{Water Training} - Hard

Hard

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As I notice the rain being compacted together into a giant wave, I simply perform a few h and seals and create a wave of earth right beneath my feet. I then proceed to ride the wave towards your current location and away from the water wave. Due to my location constantly changing as I travel forward it would be quite hard to accurately aim the gushing water.

(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
 

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(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.

I'm betting you are glad you know Rasengan now.
I want you to form a destruction torrent in one of your hands, while concentrating on making a Rasengan in the other. After fully forming the rasengan, I want you to enhance it with wind chakra just until you start to hear a screeching sound. That sound is the heavy rotation of the wind within the Rasengan. I then want you to throw both techniques towards your opponent in such a way that they combine and form a large wind/water tornado heading towards your opponent.

What was this technique shown to have taken out in the anime?

==

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Hopefully you have water as your specialty, otherwise you need to perform all these handseals. Channel your chakra into a water source nearby to raise it up as a large wave that comes crashing down on your opponent, soaking the battlefield with water. If there are holes made in the battlefield like trenches formed by Moving earth Core, this would be a good way to form another water source and even drown your opponent with them in the hole.

==

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

When your opponent is standing on a water source, not just a puddle of water, channel your chakra into the water source and use shape manipulation to form 4 sharks that will rush towards your opponent and knock them high into the air. The impact will break multiple bones of the opponent.
 

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(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.

I'm betting you are glad you know Rasengan now.
I want you to form a destruction torrent in one of your hands, while concentrating on making a Rasengan in the other. After fully forming the rasengan, I want you to enhance it with wind chakra just until you start to hear a screeching sound. That sound is the heavy rotation of the wind within the Rasengan. I then want you to throw both techniques towards your opponent in such a way that they combine and form a large wind/water tornado heading towards your opponent.

What was this technique shown to have taken out in the anime?

==

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Hopefully you have water as your specialty, otherwise you need to perform all these handseals. Channel your chakra into a water source nearby to raise it up as a large wave that comes crashing down on your opponent, soaking the battlefield with water. If there are holes made in the battlefield like trenches formed by Moving earth Core, this would be a good way to form another water source and even drown your opponent with them in the hole.

==

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

When your opponent is standing on a water source, not just a puddle of water, channel your chakra into the water source and use shape manipulation to form 4 sharks that will rush towards your opponent and knock them high into the air. The impact will break multiple bones of the opponent.
Sempai I still haven't learned it, I restarted my ninjutsu training with somebody else. I'll perform the technique but pretend your clone is helping me xD. As the clone creates the wind style rasengan on his right hand, I quickly focus my water chakra and create the water torrent from before by manipulating water chakra into a small vortex of water that I then combine with the clone and release out in the form of a water/wind vortex.

It was used to take out Kakuzu's Wind/Fire blast combiation.




After performing the Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird hand seals I release my water chakra out and manipulate that nearby water source. I then simply cause most of the source to rise upwards in the manner of a giant wave that I cause to travel towards that giant rock formation.




As me and your clone are standing on a water source, I release my chakra into the water in front of me. I then cause it to right a bit as I shape manipulate it into several sharks. I then command the sharks to head towards the clone as they knock the clone airborne, breaking several bones in the process.
 

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(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Channel your water chakra into a water source and rise a gigantic wave of water. This wave is ridiculously large and powerful.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Perform the required handseals while channeling your water chakra into your mouth. Spew the water out of your mouth and use shape manipulation to form an orb around your body for protection.

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

When your opponent has water underneath their feet, channel your water chakra into the water and make it explode, launching your opponent into the air. As it does so, jump into the air while channeling water chakra around your arm in such a way that it forms a whirlpool. Slam your arm with the whirlpool into your opponent causing a large water explosion.
 

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(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Channel your water chakra into a water source and rise a gigantic wave of water. This wave is ridiculously large and powerful.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Perform the required handseals while channeling your water chakra into your mouth. Spew the water out of your mouth and use shape manipulation to form an orb around your body for protection.

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

When your opponent has water underneath their feet, channel your water chakra into the water and make it explode, launching your opponent into the air. As it does so, jump into the air while channeling water chakra around your arm in such a way that it forms a whirlpool. Slam your arm with the whirlpool into your opponent causing a large water explosion.
I start out by running towards that nearby lake. I then send my chakra out and manipulate the water source itself. I cause it to rise in a quite an standing amount as I shape manipulate it into a giant wave that heads forward, completely destroying those houses over there.




After performing the Tiger → Snake → Rat → Snake → Tiger hand seals I channel my water chakra inside of me. I then spew it out of my mouth in front of me, as I shape manipulate the source of water into a complete sphere around me, allowing me to be protected from incoming attacks.




As I notice your clone standing on the water source I manipulate the very water beneath his feet. I proceed by compressing it highly, allowing me to "explode" the water, sending the clone upwards into the sky. Whilst that's happening, I jump into the sky while focusing water chakra around my right arm. I then shape manipulate that water into a drill which I smash into the clone's chest area.
 

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Skips Great Excavation as it can only be performed by certain bios.
========================

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Perform the 3 required handseal while channeling your water chakra into a nearby water source. Bring out water from the water source up and around your body to create a rapidly spinning vortex surrounding you. This barrier acts as a great defense against most techniques and can also attacks an opponent if they get to close, and will knock them unconscious.

==

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Perform the Ram handseal and spew out a large out of water from your mouth. This amount of water should be large enough to cover your entire range. Send this large amount of water in the form of a wave towards your opponent, that then forms into a giant orb capturing your opponent inside it and drowning them.
 

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Skips Great Excavation as it can only be performed by certain bios.
========================

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Perform the 3 required handseal while channeling your water chakra into a nearby water source. Bring out water from the water source up and around your body to create a rapidly spinning vortex surrounding you. This barrier acts as a great defense against most techniques and can also attacks an opponent if they get to close, and will knock them unconscious.

==

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Perform the Ram handseal and spew out a large out of water from your mouth. This amount of water should be large enough to cover your entire range. Send this large amount of water in the form of a wave towards your opponent, that then forms into a giant orb capturing your opponent inside it and drowning them.
While focusing my water chakra I perform the Ram → Horse → Bird hand seals as I then manipulate the water around that lake. I then manipulate that very same source and make it come towards my location. I then shape manipulate it into a vortex of water that surrounds my entire short range, allowing me to gain a greater defense against techniques.




After performing the ram hand seal I focus water chakra inside of my body. I then spew out a large source of it from my mouth. I shape manipulate it into a giant wave that heads towards the clone, crashing into him. I then manipulate that very same water source and create a giant orb that surrounds the clone, drowning him in the process.
 

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Skips 7 techniques because they are all bio specific.


(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

Perform the 4 required handseals and channel your water chakra into a water source to transform it with shape manipulation into a large beast in the form of a wolf. The beast is capable of launching powerful streams of water from it mouth. It is also capable of releasing a powerful torrent of water from it claws.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

This is one of the two most used by me water jutsu. Channel your water chakra into the ground underneath your opponent and raise up a large pool of water that will launch your opponent into the air. As they are flying, use shape manipulation to turn the pool into a bunch of water bullets. Then Transform the water bullets into a large dragon that will slam your opponent back into the ground.
 

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Skips 7 techniques because they are all bio specific.


(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

Perform the 4 required handseals and channel your water chakra into a water source to transform it with shape manipulation into a large beast in the form of a wolf. The beast is capable of launching powerful streams of water from it mouth. It is also capable of releasing a powerful torrent of water from it claws.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

This is one of the two most used by me water jutsu. Channel your water chakra into the ground underneath your opponent and raise up a large pool of water that will launch your opponent into the air. As they are flying, use shape manipulation to turn the pool into a bunch of water bullets. Then Transform the water bullets into a large dragon that will slam your opponent back into the ground.
* After performing the necessary hand seals of Dog → Horse → Monkey → Ram and manipulating my water chakra, I release it out towards that nearby lake. I then take control of some of its water as I cause it to rise. I shape manipulate the source into a giant wolf-like beast. I then order the beast to release a powerful stream of water towards that tree over there.




I start out by slamming my hands against the ground whilst focusing my water chakra, allowing me to materialize a water source right beneath your clone that propels him airborne. I then shape manipulate the source of water and release several water bullets that hit him while others fly past him overhead. I then manipulate those very same bullets and form a giant water dragon that falls towards the clone, slamming him against the ground with great force.
 

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Combo:
I thrust both my hands forward as I release a massive spiraling torrent of water from them.

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

I then perform the Dog → Horse → Monkey → Ram hand seals, manipulating that water source and creating a giant-wolf life creature.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

Then by nearly finishing in conjunction with the water beast, I electrocute the entirety of it, creating a water/lightning combination. The beast starts to run towards your clone's location whilst releasing a water/lightning stream combination that now would equal to A rank towards your current location wherever you are.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

Counter:
As I see the water beast being created I wave a few hand seals and release several wind blades that slice through the water stream and the water beast, canceling each other out.(Waves would get weakened by the A ranked combo then hitting the A ranked water beast).

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.

After releasing the wind I perform one hand seal and rise spikes of earth beneath the clone's location.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
 

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All bio specific techniques will be skipped.
===============================

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.

An advanced version of 5 Shark Frenzy, I want you to channel your water chakra into a water source and then form one shark. Use the shark to slam into the clone and drag it under water. Afterwards I want you release a great volley of sharks that come at the clone from different angles and explode upon contact.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.

Create a pillar of water that will launch your opponent into the air not unlike Water Pillar Technique and Water Biting Dragon Explosion. The use a water source to form sharks that come out of it and then swallow the opponent. Upon being swallowed and dragged underwater, force the sharks to implode, meaning that they will explode from the outside in and kill your opponent. The sharks are capable of regenerating as long as they are in the water.
 

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All bio specific techniques will be skipped.
===============================

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.

An advanced version of 5 Shark Frenzy, I want you to channel your water chakra into a water source and then form one shark. Use the shark to slam into the clone and drag it under water. Afterwards I want you release a great volley of sharks that come at the clone from different angles and explode upon contact.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.

Create a pillar of water that will launch your opponent into the air not unlike Water Pillar Technique and Water Biting Dragon Explosion. The use a water source to form sharks that come out of it and then swallow the opponent. Upon being swallowed and dragged underwater, force the sharks to implode, meaning that they will explode from the outside in and kill your opponent. The sharks are capable of regenerating as long as they are in the water.
I quickly place my palm on the water source I'm standing on. I then shape manipulate the water into a big shark that I then manipulate towards the clone. I cause the shark to drag the clone underwater as I then shape manipulate multiple other sharks from multiple angles, ending in a fearsome water explosion




I grab a hold of my sword and slash the water source in front of me whilst focusing my water chakra and causing a water pillar to rise, launching my opponent to the air. I then shape manipulate the water underneath the clone into five sharks that rise and jump out, attacking the clone before the implode launching the clone even higher. The remaining sharks then drag the clone underwater and implode, finishing him off.
 

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(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

This technique is a stronger version of the Water Shark Bomb technique. Perform the Tiger and Serpent handseals while channeling your water chakra to make a large shark come out of a large water source. Sending this technique at your opponent, is capable of absorbing B Ranked and below techniques to make it stronger. It is also best used with Lightning wave of Inspiration or a weakened jutsu of your opponents.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle

I must skip this solely because you arent Kage Ranked yet.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

My favorite Defensive water technique. Extremely fast to produce, doesnt cause any damage, and yet is capable of defending against the most powerful Fire techniques. And as soon as it is combined with a lightning technique such as Wave of Inspiration will instantly turn this defensive technique into a very strong Attacking one that is impossible to counter. Channel your water chakra into your mouth and spew out a massive torrent of water at your opponent(s).
 

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(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

This technique is a stronger version of the Water Shark Bomb technique. Perform the Tiger and Serpent handseals while channeling your water chakra to make a large shark come out of a large water source. Sending this technique at your opponent, is capable of absorbing B Ranked and below techniques to make it stronger. It is also best used with Lightning wave of Inspiration or a weakened jutsu of your opponents.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle

I must skip this solely because you arent Kage Ranked yet.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

My favorite Defensive water technique. Extremely fast to produce, doesnt cause any damage, and yet is capable of defending against the most powerful Fire techniques. And as soon as it is combined with a lightning technique such as Wave of Inspiration will instantly turn this defensive technique into a very strong Attacking one that is impossible to counter. Channel your water chakra into your mouth and spew out a massive torrent of water at your opponent(s).
After performing the Tiger – Serpent hand seals I channel my water chakra beneath me into the lake. I then cause that entire water source to rise. Using shape manipulation I create a gigantic shark that I release towards your clone, getting completely absorbed in the process.




I focus and knead water chakra inside of my body, I then release it from my mouth similar to several other water techniques I've learned. I then shape manipulate the source into a dense torrent that surrounds part of my location, creating a barricade that protects me from frontal attacks.
 
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