I know I said you can't hinder his progress in any way, mangekyo, but you can ask questions even if he doesn't have any xD
Well then, Method 3: Water Manipulation.
It stands as the ability to apply your chakra onto any water source around you, and re-shape it, move it around, give it motion. Through this method, you are able to give water almost any use. It plays out similarly as the other methods. First you make Handseals, then you spread chakra on any water source within range, then you make that water source preform any action you want it to preform.
Except a few exception, ALL the jutsus require a Water Source.
Damn you what am I supposed to add now >_>Cannibals you say :zonder:
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Well this is defiantly the best element to have in the situation to be presented I can use the element in several ways first way is to create a protective wall/dome around myself to protect me from the cannibals (presuming I can"t kill them with basic tools or the element itself). the other way I could use it is by catching food I could use it to manipulate the see surrounding me and get fish that I will burn using. The basic tools(Two kunias smashing against each other to create a spark on dry grass thus creating fire to cook the fish) and the element itself will provide me with drinkable water. The third way I will use it is to get myself of the island by manipulating the water in the sea to create waves that I ride on until I reach "civilization"
Indeed, your jutsu is stronger, thus it overpowers your opponent's chakra. You could also use jutsus of the same rank in certain conditions. For example, if a B rank jutsu creates a huge amount of water, it means the whole water is B rank, but since it's so big, the chakra is spread out. If you use a B rank to affect just part of the water source, it's like a hot knife cutting through butter, because you're just overpowering part of th jutsu.no questions except can I manipulate my opponents water source if the rank is higher for example them using water jutsu of d rank that produces own war source and I used a tech of A rank that requires water source can I manipulate the one the produced
B- rank. You could have gotten much more descriptive, but I liked your creativity. The protective wall would not work, as you can't keep it forever, but if you need it to get out of a tight spot, it's a good defense. I liked how you described how you'd use the tools to make fire and hunt. And I particularly liked that you'd use the water jutsus to manipulate the sea not only to travel but to catch fish too. With a bit more description and length, you could have been given an A.Cannibals you say :zonder:
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Well this is defiantly the best element to have in the situation to be presented I can use the element in several ways first way is to create a protective wall/dome around myself to protect me from the cannibals (presuming I can"t kill them with basic tools or the element itself). the other way I could use it is by catching food I could use it to manipulate the see surrounding me and get fish that I will burn using. The basic tools(Two kunias smashing against each other to create a spark on dry grass thus creating fire to cook the fish) and the element itself will provide me with drinkable water. The third way I will use it is to get myself of the island by manipulating the water in the sea to create waves that I ride on until I reach "civilization"
Sorry, it's an F for you. Well, at least a D, since you were hindered by your pier's response, and thus you wrote less. You need to describe how you get food and water, not just state it. though I did liked that you decided to exterminate the threat (cannibals) and get the island all by yourself, even though I'm not sure you could survive by yourself xD.Damn you what am I supposed to add now >_>
Well I would do mostly the same but instead of protecting myself I would create powerfull waves to crush and drown all of the cannibals.And then eat them.I would then stay on the island so I have my own tropical island.I would use the water to get food and water.And send a powerfull wave to bring me back someone from mainland so I don't feel lonely![]()
Ok thanks for the infoIndeed, your jutsu is stronger, thus it overpowers your opponent's chakra. You could also use jutsus of the same rank in certain conditions. For example, if a B rank jutsu creates a huge amount of water, it means the whole water is B rank, but since it's so big, the chakra is spread out. If you use a B rank to affect just part of the water source, it's like a hot knife cutting through butter, because you're just overpowering part of th jutsu.
It follows the same principle that if a jutsu creates more than one structure, like a B ranked fire jutsu that spits three dragons. It's all the three dragons combined that make the rank, each individual dragon would strong, but not quite B rank.
B- rank. You could have gotten much more descriptive, but I liked your creativity. The protective wall would not work, as you can't keep it forever, but if you need it to get out of a tight spot, it's a good defense. I liked how you described how you'd use the tools to make fire and hunt. And I particularly liked that you'd use the water jutsus to manipulate the sea not only to travel but to catch fish too. With a bit more description and length, you could have been given an A.
Sorry, it's an F for you. Well, at least a D, since you were hindered by your pier's response, and thus you wrote less. You need to describe how you get food and water, not just state it. though I did liked that you decided to exterminate the threat (cannibals) and get the island all by yourself, even though I'm not sure you could survive by yourself xD.
Moving on! Jutsus:
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
You can use this jutsu to manipulate existing water and shape it like objects.
(Kirigakure No Jutsu) - Hidden Mist Jutsu
Rank: D
Type: Supplementary
Range: Short/Mid
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a thick, dense mist that covers the surrounding area.
Use this jutsu to turn existing water into a thick mist, which can be used to cover your tracks.
(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Same as the first, but only creates a sword. You can put your hand in water and then pull a sword out of it or have a sword lift from water which you can then grab.
(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.
Turns water into a shark. After that it acts as a projectile.
(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
Turns water into a whip which can bind or lash out opponents.
(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques.
Turns water into a clone with all the restrictions said above. They are tangible, so they can use average taijutsu.
(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Brings forth water and makes it spiral on itself. It acts as a projectile afterwards.
Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active) Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu
Manipulates the mist created before allowing you to guide light to blind your opponent.
(Suiton: Mizu No Tatsumaki) - Water Style: Water Tornado
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: Utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious. Can only be performed if there is a water source near by.
Makes water rotate around you, protecting you.
(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: Traps opponent in a orb of water that the user must maintain contact with or the jutsu is broken.
When you're standing in water, you can channel it through your body into your arm, creating an orb that can trap your opponent. It's very thick, preventing your opponent from swimming around.
(Suiton: Suishouu Gorugan) - Water Style: Strong Current Torrential Rain
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A current of water that can be shape into a dragon/snake to attack but is`nt a rushing flow like Water dragon,this body of water is staionary excpet when being used to attack.It is sent towards the target as a biting serpent.
Lifts water up and shapes it like a serpent. You can then throw it towards an opponent.
(Mizu Kamikiri) - Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.
Makes water shoot out like a jet.
(Suiton: Seibun Houfutsu) - Water Style: Water Cannon Replica
Rank: C
Type: Supplementary
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand signs the user makes water rise from the ground and surround his target and then drown it.
Makes water rise and drown your opponent.
(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Makes water rise and spiral around itself. It acts as a stream of water/projectile which you can split around so it can attack a wider range of opponents, or simply attack the same target from multiple angles.
(Suiton: Daibakuryuu) - Water Style: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.(Must be performed on a water source)
Makes water revolve around itself, creating a whirlpool that sucks your opponent underwater. If the ground bellow is spiked or something similar, it will cause greater damage, as you will basically slam your opponent there.
There are more to come. Do you have any questions on this batch?
The bighest grade I've ever earnedSorry, it's an F for you. Well, at least a D, since you were hindered by your pier's response, and thus you wrote less. You need to describe how you get food and water, not just state it. though I did liked that you decided to exterminate the threat (cannibals) and get the island all by yourself, even though I'm not sure you could survive by yourself xD.
Moving on! Jutsus:
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
You can use this jutsu to manipulate existing water and shape it like objects.
(Kirigakure No Jutsu) - Hidden Mist Jutsu
Rank: D
Type: Supplementary
Range: Short/Mid
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a thick, dense mist that covers the surrounding area.
Use this jutsu to turn existing water into a thick mist, which can be used to cover your tracks.
(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Same as the first, but only creates a sword. You can put your hand in water and then pull a sword out of it or have a sword lift from water which you can then grab.
(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.
Turns water into a shark. After that it acts as a projectile.
(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
Turns water into a whip which can bind or lash out opponents.
(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques.
Turns water into a clone with all the restrictions said above. They are tangible, so they can use average taijutsu.
(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Brings forth water and makes it spiral on itself. It acts as a projectile afterwards.
Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active) Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu
Manipulates the mist created before allowing you to guide light to blind your opponent.
(Suiton: Mizu No Tatsumaki) - Water Style: Water Tornado
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: Utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious. Can only be performed if there is a water source near by.
Makes water rotate around you, protecting you.
(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: Traps opponent in a orb of water that the user must maintain contact with or the jutsu is broken.
When you're standing in water, you can channel it through your body into your arm, creating an orb that can trap your opponent. It's very thick, preventing your opponent from swimming around.
(Suiton: Suishouu Gorugan) - Water Style: Strong Current Torrential Rain
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A current of water that can be shape into a dragon/snake to attack but is`nt a rushing flow like Water dragon,this body of water is staionary excpet when being used to attack.It is sent towards the target as a biting serpent.
Lifts water up and shapes it like a serpent. You can then throw it towards an opponent.
(Mizu Kamikiri) - Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.
Makes water shoot out like a jet.
(Suiton: Seibun Houfutsu) - Water Style: Water Cannon Replica
Rank: C
Type: Supplementary
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand signs the user makes water rise from the ground and surround his target and then drown it.
Makes water rise and drown your opponent.
(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Makes water rise and spiral around itself. It acts as a stream of water/projectile which you can split around so it can attack a wider range of opponents, or simply attack the same target from multiple angles.
(Suiton: Daibakuryuu) - Water Style: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.(Must be performed on a water source)
Makes water revolve around itself, creating a whirlpool that sucks your opponent underwater. If the ground bellow is spiked or something similar, it will cause greater damage, as you will basically slam your opponent there.
There are more to come. Do you have any questions on this batch?
No, it's exactly because it's so powerful that you can't really use the technique, it's too thick for you to channel rays. Maybe on thiner areas.The bighest grade I've ever earnedwease:
Hidden Mist Eye Sight Deprevation-Is the mist around Kiri powerfull enough to use this jutsu with it?
Yosh yosh speak of Kiri :zonder:No, it's exactly because it's so powerful that you can't really use the technique, it's too thick for you to channel rays. Maybe on thiner areas.
Ok.No, it's exactly because it's so powerful that you can't really use the technique, it's too thick for you to channel rays. Maybe on thiner areas.
Yosh yosh speak of Kiri :zonder:
Yosh yosh speak of Kiri :zonder:
O_OOk.
We have to kill him now:ice:
*transforms into a beagle:zonder:*O_O
*brings a shot gun*
Ah wait, I'm supposed to teach you...
Well, more jutsus:
Next batch: (Btw, remember, unless stated otherwise, all these jutsus require a water source. So when I say "This jutsu creates a structure" it means that the structure comes from a nearby water source and then preforms whatever action it is stated in the description, ok?)
(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
A huge rushing water projectile in the shape of a dragon that can level anything in its path.
Makes the water form a dragon-like structure, which you can control freely.
(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
Creates an orb of water that can be manipulated into shooting several whips.
(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user first performs Snake → Ram → Horse → Hare → Ram → Horse → Hare and by tspreading their hands out forward they can use this jutsu to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. The target is unable to move while within it. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the jutsu, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
Stronger version of a jutsu I taught you already.
(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source
Like the jutsu says, a stronger version of a jutsu I taught you already.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Again, it works the same as a jutsu I taught you already. This time, you don't need direct contact with it.
(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
Creates three sharks instead of just one, like in the previous version. Btw, general rule, if a jutsu is divided into multiple structures, like this one that shoots 5 sharks, the damage stated in the jutsu and the rank refers to the combined attack of all 5 sharks. Each shark by itself is weaker than a full A rank attack.
(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.
Make a huge portion of water rise in the sky and then drop on your opponent.
(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.
Same as previous techniques.
(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
Makes water lift forming a huge wave.
(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
I've taught you this jutsu already. I'm mentioning it again because you can achieve it by manipulating existing water, which is the point of this 3rd Method.
(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).
Materializes water around you arm that forms a huge spike. This just does not require a water source.
(Suiton: Mizu no Tatsumaki) - Water Style: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Creates a vortex of water which you can make spin around yourself to act as a barrier, or you can simply shoot it towards your opponent.
(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Stronger and more chaotic version of a jutsu I taught you previously, ending in a water explosion.
(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.
Firstly you use your water chakra to make the water erupt stronger and faster, throwing your opponent in the air. Then you release 5 water shakrs (You don't need water source for that part) that you can shoot towards your enemy before you make one implode upon your enemy. You can control the sharks freely in mid-air, allowing them to turn around and attack again as you wish. If they are damaged but not completely destroyed, you can make them dive on a water source and that will repair them.
(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle
Creates one thousand sharks of water. Pretty much overkill.
Questions? Btw, I'm teaching you Kage ranked jutsus but you're not allowed to use them until you reach that rank, okay?