Open Spar

Ushiro

Active member
Legendary
Joined
Apr 23, 2010
Messages
13,005
Kin
768💸
Kumi
99💴
Trait Points
50⚔️
Rules:
Rei's R+R
No Killing/Stealing
No Subs/Kai
Customs allowed
Mid Range
Terrain:
You must be registered for see images

I'll be using the bio "Marksman" in my sig. Post your bio and i'll start.
 

black uchiha

Active member
Elite
Joined
Oct 3, 2010
Messages
8,792
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Shino with cw and new breed

(Hakai bagu: Nyūburīdo) Destruction Bug: New Breed
Rank: All (tech based)
Type: Supplementary
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: This breed of kikaichu is of an acid nature. These bugs have the size, shape, and chakra eating ability of the normal Aburame insects; but these also have the ability to excrete acid from glands found throughout their bodies and their mouth. This acid burns the skin of the enemy to the point of second to third-degree burns, but is generally harmless to the user. This breed of insect was created to be particularly strong against earth and earth based techniques; being beetles and having the ability to secrete an acid capable of metabolizing most organic matter and earth based techniques makes them perfect to fight against Mokuton users as well as Earth users. This acid, while fearsome is, like most acids, slow acting on living flesh and as such can be countered with the correct actions, leaving the same effects that would otherwise be produced by heat/fire which will basically be a burn. When the bugs are killed by weapons, or anything that leaves their insides in an liquid state; the bugs leave droplets of acid that affect whatever touches them. However, this strong acid and the ability to produce it leaves the bugs also quite weaker when facing Water or Ice techniques as water reduces the acidity of their secretions, rendering the acid useless.

- Must be posted at the beginning of the fight and in the bio that wields them
- The bio that uses these bugs loses the ability to use normal bugs and will produce these bugs permanently
- Must be a normal Aburame member (can't be used with nano bugs bios)
- Must have had Aburame bio for 5 months
- Can only be taught/given by Black
 
Last edited:

Ushiro

Active member
Legendary
Joined
Apr 23, 2010
Messages
13,005
Kin
768💸
Kumi
99💴
Trait Points
50⚔️
You look suspicious, like you're hiding something. Reveal your secrets!

With my cw in hand i shoot three shadow infused arrows at you simultaneously aimed at your head, chest, and shadow. Immediately after, i slam my hands on the ground and a large volume of water crashes down on you from 10 meters high.

(Kage Mane Shuriken) - Shadow Imitation Shuriken
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy buy throwing and hitting there shadow special blades infused with shadow chakra.
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 

black uchiha

Active member
Elite
Joined
Oct 3, 2010
Messages
8,792
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
You look suspicious, like you're hiding something. Reveal your secrets!

With my cw in hand i shoot three shadow infused arrows at you simultaneously aimed at your head, chest, and shadow. Immediately after, i slam my hands on the ground and a large volume of water crashes down on you from 10 meters high.

(Kage Mane Shuriken) - Shadow Imitation Shuriken
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy buy throwing and hitting there shadow special blades infused with shadow chakra.
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
Shino: Just passing thru, you'll do well to just let me pass. I want no trouble.

As I say this I see you take up your bow.

Shino: I see oh we'll

As the three arrows fly towards my I begin releasing bugs throughout the field, and some of the bugs intercept the arrows. I then see you hitting the ground and see a big shadow shaped like falling water form around me, without a second thought I make the earth in front of me rise at an angle towards/above me 6m that makes a slide (water slide if you will lol) that redirects the water at you.

Right as the earth rises and you can't see me; I run back to long range still hidden by the 6m high earth wall. As I do so (still mid) I release a mass of bugs that circle around in long range to get behind you to attack.

(Kikaichu Misairu no Jutsu) - Destruction Bug Projectile Technique
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will send a cloud like projectile of destruction bugs at the enemy.
Note: Must be a member of the Aburame Clan.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Konchū sutairu: 2Tsu no furonto sensō) Insect Style: Two Front War
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases a large amount(4000+) of insects from the back of his/her legs and heels (the release/route of the bugs are unknown by opponent, like Shino did in the chuunin exam). The bugs then sneak around the opponent to attack them from behind, and feast on the opponent’s chakra.
- Can only be used in wooded, grassy, sandy…etc fields
- Can only use 2 times per battle
- Takes one turn to set up
- Can only use A-rank bug techniques while in effect
- No handseal needed
- Can be used in conjunction with other bug techniques
- Can only be taught by Black Uchiha

I'm guessing my shadow is behind me given the time of day (you're standing in front of the sun?)
 

Ushiro

Active member
Legendary
Joined
Apr 23, 2010
Messages
13,005
Kin
768💸
Kumi
99💴
Trait Points
50⚔️
As i see the earth wall go up to block the water, i cancel my technique immediately and form two handseals to change the ground into a swamp from the wall to the area long range from me, behind you. It is 15 meters deep and 20 meters wide. The swamp will take the foundation from under your wall and cause it to fall onto you while you are stuck in the swamp. It will also prevent any insects from reaching me through the ground. Then i form a handseal to make it rain.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
The sun would me to my right, your left.
 
Last edited:

black uchiha

Active member
Elite
Joined
Oct 3, 2010
Messages
8,792
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
As i see the earth wall go up to block the water, i cancel my technique immediately and form two handseals to change the ground into a swamp from the wall to the area long range from me, behind you. It is 15 meters deep and 20 meters wide. The swamp will take the foundation from under your wall and cause it to fall onto you while you are stuck in the swamp. It will also prevent any insects from reaching me through the ground. Then i form a handseal to make it rain.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
The sun would me to my right, your left.
As the shadow of the water disappears I know you're up to something. Then as the growing becomes a swamp I have a swarm of bugs hover me over the swamp stopping just outside of the reach of the wall; that will fall right in front of me. But before it does I send a blast of wind that picks up the wall and sends it at you (aimed at your last location this stops bug army). Buy this time I feel the rain and send my lightning chakra into the clouds above you (every cloud on that side of the swamp) causing electrified rain to fall on and paralyze you. I then throw 2 tagged kunai at your downed body as I fly over dry land to my right.


(Konchū Kumo) Insect Cloud
Type: Supplementary
Rank: C
Range Short
Chakra Cost: 10
Damage Points: N/A
Description: The user calls a cloud of his/her bugs at their feet to gain flight. The cloud follows the user, the bugs move as fast as a bird summon can fly
-No handseals needed
–must be a bug user
–only taught by Black Uchiha

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Raiton: Amedendou) Lightning Style: Electric Rain
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user sends an electrical essence into the clouds similar to (Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang. But instead of using this to create strikes of lightning where they desire, they use the essence to charge the rain within clouds causing them to become electrified. The resulting rain storm will cause anyone who is caught in it to become paralyzed by the rain. This includes the user. Once charged the rain will remain electrified for 2 turns.
~Can only be used twice per match.
~Rain must be pre-existing.
~Lasts for 2 turns.
~User can get caught in it as well.
 

Ushiro

Active member
Legendary
Joined
Apr 23, 2010
Messages
13,005
Kin
768💸
Kumi
99💴
Trait Points
50⚔️
When you launch your wind blast i spew a giant wall of flames in your direction that incinerates the earth wall (which was most likely damaged by the wind) and the blast as it travels to you. During this i notice lightning being sent into the sky and deduce it as an attack from above. Once i have finished my jutsu i summon a rising wind current above me that prevents any rain from falling on me though the wind does not reach the clouds. Lastly, i send chakra into my bow so it may shoot arrows faster before shooting three arrows at you. They have exploding tags hidden in them that i detonate when they reach you.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.
(Sogeki no Geijutsu: Shushō)- Sniper Art: Prime
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user enhances his bow with chakra so it may shoot arrows faster and more accurately. Only doujutsu can follow the speed of the arrows and the effect of this jutsu can be increased if used more than once.
-Lasts for 3 turns
 

black uchiha

Active member
Elite
Joined
Oct 3, 2010
Messages
8,792
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
When you launch your wind blast i spew a giant wall of flames in your direction that incinerates the earth wall (which was most likely damaged by the wind) and the blast as it travels to you. During this i notice lightning being sent into the sky and deduce it as an attack from above. Once i have finished my jutsu i summon a rising wind current above me that prevents any rain from falling on me though the wind does not reach the clouds. Lastly, i send chakra into my bow so it may shoot arrows faster before shooting three arrows at you. They have exploding tags hidden in them that i detonate when they reach you.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.
(Sogeki no Geijutsu: Shushō)- Sniper Art: Prime
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user enhances his bow with chakra so it may shoot arrows faster and more accurately. Only doujutsu can follow the speed of the arrows and the effect of this jutsu can be increased if used more than once.
-Lasts for 3 turns
Shino: This guy is good...but I'm better


Right as I release the lightning chakra (going by your framing) and your weaken fire (A-rank at best as it went thru earth and wind)is coming at me I make a wall of bugs that stop the fire and falls on to you as you're doing your wind (doing this as I move over the dry land to my right so the wall would be angled to protect me from the fire)

As you're dealing with the falling bugs I then have some bugs from behind you (from the scattered bugs from my fist move) fly around you releasing a pheromone that you inhale (you won't know they are coming or hear them due to the bug wall in front of you) and fall to the ground in pain. Some of these bugs (3 female) land on you and hide inside your clothing so you can't hurt them unless you hurt yourself (this also is unknown)

Expecting that you would try and stop them all I have a 2nd section move underground and 2 small swarms come in from your right to attack and confuse you.

Shino: I didn't want it to come to this, you should have just let me pass.


Note: All techs happen almost at the same time...(wall goes up/fall, pheromone release, and 2 swarm attack)

Also don't take offense to what I'm saying I'm just RP'ing


(Feromon hōden) pheromone discharge
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (+ 10 when used inside an enclosed space do to a higher concentration)
Description: After one handseal, bugs fly around the opponent releasing pheromones (odorless, colorless, & tasteless). The pheromones (when in healed) cause the opponent to lose sight (blurred vision), and feel extreme pain on their insides (nasal passages, lunges & stomach). Aburame are immune.
- Last 2 turns
- Doujutsu can see the color of the chakra infused within
- Can only be used 3 times per battle
– Must be a bug user
– Can only be taught by Black Uchiha


(Konchū sutairu: Konchū barikēdo) Insect Style: Insect Barricade
Type: Defense/Attack
Rank: S
Range Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user send out a wall/dome of insects that release the chakra of the user/opponent that they feed on, to make a wall able to withstand A-rank and below attacks and still stand. The wall then falls in an avalanche of insects (wall only) attacking the opponent and feeding on their chakra.
-Can only use three times per battle
-Wall/Dome falls if used to block an S-rank attack
-Can only be taught by Black Uchiha


(Konchū sutairu: Toroinomokuba) Insect Style: Trojan Horse
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends some of his insects through the ground to attack the opponent from below, this is unknown by the opponent. The user also sends out 2 small swarms of bugs that attack and distract the opponent from the threat below. The swarms fly around very quickly (at speeds akin to that of hummingbirds) and the swarm below covers a 10 ft radius, engulfs the target draining their chakra rapidly and engage on users command.

- Can only use 4 times per battle
- If used with acid breed the bugs release acid and burn the target after a few seconds upon contact
- Dojutsu can see underground insects
- Can only be taught by Black Uchiha
 

Ushiro

Active member
Legendary
Joined
Apr 23, 2010
Messages
13,005
Kin
768💸
Kumi
99💴
Trait Points
50⚔️
As your wall of insects heads towards me i form a handseal and spit a large amount of water downwards which pushes me up and surges outwards with crushing waves before i form the water into a giant orb below me. You will be engulfed by the water along with your insects that will drown in it. Once i have finished spitting water i form a handseal, causing a giant water shark to form around you and crush you between its teeth. If you are outside of the water at the time, the shark is launched from it at you.
Note: I didn't specify where the rising wind started before so i would say it is about 5 meters above me currently.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
 

black uchiha

Active member
Elite
Joined
Oct 3, 2010
Messages
8,792
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
As your wall of insects heads towards me i form a handseal and spit a large amount of water downwards which pushes me up and surges outwards with crushing waves before i form the water into a giant orb below me. You will be engulfed by the water along with your insects that will drown in it. Once i have finished spitting water i form a handseal, causing a giant water shark to form around you and crush you between its teeth. If you are outside of the water at the time, the shark is launched from it at you.
Note: I didn't specify where the rising wind started before so i would say it is about 5 meters above me currently.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
Shino: No escape

I step down off the cloud and make the ground under and around you sink (20m) fast as you begin to release the water, taking you and your water with it, this stops the outward force of the water; saving my bugs. Also as you didn't rise you still inhale the deadly pheromones. Right after I lower the earth I make the sides and bottom of the hole you are in turn into a swamp which caves in on you trapping you under water and swamp.

Shino: One more

I then make 3 sharks of lightning two that swim into the mixture; electrocuting and biting you and the last circling above the pit


(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Raitoningurirīsu: Raitoningushāku) Lightning Release: Lightning Shark
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The used make 3 sharks (akamaru sized/shippuden) composed of lightning; that can swim through the ground/earth techniques (having the elemental advantage).
-Can only use two times per battle
-Lasts 3 turns
-Only A-rank and below lightning techniques while in effect
-Can only be taught by Black Uchiha
 
Top