1000 years of freezing your ass

-Kenshin-

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I want a strong a realyy strong opponent I will be using my Himura Kenshin biography which needs updates as I just mastered ice and everything is allowed
 

Selendrile

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Its all yours
"Who are you, and where are you from, shinobi..?"

As Casshern views you enter the battlefield, he creates an opening in the sky which drops down a huge amount of mud straight down onto your position.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

As you deal with the mud, Casshern then continues to perform a single hand seal, implanting his chakra into your brain. The chakra will remain dormant until activated.

Genjutsu: Kyuumin Shobatsu(Illusionary Technique: Dormant Punishment)

Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious.
~This technique remains dormant for 3 turns only
~The technique (if activated) will render one's opponent unconscious after 2 turns.
~Can be used 3 times per battle
 
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