Re: ±±Custom Jutsu Submission±±
(Suiton: Kanadzuchi Ogar ) - Water Release: Hammer of Ogar
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: After summoning Ogar, the Strong. Ogar performs five hand seals, while focusing his chakra into the water around him creating a Hammer made of dense water. This hammer is 3ft long at it's shaft, 2ft wide at it's head and weighs 20lbs, it can be wielded just like a normal hammer. If the hammer strikes an enemy it can be used to submerge and/or cursh body parts.
-Note: Can only be used by AntiHero.
-Note: Ogar, the Strong must be summoned to use this jutsu.
-Note: AntiHero can wield this hammer.
-Note: Can only stay solid for 2 turns, then reverts back into water.
*Fixed* Approved contract:
*Fixed* Ogar Apporved:
--New--
(Suiton: Kagirinai Kinbaku) - Water Release: Eternal Tight Bind
Rank: A
Type: Supplementary/Offensive
Range: Short-Long
Chakra cost: 30 (+5 to control/manipulate the ropes)
Damage points: 60
Description: The user performs seven hand-seals, and then takes 5 foot-long hemp ropes (usually worn as a garment or type of harness) and infuses them with suiton chakra which also saturates them with water. Once infused with suiton chakra these ropes can be independently controlled and manipulated solely by the user. These ropes can be used to bind, tie, or secure an opponent by wrapping around their head, legs or arms in specific rope patterns then bind the hands to the feet and the feet to the head.
As soon as an opponent is caught the user can then tighten or loosen the ropes using the Dog and Rabbit hand-seals. The user can also set the ropes to self tighten by performing the Dragon hand-seal, once done the ropes will tighten and painfully contort the victims body, killing them.
-Note: Can only be taught by AntiHero.
-Note: Suiton jutsu B-rank or above can not be used while controlling/manipulating the ropes.
-Note: Once infused with suiton chakra these ropes cannot be cut, sliced, and/or severed by normal means; nor be set ablaze by fire jutsu (unless S-rank or above).
-Note: The ropes can only be manipulated/controlled for up to 3 turns.
-Note: Can only be used once in battle.
-Note: This jutsu can be used in combination with a B-rank or higher Raiton justu.
(Katon: Kyouran Enkou Kinezumi)- Fire Release: Frenzy Flame Squirrel
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user performs 3 hand-seals, and then places his/her right hand to their mouth while focusing a large amount of katon chakra in their lungs. The user then exhales the katon chakra out of their mouth, after removing their hand. Once released the large fireball take the shape of a large Antelope squirrel (3 square ft. in size). This squirrel, being made completely out of fire, sets everything it comes in contact with ablaze.
This jutsu can be used for offensive purposes or as major distraction, burning at exactly 110° F this jutsu can easy evaporate standing pools of water or Suiton jutsu of C-rank or lower. The user of this jutsu can freely control it once it takes squirrel form. However if the user is not able to form the squirrel, the fireball will continue in a straight line and explode once it comes in contact with a solid surface.
-Note: No other Katon jutsu of B-rank or higher can be used for 2 turns after using this jutsu.
-Note: This jutsu stays active for 2 turns, once in squirrel form.
-Note: Must be a signer of the Squirrel contract to use this jutsu.
-Note: Can only be used 3 times per battle.
-Note: Can only be taught by AntiHero.
-Note: User cannot use any other techniques at the same time while controlling the squirrel
Approved contract:
~All approved~
--Re-submission--(Suiton: Kanadzuchi Ogar ) - Water Release:Hammer of Ogar
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: After summoning Ogar, the Strong. Ogar performs five hand seals, while focusing his chakra into the water around him creating a Hammer made of dense water. This hammer is 3ft long at it's shaft, 2ft wide at it's head and weighs 20lbs, it can be wielded just like a normal hammer. If the hammer strikes an enemy it can be used to submerge and/or cursh body parts.
-Note: Can only be used by AntiHero.
-Note: Ogar, the Strong must be summoned to use this jutsu.
-Note: AntiHero can wield this hammer.
-Note: Can only stay solid for 2 turns, then reverts back into water.
Approved contract:
You must be registered for see links
Ogar approved here:You must be registered for see links
X-Declined-X Nothing really wrong, just that links don't work. Need a last check on the contract/summon as well.
(Suiton: Kanadzuchi Ogar ) - Water Release: Hammer of Ogar
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: After summoning Ogar, the Strong. Ogar performs five hand seals, while focusing his chakra into the water around him creating a Hammer made of dense water. This hammer is 3ft long at it's shaft, 2ft wide at it's head and weighs 20lbs, it can be wielded just like a normal hammer. If the hammer strikes an enemy it can be used to submerge and/or cursh body parts.
-Note: Can only be used by AntiHero.
-Note: Ogar, the Strong must be summoned to use this jutsu.
-Note: AntiHero can wield this hammer.
-Note: Can only stay solid for 2 turns, then reverts back into water.
*Fixed* Approved contract:
You must be registered for see links
(
You must be registered for see links
)*Fixed* Ogar Apporved:
You must be registered for see links
(
You must be registered for see links
)--New--
(Suiton: Kagirinai Kinbaku) - Water Release: Eternal Tight Bind
Rank: A
Type: Supplementary/Offensive
Range: Short-Long
Chakra cost: 30 (+5 to control/manipulate the ropes)
Damage points: 60
Description: The user performs seven hand-seals, and then takes 5 foot-long hemp ropes (usually worn as a garment or type of harness) and infuses them with suiton chakra which also saturates them with water. Once infused with suiton chakra these ropes can be independently controlled and manipulated solely by the user. These ropes can be used to bind, tie, or secure an opponent by wrapping around their head, legs or arms in specific rope patterns then bind the hands to the feet and the feet to the head.
As soon as an opponent is caught the user can then tighten or loosen the ropes using the Dog and Rabbit hand-seals. The user can also set the ropes to self tighten by performing the Dragon hand-seal, once done the ropes will tighten and painfully contort the victims body, killing them.
-Note: Can only be taught by AntiHero.
-Note: Suiton jutsu B-rank or above can not be used while controlling/manipulating the ropes.
-Note: Once infused with suiton chakra these ropes cannot be cut, sliced, and/or severed by normal means; nor be set ablaze by fire jutsu (unless S-rank or above).
-Note: The ropes can only be manipulated/controlled for up to 3 turns.
-Note: Can only be used once in battle.
-Note: This jutsu can be used in combination with a B-rank or higher Raiton justu.
(Katon: Kyouran Enkou Kinezumi)- Fire Release: Frenzy Flame Squirrel
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user performs 3 hand-seals, and then places his/her right hand to their mouth while focusing a large amount of katon chakra in their lungs. The user then exhales the katon chakra out of their mouth, after removing their hand. Once released the large fireball take the shape of a large Antelope squirrel (3 square ft. in size). This squirrel, being made completely out of fire, sets everything it comes in contact with ablaze.
This jutsu can be used for offensive purposes or as major distraction, burning at exactly 110° F this jutsu can easy evaporate standing pools of water or Suiton jutsu of C-rank or lower. The user of this jutsu can freely control it once it takes squirrel form. However if the user is not able to form the squirrel, the fireball will continue in a straight line and explode once it comes in contact with a solid surface.
-Note: No other Katon jutsu of B-rank or higher can be used for 2 turns after using this jutsu.
-Note: This jutsu stays active for 2 turns, once in squirrel form.
-Note: Must be a signer of the Squirrel contract to use this jutsu.
-Note: Can only be used 3 times per battle.
-Note: Can only be taught by AntiHero.
-Note: User cannot use any other techniques at the same time while controlling the squirrel
Approved contract:
You must be registered for see links
~All approved~
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