[Doton Training] With Wesobi

Vision

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Most of the times, people use that, though I'm not fond of it. It's cheating your way out of a technique. Generally, world shaking is extremely easy to stop.

Stop world shaking, or any other C-rank jutsu that tries to throw you off with:



(Raiton no Jutsu) - Lightning Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will manipulate their chakra to create small bolts of lightning to attack their target.[/B]
^

Focus the bolts of lightning into the area around you, and voila, the lightning overcomes the earth, causing it to be stopped very easily.

As for swamp of the underworld, or earth moving core, use chidori nagashi. I honestly believe the water in the swamp would electrocute you, but Caliburn and SY had a discussion, which ended up with the following result: The chakra from Chidori Nagashi would overcome the earth chakra, and harden it, so that you could stand on it.

You could also use a fire technique on the swamp, but it would have to be extremely hot, and not turn it into lava. I also believe that the keramic mud (hardened mud from the fire) would be to brittle to walk onto, so just play it safe and use nagashi.



understood

I don't have any more questions as of now ~_~
 

Wesobi

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(Doton: Doryō Dango) - Earth Release: Earth Mausoleum Dumping
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user With chakra work and superhuman strength, lifts up the very surface of the Earth. The lump of earth is gigantic and, the destructive power is obvious, but even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled it at his opponent, flattening everything in its path.

Basically, focus a lot of chakra through your body to increase your strength and tear a big chunk of earth out of the surface. The, you can throw it at your opponent. Depending on the field and what sort of ground you're dealing with, you can ignite it with a second jutsu and send a flaming ball of earth at the opponent.

(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.

Do the hand seals and either focus the chakra in the earth or spit out mud that will harden as it comes out of the ground to make a barrier infront of you that will defend you. Basically, there is more dense chakra into this barrier, so that is more resistant than other walls of this rank, but not in extreme proportions.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques

Again, focus chakra through your body. As you do this, you need to change the consistency of your body, so that you can go through a nearby rock, or even go through up to a B-rank technique (earth) that the enemy sends at you.

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

Do the bird hand seal and focus your chakra into the ground around the opponent to either create spikes made of condense mud or stone, that can protrude the enemy heavily. This is also pretty nice against summonings.
 

Vision

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(Doton: Doryō Dango) - Earth Release: Earth Mausoleum Dumping
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user With chakra work and superhuman strength, lifts up the very surface of the Earth. The lump of earth is gigantic and, the destructive power is obvious, but even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled it at his opponent, flattening everything in its path.

Basically, focus a lot of chakra through your body to increase your strength and tear a big chunk of earth out of the surface. The, you can throw it at your opponent. Depending on the field and what sort of ground you're dealing with, you can ignite it with a second jutsu and send a flaming ball of earth at the opponent.

(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.

Do the hand seals and either focus the chakra in the earth or spit out mud that will harden as it comes out of the ground to make a barrier infront of you that will defend you. Basically, there is more dense chakra into this barrier, so that is more resistant than other walls of this rank, but not in extreme proportions.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques

Again, focus chakra through your body. As you do this, you need to change the consistency of your body, so that you can go through a nearby rock, or even go through up to a B-rank technique (earth) that the enemy sends at you.

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

Do the bird hand seal and focus your chakra into the ground around the opponent to either create spikes made of condense mud or stone, that can protrude the enemy heavily. This is also pretty nice against summonings.





(Doton: Doryō Dango) - Earth Release: Earth Mausoleum Dumping
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user With chakra work and superhuman strength, lifts up the very surface of the Earth. The lump of earth is gigantic and, the destructive power is obvious, but even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled it at his opponent, flattening everything in its path.

Within seconds after the instructions that have been given to me by Wesobi sensei. I quickly concentrate on my doton chakra and gather it within me. Keeping a steady breath and staying calm, I gather a lot of chakra withint me, however I do not make it dense as I do not need it to explode but to last. Last long enough so that the strength is there for me to lift heavy objects. I gather it more and more and I distributed it evenly all throughout my body, specially my arms where it would need the most strength. I then take my hands and place it into the ground as if im about to grab something. Then I release my doton chakra all together and manipulate the area of the earth i am picking up to break off into a huge piece. Then I launch it towards the clone, results in crushing the poor little guy.


Advantages:
- Pure strength. If someone gets hit by this, they would be crushed instantly.
- No hand seals required.

Disadvantages:
-Seems like a slow process, as lifting it self leaves you open for an attack.
-The strength of the throw and the weight has a lot of power. But if you can't dodge that after seeing it coming. Then there is something wrong.



(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.


As I attempt to perform this jutsu, I keep in the mind the characteristics of earth and that reminded of myself that it can turn into any shape. Then I concentrate on the rocky natures of doton and focus on it's energy. Then I gather a good amount of it within me and then I quickly perform the following hand seasl in order Tiger → Hare → Boar → Dog. Then I release the chakra into the ground that I am standing on through the bottom of my feet and make it so that a wall shoots up directly infront of my that is about 5m high and wide enough to cover my whole body.


Advantages:
-When making a wall during an attack it seems reletively fast.
-Can turn it into whatever shape you desire and doesn't have to be a wall
-Can spit it out as a mud ball that grows into a defensive object.
-Infused with the users chakra, therefore dojutsu users wouldn't be able to track the users beyond the wall through visual chakra sense.

Disadvantages:
-With any wall, your sight would be blocked on your opponent.
-Hand seals can be a drag.


(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques


First I located a huge rock that I can use this jutsu with. Then I focus on my doton chakra that is flowing through all points of my tenketsu. I continue to concentrate as it is flowing, breathing in and out, keeping the flow steady and calm. Also keeping myself calm as possible all the while concentrating on whats going on my body. Then I release all my doton chakra that is flowing and manipulate every part of my chakra so that the density changes. Then I spot the rock and make sure that my density of the body is changed and i step through it. Then I step back to see that i am in the rock itself without any hard that is done to me. Then I step back out and cancle the technique.


Advantages:
-When a B rank attack comes towards me I could use this just have it go right through me.
-Can hide if in a rocky terrain and try to launch a suprise attack.
-Seems best to be used with a clone when trying to set something up

Disadvantages:
-Have to make sure that when releasing this technique, the rock or doton attacks are not inside me.
-When hiding in a rocky surface, dojutsu users would probably be able to stop be due to my chakra.


(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

I quickly search for a big stone sculpture that i had made earlier on the event of wesobi sensei's return. Then I suddenly find it sitting out in the open.
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I quickly listen to my sensei's instructions and focus on my doton chakra. I make it flowing throughout my body nice and slow and clam and steady. Breathing in and out all the while keeping it calm and steady much as possible. Then I do the bird hand seal and release my chakra into the sculpture and turn it into a big giant spikes that come from the ground.


Advantages:
-If found a big sculpture u can have big spikes.... Bigger the better??
-Pretty fst jutsu, that can be used at any situation.

Disadvantages:
-I do not know ~_~
 

Wesobi

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First of all, the wall might be infused with chakra while it is made, but when it's dormant, I don't see why there should still be chakra inside the wall.

As for the big spikes, well, it's just a bigger, stronger technique than the C-rank one.


(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

Do the hand seals and focus your chakra into a single stone of a cavern or building that is surrounding you. By adjust thing stone or throwing it off balance, the entire cava is off balance, and that way, you can let it cave in on the opponent!

(Doton: Yōdo Ranfunka no Jutsu) - Earth Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will send chunks of rock at the opponent and then using a fire style technique and cause them to explode on contact with the enemy.

Throw chunks of rock at your opponent and ignite them with fire so that they explode on contact. Pretty easy if you ask me.

(Doton: Denki Iwabashira) - Earth Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth rise up from the ground. This pillar is also given a electrical charge that causes electric bolts to emit from the pillar up to short range shocking any targets in the vicinity.

Do 4 hand seals and then place your hands on the ground. Let 4 pillars rise around the opponent and then focus your ration chakra into it, giving it an electrical charge that can numb the opponent in place and shock them!

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses the earth to create large floating rock cubes 2 meters squared to toss at the opponent. The rock cubes spin around the user, doubling as a protection against other attacks.

Create several rock cubes of 2m² that float around you after you have made them. Let them spin around, and then, you can launch them off at the opponent.

(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground and causing a circular arena to surrend the user with a total distane of 15 meters away from the user and the walls standing up to 4 meters high. If these walls are damaged in any way, they disappear in a puff of smoke.

Do the hand seals and place your hands on the ground. Focus your chakra into it, and cause a circular arena to surround you at a 15 meter radius of yourself. Basically, this is like a summoning, but you use the earth as a medium to make the jutsu itself. If they get hit, they disappear.
 

Vision

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First of all, the wall might be infused with chakra while it is made, but when it's dormant, I don't see why there should still be chakra inside the wall.

As for the big spikes, well, it's just a bigger, stronger technique than the C-rank one.


(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

Do the hand seals and focus your chakra into a single stone of a cavern or building that is surrounding you. By adjust thing stone or throwing it off balance, the entire cava is off balance, and that way, you can let it cave in on the opponent!

(Doton: Yōdo Ranfunka no Jutsu) - Earth Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will send chunks of rock at the opponent and then using a fire style technique and cause them to explode on contact with the enemy.

Throw chunks of rock at your opponent and ignite them with fire so that they explode on contact. Pretty easy if you ask me.

(Doton: Denki Iwabashira) - Earth Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth rise up from the ground. This pillar is also given a electrical charge that causes electric bolts to emit from the pillar up to short range shocking any targets in the vicinity.

Do 4 hand seals and then place your hands on the ground. Let 4 pillars rise around the opponent and then focus your ration chakra into it, giving it an electrical charge that can numb the opponent in place and shock them!

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses the earth to create large floating rock cubes 2 meters squared to toss at the opponent. The rock cubes spin around the user, doubling as a protection against other attacks.

Create several rock cubes of 2m² that float around you after you have made them. Let them spin around, and then, you can launch them off at the opponent.

(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground and causing a circular arena to surrend the user with a total distane of 15 meters away from the user and the walls standing up to 4 meters high. If these walls are damaged in any way, they disappear in a puff of smoke.

Do the hand seals and place your hands on the ground. Focus your chakra into it, and cause a circular arena to surround you at a 15 meter radius of yourself. Basically, this is like a summoning, but you use the earth as a medium to make the jutsu itself. If they get hit, they disappear.



(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.


First, I go find a cave and bring wesobi sensei with me on the search. Then after a while we find a cave ~_~. From there I make sure to get into range and then start to focus on my doton chakra within myself. I breath in and out, by doing so staying calm and collective so that I can focus more on the cave that is before me. Then I located a single stone within the cave that would make the cave crumble in itself if I am able to remove it. Once located the stone, I continue to build my doton chakra and once enough has been gathered, I quickly preform hand seals in order Tiger → Rat → Snake and then release it through the ground and target that specific sone in the cave. Then I put more chakra into it so that it gets dislodged, soon after a domino effect starts and then the cave starts to cave in.

Advantages:
-Able to take out multiple enemies at a time if they get trapped inside the cave.
-Fairly quick as it only requires 3 hand seals.

Disadvantages:
-Need a cave or build one ~_~
-Seems only useful if they follow you inside the cave some how. Idealy probably using a clone to lure them in.
-Requires a plan, strategically speaking this jutsu seems more useful during war scenerios of some type in team battles.

(Doton: Yōdo Ranfunka no Jutsu) - Earth Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will send chunks of rock at the opponent and then using a fire style technique and cause them to explode on contact with the enemy.


From where I stand, I locate wesobi sensei's clone[im assuming you made a clone Xd] Once done I quickly gather my doton chakra that is circulating within me and release to the ground so that chunks of rocks rise. As such I throw it at the clone and immediatly follow up with a fire jutsu which causes it to explode on contact once it hits the clone.
(Katon: Ryu Kaen Bakufuu) - Fire Release: Dragon Flame Blitz
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user shoots balls of fire at the opponent.

Advantage:
-Fairly quick, able to cause more damage to the opponent if it hits
-No hand seals needed
-A quick way to distract them
-Opponent has to defend with a higher ranking water jutsu to fend off the fire and able to push the rock back, or a lightning jutsu to break it apart.

Disadvantage:
-Need to use 2 jutsu's to make this work
-Use's 2 moves on 3 allowed per turn
-Small scale attack seems easy to dodge

(Doton: Denki Iwabashira) - Earth Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth rise up from the ground. This pillar is also given a electrical charge that causes electric bolts to emit from the pillar up to short range shocking any targets in the vicinity.


I quickly focus on my doton chakra and gather it so that I am able to make four pillars to come up from the ground. Then I make the four hand seals needed and slam my hand on the ground. Thus pumping chakra into the ground that I have gathered. Then the four pillars emerge from the ground and I wait until this is all formed. Once done so I quickly switch to my raiton chakra and keep my hands on the ground and release the chakra into the pillars giving it a charge so that it starts shooting electrical lightning towards the center.

Advatanges:
-I am assuming the electrical charges binds the opponent but doesn't kill them
-Trapping the opponent for a stronger attack that will hit them and unable to counter of caught.
- Can do this in one move as release the raiton chakra is not really a jutsu

Disadvatages:
-Stays in one spot or have to giving the opponent a fixed position for a counter attack.
-Takes or seems to take long to perform it as chakra needs to be constantly released into the ground to raise the pillars.
-Don't seem to be practical, and four or sixteen pillar bind would be better to use than this jutsu


(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses the earth to create large floating rock cubes 2 meters squared to toss at the opponent. The rock cubes spin around the user, doubling as a protection against other attacks.


I make sure to gather several dense chakra within my system to be able to do this jutsu. I concentrate alot of doton chakra and make sure I seperate it individually. Once done so, I release it into the earth and cut off severl pieces of the earth into 2m rocks in the shape of a cube. Then I manipulate it to float around me and make it spin in place. Once I have a fixed location to launch it at I do so accordingly, which travels at a high velocity.

Advantages:
-Multiple rocks that shoots off means that the opponent has to defend with a wide scale attack or defense to avoid it all togethere.
-Quick as in not having to use hand seals.
-Instead of an attack I could make it come together to make a some type of shield if need be.

Disadvantages:
-Cubed squares are small enough so that they can dodge easily.
-Even with a wide scale attack, it can still travel towards me if used by wind jutsu and use it against me. ie pressure damage probably.
-I have to use it skillfully with some tactic involved but have to be precise to make it land.


(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground and causing a circular arena to surrend the user with a total distane of 15 meters away from the user and the walls standing up to 4 meters high. If these walls are damaged in any way, they disappear in a puff of smoke.

As this technique seems interesting, I concentrate and focus a lot of doton chakra and gather a good amount of it within myself. Once a lot of chakra is gathered I quickly perform the hand seals in order Ram → Dog → Rat. When that is complete I release the chakra into the ground by slaming my hand on it. Release all of the doton chakra that I have gathered to form a wall around us that is 15meters away with 4 meters in height.

Advantages:
-Trapps the opponent within the walls, So they can not escape.
-Even with hand seals this is a quick jutsu itself from the magnitude stand point.
-As I have a smoke bio, when the walls turn into smoke I can utalize the smoke to make it a smoke screen or something else as it would be an advantage to me to have the smoke stay in place.

Disadvantages:
-Eventhough the walls are created, I don't understand what the point of this jutsu if it turns into smoke if the walls are damaged.
-The opponent could damage the wall easily when the walls are rising to turn it into smoke.


I really don't understand why I'd use the last jutsu...
 

Wesobi

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neither do I O_O


(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle

Take a map and a pencil. Draw the map that you are fighting on and then change the terrain by changing things on the map and infusing chakra in it and in the ground simultaneously. Not such a great jutsu as it looks imo.

(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them.

Either spit out the golem by focusing your doton chakra inside and opening your mouth. Spit out the rock and form it as a golem that defends you or attacks. This is a possible counter against zetsu spores that have manifested on you. You can also make it out of the ground infront of you.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures

Do the hand seals and focus your chakra into the ground where you want the swamp to occur. Loosen the texture of the earth, and shape it into that of swamp. You can choose how big, deep etc it is, but it has to stay into proportions.
 

Vision

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neither do I O_O


(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle

Take a map and a pencil. Draw the map that you are fighting on and then change the terrain by changing things on the map and infusing chakra in it and in the ground simultaneously. Not such a great jutsu as it looks imo.

(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them.

Either spit out the golem by focusing your doton chakra inside and opening your mouth. Spit out the rock and form it as a golem that defends you or attacks. This is a possible counter against zetsu spores that have manifested on you. You can also make it out of the ground infront of you.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures

Do the hand seals and focus your chakra into the ground where you want the swamp to occur. Loosen the texture of the earth, and shape it into that of swamp. You can choose how big, deep etc it is, but it has to stay into proportions.




(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle


I pull out a pencil and paper, then start drawing the terrain where I am, Soon as I do so I change certain things around it. As we stand in a field of no mountains. I create a small mountain. I focus on the doton chakra as I am drawing and then release the chakra into the map. Thus resulting in the map being infusing the chakra with the map. Then as I change the map the terrain changes with it.

Advantages:
-A terrain that I can create whatever I want seem to be usual at times. Without havn't to do much but change it on a map
-If i can draw fast, this could be a fast techniquw.

Disadvantages:
-I would have to have a pencil and a paper handy at all times to use this.
-Though it may seem fast, same things could be done in a smaller scale qickler.


(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them.


At first i'm taken back from the instructions as I think I have to bring a full life size golem out of the moutth. Therefore I chose to do the reshaping one. I then focus and concentrate on my doton chakra and breath in and out keeping myself calm and steady. Making sure that chakra flow isn't disturbed and that it would stay calm and steady like myself. Then I release the chakra and sit out a chunk of rock out of my mouth. Then taking it and molding the chakra, shaping it into a big freaking golem that gots my back!

Advantages:
-Can crush people if used as described from the air.
-Can protect your blind spot.
-More numbers on your side is always advantagous as a tatical stand point

Disadvantages:
-Can give you an ulser cuz it's so big.
-Can be slow, the jutsu itself to complete and when the golem forms he can also be slow. However could be more powerful
-Vulnerable to lightning jutsu's so that the golem could be easily killed.





(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures

Highly anticipated to learn this jutsu, as you have talked about it alot ~_~. Therefore I want to get this right. I focus by taking a deep breath in and out, clearing my mind of any stupid woman thoughts.. Then I concentrate some more and gather enough doton chakra for this next jutsu that i am performing. I take a look while gathering chakra where I want the swamp to occur. Then once the chakra is gathered and enough of it to do what i desire, I perform the hand seals Boar → Tiger and then release the chakra into the earth where I intended, underneath sensei where he stands. My changing the molecules to be less dense and making mud out of earth, thus resulting sensei being trapped, and also getting sucked in.

Advantages:
-Best to use as a distraction for another combo move.
-Effective in opening moves that would immediatly make the opponent have to go into defensive mode
-Trapping the opponent for a combonation of ther moves
-Able to do it quickly

Disadvantages:
-Have to use it when it's the right time.
-Mud can turn back into rock.
-Not really much on disadvantages on this one.
 

Wesobi

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(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

Do the hand seals and focus your doton chakra in the ground infront of you. Rise the earth in front of you to create a wall/slope. Then, change the texture into that of mud or loosened rocks, and due to the height different it will go towards the opponent and engulf them.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality and create a landslide that is directed towards the enemy target.

Same as before really, but without hand seals and a different range >.>


(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Another huge pillar that comes out of the ground after you focused chakra into it. Ideal against summonings.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Focus doton chakra in the earth to shift it up or down in one place. You can use this to catch your opponent offguard or move yourself. This is quite a nifty jutsu, as for example if an opponent sends water at you, you can simply lower the ground before you (all the way up to long range) and the water will flow back at the opponent. I really like this jutsu and use it a lot. Just remember, you can not use it to raise or drop two places that simultaneously (like, you can not lower the ground under you and your opponent at the same time) and you CAN NOT raise and drop the earth at the same time. If you want to do any of these things, you need to use it multiple times. It is however allowed that you drop the ground all the way from mid range and long range, so that the entire surface infront of you drops, but keep it realistic.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn.

Basically, do the snake hand seal and then focus doton chakra in your hands. You can then force this chakra onto an object or opponent and petrify it.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.

Focus your doton chakra on objects and force it upon them. Then, manipulate it to make the objects much lighter. It will make them faster but it will also make a person affected by this weaker as they can't pack a punch as hard. lasts 2 turns.
 

Vision

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(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

Do the hand seals and focus your doton chakra in the ground infront of you. Rise the earth in front of you to create a wall/slope. Then, change the texture into that of mud or loosened rocks, and due to the height different it will go towards the opponent and engulf them.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality and create a landslide that is directed towards the enemy target.

Same as before really, but without hand seals and a different range >.>


(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Another huge pillar that comes out of the ground after you focused chakra into it. Ideal against summonings.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Focus doton chakra in the earth to shift it up or down in one place. You can use this to catch your opponent offguard or move yourself. This is quite a nifty jutsu, as for example if an opponent sends water at you, you can simply lower the ground before you (all the way up to long range) and the water will flow back at the opponent. I really like this jutsu and use it a lot. Just remember, you can not use it to raise or drop two places that simultaneously (like, you can not lower the ground under you and your opponent at the same time) and you CAN NOT raise and drop the earth at the same time. If you want to do any of these things, you need to use it multiple times. It is however allowed that you drop the ground all the way from mid range and long range, so that the entire surface infront of you drops, but keep it realistic.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn.

Basically, do the snake hand seal and then focus doton chakra in your hands. You can then force this chakra onto an object or opponent and petrify it.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.

Focus your doton chakra on objects and force it upon them. Then, manipulate it to make the objects much lighter. It will make them faster but it will also make a person affected by this weaker as they can't pack a punch as hard. lasts 2 turns.



(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.


I quickly focus on my doton chakra within me. keeping myself nice and steady and I location the area I want to raise on the ground. Then I quickly make the hand seals Dog → Ram → Boar. Once the doton chakra is gathered I release it into the ground. Molding the chakra and shaping the earth to break in front of me. Lifting it with chakra control and then making a slope of it heading away from me. Then I apply more chakra to create loosened rocks from the slope as let the gravity take hold of it. Rlloing down the slope...

Advantages:
-I don't see an advantges, except for making a wall.
-I really can't think of one ~_~ so many other things you could do.

Disadvantages:
-If someone used that against me, I'd run on the slope as they loose track of me and get into short range undetected.
-Slow ~_~
-Need hands seals and have to wait till the slope happends.


(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality and create a landslide that is directed towards the enemy target.


I first concentrate once more, then collect my doton chakra within my system and focus all my energy in the earth below me. Then I release the chakra into the ground and at the same time manipulate the chakra to create a loose like quality rocks that would eventually create a landslide. All the while the wall is raising. Then the landslide happends because of the gravity.

Advantages:
-Can't think of one ~_~
-Don't know why i'd use this jutsu
-No hand seals needed

Disadvatages
- Takes a while and swamp of the underworld is a better jutsu for distraction.
-Faster than the jutsu above. but still slow and easily counter able.


(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


yay more spears!!! SPARTA!!!!

I stand as I listen to the instructions from wesobi sensei, and I quickly focus on my doton chakra soon as the instructions are over. Then I focus on the ground where I want the large spike to come off the ground. Then once determined where to do it, I quickly release all of the doton chakra that has been gathered into the earth. Manipulating the section to break off into a gigantic spear/pilar which forcefully emerges and strikes in mid air.

Advantages:
-Could kill a big summon with it.
-Fairly fast for the scale of attack.
-Not something someone can just easliy avoid

Disadvantages:
-Big and bulky
-If not used properly and it's range you could kill yourself.



(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

I wanted to learn this so long ago!!!

First I pay attention to the mini wallie, and read it over about 2 times. Then I focus like I have never focused before. I channel my doton chakra within me, making it dense as possible so that it can explode if need be in one swift motion. Once done so, I decide that I want to trap wesobi sensei underground. So I make sure I know where he is standing. Then once my doton chakra is gathered, I release it into the earth, dense in nature and then I manipulate the earth where wesobi sensei is standing and drop it 10m below where he is standing with 10m walls that surround him. This happens very quickly.

Advantages:
-Very quick as it happens fast
-No hand seas required makes it faster
-Can trap and oppnent and also launch and opponent
-Can use as a defensive measure against water attacks or someone coming in when your vulnerable

Disadvantages:
-When rising up with the pillar, suspect to lightning jutsu's to make it fall.
-Cant think of anything else ~_~



(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn.


I focos on my doton chakra that is within my system. Then I make sure I have enough concentrated doton chakra gathered. Then I shift my focus to my hand and move the chakra into it. But before that I quickly make a snake hand seal and then release the dense chakra into my hand. Increasing it's weight but heavy, therefore being slow with it. Then I touch wesobi sensei's foot. Which gets turned into stone o_o...

Advantages:
-Can petrify a target so they can't move.
-No counter for a move once your hit with it
-You coud do this in a taijutsu fight and they will get mad
-Increased power

Disadvantages:
-Wouldn't be able to petrify i suppose if the opponent is in lightning armor.
-slow, as in the weight decrease's it's speed to strike
-potential you could petrify yourself O-O



(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.


First I throw a really big ass heavy boulder high up in the air, but i struggle to do it but it was done as i am awesome. Then I focus on the doton chakra within me and try to do it fast as possible. As I do not have much time till the boulder comes back and crushes me. Then I see the boulder in the air and as it's approaching i release my chakra onto the boulder and manipulate it's weight so that it weighs like a feather. ~_~ Then I catch it with one hand like a boss and throw it away somewhere over there!

Advantages:
-You can increase your base speed.
-You can lift heavy objects like they are nothing
-Increased mobility
-Fast to perform and no handseas at that.

Disadvantages:
-Decrease in strength
-Can't kill someone in a signle punch.
 

Wesobi

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making a pillar is different with earth moving care as you manipulate the shape of the earth, not like a real pillar. It's like a really big pen0r o_O. And no, you won't petrify yourself with your techniques lol.



(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Do the hand seals and focus doton chakra in the ground. mold and shape the chakra into a dragon you can take control of.

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground. The result of which has the appearance and near size of an erupting volcano.

Basically, this makes the ground rise and erupt after focusing chakra, like a volcano that explodes on the surface, or a geyser.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique

This is a giant ass jutsu. Focus a shizload of chakra in the ground, and create two big rock formations to the left and right of the opponent. Then, smash them together. It's really really big o-o
 

Vision

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making a pillar is different with earth moving care as you manipulate the shape of the earth, not like a real pillar. It's like a really big pen0r o_O. And no, you won't petrify yourself with your techniques lol.



(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Do the hand seals and focus doton chakra in the ground. mold and shape the chakra into a dragon you can take control of.

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground. The result of which has the appearance and near size of an erupting volcano.

Basically, this makes the ground rise and erupt after focusing chakra, like a volcano that explodes on the surface, or a geyser.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique

This is a giant ass jutsu. Focus a shizload of chakra in the ground, and create two big rock formations to the left and right of the opponent. Then, smash them together. It's really really big o-o




(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

O-o Dragons yay~
Soon as the isntructinos are given, I focus and concentrate on my doton chakra. I gather a lot of it as it seems that this would take a lot of chakra. I make it dense as possible and long as possible and continue to gather it until i am ready. The i quickly make the following hand seals in order Horse → Dog → Bird → Ox → Snake. once the last handseal is made I release all of the doton chakra into the ground, manipulating it into a dragon shaped earth. Then it forcefully attacks in front of me and runs wild with destructive force and power.

Advantages:
-Powerful attack that can kill the enemy
-Large enough attack to defend AND attack at the sametime
-Fast jutsu, after the hand seals.
-Even with five required handseals, it seems fast of the scale of the attack

Disadvantages:
-If it was me, I'd do something to ride the dragon and it's body to get to the user. Don't know if thise could be allowed.
-Can't think of an actualy disadvantage.

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground. The result of which has the appearance and near size of an erupting volcano.


I focus on my doton chakra and gather it within myself. When gathering it I continue and make it dense as possible. Then with a nother layer after layer I make it dense and compact as if it's a bomb. Once I finish gathering the chakra that i require, I focus once more and concentrate on the ground and the properties of the earth element. Then I release it, as the chakra reacts and expance, the chakra explodes into the ground because of it's dense nature. Then I mold and shape it into a volcano, however with the dense chakra it shoots out to the ground and erupts valcano.

Advantages:
-A large scale attack that doesn't need hand seals is pretty good.
-Fairly quick jutsu for the scale of the attack,

Disadvatanges:
-I supposed a good lightning jutsu could take care of this jutsu. Say nagashi.
-Doesn't really do anything especially if you can tell what they are doing with dojutsu/sensory type ninjas


(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique

hrmmm First i relax, as my sensei tells me this is really big. By which i'm thinking probably means big jutsu. As how would he have seen my... never mind.. anyways I relax and concentrate at the task ahead. I know that I will succeeed. Then I then focus deep into my body, for that doton chakra that I've been using. Then concentate and incredible amount of doton chakra, almost to the point of exhaustion. However I'm "Boss" I will make this work. There fore I continue to concentrate , breathing in and out. Making sure that my mind is clear and my body can take it. Once I am ready I target afar where most people can see. Then I release the chakra all at once, then I focus some more on the area that I want to create. I create and shape both the left and the right side of mountains. I then immediatly make sure that I focus on the center pointof those too and quickly make them converge into each other. Once it closes in everything gets destroyed and dust is released into the air.

Advantage:
-Big jutsu, that kills everything and everyone in it's range.
-Not having to do hand seals for this size jutsu is great!
-Quickly done with the size, Even if someone notices what i am doing it would be hard to escape.

Disadvatanges:
-If used wrong, I could get trapped into it.
-Slow forming of the sections of the rock/mountains. However for the size of the jutsu it's fairly quick.
-Can only be done once.
 

Wesobi

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It's not that quick because of the size though, but the size makes it hard to escape. The problem is, the user can just blend into this.


(Koka no Jutsu) - Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

Focus doton chakra on your skin and expel it out of your skin so that a "second skin" of rock grows on your actual skin. This will slow you down a little, but increase your power, and you can extend for example your arms to make a spike of it and stab into the opponent.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

Like the A-rank golem, but stronger and a lot bigger.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight.
Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

Same as the A-rank one, but just make it even lighter than before.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

Same as the A-rank one, but make it even heavier than before.
 

Vision

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(Koka no Jutsu) - Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

As it may sound a little gross at first, I quickly focus on my doton chakra that is flowing through my tenketsu. Then while doing that I concentrate on the skin all around me as it is the largest organ in the human body. Then I release all the chakra that is flowing throughout my system and it starts to emerge from underneath my skin, everywhere, thus creating another layer of doton skin. Feels kinda heavy at first but is used to it by the end.

Advatage:
-Physical attacks maybe nullififed. Won't take any damage from normal tai attacks.
-Powerful in actual strikes that may land on the opponent.
-Good defense overall and protection

Disadvantages:
-Lightning jutus's such as gian would penetrate.
-Slow and heavy
-Will lose mobility and speed wth this on.



(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

As looking back from the training of the stone golem from before. I again gather doton chakra within me, however at a much bigger scale. Then once I have gathered an enormous amount of doton chakra, I release it and first spit a rock out from my mouth and release all of the chakra into the rock. I shape it and mold it into a giagantic golem, 10x as bigger and more powerful than before. REady to reack havoc if there was an opponent for him to crush.

Advantages:
-A really big golem to protect you.
-Always numbers are better if you have more on your side of the battle.
-Powerful strikes can take out anyone
-Sheer size alone will make it difficult for the opponent to kill the golem, as they would have to use a wide scale lightning jutsu

Disadvatages:
-Slow and bulky
-No mobility at all
-Weak against a wide lightning jutsu or a powerful lightning jutsu aimed at the right area would take him out easily.



(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight.
Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

As I look back at the other training making a big boulder light weight. I turn and look at wesobi sensei. Then I focus on my doton chakra and the way i performed the lesser technique earlier. Then I quickly release the doton chakra and touch wesobi sensei. Instantanously, he becomes lighter. I then pick him up with one hand and starts to march with him throwing him and catching him as I please ~_~.

Advantages:
-Being able to carry something really heavy seems to be nice, for example that big ass giant golem.
-Can move faster than before.

Disadvatages:
-Can't punch to kill anyone no longer
-Becomes a weakling
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

As I am throwing wesobi sensei like a piece of paper. I continue to do so for a while and then decides to bring him to normal weight. Then I focus on my doton chakra and gather an incredible amount of chakra. Then I release it to my hands and soon as wesobi sensei touches me his weight gets heavier and heavier. About to crush me, but i get away and let him go. Then he breaks the earth as he hits it and make a giant crater.

~_~


Advantages:
-If used to punch you could get a big power boost. Side effect is slowness
-With the added weight, any projectiles or objects could crush the oppnent.

Disadvantages:
-Makes your really slow if used onto self.
-Making things heavy could backfire if you yourself can't handle it..
-Lightning jutsu like nagashi could negate it if used against me before i can add the weight?
 

Wesobi

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congrats. You finished doton.
 

Vision

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yay~~ thanks Wesobi sensei!
 
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