Akisha vs Oraan

Akisha

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Rei's Rules and Restrictions
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Kimimaro bio since my Gray bio is busy right now. Post your bio and decide who goes first ^^
 

Akisha

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Oraan "Magnet of Success" in sig. Intel CW in bio.

You may go first.
Oraan of Iwagakure eh? I've heard a lot about you and I must say I'm glad I'll have the chance to measure my strenght against you... Now let's start, shall we? ^^

*Kimimaro immediately releases a large compressed blast of wind from his mouth that shatters into hundreds of humming birds that attack you rapidly. They spread around the area really quickly, even high enough to avoid techniques like Great Fire Anhimilation Technique. The bird immediately attack you with bullet like impacts and even attack you from all sides, creating a 360 degree attack.*

(Fuuton: Hamingu Kinchou Moui) Wind Style: Humming Birds Fury

Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user gathers wind chakra and releases a large compressed blast of wind from their mouth. The wind blast then shatters into hundreds of glass-like shards from which hundreds of humming birds are formed. The humming birds travel at great speeds and have bullet-like impacts. They attack the opponent from all directions.
~Can only be used 3 times per battle.

*Without hesitation, Kimimaro continues with a single handseal that makes 3 great plateus to rise around you. One behind you and one on each side like 1 meter away from you. As soon as they rise they release spikes of earth that penetrate your body and also prevent you from escaping while the humming birds destroy you.*

Doton: San-kai hashira kaden | Earth Release: Three Pillar Household
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.
Notes:
• Can only be used 4 times per battle.
• Can only be taught by Leeroy G. Zero
 

BlacKing

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Oraan can sense the chakra welling up within Kimimaro, and as he has spews the wind blast, Oraan creates 5 large and wide tornadoes to head towards them that reach up to the sky, preventing the humming birds from being able to get around them in any way. The two attacks cancel each other out.

( Futon: Tatsumaki Heki ) - Wind Release: Tordado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.

As the earth begins to rise around him, Oraan excites his hands with sound chakra at a resonant frequency capable of destroying earth and claps them together, causing all the earth that rises out of the ground, turning it all to rubble on the ground. He then creates even more sound waves in the air towards Kimimaro at an extremely fast speed.

(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathering chakra into both of their hands begin to excite the air and cause it to vibrate extremely fast. Upon slamming the two separate vibrations together and releasing them, it creates a powerful technique which can shatter various objects.

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user gathering their chakra into the air having it flow towards the opponent causes this portion of sound to remain in their opponents ears. The ringing continues to grow as time progresses as at first it will disrupt how a person hears eventually hampering their ability to think. From that it starts to mess with their balance until they become incredibly disorientated.Lasts 10 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off

==
You want practice for senseiship but you make it all out and open up with 2 CJs?
 

Akisha

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Oraan can sense the chakra welling up within Kimimaro, and as he has spews the wind blast, Oraan creates 5 large and wide tornadoes to head towards them that reach up to the sky, preventing the humming birds from being able to get around them in any way. The two attacks cancel each other out.

( Futon: Tatsumaki Heki ) - Wind Release: Tordado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.

As the earth begins to rise around him, Oraan excites his hands with sound chakra at a resonant frequency capable of destroying earth and claps them together, causing all the earth that rises out of the ground, turning it all to rubble on the ground. He then creates even more sound waves in the air towards Kimimaro at an extremely fast speed.

(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathering chakra into both of their hands begin to excite the air and cause it to vibrate extremely fast. Upon slamming the two separate vibrations together and releasing them, it creates a powerful technique which can shatter various objects.

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user gathering their chakra into the air having it flow towards the opponent causes this portion of sound to remain in their opponents ears. The ringing continues to grow as time progresses as at first it will disrupt how a person hears eventually hampering their ability to think. From that it starts to mess with their balance until they become incredibly disorientated.Lasts 10 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off

==
You want practice for senseiship but you make it all out and open up with 2 CJs?
*To block the sound I use Chakra-ha, creating an orb of bended wind that blocks all sound frequences.*

Wind release: Force wave = Fuuton: Chikara-ha
Type: Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This jutsu allows the user to defend against sound and frequencies, by bending the wind itself, the user can create an orb of bended wind, which will reject sound waves and frequencies. When strong and harmful sound or frequencies gets close to it, the wind will bounce outwards, like when you burst a balloon, and the wind will thereby carry the sound/frequencies away from the user, rendering them useless.
Notes:
• Can only be used three times per battle.
• Can only be used once every second turn.
• Only works on A-ranked techniques and below.
• Can only be taught by ZeroG.


Oraan-san, I'm not here to prepare for the sensei test. I am here to kill you ;) Now you come at me with all you've got....​
 

BlacKing

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Oraan takes in Kimimaro's words.

Then how about I kick things up a notch. This battle will be over in at least five turns. By which time one of us will be dead.

Oraan smirks as he says the words, advancing into his Cursed Marked Seal of Heaven Stage Two. (Counts as 2 moves in the turn per Scorps)

(Fūinjutsu: Juin Jutsu ) - Sealing Technique: Cursed Seal
Rank :A
Type:Supplementary
Range:Short
Chakra Cost:30
Damage Points:N/A(-5 per turn to target if they us it and target can be self)
Description:This jutsu creates a seal that gives its target more chakra and more strenght.(Curse Mark of Heaven: +10 Nin - +5 Tai. Curse Mark of Earth: +5 Nin - +10 Taijutsu)
Note:Level 2 is double the gain and the damage to the one with the seal)
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Akisha

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Oraan takes in Kimimaro's words.

Then how about I kick things up a notch. This battle will be over in at least five turns. By which time one of us will be dead.

Oraan smirks as he says the words, advancing into his Cursed Marked Seal of Heaven Stage Two. (Counts as 2 moves in the turn per Scorps)

(Fūinjutsu: Juin Jutsu ) - Sealing Technique: Cursed Seal
Rank :A
Type:Supplementary
Range:Short
Chakra Cost:30
Damage Points:N/A(-5 per turn to target if they us it and target can be self)
Description:This jutsu creates a seal that gives its target more chakra and more strenght.(Curse Mark of Heaven: +10 Nin - +5 Tai. Curse Mark of Earth: +5 Nin - +10 Taijutsu)
Note:Level 2 is double the gain and the damage to the one with the seal)
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Fair enough. Let's see whose Curse Mark is better eh?

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*Seals quickly spread from Kimimaro's chest, covering his whole body in less than a second. His body turns dark and bones errupt from his body as he enters his Curse Mark Stage 2*

(Fūinjutsu: Juin Jutsu ) - Sealing Technique: Cursed Seal
Rank :A
Type:Supplementary
Range:Short
Chakra Cost:30
Damage Points:N/A(-5 per turn to target if they us it and target can be self)
Description:This jutsu creates a seal that gives its target more chakra and more strenght.(Curse Mark of Heaven: +10 Nin - +5 Tai. Curse Mark of Earth: +5 Nin - +10 Taijutsu)
Note:Level 2 is double the gain and the damage to the one with the seal)
 

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Oraan's smile grew into a mischievous one as he watched Kimimaro transform.

Excellent.

And with that word, Oraan blasted Kimimaro 5 meters into the air with a pool of water that then transformed into 100 smaller bullets of water and rush past Kimimaro, turn into a dragon at 7 meters and try to slam Kimimaro into the ground.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

As the water formed into 100 bullets, Oraan would have stomped onto the ground and caused 3 flame pillars to rise 6 meters up out of the ground underneath them attempting to severely burn Kimimaro. This is timed so that as the water bullets are 2 meters underneath Kimimaro (3 meters above the floor), the Flame Pillars would be rising from the ground.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
 

Akisha

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Oraan's smile grew into a mischievous one as he watched Kimimaro transform.

Excellent.

And with that word, Oraan blasted Kimimaro 5 meters into the air with a pool of water that then transformed into 100 smaller bullets of water and rush past Kimimaro, turn into a dragon at 7 meters and try to slam Kimimaro into the ground.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

As the water formed into 100 bullets, Oraan would have stomped onto the ground and caused 3 flame pillars to rise 6 meters up out of the ground underneath them attempting to severely burn Kimimaro. This is timed so that as the water bullets are 2 meters underneath Kimimaro (3 meters above the floor), the Flame Pillars would be rising from the ground.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
Alright, the fun is finally starting...

*Upon seeing the water starting to materialize, Kimimaro immediately causes a giant forest of tall sharp bone spikes to brust up from the ground around the entire battle ground. The bones attack you and at the same time Kimimaro merges with the bones, avoiding the attacks and appears a second later a few meters diagonaly at right (your left) still in mid range. Furthermore, Kimimaro makes sure there is an extreme amounts of bones around you to penetrate your vitals, as well as make it harder for you to block them and stay in the same position at the same time. Around the place he re-emerges there are not that many bones.*

(Sawarabi no Mai) - Dance of the Young Ferns
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The User causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.

*Kimimaro as soon as he re-emerges, cast a very quick genjutsu on you where you see shadows enveloping you untill there is nothing left but darkness. Taking advantage of the fact that you can not see his attacks, Kimiaro creates 2 walls of cutting intesne wind one infront of you and one behind you that come crashing that onto you as soon as they appear. The Wind will prevent arial escape from these 2 sides (infrot and behind you) and also serves as a defense to raiton techniques, should you wish to go with them to destroy the bones (one of Kimimaro guesses on what you could do about them).*

(Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target.
~ Only twice per battle

(Fuuton: Nijuu Te o Moui) Wind Style: Double Hands of Fury
Type: Attack
Rank: S
Chakra cost: 40
Damage: 80
Description: The user collects wind chakra in the air to make two walls of cutting intense wind on both sides of the opponent, then the user will clap and both wind walls will come crashing into the opponent from both sides crushing them in the middle, the wind walls are invisible unless the opponent has a eye technique.
~Can only be used 2 times per battle.
 

BlacKing

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Alright, the fun is finally starting...

*Upon seeing the water starting to materialize, Kimimaro immediately causes a giant forest of tall sharp bone spikes to brust up from the ground around the entire battle ground. The bones attack you and at the same time Kimimaro merges with the bones, avoiding the attacks and appears a second later a few meters diagonaly at right (your left) still in mid range. Furthermore, Kimimaro makes sure there is an extreme amounts of bones around you to penetrate your vitals, as well as make it harder for you to block them and stay in the same position at the same time. Around the place he re-emerges there are not that many bones.*

(Sawarabi no Mai) - Dance of the Young Ferns
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The User causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.

*Kimimaro as soon as he re-emerges, cast a very quick genjutsu on you where you see shadows enveloping you untill there is nothing left but darkness. Taking advantage of the fact that you can not see his attacks, Kimiaro creates 2 walls of cutting intesne wind one infront of you and one behind you that come crashing that onto you as soon as they appear. The Wind will prevent arial escape from these 2 sides (infrot and behind you) and also serves as a defense to raiton techniques, should you wish to go with them to destroy the bones (one of Kimimaro guesses on what you could do about them).*

(Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target.
~ Only twice per battle

(Fuuton: Nijuu Te o Moui) Wind Style: Double Hands of Fury
Type: Attack
Rank: S
Chakra cost: 40
Damage: 80
Description: The user collects wind chakra in the air to make two walls of cutting intense wind on both sides of the opponent, then the user will clap and both wind walls will come crashing into the opponent from both sides crushing them in the middle, the wind walls are invisible unless the opponent has a eye technique.
~Can only be used 2 times per battle.
Tsk Tsk.

Oraan, sensing an extreme amount of chakra all over the battlefield, envelopes himself completely in wind chakra that forms over him like a bullet as bone spikes come out of the ground. Oraan performs a 3 meter backwards dash, destroying all of the bones near him with his wind bullet armor while suspended in the air.

Fuuton: Osoroshii Kishu Tatsumaki Kaden Supin (Wind Release: Dreaded Horseman Bullet Charge Spin)
Type: Attack/Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user surges their body with wind chakra and performs a short, quick backwards dodge gliding across the ground. The user then begins a rapid 360 degree spin with wind chakra surrounding their body in the direction of the target. As the user travels towards the target, the wind chakra surrounding the user gives off the impression of the user being encased in a wind bullet as it rages towards the target like a protective layer around their entire body. This spin only lasts for a short period of time, enough to go from one range to another. The short quick backwards dodge is not enough to send the user into a different range, and ranges between 1-3 meters backwards. When going backwards from the speed at which it occurs, it leaves a chakra impression of the user's body, however it does not harm the opponent in anyway. This technique can be performed extremely quickly. The user's body is covered with a wind chakra coat with a diameter of 2 feet. If the user is in the air, this can be performed without the backwards dash. This technique is capable of plowing through a large summon.
Note: Can only be used once per turn.
Note: Can only be used 3x per battle.
Note: User must wait one turn before using this technique again.
Note: User (unless they are a Hyuga Member) will experience dizziness as a result of this technique that lasts for 2 turns.
Note: This technique can only be performed by member who possess a Doujutsu or other types of Sensory abilities in any form to maintain visibility.

Before he could dash forwards. Oraan then believes himself to be falling and instantly knows that he is in a genjutsu as he is unable to sense the black shadows that are grappling him, he could sense that although Kimimaro had changed his positioning, his chakra was not distancing himself from him as he fell and remained at the same level. Also, something his CM2 transformation enables him to do is see all things dark and black. Oraan as he notices that he cannot sense the black shadows, surges Blazing Earth chakra throughout his body and converts the entire battlefield to Blazing Earth while causing Kanji around the entire battlefield that seals certain elements. The Blazing Earth also cremates all of the bones surrounding the battlefield, turning them into ash.

(I can find the ruling if you like, but Scorps has stated that while the field is active the only elemental techniques allowed due to the Sealing are:
Fire, Earth and any elemental techniques such as KGs or CEs that has either Fire OR Earth within it. That means that if you have a
Fire + Water or Earth + Wind CE | or Wood and Lava it is allowed.)

⊰ Fūinjutsu/Moerudōton: Akunochimata Hades ⊱ Sealing/Blazing Earth: Underworld of Hades
Type: Offensive
Rank: S
Range: All
Chakra Cost: 40
Damage Points: 80
Description: After performing the Tiger → Boar → Dragon hand seals, the user will focus and release his Moerudōton chakra outwards in a surge throughout the entire battlefield, stretching out to his desires. This causes the entire battlefield to be turned into one large source of Blazing Earth. The extreme heat causes anyone standing on it to suffer from extreme burns as the body part that is currently in physical contact starts melting away the skin and cremating the bones and any water source present to be evaporated. Should the user wish upon creation, he can release an overwhelming code of knajis that will spread throughout the Moerudōton battle field to seal certain elemental affinities. All shinobi present in the battlefield will be limited to the usage of only Regular Ninjutsu, Genjutsu, Earth, Fire chakra and any other element made up of Fire, or Earth mixtures (Like Lava or Blazing Earth Release) until the kanjis are deactivated. Due to the battle field being turned into Moerudōton any other individual that does not possess the knowledge of utilizing Blazing Earth will be unable to utilize the earthen source for earth style techniques.
♦ Can only be used once per battle
♦ No Blazing Earth or Fūinjutsu release techniques in the previous turn.
♦ No Earth, Fire, Blazing Earth or Fūinjutsu techniques above S-Rank for the next turn.
♦ Cannot perform any summonings for the same and the following two turns.
♦ The user cannot perform any genjutsu in the same turn.
♦ The Blazing Earth battle field will cool down into regular earth in five turns
♦ The Sealing method is active until deactivated
♦ After the battle field has cooled down the user can't use BE techniques for that turn

As the Blazing Earth envelops the battlefield, Oraan, now out of the illusion, begins running immediately behind it. (And although you shouldnt be doing the wind technique afterwards, I'll follow up with this anyway) While running, Oraan senses the wind forming around him and as it tries to crush him, he performs a handseal and releases a Green Heat wave that does goes throughout the entire battlefield in every direction.
The green Heat Wave:
1) Absorbs the heat from the Blazing Earth and continues on stronger.
2) Absorbs Your Wind Technique and continues on stronger.

Taiyofuton: Ororaōraburasuto [Solar Wind: Aurora Aura Blast]
Type: Attack/defense
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: User channels solar wind chakra inside their body and with a handseal expels it in a great heat wave all around their body and in every direction up to long range. The heat wave is capable of making anything that is flammable ignite and cause severe burns on anything that is capable of burning (flesh, paper etc) and melt ice.
Note: No A ranked or above solar wind techniques for one turn.
Note: Though the aura blast goes in all directions, it is not hot enough to turn the ground into lava, but instead it will be like walking on hot coals.
Note: Can only be used 2X per battle
Note: User must wait 4 turns to use this technique again
 

Akisha

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Tsk Tsk.

Oraan, sensing an extreme amount of chakra all over the battlefield, envelopes himself completely in wind chakra that forms over him like a bullet as bone spikes come out of the ground. Oraan performs a 3 meter backwards dash, destroying all of the bones near him with his wind bullet armor while suspended in the air.

Fuuton: Osoroshii Kishu Tatsumaki Kaden Supin (Wind Release: Dreaded Horseman Bullet Charge Spin)
Type: Attack/Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user surges their body with wind chakra and performs a short, quick backwards dodge gliding across the ground. The user then begins a rapid 360 degree spin with wind chakra surrounding their body in the direction of the target. As the user travels towards the target, the wind chakra surrounding the user gives off the impression of the user being encased in a wind bullet as it rages towards the target like a protective layer around their entire body. This spin only lasts for a short period of time, enough to go from one range to another. The short quick backwards dodge is not enough to send the user into a different range, and ranges between 1-3 meters backwards. When going backwards from the speed at which it occurs, it leaves a chakra impression of the user's body, however it does not harm the opponent in anyway. This technique can be performed extremely quickly. The user's body is covered with a wind chakra coat with a diameter of 2 feet. If the user is in the air, this can be performed without the backwards dash. This technique is capable of plowing through a large summon.
Note: Can only be used once per turn.
Note: Can only be used 3x per battle.
Note: User must wait one turn before using this technique again.
Note: User (unless they are a Hyuga Member) will experience dizziness as a result of this technique that lasts for 2 turns.
Note: This technique can only be performed by member who possess a Doujutsu or other types of Sensory abilities in any form to maintain visibility.

Before he could dash forwards. Oraan then believes himself to be falling and instantly knows that he is in a genjutsu as he is unable to sense the black shadows that are grappling him, he could sense that although Kimimaro had changed his positioning, his chakra was not distancing himself from him as he fell and remained at the same level. Also, something his CM2 transformation enables him to do is see all things dark and black. Oraan as he notices that he cannot sense the black shadows, surges Blazing Earth chakra throughout his body and converts the entire battlefield to Blazing Earth while causing Kanji around the entire battlefield that seals certain elements. The Blazing Earth also cremates all of the bones surrounding the battlefield, turning them into ash.

(I can find the ruling if you like, but Scorps has stated that while the field is active the only elemental techniques allowed due to the Sealing are:
Fire, Earth and any elemental techniques such as KGs or CEs that has either Fire OR Earth within it. That means that if you have a
Fire + Water or Earth + Wind CE | or Wood and Lava it is allowed.)

⊰ Fūinjutsu/Moerudōton: Akunochimata Hades ⊱ Sealing/Blazing Earth: Underworld of Hades
Type: Offensive
Rank: S
Range: All
Chakra Cost: 40
Damage Points: 80
Description: After performing the Tiger → Boar → Dragon hand seals, the user will focus and release his Moerudōton chakra outwards in a surge throughout the entire battlefield, stretching out to his desires. This causes the entire battlefield to be turned into one large source of Blazing Earth. The extreme heat causes anyone standing on it to suffer from extreme burns as the body part that is currently in physical contact starts melting away the skin and cremating the bones and any water source present to be evaporated. Should the user wish upon creation, he can release an overwhelming code of knajis that will spread throughout the Moerudōton battle field to seal certain elemental affinities. All shinobi present in the battlefield will be limited to the usage of only Regular Ninjutsu, Genjutsu, Earth, Fire chakra and any other element made up of Fire, or Earth mixtures (Like Lava or Blazing Earth Release) until the kanjis are deactivated. Due to the battle field being turned into Moerudōton any other individual that does not possess the knowledge of utilizing Blazing Earth will be unable to utilize the earthen source for earth style techniques.
♦ Can only be used once per battle
♦ No Blazing Earth or Fūinjutsu release techniques in the previous turn.
♦ No Earth, Fire, Blazing Earth or Fūinjutsu techniques above S-Rank for the next turn.
♦ Cannot perform any summonings for the same and the following two turns.
♦ The user cannot perform any genjutsu in the same turn.
♦ The Blazing Earth battle field will cool down into regular earth in five turns
♦ The Sealing method is active until deactivated
♦ After the battle field has cooled down the user can't use BE techniques for that turn

As the Blazing Earth envelops the battlefield, Oraan, now out of the illusion, begins running immediately behind it. (And although you shouldnt be doing the wind technique afterwards, I'll follow up with this anyway) While running, Oraan senses the wind forming around him and as it tries to crush him, he performs a handseal and releases a Green Heat wave that does goes throughout the entire battlefield in every direction.
The green Heat Wave:
1) Absorbs the heat from the Blazing Earth and continues on stronger.
2) Absorbs Your Wind Technique and continues on stronger.

Taiyofuton: Ororaōraburasuto [Solar Wind: Aurora Aura Blast]
Type: Attack/defense
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: User channels solar wind chakra inside their body and with a handseal expels it in a great heat wave all around their body and in every direction up to long range. The heat wave is capable of making anything that is flammable ignite and cause severe burns on anything that is capable of burning (flesh, paper etc) and melt ice.
Note: No A ranked or above solar wind techniques for one turn.
Note: Though the aura blast goes in all directions, it is not hot enough to turn the ground into lava, but instead it will be like walking on hot coals.
Note: Can only be used 2X per battle
Note: User must wait 4 turns to use this technique again
Not good enough...

*As Kimimaro sees his illusion has little to no effect on you and you release your blazing earth technique, with increadible speed he releases electrical currents of lightning into the ground that spread around blocking your entire technique and preventing you from activating the seals (check out what scorps said) Needless to say Kimimaro does not use his wind technique.*

( Raiton: Denko Sekka ) – Lightning Release: Lightning Mineralization

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user creates several large electrical balls of energy spread out around them and then causes electrical currents of lightning that spreads out on a vast area shocking any enemy target in the vicinity by connecting with the orbs.

*Then as soon as Kimimaro seeing you starting to release the solar wind, he knows exactly what to do and in a flash, he summons a river of highly explosive and flammable oil on top of you that crushes you. The oil is summonen short range around you so it has quite some range and also, it takes some of the Solar Wind (weak against water and that's exactly what oil is, kinda) weakning it but not only that. At the second the oil and the solar wind touch, a huge explosion takes place, destroying everything around you and leaving you with little to no time to react. Should you survive the explosion, you should be very careful with your solar wind techniques because due to the explosion everyhing around you even all over you will be covered in explosive oil. To block the remaining of the weakned solar wind that continues at Kiimiaro, he releases in a second bones from his entire body that should be more than enough to protect him, even though he will take some damage.*

(Suition: Oiru Taiga) Water Style: Oil River
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user summons a river of highly explosive and flammable oil on top of the opponent that comes crashing down upon them, crushing them in heavy oil.
~Can only be used 4 times per battle.

(Karamatsu no Mai) - Dance of the Larch
Rank: B
Type: Defence/Attack
Chakra Cost: 25
Damage Points: 40
Description: Karamatsu no Mai is the third of the five Kaguya dance forms. The User creates a mass of razor-sharp bone spikes all over their body. The user can grow these bones at an extremely rapid rate so they can stab an opponent even as the bones are growing. Since the Bones are harder than steel, they can be used defensively to block or trap an opponent's strikes.
This technique is a great surprise attack and it makes the user basically untouchable at close range. When an opponent is close to the user, they spin very fast, rapidly slashing the foe in multiple areas of their body

_____
It appears this will be my last post for 2012. Happy New Year mate and I will respond tomorrow or on 2nd ;)
 

BlacKing

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Happy New Years to you too.

Wow. You actually factored in that you would take some damage. Is Impressed.
===========================================================

Oraan, Sensing the oily water above him where it would connect with his Solar Wind, Oraan expelled a magnetic forcefield around his body preventing the concussion blast from damaging him as well as magnetizing the entire battlefield. As he magnetic forcefield is made, Oraan spreads his thousands of small metal fillings (thrown forwards with his arms) and his metal hojojutsu chains with wind chakra (that come out of the sleeves of his arms mentally) towards Kimimaro to stop him from moving by manipulating his mind as the metal chains with wind chakra attempt to wrap around Kimimaro's body and slice/cut through him.

(Jiton: Jishaku Bun'ya) - Magnetism Release: Magnetic Field
Rank: A
Type: Defensive/Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user will focus his magnetic energy and release it in a 360 degree wave spreading through the air and ground creating a magnetic field, magnetizing anything that it comes in contact with. This technique does not harm the opponent.
♦ The field stays active for two turns and must wait one turn before reactivating.
♦ Can only be used three times per battle.
♦ Can only be used by Magnetisim Release bios.

(Jishaku Ninpou: Denji Genma) - Magnetic Ninja Art: Demonic Illusions
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.

Hojojutsu: Chūnyū [Hidden Rope Art: Infusion]
Type: Supplementary/Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique)
Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only one infusion per turn.
Note: Can only be used 5 times per battle
 

Akisha

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Happy New Years to you too.

Wow. You actually factored in that you would take some damage. Is Impressed.
===========================================================

Oraan, Sensing the oily water above him where it would connect with his Solar Wind, Oraan expelled a magnetic forcefield around his body preventing the concussion blast from damaging him as well as magnetizing the entire battlefield. As he magnetic forcefield is made, Oraan spreads his thousands of small metal fillings (thrown forwards with his arms) and his metal hojojutsu chains with wind chakra (that come out of the sleeves of his arms mentally) towards Kimimaro to stop him from moving by manipulating his mind as the metal chains with wind chakra attempt to wrap around Kimimaro's body and slice/cut through him.

(Jiton: Jishaku Bun'ya) - Magnetism Release: Magnetic Field
Rank: A
Type: Defensive/Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user will focus his magnetic energy and release it in a 360 degree wave spreading through the air and ground creating a magnetic field, magnetizing anything that it comes in contact with. This technique does not harm the opponent.
♦ The field stays active for two turns and must wait one turn before reactivating.
♦ Can only be used three times per battle.
♦ Can only be used by Magnetisim Release bios.

(Jishaku Ninpou: Denji Genma) - Magnetic Ninja Art: Demonic Illusions
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.

Hojojutsu: Chūnyū [Hidden Rope Art: Infusion]
Type: Supplementary/Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique)
Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only one infusion per turn.
Note: Can only be used 5 times per battle
*At the moment Kimimaro's movements get restricted, he concentrates his wind elemental chakra and creates a spirit with the size of gamabunta in the shape of a huge wolverine around me. The spirit seeing the wind infused chains, immmediately reacts by performing a punching motion that releases a huge blast of wind that is so fast that only two tomoe sharingan can track. The wind blasts away all the chains and weapons you sent at me and continues at you in a flash.*

Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
Rank: A
Type: Supplementary
Range: short-long
Chakra cost: 30
Damage points: 60
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *

*Last for 3 turns
*Can only be taught by PowerOfDarkness
*No taijutsu and genjutsu while the spirit is on the field
*Ryuji is the co-creator of this and all spirit arts.

(Tatsumaki Kobushi)- Tornado Fist
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses wind chakra around their arm, creating a mini tornado around their arm of solid compressed wind chakra spining around their arm. This jutsu increases the speed and power of the users punchs so fast that only a 2nd tomoe sharingan can see it coming, and the power strong enough to knock an opponent back several yards.
Note: This jutsu lasts for 2 rounds with each use. (counts for the round used)
Note: This jutsu can used 3 times per battle.
Note: This jutsu can only be used after the first round in battle.
Note: Orange-Hokage can only teach this jutsu.

*Meanwhile, at the very moment Kimimaro creates the spirit he strugles extremely hard to wave a few seals and enter the Wolverine Mode Stage Two. Now even though his movements are quite resticted, we are of the same rank which would weaken the effect of the genjutsu, as well as due to his Curse Mark Level Two, the constant rush of chakra would weaken the illusion as well making it quite possible for him to move, even if quite slowly. Furthermore with the huge strenght gain by the Cursed Mark of Earth he will be quite strong, or atleast strong enough to wave the few hand seals he needs. Should you disagree with these statements the spirit can transfer chakra in his system and release him from the illusion. In any way as the spirit keeps you busy Kimimaro enters Wolverine Mode stage 2. A lot of changes occure, as now Kimimaro can move with Rock Lee's speed without weights, have strenght of the Raikage without the raiton armor. He also gains sensing abilities, being able to sense even the kind of elemental attack is coming at him or the elemental chakra you charge. Hearing is increased almost like a sound user and sense of smell almost like a ninja dog. With the new rush of power, chakra and inability to be caught in up to A rank illusions he moves freely as he makes a fews steps forward and awaits your move, while concentrating chakra for his next technique.*

Wolverine Mode: Stage 2 = (Kuzuri Modo: dankai 2)
Type: Offense/Defense/Supplementary
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage Points: 80
Description: This second stage of the wolverine mode is way faster than the first one. It requires the user to be very calm and most important not in panic. The user performs a row of 4 hand seals and by covering his whole body in Wolverine chakra he can enter this 2nd stage. The senses of smell and hearing are increased dramatically – the user can locate his opponent’s location very easily and can know the kind of chakra nature is using against him (like lightning or fire for example for example). The speed also increases and it can reach up to the speed or Rock Lee without his weights. Strength is increased up to Raikage’s level without the ration armor. While in this form no genjutsu up to A rank (including A) won’t work on the user because of the wolverine chakra that blocks the disruption of the chakra flow.
• Lasts for 4 turns.
• Can only be used/taught by Akisha
• Once per battle.
• After the use of this mode, the user’s chakra will be limited for only 3 more turns and after they are over he wont be able to use chakra due to the hard pressure of the user’s mucles.
• Tis reactions of the user (after the use of the mode) will be much slower and he won’t be able to have that much time to react.
• The speed after use is also limited – the user won’t be able to run, and if he tries to walk it would be very slow.
• No S rank techniques or above at the first turn after the mode is over.

It is time to end this battle. If you have some sort of trump card, now would be the time to use it as I will show no Mercy...


______
It's been quite awhile since I've used Wolverine Mode, last was against SY. Good battle so far, so shall we go a bit more seriously...:p
 

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*At the moment Kimimaro's movements get restricted, he concentrates his wind elemental chakra and creates a spirit with the size of gamabunta in the shape of a huge wolverine around me. The spirit seeing the wind infused chains, immmediately reacts by performing a punching motion that releases a huge blast of wind that is so fast that only two tomoe sharingan can track. The wind blasts away all the chains and weapons you sent at me and continues at you in a flash.*

Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
Rank: A
Type: Supplementary
Range: short-long
Chakra cost: 30
Damage points: 60
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *

*Last for 3 turns
*Can only be taught by PowerOfDarkness
*No taijutsu and genjutsu while the spirit is on the field
*Ryuji is the co-creator of this and all spirit arts.

(Tatsumaki Kobushi)- Tornado Fist
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses wind chakra around their arm, creating a mini tornado around their arm of solid compressed wind chakra spining around their arm. This jutsu increases the speed and power of the users punchs so fast that only a 2nd tomoe sharingan can see it coming, and the power strong enough to knock an opponent back several yards.
Note: This jutsu lasts for 2 rounds with each use. (counts for the round used)
Note: This jutsu can used 3 times per battle.
Note: This jutsu can only be used after the first round in battle.
Note: Orange-Hokage can only teach this jutsu.

*Meanwhile, at the very moment Kimimaro creates the spirit he strugles extremely hard to wave a few seals and enter the Wolverine Mode Stage Two. Now even though his movements are quite resticted, we are of the same rank which would weaken the effect of the genjutsu, as well as due to his Curse Mark Level Two, the constant rush of chakra would weaken the illusion as well making it quite possible for him to move, even if quite slowly. Furthermore with the huge strenght gain by the Cursed Mark of Earth he will be quite strong, or atleast strong enough to wave the few hand seals he needs. Should you disagree with these statements the spirit can transfer chakra in his system and release him from the illusion. In any way as the spirit keeps you busy Kimimaro enters Wolverine Mode stage 2. A lot of changes occure, as now Kimimaro can move with Rock Lee's speed without weights, have strenght of the Raikage without the raiton armor. He also gains sensing abilities, being able to sense even the kind of elemental attack is coming at him or the elemental chakra you charge. Hearing is increased almost like a sound user and sense of smell almost like a ninja dog. With the new rush of power, chakra and inability to be caught in up to A rank illusions he moves freely as he makes a fews steps forward and awaits your move, while concentrating chakra for his next technique.*

Wolverine Mode: Stage 2 = (Kuzuri Modo: dankai 2)
Type: Offense/Defense/Supplementary
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage Points: 80
Description: This second stage of the wolverine mode is way faster than the first one. It requires the user to be very calm and most important not in panic. The user performs a row of 4 hand seals and by covering his whole body in Wolverine chakra he can enter this 2nd stage. The senses of smell and hearing are increased dramatically – the user can locate his opponent’s location very easily and can know the kind of chakra nature is using against him (like lightning or fire for example for example). The speed also increases and it can reach up to the speed or Rock Lee without his weights. Strength is increased up to Raikage’s level without the ration armor. While in this form no genjutsu up to A rank (including A) won’t work on the user because of the wolverine chakra that blocks the disruption of the chakra flow.
• Lasts for 4 turns.
• Can only be used/taught by Akisha
• Once per battle.
• After the use of this mode, the user’s chakra will be limited for only 3 more turns and after they are over he wont be able to use chakra due to the hard pressure of the user’s mucles.
• Tis reactions of the user (after the use of the mode) will be much slower and he won’t be able to have that much time to react.
• The speed after use is also limited – the user won’t be able to run, and if he tries to walk it would be very slow.
• No S rank techniques or above at the first turn after the mode is over.

It is time to end this battle. If you have some sort of trump card, now would be the time to use it as I will show no Mercy...


______
It's been quite awhile since I've used Wolverine Mode, last was against SY. Good battle so far, so shall we go a bit more seriously...:p
Nicely done. However you forget something. My techniques are +20 to ninjutsu while yours are only +10. So I have essentially S ranked wind vs ur strong A ranked wind. My chains would destroy your Spirit and continue to wrap around you body cutting into you as it squeezes you.

Timeline.

Per your words are your movements are restricted. Followed by chains (all I have to do is think to send them which is why they followed right along with the metal fillings)
You making spirit.
My chains wrapping around your spirit and cutting thru it with wind chakra and continuing to cut you as well.
Your spirit wouldn't be able to perform the wind tech and even if it did my chains are stronger than your spirits wind technique.

I will respond with my move later on however.
 

BlacKing

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Lets see you are using kimimaro. So that means no doujutsu or sensory. Lets end this now.
======

Unknown to Kimimaro, As he has no way of seeing or sensing void chakra, a Oraan sends a large dragon which to him is completely black in nature that wraps around Kimimaro and squeezes him before swallowing him hole. His metal chains holding him in place and cutting into him as his mind still is paralyzed.

Garandou hanatsu: Garandou ryuujin [void release: void dragon king]
Type: Attack
Rank: S
RangeShort
Chakra Cost:40
Damage Points: 80
Description:the user gathers the energy from the surroundin area to create a huge void dragon infront of them which will shoot out towards the opponent(s), wrapping them and swallowing them whole.
once they make contact wit the dragon, they will feel a huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns.
*can absorbe only 3 only D- A rank light based jutsus
*can only absorb 2 S rank light based jutsus
*can only absorb 1 Forbidden jutsu
*cannot use void jutsu for 3 turns
*can be used twice
 
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