Hojōjutsu/Nawajutsu training

BlacKing

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Ahhh coool.

Well you've just learned

Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+5 Elemental Chakra)
Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind
Note: Can only be used 3 times per battle.
Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.

Note that you can also do this with pure chakra as well.

============================

Keep this subscribed, as I will update it with other techniques as they get approved.
 

Ryūjin

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Ahhh coool.

Well you've just learned

Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+5 Elemental Chakra)
Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind
Note: Can only be used 3 times per battle.
Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.

Note that you can also do this with pure chakra as well.

============================

Keep this subscribed, as I will update it with other techniques as they get approved.
Awesome O_O

Now for teh Fire techniques, i'ma just describe them and the description says it all, you don't have to do them >_>

(Ninpō: Akuma Hōka) – Ninja Art: Demonic Fire
Type: Supplementary
Rank: E
Range: Self
Chakra Cost: 5 (-5 per Fire technique)
Damage Points: N/A
Description: This is a basic ninjutsu technique used by a proficient Fire release user, to give her fire techniques a more "unique" shape than the other users of fire techniques, similar to the shape of the "Fire Release: Demon Lanturn" technique, The user's fire techniques have somewhat of a transparent effect to it, allowing the user and others to see through the fire technique but a more of a distorted vision of what's behind the fire, and whenever the user's using a fire technique that consists of small fireballs like for example the "Fire Release: Phoenix Fire Technique" all of the small fireballs attain a demonic head-shaped fireball, this technique doesn't increase or decrease the strength of any fire techniques whatsoever.
Note: Will remain continuously activated once used.
Note: Must have a Primary Fire Release affinity.
Note: Fire techniques are still visible, even with normal eyesight.
This technique works by changing the characteristics of your fire chakra in terms of shape, causing your fire techniques to be semi transparent, and thus allowing you to see through it like a distorted vision, others can look through as well, this serves the simple purpose of not being caught off guard or lose track of your opponents when releasing Fire techniques.

(Katon: Rēfudō) – Fire Release: Floating Ghosts
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30 [+10 per turn to maintain active]
Damage Points: N/A
Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.
Note: Can only be used twice.
Note: Lasts 3 turns once used.
After performing 3 handseals, concentrates a large amount of fire chakra throughout your body and release it outwards forming 3 floating demonic heads made of fire forming around you in a spiraling manner, each of the demonic floating heads are at the same size of the "Big Ball Rasengan" technique, they continuously spin horizontally around you until used or have lasted 3 turns, they can be used separately or all together to deflect/cancel incoming techniques within reason, as long as they are spinning around you, any projectiles thrown at you would be either deflected or melt, depending on how you use it.

(Katon: Rēshushi) – Fire Release: Ghost Destruction
Type: Offense
Rank: A
Range: Short – Mid
Chakra Cost: 30
Damage Points: 60
Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.
Note: Can only be used twice.
Note: No S-ranked fire techniques in the same turn.
After forming a set of 5 handseals, concentrate a large amount of chakra underneath your opponent, causing a gigantic demonic head made of fire to rise towards your opponent from underneath them, the demonic fire head rises vertically upwards however it has the size of the "Earth Release: Great Stone Golem" technique making it extremely hard to avoid.

(Katon: Tsuin Kaen Doragon) – Fire Release: Twin Blazing Dragons
Type: Attack
Rank: S
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: After performing the following handseals (Ram → Horse → Bird → Tiger) the user takes a deep breath while gathering a large amount of fire chakra inside his lungs to shoot a huge fire stream similar to the one Oil flame bullet but in the shape of two dragons spinning around each other forming a drill of fire as the spinning dragons gain more speed when spinning around each other and the further they travel the faster they spin around each other, whenever the dragon's of fire are used after performing a wind technique that's possible to make a fire and wind combo, the dragons absorb the power of the wind as a fuel and grows rapidly in size as well as power.
Note: Can only be used 2 times per battle.
Note: No fire techniques higher than A-rank for the 2 turns.
Note: Can only be used by ~Crow~
After forming 4 handseals, take a deep breath and exhale a huge stream of fire similar to the "Oil Flame Bullet" technique, as you shape the stream into the form of two dragons spinning rapidly around each other forming a large drill of fire, gaining more speed the further they travel towards the opponent, when this is used in conjunction with a Wind technique, making it a Fire/Wind combo, the Dragons absorb the wind in order to grow in size and power.

(Katon: Rēdōrō) – Fire Release: Ghost Lantern

Type: Offense , Defence
Rank: S
Range: Short
Chakra Cost: 40 [+15 per turn to maintain active]
Damage Points: N/A [+40 if shooting demonic floating heads]
Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
Note: Can only be used once.
Note: The floating heads attack counts as a move.
Note: Lasts 3 turns once used.
After forming a single handseal, convert the chakra into your body to fire, creating a floating orb of fire near you within short range which is shaped into a giant ghost of fire, floating in the air, This demonic ghost has the size of the "Earth Release: Great Stone Golem" technique, making it a pretty good defense against incoming attacks, as long as this demon is activated it can release a barrage of demonic floating heads of fire which can be manipulated at will through your chakra, they are counted as another technique, Mid ranged and B-rank.

(Katon: Kaen Karasu) – Fire Release: The Blazing Crow
Type: Attack
Rank: Forbidden
Range: Short – Long
Chakra Cost: 50
Damage Points: 100 [-40 to the user]
Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.
Note: Can only be used once per battle.
Note: The user is unable to use fire techniques at all for the next 2 turns.
Note: This technique counts as 2 moves of the 3 moves allowed per turn.
Note: This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.
Note: Can only be taught by ~Crow~
After forming a set of 5 handseals, take a deep breathe and concentrate a huge amount of chakra through your lungs, releasing a gigantic stream of fire which is shaped into the form of a Large meteor sized crow of fire, scorching the ground as it heads for the opponent and releasing a massive scream equivalent to the sound of 100 crows all together, like the Twin Spiraling Dragons technique, this technique gets bigger in size if used with a Wind elemental combination.

And finally >_>

(Sōdō) – Rebellion
Rank: S
Type: Weapon
Range: Short – Long
Chakra Cost: 40 (+ 30 for blocking each fire attack)
Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
Note: Cannot be used without mastering the fire element.
Note: User takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.
Note: Can only be wielded by Dante..
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This is pretty much self explanatory, any fire technique can be done with a single handseal, and adds +15 damage points to every fire technique used while holding the sword, this sword can absorb up to A-rank fire techniques, no matter where it is on the field "up to Long range" and enhance you with faster reactions as you inject it with fire chakra.
 

BlacKing

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Hojojutsu: Chūnyū [Hidden Rope Art: Infusion]
Type: Supplementary/Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique)
Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only one infusion per turn.
Note: Can only be used 5 times per battle

Simply Channel Fire chakra into your Metal Chains. And then use them as you see fit in a freeform motion. Being hit with this technique with the fire attribute is akin to being branded like a cow.
 

Ryūjin

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Hojojutsu: Chūnyū [Hidden Rope Art: Infusion]
Type: Supplementary/Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique)
Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only one infusion per turn.
Note: Can only be used 5 times per battle

Simply Channel Fire chakra into your Metal Chains. And then use them as you see fit in a freeform motion. Being hit with this technique with the fire attribute is akin to being branded like a cow.
Oh sweet O_O

I gather a large amount of Fire chakra into the chains as i order them to extend out of both of my sleeves, moving towards a clone that i made of mine and wrapping around his two legs and his two hands and binding the legs and hands together, as the chain continues extending and delivers a blunt burning damage to the clone's head, being wrapped in fire chakra infulenced chains his body suffers severe burns for having the chains tightly around his body and proofed away when it hits his head.

Awesome techniuqe indeed O_O
 

BlacKing

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Thanks. I pretty much plan on being able to defend from anything. When Ready.

Whenever you and Solf find a person and beat them in a Tai/Ken only fight using Hojojutsu I will make you guys Grandmasters....and no easy opponents either. lol. Take on a Shishou or someone you know is rather good in Tai/Ken.
 

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The latest Hojojutsu Technique.

Hojojutsu: Hachisu no Mohō | Hidden Rope Arts: Lotus Imitation
Type: Attack/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80 (+5) Elemental Chakra
Description: The user, while in a full sprint, wraps their chain/rope/cord around their opponent that comes out of one of their sleeves, and with a jerk launches them up to 10 meters into the air. As the opponent travels upwards, the user causes the chain/rope/cord to spin around like a cyclone at an extremely fast speed to make their opponent dizzy. The user will then charge chakra into their feet and with a powerful jump, land from one spiral section (1 spiral section per meter the opponent is in the air) of the chain to the next until they are above their opponent. While jumping, the sections of the chain will wrap around the arm of the user covering their fist and the chains of the other sleeve will come out and wrap around that hand. The user will then channel either pure or elemental chakra into the chains and deliver at least two rapid punches to the opponent forcing them back towards the ground at an accelerated rate. The more speed the user possesses, the faster this technique can be initiated.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only only be used 2x per battle.
Note: No Hojojutsu techniques above A Ranked for 2 turns.
Note: User must wait 3 turns to use this technique again.
Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn.

Watch from 2:20 onwards.
[video=youtube;1Cn6pJ5_KqU]http://www.youtube.com/watch?v=1Cn6pJ5_KqU&feature=player_embedded[/video]

The video and the jutsu itself is pretty self explanatory. Watch the video and then provide feedback on what you would do to try to counter this move if you were the ones trapped inside of it.

Learning this technique promotes you to Grandmaster title and enables you to use all elements of the Hojojutsu/Nawajutsu style.
 

Ryūjin

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The latest Hojojutsu Technique.

Hojojutsu: Hachisu no Mohō | Hidden Rope Arts: Lotus Imitation
Type: Attack/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80 (+5) Elemental Chakra
Description: The user, while in a full sprint, wraps their chain/rope/cord around their opponent that comes out of one of their sleeves, and with a jerk launches them up to 10 meters into the air. As the opponent travels upwards, the user causes the chain/rope/cord to spin around like a cyclone at an extremely fast speed to make their opponent dizzy. The user will then charge chakra into their feet and with a powerful jump, land from one spiral section (1 spiral section per meter the opponent is in the air) of the chain to the next until they are above their opponent. While jumping, the sections of the chain will wrap around the arm of the user covering their fist and the chains of the other sleeve will come out and wrap around that hand. The user will then channel either pure or elemental chakra into the chains and deliver at least two rapid punches to the opponent forcing them back towards the ground at an accelerated rate. The more speed the user possesses, the faster this technique can be initiated.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only only be used 2x per battle.
Note: No Hojojutsu techniques above A Ranked for 2 turns.
Note: User must wait 3 turns to use this technique again.
Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn.

Watch from 2:20 onwards.
[video=youtube;1Cn6pJ5_KqU]http://www.youtube.com/watch?v=1Cn6pJ5_KqU&feature=player_embedded[/video]

The video and the jutsu itself is pretty self explanatory. Watch the video and then provide feedback on what you would do to try to counter this move if you were the ones trapped inside of it.

Learning this technique promotes you to Grandmaster title and enables you to use all elements of the Hojojutsu/Nawajutsu style.
Awesome O_O

Well either to break the chain before the set of punches are executed and guard against the punches using freeform or some Taijutsu technique, or use a hardening-like technique to make your exterior skin tough and take in all the punches, those are my best guesses to guard against it in a realistic way.
 

BlacKing

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Nice. I would also probably increase the weight of the chains making it hard for you to move them unless you were used to that kind of weight.

Congrats Grandmaster.
 
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