The Thing
(2002)
(2002)
PlayStation 2, Xbox, Microsoft Windows
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The Thing is a third person survival horror game, and sequel to John Carpenter's 1982 film The Thing. It was developed by Computer Artworks. PlayStation 2 version of this game was released in North America on August 19, 2002, and in Japan on February 27, 2003. [1]
Plot
The Thing is set several weeks after the film's ending, when two United States military rescue teams, Alpha and Bravo, are dispatched to investigate the loss of contact with U.S. Outpost 31. Alpha Team, headed by the unit's second-in-command, Captain Pierce, is dropped at the nearby Norwegian Outpost. Bravo Team, lead by the unit's Commanding Officer, Captain Blake, is then dropped at the American research station.
The player assumes the role of Captain Blake, and must learn how to coordinate and command his Bravo Team colleagues while investigating the ruins of Outpost 31 and locating clues and messages detailing the incident for players who are unfamiliar with the film. The mission supervisor, Colonel Whitely, will offer sporadic assistance and relay objectives via radio. This section serves as an in-game tutorial and training level and offers some insight into the events which transpired following the end of the movie. Upon securing the facility, Blake is airlifted to the Norwegian research station to locate and reinforce Alpha Team after Whitely informs him that they have lost contact with the team.
During the player's investigation of the ruins of the Outpost, they will find the UFO from the film. They will also find the body of Childs, one of the survivors from the movie.
Gameplay
The game used a fear system and a trust system to increase the realism of the game. This was implemented by making it possible for one of the player's teammates to be 'turned', and for the player to not realize that until it was too late.
In the trust system, the player may lose the trust of his squad if he kills a teammate on the belief that that teammate had been 'turned'. The squad would react to the killing depending on if the slain teammate was or wasn't 'turned'. If the teammate had been 'turned', the squad will praise you for killing him. However, if the teammate was still human, the squad will lose faith in you and may even try to kill you.
In the fear system, the squad reacts to the environment of an area. An area that is covered in blood, or an area where there is a lot of wreckage present, might inspire fear in the squad. Also, the number of 'things' present or the sizes of the 'things' may frighten the squad members. The individual members of the squad may react in one of three ways:
1. The teammate runs away.
2. The teammate becomes irrational and begins shooting (with both regular guns and flamethrowers) indiscriminately. As this places the player and the squad in significant danger, the player often has to kill this teammate. If the player kills this teammate, the squad will neither gain nor lose trust in the player.
3. The teammate will simply give up and commit suicide.
There are several different ways that a player may kill a 'thing'. A small 'thing' may be shot to death, while a larger 'thing' will have to be shot to near death with a regular gun and then torched with a flamethrower. This does not carry over to the boss 'things'; it varies from situation to situation as to whether a player can kill the boss with a traditional gun or kill the boss with the flamethrower.
Ratings"
GameSpot 7.7/10
GameZone 8/10
IGN 8.5/10
Screenshots:
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Its from 1st mission , beginning , then they found some small alien ship ( seems like someone wanted to build it XD Stupids lol )
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One of the big things , can be killed only with flamethrower , but you can shoot him till red HP .
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Dead "cow" , looks so -.- , but see guy near that dead body squating , hes freak out, you wont be able to help him , he will suicide or attack you
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Walk outside, note: See that blue line? Then its out you will start loosing HP, blue line shows how cold you're, just get inside biulding to recover fast.
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In this chapter you will be running around rooms ( small houses , in center of nowhere- atleast look so ) to kill many things comming from every window in every side of house ) I liked this chapter
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2 of your teamates turned into things... you have to burn them , to survive .
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This is the guy you will be
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Cant trust strangers
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SUN ?? !! Not for long...
Game Trailer ( Sorry , not high quallity ) :
WARNING! May be scary enough to get a bad dream about it
Played?
1.YES ?! Post your opinion 2.NO ?! Then you should try IT worshippy