this causes the golem to stagger and crumble into mere debris, in exchange of my chidori dispersing after the slash. I continue running on whilst the debris is falling and look back, taking a sigh of breath.

You're going to have to do a bit more than that if you want to get me.
As I see you evade the golem's fist and then form a chidori I smile in anticipation as I size up my opponent. As you cut the knee's of the golem I then reach into my pocket and take out a yellow pill and pop it in my mouth, crunching it. It then releases a surge of ability enhancing chakra. With my enhanced speed I jump from stone to stone until I reach mid.range air from long range air.

(Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.

(Horengan) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength (+10 to Taijutsu), speed and chakra (+5 to all Ninjutsu). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.

(Karegan) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength (an additional +15 to Taijutsu), speed (user gains the speed boost equivalent to 1st gate) and chakra (an additional +10 to Ninjutsu) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.

(Tongarashigan) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels (an additional +20 to Taijutsu), speed (now equivalent to 3rd Gate) and chakra (an additional +10 to Ninjutsu). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and the user has 3 turns to win, because otherwise, he loses since once the pill wears off, the user is left unable to move, barely conscious and unable to mold chakra.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become obsolete (unusable)

Once mid.range I jump from the rock out of the raining stones and shoot out a ranging wind that propels me over you landing now long range behind you. Once behind you I then release a great wall of fire that's roughly 9meters wide and 9 meters tall.
(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A(+10)
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
 

Kerrah

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As I see you evade the golem's fist and then form a chidori I smile in anticipation as I size up my opponent. As you cut the knee's of the golem I then reach into my pocket and take out a yellow pill and pop it in my mouth, crunching it. It then releases a surge of ability enhancing chakra. With my enhanced speed I jump from stone to stone until I reach mid.range air from long range air.

(Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.

(Horengan) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength (+10 to Taijutsu), speed and chakra (+5 to all Ninjutsu). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.

(Karegan) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength (an additional +15 to Taijutsu), speed (user gains the speed boost equivalent to 1st gate) and chakra (an additional +10 to Ninjutsu) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.

(Tongarashigan) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels (an additional +20 to Taijutsu), speed (now equivalent to 3rd Gate) and chakra (an additional +10 to Ninjutsu). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and the user has 3 turns to win, because otherwise, he loses since once the pill wears off, the user is left unable to move, barely conscious and unable to mold chakra.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become obsolete (unusable)

Once mid.range I jump from the rock out of the raining stones and shoot out a ranging wind that propels me over you landing now long range behind you. Once behind you I then release a great wall of fire that's roughly 9meters wide and 9 meters tall.
(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A(+10)
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
Keeping my eye on your movements, I notice you land behind me and release a wall of fire towards me, I use
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.




Go on, do it. Let's get serious.
 

ZandaT

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Keeping my eye on your movements, I notice you land behind me and release a wall of fire towards me, I use
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.




Go on, do it. Let's get serious.
As the two jutsu's clash creating steam and we loose sight of each other. I then quickly run through the steam into close range of you and I jump into the air with my foot in front, enlarge it, and I kick you in the face with great power.

(Bubun Baika No Jutsu) - Partial Multi-size Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost:15
Damage Points: N/A (+ 7 damage to taijutsu attacks)
Description: A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any bodily part may be augmented this way, but for ease of use the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. This jutsu lasts for 2 turns.
NOTE:Must be a member of the Akimichi Clan
(Dainamikku Entori) - Dynamic Entry
Rank: D (A)
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10 (22)
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
 

Kerrah

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As the two jutsu's clash creating steam and we loose sight of each other. I then quickly run through the steam into close range of you and I jump into the air with my foot in front, enlarge it, and I kick you in the face with great power.

(Bubun Baika No Jutsu) - Partial Multi-size Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost:15
Damage Points: N/A (+ 7 damage to taijutsu attacks)
Description: A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any bodily part may be augmented this way, but for ease of use the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. This jutsu lasts for 2 turns.
NOTE:Must be a member of the Akimichi Clan
(Dainamikku Entori) - Dynamic Entry
Rank: D (A)
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10 (22)
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
As the steam clears from the clash between our attacks, I notice quite a suspicious figure emerge from the dispersing steam, seeing you ascend towards me and lift yourself off the ground with your leg stretching out. I simply start running towards you whilst forming an oodama rasengan in my right hand, corresponding it with the movement of your leg, it's aimed to strike straight into it before your leg makes contact with me, aimed to deal unimaginable damage, in an attempt to blow the leg off.
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball.
Note:Must already know rasengan.




Come on you can do more than that
 

ZandaT

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As the steam clears from the clash between our attacks, I notice quite a suspicious figure emerge from the dispersing steam, seeing you ascend towards me and lift yourself off the ground with your leg stretching out. I simply start running towards you whilst forming an oodama rasengan in my right hand, corresponding it with the movement of your leg, it's aimed to strike straight into it before your leg makes contact with me, aimed to deal unimaginable damage, in an attempt to blow the leg off.
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball.
Note:Must already know rasengan.




Come on you can do more than that
As I see a big ball now coming at me, I then quickly manipulate my earth chakra creating an armor out stone to coat myself as I continue with my kick, because of my enhanced abilities from my yellow pill my armor was durable enough to take the rasengan and stay on me in a wakened state. I now land on the ground crouching underneath you and I rise up while expanding my fist and give you a rock uppercut that hits you undernesath your chin and throws you in the air in an arc fashion onto the edge of short and mid.range. My armor then crumbles do to the fact it was in a weakened state. (The free form uppercut would equal a stronger than usual B Rank Taijutsu punch. Due to my passive yellow pill, and Partial-size expansion.)

(Koka no Jutsu) - Hardening Technique
Rank: S (Forbbiden)
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80 (97)
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

Don't ask for more than you can handle.
 

Kerrah

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As I see a big ball now coming at me, I then quickly manipulate my earth chakra creating an armor out stone to coat myself as I continue with my kick, because of my enhanced abilities from my yellow pill my armor was durable enough to take the rasengan and stay on me in a wakened state. I now land on the ground crouching underneath you and I rise up while expanding my fist and give you a rock uppercut that hits you undernesath your chin and throws you in the air in an arc fashion onto the edge of short and mid.range. My armor then crumbles do to the fact it was in a weakened state. (The free form uppercut would equal a stronger than usual B Rank Taijutsu punch. Due to my passive yellow pill, and Partial-size expansion.)

(Koka no Jutsu) - Hardening Technique
Rank: S (Forbbiden)
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80 (97)
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

Don't ask for more than you can handle.
As I notice you cover your entire body in a armour of rock, I prepare for the worst. I can see the impact between my rasengan and your kick, putting your armour in a extremely weakened state and causing you to land on the floor, whilst that is happening I clap my hands together, and spit out an enormous quantity of softened Earth straight on-top of your head, as at this moment you're beneath me. The Earth lands straight on your head and with enormous power begins to crush your entire body into the ground, and form waves that spread out across the entire battlefield. I land atop one of these waves that I ride across mid range from your last-known position, glancing onto you for any suspicious movements.
Type: Supplementary, Defensive, Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will forcibly clap his palms together and spits out a great volume of soft earth/dirt from their mouth, which would be enough to match a lake's worth. This will create waves of soft earth which will crush any person who stands underneath the wave with it's weight, the user will be capable of riding any of these waves if he wishes. This technique is similiar to Kisame's Water Release: Exploding Water Colliding Wave.
-Can only be used 3 times per match




Oh I can handle much more...
 

ZandaT

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As I notice you cover your entire body in a armour of rock, I prepare for the worst. I can see the impact between my rasengan and your kick, putting your armour in a extremely weakened state and causing you to land on the floor, whilst that is happening I clap my hands together, and spit out an enormous quantity of softened Earth straight on-top of your head, as at this moment you're beneath me. The Earth lands straight on your head and with enormous power begins to crush your entire body into the ground, and form waves that spread out across the entire battlefield. I land atop one of these waves that I ride across mid range from your last-known position, glancing onto you for any suspicious movements.
Type: Supplementary, Defensive, Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will forcibly clap his palms together and spits out a great volume of soft earth/dirt from their mouth, which would be enough to match a lake's worth. This will create waves of soft earth which will crush any person who stands underneath the wave with it's weight, the user will be capable of riding any of these waves if he wishes. This technique is similiar to Kisame's Water Release: Exploding Water Colliding Wave.
-Can only be used 3 times per match




Oh I can handle much more...
As I felt the pain from the weight build up on my head and body, I knew I would be crushed if I didn't react quickly. So I sinked into the ground beneath me until the earth wave was finished making it seem like I was dead. All of a sudden I reach up and put my hand on your right ankle and pull you down into the earth, as I raise above it, leaving your head exposed and vulnerable. I then cover my hand with wind chakra while expanding it and I thrust my hand on top of your head literally squashing it like a grape. The punch was so strong it also caused the earth to crackle and buckle open.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
(Doton: Shinju Zanshu no Jutsu) - Earth Release: Double Suicide Decapitation Technique
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground. Unable to move, the opponent can easily be decapitated or tortured.
(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B (S)
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40 (62)
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.
 
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