That's the spirit.
(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.
Petty self explanatory. Unfortunately I can't tell how much the short period is. -.-' I'd say around 4-5 seconds, but that's just my estimation, since everything is very fast in our RP.
(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
Best technique for a water source? YES! You can create a bloody ocean with it and you can even ride the waves for faster transport.
(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
Use the previous technique as a water source and there you go, you have a powerful water combo.