Spar... need some practice

Vision

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Rei's R&R
Unofficial Spar
No Sub
No stealing of any kind
Mid Range
Open grassy field, nothing surrounding the area, Water source to your left my right
Saeko In Sig updates needed, Basic wrist launchers equipped along with CW. CW will be posted when I use it.
Post bio and make the first move
Talking of any kinda does not break time frame
Open



 

System001

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Hurr? HURM HRM
Lambo Fu, can't be asked with a opening move, I'll just edit one of my old ones a bit =3.
Morning Star is on Lambo's back btw.

Lambo, not being tall naturally looks at your nose chin and chest area and below.

Lambo starts off by slamming his hands on the ground, resulting in the ground beneath you lowering at extreme speeds, the hole that is created measurements are so small that you'd have so little room that it would be physically impossible to move your body in any direction more than a few feet, if even that, so maybe like 7x7 feet. The ground lowers roughly 13 meters, no doubt, as the ground is lowering you'd lose balance and bump against the severely close walls a few times.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Lambo then continues by causing a abundance of gigantic spikes to rise within the hole, filling the hole with spikes that are facing inwards and crisscrossing into each-other. Of course because the Spikes in reality are so humungous, yet the hole is so small width wise, the spikes will slam into the walls of the ditch and not fully rise, however because of their strength of their rise and their girth, not only would the ditch begin to cave in on you, but it would also shake violently as the multitude of gigantic spike tips impact with the walls. Effectively all hell would be breaking loose in the hole, large noise would be produced from the spikes impacting with the wall, the walls above you would begin to cave in, while you were also crushed from the spikes rising from the walls around you and the ground beneath you, also due to the nature of the technique minor shock-waves would occur when the spikes impact with the opposite wall/each-other. End result would be you being crushed by the gargantuan pillars, and then buried alive by the cave in. A few spikes also rise around the whole creating a defensive perimeter to trap you.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Lastly, Lambo focuses his chakra within the pit (locating your rough area since he knows the depth of the hole.), manipulating his chakra so as to materialize a abundance of water that would surge up from the bottom of the pit, aka beneath you, the water erupting with great force as demonstrated by the anime, of course due to the area in which it is erupting being so small, not only would it fill the rest of the hole, but its upwards force should you have survived the spikes on you would be greater, sending you flying upwards as far as you can go of course with the abundance of rubble and what not and stuff and yeah I cba to type anymore.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water out of knowhere. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.
 
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Vision

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Hurr? HURM HRM
Lambo Fu, can't be asked with a opening move, I'll just edit one of my old ones a bit =3.
Morning Star is on Lambo's back btw.

Lambo, not being tall naturally looks at your nose chin and chest area and below.

Lambo starts off by slamming his hands on the ground, resulting in the ground beneath you lowering at extreme speeds, the hole that is created measurements are so small that you'd have so little room that it would be physically impossible to move your body in any direction more than a few feet, if even that, so maybe like 7x7 feet. The ground lowers roughly 13 meters, no doubt, as the ground is lowering you'd lose balance and bump against the severely close walls a few times.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Lambo then continues by causing a abundance of gigantic spikes to rise within the hole, filling the hole with spikes that are facing inwards and crisscrossing into each-other. Of course because the Spikes in reality are so humungous, yet the hole is so small width wise, the spikes will slam into the walls of the ditch and not fully rise, however because of their strength of their rise and their girth, not only would the ditch begin to cave in on you, but it would also shake violently as the multitude of gigantic spike tips impact with the walls. Effectively all hell would be breaking loose in the hole, large noise would be produced from the spikes impacting with the wall, the walls above you would begin to cave in, while you were also crushed from the spikes rising from the walls around you and the ground beneath you, also due to the nature of the technique minor shock-waves would occur when the spikes impact with the opposite wall/each-other. End result would be you being crushed by the gargantuan pillars, and then buried alive by the cave in. A few spikes also rise around the whole creating a defensive perimeter to trap you.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Lastly, Lambo focuses his chakra within the pit (locating your rough area since he knows the depth of the hole.), manipulating his chakra so as to materialize a abundance of water that would surge up from the bottom of the pit, aka beneath you, the water erupting with great force as demonstrated by the anime, of course due to the area in which it is erupting being so small, not only would it fill the rest of the hole, but its upwards force should you have survived the spikes on you would be greater, sending you flying upwards as far as you can go of course with the abundance of rubble and what not and stuff and yeah I cba to type anymore.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water out of knowhere. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.


As we stand before each other, You are staring at me.

Saeko: Stop staring, I don't like the little ones!

Suddenly ground begins to rumble and shake, immediatly I apply chakra to my feet and keep my balance, at the sametime performing three hand seals. As the ground moves downwards, I then hold my hands to the sides and release multiple small herons. Also dispersing into one. As by this time the earth that I was standing on would nearly be done sinking, all the herons fily out of it. In erratic fashion. Surrounding the area and confusing you to as what is happening. Herons surround you comepletly. Thats when I remerge back to myself in short range and behind you. Then quickly I activate my sensing ability which is instant just like activating a sharingan. At the sametime I throw a Kunai towards you. Aimed at the middle of your back.

(Heron Geijutsu: Dākuburū no Bunsan)- Heron Technique: Dark Blue Dispersal
Type: Defensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user will perform three hand seals, and then spread their arms out straight to the side of them. From both of their wide sleeves, a flock of small Herons will erupt, and fly outwards from the user. As the Herons fly away from the user, the user's body will disperse. The user can them reform from any Heron of his choosing, but can only move one range at a time. This technique can be used to avoid incoming attacks. The summoned Herons will disperse after the user reforms from one of them.
*Note: Can only be taught/used by Selendrile
*Note: Must have signed the Great Blue Heron contract
*Note: Usable two times per battle


(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability


 
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System001

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The moment Lambo hears the rapid flapping of wings as he begins to fist the ground, he immediately adjusts the area of effect of his Destructive Rising Rock Pillars, increasing the "Perimeter" so that pillars also erupt all around the hole mid range behind and to the sides, and all the way up to short range in-front the pillars giving a forest like feel and rising at many angles and being abundant. Effectively increasing the chance of ensnaring and killing the birds.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Lambo then continues, spewing a single lightning spear that then branches outwards at just the right moment, creating a wall like effect of spears that covers a wide expanse, the lightning spears come in contact with some of Lambo's pillars pushing the rubble of the pillars towards your heron flock location.

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Lambo then adjusts the Morning Star to double sided Kurisigame mode. ( So basically a double edged Naginata but with a slack chain rather than a solid spear shaft)
Keeping the lightning and fire blades attached, while the water and wind blades are strapped to his sides.

Eww, Lambo-san thinks you're fugly.
 

Vision

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The moment Lambo hears the rapid flapping of wings as he begins to fist the ground, he immediately adjusts the area of effect of his Destructive Rising Rock Pillars, increasing the "Perimeter" so that pillars also erupt all around the hole mid range behind and to the sides, and all the way up to short range in-front the pillars giving a forest like feel and rising at many angles and being abundant. Effectively increasing the chance of ensnaring and killing the birds.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Lambo then continues, spewing a single lightning spear that then branches outwards at just the right moment, creating a wall like effect of spears that covers a wide expanse, the lightning spears come in contact with some of Lambo's pillars pushing the rubble of the pillars towards your heron flock location.

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Lambo then adjusts the Morning Star to double sided Kurisigame mode. ( So basically a double edged Naginata but with a slack chain rather than a solid spear shaft)
Keeping the lightning and fire blades attached, while the water and wind blades are strapped to his sides.

Eww, Lambo-san thinks you're fugly.


As a bird that I am at the moment, I notice the pillars "increasing" it's parameters, Within the hole that I am, knowing that it will trap me. I quickly merge back to my self and errupt lightning from my body. Breaking apart all of the pillars that have been created. I do this as I have upward momentum from my previous state as a bird, quickly bursting out of the hole in a errupting fashion with debris all around me. As I hit the climax of the height that I would reach from the momentum, I release a powerful wind blast towards you. As such with the blast at a large scale it slightly gives me a back ward momentum, thus releasing me down back to the earth safely and back on solid ground. But not before activating me sensing abilities.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

Saeko: Meh ~__~

 

System001

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After having adjusted his weapon to a Kurisigame like form, Lambo immediately begins to charge forwards, pumping chakra into his legs so as to accelerate towards you at fair speeds. As Lambo charges forwards however, he whips his chain so that the Lightning blade is sent flying towards you in a diagonal arc, extending the chain as he does so to account for the distance, however Lambo purposely halts it extension a few inches in-front of your face, this is done to incline you into gauging the maximum distance so to speak, and following that solely, meaning that later on in the battle you may be inclined to think that you are safe since the chain cannot go any further, whereas you are in-fact wrong. Lambo quickly retracts the chain, furrowing his brow so as to make you believe that he is frustrated, and continues to charge at you.

Lazy move ftw ,_.
 

Vision

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After having adjusted his weapon to a Kurisigame like form, Lambo immediately begins to charge forwards, pumping chakra into his legs so as to accelerate towards you at fair speeds. As Lambo charges forwards however, he whips his chain so that the Lightning blade is sent flying towards you in a diagonal arc, extending the chain as he does so to account for the distance, however Lambo purposely halts it extension a few inches in-front of your face, this is done to incline you into gauging the maximum distance so to speak, and following that solely, meaning that later on in the battle you may be inclined to think that you are safe since the chain cannot go any further, whereas you are in-fact wrong. Lambo quickly retracts the chain, furrowing his brow so as to make you believe that he is frustrated, and continues to charge at you.

Lazy move ftw ,_.

As I see you launch your shuriken, I am taken back and as it travels at high speeds towards me, I launch backwards by pushing off with my left foot. As I put my hand on my katana, the shuriken suddenly retracts. At that moment, I activate my necklace. Once it does, pure chakra emits and coats all over my body. Enhancing my overall speed. I quickly take my right foot and pivot off, launching me towards you and running quicker than you are. All the while my necklace emitting smoke as well as me glowing all purdy!! As you are in within range I quickly Bind you and stop you within your tracks with my smoke and raise pillars from behind you, which in turn stabs you.

Maboroshi Kagirinai | Eternal Vision
Type: Weapon
Rank: S
Range: Short
Chakra: 40 [when active]
Damage: N/A
Description: Made during ancient times in the high mountains by multiple black smiths. Forged in fire with silver and an unknown metal to make it indistructable. As well as infusing the necklace with their own chakra. It has said that the necklaces power are the ability to protect it's user. Through the use of pure chakra that it emmits and reacts to the users chakra. The necklace would be activated by channeling the users own chakra into the necklace, thus creating a reaction with the necklace and mixing both chakra's together. Once this happens the necklace will emmit a thin chakra layer around the users body. Protecting them from projectiles and debris that may be falling from the sky or towards the user. Also the necklace was forged in fire and has a natural affinity to it. Thus being able to absorb B rank and below fire through the users will. Since the necklace has an affinity to fire, smoke will emmit from the user through the chakra layers around the body, long as the necklace is active. However the smoke itself is not harmful to the user as it is created from their own chakra. Once the user activates the necklace, the user will start to glow red.

Abilities:
-Activates, once the user channels chakra into the necklace
-User will start to glow red once the CW is active
-Able to absorb B rank and below Katon jutsu's
-Adds a thin protection layer of chakra around the user's whole body
-Emmits smoke from the user's body from the necklace's chakra as it has affinity to fire


Restrictions:
-Lasts 4 turns once active
-Able to activate once per battle
-Need to skip two turns before activating it once more
-Necklace constantly feeds off the users chakra
-Can only absorb fire three times per battle
-Can not absorb fire consecutively on the same turn
-Can only absorb the fire when extremly close to the source or the jutsu
-Absorbing fire counts towards the users three moves allowed per turn
-Only smoke users are able to manipulate smoke emmiting from the body
-Smoke only emits from the body when this CW is active
-Only to be used by -Vision-

(Enmaku Rō no Jutsu) - Binding Smoke Prison Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user can manipulate their smoke to wrap around the opponent with a minimal level of physical power and prevent them from moving.
Note: Can only be used by a smoke user.


(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.



 

System001

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As I see you launch your shuriken, I am taken back and as it travels at high speeds towards me, I launch backwards by pushing off with my left foot. As I put my hand on my katana, the shuriken suddenly retracts. At that moment, I activate my necklace. Once it does, pure chakra emits and coats all over my body. Enhancing my overall speed. I quickly take my right foot and pivot off, launching me towards you and running quicker than you are. All the while my necklace emitting smoke as well as me glowing all purdy!! As you are in within range I quickly Bind you and stop you within your tracks with my smoke and raise pillars from behind you, which in turn stabs you.

Maboroshi Kagirinai | Eternal Vision
Type: Weapon
Rank: S
Range: Short
Chakra: 40 [when active]
Damage: N/A
Description: Made during ancient times in the high mountains by multiple black smiths. Forged in fire with silver and an unknown metal to make it indistructable. As well as infusing the necklace with their own chakra. It has said that the necklaces power are the ability to protect it's user. Through the use of pure chakra that it emmits and reacts to the users chakra. The necklace would be activated by channeling the users own chakra into the necklace, thus creating a reaction with the necklace and mixing both chakra's together. Once this happens the necklace will emmit a thin chakra layer around the users body. Protecting them from projectiles and debris that may be falling from the sky or towards the user. Also the necklace was forged in fire and has a natural affinity to it. Thus being able to absorb B rank and below fire through the users will. Since the necklace has an affinity to fire, smoke will emmit from the user through the chakra layers around the body, long as the necklace is active. However the smoke itself is not harmful to the user as it is created from their own chakra. Once the user activates the necklace, the user will start to glow red.

Abilities:
-Activates, once the user channels chakra into the necklace
-User will start to glow red once the CW is active
-Able to absorb B rank and below Katon jutsu's
-Adds a thin protection layer of chakra around the user's whole body
-Emmits smoke from the user's body from the necklace's chakra as it has affinity to fire


Restrictions:
-Lasts 4 turns once active
-Able to activate once per battle
-Need to skip two turns before activating it once more
-Necklace constantly feeds off the users chakra
-Can only absorb fire three times per battle
-Can not absorb fire consecutively on the same turn
-Can only absorb the fire when extremly close to the source or the jutsu
-Absorbing fire counts towards the users three moves allowed per turn
-Only smoke users are able to manipulate smoke emmiting from the body
-Smoke only emits from the body when this CW is active
-Only to be used by -Vision-

(Enmaku Rō no Jutsu) - Binding Smoke Prison Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user can manipulate their smoke to wrap around the opponent with a minimal level of physical power and prevent them from moving.
Note: Can only be used by a smoke user.


(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.




Seeing your weapon activate, and seeing the large amount of smoke that is being emitted from the weapon towards lambo, Lambo quickly counters by thrusting his left hand forwards, releasing it from his fully retracted chain and punching towards you, resulting in a devastating centripetally spinning hurricane being released from his fist. The hurricane sweeping up the smoke, becoming a thick and dark raging vortex which you wouldn't be able to see through, at which point Lambo slows into a jog. Lambo then quickly uses the hurricane to his advantage, throwing a single explosive tagged kunai behind the raging foggy mass. The kunai would travel steadily behind it, before entering directly into the eye of the tornado before it strikes you, resulting in it being caught up in the rapid cycle before being shot out at tremendous speeds. Lambo gauges the traveling time of the kunai, so that the moment it is most likely to pierce into your field of vision, it multiplies into 100 tagged kunai, the tags triggering a continuous explosion as they go off one after the other. Blasting you into Kingdom come.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu

Rank: A
Type:Attack
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Projectile Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown projectile.

Lambo finishes by preforming a single handseal, causing a earth and stone dragon to rise from beneath him, the dragon snaking the the right so as to approach from your left side. Lambo riding upon his head with all balance possible.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Forgot to post my CW earlier >_<

(Akenomyōsei)The Morning Star
Rank:S
Damage:N/A
Type:Weapon
Range:Short-Long
Chakra:40 for abilities
Description: The Morning Star is a legendary silvery snow white Fuuma Shuriken made of a lightweight yet immensly strong metal. It can be thrown with immense dexterity and accuracy and due to its light-weight build and heightened equilibrium the Fuuma Shuriken rotates at high speeds when thrown, easily reaching 400 rotations per minute and traveling at extreme speeds. Its blades are tapered to extremely sharp edges being able to slice through rocks with a level of grace beauty and strength unmatched by any sword. When traveling, because of its pure colour, it often reflects the suns rays making the blade dazzle with the colours of the rainbow, however because of its high rotation levels and speed of travel, it is often seen as a bright whitish light that can blind the enemy if they were to look directly at the blade, earning it the name of The Monring Star.The Morning Stars four blades are easily detachable and can be wielded like daggers if neccesary for close combat. Legend has it that upon creation, while being forged each each of the four blades were pre-infused with one of four elements, wind fire water and lightning.
The Morning Star comes with a silver chain that can easily be wrapped around and unwrapped from the inner rings of the blades for dislodging and retrieval of the Fuma Shuriken, or use the chain in conjunction with a single one of its blades creating a sword-chain effect.

-Abilities.
-Since the Morning Star's blades were preinfused with a element, the user can add basic chakra to the shuriken that will activate the element(s) producing the same effects as elemental chakra that manifests with a white or silverish tint that coats the Shuriken as it spins. This however can only be done with Two elements at a time and the elements cannot be at the opposite spectrum to eachother (Eg.Fire&Water)
-Fire coating causes the shuriken to burn and scald
-Wind coating heightens its cutting abilities rotation and speed
-Lightning coating causes it to vibrate making it sharper and cause slight paraylsis
-Water coating heightens cutting and causes target to become wet upon contact area.
-Coatings also allows the Morning Star to cut through B Rank(+Elemental dis-/advantages) Jutsu
-The chain was forged with its own abilities, the user through the use of basic chakra can make the chain extend and shorten or stiffen and harden to the extent that it resembles a rigid iron bar.

The abilities of The Morning Star makes it a very versatile weapon, that can be used for both close and long range fighting.Such as by detaching two of the blades and attaching them to either end of the chain which is then hardened the user can create a Naginta like weapon.

-Restrictions.
-For the Fuuma Shurken to be thrown, all Four blades must be attached and intact.
-Once thrown, the Shuriken has to be retrivied by physical means such as throwing it so that it loops around much like a boomerang, or via the use of the chain.
-Making the Chain rigid counts as a move. Chain can only be destroyed by S rank piercing and cutting techniques. Blades are indestructible (Doesn't mean it can cut through anything).
-Infusions count as moves.
-Can only cut through B-Rank techniques within reason and only up to 4 times per battle.
-Can only be taught by Scaze.
 

Vision

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Seeing your weapon activate, and seeing the large amount of smoke that is being emitted from the weapon towards lambo, Lambo quickly counters by thrusting his left hand forwards, releasing it from his fully retracted chain and punching towards you, resulting in a devastating centripetally spinning hurricane being released from his fist. The hurricane sweeping up the smoke, becoming a thick and dark raging vortex which you wouldn't be able to see through, at which point Lambo slows into a jog. Lambo then quickly uses the hurricane to his advantage, throwing a single explosive tagged kunai behind the raging foggy mass. The kunai would travel steadily behind it, before entering directly into the eye of the tornado before it strikes you, resulting in it being caught up in the rapid cycle before being shot out at tremendous speeds. Lambo gauges the traveling time of the kunai, so that the moment it is most likely to pierce into your field of vision, it multiplies into 100 tagged kunai, the tags triggering a continuous explosion as they go off one after the other. Blasting you into Kingdom come.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu

Rank: A
Type:Attack
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Projectile Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown projectile.

Lambo finishes by preforming a single handseal, causing a earth and stone dragon to rise from beneath him, the dragon snaking the the right so as to approach from your left side. Lambo riding upon his head with all balance possible.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Forgot to post my CW earlier >_<

(Akenomyōsei)The Morning Star
Rank:S
Damage:N/A
Type:Weapon
Range:Short-Long
Chakra:40 for abilities
Description: The Morning Star is a legendary silvery snow white Fuuma Shuriken made of a lightweight yet immensly strong metal. It can be thrown with immense dexterity and accuracy and due to its light-weight build and heightened equilibrium the Fuuma Shuriken rotates at high speeds when thrown, easily reaching 400 rotations per minute and traveling at extreme speeds. Its blades are tapered to extremely sharp edges being able to slice through rocks with a level of grace beauty and strength unmatched by any sword. When traveling, because of its pure colour, it often reflects the suns rays making the blade dazzle with the colours of the rainbow, however because of its high rotation levels and speed of travel, it is often seen as a bright whitish light that can blind the enemy if they were to look directly at the blade, earning it the name of The Monring Star.The Morning Stars four blades are easily detachable and can be wielded like daggers if neccesary for close combat. Legend has it that upon creation, while being forged each each of the four blades were pre-infused with one of four elements, wind fire water and lightning.
The Morning Star comes with a silver chain that can easily be wrapped around and unwrapped from the inner rings of the blades for dislodging and retrieval of the Fuma Shuriken, or use the chain in conjunction with a single one of its blades creating a sword-chain effect.

-Abilities.
-Since the Morning Star's blades were preinfused with a element, the user can add basic chakra to the shuriken that will activate the element(s) producing the same effects as elemental chakra that manifests with a white or silverish tint that coats the Shuriken as it spins. This however can only be done with Two elements at a time and the elements cannot be at the opposite spectrum to eachother (Eg.Fire&Water)
-Fire coating causes the shuriken to burn and scald
-Wind coating heightens its cutting abilities rotation and speed
-Lightning coating causes it to vibrate making it sharper and cause slight paraylsis
-Water coating heightens cutting and causes target to become wet upon contact area.
-Coatings also allows the Morning Star to cut through B Rank(+Elemental dis-/advantages) Jutsu
-The chain was forged with its own abilities, the user through the use of basic chakra can make the chain extend and shorten or stiffen and harden to the extent that it resembles a rigid iron bar.

The abilities of The Morning Star makes it a very versatile weapon, that can be used for both close and long range fighting.Such as by detaching two of the blades and attaching them to either end of the chain which is then hardened the user can create a Naginta like weapon.

-Restrictions.
-For the Fuuma Shurken to be thrown, all Four blades must be attached and intact.
-Once thrown, the Shuriken has to be retrivied by physical means such as throwing it so that it loops around much like a boomerang, or via the use of the chain.
-Making the Chain rigid counts as a move. Chain can only be destroyed by S rank piercing and cutting techniques. Blades are indestructible (Doesn't mean it can cut through anything).
-Infusions count as moves.
-Can only cut through B-Rank techniques within reason and only up to 4 times per battle.
-Can only be taught by Scaze.


As the mess in front of me clears and I see the wind coming at me, I quickly perform a series of handseals and then blow out my own to counter the wind. Thus the wind that you have created returns back towards you.

(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.

As the dragon is being made by now, I quickly focus and concentrate on my raiton chakra, as the head of the dragon is near me and able to hit me with great force, I release raiton chakra all around me, breaking apart the head of the dragon into bits and pieces.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

As I release the jutsu and the earth breaks apart, I quickly jump onto the falling pieces which enables me to get on the body of the dragon. As the dragon itself has it's momentum stopped I am able to do this easily as the chakra around my body allows me to jump higher than normal. Also the massive attack of the dragon's body would hinder your vision with the explosion that's been caused by my raiton jutsu. However with my sensory abilities I am able to target and spot you where you are. The moment i reappears on to of the body I release a water tornado so strong and big that it will you by suprise. The scale of the attack should finish and wash you away.

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.


 
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