-Cobalt teaches me stuff-

-Cobalt-

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Don't force me. You were patient until now keep doing so or you will feel the strength of my Wood xd.

Post me your complete progress in training, your bios, summonings, CJ thread and all that goes with it.
 

Houdinii

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Don't force me. You were patient until now keep doing so or you will feel the strength of my Wood xd.

Post me your complete progress in training, your bios, summonings, CJ thread and all that goes with it.
Not the wood! :T_T:

Ive got:
Earth A-Rank
Wind C-Rank
Fire C-Rank
Inuzuka mastered

The giant otter summoning and No cjs xd

Bios: &
 

-Cobalt-

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Haha woops I forgot about my Taijutsu C-rank

But thats everything xd
~_~ Turd xd

What is your favorite element from the basic 5 as in which one do you use the most?

Explanation about training:

In this training with me I will try to explain every aspect of battling, everything I can think of and I can find. I will be using already created threads on the forum regarding elemental combinations, tools and other things. I will also try to go through some realistic aspects of battling in the RP such as angles, directions and other things. I will answer any question you have regarding anything. Later when we are done with this part we can go through every jutsu there is so you know how to use them (optional). Understood? ^^
 

Houdinii

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~_~ Turd xd

What is your favorite element from the basic 5 as in which one do you use the most?

Explanation about training:

In this training with me I will try to explain every aspect of battling, everything I can think of and I can find. I will be using already created threads on the forum regarding elemental combinations, tools and other things. I will also try to go through some realistic aspects of battling in the RP such as angles, directions and other things. I will answer any question you have regarding anything. Later when we are done with this part we can go through every jutsu there is so you know how to use them (optional). Understood? ^^
My favorite element is earth and yes I understand ^^
 

-Cobalt-

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My favorite element is earth and yes I understand ^^
I know you don't understand but meh xd. We will continue anyways.

Now, I've devised this training into several categories which we will go through. You will pick one of the categories that we will begin with. Category 6 we will do last the other ones are all available.

1.Freeform tai/kenjutsu,ninja tools.
2.Realistic aspects to the RP (angle,direction etc.)
3.Elemental combinations,weaknesses,strengths.
4.Using summonings,clones.
5.Battling types and characteristics.
6.Battling help and info
7.Useful threads in the forum which can help you.
8.Creating CJ.
 

Houdinii

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I know you don't understand but meh xd. We will continue anyways.

Now, I've devised this training into several categories which we will go through. You will pick one of the categories that we will begin with. Category 6 we will do last the other ones are all available.

1.Freeform tai/kenjutsu,ninja tools.
2.Realistic aspects to the RP (angle,direction etc.)
3.Elemental combinations,weaknesses,strengths.
4.Using summonings,clones.
5.Battling types and characteristics.
6.Battling help and info
7.Useful threads in the forum which can help you.
8.Creating CJ.
xd how about we start with number 2?
 

-Cobalt-

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xd how about we start with number 2?
Number two is a b*tch xd. But alright, the sooner we get cover it the better.

I've created several sub-categories for this which we will go through one by one:

Angle
Direction
Range
Terrain
Weather
Use of Tools

These are the realistic aspects of the RP. We will be covering one at a time starting with Angle. These are some of the things you need to keep in mind when fighting in a battle. Are you ready to proceed and start with angles?
 

Houdinii

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Number two is a b*tch xd. But alright, the sooner we get cover it the better.

I've created several sub-categories for this which we will go through one by one:

Angle
Direction
Range
Terrain
Weather
Use of Tools

These are the realistic aspects of the RP. We will be covering one at a time starting with Angle. These are some of the things you need to keep in mind when fighting in a battle. Are you ready to proceed and start with angles?
Sweet geometry, lets start ^^
 

-Cobalt-

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Sweet geometry, lets start ^^
I hate math and geometry O_O.

Angle is a very important part when battling and if used right it can give you the upper hand over your opponent. It's very important to understand the angles in a battle. This is mainly used with ninja tools (shuriken, kunai and other projectiles) but you can also use this with certain techniques that are launched at your opponent. Just by stating the angle you can confuse your opponent.

For example:Ninja 1 and Ninja 2 are fighting. N1 throws 2 kunai at N2, one at the angle of 25 and the other on 75. The lower the angle,the faster the projectile. Most new people would say:"I intercept the kunai with one of my own, blocking them both." If you use angles, this is where you can score.

Here is a pic for reference:
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If N1 threw the kunai at an angle of 25 first your opponent would probably be defending from that one first thus he would fail to notice the other one. If he blocks the first one then the second one would hit him unless he kept his focus. Thus with one blow you can cause fatal injuries.

Understand? If not tell me and I will elaborate ^^
 
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Houdinii

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I hate math and geometry O_O.

Angle is a very important part when battling and if used right it can give you the upper hand over your opponent. It's very important to understand the angles in a battle. This is mainly used with ninja tools (shuriken, kunai and other projectiles) but you can also use this with certain techniques that are launched at your opponent. Just by stating the angle you can confuse your opponent.

For example:Ninja 1 and Ninja 2 are fighting. N1 throws 2 kunai at N2, one at the angle of 25 and the other on 75. The lower the angle,the faster the projectile. Most new people would say:"I intercept the kunai with one of my own, blocking them both." If you use angles, this is where you can score.

Here is a pic for reference:
You must be registered for see images


If N1 threw the kunai at an angle of 25 first your opponent would probably be defending from that one first thus he would fail to notice the other one. If he blocks the first one then the second one would hit him unless he kept his focus. Thus with one blow you can cause fatal injuries.

Understand? If not tell me and I will elaborate ^^
My life is maths xd but yes understood :D
 

-Cobalt-

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My life is maths xd but yes understood :D
I know you didn't but it's alright...I won't tell anyone... ;)

Before we move on to direction:

One more thing about angle. If you have had Earth training, many of the earth techniques (mainly those regarding pillars, spikes etc.) can be applied to angle. You can state the angle on which the pillars pop out, is it diagonal or vertical etc. We will see that when we get to the techniques.

All right,direction.

Direction in the RP can be applied virtually to everything in the RP. Tools, weapons, techniques.There is so much you can do with it and just by stating these kind of things in a battle can make the battle less confusing to both you and your opponent. By stating the direction you can usually get the people from the newer gen confused and that can be your opening.

Usage in battle:
If you use 3 techniques in and direct them in a straight line,the opponent can easily block/avoid them, but if you use one technique to come from the right, one from the left then he won't have a lot of time to protect from both of these. You can meanwhile make a spike or pillar from behind to impale the opponent, using the first two technique as distraction ^^
 

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I know you didn't but it's alright...I won't tell anyone... ;)

Before we move on to direction:

One more thing about angle. If you have had Earth training, many of the earth techniques (mainly those regarding pillars, spikes etc.) can be applied to angle. You can state the angle on which the pillars pop out, is it diagonal or vertical etc. We will see that when we get to the techniques.

All right,direction.

Direction in the RP can be applied virtually to everything in the RP. Tools, weapons, techniques.There is so much you can do with it and just by stating these kind of things in a battle can make the battle less confusing to both you and your opponent. By stating the direction you can usually get the people from the newer gen confused and that can be your opening.

Usage in battle:
If you use 3 techniques in and direct them in a straight line,the opponent can easily block/avoid them, but if you use one technique to come from the right, one from the left then he won't have a lot of time to protect from both of these. You can meanwhile make a spike or pillar from behind to impale the opponent, using the first two technique as distraction ^^
Yep I understood ^^ I use direction mostly to curve techniques as they go towards the opponent so they don't block my vision of him.
 

-Cobalt-

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Yep I understood ^^ I use direction mostly to curve techniques as they go towards the opponent so they don't block my vision of him.
Next is range.

Range is a very important factor in the RP. Every technique has it's range and what you have to do is always look at the range of the techniques you and your opponent uses. The ranges are short,mid and long.

Short Range: 0 to 5m
Mid Range: 6m to 10m
Long Range: 11m and above

Elemental techniques and Ninjutsu are mostly Short-Long or Short-Mid range. There are only a few short range techniques.

The short range techniques are mostly Ken/Taijutsu, though there are very few techniques which can be used on mid range. Genjutsu is mostly short as well but depending on the technique there are some mid ranged ones.

Example:

N1 fights N2. They are long range from each other. N1 uses a Short-Mid range fire technique. The technique would disperse on mid range so there you have an opening. N2 can either go underground and do a surprise attack since N1's tech is blocking his sight or he can use a long ranged technique to attack him.

Important Note:ALWAYS check the range of the techniques you use and the opponents techniques.

If you don't have questions we can continue ^^
 

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Next is range.

Range is a very important factor in the RP. Every technique has it's range and what you have to do is always look at the range of the techniques you and your opponent uses. The ranges are short,mid and long.

Short Range: 0 to 5m
Mid Range: 6m to 10m
Long Range: 11m and above

Elemental techniques and Ninjutsu are mostly Short-Long or Short-Mid range. There are only a few short range techniques.

The short range techniques are mostly Ken/Taijutsu, though there are very few techniques which can be used on mid range. Genjutsu is mostly short as well but depending on the technique there are some mid ranged ones.

Example:

N1 fights N2. They are long range from each other. N1 uses a Short-Mid range fire technique. The technique would disperse on mid range so there you have an opening. N2 can either go underground and do a surprise attack since N1's tech is blocking his sight or he can use a long ranged technique to attack him.

Important Note:ALWAYS check the range of the techniques you use and the opponents techniques.

If you don't have questions we can continue ^^
No questions ^^
 

-Cobalt-

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Next up is terrain. Terrain can be quite useful if you know how to use it. The most popular thing is plain field with or without water source, though you can virtually use anything as a terrain. Desert, forest, canyon, in the middle of the sea, falling from the sky etc.

The last one is for the more ambitious RP'ers. The important thing when you choose the terrain is to play on your strengths. I'm a Wood user so I usually go with a forest as a terrain, though a normal grassy plain or something will do too since I can create a forest at any time. If you are good at using Earth techs than fighting in the middle of the sea isn't good since you need to be in touch with the ground in order to be able to perform most of the techniques. Be sure to choose a terrain which can give you the advantage when fighting your opponent.

Sometimes it has happened to me that either my opponent or myself have forgotten where we are fighting. For example we are fighting in a forest but we are acting like there are no trees so it's just a normal field. People forget things like that especially when they've just began. Always keep in mind where you are fighting and pay attention to what your opponent and yourself are saying.

If you have any questions, feel free to ask them ^^
 

Houdinii

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Next up is terrain. Terrain can be quite useful if you know how to use it. The most popular thing is plain field with or without water source, though you can virtually use anything as a terrain. Desert, forest, canyon, in the middle of the sea, falling from the sky etc.

The last one is for the more ambitious RP'ers. The important thing when you choose the terrain is to play on your strengths. I'm a Wood user so I usually go with a forest as a terrain, though a normal grassy plain or something will do too since I can create a forest at any time. If you are good at using Earth techs than fighting in the middle of the sea isn't good since you need to be in touch with the ground in order to be able to perform most of the techniques. Be sure to choose a terrain which can give you the advantage when fighting your opponent.

Sometimes it has happened to me that either my opponent or myself have forgotten where we are fighting. For example we are fighting in a forest but we are acting like there are no trees so it's just a normal field. People forget things like that especially when they've just began. Always keep in mind where you are fighting and pay attention to what your opponent and yourself are saying.

If you have any questions, feel free to ask them ^^
I once had a fight with a friend on the head of a toad that was falling from the sky, it never landed xd

But yes understood ^^ for example if you loved suiton techs but your opponent loved doton then fight in the middle of a sea to give yourself the advantage.
 
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