Yeah, it's not everyday i get to fight another bow user. ^^
I begin by forming two handseals transforming the ground beneath you into an immobilizing swamp. It is 4 meters wide and 4 meters deep. I then grab my CW Seeker of Darkness from my back while sending wind into the sky to make many wind spears fall from the clouds that form. They rain down over a wide range but not where i am, leaving you nowhere to escape from being impaled. During this i watch you closely for your reaction.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
( Fuuton: Hashira yari ) - Wind release: Pillar spears
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 ( - 5 to user when he/she uses the spear as weapon )
Damage points: 80
Description: User will send some of his wind chakra into sky and form out clouds. After the user has formed out clouds multiple Spears of wind will rain down at the opponent. Skilled opponent can see through this jutsu with or without any dojutsu. The landed spears will stay sticking out from the ground so they can be picked up and thrown at the opponent.
Note:
- Can be used twice per battle
- Costs 5 chakra if spears are used as weapons
Yeah, it's not everyday i get to fight another bow user. ^^
I begin by forming two handseals transforming the ground beneath you into an immobilizing swamp. It is 4 meters wide and 4 meters deep. I then grab my CW Seeker of Darkness from my back while sending wind into the sky to make many wind spears fall from the clouds that form. They rain down over a wide range but not where i am, leaving you nowhere to escape from being impaled. During this i watch you closely for your reaction.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
( Fuuton: Hashira yari ) - Wind release: Pillar spears
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 ( - 5 to user when he/she uses the spear as weapon )
Damage points: 80
Description: User will send some of his wind chakra into sky and form out clouds. After the user has formed out clouds multiple Spears of wind will rain down at the opponent. Skilled opponent can see through this jutsu with or without any dojutsu. The landed spears will stay sticking out from the ground so they can be picked up and thrown at the opponent.
Note:
- Can be used twice per battle
- Costs 5 chakra if spears are used as weapons
As the ground shifts into a sticky substance below me, turning into a swamp, i manipulate my earth chakra below the swamp, causing a large plateau rising me out of the swamp.
(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.
As the earth rises me out of the swamp i hear strange bursts of wind that's coming from above as countless small shadows form on the ground all over the ground in front and around me, as i look up i see spears of wind that's being shot at me, with a single handseal, i form a gigantic floating demon of fire above me, horizontally above me guarding against the wind spikes that are falling from the sky, this demon is as big as the "Earth Release: Great Stone Golem Technique" and thus is gigantic and able to guard against all of the wind spikes and prevent them from even touching the ground as it gets weaker, about an A-rank left of the demon now.
(Katon: Rēdōrō) - Fire Release: Ghost Lantern
Type: Offense , Defence
Rank: S
Range: Short
Chakra Cost: 40 [+15 per turn to maintain active]
Damage Points: N/A [+40 if shooting demonic floating heads]
Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
Note: Can only be used once.
Note: The floating heads attack counts as a move.
Note: Lasts 3 turns once used.
The same time the demon is formed, it releases from the front of it's body a mass of demonic floating heads that race towards you, attacking you from multiple angles from your left, right, above and directly towards you in a swarm, these fireballs are B-ranked and reach a Mid ranged distance.
Ghost Lantern's Fire Projectiles
It's capable of attacking the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
As the ground shifts into a sticky substance below me, turning into a swamp, i manipulate my earth chakra below the swamp, causing a large plateau rising me out of the swamp.
(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.
As the earth rises me out of the swamp i hear strange bursts of wind that's coming from above as countless small shadows form on the ground all over the ground in front and around me, as i look up i see spears of wind that's being shot at me, with a single handseal, i form a gigantic floating demon of fire above me, horizontally above me guarding against the wind spikes that are falling from the sky, this demon is as big as the "Earth Release: Great Stone Golem Technique" and thus is gigantic and able to guard against all of the wind spikes and prevent them from even touching the ground as it gets weaker, about an A-rank left of the demon now.
(Katon: Rēdōrō) - Fire Release: Ghost Lantern
Type: Offense , Defence
Rank: S
Range: Short
Chakra Cost: 40 [+15 per turn to maintain active]
Damage Points: N/A [+40 if shooting demonic floating heads]
Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
Note: Can only be used once.
Note: The floating heads attack counts as a move.
Note: Lasts 3 turns once used.
The same time the demon is formed, it releases from the front of it's body a mass of demonic floating heads that race towards you, attacking you from multiple angles from your left, right, above and directly towards you in a swarm, these fireballs are B-ranked and reach a Mid ranged distance.
Ghost Lantern's Fire Projectiles
It's capable of attacking the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
As you form the handseal for your ghost lantern jutsu i also form a handseal, focusing water chakra into the sky. The clouds above darken and release a large downpour of rain along side the wind spears. The size of your jutsu works against it as it catches the majority of the falling water and is completely doused. A moment after making it rain i see several flame ghosts heading my way so i quickly form a handseal and create an orb of water in front of me. It shoots multiple whips from itself that strike every one of your ghosts, destroying them before i jump in the air and shoot an arrow aimed at your forehead from my bow.
(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.
(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
As you form the handseal for your ghost lantern jutsu i also form a handseal, focusing water chakra into the sky. The clouds above darken and release a large downpour of rain along side the wind spears. The size of your jutsu works against it as it catches the majority of the falling water and is completely doused. A moment after making it rain i see several flame ghosts heading my way so i quickly form a handseal and create an orb of water in front of me. It shoots multiple whips from itself that strike every one of your ghosts, destroying them before i jump in the air and shoot an arrow aimed at your forehead from my bow.
(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.
(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
As you cause the sky to rain, slowly dousing my Fire technique i jump backwards to the end of Mid range and proceed to counter the flaming ghosts i gather my chakra into a outside of Short range from me, in front of which the whips of water are being aimed at, creating a giant swirling vortex that spins at extremely high speeds, so high that it pulls the water clouds themselves towards the point that i gathered my chakra at including all of the rain at that area, and since the clouds causing the rain have been pulled into the vortex, the chakra absorbing rain stops, as the swirling vortex of water moves towards you, in a tidal wave like motion, the pressure released from the spinning is enough to suck in anything near the swirling vortex of water, ofcourse the arrow that you shot would be caught in the vortex.
(Kadō Tsunami no Jutsu) – Vortex Tsunami Technique
Rank: S
Type: Supplementary/Attack
Range: Short – Mid
Chakra cost: 40
Damage Points: 80
Description: A highly advanced technique that draws all the rain into one point, this single point spins at high speeds, so high that they begin to pull the rain cloud into them. The final effect of this technique is a swirling storm of Water that rushes towards an opponent in a fierce tidal wave like motion. The speeds that this vortex spins at are so fast that it is able to cut through armor. This technique, once sent out is almost impossible to stop and will continue going until the chakra supporting it runs out. As a downside, the storm will chase down an opponent and anything near an opponent, including the user of the jutsu.
Continuing as the Vortex goes towards you, i inject my earth chakra into the ground underneath you, causing the earth to split apart and cause you to fall, the fissure is about 10 meters wide afterwards as the fissure is made, i release my wind chakra into the fissure, causing a powerful wind vortex to suck you in the fissure and suck anything within short range from you, including the gigantic water wave, drowning you inside the fissure.
(Doton/Fūton: Kadō No Yomi) – Earth/Wind Release: Vortex Of The Underworld
Type: Supplementary/Offensive
Rank: S
Range: Short – Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a deadly technique utilized through the combination of the wind release technique, first the user releases his earth release chakra underneath the target causing the earth to split apart creating a large hole underneath the target onto the ground that's as the same size as the earth fissure technique, after that happens the user utilizes a single handseal of "Ox" and releases his wind chakra into the earth fissure forming a large vortex of wind that's created into the fissure underneath the opponent, however the vortex doesn't head at the opponent's direction but it blows backwards, sucking the opponent into the earth fissure with a mighty force causing him to fall onto the earth fissure, the wind vortex sucks anything through Short range of the place where the fissure formed including the user himself making this a downside of the technique.
Note: Can only be used once per battle.
Note: This counts as 2 of the 3 moves allowed per turn.
Note: The user can't use A-rank Wind/Earth techniques and above the same or next turn.
Note: Created by ~Crow~
As you cause the sky to rain, slowly dousing my Fire technique i jump backwards to the end of Mid range and proceed to counter the flaming ghosts i gather my chakra into a outside of Short range from me, in front of which the whips of water are being aimed at, creating a giant swirling vortex that spins at extremely high speeds, so high that it pulls the water clouds themselves towards the point that i gathered my chakra at including all of the rain at that area, and since the clouds causing the rain have been pulled into the vortex, the chakra absorbing rain stops, as the swirling vortex of water moves towards you, in a tidal wave like motion, the pressure released from the spinning is enough to suck in anything near the swirling vortex of water, ofcourse the arrow that you shot would be caught in the vortex.
(Kadō Tsunami no Jutsu) – Vortex Tsunami Technique
Rank: S
Type: Supplementary/Attack
Range: Short – Mid
Chakra cost: 40
Damage Points: 80
Description: A highly advanced technique that draws all the rain into one point, this single point spins at high speeds, so high that they begin to pull the rain cloud into them. The final effect of this technique is a swirling storm of Water that rushes towards an opponent in a fierce tidal wave like motion. The speeds that this vortex spins at are so fast that it is able to cut through armor. This technique, once sent out is almost impossible to stop and will continue going until the chakra supporting it runs out. As a downside, the storm will chase down an opponent and anything near an opponent, including the user of the jutsu.
Continuing as the Vortex goes towards you, i inject my earth chakra into the ground underneath you, causing the earth to split apart and cause you to fall, the fissure is about 10 meters wide afterwards as the fissure is made, i release my wind chakra into the fissure, causing a powerful wind vortex to suck you in the fissure and suck anything within short range from you, including the gigantic water wave, drowning you inside the fissure.
(Doton/Fūton: Kadō No Yomi) – Earth/Wind Release: Vortex Of The Underworld
Type: Supplementary/Offensive
Rank: S
Range: Short – Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a deadly technique utilized through the combination of the wind release technique, first the user releases his earth release chakra underneath the target causing the earth to split apart creating a large hole underneath the target onto the ground that's as the same size as the earth fissure technique, after that happens the user utilizes a single handseal of "Ox" and releases his wind chakra into the earth fissure forming a large vortex of wind that's created into the fissure underneath the opponent, however the vortex doesn't head at the opponent's direction but it blows backwards, sucking the opponent into the earth fissure with a mighty force causing him to fall onto the earth fissure, the wind vortex sucks anything through Short range of the place where the fissure formed including the user himself making this a downside of the technique.
Note: Can only be used once per battle.
Note: This counts as 2 of the 3 moves allowed per turn.
Note: The user can't use A-rank Wind/Earth techniques and above the same or next turn.
Note: Created by ~Crow~
When i am about to shoot my arrow i see the vortex heading towards me so i send large amounts of water chakra into it and fire the arrow at the vortex. Water is summoned around the arrow and forms a giant missile that collides with the vortex, destroying it. There are two more arrows behind it i shot right after the first one aimed at your head and heart. I then find myself being sucked into a pit below me so i form a handseal and spit a massive amount of water into the pit to fill it up quickly and make your jutsu useless. I am standing on top the water using chakra.
(Sogeki no Geijutsu: Nagareboshi)- Sniper Art: Shooting Star
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: A single arrow infused with a large amount of water chakra is shot from the user's bow at a target. Great volumes of water are then summoned from the arrow and takes the form of a rapidly spinning missile capable of causing major damage to everything in its path and flooding the area ( short range of the arrow's trajectory ) with water.
-Usable twice per battle
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
When i am about to shoot my arrow i see the vortex heading towards me so i send large amounts of water chakra into it and fire the arrow at the vortex. Water is summoned around the arrow and forms a giant missile that collides with the vortex, destroying it. There are two more arrows behind it i shot right after the first one aimed at your head and heart. I then find myself being sucked into a pit below me so i form a handseal and spit a massive amount of water into the pit to fill it up quickly and make your jutsu useless. I am standing on top the water using chakra.
(Sogeki no Geijutsu: Nagareboshi)- Sniper Art: Shooting Star
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: A single arrow infused with a large amount of water chakra is shot from the user's bow at a target. Great volumes of water are then summoned from the arrow and takes the form of a rapidly spinning missile capable of causing major damage to everything in its path and flooding the area ( short range of the arrow's trajectory ) with water.
-Usable twice per battle
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
As the vortex of water is cancelled and two arrows are shot towards me, i gather wind chakra into my back and create 4 wings of wind, taking me into the air out of the trajectory of the arrows and giving me an aerial view of the battlefield
(Fūton: Uyoku Enzeru) - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
Note: Can only be used 4 times per battle.
Note: As long as this technique is active the user cannot use any fire based techniques
Note: Can Only be used by ~Crow~
Then seeing as you filled the fissure that i made with water, i utilize my water chakra causing a whirlpool vortex to form "like a tornado underwater" sucking you in it bringing you deep within the water and drowning you.
(Suiton: Inryōkuken) - Water Release: Gravitational Pull
Type: Offensive
Rank: B
Range: Mid
Chakra Cost: 25
Damage: N/A
Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.
As the water sucks you in, i change the ground that's surrounding the water into Aluminum, meaning that the water is inside a gigantic Aluminum cube, and the surface of the ground shuts with an Aluminum surface as well, trapping you in the water tornado.
Rank: A
Type: Attack/Defence/Supplementary
Range: Short – Long
Chakra Cost: 30
Damage Points: 60
Description: this is a stronger version than the Aluminium Creation technique, the user creates any shape out of the aluminium metal like aluminium pillars, walls of aluminium to defend, basically any shape of the aluminium just as versatile as the wood element.