Re: Custom Element's Jutsu
Rank: A
Range: Short - Long
Type: Attack
Chakra: 30
Damage: 60
Description:
The Arid user will preform 1 handseal and utilize their chakra to quickly cause the air around the target to be completely quenched of all moisture in the air surrounding the target. This in turn causes the skin to be sucked of water and causes the water in the blood to be drained slightly yet not completely. This puts the target into a form of dehydration, the target will become dizzy very quickly in some sense being confused by a genjutsu when it isn't. Also prolonged exposure to the intense dryness will cause the target to faint. When the target becomes dizzy they wander around and are unable to think straight to off-set their reaction time to other attacks.
Notes:
- Doesn't kill the target
- Lasts 1 turn
- Usable once per battle
- Only usable by Arid Release user
- Only usable/trainable by Coyote
~Approved~
Kansou Houmen|Suitoru Dorai! /\ Arid Release|Suck it Dry!
Rank: A
Range: Short - Long
Type: Supplementary/ Defense
Chakra: 35
Damage: N/A
Description:
The user is able to evaporate water very fast. The user wil prefrom 3 handseals then use his Arid chakra to cause water on the battlefield or a water techniques to be dried up by the sheer dry air that the user forms in the area of the water, works in a 2 seconds. This technique also works to dry out the water in other elements such as Wood, Ice, etc. Causing them to be useless.
Notes:
- Works on water techniques and mostly water based elements up to B-Rank
- Able to dry the entire field of water but if a lake is on the field, it can dry up to half the size of it.
- Usable twice per battle
- Only usable by Arid Release user
- Only usable/trainable by Coyote
~Declined~ I asked for it to take longer than a couple of seconds (2) not that you lower it from five to two seconds..
Kansou Houmen|Suihou! /\ Arid Release|Bubbles!
Rank: S
Range: Short - Mid
Type: Supplementary/Attack
Chakra: 40
Damage: 80
Description:
The Arid user will preform a short row of 3 handseals, once completed 3 or less pockets of extremely hot air will be in encased in these "bubbles". To the target they will look like spheres that seem to be wavy due to the heat. These 3 air pockets travel along with the user floating around them. The bubbles are roughly the size of cannonball if you made 3 of them, if you only made 2 they would be the size of a carriage wheel and if you only made one they would be the size of a smaller boulder. The effects of these "bubbles" are somewhat varied, they're able to launched at the target hitting them causing an extreme burn or they are able to pop causing the air in the "bubble to be like a explosion of air causing burns and swelling. The bigger the "bubble" the bigger the impact area is and severity. These "bubbles" are also able to weaken water techniques on contact, more so then others based on the size of the water technique used and size of the bubble being used. You are able to combine the 3 bubbles to form the largest one possible depending on the situation. Depending on the water technique used is how each bubble can weaken them. One bubble can weaken a water jutsu B-Rank and below, two bubbles can weaken a A-Rank water jutsu, 3 bubbles can weaken a S-Rank. This goes for each bubble so in turn if you make 1 giant bubble it works the same way as 3 smaller bubbles when it comes to weakening purposes.
Notes:
- Only usable once per battle
- Bubbles last 3 turns or until used
- Unable to preform any Arid techniques while "Bubbles" are being used
- Weakens water techniques by one rank on contact
- Only usable by Arid Release user
- Only usable/trainable by Coyote
~Approved~ Added the colored.
Kansou Houmen|Gure-Pu Doki /\ Arid Release|The Grapes of Wrath
Rank: A
Range: Short - Mid
Type: Supplementary/Attack
Chakra: 30
Damage: 60
Description:
After the battlefield has become an Arid wasteland due to the technique "Season of the Sun Gods" the user will preform a row of 3 handseals and begin to control dry air and rumble up the dust, dead grass, smaller rocks to form a large Dust Bowl that will surround the target moving at high speeds. The effects of being caught up in the bowl would be injuries to the skin, slight burns from the hot dust, unable to see the enemy, dust in eyes, lack of breathing. Since the speeds of the dust if very fast these effects are quick acting and lasting. Able to kill the opponent in prolonged exposure (2 turns unless the taregt escapes or stops the dust bowl).
Notes:
- Only usable once per battle
- Only usable able battlefield has become Arid
- Only usable by Arid Release user
- Only usable/trainable by Coyote
~Approved~
Kansou Houmen|Shikke Henjou /\ Arid Release|Moisture RelinquishKansou Houmen|Kikou Sono San Kamigami /\ Arid Release|Season of the Sun Gods
Rank: B
Range: Short - Mid
Type: Supplementary
Chakra: 30
Damage: N/A
Description:
By utilizing the air that lingers on the battlefield the user will cause the air to very quickly be drained of water and become extremely dry and heated. In turn this causes the field to become very barren-like; the ground gets rid of grass/leaves and other living plants and is turned to cracked land. This also causes the target to get a slight form of heat stroke, causing the target to become much slower is movements, reactions as well as handseal creation. This also sets up the battlefield for additional Arid conditions in nature. (separate jutsus)
Notes:
- Last 2 turns
- Usable twice per battle
- Must wait two turns before re-using
- Slowness is cut by half. Meaning ration and handseal creation is half as slow as they would normally be able to do.
- Only usable by Arid Release user
- Only usable/trainable by Coyote
~Approved~ Edited the bold, if you are not pleased, feel free to VM me and I will change my verdict.
Kansou Houmen|Shikke Henjou /\ Arid Release|Moisture Relinquish
Rank: A
Range: Short - Long
Type: Attack
Chakra: 30
Damage: 60
Description:
The Arid user will preform 1 handseal and utilize their chakra to almost instantaneously cause the air around the target to be completely quenched of all moisture in the air surrounding the target. This in turn causes the skin to be sucked of water and causes the water in the blood to be drained slightly yet not completely. This puts the target into a form of dehydration, the target will become dizzy very quickly in some sense being confused by a genjutsu when it isn't. Also prolonged exposure to the intense dryness will cause the target to faint. When the target becomes dizzy they wander around and are unable to think straight making them unable to react.
Notes:
- Doesn't kill the target
- Lasts 1 turn
- Usable once per battle
- Only usable by Arid Release user
- Only usable/trainable by Coyote
~Declined~ Substitute 'almost instantaneously' and 'making them unable to react. ' for something more "toned down" and approvable.
Kansou Houmen|Suitoru Dorai! /\ Arid Release|Suck it Dry!
Rank: A
Range: Short - Long
Type: Supplementary/ Defense
Chakra: 35
Damage: N/A
Description:
The user is able to evaporate water very fast. The user will use his Arid chakra to cause water on the battlefield or a water techniques to be almost dried up by the sheer dry air that the user forms in the area of the water, works in a five seconds. This technique also works to dry out the water in other elements such as Wood, Ice, etc. Causing them to be useless.
Notes:
- Works on water techniques and mostly water based elements up to B-Rank
- Able to dry the entire field of water but if a lake is on the field, it can dry up to half the size of it.
- Usable twice per battle
- Only usable by Arid Release user
- Only usable/trainable by Coyote
~Declined~ Include some hand seals and make it take longer than "couple seconds" which would only mean 2 seconds..
Kansou Houmen|Suihou! /\ Arid Release|Bubbles!
Rank: S
Range: Short - Mid
Type: Supplementary/Attack
Chakra: 40
Damage: 80
Description:
The Arid user will preform a short row of 3 handseals, once completed 3 or less pockets of extremely hot air will be in encased in these "bubbles". To the target they will look like spheres that seem to be wavy due to the heat. These 3 air pockets travel along with the user floating around them. The bubbles are roughly the size of cannonball if you made 3 of them, if you only made 2 they would be the size of a carriage wheel and if you only made one they would be the size of a smaller boulder. The effects of these "bubbles" are somewhat varied, they're able to launched at the target hitting them causing an extreme burn or they are able to pop causing the air in the "bubble to be like a explosion of air causing burns and swelling. The bigger the "bubble" the bigger the impact area is and severity. These "bubbles" are also able to weaken water techniques on contact, more so then others based on the size of the water technique used and size of the bubble being used. You are able to combine the 3 bubbles to form the largest one possible depending on the situation.
Notes:
- Only usable once per battle
- Unable to preform any Arid techniques while "Bubbles" are being used
- Weakens water techniques by one rank
- Only usable by Arid Release user
- Only usable/trainable by Coyote
~Declined~ How long do these bubbles last on the field? Can you use each individual bubble to weaken up to three different water techniques? Because I will not allow that.
Kansou Houmen|Gure-Pu Doki /\ Arid Release|The Grapes of Wrath
Rank: A
Range: Short - Mid
Type: Supplementary/Attack
Chakra: 30
Damage: 60
Description:
After the battlefield has become an Arid wasteland due to the technique "Season of the Sun Gods" the user will preform a row of 3 handseals and begin to control dry air and rumble up the dust, dead grass, smaller rocks to form a large Dust Bowl that will surround the target moving at high speeds. The effects of being caught up in the bowl would be injuries to the skin, slight burns from the hot dust, unable to see the enemy, dust in eyes, lack of breathing. Since the speeds of the dust if very fast these effects are quick acting and lasting. Able to kill the opponent in prolonged exposure.
Notes:
- Only usable once per battle
- Only usable able battlefield has become Arid
- Only usable by Arid Release user
- Only usable/trainable by Coyote
~Declined~ Prolonged exposure is way to vague, you need to clarify in exactly how long.
Rank: A
Range: Short - Long
Type: Attack
Chakra: 30
Damage: 60
Description:
The Arid user will preform 1 handseal and utilize their chakra to quickly cause the air around the target to be completely quenched of all moisture in the air surrounding the target. This in turn causes the skin to be sucked of water and causes the water in the blood to be drained slightly yet not completely. This puts the target into a form of dehydration, the target will become dizzy very quickly in some sense being confused by a genjutsu when it isn't. Also prolonged exposure to the intense dryness will cause the target to faint. When the target becomes dizzy they wander around and are unable to think straight to off-set their reaction time to other attacks.
Notes:
- Doesn't kill the target
- Lasts 1 turn
- Usable once per battle
- Only usable by Arid Release user
- Only usable/trainable by Coyote
~Approved~
Kansou Houmen|Suitoru Dorai! /\ Arid Release|Suck it Dry!
Rank: A
Range: Short - Long
Type: Supplementary/ Defense
Chakra: 35
Damage: N/A
Description:
The user is able to evaporate water very fast. The user wil prefrom 3 handseals then use his Arid chakra to cause water on the battlefield or a water techniques to be dried up by the sheer dry air that the user forms in the area of the water, works in a 2 seconds. This technique also works to dry out the water in other elements such as Wood, Ice, etc. Causing them to be useless.
Notes:
- Works on water techniques and mostly water based elements up to B-Rank
- Able to dry the entire field of water but if a lake is on the field, it can dry up to half the size of it.
- Usable twice per battle
- Only usable by Arid Release user
- Only usable/trainable by Coyote
~Declined~ I asked for it to take longer than a couple of seconds (2) not that you lower it from five to two seconds..
Kansou Houmen|Suihou! /\ Arid Release|Bubbles!
Rank: S
Range: Short - Mid
Type: Supplementary/Attack
Chakra: 40
Damage: 80
Description:
The Arid user will preform a short row of 3 handseals, once completed 3 or less pockets of extremely hot air will be in encased in these "bubbles". To the target they will look like spheres that seem to be wavy due to the heat. These 3 air pockets travel along with the user floating around them. The bubbles are roughly the size of cannonball if you made 3 of them, if you only made 2 they would be the size of a carriage wheel and if you only made one they would be the size of a smaller boulder. The effects of these "bubbles" are somewhat varied, they're able to launched at the target hitting them causing an extreme burn or they are able to pop causing the air in the "bubble to be like a explosion of air causing burns and swelling. The bigger the "bubble" the bigger the impact area is and severity. These "bubbles" are also able to weaken water techniques on contact, more so then others based on the size of the water technique used and size of the bubble being used. You are able to combine the 3 bubbles to form the largest one possible depending on the situation. Depending on the water technique used is how each bubble can weaken them. One bubble can weaken a water jutsu B-Rank and below, two bubbles can weaken a A-Rank water jutsu, 3 bubbles can weaken a S-Rank. This goes for each bubble so in turn if you make 1 giant bubble it works the same way as 3 smaller bubbles when it comes to weakening purposes.
Notes:
- Only usable once per battle
- Bubbles last 3 turns or until used
- Unable to preform any Arid techniques while "Bubbles" are being used
- Weakens water techniques by one rank on contact
- Only usable by Arid Release user
- Only usable/trainable by Coyote
~Approved~ Added the colored.
Kansou Houmen|Gure-Pu Doki /\ Arid Release|The Grapes of Wrath
Rank: A
Range: Short - Mid
Type: Supplementary/Attack
Chakra: 30
Damage: 60
Description:
After the battlefield has become an Arid wasteland due to the technique "Season of the Sun Gods" the user will preform a row of 3 handseals and begin to control dry air and rumble up the dust, dead grass, smaller rocks to form a large Dust Bowl that will surround the target moving at high speeds. The effects of being caught up in the bowl would be injuries to the skin, slight burns from the hot dust, unable to see the enemy, dust in eyes, lack of breathing. Since the speeds of the dust if very fast these effects are quick acting and lasting. Able to kill the opponent in prolonged exposure (2 turns unless the taregt escapes or stops the dust bowl).
Notes:
- Only usable once per battle
- Only usable able battlefield has become Arid
- Only usable by Arid Release user
- Only usable/trainable by Coyote
~Approved~
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