Lilly v Darui

Black Butler

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Uh all out. <3
Rei Rules y Regulations
Mid Range
Barren Wasteland with several medium-sized boulders scattered around.
Darui bio

*Darui awaits Isabella*
 

Black Butler

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Cool, I'm fighting with Isabella. Who should go first?
I shall. ^_^

*Snaps fingers and suddenly an array of lions and lionesses that bolt forward as seemingly a pride. A few jump up and a few head directly at you, attacking you at all angles within the 180 degrees in front of you.*

(Raiton: Kuroi Raion Pride)-Lightning Release: Black Lion Pride
Type:Attack/Defense
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user will gather their black lightning chakra and release it around them. The user then creates lightning bolts, that bolt forward. These lightning bolts turn into different lions, creating a pride of lions, that rush forward, attacking the opponent.
Note: Usable 2x a match
Note: No black lightning up to A-Rank the next turn

Darui: Uchiha ay? I don't fear her eyes @_@
 

Lili-Chwan

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I shall. ^_^

*Snaps fingers and suddenly an array of lions and lionesses that bolt forward as seemingly a pride. A few jump up and a few head directly at you, attacking you at all angles within the 180 degrees in front of you.*

(Raiton: Kuroi Raion Pride)-Lightning Release: Black Lion Pride
Type:Attack/Defense
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user will gather their black lightning chakra and release it around them. The user then creates lightning bolts, that bolt forward. These lightning bolts turn into different lions, creating a pride of lions, that rush forward, attacking the opponent.
Note: Usable 2x a match
Note: No black lightning up to A-Rank the next turn

Darui: Uchiha ay? I don't fear her eyes @_@
I stand in the middle of Wasteland, my bright eyes locked in you. As you begin your motion, my eyes burn scarlet, dotted three times around the pupil. As the black lightning is created, I shorten our distance, running towards you. In a flash, my hands mold together, seemingly making but one symbol, which freezes, as wind rages around me.

( Fuuton/Doton: Horun no Areno Eki ) Wind/Earth Style: The Horns of the Desert Lizard
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user links together 2 handseals, creating a ravaging dome of slicing winds. The wind's speed and sharpness is increased to the max, having almost no rival in shredding power. At which point, the user ends the succession of handseals with an extra one, which infuses the wind with small particles of the strongest earth materials. This sets the abrasive power of the wind past it's limits, both Wind and Earth chakra working together to combine the roughness and tangibility of the earth against the sharpness and speed of the wind, creating an almost perfect defense against all matter, which is shredded to oblivion when it comes in contact.
With 1 handseal, the user is disperse the dome into 2 large gusts of wind that fly up to mid range.
*The user is able to create a perfect sphere by leaping in the air*
*This jutsu is able to overpower the Strongest Metals/Perfectly Solid/Kaguya Bone/Diamond Elements/KGs up to it's rank, and Basic or less solid Elements (Wood, Calcium, Crystals, etc) 1 rank above*
*This jutsu can only be used once every 3 turns*
*The user is unable to preform Earth or Wind jutsus higher than S rank in the next turn*
*The dome is maintained for only 1 turn, and disperses normally if the user does not throw it towards the opponent*
*Can only be used thrice per battle*

The lions are caught within it's vortex, and immediately broken, making the black lightning catch into the wind's momentum and rotate, completely powerless under the pressure of their natural weakness. At which point, the flash of handseals resumes, and the wind grows in speed and fury, as particles of earth are added to it, and quickly breaks, about 5 meters away from you, sending two great gusts against your legs and torso, one covering both your tights and your right arm in a curve, the second catching you in the abdomen and circling through your left lung, heart, neck and ear. Not only slicing you with unparalleled abrasive power, but also pushing you away from me with surprising tangibility in the wind.

As soon as the wind is given it's order, I re-mold my chakra, and inflate my cheeks to spit out a thick liquid substance. As the wind is past the halfway mark through you, the liquid molds into a cube, and heads on to you as the wind would be touching you.

(Suiton: Gekiha Zetsubou) - Water Release: Crushing Despair
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will release a thick liquid substance from their mouth moulding it into a dense cube which is then released and shot at the opponent and crashing them into the ground with tremendous force.
Note: Can only be used 3 times.
Note: Can only be taught by Kaito-sama
 

Black Butler

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I stand in the middle of Wasteland, my bright eyes locked in you. As you begin your motion, my eyes burn scarlet, dotted three times around the pupil. As the black lightning is created, I shorten our distance, running towards you. In a flash, my hands mold together, seemingly making but one symbol, which freezes, as wind rages around me.

( Fuuton/Doton: Horun no Areno Eki ) Wind/Earth Style: The Horns of the Desert Lizard
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user links together 2 handseals, creating a ravaging dome of slicing winds. The wind's speed and sharpness is increased to the max, having almost no rival in shredding power. At which point, the user ends the succession of handseals with an extra one, which infuses the wind with small particles of the strongest earth materials. This sets the abrasive power of the wind past it's limits, both Wind and Earth chakra working together to combine the roughness and tangibility of the earth against the sharpness and speed of the wind, creating an almost perfect defense against all matter, which is shredded to oblivion when it comes in contact.
With 1 handseal, the user is disperse the dome into 2 large gusts of wind that fly up to mid range.
*The user is able to create a perfect sphere by leaping in the air*
*This jutsu is able to overpower the Strongest Metals/Perfectly Solid/Kaguya Bone/Diamond Elements/KGs up to it's rank, and Basic or less solid Elements (Wood, Calcium, Crystals, etc) 1 rank above*
*This jutsu can only be used once every 3 turns*
*The user is unable to preform Earth or Wind jutsus higher than S rank in the next turn*
*The dome is maintained for only 1 turn, and disperses normally if the user does not throw it towards the opponent*
*Can only be used thrice per battle*

The lions are caught within it's vortex, and immediately broken, making the black lightning catch into the wind's momentum and rotate, completely powerless under the pressure of their natural weakness. At which point, the flash of handseals resumes, and the wind grows in speed and fury, as particles of earth are added to it, and quickly breaks, about 5 meters away from you, sending two great gusts against your legs and torso, one covering both your tights and your right arm in a curve, the second catching you in the abdomen and circling through your left lung, heart, neck and ear. Not only slicing you with unparalleled abrasive power, but also pushing you away from me with surprising tangibility in the wind.

As soon as the wind is given it's order, I re-mold my chakra, and inflate my cheeks to spit out a thick liquid substance. As the wind is past the halfway mark through you, the liquid molds into a cube, and heads on to you as the wind would be touching you.

(Suiton: Gekiha Zetsubou) - Water Release: Crushing Despair
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will release a thick liquid substance from their mouth moulding it into a dense cube which is then released and shot at the opponent and crashing them into the ground with tremendous force.
Note: Can only be used 3 times.
Note: Can only be taught by Kaito-sama
*As Darui sees his black lightning get destroyed and a sort of combo of wind infused with earth particles, he gestures, creating wind that rapidly rotates on the lower half of his body. This rotating wind quickly takes him to his right, avoiding the combo. As soon as he is in the clear, he gestures, sending the wind at the newly created cube of water Isabella has released.*


Fuuton:torune-do rasen |Wind Release: Tornado Spiral|
Type:Supplementary
Rank:A
Range:Short- Long
Chakra Cost:25
Damage Points:N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note:
~can only be taught by ~Drizzy~
~can only be created around the user
~usable only three times per battle

*In conclusion, the two techniques clash, thrashing water in every direction. Darui immediately point his finger forward releasing a massive amount of chakra in the form of a cannon, but he aims it at a somewhat downward angle, destroying the earth in front of Isabella, sending flying chunks of earth at her while simultaneously destroying her legs.This comes as a surprise to Isabella even though her sharingan can distinguish chakra, but with the clashing of two enormously chakra-filled jutsu, even her eyes can be fooled. It also has a greater chance of success due to Isabella's running momentum forward, unless she can completely come to a stop, she would surely be hit.*


Ninja art: Chakra Cannon (Seishou kyanon)
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent
~Can not use Ninjutsu techniques the next turn~
 

Lili-Chwan

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*As Darui sees his black lightning get destroyed and a sort of combo of wind infused with earth particles, he gestures, creating wind that rapidly rotates on the lower half of his body. This rotating wind quickly takes him to his right, avoiding the combo. As soon as he is in the clear, he gestures, sending the wind at the newly created cube of water Isabella has released.*


Fuuton:torune-do rasen |Wind Release: Tornado Spiral|
Type:Supplementary
Rank:A
Range:Short- Long
Chakra Cost:25
Damage Points:N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note:
~can only be taught by ~Drizzy~
~can only be created around the user
~usable only three times per battle

*In conclusion, the two techniques clash, thrashing water in every direction. Darui immediately point his finger forward releasing a massive amount of chakra in the form of a cannon, but he aims it at a somewhat downward angle, destroying the earth in front of Isabella, sending flying chunks of earth at her while simultaneously destroying her legs.This comes as a surprise to Isabella even though her sharingan can distinguish chakra, but with the clashing of two enormously chakra-filled jutsu, even her eyes can be fooled. It also has a greater chance of success due to Isabella's running momentum forward, unless she can completely come to a stop, she would surely be hit.*


Ninja art: Chakra Cannon (Seishou kyanon)
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent
~Can not use Ninjutsu techniques the next turn~
It's an S rank Water cube against an A rank Wind vortex, ranks do matter.
But let's go with what you said, roughly. This would make the jutsu loose momentum, and thus fail to reach you. I quickly charge chakra on my feet and jump on top of the slowed down cube with a quick burst of speed, while preforming handseals for:

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

The shark I'm riding is smaller than the original, but much thicker, as it is made from the water of the cube. Assuming you'd change your aim and hit the shark with the Cannon instead of the ground, I have the shark charge to you while I jump over you. The collision of both our techniques should make quite a bang, hitting you in the face, while I'm propelled outwards, riding the shock wave.

As I fall, somewhat controlled for expecting the explosion and calculating the damage each technique would deliver (Thanks to my sharingan), I use:

Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
Type: Offensive/Defensive
Rank: A-Rank
Range: Short to Mid
Chakra: 30 (+10 next turn to keep active)
Damage: 60 (at the end of the 2 turns)
Description:
The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.

Note: Can only be used twice
Note2: Has to be taught by Scorps
Note3: Can't use Genjutsu in the same turn or the next

It should hit you after the shock wave does, but before you hit the ground or pull out anything. The illusionary arms lock your arms and legs in place, in a tight and horrific embrace, preventing movement and breath, letting you feel the full consequence of the shock wave without being able to do anything about it. If you're to fall, the genjutsu adjusts it's grip so that your head meets the ground in the perfect spot to knock you unconscious, or, if the situation presents itself, to leave you paralyzed from the neck down.

I land facing you, some meters away.
 

Black Butler

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It's an S rank Water cube against an A rank Wind vortex, ranks do matter.
But let's go with what you said, roughly. This would make the jutsu loose momentum, and thus fail to reach you. I quickly charge chakra on my feet and jump on top of the slowed down cube with a quick burst of speed, while preforming handseals for:

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

The shark I'm riding is smaller than the original, but much thicker, as it is made from the water of the cube. Assuming you'd change your aim and hit the shark with the Cannon instead of the ground, I have the shark charge to you while I jump over you. The collision of both our techniques should make quite a bang, hitting you in the face, while I'm propelled outwards, riding the shock wave.

As I fall, somewhat controlled for expecting the explosion and calculating the damage each technique would deliver (Thanks to my sharingan), I use:

Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
Type: Offensive/Defensive
Rank: A-Rank
Range: Short to Mid
Chakra: 30 (+10 next turn to keep active)
Damage: 60 (at the end of the 2 turns)
Description:
The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.

Note: Can only be used twice
Note2: Has to be taught by Scorps
Note3: Can't use Genjutsu in the same turn or the next

It should hit you after the shock wave does, but before you hit the ground or pull out anything. The illusionary arms lock your arms and legs in place, in a tight and horrific embrace, preventing movement and breath, letting you feel the full consequence of the shock wave without being able to do anything about it. If you're to fall, the genjutsu adjusts it's grip so that your head meets the ground in the perfect spot to knock you unconscious, or, if the situation presents itself, to leave you paralyzed from the neck down.

I land facing you, some meters away.
Well I was going off the fact that my wind was rotating and your water was cubical, so it'll eventually wither away at it, leaving only a limited amount which the chakra cannon could take care of easily...

Not sure if this works but it's for fun ._.

*As Darui sees the shark with Isabella heading towards him, with some last second thinking he brings his hand towards the ground, firing the cannon, causing himself to take off into the air just as Isabella departs, narrowly avoiding the shark. While in the air he comes face to face with Isabella. He quickly builds up lightning chakra within hit left hand, assuming Isabella doesn't follow through with her Genjutsu as events haven't gone to her liking, striking Isabella in the right shoulder very precisely, discharging the lightning, numbing her shoulder. Immediately after her shoulder is numbed, Darui spins kicking her in the numbed shoulder several times, creating a larger window for success, as she is somewhat handicapped. The kicks knock her the opposite way from Darui, as he lands.*


(Ikazuchi Hirate Dageki) � Thunder palm strike
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: the user charges their hand with an electrical current and then strikes at the enemy�s right shoulder. The electrical current discharges on contact and can numb the right arm for a short period of time preventing the enemy from making any seals.
Note: numbing affect lasts for 1 turn

Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.


*Crosses fingers* *_*

Edit: Forgot to say that when he strikes, he avoids eye contact. Dammit >.<
 
Last edited:

Lili-Chwan

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Well I was going off the fact that my wind was rotating and your water was cubical, so it'll eventually wither away at it, leaving only a limited amount which the chakra cannon could take care of easily...

Not sure if this works but it's for fun ._.

*As Darui sees the shark with Isabella heading towards him, with some last second thinking he brings his hand towards the ground, firing the cannon, causing himself to take off into the air just as Isabella departs, narrowly avoiding the shark. While in the air he comes face to face with Isabella. He quickly builds up lightning chakra within hit left hand, assuming Isabella doesn't follow through with her Genjutsu as events haven't gone to her liking, striking Isabella in the right shoulder very precisely, discharging the lightning, numbing her shoulder. Immediately after her shoulder is numbed, Darui spins kicking her in the numbed shoulder several times, creating a larger window for success, as she is somewhat handicapped. The kicks knock her the opposite way from Darui, as he lands.*


(Ikazuchi Hirate Dageki) � Thunder palm strike
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: the user charges their hand with an electrical current and then strikes at the enemy�s right shoulder. The electrical current discharges on contact and can numb the right arm for a short period of time preventing the enemy from making any seals.
Note: numbing affect lasts for 1 turn

Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.


*Crosses fingers* *_*
Face to face? Well I can't just miss this opportunity, can I?

(Doujutsu: Chouetsu no Shunmin) – Eye Technique: Transcend to Deep Slumber technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user will use their Sharingan to cast an illusion upon the opponent by looking them into their eyes; this illusion makes the enemy fall asleep but makes them think they are still watching the opponent without realizing they have fallen asleep.
Note: Requires direct eye contact with tomoe 3 Sharingan.

In your mind, you proceed to touch my shoulder, but I quickly intercept it with my right left. As I grab your wrist, I charge lightning through your whole body, paralyzing you. It's exactly like my jutsu Deceiving Porcupine. Grabbing your wrist, I hold you as a leverage to break my momentum and go to the ground a few feet from where you where. I twist your arm backwards so your body is performing an arc, paralyzed still, allowing you to face the sky and my eyes before I slam your head in a rock.

In real life though, I simply put you in a genjutsu where you fall asleep, in mid air. As soon as that is done, I make one handseal, pull chakra threads from my fingers, and wrap them around your neck. While my jump propels me a bit further, the wires tighten, buzzing with lightning, and snap you backwards, as I pull you, which consequently chop your head clean off.

(Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will make one handseal and expel her chakra outwards, from her hands. The chakra will create a set of thin and sharp but strong wires, this chakra wires, which will have an Elemental Nature in order to be effective, will immediately wrap around the opponent. Wind will make the wires much sharper. Lightning would numb the opponent, and make the wires sharper. Fire would burn the opponent and make add to the sharpness of the wires melting properties, Earth will make the wires thinner but stronger. Water is useless to the effect desired.
Upon trapping the opponent, the user will quickly constrict the wires, severing the thinner limbs and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
*This jutsu can only be used twice per battle*
Note: The wires created aren't enough no envelop the whole body, so only a limb/body part can me affected.

Lightning style.
 

Lili-Chwan

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If we're gonna do this indefinitely, I might just start with low ranks xD
Remember, we can only use each jutsu once ;)

Mid range again, 1 -0

Then again, what's the fun in that?

(Masshuru-muton: Mahou Momsuta-mokuren ) Mushroom Manner: Monstrous Murk-Dweller Mandrake
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: 6 marks materialize a monstrous and massive mountainous mindless moorish and malodorous militant mandrake-like mesh of mold, mirroring the measures of monarchical monsters. It's muddy materials are malign, menacing, malevolent and not merciful, melancholy melting mischievous miscreants, the miserable menaces to it's maternal master. It's moaning moldy mouth of mire is master of Mushrooms, up to it's mark. The mesh of mold may materialize a myriad no more than 6 miniature monsters from it's might, mischievous militant mini murk-dwellers. The murderous musky mandrake mockingly manages a myriad of no more than 4 move-sets before it's muted. Moribund it is made milky and messy, melting mile-wide and measly.
*Mushrooms managed by the Monstrous Murk-Dweller Mandrake are 1 mark more mighty than mundane Mushrooms*
*1 monotonous use*
Note in current english: Creates a madrake-like structure of fungus of the size of a boss summoning. It's body has the same yet enhanced effects of normal main-release Mushroom. It can use mushroom techniques up to its ranked, whose effects get enhanced 1 rank. Is able to spit out mini copies of itself, up to 6. Lasts 4 turns if unblocked, can only be used once and requires 6 handseals. When the jutsu ends, the fungus just falls on the ground like it lost the force that was keeping it together.

And quickly I use:

Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.

Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank

Infusing the Murk-Dweller with S rank Water, making it inflate and grow, now a SS Mushroom and Water combination.

The Murk-Dweller rampages on you, aiming for a full body slam with it's belly, crushing you onto the ground.
 

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If we're gonna do this indefinitely, I might just start with low ranks xD
Remember, we can only use each jutsu once ;)

Mid range again, 1 -0

Then again, what's the fun in that?

(Masshuru-muton: Mahou Momsuta-mokuren ) Mushroom Manner: Monstrous Murk-Dweller Mandrake
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: 6 marks materialize a monstrous and massive mountainous mindless moorish and malodorous militant mandrake-like mesh of mold, mirroring the measures of monarchical monsters. It's muddy materials are malign, menacing, malevolent and not merciful, melancholy melting mischievous miscreants, the miserable menaces to it's maternal master. It's moaning moldy mouth of mire is master of Mushrooms, up to it's mark. The mesh of mold may materialize a myriad no more than 6 miniature monsters from it's might, mischievous militant mini murk-dwellers. The murderous musky mandrake mockingly manages a myriad of no more than 4 move-sets before it's muted. Moribund it is made milky and messy, melting mile-wide and measly.
*Mushrooms managed by the Monstrous Murk-Dweller Mandrake are 1 mark more mighty than mundane Mushrooms*
*1 monotonous use*
Note in current english: Creates a madrake-like structure of fungus of the size of a boss summoning. It's body has the same yet enhanced effects of normal main-release Mushroom. It can use mushroom techniques up to its ranked, whose effects get enhanced 1 rank. Is able to spit out mini copies of itself, up to 6. Lasts 4 turns if unblocked, can only be used once and requires 6 handseals. When the jutsu ends, the fungus just falls on the ground like it lost the force that was keeping it together.

And quickly I use:

Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.

Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank

Infusing the Murk-Dweller with S rank Water, making it inflate and grow, now a SS Mushroom and Water combination.

The Murk-Dweller rampages on you, aiming for a full body slam with it's belly, crushing you onto the ground.
Darui: Tah hell? o_O AHHHHHHHHHHHHHHHHH

Darui quickly places both hands in front of him and uses

Ranton: Bakuha Joukai) Storm Release: Heavenly Blast
Rank: S
Type: Attack
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will place both hands out in front of them, creating a focused amount of Storm in a condensed sphere, they will then shoot the baseball sized sphere at the opponent. upon contact with the opponent or any surface, the ball will expand as a large blast that covers an area short range around the impact point leaving a small crater in it's wake. if the user is caught in the blast they will surfer the same damage as the opponent.
Note:
-Can only use twice per battle.
-No S-ranked next turn.

Blasting the Monster in it's stomach, creating an explosion.

Darui: Big Bang Attack! :O
 

Lili-Chwan

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Darui: Tah hell? o_O AHHHHHHHHHHHHHHHHH

Darui quickly places both hands in front of him and uses

Ranton: Bakuha Joukai) Storm Release: Heavenly Blast
Rank: S
Type: Attack
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will place both hands out in front of them, creating a focused amount of Storm in a condensed sphere, they will then shoot the baseball sized sphere at the opponent. upon contact with the opponent or any surface, the ball will expand as a large blast that covers an area short range around the impact point leaving a small crater in it's wake. if the user is caught in the blast they will surfer the same damage as the opponent.
Note:
-Can only use twice per battle.
-No S-ranked next turn.

Blasting the Monster in it's stomach, creating an explosion.

Darui: Big Bang Attack! :O
Given the massive size of my summon, your blast would be almost point black. But has the baseball sphere begins to form, the Madrake's belly hardens, Linquen plates growing on the point of impact, cathing it and withstanding it (They're one rank higher than S rank)

Masshuru-muton: Kouhi no Ken ) Mushroom Release: Blades of Titania
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Through use of a higher dose of earth chakra to reinforce the mushrooms, honing the their hardest tissues with water, the user is able to produce blade like structures of liquens, with equivalent hardness of hardest Metals of equal rank and hardest crystal of 1 lower. Liquens are symbiotic structures of fungi and algae, recriated here with water, earth and mushroom chakra. With this jutsu, the user is able to grow linquens from her/his body and spread them into any surface, as long as they're directly in contact. This serves to create sharp blade structures or to lock an opponent into a tight petrified-like coat of liquens. A secondary ability of the liquens is the detection of air toxicity/radiation, allowing the user to utilize the algae part to absorb radiation up to the rank of the technique. Due to a chakra rectriated photosintetic ability, the liquen will prevent sage mode users from acessing natural energy when in contact with the liquens.
*Can only be used 4 times per battle*
*Can only be used once every two turns*

The shield curves around, in order to encompass the expansion of the explosion, so that it all backfires on you. Other than the shield, several blades grow on each of the monster's arms. If you somehow manage to survive the explosion, he spins around, slicing you across your whole body and pushing you away.
 

Black Butler

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Given the massive size of my summon, your blast would be almost point black. But has the baseball sphere begins to form, the Madrake's belly hardens, Linquen plates growing on the point of impact, cathing it and withstanding it (They're one rank higher than S rank)

Masshuru-muton: Kouhi no Ken ) Mushroom Release: Blades of Titania
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Through use of a higher dose of earth chakra to reinforce the mushrooms, honing the their hardest tissues with water, the user is able to produce blade like structures of liquens, with equivalent hardness of hardest Metals of equal rank and hardest crystal of 1 lower. Liquens are symbiotic structures of fungi and algae, recriated here with water, earth and mushroom chakra. With this jutsu, the user is able to grow linquens from her/his body and spread them into any surface, as long as they're directly in contact. This serves to create sharp blade structures or to lock an opponent into a tight petrified-like coat of liquens. A secondary ability of the liquens is the detection of air toxicity/radiation, allowing the user to utilize the algae part to absorb radiation up to the rank of the technique. Due to a chakra rectriated photosintetic ability, the liquen will prevent sage mode users from acessing natural energy when in contact with the liquens.
*Can only be used 4 times per battle*
*Can only be used once every two turns*

The shield curves around, in order to encompass the expansion of the explosion, so that it all backfires on you. Other than the shield, several blades grow on each of the monster's arms. If you somehow manage to survive the explosion, he spins around, slicing you across your whole body and pushing you away.
*As the explosion occurs it blocks your vision with a display of exploding chakra, although your monster still stands, so does Darui, right behind you in fact. He escaped the explosion last second deceiving your hopes of his demise. As soon as he appear behind you, he stoops low, leg sweeping you, causing your body to be parallel to the groung, but still in the air. He then quickly does 3 handseals then thrusts his hand into your back, releasing a blast that blows your back off, somewhat.*

Freestyle art Power legs = Furīāto Pawā ashi
Type: Supplementary
Rank: A
Range: Self
Chakra Cost: 30
Damage Points: N/A
Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.
Notes:
• Can only be used twice per match.
• Lasts for three turns.
• After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.
• No A-ranked or higher techniques in the next turn.
• Can only use two moves in the next turn

Ranton: Fengbao shouliudan | Storm Release: Storm Grenade)
Type: Attack
Range: Short
Rank: S
Damage:80
Chakra: 40
Description: The user will perform three handseals then place his hands as if doing a rasengan, the user will then generate water and electricity in between his hands, once there is a ball shaped figure created he will then compress it, the ball will look very small in size but dangerous. On impact it will burst outward creating huge waves with lightning surging through out it.
Note: Usable 2x per battle, must wait 3 turns before using again.
 

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*As the explosion occurs it blocks your vision with a display of exploding chakra, although your monster still stands, so does Darui, right behind you in fact. He escaped the explosion last second deceiving your hopes of his demise. As soon as he appear behind you, he stoops low, leg sweeping you, causing your body to be parallel to the groung, but still in the air. He then quickly does 3 handseals then thrusts his hand into your back, releasing a blast that blows your back off, somewhat.*

Freestyle art Power legs = Furīāto Pawā ashi
Type: Supplementary
Rank: A
Range: Self
Chakra Cost: 30
Damage Points: N/A
Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.
Notes:
• Can only be used twice per match.
• Lasts for three turns.
• After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.
• No A-ranked or higher techniques in the next turn.
• Can only use two moves in the next turn

Ranton: Fengbao shouliudan | Storm Release: Storm Grenade)
Type: Attack
Range: Short
Rank: S
Damage:80
Chakra: 40
Description: The user will perform three handseals then place his hands as if doing a rasengan, the user will then generate water and electricity in between his hands, once there is a ball shaped figure created he will then compress it, the ball will look very small in size but dangerous. On impact it will burst outward creating huge waves with lightning surging through out it.
Note: Usable 2x per battle, must wait 3 turns before using again.
As you go to sweep me, I drop on my knee, catching your kneecap under it, and pinning you to the ground. Using that knee as an axis, further damaging your cap, I spin around myself and deliver a kick three times, one on the rib cage, one on the shoulder and one on the side of the face, in a speed that makes it seem like one kick. (Since you didn't give me specifics, I dropped on the knee whose leg was going to be swiped first, and I kicked with the other, hitting the side of the body which whose leg you used to hit me, since your arms would be to the other side).

Genkotsu Namakemono: Sono Bukotsu Zou No Sochi | Lazy Fist: The Clumsy Stomp of The Elephant
Type: Attack
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description:
One of the most dangerous moves in Lazy Fist but also one of the simplest. The user focus a big amount of chakra on his palms, fingers, fists, feet, elbows or knees and hits the opponent up to 6 times. This disturbs the enemy's chakra flow and produces a deep, strong S-Rank illusion. This painful illusion makes the enemy feel an intense pain, as if the hit area was completly crushed. The enemy may even faint from the agonizing pain if he doesn't release the genjutsu. If the enemy looks or tries to feel the affected area hell see/feel as if it was indeed completely crushed, making it hard to decipher/see through the illusion.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Impact stance can be used without limit but, if connected, illusion only works twice
Note4: Requires Genjutsu Mastery
*Created by Scorps*

Giving you the feeling and illusion that your ribs and lung are gone, and so is the side of your face.
My eyes burning red go directly to yours as I spin to become face to face with you, my knee pressing your cap.

Meanwhile, the Mandrake creates:

(Masshuru-Muton: Shuju no Dokusei ) Mushroom Style: Toxic Dwarf
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates one large mushroom anywhere within range, with either a bright red top with orange particles, black with purple waves, white with yellow stripes, or grey with sporadic holes.

If red, the mushroom will release a blinding mist of spores that will secrete a liquid that causes irritation to the eyes, nose and throat of anyone who inhales them.
If black, the mushroom will release an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.
If white, the mushroom will emit a poofy mist of spores which will allow the cap and surrounding surfaces to withstand large impacts, absorbing it's momentum and send it back, bouncing the impact. (5 meters max) Poofy spores aren't breathable.
If grey, it will act like a vacuum whenever the user preforms an handseal (counts as the same technique). Thus able to suck up any small particles in the air (Poison, toxines, sand, lethal chemicals) up to the maximum range of this technique, absorbing and neutrilizing them into their harmless by-products, up to one rank above of this technique.

The mushroom will release it's toxins over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom)
*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism

Growing a gigantic red mushroom that unleashes it's spores around us. As I press your knee cap for the first time, the red spores are unleashed, covering my other motions.
 
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Black Butler

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As you go to sweep me, I drop on my knee, catching your kneecap under it, and pinning you to the ground. Using that knee as an axis, further damaging your cap, I spin around myself and deliver a kick three times, one on the rib cage, one on the shoulder and one on the side of the face, in a speed that makes it seem like one kick. (Since you didn't give me specifics, I dropped on the knee whose leg was going to be swiped first, and I kicked with the other, hitting the side of the body which whose leg you used to hit me, since your arms would be to the other side).

Genkotsu Namakemono: Sono Bukotsu Zou No Sochi | Lazy Fist: The Clumsy Stomp of The Elephant
Type: Attack
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description:
One of the most dangerous moves in Lazy Fist but also one of the simplest. The user focus a big amount of chakra on his palms, fingers, fists, feet, elbows or knees and hits the opponent up to 6 times. This disturbs the enemy's chakra flow and produces a deep, strong S-Rank illusion. This painful illusion makes the enemy feel an intense pain, as if the hit area was completly crushed. The enemy may even faint from the agonizing pain if he doesn't release the genjutsu. If the enemy looks or tries to feel the affected area hell see/feel as if it was indeed completely crushed, making it hard to decipher/see through the illusion.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Impact stance can be used without limit but, if connected, illusion only works twice
Note4: Requires Genjutsu Mastery
*Created by Scorps*

Giving you the feeling and illusion that your ribs and lung are gone, and so is the side of your face.
My eyes burning red go directly to yours as I spin to become face to face with you, my knee pressing your cap.

Meanwhile, the Mandrake creates:

(Masshuru-Muton: Shuju no Dokusei ) Mushroom Style: Toxic Dwarf
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates one large mushroom anywhere within range, with either a bright red top with orange particles, black with purple waves, white with yellow stripes, or grey with sporadic holes.

If red, the mushroom will release a blinding mist of spores that will secrete a liquid that causes irritation to the eyes, nose and throat of anyone who inhales them.
If black, the mushroom will release an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.
If white, the mushroom will emit a poofy mist of spores which will allow the cap and surrounding surfaces to withstand large impacts, absorbing it's momentum and send it back, bouncing the impact. (5 meters max) Poofy spores aren't breathable.
If grey, it will act like a vacuum whenever the user preforms an handseal (counts as the same technique). Thus able to suck up any small particles in the air (Poison, toxines, sand, lethal chemicals) up to the maximum range of this technique, absorbing and neutrilizing them into their harmless by-products, up to one rank above of this technique.

The mushroom will release it's toxins over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom)
*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism

Growing a gigantic red mushroom that unleashes it's spores around us. As I press your knee cap for the first time, the red spores are unleashed, covering my other motions.
Great move milady.. ^_^

*As Darui's leg is pinned to the ground, he creates the 'T' shape with his hands, creating 3 clones, as Isabella completes her first kick to the ribcage, 1(Aslan) being created in the midst of the action, catching Isabella's leg as she goes for the second kick, which puts her in an awkward position in which he forces her head first into the ground, While another clone (Caspian) is created some what in front of Isabella, facing the monster, in which he releases a devastating howl that not only obliterates the monster, but also destroys Isabella's hearing. The last clone(Peter) is made behind Darui in which he hops back into long range and takes a meditative stance.*


(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


Raiton/Fuuton: Mabushii Unari (Lightning/Wind Release: Radiant Howl)
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.
(No Lightning Or Wind Next Turn)

*As soon as Isabella is forced to the ground, her leg starts to become petrified, then her entire body in a few seconds.*

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.

Note: Clones used Techniques above A-rank.
 
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