Open Spar. :3

Akuma

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Rei's R&R
CJ - Allowed
CE - Allowed
Mid range
Unofficial
No stealing
Izaya in sig
[Remove the trees, and make it just the Plain Field]
You must be registered for see images
Post your bio & You can go first.
 

Virus..

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I'm in But I'ma Noob hehe Bio:
Konahamaru:Come at me Bro
(Bunshin No Jutsu) - Clone Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water Tsuchi/Earth Sumi/Ink)
*Runs At Him with Kunai Going for the stab*
 
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Akuma

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I'm in But I'ma Noob hehe Bio:
Konahamaru:Come at me Bro
(Bunshin No Jutsu) - Clone Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water Tsuchi/Earth Sumi/Ink)
*Runs At Him with Kunai Going for the stab*
That is a mear illusion of yourself, not a clone technique btw. :) and no one is a Noob, we all just need experience. ^_^
____________________________
*As your running towards me, i create a small pillar of earth right infront of you wich hits your left leg with great force, making you lose balance and tripping, falling to the ground, i then create one more towards what seems like your clone, but when i notice it passes through it, i realize its a simple illusion, wich faiths away, i then wait for you to attack once more*

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
 

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That is a mear illusion of yourself, not a clone technique btw. :) and no one is a Noob, we all just need experience. ^_^
____________________________
*As your running towards me, i create a small pillar of earth right infront of you wich hits your left leg with great force, making you lose balance and tripping, falling to the ground, i then create one more towards what seems like your clone, but when i notice it passes through it, i realize its a simple illusion, wich faiths away, i then wait for you to attack once more*

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
Konahamaru:Ouch Meanie *Perfroms Hands sides Tranform to dog without him notice putting a Kunai in mouth as i'm dog and I can't use paws I would run at him and cut him in arm*
(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
 

Akuma

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izaya: what a funny doggy :3

*As the doggy is coming at me, i gather more doton chakra and spit mud shots at its moving legs, wich harden and stick all 4 legs of the doggy to the ground, not allowing it to move, i then shoot one more, shutting his mouth, i get into short range and break the hardened mud on its mouth with a kunai of my own, and take away its kunai, then you transform back to your normal self, being sticked to the ground*

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.
 

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Konahmaru:****ing Basterd My mouth Hurts *As Thinkin to my self **** this I'm out* (Nawanuke No Jutsu) - Escape Skill
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:Using chakra the user can escape from being tied down(only works with non-chakra ropes).
*Turn Into big Lump of Grass* LOOL Konahamaru:peace Sucka!
 

Akuma

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Konahmaru:****ing Basterd My mouth Hurts *As Thinkin to my self **** this I'm out* (Nawanuke No Jutsu) - Escape Skill
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:Using chakra the user can escape from being tied down(only works with non-chakra ropes).
*Turn Into big Lump of Grass* LOOL Konahamaru:peace Sucka!
keep that note in mind, it can only escape non chakra traps, or more specific ropes, my earth mud is infused with my chakra, so it won't allow you to escape, but it was a nice try, you should get elemental training quick since you look like a person fun to spar with. :)
____________________________
*I infuse wind chakra to the same kunai and break the hardened mud from your 4 limbs being careful not to cut you by accident, once done, i extract the wind chakra and change it back to a regular kunai, i then shake your hand for the fun spar*

Izaya: thank you Konohamaru from the Sarutobi Clan, for the fun spar.

(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
 

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keep that note in mind, it can only escape non chakra traps, or more specific ropes, my earth mud is infused with my chakra, so it won't allow you to escape, but it was a nice try, you should get elemental training quick since you look like a person fun to spar with. :)
____________________________
*I infuse wind chakra to the same kunai and break the hardened mud from your 4 limbs being careful not to cut you by accident, once done, i extract the wind chakra and change it back to a regular kunai, i then shake your hand for the fun spar*

Izaya: thank you Konohamaru from the Sarutobi Clan, for the fun spar.

(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
Gg :) I lost try to run away Lool
 
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Houdinii

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sure. ^_^ make your move, i'll be using the same bio. (Izaya)

Note: we start at Mid range. :)
Sweet good luck and have fun :D

Talking doesn't affect the timeframe
----------------------------------------

Kazekage: A member of the dark release clan eh? The first I've fought one of your kind.

*The Kazekage then starts by turning your body into a living magnet, and then quickly throwing two kunai with explosive tags towards you. By magnetising your body he ensures that the kunai will go straight at you.*

(Jishaku Ninpou: Denji Genmu) - Magnetic Ninja Art: Electric Phantasms
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A(all metal thrown at opponent hits them and causes +2 damage for each one that lands)
Description: Turns your opponent into a living magnet.
 

Akuma

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Izaya: magnet, this may be complicated.
___________________________
*The moment i see the kunais heading in a straigth fashion towards me i throw 2 kunais with explosive tags myself in the same way as yours making them clash with each other and explode in the middle of us, creating a temporarly smoke that blocks our vision from each other, i create 1 shadow clone (rock) who stands to my left as the smoke vanishes*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

Houdinii

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Izaya: magnet, this may be complicated.
___________________________
*The moment i see the kunais heading in a straigth fashion towards me i throw 2 kunais with explosive tags myself in the same way as yours making them clash with each other and explode in the middle of us, creating a temporarly smoke that blocks our vision from each other, i create 1 shadow clone (rock) who stands to my left as the smoke vanishes*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
*As the smoke is created I create an iron sand spike in the air above you. As the smoke clears and I see two of you I thrust the spike downwards, it is big enough that it will smash into both of you. Therefore revealing who the shadow clone is.*

(Jiton: Satetsu Dokusutoraiku) Magnetism Release: Iron Sand Venom Strike
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.
 

Akuma

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Just so you know, I'm next. :|
Sorry, I don't fight people who headbut goats. O^O
*As the smoke is created I create an iron sand spike in the air above you. As the smoke clears and I see two of you I thrust the spike downwards, it is big enough that it will smash into both of you. Therefore revealing who the shadow clone is.*

(Jiton: Satetsu Dokusutoraiku) Magnetism Release: Iron Sand Venom Strike
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.
*As the shadow is seen on the ground and i see the Big spike made out of what seems like iron material, i assuming its aimed to fall over me, and when you make the comand to make it fall, i slam my hands on the ground, and giant hands of earth come out of the earth and catch it, then the behemoth comes out of the ground behind us, after catching it, it throws it back towards you, as this was happening my clone created water under you wich rises from the sides and traps you in an orb of water, as the iron spike comes your way*

Summary: Your getting trap in an orb of water, shortly of it the iron spike is coming towards you.

(Doton: Tochi Kyojin) - Earth Release: Earth Behemoth
Type: Attack
Rank: S
Range Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather their doton chakra and the release it into the ground. Earth will then rise up from the ground in a form of a Behemoth up to its mid section. The Behemoth can spit out several spear like projectiles that can be use to attack the oppenent. The giant can also use its hands to attack the opponent.
Note: Can be used only once per battle.
Note: Last on the field until destroyed.
Note: Spear like projectiles are A-rank Doton Jutsu.
Note: It cannot move around the field.
Note: Moves made by the behemoth counts as 1 of the 3 moves per turn (shooting spikes counts as a move).
Note: No Doton jutsu while still on the field.
Note: Can only be use/taught by WastedMonkey.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
 

Houdinii

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Sorry, I don't fight people who headbut goats. O^O


*As the shadow is seen on the ground and i see the Big spike made out of what seems like iron material, i assuming its aimed to fall over me, and when you make the comand to make it fall, i slam my hands on the ground, and giant hands of earth come out of the earth and catch it, then the behemoth comes out of the ground behind us, after catching it, it throws it back towards you, as this was happening my clone created water under you wich rises from the sides and traps you in an orb of water, as the iron spike comes your way*

Summary: Your getting trap in an orb of water, shortly of it the iron spike is coming towards you.

(Doton: Tochi Kyojin) - Earth Release: Earth Behemoth
Type: Attack
Rank: S
Range Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather their doton chakra and the release it into the ground. Earth will then rise up from the ground in a form of a Behemoth up to its mid section. The Behemoth can spit out several spear like projectiles that can be use to attack the oppenent. The giant can also use its hands to attack the opponent.
Note: Can be used only once per battle.
Note: Last on the field until destroyed.
Note: Spear like projectiles are A-rank Doton Jutsu.
Note: It cannot move around the field.
Note: Moves made by the behemoth counts as 1 of the 3 moves per turn (shooting spikes counts as a move).
Note: No Doton jutsu while still on the field.
Note: Can only be use/taught by WastedMonkey.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
*As the water beings to form under me I quickly punch at the ground towards my left, releasing a blast of wind which pushes me out of your technique to the right.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

As I'm traveling through the air your behemoth begins to throw my spike towards me. Before he can fully release it I concentrate my jiton chakra and break the spike apart out of his hand, and form is into several large senbon on either side of him. The senbon then fly straight towards both you and your clone.*

(Jiton: Satetsu Shigure) - Magnetism Release: Iron Sand Shower
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user transforms iron sand into multiple senbon and launches them toward the enemy.
 
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