[Custom Jutsu Lesson] Turtle & Turtle

Enzup

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Alright. I'll be teaching you, which, to me it seems to be important among the ones I can. 1-2 techs of mine are full. So I can't teach them.

Now, for every technique I'll post, you have to tell me its all cons, pros and possible uses you can think of.

(Doton: Koudo Hibi) - Earth Style : Earth Crack
Rank: A
Type: Offense/Defense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch..
Note: ~This jutsu can only be used 3 times a battle.
~Can only be taught by Enzup


A technique, which do not requires any hand seals, where user hardens his hand and punches the ground, creating an earthquake in the whole battlefield, the earthquake is strong enough to give opponent damage, the technique gives. The moment you would punch, it would also create a vertical crack of 10m, good when opponent dashes at you with high speed, to make him fall in it.
 

Toshiro

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Alright. I'll be teaching you, which, to me it seems to be important among the ones I can. 1-2 techs of mine are full. So I can't teach them.

Now, for every technique I'll post, you have to tell me its all cons, pros and possible uses you can think of.

(Doton: Koudo Hibi) - Earth Style : Earth Crack
Rank: A
Type: Offense/Defense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch..
Note: ~This jutsu can only be used 3 times a battle.
~Can only be taught by Enzup


A technique, which do not requires any hand seals, where user hardens his hand and punches the ground, creating an earthquake in the whole battlefield, the earthquake is strong enough to give opponent damage, the technique gives. The moment you would punch, it would also create a vertical crack of 10m, good when opponent dashes at you with high speed, to make him fall in it.
Advantages: The technique is strong enough to create earth quakes, which will throw your opponent off balance. It'll create a large crack that reaches up to ten meters in length, which is capable of reaching up to mid-range, and having your opponent fall downwards into it. It works great when your opponent is dashing towards you, or if they;re busy countering another technique. It can't be countered by using Nagashi, or a lightning technique, as the earth cracks due to the strength and power from the punch, much like how Tsunade's chakra enhanced strength works.
Disadvantages: This technique doesn't have many disadvantages, though the only ones I can think of is that the overall technique requires you to punch the ground, in which an opponent can cause water to gush up, and trap you in an orb, or have spikes emerge piercing you from all sides.

How wide is the crack? How deep is the crack? O_O
 

Enzup

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Advantages: The technique is strong enough to create earth quakes, which will throw your opponent off balance. It'll create a large crack that reaches up to ten meters in length, which is capable of reaching up to mid-range, and having your opponent fall downwards into it. It works great when your opponent is dashing towards you, or if they;re busy countering another technique. It can't be countered by using Nagashi, or a lightning technique, as the earth cracks due to the strength and power from the punch, much like how Tsunade's chakra enhanced strength works.
Disadvantages: This technique doesn't have many disadvantages, though the only ones I can think of is that the overall technique requires you to punch the ground, in which an opponent can cause water to gush up, and trap you in an orb, or have spikes emerge piercing you from all sides.

How wide is the crack? How deep is the crack? O_O
It depends on you, how wide you want the crack to be. Considering its long range, it can be 4-5m around (assessing the length of crack), sometimes more sometimes less, you can create crack wide enough to cause average size summons to fall in it, but not big summons >_> like gamabunta.
And depth wise, it can be upto long range.


Any more queries?
 

Toshiro

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It depends on you, how wide you want the crack to be. Considering its long range, it can be 4-5m around (assessing the length of crack), sometimes more sometimes less, you can create crack wide enough to cause average size summons to fall in it, but not big summons >_> like gamabunta.
And depth wise, it can be upto long range.


Any more queries?
Nope brother. :overjoy:
Pretty useful technique, I'ma abuse this against Taijutsu users. :O
 

Enzup

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Nope brother. :overjoy:
Pretty useful technique, I'ma abuse this against Taijutsu users. :O
Alright bro, on to the next one now.

(Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack
Type: Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack".
~Can only be used 3 times per battle.
~Can only be taught by Enzup


This technique is advanced version of last tech you learnt. Like last technique, this one also do not requires any hand seals, where user hardens both of his hands this time and punches the ground, creating an earthquake upto mid range, the earthquake is strong enough to give opponent damage, the technique gives. The moment you would punch, it would create a horizontal crack of 15m in the ground. The crack is good enough to take large water technique within itself, like Tsunami, as all the water would go inside it.
 

Toshiro

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Alright bro, on to the next one now.

(Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack
Type: Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack".
~Can only be used 3 times per battle.
~Can only be taught by Enzup


This technique is advanced version of last tech you learnt. Like last technique, this one also do not requires any hand seals, where user hardens both of his hands this time and punches the ground, creating an earthquake upto mid range, the earthquake is strong enough to give opponent damage, the technique gives. The moment you would punch, it would create a horizontal crack of 15m in the ground. The crack is good enough to take large water technique within itself, like Tsunami, as all the water would go inside it.
O_O I see.
I harden both of my hands, and clench them into fist. I then punch the ground at the same time, cause a large earth quake to occur instantly throwing anyone off balance, up to mid-range. Soon after punching the ground, two large cracks begin to open, each one about fifteen meters in width. The back part, the one closest to me doesn't move after the crack forms, while the one furthest from me, begins to move away from the other crack. As it moves, it reveals a large dark pit, which seems to have an endless bottom. The crack then comes to a halt, after spreading ten meters from my location. O_O
 

Enzup

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O_O I see.
I harden both of my hands, and clench them into fist. I then punch the ground at the same time, cause a large earth quake to occur instantly throwing anyone off balance, up to mid-range. Soon after punching the ground, two large cracks begin to open, each one about fifteen meters in width. The back part, the one closest to me doesn't move after the crack forms, while the one furthest from me, begins to move away from the other crack. As it moves, it reveals a large dark pit, which seems to have an endless bottom. The crack then comes to a halt, after spreading ten meters from my location. O_O
the pros and cons system >_>
btw, there aren't two cracks, there is just one. Where you punch the earth, there, the earth starts dividing into two parts, horizontally. The part you are on stays still, while the other part moves apart, while simultaneously unbalancing the enemy.
 

Toshiro

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the pros and cons system >_>
btw, there aren't two cracks, there is just one. Where you punch the earth, there, the earth starts dividing into two parts, horizontally. The part you are on stays still, while the other part moves apart, while simultaneously unbalancing the enemy.
O_O I see now. xD
Advantages: Giant Earthquakes, capable of knocking your opponent off balance, and putting space between you and your opponent. It's also capable for great defense, causing any liquid to fall downwards into the pit. O_O
Disadvantages: Same as before. O_O
 

Enzup

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Alright. On to the next one.

(Doton: Atakku Tou) - Earth Style: Attacking Tower
Type: Offense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user puts his hands on earth and pulls out a small cylindrical tower of height 2m and diameter 1m from beneath the legs of user, with a thick layer of gravel on it. Tower starts spinning very fast on its own axis by throwing earth needles from the curved part of the tower from each point rapidly. Although the tower is spinning but the user sitting on it does not spin because he is sitting on layer of gravel, which is spinning counterclockwise, which nullifies the rotation. The throwing of needles will not stop untill user's hand are on tower.
Note: ~Can only be used 3 times per battle.
~Last up to one full turn.
~Can only be taught by Enzup.


Self explanatory. Best used with clone. Any query?

pros and cons please :p
 
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