Rei's R&R
Unofficial Spar
One Sub/Kai
No stealing of any kind
Mid Range
Open grassy field, nothing surrounding the area, no water source
Saeko In Sig
Post bio and you start Talking of any kinda does not break time frame
Closed
As saeko approaches a shinobi, she suddenly realize that he is well known through out the area. Wearing a black cloak with some weird red clouds all around it, She immediatly knows that this shinobi is from the famed Akatsuki.
Saeko: This will be a tough one indeed...
As she utter those words, she wastes no time. Quickly turning the area that he is standing on into a swamp. Making sure to keep her sights on him as well as making him immobile. At the least make it hard for him to move.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Sure enough this wouldn't be enough to hold him. I quickly make a hand seal and toss explosive tags towards you. As you are seeing me your start to sink into the very ground that I made out of swamp thus binding you completely. The swamp itself is capable of dragging you underneath there for the genjutsu that i casted shouldn't alarm you to be anything but normal. As the explosive tages are near you, you will see crazy butterflies that flies around your head.
( Magen: Chō Shinka ) - Demonic Illusion: Butterfly Evolution
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes one handseal, placing the opponent in a genjutsu. The user then tosses a large number of explosive tags at the opponent. To the opponent, it looks as if they are countless butterflies. The opponent then believes they are sinking into the ground, in reality making them immobilized; this allows the user to place one final exploding tag on their forehead before detonating all the tags simultaneously.
At that very same moment as you are sinking and seeing the crazy butterflies, Instead of approaching you and placing a explosive tag on your forheard, I throw a kunai towards you. However just as it is about to reach you. I multiple it into a large radius thus making it 100 kunais. Not only will you be hit with them as you are bound. Once the kunais' come into contact with the butterflies they will activate. Casuing a massive explosion. As you are close to the area of the explosion, it will hurt you greatly.
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type:Attack
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Projectile Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown projectile.
As saeko approaches a shinobi, she suddenly realize that he is well known through out the area. Wearing a black cloak with some weird red clouds all around it, She immediatly knows that this shinobi is from the famed Akatsuki.
Saeko: This will be a tough one indeed...
As she utter those words, she wastes no time. Quickly turning the area that he is standing on into a swamp. Making sure to keep her sights on him as well as making him immobile. At the least make it hard for him to move.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Sure enough this wouldn't be enough to hold him. I quickly make a hand seal and toss explosive tags towards you. As you are seeing me your start to sink into the very ground that I made out of swamp thus binding you completely. The swamp itself is capable of dragging you underneath there for the genjutsu that i casted shouldn't alarm you to be anything but normal. As the explosive tages are near you, you will see crazy butterflies that flies around your head.
( Magen: Chō Shinka ) - Demonic Illusion: Butterfly Evolution
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes one handseal, placing the opponent in a genjutsu. The user then tosses a large number of explosive tags at the opponent. To the opponent, it looks as if they are countless butterflies. The opponent then believes they are sinking into the ground, in reality making them immobilized; this allows the user to place one final exploding tag on their forehead before detonating all the tags simultaneously.
At that very same moment as you are sinking and seeing the crazy butterflies, Instead of approaching you and placing a explosive tag on your forheard, I throw a kunai towards you. However just as it is about to reach you. I multiple it into a large radius thus making it 100 kunais. Not only will you be hit with them as you are bound. Once the kunais' come into contact with the butterflies they will activate. Casuing a massive explosion. As you are close to the area of the explosion, it will hurt you greatly.
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type:Attack
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Projectile Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown projectile.
*As the ground begins to turn to swamp, I immediately use*
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.
*Channeling electricity throughout the ground, negating the chakra of the swamp and continuing through the ground to shock you as you attempt the Genjutsu. This means that your chakra no longer flows through the mud I'm standing on, meaning it's just mud now and not chakra infused so I can move. There would also only be a few inches of mud created. This makes an effective counter attack and shocks you paralyzing you. After you are paralyzed, I use*
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.
*Making spears of earth rise from behind you, stabbing into your back*
*As the ground begins to turn to swamp, I immediately use*
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.
*Channeling electricity throughout the ground, negating the chakra of the swamp and continuing through the ground to shock you as you attempt the Genjutsu. This means that your chakra no longer flows through the mud I'm standing on, meaning it's just mud now and not chakra infused so I can move. There would also only be a few inches of mud created. This makes an effective counter attack and shocks you paralyzing you. After you are paralyzed, I use*
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.
*Making spears of earth rise from behind you, stabbing into your back*
As saeko is about to perform the genjutsu, she quickly realizes that you have made the swamp back into solid earth. However the noise that it makes is obvious that you have used lightning jutsu to do so. The tearing of the ground also confirms it and quickly shields herself with wind armor. However instead of continueing to apply it and activate it, she does it quickly and times it right just as the nagashi is about to hit her. However it negates it completly keeping her unharmed.
(Futon: Kazekama no Yori) - Wind Release: Wind Sickle Armor
Rank: B
Type: Offensive, supplementary
Range: Short
Chakra cost: 20 (+10 per turn activated)
Damage points: (40 if opponent comes into direct contact)
Description: Temari will manipulate her wind chakra and create a armor of cutting wind to spin around her body. The armor itself has the capability to deflect incoming projectiles and weapons aswell as being capable of fending off taijutsu based attacks and causing damage to enemies who come into direct contact with the wind.
Note: Technique lasts for 3 turns
Immediatly after, She quickly rise's the earth from where you stand to where I stand 10m above creating a ledge. Inadvertly, with saeko appling more chakra into the ground, stoping your earth jutsu all together.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
As the earth begin to rise while we are on it, I emmit a flashing blind light to blind you. Then throw three kunais in triangular formations.
(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will then create a blinding light that appears to emanate from the users body and blind the target/s.
As saeko is about to perform the genjutsu, she quickly realizes that you have made the swamp back into solid earth. However the noise that it makes is obvious that you have used lightning jutsu to do so. The tearing of the ground also confirms it and quickly shields herself with wind armor. However instead of continueing to apply it and activate it, she does it quickly and times it right just as the nagashi is about to hit her. However it negates it completly keeping her unharmed.
(Futon: Kazekama no Yori) - Wind Release: Wind Sickle Armor
Rank: B
Type: Offensive, supplementary
Range: Short
Chakra cost: 20 (+10 per turn activated)
Damage points: (40 if opponent comes into direct contact)
Description: Temari will manipulate her wind chakra and create a armor of cutting wind to spin around her body. The armor itself has the capability to deflect incoming projectiles and weapons aswell as being capable of fending off taijutsu based attacks and causing damage to enemies who come into direct contact with the wind.
Note: Technique lasts for 3 turns
Immediatly after, She quickly rise's the earth from where you stand to where I stand 10m above creating a ledge. Inadvertly, with saeko appling more chakra into the ground, stoping your earth jutsu all together.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
As the earth begin to rise while we are on it, I emmit a flashing blind light to blind you. Then throw three kunais in triangular formations.
(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will then create a blinding light that appears to emanate from the users body and blind the target/s.
*When you create the wind Armor, and as it's active I don't use the stone spikes but instead use*
(Katon- Honoo no supaiku) Fire release- Flame Spikes
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: the user will focus his fire chakra under the opponent raising it out of the ground as spikes of fire that will burn the opponent as they emerge.
*Note: can only be used 3x per battle.
*Note: can only be used by Toku.
*Creating spikes behind you that peirce through the armor, stabbing into your back, killing you. If you try the moving earth core, you will die.*
*When you create the wind Armor, and as it's active I don't use the stone spikes but instead use*
(Katon- Honoo no supaiku) Fire release- Flame Spikes
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: the user will focus his fire chakra under the opponent raising it out of the ground as spikes of fire that will burn the opponent as they emerge.
*Note: can only be used 3x per battle.
*Note: can only be used by Toku.
*Creating spikes behind you that peirce through the armor, stabbing into your back, killing you. If you try the moving earth core, you will die.*
As the wind is around me coverin my body to protect from your lightning jutsu, I sense a ruffle from the ground behind me, then I begin to feel intense heat that is approaching behind me quickly. In panic I form a wall behind me to block whatever that might be coming behind me. The wall itself is fairly strong that is capable of with standing a heavy attack.
(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.
As the wall comes up instantly from the ground protecting me, I dash foward with chakra on my feet to make my movements faster. As I am moving, I reach into my tool bag and act like i'm reaching for a projectile, instead I make a single hand seal, with the other arm free I make a ring around my mouth shooting a big fireball at you.
( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.
Then I quickly stop and draw spikes from the ground behind you, as you are dealing with my fireball.
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
As the wind is around me coverin my body to protect from your lightning jutsu, I sense a ruffle from the ground behind me, then I begin to feel intense heat that is approaching behind me quickly. In panic I form a wall behind me to block whatever that might be coming behind me. The wall itself is fairly strong that is capable of with standing a heavy attack.
(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.
As the wall comes up instantly from the ground protecting me, I dash foward with chakra on my feet to make my movements faster. As I am moving, I reach into my tool bag and act like i'm reaching for a projectile, instead I make a single hand seal, with the other arm free I make a ring around my mouth shooting a big fireball at you.
( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.
Then I quickly stop and draw spikes from the ground behind you, as you are dealing with my fireball.
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
Technically my spikes would burn through the wall and hit you. A>B. I'll continue tho.
____________________________
*As you run forward I use*
(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.
*Appearing in front of you before you reach into your pouch*
Nice day isn't it?
*I slam my right fist into your stomach in the blink of an eye, knocking the air from your lungs and forcing you to bend over upon impact*
Technically my spikes would burn through the wall and hit you. A>B. I'll continue tho.
____________________________
*As you run forward I use*
(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.
*Appearing in front of you before you reach into your pouch*
Nice day isn't it?
*I slam my right fist into your stomach in the blink of an eye, knocking the air from your lungs and forcing you to bend over upon impact*
As you appear before me in a blink of an eye and punch me in the stomach, I have no choice but to take the hit. However through the pain as you hit me, I grab your wrist with my right hand at the same time I grab your elbow and hold tightly. As the momentum makes me bend over, I allow myself to fall backwards along with the force of gravity. Pulling you with me, just as I almost hit the ground I kick you in the stomach at the same time flipping you over me. Then I do a kick stand and get back up, holding my stomach and breathing heavily.
As you appear before me in a blink of an eye and punch me in the stomach, I have no choice but to take the hit. However through the pain as you hit me, I grab your wrist with my right hand at the same time I grab your elbow and hold tightly. As the momentum makes me bend over, I allow myself to fall backwards along with the force of gravity. Pulling you with me, just as I almost hit the ground I kick you in the stomach at the same time flipping you over me. Then I do a kick stand and get back up, holding my stomach and breathing heavily.
*When you grab my arm I send my right knee up, into your forehead, This happens in the blink of an eye. As you are sent into the air I use the same leg, extending it, and kicking you in the chest, sending you backwards by 3 meters. after the kick, your grip is gone.*
*When you grab my arm I send my right knee up, into your forehead, This happens in the blink of an eye. As you are sent into the air I use the same leg, extending it, and kicking you in the chest, sending you backwards by 3 meters. after the kick, your grip is gone.*
As you knee me and kick me trying to pry me off your hand/arm, Naturally I do not see it as you have some sort of quickened reflexes and speed. Nothing I can do in that situation except when you kick me to knock me bacwards, I concentrate, all my might, on one thing. Your finger! I noticed it when I first started this battle and said that I must have it. Not knowing it's abilities, however I heard of what it could do. As you kick me, I focus on all my energy and I grab on to it. The force of your kick alone is enough for me to pull it away from you. Soon as I land, I get back up 3m away from you. Then I put the ring on, gaining new found abilities.
As you knee me and kick me trying to pry me off your hand/arm, Naturally I do not see it as you have some sort of quickened reflexes and speed. Nothing I can do in that situation except when you kick me to knock me bacwards, I concentrate, all my might, on one thing. Your finger! I noticed it when I first started this battle and said that I must have it. Not knowing it's abilities, however I heard of what it could do. As you kick me, I focus on all my energy and I grab on to it. The force of your kick alone is enough for me to pull it away from you. Soon as I land, I get back up 3m away from you. Then I put the ring on, gaining new found abilities.
*When you try to grab my finger, I close my fist and use*
Hayaton:Shinsuu Kobushi Panchi) Swift Release: 10 Fist Punch
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user releases swift release chakra into their arms to increase the speed of their arms substantially for a few seconds, allowing them to throw 10 punches but in a burst of speed so that it appears to only look like one punch was thrown.
-Only taught by Professor Sarutobi.
-Can only be used by a swift user bio
-Only useable once per turn
*Breaking your lock on my arm through swift release,, I throw 3 punches to the right side of your rib cage, breaking 3 of your ribs, then the same with the left side, uppercutting you, knocking you higher, then punching your chest twice and on the last punch I use*
(Hayaton:Hayai Undoushinkei)Swift Release: Swift Reflexes
Rank: C
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user releases a quick burst of swift release chakra to a single limb to heighten their reflexes substantially for a few seconds.
-Only taught by Professor Sarutobi.
-Can only be used by a swift user bio.
(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles.
Note: Must know Jeet Kun Do.
Note: Each punch counts as one of the users moves per turn.
Note: Must have mastered Jeet Kune Do.
*Punching the center of your chest with 2x the speed of swift release, with the one inch punch, sending you flying away from me. All the punches I did happened in the fraction of a second, you won't realize the damage I've done until I've sent you away. I have broken 6 of your ribs and badly damaged your chest, cracking it. You are sent 5 meters away*
*When you try to grab my finger, I close my fist and use*
Hayaton:Shinsuu Kobushi Panchi) Swift Release: 10 Fist Punch
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user releases swift release chakra into their arms to increase the speed of their arms substantially for a few seconds, allowing them to throw 10 punches but in a burst of speed so that it appears to only look like one punch was thrown.
-Only taught by Professor Sarutobi.
-Can only be used by a swift user bio
-Only useable once per turn
*Breaking your lock on my arm through swift release,, I throw 3 punches to the right side of your rib cage, breaking 3 of your ribs, then the same with the left side, uppercutting you, knocking you higher, then punching your chest twice and on the last punch I use*
(Hayaton:Hayai Undoushinkei)Swift Release: Swift Reflexes
Rank: C
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user releases a quick burst of swift release chakra to a single limb to heighten their reflexes substantially for a few seconds.
-Only taught by Professor Sarutobi.
-Can only be used by a swift user bio.
(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles.
Note: Must know Jeet Kun Do.
Note: Each punch counts as one of the users moves per turn.
Note: Must have mastered Jeet Kune Do.
*Punching the center of your chest with 2x the speed of swift release, with the one inch punch, sending you flying away from me. All the punches I did happened in the fraction of a second, you won't realize the damage I've done until I've sent you away. I have broken 6 of your ribs and badly damaged your chest, cracking it. You are sent 5 meters away*
As the fist begining to close, through hard concentration alone, I know that it's not possible to take the ring. Already with my hand in yours, I send a small lightning charge into your hand. Paralizing you momentarily, thus your hand opens up, with the continued force from your kick, I again able to slip the ring off your finger!
(Raiton no Jutsu) - Lightning Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will manipulate their chakra to create small bolts of lightning to attack their target
As I am falling backwards, quickly do a flip and as such doing so, I put the ring on. I quickly point at you and with new found abilities, I require no hand seals for the following jutsu.
Genjutsu: Chien Taimu | Illusionary Technique: Time Delay
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will cast a genjutsu towards the opponent by disrupting their chakra flow in their brain. The user will simply point towards the opponent and make a single hand seal Tiger → Boar to put them under this genjutsu. While the opponent is under this genjutsu, any action performed will be delayed by two seconds. Rather it's a jutsu, any form of taijutsu, or even running. The person under this genjutsu, they will think that they are performing the action right away but may not notice what is actually happening.Whatever is performed it will be delayed by two seconds.
Note: Able to use twice in battle
Note: Must have Mastered genjutsu
Note: Lasts two turns unless broken
Note: Can only taught by -Vision-
To make it out alive, I must retreat so as you are under my genjutsu, I quickly turn and step. That point i have vanished from your view. No way of knowing where I am.
(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.
Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision
As the fist begining to close, through hard concentration alone, I know that it's not possible to take the ring. Already with my hand in yours, I send a small lightning charge into your hand. Paralizing you momentarily, thus your hand opens up, with the continued force from your kick, I again able to slip the ring off your finger!
(Raiton no Jutsu) - Lightning Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will manipulate their chakra to create small bolts of lightning to attack their target
As I am falling backwards, quickly do a flip and as such doing so, I put the ring on. I quickly point at you and with new found abilities, I require no hand seals for the following jutsu.
Genjutsu: Chien Taimu | Illusionary Technique: Time Delay
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will cast a genjutsu towards the opponent by disrupting their chakra flow in their brain. The user will simply point towards the opponent and make a single hand seal Tiger → Boar to put them under this genjutsu. While the opponent is under this genjutsu, any action performed will be delayed by two seconds. Rather it's a jutsu, any form of taijutsu, or even running. The person under this genjutsu, they will think that they are performing the action right away but may not notice what is actually happening.Whatever is performed it will be delayed by two seconds.
Note: Able to use twice in battle
Note: Must have Mastered genjutsu
Note: Lasts two turns unless broken
Note: Can only taught by -Vision-
To make it out alive, I must retreat so as you are under my genjutsu, I quickly turn and step. That point i have vanished from your view. No way of knowing where I am.
(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.
Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision
*You send the lightning through my arm..however I used two arms for the punches as that is the technique xD. Myarm is paralyzed, but for this, I see an opening and I want to take it. As you continue to try and get my ring I use*
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.
*Sending earth chakra throughout your body, making your body so heavy, that you can't move, and every bone in your body breaks*
*You send the lightning through my arm..however I used two arms for the punches as that is the technique xD. Myarm is paralyzed, but for this, I see an opening and I want to take it. As you continue to try and get my ring I use*
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.
*Sending earth chakra throughout your body, making your body so heavy, that you can't move, and every bone in your body breaks*
As you kick me in the face and I attempt to grab your ring, I quickly decide thats not a good idea. Therefore as I am heading backwards, I do a flip to break my fall a little bit, however still a bit in pain from the knee and the kick. However during the flip I places 4 kunais in the ground with explosive tages, spread out in four corners. in a 5m radius. Soon as I land I quickly multiply the whole area with kunai's, all explosive tags attached. Me making a tiger hand seal. With you and I both surrounded, I watch you carefully, any slightest movement, I activate the seals. Killing both of us due to the explosion.
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type:Attack
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Projectile Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown projectile.
As you kick me in the face and I attempt to grab your ring, I quickly decide thats not a good idea. Therefore as I am heading backwards, I do a flip to break my fall a little bit, however still a bit in pain from the knee and the kick. However during the flip I places 4 kunais in the ground with explosive tages, spread out in four corners. in a 5m radius. Soon as I land I quickly multiply the whole area with kunai's, all explosive tags attached. Me making a tiger hand seal. With you and I both surrounded, I watch you carefully, any slightest movement, I activate the seals. Killing both of us due to the explosion.
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type:Attack
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Projectile Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown projectile.
You will now see a glimpse of the power of swift release.
*My mind calms, swift chakra flowing to my brain. I speed up my 5 sense passed the limits that anyone could ever hope to reach.*
(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique
Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.
Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.
*Forcing my senses into a hyper speed state, making it so that regular movements appear slow and hyper speed movemrnts appear normal. basically 0:28
*Time seems still, the only movements that appear normal are the ones of swift releases speed. I then activate*
(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.
Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.
*Increasing my speed further, I Send swift release chakra through my arms increasing their speed more coupled with the fact that I could already move them in the blink of an eye, I am heightening their movements to only being trackable by me. I form a single handseal, the boar handseal, before you can even notice that my arms have moved. In the mode that I am in, even an explosion would seem slow. In this state, I can enter shadowless flight in an instant, before you can notice I have moved, and so I use.*
(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.
*Moving high into the air, vanishing from your sight, causing you to make the tags explode on you. Because you see that I have moved from my spot.
You will now see a glimpse of the power of swift release.
*My mind calms, swift chakra flowing to my brain. I speed up my 5 sense passed the limits that anyone could ever hope to reach.*
(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique
Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.
Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.
*Forcing my senses into a hyper speed state, making it so that regular movements appear slow and hyper speed movemrnts appear normal. basically 0:28
*Time seems still, the only movements that appear normal are the ones of swift releases speed. I then activate*
(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.
Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.
*Increasing my speed further, I Send swift release chakra through my arms increasing their speed more coupled with the fact that I could already move them in the blink of an eye, I am heightening their movements to only being trackable by me. I form a single handseal, the boar handseal, before you can even notice that my arms have moved. In the mode that I am in, even an explosion would seem slow. In this state, I can enter shadowless flight in an instant, before you can notice I have moved, and so I use.*
(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.
*Moving high into the air, vanishing from your sight, causing you to make the tags explode on you. Because you see that I have moved from my spot.
*As the explosion is occurring in slow motion for me, I send swift back to my arms, performing shadowless flight again, getting to you, putting you on my back in an instant and carrying you away from the explosion, performing the shadowless flight a second time. Due to the explosions, even in slow motion, they would do some harm to you, you would have your legs badly injured. Mostly just broken I figure.*